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* CrapsackWorld: And how. Distilled elements from JudgeDredd, Robocop, MadMax combined with a ruined environment, corrupt government and privatized police forces. Throw in resource shortages, evil corporations and a whole subculture devoted to being AxCrazy and leave to simmer gently. Oh, and Racial Equality? Never really happened. Slavery? Still legal...sort of. It's been renamed indenture and it's more wage slavery, but it's still heavily slanted against black people.

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* CrapsackWorld: And how. Distilled elements from JudgeDredd, Robocop, MadMax combined with a ruined environment, corrupt government and privatized police forces. Throw in resource shortages, evil corporations and a whole subculture devoted to being AxCrazy and leave to simmer gently. Oh, and Racial Equality? Never really happened.happened in America. Slavery? Still legal...sort of. It's been renamed indenture and it's more wage slavery, but it's still heavily slanted against black people.
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** Nelson Mandela was made Pope in 1970.
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* DidYouJustPunchOutCthulhu:
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* CanonWelding: HPLovecraft's Great Old Ones, inserted into a GamesWorkshop novel based on a game about cars with guns attached.
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The game was successful enough for GamesWorkshop to commission a series of novels based on the setting. These started out with the short story anthology ''Route 666,'' and was relatively short-lived; the best-known and remembered being the trilogy of novels written by horror novelist and film critic KimNewman under the pen name Jack Yeovil. These expanded significantly on the background and setting provided in the 1988 rulebook and mixed in elements from horror and played with various well-known dystopia tropes while mixing in a healthy dose of pop-culture references, [[AlternateHistory alternate-history]] jokes and cameos from well-known fictional properties. Although GW have never done anything with the game, Newman's novels (much like his Warhammer works involving Genevieve the Vampire), remained popular enough to survive beyond the lifespan of the game and have been republished by Black Library, though the final installment of his ''Demon Download'' series, ''United States Calvary'' remains unpublished.

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The game was successful enough for GamesWorkshop to commission a series of novels based on the setting. These started out with the short story anthology ''Route 666,'' and was relatively short-lived; the best-known and remembered being the trilogy of novels written by horror novelist and film critic KimNewman under the pen name Jack Yeovil. These expanded significantly on the background and setting provided in the 1988 rulebook and mixed in elements from horror and played with various well-known dystopia tropes while mixing in a healthy dose of pop-culture references, [[AlternateHistory alternate-history]] jokes and cameos from well-known other fictional properties. Although GW have never done anything with the game, Newman's novels (much like his Warhammer works involving Genevieve the Vampire), remained popular enough to survive beyond the lifespan of the game and have been republished by Black Library, though the final installment of his ''Demon Download'' series, ''United States Calvary'' remains unpublished.
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The game was successful enough for GamesWorkshop to commission a series of novels based on the setting. These started out with the short story anthology ''Route 666,'' and was relatively short-lived; the best-known and remembered being the trilogy of novels written by horror novelist and film critic KimNewman under the pen name Jack Yeovil. These expanded significantly on the background and setting provided in the 1988 rulebook and mixed in elements from horror and played with various well-known dystopia tropes while mixing in a healthy dose of pop-culture references, [[AlternateHistory alternate-history]] jokes and cameos from well-known fictional properties.

to:

The game was successful enough for GamesWorkshop to commission a series of novels based on the setting. These started out with the short story anthology ''Route 666,'' and was relatively short-lived; the best-known and remembered being the trilogy of novels written by horror novelist and film critic KimNewman under the pen name Jack Yeovil. These expanded significantly on the background and setting provided in the 1988 rulebook and mixed in elements from horror and played with various well-known dystopia tropes while mixing in a healthy dose of pop-culture references, [[AlternateHistory alternate-history]] jokes and cameos from well-known fictional properties.
properties. Although GW have never done anything with the game, Newman's novels (much like his Warhammer works involving Genevieve the Vampire), remained popular enough to survive beyond the lifespan of the game and have been republished by Black Library, though the final installment of his ''Demon Download'' series, ''United States Calvary'' remains unpublished.
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[[caption-width-right:300: "A tongue-in-cheel kaleidoscope of [[CyberPunk cyberpunk]], [[HPLovecraft Lovercraftian horror]]...and ninja nuns." - '''Alex Stewart''', ''Vector'']]

