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* ''VideoGame/PathOfExile'' has one class representing one of [[ThreeStatSystem three attributes]] - Marauder for Strength, Ranger for Dexterity, and Witch for Intelligence - and three hybrid classes, Duelist (Str/Dex), Shadow (Dex/Int), and Templar (Str/Int), plus the Scion, the JackOfAllStats. The gameplay differences between the classes are their starting attributes and their starting location in the expansive skill tree. Pathing all the way around to the other side of the tree isn't recommended, but it's possible. Another major difference between them are their available [[PrestigeClass Ascendancy classes]], which contain powerful passive skills that greatly shape the direction of their build.
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* ''VideoGame/VermintideII'': A HeroShooter set in the ''TabletopGame/{{Warhammer}}'' universe, the [[BadassCrew Ubersreik Five]] can each take one of five careers, each with their own strengths and weaknesses, unique passive and active abilities, and weapon specialties. From a story perspective, each class represents a path in their CharacterDevelopment: their default path is a direct improvement on their career from the first ''Vermintide'' but largely leaves them as they were before, one class represents positive development as the character finds new purpose in a higher calling, and one class represents their SanitySlippage and the character taking a darker path[[note]][[NiceGuy Kruber]] seems to be the exception to this, as all his careers are positive developments, but taking different approaches to fighting the Skaven; that said, some elements of the Huntsman career imply Kruber has fallen in with bandits[[/note]].
** '''Saltzpyre:'''
*** ''Witch Hunter Captain'' - As a Witch Hunter Captain, [[FanNickname old Salty]] is everything he was at the Battle for Ubersreik, but the zeal to punish and destroy any enemies of Sigmar's empire that lies within him has not diminished one bit. His default career, a hybrid CriticalHitClass that boasts a good mixture of versatile melee and ranged weapons and can kill any non-boss enemy with a single skilled headshot. He can also tag enemies to let others deal bonus damage.
*** ''Bounty Hunter'' - Cutting his ties with the Witch Hunter order, Saltzpyre adopts the life of a bounty hunter to take the fight to the Skaven independently, tempering his zeal and fighting them in a more methodical and practical manner. Donning heavier armour and preferring to kill his enemies at range, he gains extra ammo and bonus ammo from every headshot.
*** ''Zealot'' - [[HeWhoFightsMonsters Driven to madness by his hatred of the Skaven and falling into fanatical Sigmar worship]], Saltzpyre has set out to cleanse the Skaven by himself, measuring his success in blood. The Zealot eschews ranged combat to thrash heretics and monsters, harnessing the pain of his injuries to destroy his enemies.
*** ''Warrior Priest ([=DLC=])'' - Warrior Priests of Sigmar travel the Empire, fighting evil in all their forms. As a Warrior Priest, Saltzpyre draws upon his faith constructively to empower his blows and shield his comrades from harm. Though restricted in what weapons they can use - no ranged weapons or blades of any kind, only hammers or flails - his divine magics more than make up for it.
** '''Kruber:'''
*** ''Mercenary'' - When Saltzpyre recruited Kruber into his retinue, it represented the former State Trooper's first foray into mercenary work. As a Mercenary, Kruber is a versatile fighter who balances offensive and defensive power; his armour provides decent protection without severely hampering his mobility, he is very capable in close-quarters with an arsenal of weaponry but also able to reach out and touch enemies with his firearms if needed. He has a powerful BattleCry that staggers enemies and grants temporary HP to allies.
*** ''Huntsman'' - Walking the path of the Hunstman, Kruber returns to his roots and finds solace in his faith in Taal and Rhya, the gods of nature. Forgoing the vestments of the soldier in favour of lighter armour that grants more speed and agility, Kruber becomes a master at removing troublesome targets with his steady aim using gun or longbow (especially after an ale or two). His special ability, Hunter's Prowl, temporarily grants him a number of benefits including increased damage, increased zoom and invisibility.
*** ''Foot Knight'' - Knighted for his heroic deeds at Ubersreik, Kruber has - with some reluctance - climbed the social ladder. Donning heavier protection, a Foot Knight is at home in the thick of combat, able to shrug off mighty blows and knocking enemies flat with a [[FoeTossingCharge formidable charge attack]]. He stands tall while myriad foes lie slain around him.
*** ''Grail Knight ([=DLC=])'' - Discovering a distant Bretonnian ancestor, Kruber has taken up arms in honour of the Lady of the Lake as a blessed warrior granted supernatural might. Wielding a magical blade that burns with holy fire, Kruber represents death to any foul creatures that cross his path... although the Bretonnian code of chivalry does restrict him from using any ranged weapons, forcing him to seek melee combat with whatever stands in his way.
** '''Bardin:'''
*** ''Ranger Veteran'' - Rangers forsake the comforts of hearth and hold to take the fight directly to the enemies of the Dwarfs, and Bardin still walks this path with boisterous merriment, becoming a Veteran through his adventures in Ubersreik. The Ranger Veteran is a balanced class that slightly favours attacking with crossbow and firearm, but is certainly no stranger to melee combat. His party trick is a smoke bomb that Bardin throws at his feet, granting him concealment for a time.
*** ''Ironbreaker'' - Ironbreakers are the stalwart defenders of the Dwarfholds, armoured in the heaviest gromril plating. Returning to his hold a hero, Bardin becomes the indomitable bastion on which the Vermintide breaks itself. A defensive class with increased health and stamina, and the ability to taunt enemies around him, forcing their focus and also increasing the strength of his block.
*** ''Slayer'' - Haunted by the events of Ubersreik, Bardin has made a life-changing... or rather, [[DeathSeeker life-ending decision]]. Casting aside his pride, Bardin has become a Slayer, a warrior under a suicidal oath to seek an honourable death in battle against the enemies of the Dwarfs. A [[CloseRangeCombatant true specialist in close-quarters slaughter, the Slayer oath forbids Bardin from using any armour or ranged weaponry]].
*** ''Outcast Engineer ([=DLC=])'' - Connecting with his iconoclastic uncle from Karak Norn, one Drakki Dagsson, Bardin has found a new obsession with new-fangled weapons and inventions instead of the traditional Dwarf obsession with runic magic and good stone and metalwork. The Outcast Engineer is a ranged specialist who uses a customizable steam-powered [[GatlingGood gatling gun]] to mow down the Vermintide, and he can also carry three bombs instead of one, making him a reliable grenadier.
** '''Sienna:'''
*** ''Battle Wizard'' - In order to find peace, Sienna had to temper her flame-addiction. It will always be there deep down, but it dims through discipline and structure. As a Battle Wizard, Sienna unleashes powerful fire magics on her foes, roasting swathes of them alive. Her special ability is the Flame Walk, a short-ranged teleport with a fiery kick.
*** ''Pyromancer'' - As a Pyromancer, Sienna revels in her power but maintains extra care to not overstep the mark, at least outside of battle. Through instinct and half-remembered lessons learned at the Bright College, Sienna wields her magic in such a way that avoids damnation. The Pyromancer focuses on annihilating single targets with her powers, and unleashes the Burning Head, a homing projectile with incredible power.
*** ''Unchained'' - As the Unchained, Sienna has thrown caution to the wind and succumbed to the addiction within, embracing every scrap of power with reckless abandon... with terrifying results. This lack of caution translates to her tactics, now actively seeking close combat against as many enemies as possible, forever seeking the next dizzying magical high. She can become a Living Bomb, blasting flames outwards to surrounding foes and melting the flesh from their bones.
%% Sienna's premium class is TBC. Please fill in when it comes out.
** '''Kerillian:'''
*** ''Waystalker'' - Disgusted by the Skaven's machinations at Ubersreik and despairing at her allies' clumsy efforts, Kerillian has pursued the path of the Waywatcher to perfection. She returns with BowAndSwordInAccord, more quick-witted and deadly than ever. The Waystalker is a master archer, able to fell the mightiest enemies with pinpoint precision or unleashing a deadly volley against the hordes. Though the Asrai way of war encourages mobility at the expense of protection, an elf's keen eyes and quick hands are equally suited to blade work too.
