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* In ''WesternAnimation/TheIncredibles'', the Parr family has a number of these when fighting together. Special mention goes to Dash and Violet combining their abilities for the hamster ball technique.

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* In ''WesternAnimation/TheIncredibles'', the Parr family has a number of these when fighting together. Special mention goes to Dash and Violet combining their abilities (SuperSpeed + [[BarrierWarrior force field bubble]]) for the hamster ball technique. technique.

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[[folder:Comic Books]]
* ''ComicBook/BeastsOfBurden'': In "Grave Happenings". Fire creation + fire boosting = one toasted enemy.
[[/folder]]

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** Generation V also has the move Round, a singing attack that grows in power if two or more Pokémon use the attack in a turn.


Often used to finish off the BigBad during a {{Crossover}} to give both sides the spotlight. Also frequently overlaps with CombinedEnergyAttack.

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Often used to finish off the BigBad during a {{Crossover}} to give both sides the spotlight. Also frequently overlaps with CombinedEnergyAttack.
CombinedEnergyAttack. Sometimes, a DualBoss may have an access to combination attacks, allowing the bosses to coordinate with each other.


* ''Franchise/DragonBall'':
** The various [[FusionDance fusions]] featured in the series can perform one-man Combination Attacks by mixing the abilities of their components, such as Gogeta starting up Vegeta's Big Bang Attack before shooting it like Goku's Kamehameha.
** More traditionally, in ''Anime/DragonBallSuper'', Goku and Vegeta defeat the Trio de Dangers by combining the Kamehameha with the Final Flash to form the "Final Kamehameha"



* In ''Anime/DragonBallSuper'', Goku and Vegeta defeat the Trio de Dangers by combining the Kamehameha with the Final Flash to form the "Final Kamehameha"


* In ''WebAnimation/{{RWBY}}'', the successful use of a Combination Attack seems to be what cinches not just the four-person teams, but who leads them. During a training mission to the woods, the future Team JNPR defeats a giant scorpion when Jaune has Ren weaken its stinger with his machine pistols, Pyrrha sever it with her [[ThrowingYourShieldAlwaysWorks thrown shield]] so it falls and lands point-first on the scorpion's head, and Nora [[DropTheHammer hammer]] [[JustForPun the point home.]] Meanwhile the future Team RWBY kills a giant raven when Ruby has Weiss [[AnIcePerson freeze it in place]], Blake and Yang use the former's ribbon to make a giant slingshot to [[FastballSpecial fire Ruby at the bird]], and then Weiss use her [[GravityMaster glyphs]] so Ruby can run up a sheer cliff, dragging the bird by her scythe against its neck until it's decapitated.

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* In ''WebAnimation/{{RWBY}}'', the ''WebAnimation/{{RWBY}}'':
** The
successful use of a Combination Attack seems to be what cinches not just the four-person teams, but who leads them. During a training mission to the woods, the future Team JNPR defeats a giant scorpion when Jaune has Ren weaken its stinger with his machine pistols, Pyrrha sever it with her [[ThrowingYourShieldAlwaysWorks thrown shield]] so it falls and lands point-first on the scorpion's head, and Nora [[DropTheHammer hammer]] [[JustForPun the point home.]] Meanwhile the future Team RWBY kills a giant raven when Ruby has Weiss [[AnIcePerson freeze it in place]], Blake and Yang use the former's ribbon to make a giant slingshot to [[FastballSpecial fire Ruby at the bird]], and then Weiss use her [[GravityMaster glyphs]] so Ruby can run up a sheer cliff, dragging the bird by her scythe against its neck until it's decapitated.



--->'''Jaune:''' (''sigh'') [[CuteBruiser Nora]], [[StatingTheSimpleSolution just hit 'em]] [[DropTheHammer with the hammer.]]

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--->'''Jaune:''' (''sigh'') [[CuteBruiser Nora]], [[StatingTheSimpleSolution just hit 'em]] [[DropTheHammer with the your hammer.]]