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[[caption-width-right:300: "A tongue-in-cheel tongue-in-cheek kaleidoscope of [[CyberPunk cyberpunk]], [[HPLovecraft Lovercraftian horror]]...and ninja nuns." - '''Alex Stewart''', ''Vector'']]
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/yeovil_2_3826.jpg]]
[[caption-width-right:300: "A tongue-in-cheel kaleidoscope of [[CyberPunk cyberpunk]], [[HPLovecraft Lovercraftian horror]]...and ninja nuns." - '''Alex Stewart''', ''Vector'']]
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* TakeThat: The Church of Joseph are a fairly widely-aimed swipe at Christian Fundamentalism in general.

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* TakeThat: The Church of Joseph are a fairly widely-aimed swipe at Christian Fundamentalism in general.general and, with their HQ in Utah, the Mormon Church in particular. That long-term members of the Church eventually turn into Donny and Marie Walton clones is a light-hearted jab at certain aspects of American culture.
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* TakeThat: The Church of Joseph are a fairly widely-aimed swipe at Christian Fundamentalism in general.
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* PollutedWasteland: The Pacific Coast is, as quoted above. Utah is so much of a wasteland that the U.S Government ''sold'' the whole state to the religious group, The Church of Joseph.
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** Dr. Ottakar Proctor. He's a genius-level economist, Presidential adviser and Godfather to the First Family. Oh, and he's a sociopathic serial killer with six hundred and forty-eight corpses to his tally.
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* CrapsackWorld: And how. Distilled elements from JudgeDredd, Robocop, MadMax combined with a ruined environment, corrupt government and privatized police forces. Throw in resource shortages, evil corporations and a whole subculture devoted to being AxCrazy and leave to simmer gently.

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* CrapsackWorld: And how. Distilled elements from JudgeDredd, Robocop, MadMax combined with a ruined environment, corrupt government and privatized police forces. Throw in resource shortages, evil corporations and a whole subculture devoted to being AxCrazy and leave to simmer gently. Oh, and Racial Equality? Never really happened. Slavery? Still legal...sort of. It's been renamed indenture and it's more wage slavery, but it's still heavily slanted against black people.
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* DoAndroidsDream: In ''Comeback Tour,'' it's specifically mentioned that even people who are almost entirely cybernetic need to 'switch off' for several hours at a time to engage in R.E.M sleep and also to dream.
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* CyberPunk: Whilst toying with elements from Horror; the cynical worldview damaged environment and overall dystopian feel to the Dark Future novels setting lends itself solidly to the CyberPunk trope.
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* Troperiffic: see above.

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* Troperiffic: {{Troperiffic}}: see above.
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* Troperiffic: see above.
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* {{Cyborg}}: Chantal Juillerat and Jessamyn Bonney both have a variety of cybernetic augmentations; relatively minor in Chantal's case but much more extensive in Jessamyn's.

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* {{Cyborg}}: Chantal Juillerat and Jessamyn Bonney both have a variety of cybernetic augmentations; relatively minor in Chantal's case but much more extensive in Jessamyn's. [=Gentech=]'s Bio Division retails a wide variety of cybernetic alterations, augmentations and enhancements from the practical (replacement limbs and combat gear) to the cosmetic (yes, they can cybernetically enhance your penis).
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* JapanTakesOverTheWorld: The [=GenTech=] Corporation, a Korean-Japanese conglomerate and the series' dubious MegaCorp. [=Gentech=] has controlling interests in most non-Asian corporations, it's own corporate currency which is accepted as legal tender by various countries and organisations, and has its financial claws dug deep enough into the U.S.A that the yen is legal currency in many American states.
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* ShoutOut: KimNewman at work. Even under a pseudonym, writing for GamesWorkshop, the Dark Future novels were just as shout-out-tastic as ever.
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* AlternateHistory:

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* AlternateHistory:AlternateHistory: JFK didn't get to be President. Or assassinated. [[spoiler: he never even got elected after his affair with Marilyn Monroe was exposed.]] Yuri Gagarin never made it back to Earth, bringing about the end of Soviet attempts at manned spaceflight.
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* {{Cyborg}}: Chantal Juillerat and Jessamyn Bonney both have a variety of cybernetic augmentations; relatively minor in Chantal's case but much more extensive in Jessamyn's.

