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* DemonicSpiders: In the form of - of course - giant spiders. They are so tough that the only way to kill them quickly is by using explosive weapons, but their favorite combat maneuver is jumping into close combat, so you have a hard time killing them without losing some of your own units to friendly fire.

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* ArbitraryHeadcountLimit: You can only control 3 programs (controllable units) at the start of the game, and can upgrade it to a maximum of 5.



* ShoutOut: Damn near everything in the game is a shout out to something or other; ''VideoGame/CannonFodder'', ''{{Tron}}'', ''{{Centipede}}'' and the ZXSpectrum to name but a few. Hell, Dr Sepulveda even looks like Clive Sinclair.

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* ShoutOut: Damn near everything in the game is a shout out to something or other; ''VideoGame/CannonFodder'', ''{{Tron}}'', ''{{Centipede}}'' ''{{Centipede}}'', ''SpaceInvaders'' and the ZXSpectrum to name but a few. Hell, Dr Sepulveda even looks like Clive Sinclair.
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* CrapsackWorld: In ''{{Multiwinia}}'' especially. Four tribes of mutated Darwinians are in a constant state of war. No side really knows why the fight even started. Meteor showers and nuclear strikes are commonly used, to the point where "WMD" refers to something [[ItGotWorse other than nukes]]. To top it all off, [[DeathIsCheap]] and souls come back all the time to just keep fighting, unless of course the dark forests get to them, in which case they haunt the ruins of battlefields for all of eternity.

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* CrapsackWorld: In ''{{Multiwinia}}'' especially. Four tribes of mutated Darwinians are in a constant state of war. No side really knows why the fight even started. Meteor showers and nuclear strikes are commonly used, to the point where "WMD" refers to something [[ItGotWorse other than nukes]]. To top it all off, [[DeathIsCheap]] DeathIsCheap and souls come back all the time to just keep fighting, unless of course the dark forests get to them, in which case they haunt the ruins of battlefields for all of eternity.
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I feel that Multiwinia is a crapsack world.

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* CrapsackWorld: In ''{{Multiwinia}}'' especially. Four tribes of mutated Darwinians are in a constant state of war. No side really knows why the fight even started. Meteor showers and nuclear strikes are commonly used, to the point where "WMD" refers to something [[ItGotWorse other than nukes]]. To top it all off, [[DeathIsCheap]] and souls come back all the time to just keep fighting, unless of course the dark forests get to them, in which case they haunt the ruins of battlefields for all of eternity.
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* VideoGameCrueltyPotential: On the other hand, you can send them marching into a large cluster of The Virus, your squads can throw grenades at them, or you can just promote every single one into an Officer and then execute them.

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* VideoGameCrueltyPotential: On the other hand, you can send them marching into a large cluster of The Virus, TheVirus, your squads can throw grenades at them, or you can just promote every single one into an Officer and then execute them.them, or you could [[ArsonMurderAndJaywalking make them walk a]] ''[[ArsonMurderAndJaywalking really]]'' [[ArsonMurderAndJaywalking long way to get to their destination]].
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* VideoGameCrueltyPotential: On the other hand, you can send them marching into a large cluster of The Virus, your squads can throw grenades at them, or you can just promote every single one into an Officer and then execute them.
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* ShoutOut: Damn near everything in the game is a shout out to something or other; ''Game/CannonFodder'', ''{{Tron}}'', ''{{Centipede}}'' and the ZXSpectrum to name but a few. Hell, Dr Sepulveda even looks like Clive Sinclair.

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* ShoutOut: Damn near everything in the game is a shout out to something or other; ''Game/CannonFodder'', ''VideoGame/CannonFodder'', ''{{Tron}}'', ''{{Centipede}}'' and the ZXSpectrum to name but a few. Hell, Dr Sepulveda even looks like Clive Sinclair.

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* DueToTheDead: If you see a bunch of Darwinians get killed, chances are pretty good that you'll see a bunch of kites launched as the souls drift upwards off the playing field.



** If you see a bunch of Darwinians get killed, chances are pretty good that you'll see a bunch of kites launched as the souls drift upwards off the playing field. [[TheDevTeamThinksOfEverything Yes, the Darwinians have funeral customs.]]
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* AllYourPowersCombined: Viruses can "evolve" into more complex forms if left alone for too long. In addition, some viruses can consume souls and lay eggs, which spawn more viruses.


