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* DoomDoors: All sci-fi sliding doors in media have the same [[HeyItsThatSound recognizable sound effect]] (odds are its from ''VideoGame/{{Doom}}'').

to:

* DoomDoors: All sci-fi sliding doors in media have the same [[HeyItsThatSound recognizable sound effect]] (odds are its are, it's from ''VideoGame/{{Doom}}'').

Added: 88

Removed: 88

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** ToyotaTripwire: A pedestrian or cyclist gets hit unexpectedly by an opening car door.



** ToyotaTripwire: A pedestrian or cyclist gets hit unexpectedly by an opening car door.
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Added the Door To Before trope

Added DiffLines:

* DoorToBefore: At the end of a long level, there happens to be a door or otherwise easy passage to the entrance.
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* DoorDumb: A character is unable to open a door because they're how they're too ignorant or preoccupied to know they're working it the wrong way.

to:

* DoorDumb: A character is unable to open a door because they're how they're too ignorant or preoccupied to know they're working doing it the wrong way.

Added: 517

Changed: 3610

Removed: 91

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* AutomaticDoorMalfunction
* BatteringRam
* BigDoor

to:

* AutomaticDoorMalfunction
AutomaticDoorMalfunction: Automatic doors have a tendency to fail in fiction.
* BatteringRam
BatteringRam: A device used to [[OpenSaysMe break]] a LockedDoor open because RammingAlwaysWorks.
* BigDoorBigDoor: A big door.



* ClosedDoorRapport
* DangerousKeyFumble
* DeadpanDoorShut

to:

* ClosedDoorRapport
ClosedDoorRapport: A (possibly one-sided) conversation between two people on opposite sides of a door.
* DangerousKeyFumble
DangerousKeyFumble: Dropping keys to some gate while a threat is chasing you.
* DeadpanDoorShutDeadpanDoorShut: Opening something, then instantly closing it with barely a reaction towards the contents.
** OpenTheDoorAndSeeAllThePeople: Someone opens their front door to meet a whole mob of people, which takes the person by surprise.



* DoomDoors
* DoorClosesEnding: A work ends with the door closing.
* DoorDumb

to:

* DoomDoors
DoomDoors: All sci-fi sliding doors in media have the same [[HeyItsThatSound recognizable sound effect]] (odds are its from ''VideoGame/{{Doom}}'').
* DoorClosesEnding: A work ends [[RuleOfSymbolism symbolically]] with the a door closing.
* DoorDumbDoorDumb: A character is unable to open a door because they're how they're too ignorant or preoccupied to know they're working it the wrong way.



* DoorFu
* DoorHandleScare
* DoorJudo
* DoorOfDoom
* DoorRoulette
* DoorSlamOfRage

to:

* DoorFu
DoorHandleScare: Close-up on a turning or rattling door handle to build up suspense.
* DoorHandleScare
DoorOfDoom: A door which signifies that crossing it will be important or have consequences.
* DoorJudo
DoorRoulette: Several unremarkable doors (or [[PortalDoor a single bizarre one]]) leading to progressively unwanted results with each one opened in the search of a desired one.
* DoorOfDoom
* DoorRoulette
* DoorSlamOfRage
DoorSlamOfRage: I'm so mad, I'm going to close this door '''''really''''' hard to show it!



* DrillTheLock
* ExplodingCloset
* ForceFieldDoor

to:

** ToyotaTripwire: A pedestrian or cyclist gets hit unexpectedly by an opening car door.
* DrillTheLock
DrillTheLock: If everything else fails, then [[ThisIsADrill drill]] the lock off the door.
* ExplodingCloset
* ForceFieldDoor
ExplodingCloset: Opening a closed and often visibly distended door only to unleash a downpour of clutter.



* HairpinLockpick
* HookingTheKeys
* ImprovisedLockpick
* InterchangeableAntimatterKeys
* KeyConfusion
* TheKeyIsBehindTheLock

to:

* HairpinLockpick
HookingTheKeys: A character uses a tool to increase their reach for the keys to their {{Prison}}.
* HookingTheKeys
ImprovisedLockpick: Bypassing a lock using tools not explicitly designed for lockpicking, especially MacGyvering one for use.
** HairpinLockpick: Picking a lock with a bobby pin or paper clip.
** ShootOutTheLock: Using firearms to open doors.
** SkeletonKeyCard: Using a credit card to disengage the sliding bolt in a door's lock.
* ImprovisedLockpick
InterchangeableAntimatterKeys: In video games, keys are (usually) interchangeable, but can only be used once.
* InterchangeableAntimatterKeys
KeyConfusion: A character having trouble find the right key out of a keychain with lots of them.
* KeyConfusion
* TheKeyIsBehindTheLock
TheKeyIsBehindTheLock: The key is inside what it unlocks.



