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* ''WesternAnimation/StarWarsTheCloneWars'': In [[Recap/StarWarsTheCloneWarsS3E18TheCitadel "The Citadel"]], a Republic strike team infiltrating the titular prison has to climb up a vertical cliff to a remote entrance freehand because electro-mines dotting the cliff make using grappling lines too dangerous.
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* ''WesternAnimation/StarWarsTheCloneWars'': In ''WesternAnimation/StarWarsTheCloneWars'':
** [[Recap/StarWarsTheCloneWarsS1E18MysteryOfAThousandMoons "Mystery of a Thousand Moons"]]: Anakin and Obi-Wan have to climb into and out of a deep canyon on Iego to retrieve the only known cure to the Blue Shadow Virus. They can't use the vines growing everywhere as a handhold because the plants are hostile. Anakin manages to shorten the inward journey by hitching a lift on some local flying wildlife, but there's no such luck on the way out.
** [[Recap/StarWarsTheCloneWarsS3E18TheCitadel "TheCitadel"]], a Citadel"]]: A Republic strike team infiltrating the titular prison has to climb up a vertical cliff to a remote entrance freehand because it's too windy for jetpacks and electro-mines dotting the cliff make using grappling lines too dangerous.
** [[Recap/StarWarsTheCloneWarsS1E18MysteryOfAThousandMoons "Mystery of a Thousand Moons"]]: Anakin and Obi-Wan have to climb into and out of a deep canyon on Iego to retrieve the only known cure to the Blue Shadow Virus. They can't use the vines growing everywhere as a handhold because the plants are hostile. Anakin manages to shorten the inward journey by hitching a lift on some local flying wildlife, but there's no such luck on the way out.
** [[Recap/StarWarsTheCloneWarsS3E18TheCitadel "The
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* ''ComicBook/{{Wonder Woman|1987}}: ComicBook/TheContest'': The one dangerous obstacle the contestants in the final race were aware of going in was the tall steep cliffs they had to climb to get onto the main island after completing the swimming portion of the race. They were not aware however that there were going to be harpies at the top of the cliffs trying to knock them down and swipe them with their talons as they climbed.
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->''"El Capitan, the great big granite monolith in Yosemite Valley that apparently attracts all kinds of nuts who want to die horrible, splattering deaths -- I mean, mountain climbers, it attracts lots of mountain climbers."''
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->''"El Capitan, the great big granite monolith in Yosemite Valley that apparently attracts all kinds of nuts who want to die horrible, splattering deaths -- — I mean, mountain climbers, it attracts lots of mountain climbers."''
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* In Season 1 of ''Podcast/WithinTheWires,'' this is {{Invoked}} in "Cassette #4: Sadness, Lungs" by its {{Narrator}}, who uses a visualization exercise as a pretext to prepare their listener, a patient at a research hospital, for a difficult phase once they've eventually EscapedFromTheLab.
-->'''Narrator''': Remember: the cave is high, and it is hidden, and it is difficult to get to. Falling water thunders past you and sprays you as you climb. The slope is slippery and your clothes are wet. It is difficult, but freedom always is.
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* In Season 1 of ''Podcast/WithinTheWires,'' this is {{Invoked}} in "Cassette #4: Sadness, Lungs," by its {{Narrator}}, who uses a visualization exercise as a pretext to prepare their listener, a patient at a research hospital, for a difficult phase once they've eventually EscapedFromTheLab.
-->'''Narrator''': Remember: the cave is high, and it is hidden, and it is difficult to get to. Falling water thunders past you and sprays you as you climb. The slope is slippery and your clothes are wet. It is difficult, but freedom always is.
* In Season 1 of ''Podcast/WithinTheWires,'' this is {{Invoked}} in "Cassette #4: Sadness, Lungs," by its {{Narrator}}, who uses a visualization exercise as a pretext to prepare their listener, a patient at a research hospital, for a difficult phase once they've eventually EscapedFromTheLab.
