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[[AC:Non-VideoGame Examples]]!!Non-VideoGame Examples

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[[AC:FirstPersonShooter]]
* ''[[Videogame/BattleZone1998 BattleZone II]]'' has you destroy a [[DefectorFromDecadence splinter faction]] of the International Space Defense Force who wants peace, [[MyCountryRightOrWrong should you stay loyal]] to [[GeneralRipper General Braddock]]. If you join the Scions, you will fight a renegade commander who does not share [[BigGood Padisha Burns]]' vision for the future.
* Quite interestingly played with in ''StarWarsBattlefront II'', in which one mission of the 501st's campaign involving playing as Imperial Stormtroopers fighting an army of old Republic Clonetroopers on Kamino.

[[AC:HackAndSlash]]
* The first faction you need to destroy in BrutalLegend is an EvilCounterpart army of human slaves who refused to defect from [[BigBad Doviculus]]' rule, led by [[TheQuisling General Lionwhyte]].

[[AC:[[MassivelyMultiplayerOnlineRolePlayingGame MMORPGs]]]]
* The entire [[VideoGame/WorldOfWarcraft Mists of Pandaria]] expansion his been building up to this situation for the Horde. It eventually comes down to Vol'jin and the other leaders of the Horde against Garrosh and his Kor'kron. [[spoiler: Even after Vol'jin is named the new Warchief it appears that this situation could potentially pop up again. Speaking to Sylvanas following the raid shows she has no intention of listening to a troll and has every intention to see what she can get away with. Lor'themar also expresses concern regarding Sylvanas.]]

[[AC:RealTimeStrategy]]



* In ''VideoGame/{{Warcraft}}'' and ''VideoGame/{{Warcraft}} II'', several Alliance vs. Alliance missions were centered around traitors who for some reason decided that siding with the evil Orcs was in their best interest. The Orc vs. Orc missions involved a power struggle between two major Orc leaders, Gul'dan and Doomhammer. Then, Beyond the Dark Portal came along, and everything got complicated.
** ''VideoGame/{{Warcraft}} III'' had a fair bit of this as well:
*** The end of the Orc campaign involved squaring off against a camp of corrupted Orcs. Though the enemy orcs were much stronger counterparts of your own, they still matched up well enough.
*** ''The Frozen Throne'', the expansion pack for ''Warcraft III'', had a three way war between the Forsaken (Undead) VS. Scourge (Undead) VS. Dread Lord Rebels (Undead) missions, and a couple Blood Elf vs. Alliance missions, the Blood Elves being a [[CosmeticallyDifferentSides visually different but statistically identical splinter faction of the Alliance forces.]]
** The entire [[VideoGame/WorldOfWarcraft Mists of Pandaria]] expansion his been building up to this situation for the Horde. It eventually comes down to Vol'jin and the other leaders of the Horde against Garrosh and his Kor'kron. [[spoiler: Even after Vol'jin is named the new Warchief it appears that this situation could potentially pop up again. Speaking to Sylvanas following the raid shows she has no intention of listening to a troll and has every intention to see what she can get away with. Lor'themar also expresses concern regarding Sylvanas.]]
* ''StarCraft'' had this, sometimes extensively, in all the campaigns, though especially the Terrans. In the first campaign the player was a rebel leader against the Confederacy, in the ''Brood War'' expansion's campaign the player was a UED commander coming to bring the Koprulu sector colonies [[TheWarOfEarthlyAggression under earth's control]], while in ''VideoGame/StarcraftII'' you play as the leader of the rebellion against the Terran Dominion established with the help of the first game's player. The Zerg on the other hand have one mission in their first campaign where a slain cerebrate's brood has gone feral and must be destroyed, and in the expansion the Overmind is dead and the remaining cerebrates are fighting with Kerrigan for control of the remaining swarms. In the case of the Protoss Tassadar and his forces were declared heretics for associating with the Dark Templar, though they end up saving what's left of their entire species after the Zerg invade their homeworld.

to:

* In ''VideoGame/{{Warcraft}}'' and ''VideoGame/{{Warcraft}} II'', several Alliance vs. Alliance ''VideoGame/ActOfWar: Direct Action'', the last two missions were centered around traitors who for some reason decided that siding have you going up against Consortium troops exclusively using US Army equipment and uniforms. It's used more often in the ExpansionPack, ''High Treason'', with the evil Orcs was in their best interest. final mission even featuring Consortium troops using Task Force Talon equipment for the first time.
*
The Orc vs. Orc missions ''VideoGame/AgeOfEmpires'' series has some of this, most memorably in the Montezuma campaign of ''Conquerors''. In the second scenario, after you defeat the Tlaxcala, your allies declare war on you.
** Barbarossa's campaign in ''VideoGame/AgeOfEmpiresII: Age of Kings''. The second mission
involved attacking Poland without a power struggle between two major Orc leaders, Gul'dan Town Hall. True to history, you end up betrayed by Henry the Lion ''twice'' and Doomhammer. Then, Beyond end up having to deal with him in addition to existing obligations.
** It's actually very common in ''Age of Empires'' and its sequel, often when your civilization is fighting a rival state of
the Dark Portal came along, same civilization (e.g. Athens vs. Sparta, France vs. Burgundy).
** The first Salah ad-Din scenario has the Egyptians start off as your friend, then declare war on you, then become your friend again when you convince them you ''really are'' only going through Cairo to go kick some Crusader asses.
* ''VideoGame/AgeOfMythology'''s campaigns is a series of this. The reason for this is that the only consistent units that you control are a band of heroes who are traveling the ancient world in order to [[spoiler:stop the BigBad from unleashing [[SealedEvilInACan Kronus]]]],
and everything got complicated.
** ''VideoGame/{{Warcraft}} III'' had a fair bit
that you raise armies from the people of where you happen to be. The villains do this as well:
***
well, meaning that most battles involve the same units-the only difference being the gods worshiped by either side.
**
The end of the Orc campaign involved squaring off against a camp of corrupted Orcs. Though the enemy orcs were much stronger counterparts of your own, they still matched up well enough.
*** ''The Frozen Throne'', the
expansion pack for ''Warcraft III'', had a three way war between the Forsaken (Undead) VS. Scourge (Undead) VS. Dread Lord Rebels (Undead) missions, and a couple Blood Elf vs. Alliance missions, the Blood Elves being a [[CosmeticallyDifferentSides visually different starts off fairly normal, but statistically identical splinter faction of the Alliance forces.]]
** The entire [[VideoGame/WorldOfWarcraft Mists of Pandaria]] expansion his
then turns into this again when it turns you've been building up to this situation fighting for the Horde. It eventually comes down to Vol'jin and wrong side.
** Of course,
the other leaders of main game has a dream sequence where you join the Horde against Garrosh and his Kor'kron. legions of Hades to fight the "Evil Empire", that being [[spoiler: Even after Vol'jin is named Arkantos's lovely seaside kingdom of ATLANTIS!!!, packed to the new Warchief it appears that this situation could potentially pop up again. Speaking to Sylvanas following the raid shows she has no intention of listening to a troll and has every intention to see what she can get away with. Lor'themar also expresses concern regarding Sylvanas.]]
* ''StarCraft'' had this, sometimes extensively, in all the campaigns, though especially the Terrans. In the first campaign the player was a rebel leader against the Confederacy, in the ''Brood War'' expansion's campaign the player was a UED commander coming to bring the Koprulu sector colonies [[TheWarOfEarthlyAggression under earth's control]], while in ''VideoGame/StarcraftII'' you play as the leader of the rebellion against the Terran Dominion established
gills with the help of the first game's player. The Zerg on the other hand have one mission in their first campaign where a slain cerebrate's brood has gone feral and must be destroyed, and in the expansion the Overmind is dead and the remaining cerebrates are fighting with Kerrigan for control of the remaining swarms. In the case of the Protoss Tassadar and his forces were declared heretics for associating with the Dark Templar, though they end up saving what's left of their entire species after the Zerg invade their homeworld.Olympian heroes.]]



