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* ''WesternAnimation/InspectorGadget: Adcance Mission'' has classic wooden crates in all levels, often forming stacks.
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* Destructible crates appear in ''VideoGame/{{Huntdown}}''. They are mainly used as temporary cover and take a beating before being destroyed.
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Crosswicking


* The ''VideoGame/DonkeyKongCountry'' games have barrels everywhere, but they're still not without crates. Every game in the series has crates containing [[PowerUpMount animal friends]], but [[VideoGame/DonkeyKongCountry2DiddysKongQuest the second game]] also has throwable crates.

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* The ''VideoGame/DonkeyKongCountry'' games have barrels everywhere, but they're still not without crates. Every game in the series has crates containing [[PowerUpMount animal friends]], but [[VideoGame/DonkeyKongCountry2DiddysKongQuest the second game]] also has throwable crates. In ''VideoGame/DonkeyKongCountryTropicalFreeze'', crates can contain things ranging from a single banana to a puzzle piece.

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* ''SeriousSam'' series:

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* ''SeriousSam'' ''VideoGame/SeriousSam'' series:



** ''Serious Sam II'' plays it straight with wooden and metal crates found in lots of places and majority of them containing an item or a monster. Metal crates do require explosives to break.

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** ''Serious Sam II'' ''VideoGame/SeriousSamII'' plays it straight with wooden and metal crates found in lots of places and majority of them containing an item or a monster. Metal crates do require explosives to break.



* ''VideoGame/BabaIsYou'' has a BOX object, resembling wooden crate. What it does is determined by the rules present in the level. They first appear in Temple Ruins.
* ''VideoGame/{{Ballance}}'' involves crates in its puzzles often. For one, your ball cannot push crates while it is in the Paper form. Also, there's the puzzle where you have to push a crate from under a raised block so that it drops, but keep your ball from going all the way under the block lest you get stuck on the other side.



* ''VideoGame/{{Scribblenauts}}'' has a merit called "Old School." The requirement to get it is to make an object commonly used in classic video games. Its icon is a crate.

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* ''VideoGame/{{Scribblenauts}}'' has ''Handshakes'' features wooden crates as a merit called "Old School." The requirement common object to be pushed around, either onto a PressurePlate or in later levels, something to get it is to make an object commonly used in classic video games. Its icon is rid of.
* ''VideoGame/{{Limbo}}'' has quite
a crate.few crates. Mostly for climbing on.
* ''VideoGame/MadAgeAndThisGuy'': The levels of the game are all chock full of pushable blow up-able crates.



* ''VideoGame/{{Ballance}}'' involves crates in its puzzles often. For one, your ball cannot push crates while it is in the Paper form. Also, there's the puzzle where you have to push a crate from under a raised block so that it drops, but keep your ball from going all the way under the block lest you get stuck on the other side.
* ''VideoGame/{{Limbo}}'' has quite a few crates. Mostly for climbing on.
* ''VideoGame/{{Sokoban}}''[='s=] gameplay is entirely based on crates. The title, after all, is "warehouse keeper" in Japanese.
* ''VideoGame/WonderlandAdventures'' contains some barrels.



* ''VideoGame/MadAgeAndThisGuy'': The levels of the game are all chock full of pushable blow up-able crates.
* ''Handshakes'' features wooden crates as a common object to be pushed around, either onto a PressurePlate or in later levels, something to get rid of.

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* ''VideoGame/MadAgeAndThisGuy'': ''VideoGame/{{Scribblenauts}}'' has a merit called "Old School." The levels of the game are all chock full of pushable blow up-able crates.
* ''Handshakes'' features wooden crates as a common
requirement to get it is to make an object to be pushed around, either onto a PressurePlate or commonly used in later levels, something to get rid of.classic video games. Its icon is a crate.
* ''VideoGame/{{Sokoban}}''[='s=] gameplay is entirely based on crates. The title, after all, is "warehouse keeper" in Japanese.
* ''VideoGame/WonderlandAdventures'' contains some barrels.
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* ''VideoGame/PrisonCity'': Crates can be seen laying throughout the game, with diagonal reinforcing bar. Destroying them often rewards the player with items.
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* ''Franchise/DeusEx'':

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* ''Franchise/DeusEx'':''Franchise/DeusExUniverse'':
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* Trimmed wooden crates are present in many places in ''VideoGame/{{Runescape}}''. A few can be searched for items during quests or minigames, the rest searchable ones contain nothing. For the non-searchable ones, some can be examines while others are just a background decoration.
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** In ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'', crates are also found throughout the overworld, as well as the depths and sky islands. Like many other objects, they can be freely manipulated for different purposes by Link using the new abilities: Ultrahand, Fuse, Recall, etc.
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* [[LampshadeHanging Lampshaded]] in ''[[VideoGame/SiN SiN Episodes]]'' with signs in industrial areas reading: ''"When in doubt, use crates." "An overuse of crates can lead to anger."'' and ''"Pipes: The new crate."''