-->'''Narrator''': Remember: the cave is high, and it is hidden, and it is difficult to get to. Falling water thunders past you and sprays you as you climb. The slope is slippery and your clothes are wet. It is difficult, but freedom always is.
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* ''WesternAnimation/StarWarsTheCloneWars'': In
-->'''Narrator''': Remember:
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* The Cliffs of Madness in ''VideoGame/GodOfWar'' could almost be the [[TropeNamers Trope Namer]].
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* The Cliffs of Madness in ''VideoGame/GodOfWar'' ''VideoGame/GodOfWarI'' could almost be the [[TropeNamers Trope Namer]].
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* ''VideoGame/{{Grandia}}'' has a man-made version in the form of an absurdly high ''wall'' that apparently spans the entire width of a continent, known as "The End of the World". Everybody else deems it an impassible barrier, but the game's hero instead just climbs over it (which takes several days).
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* ''VideoGame/{{Grandia}}'' ''VideoGame/Grandia1'' has a man-made version in the form of an absurdly high ''wall'' that apparently spans the entire width of a continent, known as "The End of the World". Everybody else deems it an impassible barrier, but the game's hero instead just climbs over it (which takes several days).
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* Played for laughs in "Film/EriktheViking" Where Erik uses grappling hooks to scale the tower where Prince Aud lives, only to have her ask, "Why didn't you take the stairs?"
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* In ''Film/BeyondSherwoodForest'', Robin has to climb an almost sheer cliff in order the fruit that will allow Alina to regain her mortality.
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* In ''Film/BeyondSherwoodForest'', Robin has to climb an almost sheer cliff in order to obtain the fruit that will allow Alina to regain her mortality.
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->''El Capitan, the great big granite monolith in Yosemite Valley that apparently attracts all kinds of nuts who want to die horrible, splattering deaths--I mean, mountain climbers, it attracts lots of mountain climbers.''
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* In ''Film/BeyondSherwoodForest'', Robin has to climb an almost sheer cliff in order the fruit that will allow Alina to regain her mortality.
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* In ''Podcast/WithinTheWires,'' this is {{Invoked}} in Cassette #4 by its {{Narrator}}, who uses a visualization exercise as a pretext to prepare their listener, a patient at a research hospital for a difficult phase once she's eventually EscapedFromTheLab.
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* In Season 1 of ''Podcast/WithinTheWires,'' this is {{Invoked}} in Cassette #4 "Cassette #4: Sadness, Lungs," by its {{Narrator}}, who uses a visualization exercise as a pretext to prepare their listener, a patient at a research hospital hospital, for a difficult phase once she's they've eventually EscapedFromTheLab.
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Whenever an obstacle arises in an action or adventure story, it is usually this. Often encountered on [[WalkIntoMordor the way into]] {{Mordor}}, it is also found in urban settings. CliffsOfInsanity can be natural or man-made; if the latter, they may involve LeParkour or a ClockTower.
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Whenever an obstacle arises in an action or adventure story, it is usually this. Often encountered on [[WalkIntoMordor the way into]] {{Mordor}}, it is also found in urban settings. CliffsOfInsanity '''Cliffs of Insanity''' can be natural or man-made; if the latter, they may involve LeParkour or a ClockTower.
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* ''Series/GameOfThrones'': The primary way wildling raiders bypass the 700-foot Wall. Bonus points for it being made of ice and having a nasty habit of cracking off in great sheets. Jon himself makes the ascent in "The Climb".
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Real Life sections are listed at the bottom of the page.
[[folder: Video Games ]]
* You climb some high cliffs at two points in ''VideoGame/FinalFantasyVII''. When you're doing it the second time you're constantly losing body heat, so you have to stop on ledges to heat yourself up occasionally.
* The cliffs to Manhannan's house in ''VideoGame/KingsQuestIII''. This was one of the last times that Sierra made you navigate a maze with the arrow keys, where the slightest misstep led to instant death. And you had to do this every time you needed to enter or leave the house, which you had to do all the time.