*** ''Handmaiden'' - Seeing a beautiful vision of the High Elf Everqueen in a dream and encountering a long-abandoned shrine to the goddess Isha, Kerillian has been given a new lease of life in service to a higher power. In battle as a Handmaiden, Kerillian dodges and weaves through clumsy strikes without effort, retaliating with deadly thrusts and cuts.
*** ''Shade'' - As hatred and madness festered in Kerillian's soul after the horrors of Ubersreik, a new voice introduced himself in her dreams - Khaine, the elven god of war and murder. Sick to death of the world of men, Kerillian continues her kill count, not in penance for her actions [[AxCrazy but for her own sinister pleasure]]. As a Shade, Kerillian is a master of stealth and infiltration, able to outpace any foe with fleet-footed agility and deadly grace, striking the unaware and distracted with cruel stabs to the back and exposed areas. She is death that steps, come to claim the blood of mortals.
*** ''Sister of the Thorn ([=DLC=])'' - The Sisters of the Thorn are the handpicked handmaidens of Ariel, the life-giving Queen of Athel Loren. However they also wield dark and malevolent powers against the enemies of the wild wood. Eschewing blade and bow in favour of javelins and {{Druid}}ic spellcraft, Kerillian becomes a crowd control and support specialist able to throw up walls of razor-sharp thorns and drawing upon nature's bounty to invigorate and protect her allies.
** '''Saltzpyre:'''
*** ''Witch Hunter Captain'' - As a Witch Hunter Captain, [[FanNickname old Salty]] is everything he was at the Battle for Ubersreik, but the zeal to punish and destroy any enemies of Sigmar's empire that lies within him has not diminished one bit. His default career, a hybrid CriticalHitClass that boasts a good mixture of versatile melee and ranged weapons and can kill any non-boss enemy with a single skilled headshot. He can also tag enemies to let others deal bonus damage.
*** ''Bounty Hunter'' - Cutting his ties with the Witch Hunter order, Saltzpyre adopts the life of a bounty hunter to take the fight to the Skaven independently, tempering his zeal and fighting them in a more methodical and practical manner. Donning heavier armour and preferring to kill his enemies at range, he gains extra ammo and bonus ammo from every headshot.
*** ''Zealot'' - [[HeWhoFightsMonsters Driven to madness by his hatred of the Skaven and falling into fanatical Sigmar worship]], Saltzpyre has set out to cleanse the Skaven by himself, measuring his success in blood. The Zealot eschews ranged combat to thrash heretics and monsters, harnessing the pain of his injuries to destroy his enemies.
*** ''Warrior Priest ([=DLC=])'' - Warrior Priests of Sigmar travel the Empire, fighting evil in all their forms. As a Warrior Priest, Saltzpyre draws upon his faith constructively to empower his blows and shield his comrades from harm. Though restricted in what weapons they can use - no ranged weapons or blades of any kind, only hammers or flails - his divine magics more than make up for it.
** '''Kruber:'''
*** ''Mercenary'' - When Saltzpyre recruited Kruber into his retinue, it represented the former State Trooper's first foray into mercenary work. As a Mercenary, Kruber is a versatile fighter who balances offensive and defensive power; his armour provides decent protection without severely hampering his mobility, he is very capable in close-quarters with an arsenal of weaponry but also able to reach out and touch enemies with his firearms if needed. He has a powerful BattleCry that staggers enemies and grants temporary HP to allies.
*** ''Huntsman'' - Walking the path of the Hunstman, Kruber returns to his roots and finds solace in his faith in Taal and Rhya, the gods of nature. Forgoing the vestments of the soldier in favour of lighter armour that grants more speed and agility, Kruber becomes a master at removing troublesome targets with his steady aim using gun or longbow (especially after an ale or two). His special ability, Hunter's Prowl, temporarily grants him a number of benefits including increased damage, increased zoom and invisibility.
*** ''Foot Knight'' - Knighted for his heroic deeds at Ubersreik, Kruber has - with some reluctance - climbed the social ladder. Donning heavier protection, a Foot Knight is at home in the thick of combat, able to shrug off mighty blows and knocking enemies flat with a [[FoeTossingCharge formidable charge attack]]. He stands tall while myriad foes lie slain around him.
*** ''Grail Knight ([=DLC=])'' - Discovering a distant Bretonnian ancestor, Kruber has taken up arms in honour of the Lady of the Lake as a blessed warrior granted supernatural might. Wielding a magical blade that burns with holy fire, Kruber represents death to any foul creatures that cross his path... although the Bretonnian code of chivalry does restrict him from using any ranged weapons, forcing him to seek melee combat with whatever stands in his way.
** '''Bardin:'''
*** ''Ranger Veteran'' - Rangers forsake the comforts of hearth and hold to take the fight directly to the enemies of the Dwarfs, and Bardin still walks this path with boisterous merriment, becoming a Veteran through his adventures in Ubersreik. The Ranger Veteran is a balanced class that slightly favours attacking with crossbow and firearm, but is certainly no stranger to melee combat. His party trick is a smoke bomb that Bardin throws at his feet, granting him concealment for a time.
*** ''Ironbreaker'' - Ironbreakers are the stalwart defenders of the Dwarfholds, armoured in the heaviest gromril plating. Returning to his hold a hero, Bardin becomes the indomitable bastion on which the Vermintide breaks itself. A defensive class with increased health and stamina, and the ability to taunt enemies around him, forcing their focus and also increasing the strength of his block.
*** ''Slayer'' - Haunted by the events of Ubersreik, Bardin has made a life-changing... or rather, [[DeathSeeker life-ending decision]]. Casting aside his pride, Bardin has become a Slayer, a warrior under a suicidal oath to seek an honourable death in battle against the enemies of the Dwarfs. A [[CloseRangeCombatant true specialist in close-quarters slaughter, the Slayer oath forbids Bardin from using any armour or ranged weaponry]].
*** ''Outcast Engineer ([=DLC=])'' - Connecting with his iconoclastic uncle from Karak Norn, one Drakki Dagsson, Bardin has found a new obsession with new-fangled weapons and inventions instead of the traditional Dwarf obsession with runic magic and good stone and metalwork. The Outcast Engineer is a ranged specialist who uses a customizable steam-powered [[GatlingGood gatling gun]] to mow down the Vermintide, and he can also carry three bombs instead of one, making him a reliable grenadier.
** '''Sienna:'''
*** ''Battle Wizard'' - In order to find peace, Sienna had to temper her flame-addiction. It will always be there deep down, but it dims through discipline and structure. As a Battle Wizard, Sienna unleashes powerful fire magics on her foes, roasting swathes of them alive. Her special ability is the Flame Walk, a short-ranged teleport with a fiery kick.
*** ''Pyromancer'' - As a Pyromancer, Sienna revels in her power but maintains extra care to not overstep the mark, at least outside of battle. Through instinct and half-remembered lessons learned at the Bright College, Sienna wields her magic in such a way that avoids damnation. The Pyromancer focuses on annihilating single targets with her powers, and unleashes the Burning Head, a homing projectile with incredible power.
*** ''Unchained'' - As the Unchained, Sienna has thrown caution to the wind and succumbed to the addiction within, embracing every scrap of power with reckless abandon... with terrifying results. This lack of caution translates to her tactics, now actively seeking close combat against as many enemies as possible, forever seeking the next dizzying magical high. She can become a Living Bomb, blasting flames outwards to surrounding foes and melting the flesh from their bones.
%% Sienna's premium class is TBC. Please fill in when it comes out.
** '''Kerillian:'''
*** ''Waystalker'' - Disgusted by the Skaven's machinations at Ubersreik and despairing at her allies' clumsy efforts, Kerillian has pursued the path of the Waywatcher to perfection. She returns with BowAndSwordInAccord, more quick-witted and deadly than ever. The Waystalker is a master archer, able to fell the mightiest enemies with pinpoint precision or unleashing a deadly volley against the hordes. Though the Asrai way of war encourages mobility at the expense of protection, an elf's keen eyes and quick hands are equally suited to blade work too.
