Follow TV Tropes

Following

History Main / CheckpointStarvation

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The drone battle is especially cruel, as it takes place right when the player is likely to be low on health and, to add insult to injury, it ambushes you right outside the next save station, which is blocked by debris. The only way to clear away the rubble, is with a power bomb: earned by beating the drone then navigating an electric mini maze.
Is there an issue? Send a MessageReason:
None


* ''SonicUnleashed'': In the HD versions of the game, one mission involves getting to the end of Eggmanland, a NintendoHard stage that indeed is comparable to those of the old 8-bit games--without any usable checkpoints and with a time limit. It is also by far the longest stage in the game, considering the time limit is 45 minutes.
* ''SonicTheHedgehog2006'' has several stages that lack check points until several minutes into a stage and have little to none afterward. And some, like The End of the World Stage, lack checkpoints altogether.

to:

* ''SonicUnleashed'': ''VideoGame/SonicUnleashed'': In the HD versions of the game, one mission involves getting to the end of Eggmanland, a NintendoHard stage that indeed is comparable to those of the old 8-bit games--without any usable checkpoints and with a time limit. It is also by far the longest stage in the game, considering the time limit is 45 minutes.
* ''SonicTheHedgehog2006'' ''VideoGame/SonicTheHedgehog2006'' has several stages that lack check points until several minutes into a stage and have little to none afterward. And some, like The End of the World Stage, lack checkpoints altogether.

Added: 301

Changed: 301

Is there an issue? Send a MessageReason:
None


* Checkpoints in ''GodHand'' are invisible, so you can't tell if there are any in a level until you die. Generally, they're where the game loads a new screen (but not always)... which means that any level where the game doesn't have to load a new area, like "Flying Pyramid", has to be done in one go.



* Checkpoints in ''GodHand'' are invisible, so you can't tell if there are any in a level until you die. Generally, they're where the game loads a new screen (but not always)... which means that any level where the game doesn't have to load a new area, like "Flying Pyramid", has to be done in one go.

to:

* Checkpoints in ''GodHand'' are invisible, so you can't tell if there are any in a level until you die. Generally, they're where the game loads a new screen (but not always)... which means that any level where the game doesn't have to load a new area, like "Flying Pyramid", has to be done in one go.
Is there an issue? Send a MessageReason:
None



to:

* Checkpoints in ''GodHand'' are invisible, so you can't tell if there are any in a level until you die. Generally, they're where the game loads a new screen (but not always)... which means that any level where the game doesn't have to load a new area, like "Flying Pyramid", has to be done in one go.
Is there an issue? Send a MessageReason:
None


* The developers of ''[[RType Super R-Type]]'' made the fatal mistake of not putting any checkpoints whatsoever in levels.

to:

* The developers of ''[[RType Super R-Type]]'' made the fatal mistake of did not putting put any checkpoints whatsoever in levels.
Is there an issue? Send a MessageReason:
None


Note: This is an objective trope. It is ''not'' a tool for [[ComplainingAboutShowsYouDontLike Complaining About Games That Don't Have Enough Check Points]]. This trope is about the length of time you spend without {{Check Point}}s, not how frustrated you get because of it.

to:

Note: This is an objective trope. It is ''not'' a tool for [[ComplainingAboutShowsYouDontLike Complaining About Games That Don't Have Enough Check Points]]. This trope is about the length of time you spend without {{Check Point}}s, [[TropesAreNotBad not how frustrated you get because of it.
it]].
Is there an issue? Send a MessageReason:


* ''{{Resistance}}: Fall Of Man'' was pretty bad about this: each level only had 1 or 2 checkpoints, with many major firefights between each checkpoint. Given how quickly you can go from full health to completely dead in this game, it's very common to get booted back 15-20 minutes of progress just as you're about to hit the next checkpoint. The sequels used a much more conventional and forgiving checkpoint system.

to:

* ''{{Resistance}}: Fall Of Man'' was pretty bad about this: Man'': each level only had 1 or 2 checkpoints, with many major firefights between each checkpoint. Given how quickly you can go from full health to completely dead in this game, it's very common to get booted back 15-20 minutes of progress just as you're about to hit the next checkpoint. The sequels used a much more conventional and forgiving checkpoint system.