* The ''TabletopGame/{{Warhammer}}'' World is so discordant that it actually makes sense for almost anyone to be fighting themselves.
** They also released an ''expansion'' for Warhammer in ''Magazine/WhiteDwarf'' focusing on civil war, detailing rules for all the possible reasons a faction would have for fighting themselves.
** Also the Blood God Khorne is known for enjoying bloodshed regardless of whose blood is shed. Followers of Khorne rarely disappoint their Master in this, whether they slay their enemies or be slain themselves.
** In the fantasy setting, Witch Hunters are feared by friend and foe alike for their "burn first, ask questions later" attitude.
** In [[TabletopGame/WarhammerTheEndTimes The End Times]], Bretonnia gets hit by one orchestated by King Louen Leoncoeur's bastard son Mallobaude and Arkhan, finishing only when The Green Knight [[OffWithHisHead handle]] Mallobaude and Arkhan retreats.
** The same for the ''TabletopGame/{{Warhammer 40000}}'' Galaxy.
*** One White Dwarf magazine article featured a battle which the writers wanted to be the biggest battle possible. Unfortunately, the two biggest armies the writers had lying around were Space Marines and Imperial Guard, who are nominally on the same side. They came up with the explanation that an extraordinarily powerful psychic had arisen on an Imperial planet, who could mind control the entire planet, including its Imperial Guard contingent. The Space Marines were sent in to put him down.
*** The troops of the Ecclesiarchy also seldom need a reason more specific than "might be corrupted by Chaos" to battle allied Forces. The White Dwarf Scenario mission for the Grey Knights "Wipe out the Infestation" states that a Catachan expedition force might have been exposed to Chaotic influence... and so the Grey Knights have to deal with it appropriately.

to:

* The ''TabletopGame/{{Warhammer}}'' World is so discordant Completely averted in ''VideoGame/CompanyOfHeroes'', where even in multiplayer you can never fight your own faction. This holds true in the expansion pack ''Opposing Fronts'' which added two new factions that it actually makes sense for almost anyone to be fighting themselves.
** They also released an ''expansion'' for Warhammer in ''Magazine/WhiteDwarf'' focusing on
still cannot fight a civil war, detailing rules for all war. In fact, in ''Opposing Fronts'' multiplayer, the possible reasons a faction would have for fighting themselves.
** Also the Blood God Khorne is known for enjoying bloodshed regardless of whose blood is shed. Followers of Khorne rarely disappoint their Master in this, whether they slay their enemies or be slain themselves.
** In the fantasy setting, Witch Hunters are feared by friend
Americans and foe alike for their "burn first, ask questions later" attitude.
** In [[TabletopGame/WarhammerTheEndTimes The End Times]], Bretonnia gets hit by one orchestated by King Louen Leoncoeur's bastard son Mallobaude and Arkhan, finishing only when The Green Knight [[OffWithHisHead handle]] Mallobaude and Arkhan retreats.
** The same for the ''TabletopGame/{{Warhammer 40000}}'' Galaxy.
*** One White Dwarf magazine article featured a battle which the writers wanted to be the biggest battle possible. Unfortunately, the two biggest armies the writers had lying around were Space Marines and Imperial Guard, who are nominally
British factions must always fight on the same side. They came up with side, as must the explanation that an extraordinarily powerful psychic had arisen on an Imperial planet, who could mind control the entire planet, including its Imperial Guard contingent. The Space Marines were sent in to put him down.
*** The troops of the Ecclesiarchy also seldom need a reason more specific than "might be corrupted by Chaos" to battle allied Forces. The White Dwarf Scenario mission for the Grey Knights "Wipe out the Infestation" states that a Catachan expedition force might have been exposed to Chaotic influence...
two German factions (Wehrmacht and so the Grey Knights have to deal with it appropriately.Panzer Lehr).



* In ''VideoGame/Earth2150'', playing as the Lunar Corporation (who were allied with the UCS) had one mission where you were both on the same map fighting the enemy together when a virus corrupted the UCS programming, turning ''every UCS unit on the map against you.''
* In the Franchise/StarWars RTS Force Commander you're arrested, and you have to walk up to storm troopers who are more loyal to you than to the Empire in order to escape (it's the only level in the game in which there is a unit on the map to represent you). After that, you completely switch sides.
* ''VideoGame/{{Homeworld}}: Cataclysm'' has an enemy whose main weapon is an infection beam that can instantly convert your units and send them back against you.
* Toyed with on a tactical level in ''VideoGame/MechCommander'' and its sequel:
** The first game is clearly set as a Clan vs. Inner Sphere scenario, where a unified Inner Sphere army is attempting to retake worlds previously conquered by the Clans. You'd ''think'' this would have the technologically inferior but numerically superior Inner Sphere force constantly face smaller numbers of powerful Clan units, which turns out to not be the case; several missions consist of fights against nothing but hordes of Inner Sphere Battlemechs, identical in every way to the ones you can request from your quartermaster. The game justifies this by claiming that your opponent, Clan Smoke Jaguar, puts their Bondsman corps, comprised of captured and now servile warriors, into equally captured Inner Sphere machines rather than anything that's pure Clan-tech.
** The sequel has you controlling a mercenary unit, using the notion that ''you'' are the one changing loyalties to force you to face units you once controlled. In this case, you start out working for one House as your introductory campaign, change to another House for the second act, and change again for the third. As you have a persistent inventory of purchased units, this means that you can and eventually will end up pitting units you bought from one faction against that very same faction later on. For instance, the first campaign sees you serving House Steiner against bandits and later House Liao, purchasing Steiner-made technology to do so. You then enter the pay of House Liao and the Liao Mech units you fought on the field previously are now yours to buy and use, while now you are deprived of the opportunity to purchase Steiner equipment and must face off against Steiner units, but may choose to do so with any Steiner-built Mechs you kept from the first campaign.
* ''VideoGame/RepublicTheRevolution'' features this as a late-game mission arc - a trusted ally leaves with half your agents, and you have to erode their support to recruit them back.
* ''RiseOfLegends'' inverts this: most missions have you fighting an enemy using the same units as you are, or dark glass versions in the Alin campaign. Only a few missions have inter-factional warfare, and all but two amount to skirmishes.
* ''StarCraft'' had this, sometimes extensively, in all the campaigns, though especially the Terrans. In the first campaign the player was a rebel leader against the Confederacy, in the ''Brood War'' expansion's campaign the player was a UED commander coming to bring the Koprulu sector colonies [[TheWarOfEarthlyAggression under earth's control]], while in ''VideoGame/StarcraftII'' you play as the leader of the rebellion against the Terran Dominion established with the help of the first game's player. The Zerg on the other hand have one mission in their first campaign where a slain cerebrate's brood has gone feral and must be destroyed, and in the expansion the Overmind is dead and the remaining cerebrates are fighting with Kerrigan for control of the remaining swarms. In the case of the Protoss Tassadar and his forces were declared heretics for associating with the Dark Templar, though they end up saving what's left of their entire species after the Zerg invade their homeworld.



