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* ''VideoGame/AfrikaKorpsVsDesertRats'': the game's very first mission (which is also a ForcedTutorial) has the German and British {{hero unit}}s briefly team up to have a chance of staying alive against some DesertBandits who are out to kill them.

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* ''VideoGame/AfrikaKorpsVsDesertRats'': the game's very first mission (which is also a ForcedTutorial) has the German and British {{hero unit}}s briefly team up to have a chance of staying alive against some DesertBandits Libyan desert bandits who are out to kill them.
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Life out in the desert is really harsh. With barely any rain or soil to grow crops, and a lack of other natural resources, tiny desert villages can be really terrible places to live.

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Life out in the desert ThirstyDesert is really harsh. With barely any rain or soil to grow crops, and a lack of other natural resources, tiny desert villages can be really terrible places to live.
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[[folder:AnimeAndManga]]

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[[folder:AnimeAndManga]][[folder:Anime & Manga]]



* In the world of ''Manga/DesertPunk'' after a nuclear war turns the entire globe into a desert planet, many are forced to make their living as mercenaries with a few operating as bandits in order to prey on travelers.

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* In the world of ''Manga/DesertPunk'' ''Manga/DesertPunk'', after a nuclear war turns the entire globe into a desert planet, many are forced to make their living as mercenaries with a few operating as bandits in order to prey on travelers.



* Jane Buxton, her guide Sabri and her butler Chambellan in ''Anime/SecretOFBlueWater'' nearly get robbed and murdered by a couple of these bandits ''cum'' treacherous drivers. Jane manage to appeal to the good nature of the acolyte of the chief robber to save the skins of her team.

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* Jane Buxton, her guide Sabri and her butler Chambellan in ''Anime/SecretOFBlueWater'' ''Anime/NadiaTheSecretOfBlueWater'' nearly get robbed and murdered by a couple of these bandits ''cum'' treacherous drivers. Jane manage to appeal to the good nature of the acolyte of the chief robber to save the skins of her team.
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Because of this, many people living out in the desert only have the choice of thievery as a way of living. They prey on unsuspecting travelers crossing through the desert: hiding behind dunes planning an ambush, then making a quick strike to grab the loot. In most media, they're dressed in turbans and veils that both protect their faces and conceal their identities. They mostly appear either in [[ArabianNightsDays Arabian-style stories]], or as a FantasyCounterpartCulture of Arabian cultures. The western variation is also fairly common; they tend to wear black hats and bandannas around their mouths for the same reason as Arabian veils. Guaranteed to show up in any DesertPunk story.

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Because of this, many people living out in the desert only have the choice of thievery as a way of living. They prey on unsuspecting travelers crossing through the desert: hiding behind dunes planning an ambush, then making a quick strike to grab the loot. In most media, they're dressed in turbans and veils that both protect their faces and conceal their identities. They mostly appear either in [[ArabianNightsDays Arabian-style stories]], or as a FantasyCounterpartCulture of Arabian cultures. The western American [[TheWildWest Wild West]] variation is also fairly common; they tend to wear black hats and bandannas around their mouths for the same reason as Arabian veils. Guaranteed to show up in any DesertPunk story.
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* The Gerudo race from ''Franchise/TheLegendOfZelda'', starting in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''. They are a vaguely Arabian-style race of women (and one man) who live out in the desert and work as thieves. In ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', this actually forms part of Ganondorf's stated motivation to take the Triforce, as he believed that it would give his people a better life, but his lust for power eventually got in the way. By the time of ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'', they have abandoned their thieving ways and are now a tribe of merchants instead.

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* The Gerudo race from ''Franchise/TheLegendOfZelda'', starting in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''. They are a vaguely Arabian-style race of women (and one man) who live out in the desert and work as thieves. In ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', this actually forms part of Ganondorf's stated motivation to take the Triforce, as he believed that it would give his people a better life, but his lust for power eventually got in initially envied the way.prosperity of Hyrule as opposed to the harshness of the desert. By the time of ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'', they have abandoned their thieving ways and are now a tribe of merchants instead.