*** ''Handmaiden'' - Seeing a beautiful vision of the High Elf Everqueen in a dream and encountering a long-abandoned shrine to the goddess Isha, Kerillian has been given a new lease of life in service to a higher power. In battle as a Handmaiden, Kerillian dodges and weaves through clumsy strikes without effort, retaliating with deadly thrusts and cuts.
*** ''Shade'' - As hatred and madness festered in Kerillian's soul after the horrors of Ubersreik, a new voice introduced himself in her dreams - Khaine, the elven god of war and murder. Sick to death of the world of men, Kerillian continues her kill count, not in penance for her actions [[AxCrazy but for her own sinister pleasure]]. As a Shade, Kerillian is a master of stealth and infiltration, able to outpace any foe with fleet-footed agility and deadly grace, striking the unaware and distracted with cruel stabs to the back and exposed areas. She is death that steps, come to claim the blood of mortals.
*** ''Sister of the Thorn ([=DLC=])'' - The Sisters of the Thorn are the handpicked handmaidens of Ariel, the life-giving Queen of Athel Loren. However they also wield dark and malevolent powers against the enemies of the wild wood. Eschewing blade and bow in favour of javelins and {{Druid}}ic spellcraft, Kerillian becomes a crowd control and support specialist able to throw up walls of razor-sharp thorns and drawing upon nature's bounty to invigorate and protect her allies.
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* ''VideoGame/XCOMEnemyUnknown'' has each rookie soldier (randomly) specialize in one of the four fields upon reaching the Squaddie rank: Assault (close-range frontline combat), Sniper (long-range damage dealing), Heavy (suppressive fire and explosives), and Support (healing and buffing allies). Each class has a separate SkillTree that gives them unique abilities and bonuses as they LevelUp. Later in the game, soldiers who exhibit psionic potential can be upgraded into Psi-operatives. The ''Enemy Within'' expansion also allows promoted soldiers to reclass into MEC Troopers.
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* ''VideoGame/XCOMEnemyUnknown'' has each rookie soldier (randomly) specialize in one of the four fields upon reaching the Squaddie rank: Assault (close-range frontline combat), Sniper (long-range damage dealing), Heavy (suppressive fire and explosives), and Support (healing and buffing allies). Each class has a separate SkillTree [[SkillScoresAndPerks skill tree]] that gives them unique abilities and bonuses as they LevelUp. Later in the game, soldiers who exhibit psionic potential can be upgraded into Psi-operatives. The ''Enemy Within'' expansion also allows promoted soldiers to reclass into MEC Troopers.
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* ''{{VideoGame/Diablo}}'' likes to change it up. Each class has a unique SkillTree within the system of its own game, and some equipment can only be equipped by certain classes.
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* ''{{VideoGame/Diablo}}'' likes to change it up. Each class has a unique SkillTree [[SkillScoresAndPerks skill tree]] within the system of its own game, and some equipment can only be equipped by certain classes.
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** ''Videogame/TheElderScrollsOnline'', an {{MMORPG}} prequel set 500 years prior to the start of the main series, goes for more of a SkillTree approach. Ultimately Subverted, as only three out of many more skill trees available to your character.
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** ''Videogame/TheElderScrollsOnline'', an {{MMORPG}} prequel set 500 years prior to the start of the main series, goes for more of a SkillTree [[SkillScoresAndPerks skill tree]] approach. Ultimately Subverted, as only three out of many more skill trees available to your character.
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** ''VideoGame/EarthDefenseForceIronRain'' changes things up by making all classes capable of wielding all weapons and using any items. The main difference between the classes thus lies in their mobility and armor options: Troopers are the JackOfAllTrades who can equip more items than the others, Jet Lifters are FragileSpeedsters using jet packs, and Heavy Strikers are the DualWielding MightyGlacier class. The fourth class, unique to this game, is the Prowl Rider, who uses grappling hooks to move about the battlefield and can summon a giant alien to use as a mount.
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[[folder:Third-Person Shooter]]
* The ''VideoGame/EarthDefenseForce'' series has four iconic classes with varying abilities and weapon choices: Rangers, JackOfAllTrades footsoldiers with access to a wide array of weaponry; Wing Divers, [[FragileSpeedster lightly-armored soldiers with jet packs that grant them unparalleled mobility]] and EnergyWeapons; Fencers, [[MightyGlacier slow, heavily-armored soldiers]] who can [[DualWielding dual-wield]] heavy weapons; and Air Raiders, specialists who make up for their lack of conventional weapons with access to air raids, [[KillSat satellite weapons]], and vehicles from simple trucks to MiniMecha.
[[/folder]]
* The ''VideoGame/EarthDefenseForce'' series has four iconic classes with varying abilities and weapon choices: Rangers, JackOfAllTrades footsoldiers with access to a wide array of weaponry; Wing Divers, [[FragileSpeedster lightly-armored soldiers with jet packs that grant them unparalleled mobility]] and EnergyWeapons; Fencers, [[MightyGlacier slow, heavily-armored soldiers]] who can [[DualWielding dual-wield]] heavy weapons; and Air Raiders, specialists who make up for their lack of conventional weapons with access to air raids, [[KillSat satellite weapons]], and vehicles from simple trucks to MiniMecha.
[[/folder]]
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[[quoteright:400:[[VideoGame/{{Wynncraft}} https://static.tvtropes.org/pmwiki/pub/images/wynncraft_classes_02.png]]]]
[[caption-width-right:400:Which will you be?[[note]]Clockwise from bottom: [[LightningBruiser Warrior]], [[CloseRangeCombatant Assassin]], [[BlackMage Shaman]], [[TheRedMage Mage]], and [[GlassCannon Archer]].[[/note]]]]
[[caption-width-right:400:Which will you be?[[note]]Clockwise from bottom: [[LightningBruiser Warrior]], [[CloseRangeCombatant Assassin]], [[BlackMage Shaman]], [[TheRedMage Mage]], and [[GlassCannon Archer]].[[/note]]]]
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[[caption-width-right:400:Which will you be?[[note]]Clockwise from bottom: [[LightningBruiser Warrior]], [[TheSneakyGuy Assassin]], [[BlackMage Shaman]], [[TheRedMage Mage]], and [[GlassCannon Archer]].[[/note]]]]
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[[caption-width-right:400:Which will you be?[[note]]Clockwise from bottom: [[LightningBruiser Warrior]], [[TheSneakyGuy [[CloseRangeCombatant Assassin]], [[BlackMage Shaman]], [[TheRedMage Mage]], and [[GlassCannon Archer]].[[/note]]]]
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* ''VideoGame/{{Wynncraft}}'' has five classes, each with a different WeaponOfChoice and a unique loadout of abilities, called "spells":
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* ''VideoGame/{{Wynncraft}}'' has The page image depicts the five classes, classes of ''VideoGame/{{Wynncraft}}'', each with of whom wields a different WeaponOfChoice and a unique loadout of abilities, called "spells":
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** The Assassin wields daggers, is a JackOfAllStats in spite of its short range, and its Vanish spell lets it get the jump on unwary enemies.
** The Mage wields wands, would be a MasterOfNone if not for its spells. It can ward off foes from a distance with its {{Meteor|SummoningAttack}} and Ice Snake spells, and can quickly and easily heal itself and others.
** The Mage wields wands, would be a MasterOfNone if not for its spells. It can ward off foes from a distance with its {{Meteor|SummoningAttack}} and Ice Snake spells, and can quickly and easily heal itself and others.
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** The Assassin wields daggers, daggers and is a JackOfAllStats in spite of its short range, and its Vanish spell lets it get the jump on unwary enemies.
** The Mage wields wands, and would be a MasterOfNone if not for its spells. It can ward off foes from a distance with its {{Meteor|SummoningAttack}} and Ice Snake spells, and can quickly and easily heal itself and others.
** The Mage wields wands, and would be a MasterOfNone if not for its spells. It can ward off foes from a distance with its {{Meteor|SummoningAttack}} and Ice Snake spells, and can quickly and easily heal itself and others.