* In ''VideoGame/{{Warcraft}}'' and ''VideoGame/{{Warcraft}} II'', several Alliance vs. Alliance missions were centered around traitors who for some reason decided that siding with the evil Orcs was in their best interest. The Orc vs. Orc missions involved a power struggle between two major Orc leaders, Gul'dan and Doomhammer. Then, Beyond the Dark Portal came along, and everything got complicated.
** ''VideoGame/{{Warcraft}} III'' had a fair bit of this as well:
*** The end of the Orc campaign involved squaring off against a camp of corrupted Orcs. Though the enemy orcs were much stronger counterparts of your own, they still matched up well enough.
*** ''The Frozen Throne'', the expansion pack for ''Warcraft III'', had a three way war between the Forsaken (Undead) VS. Scourge (Undead) VS. Dread Lord Rebels (Undead) missions, and a couple Blood Elf vs. Alliance missions, the Blood Elves being a [[CosmeticallyDifferentSides visually different but statistically identical splinter faction of the Alliance forces.]]



* ''RiseOfLegends'' inverts this: most missions have you fighting an enemy using the same units as you are, or dark glass versions in the Alin campaign. Only a few missions have inter-factional warfare, and all but two amount to skirmishes.
* The ''VideoGame/AgeOfEmpires'' series has some of this, most memorably in the Montezuma campaign of ''Conquerors''. In the second scenario, after you defeat the Tlaxcala, your allies declare war on you.
** Barbarossa's campaign in ''VideoGame/AgeOfEmpiresII: Age of Kings''. The second mission involved attacking Poland without a Town Hall. True to history, you end up betrayed by Henry the Lion ''twice'' and end up having to deal with him in addition to existing obligations.
** It's actually very common in ''Age of Empires'' and its sequel, often when your civilization is fighting a rival state of the same civilization (e.g. Athens vs. Sparta, France vs. Burgundy).
** The first Salah ad-Din scenario has the Egyptians start off as your friend, then declare war on you, then become your friend again when you convince them you ''really are'' only going through Cairo to go kick some Crusader asses.
* ''VideoGame/AgeOfMythology'''s campaigns is a series of this. The reason for this is that the only consistent units that you control are a band of heroes who are traveling the ancient world in order to [[spoiler:stop the BigBad from unleashing [[SealedEvilInACan Kronus]]]], and that you raise armies from the people of where you happen to be. The villains do this as well, meaning that most battles involve the same units-the only difference being the gods worshiped by either side.
** The expansion starts off fairly normal, but then turns into this again when it turns you've been fighting for the wrong side.
** Of course, the main game has a dream sequence where you join the legions of Hades to fight the "Evil Empire", that being [[spoiler: Arkantos's lovely seaside kingdom of ATLANTIS!!!, packed to the gills with Olympian heroes.]]
* In the Franchise/StarWars RTS Force Commander you're arrested, and you have to walk up to storm troopers who are more loyal to you than to the Empire in order to escape (it's the only level in the game in which there is a unit on the map to represent you). After that, you completely switch sides.
* Completely averted in ''VideoGame/CompanyOfHeroes'', where even in multiplayer you can never fight your own faction. This holds true in the expansion pack ''Opposing Fronts'' which added two new factions that still cannot fight a civil war. In fact, in ''Opposing Fronts'' multiplayer, the Americans and British factions must always fight on the same side, as must the two German factions (Wehrmacht and Panzer Lehr).
* Quite interestingly played with in ''StarWarsBattlefront II'', in which one mission of the 501st's campaign involving playing as Imperial Stormtroopers fighting an army of old Republic Clonetroopers on Kamino
* In ''Earth 2150'', playing as the Lunar Corporation (who were allied with the UCS) had one mission where you were both on the same map fighting the enemy together when a virus corrupted the UCS programming, turning ''every UCS unit on the map against you.''
* In ''VideoGame/ActOfWar: Direct Action'', the last two missions have you going up against Consortium troops exclusively using US Army equipment and uniforms. It's used more often in the ExpansionPack, ''High Treason'', with the final mission even featuring Consortium troops using Task Force Talon equipment for the first time.
* ''VideoGame/{{Homeworld}}: Cataclysm'' has an enemy whose main weapon is an infection beam that can instantly convert your units and send them back against you.
* ''VideoGame/RepublicTheRevolution'' features this as a late-game mission arc - a trusted ally leaves with half your agents, and you have to erode their support to recruit them back.

to:


[[AC:{{Simulation}}]]
* ''RiseOfLegends'' inverts this: most missions have you ''Videogame/MechWarrior''
** In ''Mechwarrior 3'', a similar setup to ''Mech Commander'' is used. Despite being an Inner Sphere military unit
fighting an enemy using Clan Smoke Jaguar combatants, the same units as you are, or dark glass versions in the Alin campaign. Only a few missions have inter-factional warfare, and all but two amount to skirmishes.
* The ''VideoGame/AgeOfEmpires'' series has some of this, most memorably in the Montezuma campaign of ''Conquerors''. In the second scenario, after you defeat the Tlaxcala, your allies declare war on you.
** Barbarossa's campaign in ''VideoGame/AgeOfEmpiresII: Age of Kings''. The second mission involved attacking Poland without a Town Hall. True to history, you end up betrayed by Henry the Lion ''twice'' and end up having to deal with him in addition to existing obligations.
** It's actually very common in ''Age of Empires'' and its sequel, often when your civilization is fighting a rival state
majority of the same civilization (e.g. Athens vs. Sparta, France vs. Burgundy).
**
[[HumongousMecha BattleMechs]] you fight will be Inner Sphere designs rather than Clan. The first Salah ad-Din scenario has the Egyptians start off as your friend, then declare war on you, then become your friend again when you convince them you ''really are'' only going through Cairo to go kick some Crusader asses.
* ''VideoGame/AgeOfMythology'''s campaigns is a series of this. The reason for this
justification used is that CSJ are notoriously lacking in HomeGuard funding and equipment, resulting in them using captured Inner Sphere equipment for their defenders, while the only consistent units that you control are a band of heroes who are traveling the ancient world in order to [[spoiler:stop the BigBad from unleashing [[SealedEvilInACan Kronus]]]], and that you raise armies from the people of where you happen to be. The villains do this as well, meaning that most battles involve the same units-the only difference being the gods worshiped by either side.
** The expansion starts off fairly normal, but then turns into this again when it turns you've been fighting for the wrong side.
** Of course, the main game has a dream sequence where you join the legions of Hades to fight the "Evil Empire", that being [[spoiler: Arkantos's lovely seaside kingdom of ATLANTIS!!!, packed
superior Clan equipment is shipped to the gills with Olympian heroes.]]
* In the Franchise/StarWars RTS Force Commander you're arrested,
front lines. Clan mechs are generally reserved for boss fights and you have to walk up to storm troopers who are start appearing more loyal to you than to often towards the Empire in order to escape (it's end of the only level in game.
** In ''Mechwarrior Living Legends'',
the game is set in which there is a unit on Inner Sphere versus Clan conflict, though server owners are free to allow players to either buy any vehicle or only faction-specific vehicles. In the map to represent you). After that, you completely switch sides.
* Completely averted in ''VideoGame/CompanyOfHeroes'', where even in multiplayer you can never fight your own faction. This holds true in the expansion pack ''Opposing Fronts'' which added two new factions
game's TournamentPlay with multiple Inner Sphere and Clan factions, groups could attack groups that still cannot fight a civil war. In fact, in ''Opposing Fronts'' multiplayer, the Americans and British factions must always fight are nominally on the same side, such as must [[JapanTakesOverTheWorld House Kurita]] attacking [[ChinaTakesOverTheWorld House Liao]], both using Inner Sphere equipment.