** Some character's [[LimitBreak Final Smashes]] have them dishing out pain with multiple characters. In ''Brawl'', [[Franchise/{{Pokemon}} Pokémon Trainer's]] Triple Finish has him summoning his three Pokémon to launch a massive combination of elemental attacks; and in ''3DS/Wii U'', [[VideoGame/FireEmblemAwakening Robin]] teams up with Chrom for an aerial beatdown, referencing ''Awakening's'' Pair-Up mechanic, while [[VideoGame/{{Xenoblade}} Shulk]] lays the smackdown with Dunban and Riki in reference to ''Xenoblade's'' Chain Attacks.

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** Some character's characters' [[LimitBreak Final Smashes]] have them dishing out pain with multiple characters. In ''Brawl'', [[Franchise/{{Pokemon}} Pokémon Trainer's]] Triple Finish has him summoning his three Pokémon to launch a massive combination of elemental attacks; and in ''3DS/Wii U'', [[VideoGame/FireEmblemAwakening Robin]] teams up with Chrom for an aerial beatdown, referencing ''Awakening's'' Pair-Up mechanic, while [[VideoGame/{{Xenoblade}} Shulk]] lays the smackdown with Dunban and Riki in reference to ''Xenoblade's'' Chain Attacks.



** ''VideoGame/FireEmblemAwakening'' takes out the Triangle Attack, but adds in the new Pair-Up system. When united are paired up, they supporting unit has a chance to dish out their own attack following the main unit's attack.

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** ''VideoGame/FireEmblemAwakening'' takes out the Triangle Attack, but adds in the new Pair-Up system. When united units are paired up, they the supporting unit has a chance to dish out their own attack following the main unit's attack.

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* In the Playstation 2 ''VideoGame/{{Wizardry}}'' games, your team can develop team actions. This includes early tactics such as the backrow throwing rocks enemy spellcasters while melee units cut through the enemy lines. There's also a move where the spellcaster at the back of the team, will teleport the rest of the team just out of sync with an enemy, so that the front row squad automatically evade the enemy attacks before lashinig out with their own.


* ''VideoGame/{{Persona 3}}'' has Fusion Spells, (Mix Raids in the Japanese version) that can only be used by the Main Character. It requires him to have two specific personas in his inventory at the same time, and one of them must be equipped. They require a percentage of the Main's maximum SP in order to cast it. Effects range from full party healing, high chance of causing status ailments, but of course, the best of the lot are "Infinity" (makes party invincible for 1 turn) and "Armageddon", which against any enemy besides the final boss and the optional boss is an [[GameBreaker "I Win" Button]] (especially since an ability of the persona required to get it is to regain all your MP and HP when you win a battle).
** To elaborate, Armageddon does 9999 damage, but the optional boss has 20000 and the final boss is a SequentialBoss which will switch to another form with a new health bar when one is depleted.
*** Fusion Spells in ''4'', however, are absent. Until ''[[UpdatedRerelease The Golden]]'' that is, but they work completely differently. They only trigger after an All Out Attack fails to wipe out all enemies, and require two specific characters to be in your party (Yosuke and Teddie, Chie and Yukiko, or Kanji and Naoto).
** The All-Out Attacks from the same game count too, in which the whole team charges in and beats the crap out of the enemies if they have all been disabled, complete with an [[BigBallOfViolence animated dust cloud fighting with Batman-esque "pows!" and "biffs!"]], which usually deals a significant amount of damage to the enemies. The mechanic comes back in ''VideoGame/{{Persona 4}}.''