* The Cliffs of Logic in ''VideoGame/KingsQuestVI'': half puzzle sequence, half CopyProtection! Naturally, if you get a certain puzzle wrong, you tumble to your death.
* The cliffs in ''VideoGame/PeasantsQuest''.
* The Cliffs of Madness in ''VideoGame/GodOfWar'' could almost be the [[TropeNamers Trope Namer]].
* The ladder sequence in ''VideoGame/MetalGearSolid3SnakeEater''.
* This has to be done in order to get the Blue Feather in ''VideoGame/HarvestMoon: Magical Melody''.
* ''VideoGame/FalloutNewVegas: Honest Hearts'', in addition to being a RiverOfInsanity expedition, has a lot of cliff climbing.
* ''VideoGame/{{Grandia}}'' has a man-made version in the form of an absurdly high ''wall'' that apparently spans the entire width of a continent, known as "The End of the World". Everybody else deems it an impassible barrier, but the game's hero instead just climbs over it (which takes several days).
[[/folder]]
* You climb some high cliffs at two points in ''VideoGame/FinalFantasyVII''. When you're doing it the second time you're constantly losing body heat, so you have to stop on ledges to heat yourself up occasionally.
* The cliffs to Manhannan's house in ''VideoGame/KingsQuestIII''. This was one of the last times that Sierra made you navigate a maze with the arrow keys, where the slightest misstep led to instant death. And you had to do this every time you needed to enter or leave the house, which you had to do all the time.
* The Cliffs of Logic in ''VideoGame/KingsQuestVI'': half puzzle sequence, half CopyProtection! Naturally, if you get a certain puzzle wrong, you tumble to your death.
* The cliffs in ''VideoGame/PeasantsQuest''.
* The Cliffs of Madness in ''VideoGame/GodOfWar'' could almost be the [[TropeNamers Trope Namer]].
* The ladder sequence in ''VideoGame/MetalGearSolid3SnakeEater''.
* This has to be done in order to get the Blue Feather in ''VideoGame/HarvestMoon: Magical Melody''.
* ''VideoGame/FalloutNewVegas: Honest Hearts'', in addition to being a RiverOfInsanity expedition, has a lot of cliff climbing.
* ''VideoGame/{{Grandia}}'' has a man-made version in the form of an absurdly high ''wall'' that apparently spans the entire width of a continent, known as "The End of the World". Everybody else deems it an impassible barrier, but the game's hero instead just climbs over it (which takes several days).
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[[folder: Video Games ]]
* You climb some high cliffs at two points in ''VideoGame/FinalFantasyVII''. When you're doing it the second time you're constantly losing body heat, so you have to stop on ledges to heat yourself up occasionally.
* The cliffs to Manhannan's house in ''VideoGame/KingsQuestIII''. This was one of the last times that Sierra made you navigate a maze with the arrow keys, where the slightest misstep led to instant death. And you had to do this every time you needed to enter or leave the house, which you had to do all the time.
* The Cliffs of Logic in ''VideoGame/KingsQuestVI'': half puzzle sequence, half CopyProtection! Naturally, if you get a certain puzzle wrong, you tumble to your death.
* The cliffs in ''VideoGame/PeasantsQuest''.
* The Cliffs of Madness in ''VideoGame/GodOfWar'' could almost be the [[TropeNamers Trope Namer]].
* The ladder sequence in ''VideoGame/MetalGearSolid3SnakeEater''.
* This has to be done in order to get the Blue Feather in ''VideoGame/HarvestMoon: Magical Melody''.
* ''VideoGame/FalloutNewVegas: Honest Hearts'', in addition to being a RiverOfInsanity expedition, has a lot of cliff climbing.
* ''VideoGame/{{Grandia}}'' has a man-made version in the form of an absurdly high ''wall'' that apparently spans the entire width of a continent, known as "The End of the World". Everybody else deems it an impassible barrier, but the game's hero instead just climbs over it (which takes several days).