* The ''GrandTheftAuto'' series is deservedly notorious for this, and it's actually gotten stingier in the more recent games than in the old ones. In the worst cases, the one save is at the place where you're first assigned a mission (which can be quite a ways away from where you actually begin the mission, in a series that disdains any form of fast-travel.)

to:

* The ''GrandTheftAuto'' series is deservedly notorious for has a lot of this, and it's actually gotten stingier in the more recent games than in the old ones. In the worst some cases, the one save is at the place where you're first assigned a mission (which can be quite a ways away from where you actually begin the mission, in a series that disdains any form of fast-travel.)
Is there an issue? Send a MessageReason:
None


* ''CaveStory'': [[spoiler: [[BrutalBonusLevel Sacred Grounds]].]] Not only is the level NintendoHard, but the player is required to do it all in one go, including its two bosses, one of which has four forms.

to:

* ''CaveStory'': ''VideoGame/CaveStory'': [[spoiler: [[BrutalBonusLevel Sacred Grounds]].]] Not only is the level NintendoHard, but the player is required to do it all in one go, including its two bosses, one of which has four forms.
Is there an issue? Send a MessageReason:
Pinpoint Mistake Correction (it\'ll catch on, I\'m sure). 1 frame, not 1 second.


* ''IWannaBeTheGuy'': The only difference between difficulty levels is how far apart the save points are. "Impossible" mode requires you to beat the entire game without save points.[[hottip:*: There actually ''is'' a way to save on Impossible. The "evil" save point that appears near the end of the game is still there on Impossible, and due to a glitch if you time it right have about 1 second to save on it.]]

to:

* ''IWannaBeTheGuy'': The only difference between difficulty levels is how far apart the save points are. "Impossible" mode requires you to beat the entire game without save points.[[hottip:*: There actually ''is'' a way to save on Impossible. The "evil" save point that appears near the end of the game is still there on Impossible, and due to a glitch if you time it right have about 1 second ''1'' frame to save on it.it after its death.]]
Is there an issue? Send a MessageReason:
None



to:

* ''{{Resistance}}: Fall Of Man'' was pretty bad about this: each level only had 1 or 2 checkpoints, with many major firefights between each checkpoint. Given how quickly you can go from full health to completely dead in this game, it's very common to get booted back 15-20 minutes of progress just as you're about to hit the next checkpoint. The sequels used a much more conventional and forgiving checkpoint system.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Star Light Zone in ''VideoGame/SonicTheHedgehog'' had just a single checkpoint placed before the boss in act 3. Just to be even meaner, there were no rings near it and the end of the level is a PointOfNoReturn.

Changed: 230

Removed: 172

Is there an issue? Send a MessageReason:
None


* ''IWannaBeTheGuy'': The only difference between difficulty levels is how far apart the save points are. "Impossible" mode requires you to beat the entire game without save points.
** There is one save point that normally attacks you. This is the only save point in impossible, and due to a glitch if you time it right have about 1 second to save on it.

to:

* ''IWannaBeTheGuy'': The only difference between difficulty levels is how far apart the save points are. "Impossible" mode requires you to beat the entire game without save points.
**
points.[[hottip:*: There is one actually ''is'' a way to save on Impossible. The "evil" save point that normally attacks you. This is appears near the only save point in impossible, end of the game is still there on Impossible, and due to a glitch if you time it right have about 1 second to save on it.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**There is one save point that normally attacks you. This is the only save point in impossible, and due to a glitch if you time it right have about 1 second to save on it.
Is there an issue? Send a MessageReason:
None


CheckPointStarvation occurs when in a {{video game}}, the player must go for an extended period of time without {{Check Point}}s or {{Save Point}}s. Its purpose, when done intentionally, is to add difficulty to the game.

to:

CheckPointStarvation Check Point Starvation occurs when in a {{video game}}, the player must go for an extended period of time without {{Check Point}}s or {{Save Point}}s. Its purpose, when done intentionally, is to add difficulty to the game.