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* ''VideoGame/{{Wynncraft}}'' has five classes, each with [[WeaponOfChoice Weapons Of Choice]] and a unique loadout of abilities, called "spells":
** The Archer is a GlassCannon LongRangeFighter that can easily dish out a lot of damage in a few seconds, but has the second-lowest defense.
** The Assassin is a JackOfAllStats in spite of its short range, and its Vanish spell lets it get the jump on unwary enemies.
** The Mage would be a MasterOfNone if not for its spells. It can ward off foes from a distance with its {{Meteor|SummoningAttack}} and Ice Snake spells, and can quickly and easily heal itself and others.
** The Shaman [[GlassCannon has the lowest defense of all, but very high stat ratings besides]]. It relies on DifficultButAwesome spell combinations to turn crowds of mobs into salami within seconds.
** The Warrior has the highest defense of all, [[MagicallyIneptFighter and its spells are primarily geared towards directly hitting mobs without many other gimmicks]].
** The Archer is a GlassCannon LongRangeFighter that can easily dish out a lot of damage in a few seconds, but has the second-lowest defense.
** The Assassin is a JackOfAllStats in spite of its short range, and its Vanish spell lets it get the jump on unwary enemies.
** The Mage would be a MasterOfNone if not for its spells. It can ward off foes from a distance with its {{Meteor|SummoningAttack}} and Ice Snake spells, and can quickly and easily heal itself and others.
** The Shaman [[GlassCannon has the lowest defense of all, but very high stat ratings besides]]. It relies on DifficultButAwesome spell combinations to turn crowds of mobs into salami within seconds.
** The Warrior has the highest defense of all, [[MagicallyIneptFighter and its spells are primarily geared towards directly hitting mobs without many other gimmicks]].
to:
* ''VideoGame/{{Wynncraft}}'' has five classes, each with [[WeaponOfChoice Weapons Of Choice]] a different WeaponOfChoice and a unique loadout of abilities, called "spells":
** The Archer wields bows, and is a GlassCannon LongRangeFighter that can easily dish out a lot of damage in a few seconds, but has the second-lowest defense.
** The Assassin wields daggers, is a JackOfAllStats in spite of its short range, and its Vanish spell lets it get the jump on unwary enemies.
** The Mage wields wands, would be a MasterOfNone if not for its spells. It can ward off foes from a distance with its {{Meteor|SummoningAttack}} and Ice Snake spells, and can quickly and easily heal itself and others.
** The Shaman wields reliks and [[GlassCannon has the lowest defense of all, but very high stat ratings besides]]. It relies on DifficultButAwesome spell combinations to turn crowds of mobs into salami within seconds.
** The Warrior wields spears and has the highest defense of all, [[MagicallyIneptFighter and its spells are primarily geared towards directly hitting mobs without many other gimmicks]].
** The Archer wields bows, and is a GlassCannon LongRangeFighter that can easily dish out a lot of damage in a few seconds, but has the second-lowest defense.
** The Assassin wields daggers, is a JackOfAllStats in spite of its short range, and its Vanish spell lets it get the jump on unwary enemies.
** The Mage wields wands, would be a MasterOfNone if not for its spells. It can ward off foes from a distance with its {{Meteor|SummoningAttack}} and Ice Snake spells, and can quickly and easily heal itself and others.
** The Shaman wields reliks and [[GlassCannon has the lowest defense of all, but very high stat ratings besides]]. It relies on DifficultButAwesome spell combinations to turn crowds of mobs into salami within seconds.
** The Warrior wields spears and has the highest defense of all, [[MagicallyIneptFighter and its spells are primarily geared towards directly hitting mobs without many other gimmicks]].
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* ''VideoGame/{{Wynncraft}}'' has five classes, each with different capabilities and [[WeaponOfChoice Weapons Of Choice]]:
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* ''VideoGame/{{Wynncraft}}'' has five classes, each with different capabilities and [[WeaponOfChoice Weapons Of Choice]]:Choice]] and a unique loadout of abilities, called "spells":
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** The Warrior has the highest defense of all, and its spells are primarily geared towards directly hitting mobs without many other gimmicks.
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** The Warrior has the highest defense of all, [[MagicallyIneptFighter and its spells are primarily geared towards directly hitting mobs without many other gimmicks.gimmicks]].
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** Elsa's Joker class allows her to equip staves, chakrams, scythes, mojos, and robes. She can learn enemy skills, but her early game equipment options are limited.
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** Elsa's Joker class allows her to equip staves, chakrams, scythes, mojos, and robes. She can learn enemy skills, [[EarlyGameHell but her early game equipment options are limited.
limited]].
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** Warrior: A standard sword-wielding knight with an emphasis on defense and single-target damage
** Thief: A nimble rogue who can perform multi-target attacks and impede enemies
** Mage: A spell-slinging sorcerer who commands a wide array of offensive magic
** Cleric: A support-oriented magician who keeps allies alive and strong
** [[IdolSinger Pop Star]]: An analogue for TheBard who uses the power of song and dance to support allies and debilitate enemies
** [[ChefOfIron Chef]]: A combination damager and healer who can batter enemies while healing allies
** [[CatGirl Cat]]: A fleet-footed damage-oriented class with strong multi-target attacks and some supportive skills
** [[TheImp Imp]]: A mischievous trickster whose magic abilities specialize in wreaking havoc on enemies
** [[MadScientist Scientist]]: A chaotic chemist whose chemical concoctions cure companions and cripple enemy combatants
** Thief: A nimble rogue who can perform multi-target attacks and impede enemies
** Mage: A spell-slinging sorcerer who commands a wide array of offensive magic
** Cleric: A support-oriented magician who keeps allies alive and strong
** [[IdolSinger Pop Star]]: An analogue for TheBard who uses the power of song and dance to support allies and debilitate enemies
** [[ChefOfIron Chef]]: A combination damager and healer who can batter enemies while healing allies
** [[CatGirl Cat]]: A fleet-footed damage-oriented class with strong multi-target attacks and some supportive skills
** [[TheImp Imp]]: A mischievous trickster whose magic abilities specialize in wreaking havoc on enemies
** [[MadScientist Scientist]]: A chaotic chemist whose chemical concoctions cure companions and cripple enemy combatants
to:
** Warrior: A standard sword-wielding knight with an emphasis on defense and single-target damage
damage.
** Thief: A nimble rogue who can perform multi-target attacks and impedeenemies
enemies.
**Mage: [[BlackMage Mage]]: A spell-slinging sorcerer who commands a wide array of offensive magic
magic.
**Cleric: [[WhiteMage Cleric]]: A support-oriented magician who keeps allies alive and strong
strong.
** [[IdolSinger Pop Star]]: An analogue for TheBard who uses the power of song and dance to support allies and debilitateenemies
enemies.
** [[ChefOfIron Chef]]: A combination damager and healer who can batter enemies while healingallies
allies.
** [[CatGirl Cat]]: A fleet-footed damage-oriented class with strong multi-target attacks and some supportiveskills
skills.
** [[TheImp Imp]]: A mischievous trickster whose magic abilities specialize in wreaking havoc onenemies
enemies.
** [[MadScientist Scientist]]: A chaotic chemist whose chemical concoctions cure companions and cripple enemycombatantscombatants.
** Thief: A nimble rogue who can perform multi-target attacks and impede
**
**
** [[IdolSinger Pop Star]]: An analogue for TheBard who uses the power of song and dance to support allies and debilitate
** [[ChefOfIron Chef]]: A combination damager and healer who can batter enemies while healing
** [[CatGirl Cat]]: A fleet-footed damage-oriented class with strong multi-target attacks and some supportive
** [[TheImp Imp]]: A mischievous trickster whose magic abilities specialize in wreaking havoc on
** [[MadScientist Scientist]]: A chaotic chemist whose chemical concoctions cure companions and cripple enemy
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** Flower: A blooming blossom on the battlefield who supports allies while possessing some damaging spells
to:
** Flower: A blooming blossom on the battlefield who supports allies while possessing some damaging spellsspells.
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* ''VideoGame/{{Wynncraft}}'' has five classes, each with different capabilities and [[WeaponOfChoice Weapons Of Choice]]:
** The Archer is a GlassCannon LongRangeFighter that can easily dish out a lot of damage in a few seconds, but has the second-lowest defense.