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* ItRunsOnNonsensoleum: The justification for the retraux visuals is that the Darwinian world is the result of a bunch of old, notably crappy computers running in tandem as a parallel processor. Sepulveda didn't anticipate the Darwinians that eventually showed up, and was instead doing research on creating a new type of video game.


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* {{Sequel}}: to {{Uplink}}. Various news stories in the first game hint towards the plot of the second, and you're implied to be a hacker, much like the ones featured in {{Uplink}}, at the beginning of {{Darwinia}}.
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** If you see a bunch of Darwinians get killed, chances are pretty good that you'll see a bunch of kites launched as the souls drift upwards off the playing field. Yes, the Darwinians have funeral customs.

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** If you see a bunch of Darwinians get killed, chances are pretty good that you'll see a bunch of kites launched as the souls drift upwards off the playing field. [[TheDevTeamThinksOfEverything Yes, the Darwinians have funeral customs.]]

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cleanup;


* CannonFodder: In ''Biosphere'', you need to use the Darwinians to punch through the enemy waves of infected Darwinians.



* GeoEffects: Forces move slower when climbing hills, faster when going down them, shorter throws when throwing upslope, and longer throws when going downslope. Thanks, physics!

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* GeoEffects: Forces move slower when climbing hills, faster when going down them, shorter throws when throwing upslope, up slope, and longer throws when going downslope. Thanks, physics!



* InstantWinCondition: As long as you do all that's required, regions can remain as infected as you want.

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* InstantWinCondition: As long as you do all that's required, complete the objectives, regions can remain as infected as you want.



* MookMaker: Eggs, which can either be laid by certain virus types or launched (usually right at your main Incubator) by Triffids and Spore Generators.

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* MookMaker: Eggs, which can either be Eggs are laid by certain virus types or launched (usually right at your main Incubator) by Triffids Spiders and Spore Generators.Generators. Triffids are more dangerous, because they launch larger eggs from a distance if it detects any enemy.



* {{Tearjerker}}: the ending cinematic.



** In ''Biosphere'', you need to use the Darwinians to punch through enemy lines.
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* AntiPoopSocking: A [[GoodBadBugs bug(?)]] in the game will prevent you from creating new tasks after playing the game for too long, weakening your chances or even making it impossible to proceed further in the game.
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** I could have been also done to show that the programs and enemies are foreign to the Darwinians' world, as it and the Darwinians themselves are rendered without pixelization.

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** I It could have been also done to show that the programs and enemies are foreign to the Darwinians' world, as it and the Darwinians themselves are rendered without pixelization.
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** I could have been also done to show that the programs and enemies are foreign to the Darwinians' world, as it and the Darwinians themselves are rendered without pixelization.

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* DemonicSpiders: Soul Destroyers which are very hard to hit since they fly around.



* GameBreaker: Engineers can move ''anywhere'', and capture Control Towers as long as they remain unmolested long enough. And resetting a level ''doesn't'' reset the Towers. This means distracting higher-level monsters, such as Soul Destoryers, with a squad while your Engie captures a tower is a viable strategy.



* GoddamnedBats: Spore Generators due to their ability to float out of danger after getting hit, Triffids because many of them are placed on remote locations and Army Ants for their multiplication properties.

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* GameBreaker: Engineers can move ''anywhere'', and capture Control Towers as long as they remain unmolested long enough. And resetting a level ''doesn't'' reset the Towers.

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* GameBreaker: Engineers can move ''anywhere'', and capture Control Towers as long as they remain unmolested long enough. And resetting a level ''doesn't'' reset the Towers. This means distracting higher-level monsters, such as Soul Destoryers, with a squad while your Engie captures a tower is a viable strategy.
* GeoEffects: Forces move slower when climbing hills, faster when going down them, shorter throws when throwing upslope, and longer throws when going downslope. Thanks, physics!



* TheGoomba: Virii which is present in large numbers.

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* TheGoomba: Virii Virii, which is are present in large numbers.
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* {{Tearjerker}}: the ending cinematic.