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->''El Capitan, the great big granite monolith in Yosemite Valley that apparently attracts all kinds of nuts who want to die horrible, splattering deaths�I mean, mountain climbers, it attracts lots of mountain climbers.''
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->''El Capitan, the great big granite monolith in Yosemite Valley that apparently attracts all kinds of nuts who want to die horrible, splattering deaths�I deaths--I mean, mountain climbers, it attracts lots of mountain climbers.''
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->''El Capitan, the great big granite monolith in Yosemite Valley that apparently attracts all kinds of nuts who want to die horrible, splattering deaths—I mean, mountain climbers, it attracts lots of mountain climbers.''
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->''El Capitan, the great big granite monolith in Yosemite Valley that apparently attracts all kinds of nuts who want to die horrible, splattering deaths—I deaths�I mean, mountain climbers, it attracts lots of mountain climbers.''
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* In ''Podcast/WithinTheWires,'' this is {{Invoked}} in Cassette #4 by its {{Narrator}}, who uses a visualization exercise as a pretext to prepare their listener, a patient at a research hospital for a difficult phase once she's eventually EscapedFromTheLab.
-->'''Narrator''': Remember: the cave is high, and it is hidden, and it is difficult to get to. Falling water thunders past you and sprays you as you climb. The slope is slippery and your clothes are wet. It is difficult, but freedom always is.
[[AC:RealLife]]
* In ''Podcast/WithinTheWires,'' this is {{Invoked}} in Cassette #4 by its {{Narrator}}, who uses a visualization exercise as a pretext to prepare their listener, a patient at a research hospital for a difficult phase once she's eventually EscapedFromTheLab.
-->'''Narrator''': Remember: the cave is high, and it is hidden, and it is difficult to get to. Falling water thunders past you and sprays you as you climb. The slope is slippery and your clothes are wet. It is difficult, but freedom always is.
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[[folder: Web Original ]]
* In ''Podcast/WithinTheWires,'' this is {{Invoked}} in Cassette #4 by its {{Narrator}}, who uses a visualization exercise as a pretext to prepare their listener, a patient at a research hospital for a difficult phase once she's eventually
-->'''Narrator''': Remember: the cave is high, and it is hidden, and it is difficult to get to. Falling water thunders past you and sprays you as you climb. The slope is slippery and your clothes are wet. It is difficult, but freedom always
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* The climb from the Gates of the Moon to the Eyrie in ''Literature/ASongOfIceAndFire'' is steep, narrow and tremendously perilous. Any pretensions of bravery or saving face are swept aside by the treacherous side winds and the ever narrowing path. Because of these facts, the Eyrie is said to be impregnable from invasion by land.
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* ''Literature/ASongOfIceAndFire'':
** The climb from the Gates of the Moon to the Eyriein ''Literature/ASongOfIceAndFire'' is steep, narrow and tremendously perilous. Any pretensions of bravery or saving face are swept aside by the treacherous side winds and the ever narrowing path. Because of these facts, the Eyrie is said to be impregnable from invasion by land.land.
** The Wall is an Ice Wall Of Insanity in the eyes of the wildlings. Nevertheless they climb it, using ropes, stakes and ice axes. Sometimes they fall too, as the Wall has a nasty habit of cracking off great sheets of ice in what may be a magical defense against those who attempt to breach it.
** The climb from the Gates of the Moon to the Eyrie
** The Wall is an Ice Wall Of Insanity in the eyes of the wildlings. Nevertheless they climb it, using ropes, stakes and ice axes. Sometimes they fall too, as the Wall has a nasty habit of cracking off great sheets of ice in what may be a magical defense against those who attempt to breach it.
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* In ''ASongOfIceAndFire'', The Wall is an Ice Wall Of Insanity in the eyes of the wildlings. Nevertheless they climb it, using ropes, stakes and ice axes. Sometimes they fall too, as the Wall has a nasty habit of cracking off great sheets of ice in what may be a magical defense against those who attempt to breach it.