** The Assassin is a JackOfAllStats in spite of its short range, and its Vanish spell lets it get the jump on unwary enemies.
** The Mage would be a MasterOfNone if not for its spells. It can ward off foes from a distance with its {{Meteor|SummoningAttack}} and Ice Snake spells, and can quickly and easily heal itself and others.
** The Shaman [[GlassCannon has the lowest defense of all, but very high stat ratings besides]]. It relies on DifficultButAwesome spell combinations to turn crowds of mobs into salami within seconds.
** The Warrior has the highest defense of all, and its spells are primarily geared towards directly hitting mobs without many other gimmicks.
** The Archer is a GlassCannon LongRangeFighter that can easily dish out a lot of damage in a few seconds, but has the second-lowest defense.
** The Assassin is a JackOfAllStats in spite of its short range, and its Vanish spell lets it get the jump on unwary enemies.
** The Mage would be a MasterOfNone if not for its spells. It can ward off foes from a distance with its {{Meteor|SummoningAttack}} and Ice Snake spells, and can quickly and easily heal itself and others.
** The Shaman [[GlassCannon has the lowest defense of all, but very high stat ratings besides]]. It relies on DifficultButAwesome spell combinations to turn crowds of mobs into salami within seconds.
** The Warrior has the highest defense of all, and its spells are primarily geared towards directly hitting mobs without many other gimmicks.
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** SBURB assigns each player character to a mythological role with the title [Class] of [Aspect] that determines their powers and shapes their personal quest arc within the session. Aspect determines what objects and forces within the game the player can influence and class determines the ways in which they can influence their aspect. For example, the Time aspect is ExactlyWhatItSaysOnTheTin but a Seer of Time will have influence primarily through comprehension of past and future events while a Knight of Time will manipulate time travel for combat purposes. Aspect and class definitions are not always immediately obvious from their names, as Light denotes [[WindsOfDestinyChange luck]] instead of [[LightEmUp literal light]], and Bards are highly destructive. While aspect seems to be largely innate player class is more closely tied to acquired personality traits--Thief characters tend towards pathological narcissism, Knights tend to hide their true personality. There is in-game speculation about a possible underlying active/passive class "thing" and perceived gender bias in-class assignment.
** For the interested, the classes are [[EntropyAndChaosMagic Bard]], [[BeneathTheMask Knight]], [[VoluntaryShapeshifting Heir]], [[TheSmartGuy Mage]], [[TheMedic Maid]], [[MagikarpPower Page]], [[BlackMage Prince]], [[JustLikeRobinHood Rogue]], [[{{Seers}} Seer]], [[WhiteMagicianGirl Sylph]], [[LovableRogue Thief]], and [[TheRedMage Witch]] (though the powers of each class are strictly vague, this is just one possible interpretation)., and the aspects (which are more firmly defined) are [[BloodBrothers Blood]], [[BlowYouAway Breath]], [[YouCantFightFate Doom]], [[HeartBeatDown Heart]], [[ClapYourHandsIfYouBelieve Hope]], [[GreenThumb Life]], [[WindsOfDestinyChange Light]], [[SuperIntelligence Mind]], [[UnstoppableRage Rage]], [[ThePowerOfCreation Space]], [[TimeTravel Time]], and [[PowerOfTheVoid Void]].
** For the interested, the classes are [[EntropyAndChaosMagic Bard]], [[BeneathTheMask Knight]], [[VoluntaryShapeshifting Heir]], [[TheSmartGuy Mage]], [[TheMedic Maid]], [[MagikarpPower Page]], [[BlackMage Prince]], [[JustLikeRobinHood Rogue]], [[{{Seers}} Seer]], [[WhiteMagicianGirl Sylph]], [[LovableRogue Thief]], and [[TheRedMage Witch]] (though the powers of each class are strictly vague, this is just one possible interpretation)., and the aspects (which are more firmly defined) are [[BloodBrothers Blood]], [[BlowYouAway Breath]], [[YouCantFightFate Doom]], [[HeartBeatDown Heart]], [[ClapYourHandsIfYouBelieve Hope]], [[GreenThumb Life]], [[WindsOfDestinyChange Light]], [[SuperIntelligence Mind]], [[UnstoppableRage Rage]], [[ThePowerOfCreation Space]], [[TimeTravel Time]], and [[PowerOfTheVoid Void]].
to:
** SBURB assigns each player character to a mythological role with the title [Class] "[Class] of [Aspect] [Aspect]" that determines their powers and shapes their personal quest arc within the session. Aspect determines what objects and forces within the game the player can influence and class determines the ways in which they can influence their aspect. For example, the Time aspect is ExactlyWhatItSaysOnTheTin but a Seer of Time will have influence primarily through comprehension of past and future events while a Knight of Time will manipulate time travel for combat purposes. Aspect and class definitions are not always immediately obvious from their names, as Light denotes [[WindsOfDestinyChange luck]] instead of [[LightEmUp literal light]], and Bards are highly destructive. While aspect seems to be largely innate player class is more closely tied to acquired personality traits--Thief characters tend towards pathological narcissism, Knights tend to hide their true personality. There is in-game speculation about a possible underlying active/passive class "thing" and perceived gender bias in-class assignment.
** For the interested, the classes are [[EntropyAndChaosMagic Bard]], [[BeneathTheMask Knight]], [[VoluntaryShapeshifting Heir]], [[TheSmartGuy Mage]], [[TheMedic Maid]], [[MagikarpPower Page]], [[BlackMage Prince]], [[JustLikeRobinHood Rogue]],[[{{Seers}} Seer]], {{Seer|s}}, [[WhiteMagicianGirl Sylph]], [[LovableRogue Thief]], and [[TheRedMage Witch]] (though the powers of each class are strictly vague, this is just one possible interpretation)., and the aspects (which are more firmly defined) are [[BloodBrothers Blood]], [[BlowYouAway Breath]], [[YouCantFightFate Doom]], [[HeartBeatDown Heart]], {{Heart|BeatDown}}, [[ClapYourHandsIfYouBelieve Hope]], [[GreenThumb Life]], [[WindsOfDestinyChange Light]], [[SuperIntelligence Mind]], [[UnstoppableRage Rage]], [[ThePowerOfCreation Space]], [[TimeTravel Time]], {{Time|Master}}, and [[PowerOfTheVoid Void]].
** For the interested, the classes are [[EntropyAndChaosMagic Bard]], [[BeneathTheMask Knight]], [[VoluntaryShapeshifting Heir]], [[TheSmartGuy Mage]], [[TheMedic Maid]], [[MagikarpPower Page]], [[BlackMage Prince]], [[JustLikeRobinHood Rogue]],
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[[quoteright:400:[[VideoGame/{{Wynncraft}} https://static.tvtropes.org/pmwiki/pub/images/wynncraft_classes.png]]]]
[[caption-width-right:400:Which will you be?[[note]]From left to right: [[GlassCannon Archer]], [[TheSneakyGuy Assassin]], [[TheRedMage Mage]], [[BlackMage Shaman]], and [[LightningBruiser Warrior]].[[/note]]]]
[[caption-width-right:400:Which will you be?[[note]]From left to right: [[GlassCannon Archer]], [[TheSneakyGuy Assassin]], [[TheRedMage Mage]], [[BlackMage Shaman]], and [[LightningBruiser Warrior]].[[/note]]]]
to:
[[quoteright:400:[[VideoGame/{{Wynncraft}} https://static.tvtropes.org/pmwiki/pub/images/wynncraft_classes.org/pmwiki/pub/images/wynncraft_classes_02.png]]]]
[[caption-width-right:400:Which will yoube?[[note]]From left to right: [[GlassCannon Archer]], be?[[note]]Clockwise from bottom: [[LightningBruiser Warrior]], [[TheSneakyGuy Assassin]], [[TheRedMage Mage]], [[BlackMage Shaman]], [[TheRedMage Mage]], and [[LightningBruiser Warrior]].[[GlassCannon Archer]].[[/note]]]]
[[caption-width-right:400:Which will you
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[[quoteright:400:[[VideoGame/{{Wynncraft}} https://static.tvtropes.org/pmwiki/pub/images/wynncraft_classes.png]]]]
[[caption-width-right:400:Which will you be?[[note]]From left to right: [[GlassCannon Archer]], [[TheSneakyGuy Assassin]], [[TheRedMage Mage]], [[BlackMage Shaman]], and [[LightningBruiser Warrior]].[[/note]]]]
[[caption-width-right:400:Which will you be?[[note]]From left to right: [[GlassCannon Archer]], [[TheSneakyGuy Assassin]], [[TheRedMage Mage]], [[BlackMage Shaman]], and [[LightningBruiser Warrior]].[[/note]]]]
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* In ''VideoGame/{{Monark}}'', the generic "Fiend" party members all belong to a specific "Authority" based on the SevenDeadlySins and have a corresponding playstyle and WeaponOfChoice. To list some examples:
** '''Pride''': Tanks with polearms, poison and sleep debuffs, along with healing abilities. Primarily useful as frontline fighters or supporting the team, gradually wicking away at multiple enemy's health before a stronger ally finishes them off.