Changed: 1

Removed: 174

Is there an issue? Send a MessageReason:
redundant with an earlier statement in the description


Not to be confused with SaveGameLimits, when the game imposes limits on when and where you can save the game, though these two sometimes overlap.

The extreme version of Checkpoint Starvation is "Ironman mode", which generally challenges the player to complete the whole game from start to finish without ever going back.

to:

Not to be confused with SaveGameLimits, when the game imposes limits on when and where you can save the game, though these two sometimes overlap.

The extreme version of Checkpoint Starvation is "Ironman mode", which generally challenges the player to complete the whole game from start to finish without ever going back.
overlap.
Is there an issue? Send a MessageReason:
None


* Some missions in ''GrandTheftAutoIV'' can run for up to 20 minutes, no saves or checkpoints, of course.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[AC: WideOpenSandbox]]
* The ''GrandTheftAuto'' series is deservedly notorious for this, and it's actually gotten stingier in the more recent games than in the old ones. In the worst cases, the one save is at the place where you're first assigned a mission (which can be quite a ways away from where you actually begin the mission, in a series that disdains any form of fast-travel.)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

The extreme version of Checkpoint Starvation is "Ironman mode", which generally challenges the player to complete the whole game from start to finish without ever going back.

Added: 123

Changed: 17

Is there an issue? Send a MessageReason:
None



to:

[[AC: GameShows]]
* ''[[Series/{{Greed}} Greed]]'' had no checkpoints to fall back on; being incorrect on a question meant losing everything.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[AC:{{Roguelike}}]]
* Almost every single game in the {{Roguelike}} genre. When your character dies, the character's [[FinalDeath save file is erased]]. Some may be even invoke the trope more literally by introducing risk of [[OneHitKill instant death]], which [[YetAnotherStupidDeath may]] or [[RandomNumberGod may not be avoidable]]. More so if you are playing with any character class that relies on [[GlassCannon arcane magic]] or [[FragileSpeedster skill and agility]], [[OneHitPointWonder rather than physical prowess]]. [[NetHack Do You Want Your Possessions Identified?]]
Is there an issue? Send a MessageReason:
Misuse of the word \"invoked\".


* ''DeadSpace2'': This trope is deliberately invoked in "Hardcore Mode" . Specifically, it only allows the player to save three times in the whole game, and there are no checkpoints.

to:

* ''DeadSpace2'': This trope is used deliberately invoked in "Hardcore Mode" . Specifically, it only allows the player to save three times in the whole game, and there are no checkpoints.
Is there an issue? Send a MessageReason:
Fixing a spelling error and removing an Oh Crap sinkhole.


* [[WhatCouldHaveBeen Originally]], ''Left4Dead'' would have the players start at the beginning of a campaign if they failed. [[NintendoHard Yes, a usually hour-long campaign consisting of 3-5 sections]] [[OhCrap and one Tank can send you all the way back]]. Thankfully, Valve caught on to how frustrating it was from play testing and added checkpoints at the beginning of each section.

to:

* [[WhatCouldHaveBeen Originally]], ''Left4Dead'' would have the players start at the beginning of a campaign if they failed. [[NintendoHard Yes, a usually hour-long campaign consisting of 3-5 sections]] [[OhCrap sections and one Tank can send you all the way back]]. Thankfully, Valve caught on to how frustrating it was from play testing and added checkpoints at the beginning of each section.



** ''VideoGame/SuperMarioBros3'': The only installment of the 2D Mario platformers that had no checkpoitns in the levels. This isn't normally a problem since most of the levels are short anyway, but this can cause frustration in the game's harder, longer levels.

to:

** ''VideoGame/SuperMarioBros3'': The only installment of the 2D Mario platformers that had no checkpoitns checkpoints in the levels. This isn't normally a problem since most of the levels are short anyway, but this can cause frustration in the game's harder, longer levels.

Added: 446

Changed: 376

Removed: 70

Is there an issue? Send a MessageReason:
None


* The {{Mons}} game ''JadeCocoon'' has you going through the [[spoiler:[[FourIsDeath 4th forest]] without being able to save the game nor fusing monsters]] due to story elements, namely that [[spoiler:everyone in your village has been TakenForGranite]]. The king... sovereign... some-guy-who-seems-to-be-in-charge in the next hub [[{{Lampshaded}} comments on your endurance]].