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edited Our Souls Are Different


* OurSoulsAreDifferent: Digital souls. It's never really explained what a digital soul ''is'', other than "Incubators can make new Darwinians from recycled souls, so go do that."

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* OurSoulsAreDifferent: Digital souls. It's never really explained The manual explains what a digital soul ''is'', other than "Incubators can make new Darwinians is, though the game itself says little. Suffice to say, they're as important to a Darwinian as our souls are to us.
** Digital souls are basically Darwinian AI, encoded as a form of computerised DNA. The glowing, physical object is just the way the game represents that chunk of code. It mentions how the most successful souls reincarnate pretty much as-is while the less successful start fresh as a template based on the most successful, leading to a continued evolution of the Darwinian race. One level has you recapturing this template, the Pattern Buffer,
from recycled souls, so go do that."the virus.



** Digital souls are basically Darwinian DNA. It mentions how the most successful souls reincarnate pretty much as-is while the less successful start fresh as a template based on the most successful. One level has you recapturing the master template from the virus.



* ZergRush: Possible, once the Darwinians have weapons and your officers have the 'follow me' order. Get enough together and you can overwhelm most enemies through sheer weight of numbers.

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* ZergRush: Possible, once the Darwinians have weapons and your officers have the 'follow me' order. Get enough together and you can overwhelm most enemies through sheer weight of numbers.

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* {{God}}: The Darwinians consider Dr Sepulveda to be one. They've even made statues of him after he accidentally sent his webcam video data to the Darwinia sky rendering system.


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* ThankTheMaker: The Darwinians consider Dr Sepulveda to be a {{God}}. They've even made statues of him after he accidentally sent his webcam video data to the Darwinia sky rendering system.
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** Digital souls are basically Darwinian DNA. It mentions how the most successful souls reincarnate pretty much as-is while the less successful start fresh as a template based on the most successful. One level has you recapturing the master template from the virus.
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Don't know if this counts, but Sepulveda is the only one with a speaking role in the game.

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* OmegaCast: Not counting the nameless Darwinians and The Virus, Dr. Sepulveda is the only named character in the game.
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* DeathIsCheap: Because Darwinians get reincarnated soon after death.
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The Virus has a lot of bug-like units, so I thought to add a few related tropes.

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* BigCreepyCrawlies: Most of The Virus could count as a digital version. Do ''not'' zoom in if you're arachnophobic.


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* BugWar: The plot can basically be seen as this in a computer. Played straight to the point where you can't feel any sympathy for The Virus.
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* BeatThemAtTheirOwnGame: Infected Darwinians can take over Armor (in battle cannon mode) the player has set up for the regular Darwinians.
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* InstantWinCondition: As long as you do all that's required, regions can remain as infected as you want.

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** Darwinians will also attempt climbing slopes slowly, but are unable to get past a body of water.



* DeathIsASlapOnTheWrist: Programs can simply be rerun for free, and getting back to where you were before is usually just an inconvenience, since any building you've reprogrammed can be used as a starting point. Dead Darwinians can be reconstituted at an incubator.

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* DeathIsASlapOnTheWrist: Programs can simply be rerun for free, and getting back to where you were before is usually just an inconvenience, since any building you've reprogrammed can be used as a starting point. Dead Darwinians can be reconstituted at an incubator.incubator as long as the souls can be collected in time.



* {{Pixellation}}: A non-censorship example. 3D enemies and programs have pixellation filter to make it look more retro.

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* {{Pixellation}}: A non-censorship example. 3D enemies and programs and enemies have pixellation filter to either make it look more retro.retro, or to indicate damage.


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** In ''Biosphere'', you need to use the Darwinians to punch through enemy lines.
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* GameBreaker: Engineers can move ''anywhere'', and capture Control Towers as long as they remain unmolested long enough. And resetting a level ''doesn't'' reset the Towers.
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* PaperPeople: Darwinians.
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* {{Pixellation}} a non-censorship example. 3D enemies and programs have pixellation filter to make it look more retro.

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* {{Pixellation}} a {{Pixellation}}: A non-censorship example. 3D enemies and programs have pixellation filter to make it look more retro.
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* {{Pixellation}} a non-censorship example. 3D enemies and programs have pixellation filter to make it look more retro.

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