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* ''VideoGame/MonsterHunter'' commonly deals with these, starting from the 3rd Generation. Having demo save data awards a small starter pack of common items, typically consumables that would require a minor amount of work to obtain otherwise.
** ''VideoGame/MonsterHunterWorld'' had a special campaign where defeating the demo version of Nergigante (a NintendoHard challenge in itself) would reward a set of Nergigante materials in the full game, a far more substantial reward considering it is not possible to fight a Nergigante or make its equipment for a good long while.

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* ''VideoGame/MonsterHunter'' commonly deals with these, starting from the 3rd Generation. Having demo save data awards a small starter pack of common items, typically consumables that would require a minor amount of work to obtain otherwise.
**
otherwise. ''VideoGame/MonsterHunterWorld'' in particular had a special campaign where defeating the demo version of Nergigante (a NintendoHard challenge in itself) would reward a set of Nergigante materials in the full game, a far more substantial reward considering it is not possible to fight a Nergigante or make its equipment for a good long while.


* By playing ''VideoGame/CodeNameSteam'''s demo, players start the game with the Phoenix Rifle, a fairly weak gun which has low steam cost and pushback properties. Any coins earned in the demo also carry over into the full game.


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* By playing ''VideoGame/CodeNameSteam'''s demo, players start the game with the Phoenix Rifle, a fairly weak gun which has low steam cost and pushback properties. Any coins earned in the demo also carry over into the full game.

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* By playing ''VideoGame/CodeNameSteam'''s demo, players start the game with the Phoenix Rifle, a fairly weak gun which has low steam cost and pushback properties. Any coins earned in the demo also carry over into the full game.


** The issue of missing early-game trophies also applies to countless other games on [=PS4=] that have demos/trials and carry over save progress but use {{Achievement System}}s in retail versions. Games include ''VideoGame/KingdomHeartsIII'' and ''VideoGame/WatchDogs2''.

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** The issue of missing early-game trophies also applies to countless other games on [=PS4=] that have demos/trials outside of PS Plus subscriptions and carry over save progress progress, but use {{Achievement System}}s in retail versions. Games include ''VideoGame/KingdomHeartsIII'' and ''VideoGame/WatchDogs2''.

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* Save data for the ''VideoGame/BalanWonderworld'' demo unlocks a launcher costume for the full game themed after the platform it's played on. Since the demo has been delisted from digital storefronts, the costume can now be obtained using a CheatCode on the title screen.


** ''VideoGame/PokemonSunAndMoon'': Again, you can collect a variety of rewards, this time mostly from beating challenges in the demo area or returning to the demo after a certain number of days has passed, but the real standout here is what you get for beating the demo's main scenario: a Greninja with the Battle Bond ability, which allows it to transform into [[Anime/PokemonTheSeries Ash-Greninja]]. This is the only way in the entire series to get one of these, as the ability can't be bred. It also comes at level 36, so again it's very easy to steamroll the game if you start with it.

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** ''VideoGame/PokemonSunAndMoon'': Again, you can collect a variety of rewards, this time mostly from beating challenges in the demo area or returning to the demo after a certain number of days has passed, but the real standout here is what you get for beating the demo's main scenario: a Greninja with the Battle Bond ability, which allows it to transform into [[Anime/PokemonTheSeries Ash-Greninja]]. This is the only way in the entire series to get one of these, as the ability can't be bred. It also comes at level 36, so again it's very easy to steamroll the game if you start with transfer it.


** The issue of missing early-game trophies also applies to countless other games on [=PS4=] that have demos/trials and carry over save progress but use {{Achievement System}}s in retail versions. Games include ''VideoGame/KingdomHeartsIII'' and ''VideoGame/WatchDogs2''.



* ''VideoGame/KingdomHeartsIII''[='s=] demo penalty, for another [=PS4=] game, also made players miss out on some early-game trophies unless they start over. For example, "A New Journey" is awarded only in the retail game for completing the intro tutorial.


* Similarly, ''VideoGame/KingdomHeartsIII''[='s=] demo penalty, for another [=PS4=] game, also made players miss out on some early-game trophies unless they start over. For example, "A New Journey" is awarded in the retail game for completing the intro tutorial.

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* Similarly, ''Franchise/FinalFantasy'':
** ''VideoGame/StrangerOfParadiseFinalFantasyOrigin'': The demo allows save data import from the first few levels, according to a [[https://blog.playstation.com/2022/03/09/new-stranger-of-paradise-final-fantasy-origin-demo-lets-you-carry-over-progress-to-full-game/ PlayStation Blog article]].
** ''VideoGame/WorldOfFinalFantasy'' lets you import your save from the demo, and doing so nets you a free Magitek P Armor Mirage.
*
''VideoGame/KingdomHeartsIII''[='s=] demo penalty, for another [=PS4=] game, also made players miss out on some early-game trophies unless they start over. For example, "A New Journey" is awarded only in the retail game for completing the intro tutorial.



* ''VideoGame/WorldOfFinalFantasy'' lets you import your save from the demo, and doing so nets you a free Magitek P Armor Mirage.