** '''Lust''': {{Glass Cannon}}s with crossbows, primarily relying on their high-damage, wide-reaching {{Herd Hitting Attack}}s that bypass normal Defense and scale off of the "Psy" attribute instead. They can also Charm enemies to turn them against their allies or make them sitting, hypnotized ducks to your attacks.
** '''Greed''': Highly mobile assassins and utility party members, capable of getting around the map better than any other character, reviving party members, and speeding up their movement, among other benefits, using their SpaceMaster and TimeMaster abilites.
** '''Pride''': Tanks with polearms, poison and sleep debuffs, along with healing abilities. Primarily useful as frontline fighters or supporting the team, gradually wicking away at multiple enemy's health before a stronger ally finishes them off.
** '''Lust''': {{Glass Cannon}}s with crossbows, primarily relying on their high-damage, wide-reaching {{Herd Hitting Attack}}s that bypass normal Defense and scale off of the "Psy" attribute instead. They can also Charm enemies to turn them against their allies or make them sitting, hypnotized ducks to your attacks.
** '''Greed''': Highly mobile assassins and utility party members, capable of getting around the map better than any other character, reviving party members, and speeding up their movement, among other benefits, using their SpaceMaster and TimeMaster abilites.
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* ''VideoGame/MarvelStrikeForce'' has five charcter classes: Blaster, Brawler, Protector, Controller, and Support
* ''Marvel Super War'' has six classes: Fighter, Energy, Marksman, Assasssin, Tank, and Support
* ''Marvel Super War'' has six classes: Fighter, Energy, Marksman, Assasssin, Tank, and Support
to:
* ''VideoGame/MarvelStrikeForce'' has five charcter classes: Blaster, Brawler, Protector, Controller, and Support
Support.
* ''Marvel Super War'' has six classes: Fighter, Energy, Marksman, Assasssin, Tank, andSupport
Support.
* ''Marvel Super War'' has six classes: Fighter, Energy, Marksman, Assasssin, Tank, and
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Add link
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* ''Marvel Strike Force'' has five charcter classes: Blaster, Brawler, Protector, Controller, and Support
to:
* ''Marvel Strike Force'' ''VideoGame/MarvelStrikeForce'' has five charcter classes: Blaster, Brawler, Protector, Controller, and Support
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* ''VideoGame/SouthParkTheStickOfTruth'' has four classes available; Warrior, Mage, Thief and Jew. However, unlike a lot of [=RPGs=], the class only determines what the New Kid's special attacks are. They can equip any weapon or armor they wish, though some have effects that are a little more beneficial to one class than the others. [[Videogame/SouthParkTheFracturedButWhole The sequel]] changes to a JobSystem.
to:
* ''VideoGame/SouthParkTheStickOfTruth'' has four classes available; Warrior, Mage, Thief Thief, and Jew. However, unlike a lot of [=RPGs=], the class only determines what the New Kid's special attacks are. They can equip any weapon or armor they wish, though some have effects that are a little more beneficial to one class than the others. [[Videogame/SouthParkTheFracturedButWhole The sequel]] changes it to a JobSystem.
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* ''VideoGame/TitanQuest'' has 10 masteries, although you can dual-class anytime after level 8, which result in a new class name ([[https://www.kirmiziperfect.com/titancalc-anniversary-edition/ full list can be found here]]). The core masteries are Warfare, Defense, Hunting, Rogue, Nature, Spirit, Earth, Storm, Dream and Rune.
* ''VideoGame/WorldOfWarcraft'' has quite an extensive system where the classes are further subdivided by ability selection and [[PlayerVersusPlayer PvP]]/non-[=PvP=] and restricted by race and faction. Many of its classes stem from units in ''VideoGame/{{Warcraft}}''.
* ''VideoGame/WorldOfWarcraft'' has quite an extensive system where the classes are further subdivided by ability selection and [[PlayerVersusPlayer PvP]]/non-[=PvP=] and restricted by race and faction. Many of its classes stem from units in ''VideoGame/{{Warcraft}}''.
to:
* ''VideoGame/TitanQuest'' has 10 masteries, although you can dual-class anytime after level 8, which result results in a new class name ([[https://www.kirmiziperfect.com/titancalc-anniversary-edition/ full list can be found here]]). The core masteries are Warfare, Defense, Hunting, Rogue, Nature, Spirit, Earth, Storm, Dream Dream, and Rune.
* ''VideoGame/WorldOfWarcraft'' has quite an extensive systemwhere the with twelve classes are as of the Shadowlands expansion -- Warrior, Paladin, Hunter, Rogue, Priest, Shaman, Mage, Warlock, Monk, Druid, Demon Hunter, and Death Knight. The class is further subdivided influenced by ability selection the racial traits and [[PlayerVersusPlayer PvP]]/non-[=PvP=] the faction of the character to the point of some races being outright incompatible with certain classes (an Undead will never be a Paladin, for instance). When the player approaches the current highest level, armor tiers, the talent tree, and restricted by race focusing on either PlayerVersusPlayer or Player versus Environment will greatly affect each Class' skillset and faction. limitations. Often, this will revert the TacticalRockPaperScissors. Many of ''World of its Warcraft's'' classes stem from the units used in ''VideoGame/{{Warcraft}}''.
* ''VideoGame/WorldOfWarcraft'' has quite an extensive system
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** SBURB assigns each player character to a mythological role with the title [Class] of [Aspect] that determines their powers and shapes their personal quest arc within the session. Aspect determines what objects and forces within the game the player can influence and class determines the ways in which they can influence their aspect. For example, the Time aspect is ExactlyWhatItSaysOnTheTin but a Seer of Time will have influence primarily through comprehension of past and future events while a Knight of Time will manipulate time travel for combat purposes. Aspect and class definitions are not always immediately obvious from their names, as Light denotes [[WindsOfDestinyChange luck]] instead of [[LightEmUp literal light]], and Bards are highly destructive. While aspect seems to be largely innate player class is more closely tied to acquired personality traits--Thief characters tend towards pathological narcissism, Knights tend to hide their true personality. There is in-game speculation about a possible underlying active/passive class "thing" and perceived gender bias in class assignment.
to:
** SBURB assigns each player character to a mythological role with the title [Class] of [Aspect] that determines their powers and shapes their personal quest arc within the session. Aspect determines what objects and forces within the game the player can influence and class determines the ways in which they can influence their aspect. For example, the Time aspect is ExactlyWhatItSaysOnTheTin but a Seer of Time will have influence primarily through comprehension of past and future events while a Knight of Time will manipulate time travel for combat purposes. Aspect and class definitions are not always immediately obvious from their names, as Light denotes [[WindsOfDestinyChange luck]] instead of [[LightEmUp literal light]], and Bards are highly destructive. While aspect seems to be largely innate player class is more closely tied to acquired personality traits--Thief characters tend towards pathological narcissism, Knights tend to hide their true personality. There is in-game speculation about a possible underlying active/passive class "thing" and perceived gender bias in class in-class assignment.