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[[folder:{{Film}}]]

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[[folder:{{Film}}]][[folder:Films -- Animated]]
* The bandits in ''WesternAnimation/TheThiefAndTheCobbler'' live in the desert and wait for caravans to drive by. However, the caravans are so uncommon in their area that when they see one, they have to consult a special book that describes what to do in different situations that occur. For example, when a caravan comes, the instructions say "CHARGE!"
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[[folder:Films -- Live-Action]]



* The bandits in ''WesternAnimation/TheThiefAndTheCobbler'' live in the desert and wait for caravans to drive by. However, the caravans are so uncommon in their area that when they see one, they have to consult a special book that describes what to do in different situations that occur. For example, when a caravan comes, the instructions say "CHARGE!"
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* Jane Buxton, her guide Sabri and her butler Chambellan in ''Anime/SecretOFBlueWater'' nearly get robbed and murdered by a couple of these bandits ''cum'' treacherous drivers. Jane manage to appeal to the good nature of the acolyte of the chief robber to save the skins of her team.
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* ''VideoGame/KingdomRush Frontiers'': Many of the enemies in the [[ShiftingSandLand first area of the game]] are these, which include the [[TheGoomba Desert Thug]], Dune Raider, Desert Archer, Immortal (really just an armored bandit with two swords), and Executioner.
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* ''VideoGame/DragonAgeInquisition'' has the White Claw Raiders, who perhaps unusually dress neither in Bedouin style nor like Wild West bandits.
* The Urutan-Yensa from ''VideoGame/FinalFantasyXII'' ''look'' like the Bedouin stereotype (sort of... they're [[BeastMan hermit-crab men]]) but their motive appears to be less thievery and more making sure no one else sets foot in their territory.
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* The Taiwanese action film ''Film/TreasureHunter'', set in the Mongolian desert, has legions of raiders, clad in skull-faced masks and riding horses, antagonizing the main characters for most of the first half. They dissappear around the beginning of the second act after the actiom shifts to an underground mausoleum.

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* The Taiwanese action film ''Film/TreasureHunter'', set in the Mongolian desert, has legions of raiders, clad in skull-faced masks and riding horses, antagonizing the main characters for most of the first half. They dissappear around the beginning of the second act after the actiom action shifts to an underground mausoleum.
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* The bandits in ''WesternAnimation/TheThiefAndTheCobbler'' live in the desert and wait for caravans to drive by. They even have a special book that describes what to do in different situations that occur. For example, when a caravan comes, the instructions say "CHARGE!"

to:

* The bandits in ''WesternAnimation/TheThiefAndTheCobbler'' live in the desert and wait for caravans to drive by. They even However, the caravans are so uncommon in their area that when they see one, they have to consult a special book that describes what to do in different situations that occur. For example, when a caravan comes, the instructions say "CHARGE!"
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None

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* ''Film/{{Theeb}}'': Theeb, an Arab boy in 1916, tags along with his older brother and a British officer on a mission to blow up the strategic Hejaz railway. They don't get there, because they're attacked by bandits and everybody but Theeb is killed.
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* In ''Webnovel/ColdObsidian'', a multiracial group of desert bandits ambushes caravans on the runestone road.

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* In ''Webnovel/ColdObsidian'', ''Literature/ColdObsidian'', a multiracial group of desert bandits ambushes caravans on the runestone road.
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Because of this, many people living out in the desert only have the choice of thievery as a way of living. They prey on unsuspecting travelers crossing through the desert: hiding behind dunes planning an ambush, then making a quick strike to grab the loot. In most media, they're dressed in turbans and veils that both protect their faces and conceal their identities. They mostly appear either in Arabian-style stories, or as a FantasyCounterpartCulture of Arabian cultures. The western variation is also fairly common; they tend to wear black hats and bandannas around their mouths for the same reason as Arabian veils. Guaranteed to show up in any DesertPunk story.