* KnockingOnHeathensDoor
* LockedDoor
* LockedInTheBathroom
* TheLonelyDoor: A door that is BiggerOnTheInside.
* LuckBasedSearchTechnique

to:

* KnockingOnHeathensDoor
KnockingOnHeathensDoor: Religious preachers going door-to-door to proselytize their beliefs to the occupants.
* LockedDoor
* LockedInTheBathroom
* TheLonelyDoor: A
LockedDoor: StockVideoGamePuzzle where a locked door that is BiggerOnTheInside.
blocks your path and you need to get a key to open it.
* LuckBasedSearchTechniqueLockedInTheBathroom: A character barricades themselves in the bathroom to avoid a difficult conversation, or to delay their capture by pursuers.
* LuckBasedSearchTechnique: Finding something important, in this case the opening to a SecretPath, by accident.



* OminousKnocking
* OminouslyOpenDoor
* OpenDoorOpening

to:

* OminousKnocking
OminousKnocking: Suspenseful knocking against a door.
* OminouslyOpenDoor
OminouslyOpenDoor: Interest is drawn to the door that is left open
* OpenDoorOpeningOpenDoorOpening: A work begins [[RuleOfSymbolism symbolically]] with a door opening.



* OpenTheDoorAndSeeAllThePeople
* OurDoorsAreDifferent

to:

* OpenTheDoorAndSeeAllThePeople
* OurDoorsAreDifferent
OurDoorsAreDifferent: Doors designed with ArtisticLicense.



** ScriptReadingDoors
* PaperKeyRetrievalTrick
* PortalDoor
* RealFakeDoor
* ScoobyDoobyDoors: A chase sequence where everyone runs through a hallway of doors in improbable ways.
* ShootOutTheLock
* SkeletonKeyCard
* SlowDoors

to:

** ScriptReadingDoors
* PaperKeyRetrievalTrick
* PortalDoor
* RealFakeDoor
*
ForceFieldDoor: A door made out of SomeKindOfForceField.
** PortalDoor: A door that doesn't lead to an adjacent place but a more distant location.
*** TheLonelyDoor: A door that is BiggerOnTheInside.
**
ScoobyDoobyDoors: A chase sequence where everyone runs through a hallway of doors in improbable ways.
** ScriptReadingDoors: When the needs of the script override the door sensors.
* ShootOutTheLock
PaperKeyRetrievalTrick: Pushing [[TheKeyIsBehindTheLock the key out from the other side of the lock]] and taking it from the gap below the door.
* SkeletonKeyCard
RealFakeDoor: A useless door that leads to a wall.
* SlowDoorsSlowDoors: A door that takes awhile to close, usually PlayedForDrama.



* StuckInTheDoorway
* TacticalDoorUse
* TaeKwonDoor: Intentionally hurting someone with a door.

to:

* StuckInTheDoorway
StuckInTheDoorway: A person (for [[YouAreFat one reason]] or [[TemporaryBulkChange another]]) [[HelpImStuck gets stuck]] in a doorway.
* TacticalDoorUse
*
TacticalDoorUse: Utilizing doors in an action situation.
** DoorFu: A character uses an uninstalled door as a weapon and/or shield.
** DoorJudo: Opening a door just as someone is about to [[OpenSaysMe knock it down]].
**
TaeKwonDoor: Intentionally hurting someone with A character uses an installed door as a door.weapon and/or obstacle.
*** ToyotaTripwire: A car door is used the hit a pursuer on foot.



* ToyotaTripwire
* WeHaveTheKeys
* WeldTheLock

to:

* ToyotaTripwire
WeHaveTheKeys: Bypassing or breaking down a door that you had the key for or wasn't even locked.
* WeHaveTheKeys
* WeldTheLock
WeldTheLock: Sealing a door by welding it shut.
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Added DiffLines:

* DrillTheLock
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