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[[folder: Anime and Manga]]
* ''Franchise/LyricalNanoha'': From ''Anime/MagicalGirlLyricalNanohaStrikers'' onwards, there's an established Class System squads of mages try to assemble either in full or split into subunits:
** Front Attackers are warrior types that specialize in close-quarters combat, make great use of magical-enhanced attacks, and overall prefer the Modern Belkan magic system for its effectiveness in one-on-one melee combat. As the Front Attackers' role is to cut into the enemy lines and protect the squad, defense and survival skills are important to increase attack time and reduce the need for support. Characters in this position: Subaru, Vita, Ginga, Nove, Vivio, and Einheart. Probably, also Signum and Zafira.
** Wing Guards are rogue types that rely on hit-and-run tactics, tend to be fragile speedsters, and abuse energy blades (protruding from their Devices) to slash or sword-beam the enemy. High mobility is needed so they can quickly shift from protecting the Center Guard or aiding in breaking the stall for the Front Attackers. The Midchildan magic system may be the weaker in terms of melee combat, but it grants energy blades and along with elemental magic, a Wing Guard can get a solid close-quarters combat. Characters in this position: Erio, Fate, Rio, and possibly Vita.
*** There's a variation called Wing Back that is virtually equal to the Wing Guard but being positioned between the Center Guard and the Full Back instead of between the former and the Front Attacker line. Furthermore, it seems to be less mobile than its counterpart as it mainly aids the Center Guard and protects the Full Back. There's only one known character occupying this position: Corona -- she possesses a rare skill and uses the Midchildan magic system. Wing Backs don't appear to be rogue types but more of combat-oriented support types.
** Center Guards are nuker types that overlap with ranger types because while their task is to deal as much damage as possible, a remarkable degree of accuracy is also needed. As they fight only in mid-to-long range, they gain the best scoping position which explains why the team captain or the best strategist often fills this position. Although this comes with the cost of it restricting their mobility and needing protection. Their spells of preference are shooting, bombardment and area-of-effects. Center Guards usually employ the Midchildan magic system for its effectiveness in long-range combat. Characters in this position: Teana, Nanoha, and Hayate if she ever learned to tune down her literally nuke-level spells so her allies don't get caught in the crossfire.
** Full Backs are support types that rarely engage and instead focus on providing transport and casting increase (healing and boosts) spells on their allies as well as restraining and casting decrease (debuffs and dispelling) spells on the enemy. Other types of support include communication (e.g. telepathy), investigation, rescuing (e.g Holding Net), sealing, and shapeshifting. As such, Full Backs favor the Midchildan magic system for its wide variety of effects and applications. High mobility is required and more often than not they are aided by a Boost Device. Characters in this position: Caro, Lutecia, and Shamal.
[[/folder]]
* ''Franchise/LyricalNanoha'': From ''Anime/MagicalGirlLyricalNanohaStrikers'' onwards, there's an established Class System squads of mages try to assemble either in full or split into subunits:
** Front Attackers are warrior types that specialize in close-quarters combat, make great use of magical-enhanced attacks, and overall prefer the Modern Belkan magic system for its effectiveness in one-on-one melee combat. As the Front Attackers' role is to cut into the enemy lines and protect the squad, defense and survival skills are important to increase attack time and reduce the need for support. Characters in this position: Subaru, Vita, Ginga, Nove, Vivio, and Einheart. Probably, also Signum and Zafira.
** Wing Guards are rogue types that rely on hit-and-run tactics, tend to be fragile speedsters, and abuse energy blades (protruding from their Devices) to slash or sword-beam the enemy. High mobility is needed so they can quickly shift from protecting the Center Guard or aiding in breaking the stall for the Front Attackers. The Midchildan magic system may be the weaker in terms of melee combat, but it grants energy blades and along with elemental magic, a Wing Guard can get a solid close-quarters combat. Characters in this position: Erio, Fate, Rio, and possibly Vita.
*** There's a variation called Wing Back that is virtually equal to the Wing Guard but being positioned between the Center Guard and the Full Back instead of between the former and the Front Attacker line. Furthermore, it seems to be less mobile than its counterpart as it mainly aids the Center Guard and protects the Full Back. There's only one known character occupying this position: Corona -- she possesses a rare skill and uses the Midchildan magic system. Wing Backs don't appear to be rogue types but more of combat-oriented support types.
** Center Guards are nuker types that overlap with ranger types because while their task is to deal as much damage as possible, a remarkable degree of accuracy is also needed. As they fight only in mid-to-long range, they gain the best scoping position which explains why the team captain or the best strategist often fills this position. Although this comes with the cost of it restricting their mobility and needing protection. Their spells of preference are shooting, bombardment and area-of-effects. Center Guards usually employ the Midchildan magic system for its effectiveness in long-range combat. Characters in this position: Teana, Nanoha, and Hayate if she ever learned to tune down her literally nuke-level spells so her allies don't get caught in the crossfire.
** Full Backs are support types that rarely engage and instead focus on providing transport and casting increase (healing and boosts) spells on their allies as well as restraining and casting decrease (debuffs and dispelling) spells on the enemy. Other types of support include communication (e.g. telepathy), investigation, rescuing (e.g Holding Net), sealing, and shapeshifting. As such, Full Backs favor the Midchildan magic system for its wide variety of effects and applications. High mobility is required and more often than not they are aided by a Boost Device. Characters in this position: Caro, Lutecia, and Shamal.
[[/folder]]
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** Each player is offered a game-chosen class following the tutorial, or may make their own choice of class (which is very expensive).
to:
** Each player is offered a game-chosen class following the tutorial, tutorial or may make their own choice of class (which is very expensive).
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'''Note:''' Please only list examples that don't fit in any of the aforementioned sub-tropes.
to:
'''Note:''' Please only list examples that don't fit in any of the aforementioned sub-tropes.sub-tropes or that combine two or more of them.
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* ''VideoGame/DarkSouls'' games have 5-10 character classes that determine your starting character stats and equipment. From there, you're free to [[PointBuildSystem enhance]] and equip your character however you want.
to:
* ''VideoGame/DarkSouls'' games have 5-10 five to ten character classes that determine your starting character stats and equipment. From there, you're free to [[PointBuildSystem enhance]] and equip your character however you want.want.
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* ''VideoGame/TheFinalFantasyLegend'' and ''VideoGame/FinalFantasyLegendII'' has a variation of classes: instead of choosing vocations for their party, players choose from different races (and genders, where applicable), each having their own strengths and weaknesses:
to:
* ''VideoGame/TheFinalFantasyLegend'' and ''VideoGame/FinalFantasyLegendII'' has a variation deviate from the Class Systems of classes: instead other installments. Instead of choosing vocations for their party, players choose from different races (and genders, where applicable), each having their own strengths and weaknesses:
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** Robots, introduced in ''[=SaGa=] 2'', are completely reliant on equipment for their stat growth: without any weapons or armor, they have no stats at all and are completely helpless. While the benefits of armor is not as high as with humans and espers, they can equip multiple pieces of the same armor to stack benefits. In addition, any weapons they equip will have their maximum number of uses reduced by half, but their durability will be restored when resting in inns. Finally, robots have a natural immunity to poison and paralysis, but they are also more susceptible to magic attacks.
* ''VideoGame/GameMasterPlus'': At the start of the game, the player can choose Elsa's class. This affects both her combat abilities and non-combat events.
* ''VideoGame/GameMasterPlus'': At the start of the game, the player can choose Elsa's class. This affects both her combat abilities and non-combat events.
to:
** Robots, introduced in ''[=SaGa=] 2'', are completely reliant on equipment for their stat growth: without any weapons or armor, they have no stats at all and are completely helpless. While the benefits of armor is are not as high as with humans and espers, they can equip multiple pieces of the same armor to stack benefits. In addition, any weapons they equip will have their maximum number of uses reduced by half, but their durability will be restored when resting in inns. Finally, robots have a natural immunity to poison and paralysis, but they are also more susceptible to magic attacks.
attacks.