[[AC:ThirdPersonShooter]]
* In ''VideoGame/{{Splatoon}}'''s Splatfest events, sometimes one side will be so popular that there aren't enough people on
the two German factions (Wehrmacht and Panzer Lehr).
* Quite interestingly played
other side to go around, so they'll occasionally be matched up with in ''StarWarsBattlefront II'', in which one mission of the 501st's campaign involving playing as Imperial Stormtroopers fighting an army of old Republic Clonetroopers on Kamino
* In ''Earth 2150'', playing as the Lunar Corporation (who were allied with the UCS) had one mission where you were both on
another team from the same map fighting the enemy together when a virus corrupted the UCS programming, turning ''every UCS unit on the map against you.''
* In ''VideoGame/ActOfWar: Direct Action'', the last two missions have you going up against Consortium troops exclusively using US Army equipment and uniforms. It's used more often in the ExpansionPack, ''High Treason'', with the final mission even featuring Consortium troops using Task Force Talon equipment for the first time.
* ''VideoGame/{{Homeworld}}: Cataclysm'' has an enemy whose main weapon is an infection beam that can instantly convert your units and send them back against you.
* ''VideoGame/RepublicTheRevolution'' features this as a late-game mission arc - a trusted ally leaves with half your agents, and you have to erode their support to recruit them back.
side.

[[AC:TurnBasedStrategy]]



* The first faction you need to destroy in BrutalLegend is an EvilCounterpart army of human slaves who refused to defect from [[BigBad Doviculus]]' rule, led by [[TheQuisling General Lionwhyte]].

to:

* The first faction you need to destroy Three of the episodes so far in BrutalLegend is an EvilCounterpart army of human slaves who refused to defect from [[BigBad Doviculus]]' rule, led by [[TheQuisling General Lionwhyte]].''VideoGame/MarchOfWar'' focus on civil wars fought between the various factions: Exalted Inferno, Tropical Thunder and African Sunrise.



* ''[[Videogame/BattleZone1998 BattleZone II]]'' has you destroy a [[DefectorFromDecadence splinter faction]] of the International Space Defense Force who wants peace, [[MyCountryRightOrWrong should you stay loyal]] to [[GeneralRipper General Braddock]]. If you join the Scions, you will fight a renegade commander who does not share [[BigGood Padisha Burns]]' vision for the future.
* Three of the episodes so far in ''VideoGame/MarchOfWar'' focus on civil wars fought between the various factions: Exalted Inferno, Tropical Thunder and African Sunrise.
* Toyed with on a tactical level in ''VideoGame/MechCommander'' and its sequel:
** The first game is clearly set as a Clan vs. Inner Sphere scenario, where a unified Inner Sphere army is attempting to retake worlds previously conquered by the Clans. You'd ''think'' this would have the technologically inferior but numerically superior Inner Sphere force constantly face smaller numbers of powerful Clan units, which turns out to not be the case; several missions consist of fights against nothing but hordes of Inner Sphere Battlemechs, identical in every way to the ones you can request from your quartermaster. The game justifies this by claiming that your opponent, Clan Smoke Jaguar, puts their Bondsman corps, comprised of captured and now servile warriors, into equally captured Inner Sphere machines rather than anything that's pure Clan-tech.
** The sequel has you controlling a mercenary unit, using the notion that ''you'' are the one changing loyalties to force you to face units you once controlled. In this case, you start out working for one House as your introductory campaign, change to another House for the second act, and change again for the third. As you have a persistent inventory of purchased units, this means that you can and eventually will end up pitting units you bought from one faction against that very same faction later on. For instance, the first campaign sees you serving House Steiner against bandits and later House Liao, purchasing Steiner-made technology to do so. You then enter the pay of House Liao and the Liao Mech units you fought on the field previously are now yours to buy and use, while now you are deprived of the opportunity to purchase Steiner equipment and must face off against Steiner units, but may choose to do so with any Steiner-built Mechs you kept from the first campaign.
* ''Videogame/MechWarrior''
** In ''Mechwarrior 3'', a similar setup to ''Mech Commander'' is used. Despite being an Inner Sphere military unit fighting Clan Smoke Jaguar combatants, the majority of the [[HumongousMecha BattleMechs]] you fight will be Inner Sphere designs rather than Clan. The justification used is that CSJ are notoriously lacking in HomeGuard funding and equipment, resulting in them using captured Inner Sphere equipment for their defenders, while the superior Clan equipment is shipped to the front lines. Clan mechs are generally reserved for boss fights and start appearing more often towards the end of the game.
** In ''Mechwarrior Living Legends'', the game is set in a Inner Sphere versus Clan conflict, though server owners are free to allow players to either buy any vehicle or only faction-specific vehicles. In the game's TournamentPlay with multiple Inner Sphere and Clan factions, groups could attack groups that are nominally on the same side, such as [[JapanTakesOverTheWorld House Kurita]] attacking [[ChinaTakesOverTheWorld House Liao]], both using Inner Sphere equipment.
* In ''VideoGame/{{Splatoon}}'''s Splatfest events, sometimes one side will be so popular that there aren't enough people on the other side to go around, so they'll occasionally be matched up with another team from the same side.

to:


[[AC:Non-VideoGame Examples]]
* ''[[Videogame/BattleZone1998 BattleZone II]]'' has you destroy a [[DefectorFromDecadence splinter faction]] of the International Space Defense Force who wants peace, [[MyCountryRightOrWrong should you stay loyal]] to [[GeneralRipper General Braddock]]. If you join the Scions, you will fight a renegade commander who does not share [[BigGood Padisha Burns]]' vision The ''TabletopGame/{{Warhammer}}'' World is so discordant that it actually makes sense for the future.
* Three of the episodes so far
almost anyone to be fighting themselves.
** They also released an ''expansion'' for Warhammer
in ''VideoGame/MarchOfWar'' focus ''Magazine/WhiteDwarf'' focusing on civil wars fought between war, detailing rules for all the various factions: Exalted Inferno, Tropical Thunder and African Sunrise.
* Toyed with on
possible reasons a tactical level in ''VideoGame/MechCommander'' and its sequel:
** The first game is clearly set as a Clan vs. Inner Sphere scenario, where a unified Inner Sphere army is attempting to retake worlds previously conquered by the Clans. You'd ''think'' this
faction would have the technologically inferior but numerically superior Inner Sphere force constantly face smaller numbers of powerful Clan units, which turns out to not be the case; several missions consist of fights against nothing but hordes of Inner Sphere Battlemechs, identical in every way to the ones you can request from your quartermaster. The game justifies this by claiming that your opponent, Clan Smoke Jaguar, puts their Bondsman corps, comprised of captured and now servile warriors, into equally captured Inner Sphere machines rather than anything that's pure Clan-tech.
** The sequel has you controlling a mercenary unit, using the notion that ''you'' are the one changing loyalties to force you to face units you once controlled. In this case, you start out working
for one House as your introductory campaign, change to another House for the second act, and change again for the third. As you have a persistent inventory of purchased units, this means that you can and eventually will end up pitting units you bought from one faction against that very same faction later on. For instance, the first campaign sees you serving House Steiner against bandits and later House Liao, purchasing Steiner-made technology to do so. You then enter the pay of House Liao and the Liao Mech units you fought on the field previously are now yours to buy and use, while now you are deprived of the opportunity to purchase Steiner equipment and must face off against Steiner units, but may choose to do so with any Steiner-built Mechs you kept from the first campaign.
* ''Videogame/MechWarrior''
** In ''Mechwarrior 3'', a similar setup to ''Mech Commander'' is used. Despite being an Inner Sphere military unit
fighting Clan Smoke Jaguar combatants, themselves.
** Also
the majority Blood God Khorne is known for enjoying bloodshed regardless of whose blood is shed. Followers of Khorne rarely disappoint their Master in this, whether they slay their enemies or be slain themselves.
** In
the [[HumongousMecha BattleMechs]] you fight will be Inner Sphere designs rather than Clan. The justification used is that CSJ fantasy setting, Witch Hunters are notoriously lacking in HomeGuard funding feared by friend and equipment, resulting in them using captured Inner Sphere equipment foe alike for their defenders, while the superior Clan equipment is shipped to the front lines. Clan mechs are generally reserved for boss fights and start appearing more often towards the end of the game.
"burn first, ask questions later" attitude.
** In ''Mechwarrior Living Legends'', the game is set in a Inner Sphere versus Clan conflict, though server owners are free to allow players to either buy any vehicle or [[TabletopGame/WarhammerTheEndTimes The End Times]], Bretonnia gets hit by one orchestated by King Louen Leoncoeur's bastard son Mallobaude and Arkhan, finishing only faction-specific vehicles. In when The Green Knight [[OffWithHisHead handle]] Mallobaude and Arkhan retreats.
** The same for
the game's TournamentPlay with multiple Inner Sphere ''TabletopGame/{{Warhammer 40000}}'' Galaxy.
*** One White Dwarf magazine article featured a battle which the writers wanted to be the biggest battle possible. Unfortunately, the two biggest armies the writers had lying around were Space Marines
and Clan factions, groups could attack groups that Imperial Guard, who are nominally on the same side, such as [[JapanTakesOverTheWorld House Kurita]] attacking [[ChinaTakesOverTheWorld House Liao]], both using Inner Sphere equipment.
* In ''VideoGame/{{Splatoon}}'''s Splatfest events, sometimes one side will be so popular that there aren't enough people on the other side to go around, so they'll occasionally be matched
side. They came up with another team from the same side.explanation that an extraordinarily powerful psychic had arisen on an Imperial planet, who could mind control the entire planet, including its Imperial Guard contingent. The Space Marines were sent in to put him down.
*** The troops of the Ecclesiarchy also seldom need a reason more specific than "might be corrupted by Chaos" to battle allied Forces. The White Dwarf Scenario mission for the Grey Knights "Wipe out the Infestation" states that a Catachan expedition force might have been exposed to Chaotic influence... and so the Grey Knights have to deal with it appropriately.
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* In ''{{Achron}}'' the remnants of the human fleet find themselves fighting against a section of the military that seems to have its own objectives. In the Grekim campaign one of their leaders decides he would be best to lead their race, and hunts down the others. The Vecgir end up fighting against their own when they face a group of runaways that went and joined the Grekim.

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* In ''{{Achron}}'' ''VideoGame/{{Achron}}'' the remnants of the human fleet find themselves fighting against a section of the military that seems to have its own objectives. In the Grekim campaign one of their leaders decides he would be best to lead their race, and hunts down the others. The Vecgir end up fighting against their own when they face a group of runaways that went and joined the Grekim.
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* Completely averted in ''CompanyOfHeroes'', where even in multiplayer you can never fight your own faction. This holds true in the expansion pack ''Opposing Fronts'' which added two new factions that still cannot fight a civil war. In fact, in ''Opposing Fronts'' multiplayer, the Americans and British factions must always fight on the same side, as must the two German factions (Wehrmacht and Panzer Lehr).

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* Completely averted in ''CompanyOfHeroes'', ''VideoGame/CompanyOfHeroes'', where even in multiplayer you can never fight your own faction. This holds true in the expansion pack ''Opposing Fronts'' which added two new factions that still cannot fight a civil war. In fact, in ''Opposing Fronts'' multiplayer, the Americans and British factions must always fight on the same side, as must the two German factions (Wehrmacht and Panzer Lehr).

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** In ''VideoGame/CommandAndConquerGenerals'', the only faction that ever outright fights their own side in the ''main'' campaign is the GLA. Technically, you DO do this, but it's {{handwaved}}: Rogue Chinese General, GLA using captured USA Equipment from an abandoned base, et cetera. Given that they're a massing of factions rather than an army of a particular country, this makes sense. The "Generals Campaign", however, pits a general of your choosing against each of the other available generals in sequence, including the ones that share your nationality. With there being 6-7 AI generals to choose from (In a non-modded version of the game, the Infantry and Demolition general levels are DummiedOut), in a campaign where 6 are randomly chosen to fight you, it is guaranteed that you will go up against someone who shares your nationality.

to:

** In ''VideoGame/CommandAndConquerGenerals'', the only faction that ever outright fights their own side in the ''main'' campaign is the GLA.GLA (in skirmish games, it's easy to capture enemy buildings to get access to their tech). Technically, you DO do this, but it's {{handwaved}}: Rogue Chinese General, GLA using captured USA Equipment from an abandoned base, et cetera. Given that they're a massing of factions rather than an army of a particular country, this makes sense. The "Generals Campaign", however, pits a general of your choosing against each of the other available generals in sequence, including the ones that share your nationality. With there being 6-7 AI generals to choose from (In a non-modded version of the game, the Infantry and Demolition general levels are DummiedOut), in a campaign where 6 are randomly chosen to fight you, it is guaranteed that you will go up against someone who shares your nationality.