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The game was successful enough for GamesWorkshop to commission a series of novels based on the setting. These started out with the short story anthology ''Route 666,'' and was relatively short-lived; the best-known and remembered being the trilogy of novels written by horror novelist and film critic KimNewman under the pen name Jack Yeovil.

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The game was successful enough for GamesWorkshop to commission a series of novels based on the setting. These started out with the short story anthology ''Route 666,'' and was relatively short-lived; the best-known and remembered being the trilogy of novels written by horror novelist and film critic KimNewman under the pen name Jack Yeovil.
Yeovil. These expanded significantly on the background and setting provided in the 1988 rulebook and mixed in elements from horror and played with various well-known dystopia tropes while mixing in a healthy dose of pop-culture references, [[AlternateHistory alternate-history]] jokes and cameos from well-known fictional properties.

This page deals with examples from the novels by KimNewman and the wider setting created therein.

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* CrapsackWorld:

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* CrapsackWorld:BadFuture: Not to be confused with, but definitely an example of.
* CrapsackWorld: And how. Distilled elements from JudgeDredd, Robocop, MadMax combined with a ruined environment, corrupt government and privatized police forces. Throw in resource shortages, evil corporations and a whole subculture devoted to being AxCrazy and leave to simmer gently.
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* Alternate History:

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* Alternate History:AlternateHistory:
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* TwentyMinutesIntoTheFuture:

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* TwentyMinutesIntoTheFuture:TwentyMinutesIntoTheFuture: Dark Future pretty much exemplifies this trope; from it's not even a decade away setting, accentuated urban decay, inner city crime gone wild, dubious [[MegaCorp Mega Corps]] and Japan taking over the world in the shape of the [=GenTech=] Corporation.
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!!Contains Examples of:
* Alternate History:
* CrapsackWorld:
* MadScientist: Dr. Zarathustra, head researcher of [=GenTech=] is widely implied to be at the very least skirting the edges of sanity.
** Dr. Simon Threadneedle, genius cyber-surgeon and definitely a bit on barmy side.
* TwentyMinutesIntoTheFuture:
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Not to be confused with the trope, BadFuture.

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''Dark Future'' was a tabletop miniature wargame produced by GamesWorkshop and originally published in 1988. Initially developed by writer Marc Gascoigne as a CyberPunk RolePlayingGame, he combined his concept of the titular dark future with fellow GW employee Richard Halliwell's idea for a car-racing game, using mechanics which Gascoigne had originally developed for the JudgeDredd RPG in the supplement ''Slaughter Margin.'' The game came in a box set containing several cardboard sections of road, plastic vehicles and a rulebook. The car miniatures were roughly 25mm scale. Players took on the role of a Sanctioned Operative, a licensed bounty hunter whose job was to clear out highway sections of the vehicle gangs causing trouble or that of a Renegade; one of the gang members.

Gameplay took place on the cardboard track sections; simulating the high-speed chase along the roadway. Road layout was generated randomly from a starting point of three straight sections, until a total of ten sections had been placed. Various non-mobile hazards such as mines, sand drifts, rubble and so on could also be placed on the road, and the game had detailed rules about speed, manoeuvring around obstacles and corners; with a higher speed adding significantly to the risk factor of a given manoeuvre. Vehicles in the initial release were limited to cars and motorbikes; divided up into the generic classes of Renegade and Interceptor, reflecting the vehicles of the road-gangs and the Ops respectively. Each vehicle had a number of weapon hardpoints, top speeds and maximum payload.

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''Dark Future'' was a tabletop miniature wargame produced by GamesWorkshop and originally published in 1988. Initially developed by writer Marc Gascoigne as a CyberPunk RolePlayingGame, he combined his concept of the titular dark future with fellow GW employee Richard Halliwell's idea for a car-racing game, using mechanics which Gascoigne had originally developed for the JudgeDredd RPG in the supplement ''Slaughter Margin.'' The game came in a box set containing several cardboard sections of road, plastic vehicles and a rulebook. The car miniatures were roughly 25mm scale. Players took on the role of a Sanctioned Operative, a licensed bounty hunter whose job was to clear out highway sections of the vehicle gangs causing trouble or that of a Renegade; one of the gang members.\n\nGameplay took place on the cardboard track sections; simulating the high-speed chase along the roadway. Road layout was generated randomly from a starting point of three straight sections, until a total of ten sections had been placed. Various non-mobile hazards such as mines, sand drifts, rubble and so on could also be placed on the road, and the game had detailed rules about speed, manoeuvring around obstacles and corners; with a higher speed adding significantly to the risk factor of a given manoeuvre. Vehicles in the initial release were limited to cars and motorbikes; divided up into the generic classes of Renegade and Interceptor, reflecting the vehicles of the road-gangs and the Ops respectively. Each vehicle had a number of weapon hardpoints, top speeds and maximum payload.\n