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* ''VideoGame/{{Persona 3}}'' ''Franchise/{{Persona}}'' series:
** Series-wide, starting with ''Persona 3'', knocking down all enemies will give you a chance to perform an All-Out Attack. In ''3'' and ''4'', it looks like a BigBallOfViolence with all of your party members rushing in to beat the crap out of the enemies, while ''5'' changes it to a CrissCrossAttack on all enemies, with a party member delivering a BondOneLiner while posing if it ends the fight.
** In ''VideoGame/Persona2'', two or more party members can use specific moves (some even require specific personas) to perform powerful Fusion Spells.
** ''VideoGame/Persona3''
has Fusion Spells, (Mix Raids in the Japanese version) that can only be used by the Main Character. It requires him to have two specific personas in his inventory at the same time, and one of them must be equipped. They require a percentage of the Main's maximum SP in order to cast it. Effects range from full party healing, high chance of causing status ailments, but of course, the best of the lot are "Infinity" (makes party invincible for 1 turn) and "Armageddon", which against any enemy besides the final boss and the optional boss is an [[GameBreaker "I Win" Button]] (especially since an ability of the persona required to get it is to regain all your MP and HP when you win a battle).
** To elaborate, Armageddon does 9999 damage, but the optional boss has 20000 and the final boss is a SequentialBoss which will switch to another form with a new health bar when one is depleted.
*** Fusion Spells in ''4'', however, are absent. Until
''[[UpdatedRerelease The Persona 3 Portable]]'' removes this, instead having the skills as consumable items purchased in a special store. However, ''Portable'' also adds Co-Op attacks, which have a random chance of triggering when an enemy is knocked down.
** Fusion Spells in ''VideoGame/Persona4'' are absent, but ''[[UpdatedRerelease Persona 4
Golden]]'' that is, but they work completely differently. adds Combination Attacks in a different form. They only trigger after an All Out Attack fails to wipe out all enemies, and require two specific characters to be in your party (Yosuke and Teddie, Chie and Yukiko, or Kanji and Naoto).
** The All-Out Attacks from the same game count too, in which the whole team charges in and beats the crap out of the enemies if they have all been disabled, complete with an [[BigBallOfViolence animated dust cloud fighting with Batman-esque "pows!" and "biffs!"]], which usually deals a significant amount of damage to the enemies. The mechanic comes back in ''VideoGame/{{Persona 4}}.''
Naoto).



* In ''VideoGame/Persona2'', two upwards party members use specific moves (a few even need specific ''Personas'', meaning most or all of the orders to the party have to be exactly as specified), to create a stronger move.
** Armageddon skips the damage numbers and kills absolutely everything. Even Hitler. It doesn't kill the BonusBoss, Philemon in the EX Dungeon. Instead he COUNTERS you by using it on your whole party if you try it. (It's known as Armageddon R.)
* ''VideoGame/{{Persona 5}}'' again has the "All-Out Attack", where the entire party rushes weakened enemies at once, while also adding "Random Fire", where the entire party showers random enemies in bullets, and "Baton Touch", where one character gives their turn to another to gain bonuses like enhanced stats.

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* In ''VideoGame/Persona2'', two upwards party members use specific moves (a few even need specific ''Personas'', meaning most or all ** ''VideoGame/Persona5'', on top of the orders to the party have to be exactly as specified), to create a stronger move.
** Armageddon skips the damage numbers and kills absolutely everything. Even Hitler. It doesn't kill the BonusBoss, Philemon in the EX Dungeon. Instead he COUNTERS you by using it on your whole party if you try it. (It's known as Armageddon R.)
* ''VideoGame/{{Persona 5}}'' again has
the "All-Out Attack", where the entire party rushes weakened enemies at once, while also adding Attack" present in previous games, adds "Random Fire", where the entire party showers random enemies in bullets, and "Baton Touch", where one character gives their turn to another to gain bonuses like enhanced stats.stats. ''[[UpdatedRerelease Persona 5 Royal]]'' adds Showtime attacks, where two party members can pull off a flashy special move together (for example, Morgana turns into a car and Haru rides on top, shooting the enemies with her grenade launcher as Morgana rams into them).