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** The SpaceWolves were suspected to have been created as the Emperor's secret police to keep other Astartes in line. Nowadays this role is held by the Minotaurs, a (possibly Khorne-corrupted) Chapter that serves the Inquisition.
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* ''Videogame/MechWarrior'

to:

* ''Videogame/MechWarrior'''Videogame/MechWarrior''

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* In ''Videogame/MechWarrior 3'', a similar setup to ''Mech Commander'' is used. Despite being an Inner Sphere military unit fighting Clan Smoke Jaguar combatants, the majority of the [[HumongousMecha BattleMechs]] you fight will be Inner Sphere designs rather than Clan. The justification used is that CSJ are notoriously lacking in HomeGuard funding and equipment, resulting in them using captured Inner Sphere equipment for their defenders, while the superior Clan equipment is shipped to the front lines. Clan mechs are generally reserved for boss fights and start appearing more often towards the end of the game.

to:

* ''Videogame/MechWarrior'
**
In ''Videogame/MechWarrior ''Mechwarrior 3'', a similar setup to ''Mech Commander'' is used. Despite being an Inner Sphere military unit fighting Clan Smoke Jaguar combatants, the majority of the [[HumongousMecha BattleMechs]] you fight will be Inner Sphere designs rather than Clan. The justification used is that CSJ are notoriously lacking in HomeGuard funding and equipment, resulting in them using captured Inner Sphere equipment for their defenders, while the superior Clan equipment is shipped to the front lines. Clan mechs are generally reserved for boss fights and start appearing more often towards the end of the game.game.
** In ''Mechwarrior Living Legends'', the game is set in a Inner Sphere versus Clan conflict, though server owners are free to allow players to either buy any vehicle or only faction-specific vehicles. In the game's TournamentPlay with multiple Inner Sphere and Clan factions, groups could attack groups that are nominally on the same side, such as [[JapanTakesOverTheWorld House Kurita]] attacking [[ChinaTakesOverTheWorld House Liao]], both using Inner Sphere equipment.
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** The entire [[WorldOfWarcraft Mists of Pandaria]] expansion his been building up to this situation for the Horde. It eventually comes down to Vol'jin and the other leaders of the Horde against Garrosh and his Kor'kron. [[spoiler: Even after Vol'jin is named the new Warchief it appears that this situation could potentially pop up again. Speaking to Sylvanas following the raid shows she has no intention of listening to a troll and has every intention to see what she can get away with. Lor'themar also expresses concern regarding Sylvanas.]]

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** The entire [[WorldOfWarcraft [[VideoGame/WorldOfWarcraft Mists of Pandaria]] expansion his been building up to this situation for the Horde. It eventually comes down to Vol'jin and the other leaders of the Horde against Garrosh and his Kor'kron. [[spoiler: Even after Vol'jin is named the new Warchief it appears that this situation could potentially pop up again. Speaking to Sylvanas following the raid shows she has no intention of listening to a troll and has every intention to see what she can get away with. Lor'themar also expresses concern regarding Sylvanas.]]
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** They've now released an ''expansion'' for Warhammer in White Dwarf focusing on civil war, detailing rules for all the possible reasons a faction would have for fighting themselves.

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** They've now They also released an ''expansion'' for Warhammer in White Dwarf ''Magazine/WhiteDwarf'' focusing on civil war, detailing rules for all the possible reasons a faction would have for fighting themselves.
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* WorldInConflict has Soviet special units take over an US base and use an absurd number of captured US vehicles in an attempt to attack New York. However, there is no chance of fighting your own faction in multiplayer.

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* WorldInConflict ''VideoGame/WorldInConflict'' has Soviet special units take over an US base and use an absurd number of captured US vehicles in an attempt to attack New York. However, there is no chance of fighting your own faction in multiplayer.
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Misuse. Developers Foresight is when the game has a response for unlikely player actions.


** They've now released an ''expansion'' for Warhammer in White Dwarf focusing on civil war, [[TheDevTeamThinksOfEverything detailing rules for all the possible reasons a faction would have for fighting themselves.]]

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** They've now released an ''expansion'' for Warhammer in White Dwarf focusing on civil war, [[TheDevTeamThinksOfEverything detailing rules for all the possible reasons a faction would have for fighting themselves.]]
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Changed \"starts OF fairly normal\" to \"starts OFF fairly normal\"


** The expansion starts of fairly normal, but then turns into this again when it turns you've been fighting for the wrong side.

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** The expansion starts of off fairly normal, but then turns into this again when it turns you've been fighting for the wrong side.
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* In ''VideoGame/{{Splatoon}}'''s Splatfest events, sometimes one side will be so popular that there aren't enough people on the other side to go around, so they'll occasionally be matched up with another team from the same side.
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In RealTimeStrategy games, the various factions are usually unified, monolithic entities. But fighting the same enemies in battle after battle gets boring. So the developers will often contrive some reason for fighting against your own side in single-player scenarios. Usually this involves betrayal on one or both sides.

to:

In RealTimeStrategy games, the various factions are usually unified, monolithic entities. But fighting the same enemies in battle after battle gets boring. So the developers will often contrive some reason for fighting against your own side in single-player scenarios. Usually this involves betrayal or [[RightHandVersusLeftHand misunderstanding]] on one or both sides.
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* In ''Videogame/MechWarrior 3'', a similar setup to ''Mech Commander'' is used. Despite being an Inner Sphere military unit fighting Clan Smoke Jaguar combatants, the majority of the [[HumongousMecha BattleMechs]] you fight will be Inner Sphere designs rather than Clan. The justification used is that CSJ are notoriously lacking in HomeGuard funding and equipment, resulting in them using captured Inner Sphere equipment for their defenders, while the superior Clan equipment is shipped to the front lines. Clan mechs are generally reserved for boss fights and start appearing more often towards the end of the game.
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* Speaking of which ''DawnOfWar'' ''Dark Crusade'' features two scenarios with either the Imperial Guard fighting the Blood Ravens or the Blood Ravens fighting the Imperial Guard because each has their orders concerning Kronus and neither will give ground even to their own Imperial allies.

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* Speaking of which ''DawnOfWar'' ''Dark Crusade'' ''[[VideoGame/DawnOfWar Dawn of War: Dark Crusade]]'' features two scenarios with either the Imperial Guard fighting the Blood Ravens or the Blood Ravens fighting the Imperial Guard because each has their orders concerning Kronus and neither will give ground even to their own Imperial allies.
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* In the StarWars RTS Force Commander you're arrested, and you have to walk up to storm troopers who are more loyal to you than to the Empire in order to escape (it's the only level in the game in which there is a unit on the map to represent you). After that, you completely switch sides.

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* In the StarWars Franchise/StarWars RTS Force Commander you're arrested, and you have to walk up to storm troopers who are more loyal to you than to the Empire in order to escape (it's the only level in the game in which there is a unit on the map to represent you). After that, you completely switch sides.
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*** They've now released an ''expansion'' for Warhammer in White Dwarf focusing on civil war, [[TheDevTeamThinksOfEverything detailing rules for all the possible reasons a faction would have for fighting themselves.]]
*** Also the Blood God Khorne is known for enjoying bloodshed regardless of whose blood is shed. Followers of Khorne rarely disappoint their Master in this, whether they slay their enemies or be slain themselves.
*** In the fantasy setting, Witch Hunters are feared by friend and foe alike for their "burn first, ask questions later" attitude.
*** In [[TabletopGame/WarhammerTheEndTimes The End Times]], Bretonnia gets hit by one orchestated by King Louen Leoncoeur's bastard son Mallobaude and Arkhan, finishing only when The Green Knight [[OffWithHisHead handle]] Mallobaude and Arkhan retreats.

to:

*** ** They've now released an ''expansion'' for Warhammer in White Dwarf focusing on civil war, [[TheDevTeamThinksOfEverything detailing rules for all the possible reasons a faction would have for fighting themselves.]]
*** ** Also the Blood God Khorne is known for enjoying bloodshed regardless of whose blood is shed. Followers of Khorne rarely disappoint their Master in this, whether they slay their enemies or be slain themselves.
*** ** In the fantasy setting, Witch Hunters are feared by friend and foe alike for their "burn first, ask questions later" attitude.
*** ** In [[TabletopGame/WarhammerTheEndTimes The End Times]], Bretonnia gets hit by one orchestated by King Louen Leoncoeur's bastard son Mallobaude and Arkhan, finishing only when The Green Knight [[OffWithHisHead handle]] Mallobaude and Arkhan retreats.