* Similarly, ''VideoGame/KingdomHeartsIII''[='s=] demo penalty, for another [=PS4=] game, also made players miss out on some early-game trophies unless they start over.

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* Similarly, ''VideoGame/KingdomHeartsIII''[='s=] demo penalty, for another [=PS4=] game, also made players miss out on some early-game trophies unless they start over. For example, "A New Journey" is awarded in the retail game for completing the intro tutorial.

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* Similarly, ''VideoGame/KingdomHeartsIII''[='s=] demo penalty, for another [=PS4=] game, also made players miss out on some early-game trophies unless they start over.

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* ''VideoGame/KirbyAndTheForgottenLand'': Completing the demo gives you a special code to use in the full game, alongside an additional one if you also completed all of Level 2's sidequests.


* ''VideoGame/DragonAgeII'': Completing the demo on the same online account as the main game unlocks a unique greatsword "Hayder's Razor" (although nowadays, it is much easier obtained as part of a free DLC bundle). The sword is named after the end boss of the demo, whom you also fight in the game proper during Isabela's recruitment quest (though this version of him doesn't drop any named gear), allowing you to kick his ass with his own weapon.

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* ''VideoGame/DragonAgeII'': A staple of several demos made for Creator/{{Bioware}} [=RPGs=] made in the mid-00s:
** Completing act 1 or obtaining all five Achievements in ''Dragon Age Journeys'', a demo[=/=]tie-in game for ''VideoGame/DragonAgeOrigins'', unlocked either the ring Embri's Many Pockets or the Helm of the Deep for usage in the main game. After a period of exclusivity, the two items (along with several other PreOrderBonus pieces of equipment) were made available to fans to download and use for all versions of the game, and later through EA Origin directly.
** ''VideoGame/DragonAgeII'':
***
Completing the demo on the same online account as the main game unlocks a unique greatsword "Hayder's Razor" (although nowadays, it is much easier obtained as part of a free DLC bundle). The sword is named after the end boss of the demo, whom you also fight in the game proper during Isabela's recruitment quest (though this version of him doesn't drop any named gear), allowing you to kick his ass with his own weapon.weapon.
*** Playing ''Dragon Age Legends'' (a tie-in demo[=/=]mobile prequel to the main game) would unlock one of five items for ''II''. Like "Hayder's Razor", the items were eventually unlocked for all players through the Bioware Social Network, and later through Origin proper.
** ''VideoGame/KingdomsOfAmalurReckoning'': As part of a cross-promotion, booting up the demo awarded the Reckoning Armor in ''VideoGame/MassEffect3'', while completing the demo awarded the "Chakram Launcher" weapon for the same game. The weapon was later included in the ''Omega'' DLC, while both items were eventually integrated into the Legendary Edition release of the latter trilogy.


* The "Beginning Hour" demo for ''VideoGame/ResidentEvil7Biohazard'' rewards you with the Dirty Coin for completing the demo without taking any damage, which carries over to the main game to serve as an extra Antique Coin to unlock the cages that hold several bonus items. The only real use it has is letting the player skip the "Derelict House" VHS segment near the start of the game, since the extra coin doesn't really help you unlock any cages earlier than you normally would, and there's one more coin than you need in the main game anyhow (which is good, really, because beating the demo without getting injured is [[ThatOneAchievement much easier said than done]]).

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* The "Beginning Hour" demo for ''VideoGame/ResidentEvil7Biohazard'' rewards you with the Dirty Coin for completing the demo without taking any damage, which carries over to the main game to serve as an extra Antique Coin to unlock the cages that hold several bonus items. The Alas, it's something of a BraggingRightsReward, as the only real use it has is letting the player skip the "Derelict House" VHS segment near the start of the game, since the extra coin doesn't really help you unlock any cages earlier than you normally would, would by finding every other coin, and there's one more coin than you need in the main game anyhow (which is good, really, because beating the demo without getting injured is [[ThatOneAchievement much easier said than done]]).


* The "Beginning Hour" demo for ''VideoGame/ResidentEvil7Biohazard'' rewards you with the Dirty Coin for completing the demo without taking any damage, which carries over to the main game to serve as an extra Antique Coin to unlock that cages that hold several bonus items. The only real use it has is letting the player skip the "Derelict House" VHS segment near the start of the game, since the extra coin doesn't really help you unlock any cages earlier than you normally would, and there's one more coin than you need in the main game anyhow (which is good, really, because beating the demo without getting injured is [[ThatOneAchievement much easier said than done]]).

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* The "Beginning Hour" demo for ''VideoGame/ResidentEvil7Biohazard'' rewards you with the Dirty Coin for completing the demo without taking any damage, which carries over to the main game to serve as an extra Antique Coin to unlock that the cages that hold several bonus items. The only real use it has is letting the player skip the "Derelict House" VHS segment near the start of the game, since the extra coin doesn't really help you unlock any cages earlier than you normally would, and there's one more coin than you need in the main game anyhow (which is good, really, because beating the demo without getting injured is [[ThatOneAchievement much easier said than done]]).


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