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* [[LampshadeHanging Lampshaded]] in ''[[VideoGame/SiN SiN Episodes]]'' ''VideoGame/SiNEpisodesEmergence'' with signs in industrial areas reading: ''"When in doubt, use crates." "An overuse of crates can lead to anger."'' and ''"Pipes: The new crate."''
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* ''Series/RogueHeroes''. During the siege of Tobruk an officer levers open a crate on the docks marked ''British Zoology Society: Dangerous Reptiles!'' to reveal it's packed full of parachutes. Given the price of silk on the BlackMarket it's not surprising they want to discourage people from opening it--and the officer is stealing the contents himself, after having bribed a dock worker to let him know when any parachutes turned up. Though he does want to use them for jumping out of airplanes.

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* ''Series/RogueHeroes''.''Series/SASRogueHeroes''. During the siege of Tobruk an officer levers open a crate on the docks marked ''British Zoology Society: Dangerous Reptiles!'' to reveal it's packed full of parachutes. Given the price of silk on the BlackMarket it's not surprising they want to discourage people from opening it--and the officer is stealing the contents himself, after having bribed a dock worker to let him know when any parachutes turned up. Though he does want to use them for jumping out of airplanes.
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* ''Series/RogueHeroes''. During the siege of Tobruk an officer levers open a crate on the docks marked ''British Zoology Society: Dangerous Reptiles!'' to reveal it's packed full of parachutes. Given the price of silk on the BlackMarket it's not surprising they want to discourage people from opening it (and the officer is stealing the contents himself, after having bribed a dock worker to let him know when any parachutes turned up).

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* ''Series/RogueHeroes''. During the siege of Tobruk an officer levers open a crate on the docks marked ''British Zoology Society: Dangerous Reptiles!'' to reveal it's packed full of parachutes. Given the price of silk on the BlackMarket it's not surprising they want to discourage people from opening it (and it--and the officer is stealing the contents himself, after having bribed a dock worker to let him know when any parachutes turned up).up. Though he does want to use them for jumping out of airplanes.
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[[folder:Live Action TV]]
* ''Series/RogueHeroes''. During the siege of Tobruk an officer levers open a crate on the docks marked ''British Zoology Society: Dangerous Reptiles!'' to reveal it's packed full of parachutes. Given the price of silk on the BlackMarket it's not surprising they want to discourage people from opening it (and the officer is stealing the contents himself, after having bribed a dock worker to let him know when any parachutes turned up).
[[/folder]]

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A common type of crate in fiction is made of wood that is trimmed on edges and has one (or less commonly-two) diagonal reinforced wooden bars on at least one of its faces. Such type of crate is not very common in real life. In real life, more common are wooden crate that are not fully enclosed with spaces between individual planks.

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A common type of crate in fiction is made of wood that is trimmed on edges and has one (or less commonly-two) diagonal reinforced wooden bars on at least one of its faces. Such type of crate is not very common in real life. In real life, more common are type is a wooden crate that are is not fully enclosed with enclosed, having spaces between individual planks.
planks. Usually, cardboard or metal is preferred to fully enclose desired object instead.


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* ''Handshakes'' features wooden crates as a common object to be pushed around, either onto a PressurePlate or in later levels, something to get rid of.
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Type of crate

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A common type of crate in fiction is made of wood that is trimmed on edges and has one (or less commonly-two) diagonal reinforced wooden bars on at least one of its faces. Such type of crate is not very common in real life. In real life, more common are wooden crate that are not fully enclosed with spaces between individual planks.
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* About two-fifths of [[http://doom.wikia.com/wiki/E2M2:_Containment_Area_%28Doom%29 Episode 2 Map 2]] of ''VideoGame/{{Doom}}'' is a maze made of crates. And if you abuse the Doom engine, you can go Crate-Jesus and run along the tops of them as if they were side by side. The multiplayer sourceport Skulltag has a skin which ''is'' a crate.

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* ''VideoGame/{{Doom}}'': About two-fifths of [[http://doom.wikia.com/wiki/E2M2:_Containment_Area_%28Doom%29 Episode 2 Map 2]] of ''VideoGame/{{Doom}}'' is a maze made of crates. And if you abuse the Doom engine, you can go Crate-Jesus and run along the tops of them as if they were side by side. The multiplayer sourceport Skulltag has a skin which ''is'' a crate.

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