The game was successful enough for GamesWorkshop to commission a series of novels based on the setting. These started out with the short story anthology ''Route 666,'' and was relatively short-lived; the best-known and remembered being the trilogy of novels written by horror novelist and film critic KimNewman under the pen name Jack Yeovil.

to:

The game was successful enough for GamesWorkshop to commission a series of novels based on the setting. These started out with the short story anthology ''Route 666,'' and was relatively short-lived; the best-known and remembered being the trilogy of novels written by horror novelist and film critic KimNewman under the pen name Jack Yeovil.Yeovil.
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''Dark Future'' was a tabletop miniature wargame produced by GamesWorkshop and originally published in 1988. Initially developed by writer Marc Gascoigne as a CyberPunk RolePlayingGame, he combined his concept of the titular dark future with fellow GW employee Richard Halliwell's idea for a car-racing game, using mechanics which Gascoigne had originally developed for the JudgeDredd RPG in the supplement ''Slaughter Margin.'' The game came in a box set containing several cardboard sections of road, plastic vehicles and a rulebook. The car miniatures were roughly 25mm scale. Players took on the role of a Sanctioned Operative, a licensed bounty hunter whose job was to clear out highway sections of the vehicle gangs causing trouble or that of a Renegade; one of the gang members.

Gameplay took place on the cardboard track sections; simulating the high-speed chase along the roadway. Road layout was generated randomly from a starting point of three straight sections, until a total of ten sections had been placed. Various non-mobile hazards such as mines, sand drifts, rubble and so on could also be placed on the road, and the game had detailed rules about speed, manoeuvring around obstacles and corners; with a higher speed adding significantly to the risk factor of a given manoeuvre. Vehicles in the initial release were limited to cars and motorbikes; divided up into the generic classes of Renegade and Interceptor, reflecting the vehicles of the road-gangs and the Ops respectively. Each vehicle had a number of weapon hardpoints, top speeds and maximum payload.

Dark Future was set in the [[TwentyMinutesIntoTheFuture near-future year of 1995,]] with a world controlled by global megacorporations where the populace was divided into those who lived in the increasingly barren deserts and wastelands and those who lived in the cities. Even city-dwellers were further demarcated into the fortunates who could afford to live in corporately-controlled Policed Zones or [=PeeZees=] and the have-nots who lived in the un-policed, dangerous slums referred to as "[=NoGos=]." The game primarily focused on the United States; environmental damage having caused a significant increase in desertification, caused by over-farming; over-industrialization and increasing water shortages and drought. The original rulebook describes the waters of the Pacific Coast as being "too polluted to evaporate," and Wyoming, Nebraska and Colorado forming what's officially designated "The Great Central Desert." Utah, Nevada and Arizona have developed into a sort of North American Atacama Desert, and Manhattan has had to build huge concrete flood defences that see Long island connected to the mainland.

Law Enforcement in the game setting has been extensively privatized. The Deregulation of Law Enforcement Act in 1985 and the subsequent Enderby Amendment allowed individuals with an appropriate government license to conduct law enforcement (including the use of deadly force) and towns, cities and neighbourhoods to tender contracts for individuals and companies to carry out law enforcement duties on their behalf. The aforementioned Sanctioned Operatives are a product of this deregulation, and range from independent freelancers to fully-fledged companies, referred to as Agencies, with their own private armies, legal and PR departments. There's even sub-contracting to be done, as Policed Zone companies hire independent Ops to conduct off-the-books assignments, detective work, espionage and more dangerous tasks they don't want to deal with.

The game was successful enough for GamesWorkshop to commission a series of novels based on the setting. These started out with the short story anthology ''Route 666,'' and was relatively short-lived; the best-known and remembered being the trilogy of novels written by horror novelist and film critic KimNewman under the pen name Jack Yeovil.

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