* All of the ''VideoGame/MarioAndLuigi'' [=RPG=]s feature combination attacks for special moves, requiring careful timing and coordination to pull off. ''Super Star Saga''[='=]s Bros. Attacks all rely on the Bros physical capabilities, often incorporating the various field techniques into attacks. These attacks can be advanced into different attacks (for example, instead of pelting the enemy with multiple fireballs, one huge fireball is made and launched at the enemy instead). The later games use item-driven special attacks, but they still involve co-operation of the 2-4 brothers.
** In ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]]'' Bowser himself demonstrates a variation where he teams up with his minions, such as turning a regular [[TheGoomba Goomba]] ZergRush into the equivalent of artillery rain.

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* All of the ''VideoGame/MarioAndLuigi'' [=RPG=]s feature combination attacks for special moves, requiring careful timing and coordination to pull off. ''Super Star Saga''[='=]s The majority of ''[[VideoGame/MarioAndLuigiSuperstarSaga Superstar Saga]]''[='=]s Bros. Attacks all rely on the Bros Bros' physical capabilities, often incorporating drawing from the various field techniques into attacks.mobility options they learn through their journey. These attacks can be advanced into different attacks (for example, instead of pelting the enemy with multiple fireballs, one huge fireball is made and launched at the enemy instead). The later games use item-driven special attacks, but they still involve the co-operation of the 2-4 brothers.
** In ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]]'' Story]]'', Bowser himself demonstrates a variation where he teams up with his minions, such as turning a regular [[TheGoomba Goomba]] ZergRush into the equivalent of artillery rain.


* ''VideoGame/KingdomHearts'', ThePowerOfFriendship is one of the main themes of the series, and is weaponized in the form of combination attacks in most games in the series.
** ''VideoGame/KingdomHearts'': Sora's most powerful special attack is Trinity Limit, a ''triple'' Combination Attack where he borrows Donald and Goofy's powers to make a typically screen clearing burst of light.

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* ''VideoGame/KingdomHearts'', ''Franchise/KingdomHearts'', ThePowerOfFriendship is one of the main themes of the series, and is weaponized in the form of combination attacks in most games in the series.
** ''VideoGame/KingdomHearts'': ''VideoGame/KingdomHeartsI'': Sora's most powerful special attack is Trinity Limit, a ''triple'' Combination Attack where he borrows Donald and Goofy's powers to make a typically screen clearing burst of light.


* Wrestling/TheUndertaker, {{Wrestling/Kane}}, and Wrestling/TheBigShow all three use the Chokeslam as a finisher. Whenever any two of those three are partners in a tag team, they will use a double Chokeslam in which both partners will perform the move simultaneously on a single opponent.

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* Wrestling/TheUndertaker, {{Wrestling/Kane}}, and Wrestling/TheBigShow Wrestling/BigShow all three use the Chokeslam as a finisher. Whenever any two of those three are partners in a tag team, they will use a double Chokeslam in which both partners will perform the move simultaneously on a single opponent.

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[[folder:Card Games]]
* ''VideoGame/GwentTheWitcherCardGame'': Any cards with the Bonded modifier, which enhance their abilities when copies of the card are already on the board. Letho's abilities are dependent on his Viper Witcher partners Auckes and Serrit being in hand when he is played, potentially combining both of their effects (locking a unit and dealing damage) into one.
[[/folder]]


* ''Naruto'' games:
** ''VideoGame/NarutoUltimateNinja 3'' (''Narutimate Hero 3'' in Japan) has three Combination Ultimate Jutsu that are like this. Ultimate Lotus of Love and Youth for Rock Lee and Might Guy, Eternal Rivals for Kakashi and Might Guy and Combo Rasengan for Naruto and Jiraiya. Each attack can be executed by either character in battle, and both characters perform the attack together.

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* ''Naruto'' ''Franchise/{{Naruto}}'' games:
** ''VideoGame/NarutoUltimateNinja 3'' ''VideoGame/NarutoUltimateNinja3'' (''Narutimate Hero 3'' in Japan) has three Combination Ultimate Jutsu that are like this. Ultimate Lotus of Love and Youth for Rock Lee and Might Guy, Eternal Rivals for Kakashi and Might Guy and Combo Rasengan for Naruto and Jiraiya. Each attack can be executed by either character in battle, and both characters perform the attack together.