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** The same for the ''TabletopGame/{{Warhammer 40000}}'' Galaxy.



*** One White Dwarf magazine article featured a battle which the writers wanted to be the biggest battle possible. Unfortunately, the two biggest armies the writers had lying around were Space Marines and Imperial Guard, who are nominally on the same side. They came up with the explanation that an extraordinarily powerful psychic had arisen on an Imperial planet, who could mind control the entire planet, including its Imperial Guard contingent. The Space Marines were sent in to put him down.
*** The troops of the Ecclesiarchy also seldom need a reason more specific than "might be corrupted by Chaos" to battle allied Forces. The White Dwarf Scenario mission for the Grey Knights "Wipe out the Infestation" states that a Catachan expedition force might have been exposed to Chaotic influence... and so the Grey Knights have to deal with it appropriately.


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***In [[TabletopGame/WarhammerTheEndTimes The End Times]], Bretonnia gets hit by one orchestated by King Louen Leoncoeur's bastard son Mallobaude and Arkhan, finishing only when The Green Knight [[OffWithHisHead handle]] Mallobaude and Arkhan retreats.
** The same for the ''TabletopGame/{{Warhammer 40000}}'' Galaxy.
*** One White Dwarf magazine article featured a battle which the writers wanted to be the biggest battle possible. Unfortunately, the two biggest armies the writers had lying around were Space Marines and Imperial Guard, who are nominally on the same side. They came up with the explanation that an extraordinarily powerful psychic had arisen on an Imperial planet, who could mind control the entire planet, including its Imperial Guard contingent. The Space Marines were sent in to put him down.
*** The troops of the Ecclesiarchy also seldom need a reason more specific than "might be corrupted by Chaos" to battle allied Forces. The White Dwarf Scenario mission for the Grey Knights "Wipe out the Infestation" states that a Catachan expedition force might have been exposed to Chaotic influence... and so the Grey Knights have to deal with it appropriately.
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* ''RepublicTheRevolution'' features this as a late-game mission arc - a trusted ally leaves with half your agents, and you have to erode their support to recruit them back.

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* ''RepublicTheRevolution'' ''VideoGame/RepublicTheRevolution'' features this as a late-game mission arc - a trusted ally leaves with half your agents, and you have to erode their support to recruit them back.

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** Tiberium Dawn had an inversion in the Nod campaign where you had to take out a GDI base with stolen GDI equipment because a traitorous commander sent your normal forces halfway across the world.
** The Nod campaign of Tiberian Sun starts off as a civil war between various factions of the group. Later there's a subversion where you hijack GDI equipment to fight the Forgotten (who are using Nod equipment).
** The Soviet campaigns in Red Alert 2 and 3 necessitates the elimination of another Soviet general whom the Soviet leader has declared [[YouHaveOutlivedYourUsefulness inconvenient to keep around.]] Of course it's only a matter of time before they try to do the same to you.
** And in Red Alert 3, when playing as the Allies [[spoiler:you have to attack an Allied base under the command of the Japanese android US president]].
*** Red Alert 3: [[ExpansionPack Uprising]] has former Crown Prince of Japan Tatsu, now cooperating with the victorious Allies, going against the Japanese generals. [[spoiler:And once you've got rid of the rogue Japanese generals, he then goes and betrays you and uses all the stuff stolen from those generals to attack you!]]
** In ''CommandAndConquerGenerals'', the only faction that ever outright fights their own side in the ''main'' campaign is the GLA. Technically, you DO do this, but it's {{handwaved}}: Rogue Chinese General, GLA using captured USA Equipment from an abandoned base, et cetera. Given that they're a massing of factions rather than an army of a particular country, this makes sense. The "Generals Campaign", however, pits a general of your choosing against each of the other available generals in sequence, including the ones that share your nationality. With there being 6-7 AI generals to choose from (In a non-modded version of the game, the Infantry and Demolition general levels are DummiedOut), in a campaign where 6 are randomly chosen to fight you, it is guaranteed that you will go up against someone who shares your nationality.
** In VideoGame/CommandAndConquer 3, Nod missions at Sarajevo and Ayers Rock involve the player [[MagnificentBastard Kane]]-loyalist Nod army facing off against rogue Nod soldiers.
*** Also done well in the Kane's Wrath expansion, the first Act involves vanilla Nod forces fighting against the Black Hand, a subfaction.
** Command and Conquer 4 has you fighting your own faction no matter what side you choose. On top of that, the GDI campaign doesn't have you fighting renegade GDI soldiers, you ARE the renegade GDI soldiers.

to:

** Tiberium Dawn ''VideoGame/CommandAndConquerTiberianDawn'' had an inversion in the Nod campaign where you had to take out a GDI base with stolen GDI equipment because a traitorous commander sent your normal forces halfway across the world.
** The Nod campaign of Tiberian Sun ''VideoGame/CommandAndConquerTiberianSun'' starts off as a civil war between various factions of the group. Later there's a subversion where you hijack GDI equipment to fight the Forgotten (who are using Nod equipment).
** In ''VideoGame/CommandAndConquerTiberiumWars'', Nod missions at Sarajevo and Ayers Rock involve the player [[MagnificentBastard Kane]]-loyalist Nod army facing off against rogue Nod soldiers. Also done in the ''Kane's Wrath'' expansion, the first Act involves vanilla Nod forces fighting against the Black Hand, a subfaction.
** ''VideoGame/CommandAndConquerTiberianTwilight'' has you fighting your own faction no matter what side you choose. On top of that, the GDI campaign doesn't have you fighting renegade GDI soldiers, you ARE the renegade GDI soldiers.
** The Soviet campaigns in ''[[VideoGame/CommandAndConquerRedAlert2 Red Alert 2 2]] and 3 [[VideoGame/CommandAndConquerRedAlert3 Red Alert 3]]'' necessitates the elimination of another Soviet general whom the Soviet leader has declared [[YouHaveOutlivedYourUsefulness inconvenient to keep around.]] Of course it's only a matter of time before they try to do the same to you.
** And in Red ''Red Alert 3, 3'', when playing as the Allies [[spoiler:you have to attack an Allied base under the command of the Japanese android US president]].
*** Red ** ''Red Alert 3: [[ExpansionPack Uprising]] Uprising]]'' has former Crown Prince of Japan Tatsu, now cooperating with the victorious Allies, going against the Japanese generals. [[spoiler:And once you've got rid of the rogue Japanese generals, he then goes and betrays you and uses all the stuff stolen from those generals to attack you!]]
** In ''CommandAndConquerGenerals'', ''VideoGame/CommandAndConquerGenerals'', the only faction that ever outright fights their own side in the ''main'' campaign is the GLA. Technically, you DO do this, but it's {{handwaved}}: Rogue Chinese General, GLA using captured USA Equipment from an abandoned base, et cetera. Given that they're a massing of factions rather than an army of a particular country, this makes sense. The "Generals Campaign", however, pits a general of your choosing against each of the other available generals in sequence, including the ones that share your nationality. With there being 6-7 AI generals to choose from (In a non-modded version of the game, the Infantry and Demolition general levels are DummiedOut), in a campaign where 6 are randomly chosen to fight you, it is guaranteed that you will go up against someone who shares your nationality.
** In VideoGame/CommandAndConquer 3, Nod missions at Sarajevo and Ayers Rock involve the player [[MagnificentBastard Kane]]-loyalist Nod army facing off against rogue Nod soldiers.
*** Also done well in the Kane's Wrath expansion, the first Act involves vanilla Nod forces fighting against the Black Hand, a subfaction.
** Command and Conquer 4 has you fighting your own faction no matter what side you choose. On top of that, the GDI campaign doesn't have you fighting renegade GDI soldiers, you ARE the renegade GDI soldiers.
nationality.
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* Toyed with on a tactical level in ''VideoGame/MechCommander'' and its sequel:
** The first game is clearly set as a Clan vs. Inner Sphere scenario, where a unified Inner Sphere army is attempting to retake worlds previously conquered by the Clans. You'd ''think'' this would have the technologically inferior but numerically superior Inner Sphere force constantly face smaller numbers of powerful Clan units, which turns out to not be the case; several missions consist of fights against nothing but hordes of Inner Sphere Battlemechs, identical in every way to the ones you can request from your quartermaster. The game justifies this by claiming that your opponent, Clan Smoke Jaguar, puts their Bondsman corps, comprised of captured and now servile warriors, into equally captured Inner Sphere machines rather than anything that's pure Clan-tech.
** The sequel has you controlling a mercenary unit, using the notion that ''you'' are the one changing loyalties to force you to face units you once controlled. In this case, you start out working for one House as your introductory campaign, change to another House for the second act, and change again for the third. As you have a persistent inventory of purchased units, this means that you can and eventually will end up pitting units you bought from one faction against that very same faction later on. For instance, the first campaign sees you serving House Steiner against bandits and later House Liao, purchasing Steiner-made technology to do so. You then enter the pay of House Liao and the Liao Mech units you fought on the field previously are now yours to buy and use, while now you are deprived of the opportunity to purchase Steiner equipment and must face off against Steiner units, but may choose to do so with any Steiner-built Mechs you kept from the first campaign.
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** Tiberium Dawn had an inversion in the Nod campaign where you had to take out a GDI base with stolen GDI equipment because a traitorous commander sent your normal forces halfway across the world.