to:

Because of this, many people living out in the desert only have the choice of thievery as a way of living. They prey on unsuspecting travelers crossing through the desert: hiding behind dunes planning an ambush, then making a quick strike to grab the loot. In most media, they're dressed in turbans and veils that both protect their faces and conceal their identities. They mostly appear either in [[ArabianNightsDays Arabian-style stories, stories]], or as a FantasyCounterpartCulture of Arabian cultures. The western variation is also fairly common; they tend to wear black hats and bandannas around their mouths for the same reason as Arabian veils. Guaranteed to show up in any DesertPunk story.
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* Comes with the ArabianNightsDays-flavor of ''Manga/BlueRamun''. Bandits are a common hazard in the desert-spanning Silkdeep Empire, even right outside the densely populated Lezak District -- merchants are in danger of losing their goods if they arrive after the city gates are closed for the night. When Jessie accidentally gets locked outside the city gates, she is almost immediately attacked by bandits and needs to be rescued by a whole squad of City Guards.
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* The Taiwanese action film ''Film/TreasureHunter'', set in the Mongolian desert, has legions of raiders, clad in skull-faced masks and riding horses, antagonizing the main characters for most of the first half. They dissappear around the beginning of the second act after the actiom shifts to an underground mausoleum.
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* In ''VideoGame/BugFables'', the bandits are very common enemies in the [[ShiftingSandLand Lost Sands]]. They all wear hoods and are capable of [[BanditMook stealing the player's items]]. In Chapter 4, they ambush Team Snakemouth in their hideout and attempt to sell them out to the Wasp Kingdom, but wasps refused to uphold their end of the deal, so when the team defeats Astotheles, their honorable leader, he allows them to go and grants them one half of the key to the Ancient Castle in hopes that they will defeat the wasps.
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* In ''Webnovel/ColdObsidian'', a multiracial group of desert bandits ambushes caravans on the runestone road.
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* ''VideoGame/KingdomHeartsI'' features Bandits, Fat Bandits, and Luna Bandits, all styled in a stereotypical fashion to look like classic desert bandits, complete with scimitars in their hands and turbans around their heads. Naturally, they'll only found in the desert world of [[{{Disney/Aladdin}} Agrabah]].

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* ''VideoGame/KingdomHeartsI'' features Bandits, Fat Bandits, and Luna Bandits, all styled in a stereotypical fashion to look like classic desert bandits, complete with scimitars in their hands and turbans around their heads. Naturally, they'll only found in the desert world of [[{{Disney/Aladdin}} [[{{WesternAnimation/Aladdin}} Agrabah]].
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** In ''VideoGame/FireEmblemThreeHouses'', there are a bunch of thieves in Claude's paralogue, "The Sleeping Sand Legends." They are seen robbing the desert of its treasure when they were dragged into a fight by Claude and its guardian, the Wind Caller aka [[spoiler:Saint Macuil]]. Killing them before the Wind Caller's phantom guardians will net you their contents.

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** In ''VideoGame/FireEmblemThreeHouses'', there are a bunch of thieves in Claude's paralogue, "The Sleeping Sand Legends." They are seen robbing the desert of its treasure when they were dragged into a fight by Claude and its the desert's guardian, the Wind Caller aka [[spoiler:Saint Macuil]]. Killing them before the Wind Caller's phantom guardians will net you their contents.
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** One desert level where it doesn't have the bandit twins is the desert barbarians in ''VideoGame/FireEmblemMysteryOfTheEmblem''. Normally, they wouldn't be much of a threat for Marth and his company, had they not brought their much more dangerous wyvern pets.
** The Kingdom of Plegia in ''VideoGame/FireEmblemAwakening'' is surrounded by mass desert. They make much of their time pillaging and harassing its neighbor, Yllise.
** In ''VideoGame/FireEmblemFates'', Tarba is a bandit that leads a group where he ambushed Ryoma's son, Shiro.
** In ''VideoGame/FireEmblemThreeHouses'', there are a bunch of thieves in Claude's paralogue, "The Sleeping Sand Legends." They are seen robbing the desert of its treasure when they were dragged into a fight by Claude and its guardian, the Wind Caller aka [[spoiler:Saint Macuil]]. Killing them before the Wind Caller's phantom guardians will net you their contents.
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* The D'regs from the ''Literature/{{Discworld}}'' series (who feature prominently in ''Discworld/{{Jingo}}'') are bandits who harass the merchants in the deserts of Klatch. Although they're [[SacredHospitality honourable]] enough to provide a BedouinRescueService to anyone who's ''lost'' in the desert (rather than simply travelling the roads) and pragmatic enough to avoid killing the merchants or robbing them too often (if they force them out of business, who would they rob?).

