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* Meti's Sword Manual in ''Webcomic/KillSixBillionDemons'' states that mastery of the sword can only be obtained by training until every part of a battle becomes instinctual and thought itself becomes useless and slow before pure will and instinct.

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* Meti's Sword Manual in ''Webcomic/KillSixBillionDemons'' states that mastery of the sword can only be obtained by training until every part of a battle becomes instinctual and thought itself becomes useless and slow before pure will and instinct. Meti herself honed this to such a level that she was once ambushed at the beach and cut down 35 foes with a random piece of driftwood before she was even ''aware'' she was being attacked.
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* ''WesternAnimation/MadagascarEscape2Africa'': This is Alex's advice to his dad when they dance together at the end:
-->'''Alex:''' Don't think, Dad. Feel!
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* ''Fanfic/ItsAboutTheBones'': Gideon absolutely refused to ever use a necromantic theorem, and only learned the terminology enough to keep Harrow's parents off her back. Instead, she just did everything by feel. This, it should be noted, is absolutely ''impossible'', to the point that the only other person in ten thousand years who has done it is God.
-->Necromancy is like nine-tenths vibes.\\
(I made Palamedes cry with that line. Really. You were off lurking ominously in your throes of paranoia at the time, but he looked at me like I'd slammed his hand in an airlock door. It actually felt a little mean. I apologized.)
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* When it comes to professional gaming, most [[UsefulNotes/FightingGameCommunity fighting game pros]] spend hours in the training room practicing combos and other gameplay mechanics with their chosen character until they can perform them effortlessly. The challenge, however, is being able to perform the same way during tournaments when it matters. In most matches, the player who has to think about what he/she needs to do against their opponent loses. This is especially true when the player faces an opponent with a character he/she isn't used to fighting against.

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* When it comes to professional gaming, most [[UsefulNotes/FightingGameCommunity [[MediaNotes/FightingGameCommunity fighting game pros]] spend hours in the training room practicing combos and other gameplay mechanics with their chosen character until they can perform them effortlessly. The challenge, however, is being able to perform the same way during tournaments when it matters. In most matches, the player who has to think about what he/she needs to do against their opponent loses. This is especially true when the player faces an opponent with a character he/she isn't used to fighting against.
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*** And culminating in the WhamLine during the final Death Star trench run, as Luke is lining up his targeting computer to fire.

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*** ** And culminating in the WhamLine during the final Death Star trench run, as Luke is lining up his targeting computer to fire.

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