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don\'t refer to yourself when adding examples


** Notably, it isn't until the very last mission of the expansion pack that a UEF-UEF battle takes place, though during any mission, you have the option of capturing enemy units (or better still, factories), and gaining access to that tech tree. The most entertaining example this troper can think of is capturing a Seraphim factory in the fourth mission of the expansion and building Ahwassa experimental bombers.

to:

** Notably, it isn't until the very last mission of the expansion pack that a UEF-UEF battle takes place, though during any mission, you have the option of capturing enemy units (or better still, factories), and gaining access to that tech tree. The most One entertaining example this troper can think of is capturing a Seraphim factory in the fourth mission of the expansion and building Ahwassa experimental bombers.
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* Three of the episodes so far in ''VideoGame/MarchOfWar'' focus on civil wars fought between the various factions: Exalted Inferno, Tropical Thunder and African Sunrise.
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*** The troops of the Ecclesiarchy also seldom need a reason more specific than "might be corrupted by Chaos" to battle allied Forces. The White Dwarf Scenario mission for the Grey Knights "Wipe out the Infestation" states that a Catachan expedition force might have been exposed to Chaotic influence... and so the Grey Knights have to deal with it appropriately.
*** Also the Blood God Khorne is known for enjoying bloodshed regardless of whose blood is shed. Followers of Khorne rarely disappoint their Master in this, whether they slay their enemies or be slain themselves.
*** In the fantasy setting, Witch Hunters are feared by friend and foe alike for their "burn first, ask questions later" attitude.

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* In ''ActOfWar: Direct Action'', it is revealed [[spoiler: in the last few levels that an entire division of the U.S. Army has defected to the enemy team. No plausible explanation is given as to why they switch sides, nor how they were able to convince so many U.S. military personnel (including tank crews and air force pilots) to join them]]. The player then has to fight his own side.
** In the final level of the expansion ''High Treason'', [[spoiler: the bad guys also inexplicably get their hands on a ton of Task Force Talon equipment]]. The game makes no attempt whatsoever to explain how this occurred plot wise, and again the player must fight his own side.
** The Consortium has plenty of connections, merely telling a General of his division that the TFT has captured the president isn't too far of a stretch as Chamberlin was one of the Consortium members. For TFT, remember that the TFT was also forced to fight the US army remnants whom had confiscated TFT equipment while on the run.

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* In ''ActOfWar: ''VideoGame/ActOfWar: Direct Action'', it is revealed [[spoiler: in the last few levels that an entire division of the U.S. two missions have you going up against Consortium troops exclusively using US Army has defected to equipment and uniforms. It's used more often in the enemy team. No plausible explanation is given as to why they switch sides, nor how they were able to convince so many U.S. military personnel (including tank crews and air force pilots) to join them]]. The player then has to fight his own side.
** In the final level of the expansion
ExpansionPack, ''High Treason'', [[spoiler: with the bad guys also inexplicably get their hands on a ton of final mission even featuring Consortium troops using Task Force Talon equipment]]. The game makes no attempt whatsoever to explain how this occurred plot wise, and again the player must fight his own side.
** The Consortium has plenty of connections, merely telling a General of his division that the TFT has captured the president isn't too far of a stretch as Chamberlin was one of the Consortium members. For TFT, remember that the TFT was also forced to fight the US army remnants whom had confiscated TFT
equipment while on for the run.first time.
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** The entire [[WorldOfWarcraft Mists of Pandaria]] expansion his been building up to this situation for the Horde. It eventually comes down to Vol'jin and the other leaders of the Horde against Garrosh and his Kor'kron. [[spoiler: Even after Vol'jin is named the new Warchief it appears that this situation could potentially pop up again. Speaking to Sylvanas following the raid shows she has no intention of listening to a troll and has every intention to see what she can get away with. Lor'themar also expresses concern regarding Sylvanas.]]
Is there an issue? Send a MessageReason:
None


*** Red Alert 3: [[ExpansionPack Uprising]] will have former Crown Prince of Japan Tatsu, now cooperating with the victorious Allies, going against the Japanese generals. [[spoiler:And once you've got rid of the rogue Japanese generals, he then goes and betrays you and uses all the stuff stolen from those generals to attack you!]]

to:

*** Red Alert 3: [[ExpansionPack Uprising]] will have has former Crown Prince of Japan Tatsu, now cooperating with the victorious Allies, going against the Japanese generals. [[spoiler:And once you've got rid of the rogue Japanese generals, he then goes and betrays you and uses all the stuff stolen from those generals to attack you!]]



* In the StarWars RTS Force Commander you're arrested, and you have to walk up to storm troopers who are more loyal to you than to the Empire in order to escape (it's the only level I can recall from the game in which there is a unit on the map to represent you). After that, you completely switch sides.

to:

* In the StarWars RTS Force Commander you're arrested, and you have to walk up to storm troopers who are more loyal to you than to the Empire in order to escape (it's the only level I can recall from in the game in which there is a unit on the map to represent you). After that, you completely switch sides.
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** somewhat averted in that larger craft sprout nasty, fungus-like nodes of beam-spewing death later on...

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