* ''VideoGame/KingdomHearts'', ThePowerOfFriendship is one of the main themes of the series, and is weaponized in the form of combination attacks in most games in the series

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* ''VideoGame/KingdomHearts'', ThePowerOfFriendship is one of the main themes of the series, and is weaponized in the form of combination attacks in most games in the seriesseries.



** In ''VideoGame/KingdomHeartsBirthBySleep'', there's the Dimensional-Link, which lets you invoke the powers of characters such as [[VideoGame/FinalFantasyVII Zack]], [[Disney/LiloAndStitch Stitch]], Mickey and strangely enough, Maleficent. It also has traditional {{Combination Attack}}s when you're fighting together with other characters, but since all such occurrences are plot-dictated and non-repeatable, it's easy to miss them.
** ''VideoGame/KingdomHearts3DDreamDropDistance'' has a huge number of these in the form of the Link Attacks Sora can perform with his Dream Eater allies, using either one or both of them. Riku instead does a FusionDance with his Dream Eaters and powers up a SpellBlade type attack. In a possible ''Chrono Trigger'' shout-out, the three frog Dream Eaters ([[Disney/ThePrincessAndTheFrog A Prince, a Chef]] and a Knight) have the Decussation Link Attack. Called Unison Cross in Japanese, "Decussation" is the act of crossing in an X pattern, and the attack is basically a multi hit version of X-Strike.
** ''VideoGame/KingdomHeartsIII'' overhauls the Limit idea from II into the Team Attack. They longer costs MP to use, and instead have a change to be generated while in battle. Donald and Goofy once again have two each. In addition to their Team Attacks, Sora also has a series of "Unison" combo finishers that trigger if Donald or Goofy are nearby when his combo ends that has him teaming up with them for an attack. Trinity Limit is no longer an equitable ability. [[spoiler: It instead appears at the climatic moment of the final battle.]]

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** In ''VideoGame/KingdomHeartsBirthBySleep'', there's the Dimensional-Link, Dimension-Links, which lets you invoke the powers of characters such as [[VideoGame/FinalFantasyVII Zack]], [[Disney/LiloAndStitch Stitch]], Mickey and strangely enough, Maleficent. It also has traditional {{Combination Attack}}s when you're fighting together with other characters, but since all such occurrences are plot-dictated and non-repeatable, it's easy to miss them.
** ''VideoGame/KingdomHearts3DDreamDropDistance'' has a huge number of these in the form of the ''VideoGame/KingdomHearts3DDreamDropDistance'': The Link Attacks system allows the playable characters to tap into the power of their [[{{Mon}} Dream Eaters]] in different ways. Sora can perform with has Link Attacks, which are the purest version of this trope, a powerful attack that Sora and his Dream Eater allies, using either one or both of them. Eaters perform together. Riku instead gets Link Styles, wherein he does a FusionDance with them to [[SpellBlade power up his Keyblade]]. Also, to a lesser extent, if you and your Dream Eaters and powers up a SpellBlade type attack. In a possible ''Chrono Trigger'' shout-out, Eater connect with any attack at the three frog Dream Eaters ([[Disney/ThePrincessAndTheFrog A Prince, a Chef]] and a Knight) have the Decussation Link Attack. Called Unison Cross in Japanese, "Decussation" is the act of crossing in an X pattern, exact same time, both attacks are powered up and the attack is basically Link gauge gets a multi hit version of X-Strike.
boost.
** ''VideoGame/KingdomHeartsIII'' overhauls the Limit idea from II into the Team Attack. They longer costs MP to use, and instead have a change to be generated while in battle. Donald and Goofy once again have two each. In addition to their Team Attacks, Sora also has a series of "Unison" combo finishers that trigger if Donald or Goofy are nearby when his combo ends that has him teaming up with them for an attack. Trinity Limit is no longer an equitable ability. [[spoiler: It [[spoiler:It instead appears at the climatic moment of the final battle.]]

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