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In ''Podcast/WithinTheWires,'' this is {{Invoked}} in Cassette #4 by its {{Narrator}}, who uses a visualization exercise as a pretext to prepare their listener, a patient at a research hospital for a difficult phase once she's eventually EscapedFromTheLab.
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* In ''Podcast/WithinTheWires,'' this is {{Invoked}} in Cassette #4 by its {{Narrator}}, who uses a visualization exercise as a pretext to prepare their listener, a patient at a research hospital for a difficult phase once she's eventually EscapedFromTheLab.
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[[AC:WebOriginal]]
In ''Podcast/WithinTheWires,'' this is {{Invoked}} in Cassette #4 by its {{Narrator}}, who uses a visualization exercise as a pretext to prepare their listener, a patient at a research hospital for a difficult phase once she's eventually EscapedFromTheLab.
-->'''Narrator''': Remember: the cave is high, and it is hidden, and it is difficult to get to. Falling water thunders past you and sprays you as you climb. The slope is slippery and your clothes are wet. It is difficult, but freedom always is.
In ''Podcast/WithinTheWires,'' this is {{Invoked}} in Cassette #4 by its {{Narrator}}, who uses a visualization exercise as a pretext to prepare their listener, a patient at a research hospital for a difficult phase once she's eventually EscapedFromTheLab.
-->'''Narrator''': Remember: the cave is high, and it is hidden, and it is difficult to get to. Falling water thunders past you and sprays you as you climb. The slope is slippery and your clothes are wet. It is difficult, but freedom always is.
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Whether or not he was known to be in the area, the villain will invariably CutTheRope before the hero can make it to the top. Fortunately, the hero will [[LiteralCliffhanger grab a ledge]] or [[SuperWindowJump something]] and reappear. He/she will [[TakeMyHand invariably need an assist]] for the last 5 feet of the climb. If the hero or villain is being pursued, he will invariably pick the tallest point in the landscape and ''[[Film/KingKong climb that]]'' (although that is [[ClimbingClimax a trope in itself]]). And at some point in the climb, expect to see a PlummetPerspective to emphasize the danger if the climber should fall.
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Whether or not he was known to be in the area, the villain will invariably CutTheRope CutTheSafetyRope before the hero can make it to the top. Fortunately, the hero will [[LiteralCliffhanger grab a ledge]] or [[SuperWindowJump something]] and reappear. He/she will [[TakeMyHand invariably need an assist]] for the last 5 feet of the climb. If the hero or villain is being pursued, he will invariably pick the tallest point in the landscape and ''[[Film/KingKong climb that]]'' (although that is [[ClimbingClimax a trope in itself]]). And at some point in the climb, expect to see a PlummetPerspective to emphasize the danger if the climber should fall.
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* ''Film/StarTrekVTheFinalFrontier'': The film opens with Captain Kirk scaling El Capitan in Yosemite National Park.
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* ''Film/StarTrekVTheFinalFrontier'': The film opens with Captain Kirk scaling El Capitan in Yosemite National Park.Park while on shore leave
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See also ItsAllUpstairsFromHere.
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See also ItsAllUpstairsFromHere.ItsAllUpstairsFromHere and ScalingTheSummit.
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* K2 is the world's second highest mountain and considered a more difficult climb than Everest due to the extremely steep and technical climb. Also it tends to have powerful storms that last several days. There is a reason it has the second highest fatality rate of any mountain.
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* K2 is the world's second highest mountain and considered a more difficult climb than Everest due to the extremely steep and technical climb. Also it tends to have powerful storms that last several days. There is a reason it has the second highest fatality rate of any mountain. And why, uniquely among the major mountains of the world, it has ''never'' been successfully climbed in winter.
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Whether or not he was known to be in the area, the villain will invariably Cut The Rope before the hero can make it to the top. Fortunately, the hero will [[LiteralCliffhanger grab a ledge]] or [[SuperWindowJump something]] and reappear. He/she will [[TakeMyHand invariably need an assist]] for the last 5 feet of the climb. If the hero or villain is being pursued, he will invariably pick the tallest point in the landscape and ''[[Film/KingKong climb that]]'' (although that is [[ClimbingClimax a trope in itself]]). And at some point in the climb, expect to see a PlummetPerspective to emphasize the danger if the climber should fall.