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* The D'regs from the ''Literature/{{Discworld}}'' series (who feature prominently in ''Discworld/{{Jingo}}'') ''Literature/{{Jingo}}'') are bandits who harass the merchants in the deserts of Klatch. Although they're [[SacredHospitality honourable]] enough to provide a BedouinRescueService to anyone who's ''lost'' in the desert (rather than simply travelling the roads) and pragmatic enough to avoid killing the merchants or robbing them too often (if they force them out of business, who would they rob?).
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[[folder:Comic Books]]
* ''ComicBook/CodeNameGravedigger'': In ''Men of War'' #14, Gravedigger finds is captured by a band of desert bandits in North Africa, and then finds himself their leader after [[YouKillItYouBoughtIt killing their chief]].
[[/folder]]
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* ''Film/MissFisherAndTheCryptOfTears'': A trio of desert bandits, who are {{Dangerous Deserter}}s from the British Army, raid Shirin's village, kill everyone in it (apart from Shirin), and steal the emerald from the crypt.
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* ''WesternAnimation/SheRaAndThePrincessesOfPower'': The Crimson Waste is full of thieves ready to rob unwary travelers.
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Cross-wicking from City Of Bones 1995

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* ''Literature/{{City of Bones|1995}}'' by Creator/MarthaWells: Much of the setting is a [[AfterTheEnd post-apocalyptic desert wasteland]] where bands of pirates attack (and [[ImAHumanitarian usually eat]]) travelers on the Waste roads between city-states.
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* In ''VideoGame/AfrikaKorpsVsDesertRats'', the German and British {{hero unit}}s briefly [[EnemyMine team up]] to have a chance of staying alive against some desert bandits who are out to kill them.

to:

* In ''VideoGame/AfrikaKorpsVsDesertRats'', ''VideoGame/AfrikaKorpsVsDesertRats'': the game's very first mission (which is also a ForcedTutorial) has the German and British {{hero unit}}s briefly [[EnemyMine team up]] up to have a chance of staying alive against some desert bandits DesertBandits who are out to kill them.them.
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None

Added DiffLines:

* In ''VideoGame/AfrikaKorpsVsDesertRats'', the German and British {{hero unit}}s briefly [[EnemyMine team up]] to have a chance of staying alive against some desert bandits who are out to kill them.
Is there an issue? Send a MessageReason:
None


* ''Videogame/KingdomHearts'' features Bandits, Fat Bandits, and Luna Bandits, all styled in a stereotypical fashion to look like classic desert bandits, complete with scimitars in their hands and turbans around their heads. Naturally, they'll only found in the desert world of [[{{Disney/Aladdin}} Agrabah]].

to:

* ''Videogame/KingdomHearts'' ''VideoGame/KingdomHeartsI'' features Bandits, Fat Bandits, and Luna Bandits, all styled in a stereotypical fashion to look like classic desert bandits, complete with scimitars in their hands and turbans around their heads. Naturally, they'll only found in the desert world of [[{{Disney/Aladdin}} Agrabah]].
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None

Added DiffLines:

* All the factions in ''Film/MadMaxFuryRoad'' given that it's a ScavengerWorld where the strong take from the weak, but the Buzzards probably fit the trope best.

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