* The infamous [[BrutalBonusLevel Chrysler Tower]] in ''ParasiteEve''.



* The {{Mons}} game ''JadeCocoon'' has you going through the [[spoiler:[[FourIsDeath 4th forest]] without being able to save the game nor fusing monsters]] due to story elements, namely that [[spoiler:everyone in your village has been TakenForGranite]]. The king... sovereign... some-guy-who-seems-to-be-in-charge in the next hub [[{{Lampshaded}} comments on your endurance]].
* The infamous [[BrutalBonusLevel Chrysler Tower]] in ''ParasiteEve''.

to:

* The {{Mons}} game ''JadeCocoon'' has you going through the [[spoiler:[[FourIsDeath 4th forest]] without being able to save the game nor fusing monsters]] due to story elements, namely that [[spoiler:everyone in your village has been TakenForGranite]]. The king... sovereign... some-guy-who-seems-to-be-in-charge in the next hub [[{{Lampshaded}} comments on your endurance]].
* The infamous [[BrutalBonusLevel Chrysler Tower]] in ''ParasiteEve''.

Added: 579

Removed: 579

Is there an issue? Send a MessageReason:
None


* [[HarderThanHard Nightmare Mode]] in ''AliensVsPredator'' disables the checkpoint system, meaning you get bumped back to the very beginning of the mission if you ever die (which, given the enemy's increased damage output, happens a lot).
* ''BattlefieldThree'' has a few levels with a severe lack of checkpoints. The worst few involve playing a cutscene or introductory section before the actual combat.



* ''[[{{Tron20}} Tron 2.0]]'': Autosaving only occurred at the start of a level, no matter how large said level was. Saving did not exist at all during the lightcycle matches.



* ''BattlefieldThree'' has a few levels with a severe lack of checkpoints. The worst few involve playing a cutscene or introductory section before the actual combat.
* [[HarderThanHard Nightmare Mode]] in ''AliensVsPredator'' disables the checkpoint system, meaning you get bumped back to the very beginning of the mission if you ever die (which, given the enemy's increased damage output, happens a lot).


Added DiffLines:

* ''[[{{Tron20}} Tron 2.0]]'': Autosaving only occurred at the start of a level, no matter how large said level was. Saving did not exist at all during the lightcycle matches.

Added: 229

Changed: 239

Is there an issue? Send a MessageReason:
None



to:

* [[HarderThanHard Nightmare Mode]] in ''AliensVsPredator'' disables the checkpoint system, meaning you get bumped back to the very beginning of the mission if you ever die (which, given the enemy's increased damage output, happens a lot).
* ''PerfectDark Zero'' has only 2 checkpoints per mission; one at the very beginning, and one about 3/4ths through or before the end level boss fight. This is fine for the shorter missions, but very noticeable on the longer ones.

Changed: 165

Is there an issue? Send a MessageReason:
None



to:

* ''BattlefieldThree'' has a few levels with a severe lack of checkpoints. The worst few involve playing a cutscene or introductory section before the actual combat.
Is there an issue? Send a MessageReason:
None



to:

* The first three ''MedalOfHonor'' console games had no in-level checkpoints. This was a major problem with the [[MarathonLevel longer levels]] in ''Frontline''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''SonicTheHedgehog2006'' has several stages that lack check points until several minutes into a stage and have little to none afterward. And some, like The End of the World Stage, lack checkpoints altogether.
Is there an issue? Send a MessageReason:
None


Compare MarathonBoss.

to:

Compare MarathonBoss.MarathonLevel and MarathonBoss. Contrast DeathIsASlapOnTheWrist and RespawnOnTheSpot.

Added: 21

Changed: 1

Is there an issue? Send a MessageReason:
None


Not to be confused with SaveGameLimits, when the game imposes limits on when and where you can save the game, though these two sometimes overlap.

to:

Not to be confused with SaveGameLimits, when the game imposes limits on when and where you can save the game, though these two sometimes overlap.

Compare MarathonBoss.

Top