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Whether or not he was known to be in the area, the villain will invariably Cut The Rope CutTheRope before the hero can make it to the top. Fortunately, the hero will [[LiteralCliffhanger grab a ledge]] or [[SuperWindowJump something]] and reappear. He/she will [[TakeMyHand invariably need an assist]] for the last 5 feet of the climb. If the hero or villain is being pursued, he will invariably pick the tallest point in the landscape and ''[[Film/KingKong climb that]]'' (although that is [[ClimbingClimax a trope in itself]]). And at some point in the climb, expect to see a PlummetPerspective to emphasize the danger if the climber should fall.
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* The climb from the Gates of the Moon to the Eyrie in ''Literature/ASongOfIceAndFire'' is steep, narrow and tremendously perilous. Any pretensions of bravery or saving face are swept aside by the treacherous side winds and the ever narrowing path. Because of these facts, the Eyrie is said to be impregnable from invasion by land.
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* LedgeGravity
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* RailingKill
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* In an episode of LegendOfTheSeeker "Eternity", Richard and Kahlan encounter cliffs of insanity that double as [[TheWallAroundTheWorld the wall around the]] [[strike:world]] [[TheWallAroundTheWorld magical valley]] and try to climb over them. Naturally, there's a LiteralCliffhanger moment.
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* In an episode of LegendOfTheSeeker ''Series/LegendOfTheSeeker'', "Eternity", Richard and Kahlan encounter cliffs of insanity that double as [[TheWallAroundTheWorld the wall around the]] [[strike:world]] [[TheWallAroundTheWorld magical valley]] and try to climb over them. Naturally, there's a LiteralCliffhanger moment.
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** Before that, ''Film/MissionImpossibleII'' had Ethan climbing an Utah mountain barehanded to get his mission briefing.
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** Before that, ''Film/MissionImpossibleII'' had Ethan climbing an Utah mountain barehanded to get before he gets his mission briefing.
briefing. Keep in mind he was doing that ''for fun''. He was on vacation.
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-->We can't go over it\\
We can't go under it\\
We can't go around it\\
We'll have to go through it
We can't go under it\\
We can't go around it\\
We'll have to go through it
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-->We can't go over it\\
it.\\
We can't go underit\\
We can't go around it\\
We'll haveit.\\
Oh no!\\
We've got to go throughitit!
We can't go under
We can't go around it\\
We'll have
Oh no!\\
We've got to go through
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* During the Invasion of Normandy during UsefulNotes/WorldWarII, US Army Rangers of the 2nd Ranger Battalion supporting the landings on Utah and Omaha Beach were ordered to scale Pointe du Hoc, a 100-foot promontory situated between the Utah and Omaha landing sites, and seize the battery positioned there. In truth the guns had been moved a mile inland (contrary to popular myth, the commanders of the assault were fully aware of this, though as shown in ''TheLongestDay'' the Rangers ''themselves'' weren't notified). The 2nd Rangers ultimately suffered nearly 50% casualties scaling the cliffs and seizing the bunkers there, denying their use by German artillery observers.
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* During the Invasion of Normandy during UsefulNotes/WorldWarII, US Army Rangers of the 2nd Ranger Battalion supporting the landings on Utah and Omaha Beach were ordered to scale Pointe du Hoc, a 100-foot promontory situated between the Utah and Omaha landing sites, and seize the battery positioned there. In truth the guns had been moved a mile inland (contrary to popular myth, the commanders of the assault were fully aware of this, though as shown in ''TheLongestDay'' ''Film/TheLongestDay'' the Rangers ''themselves'' weren't notified). The 2nd Rangers ultimately suffered nearly 50% casualties scaling the cliffs and seizing the bunkers there, denying their use by German artillery observers.