* ''VideoGame/GameMasterPlus'': At the start of the game, the player canchoose select Elsa's class. This affects both her combat abilities and non-combat events.
* ''VideoGame/GameMasterPlus'': At the start of the game, the player can
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* Completely inverted in ''VideoGame/TheLastRemnant''; the main character can use every ability in the game, and a character's class is based off the abilities they use, rather than the other way around. Using only item arts, for example, will change Rush to a class that does extra damage with items. Different character classes have different bonuses, so it can be worth only using certain skills in order to obtain a desired class.
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* Completely
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* ''VideoGame/{{Overwatch}}'''s cast of heroes behaves much like classes; the player can switch between them in spawn rooms, and they each fill different roles on the battlefield.
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*
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* ''Franchise/DragonAge'' uses the FighterMageThief archetype, calling them Warrior, Mage, and Rogue.
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%% * ''Franchise/DragonAge'' uses the FighterMageThief archetype, calling them Warrior, Mage, and
%% Example better fits in the corresponding sub-trope.
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* A staple of ''VideoGame/DragonQuest'' as well, at least after the first game (where there was only one character in your party).
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* A staple ''VideoGame/DragonQuest'':
** The third installment has 8 Hero vocations: Sage, Priest, Warrior, Mage, Thief, Gadabout, Martial Artist, and Merchant. Not all of''VideoGame/DragonQuest'' them are combat-oriented, but compensate for it by being high in other stats such as well, at least luck or getting better rewards after defeating {{Mook}}s.
** The sixth installment split thefirst game (where there was vocations into nine Basic ones and seven Hybrid ones. The Basic Vocations comprise Warrior, Martial Artist, Priest, Mage, Dancer, Gadabout, Merchant, Monster Master, and Thief. While the Hybrid Vocations include Gladiator (Warrior + Martial Artist), Paladin (Martial Artist + Priest), Sage (Priest + Mage), Luminary (Gadabout + Dancer), Ranger (Merchant + Monster Master + Thief), Armamentalist (Warrior + Mage), Hero (gained after mastering either Gladiator, Sage, or Luminary). The Secret Vocations (Dragon and Liquid Metal Slime) are unlocked by books.
** The seventh installment further complicates the system by throwing monsters into the mix (the previous vocations apply onlyone character for humans). Players have access to race-exclusive sets of Basic Vocations which unlock the Intermediate Vocations after being mastered and, in your party).turn, the Intermediate Vocations give place to the Advanced Vocations after being leveled up to their maximum. The total number of classes can be read [[https://dragonquest.fandom.com/wiki/Vocation_system_(Dragon_Quest_VII) here]].
** The ninth installment simplifies things and leaves the player with six classes available from the start (Warrior, Priest, Mage, Martial Artist, Thief, and Minstrel) plus six more obtainable after completing certain quests (Gladiator, Paladin, Sage, Ranger, Armamentalist, and Luminary).
** The third installment has 8 Hero vocations: Sage, Priest, Warrior, Mage, Thief, Gadabout, Martial Artist, and Merchant. Not all of
** The sixth installment split the
** The seventh installment further complicates the system by throwing monsters into the mix (the previous vocations apply only
** The ninth installment simplifies things and leaves the player with six classes available from the start (Warrior, Priest, Mage, Martial Artist, Thief, and Minstrel) plus six more obtainable after completing certain quests (Gladiator, Paladin, Sage, Ranger, Armamentalist, and Luminary).
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'''Note:''' Please only list examples that don't fit in any of the aforementioned sub-tropes.
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** Front Attackers are fighter types that specialize in close-quarters combat, make great use of magical-enhanced attacks, and overall prefer the Modern Belkan magic system for its effectiveness in one-on-one melee combat. As the Front Attackers' role is to cut into the enemy lines and protect the squad, defense and survival skills are important to increase attack time and reduce the need for support. Characters in this position: Subaru, Vita, Ginga, Nove, Vivio, and Einheart. Probably, also Signum and Zafira.
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** Front Attackers are fighter warrior types that specialize in close-quarters combat, make great use of magical-enhanced attacks, and overall prefer the Modern Belkan magic system for its effectiveness in one-on-one melee combat. As the Front Attackers' role is to cut into the enemy lines and protect the squad, defense and survival skills are important to increase attack time and reduce the need for support. Characters in this position: Subaru, Vita, Ginga, Nove, Vivio, and Einheart. Probably, also Signum and Zafira.
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*** There's a variation called Wing Back that is virtually equal to the Wing Guard but being positioned between the Center Guard and the Full Back instead of between the former and the Front Attacker line. Furthermore, it seems to be less mobile than its counterpart as it mainly aids the Center Guard and protects the Full Back. There's only one known character occupying this position: Corona -- she possesses a rare skill and uses the Midchildan magic system. Wing Backs don't appear to be rogue types but more of combat-oriented support types.
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** Full Back are support types that rarely engage and instead focus on providing transport and casting increase (healing and boosts) spells on their allies as well as restraining and casting decrease (debuffs and dispelling) spells on the enemy. Other types of support include communication (e.g. telepathy), investigation, rescuing (e.g Holding Net), sealing, and shapeshifting. As such, Full Backs favor the Midchildan magic system for its wide variety of effects and applications. High mobility is required and more often than not they are aided by a Boost Device. Characters in this position: Caro, Lutecia, and Shamal.
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** Full Back Backs are support types that rarely engage and instead focus on providing transport and casting increase (healing and boosts) spells on their allies as well as restraining and casting decrease (debuffs and dispelling) spells on the enemy. Other types of support include communication (e.g. telepathy), investigation, rescuing (e.g Holding Net), sealing, and shapeshifting. As such, Full Backs favor the Midchildan magic system for its wide variety of effects and applications. High mobility is required and more often than not they are aided by a Boost Device. Characters in this position: Caro, Lutecia, and Shamal.
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[[folder: Anime and Manga]]
* ''Franchise/LyricalNanoha'': From ''Anime/MagicalGirlLyricalNanohaStrikers'' onwards, there's an established Class System squads of mages try to assemble either in full or split into subunits:
** Front Attackers are fighter types that specialize in close-quarters combat, make great use of magical-enhanced attacks, and overall prefer the Modern Belkan magic system for its effectiveness in one-on-one melee combat. As the Front Attackers' role is to cut into the enemy lines and protect the squad, defense and survival skills are important to increase attack time and reduce the need for support. Characters in this position: Subaru, Vita, Ginga, Nove, Vivio, and Einheart. Probably, also Signum and Zafira.
** Wing Guards are rogue types that rely on hit-and-run tactics, tend to be fragile speedsters, and abuse energy blades (protruding from their Devices) to slash or sword-beam the enemy. High mobility is needed so they can quickly shift from protecting the Center Guard or aiding in breaking the stall for the Front Attackers. The Midchildan magic system may be the weaker in terms of melee combat, but it grants energy blades and along with elemental magic, a Wing Guard can get a solid close-quarters combat. Characters in this position: Erio, Fate, Rio, and possibly Vita.
** Center Guards are nuker types that overlap with ranger types because while their task is to deal as much damage as possible, a remarkable degree of accuracy is also needed. As they fight only in mid-to-long range, they gain the best scoping position which explains why the team captain or the best strategist often fills this position. Although this comes with the cost of it restricting their mobility and needing protection. Their spells of preference are shooting, bombardment and area-of-effects. Center Guards usually employ the Midchildan magic system for its effectiveness in long-range combat. Characters in this position: Teana, Nanoha, and Hayate if she ever learned to tune down her literally nuke-level spells so her allies don't get caught in the crossfire.
** Full Back are support types that rarely engage and instead focus on providing transport and casting increase (healing and boosts) spells on their allies as well as restraining and casting decrease (debuffs and dispelling) spells on the enemy. Other types of support include communication (e.g. telepathy), investigation, rescuing (e.g Holding Net), sealing, and shapeshifting. As such, Full Backs favor the Midchildan magic system for its wide variety of effects and applications. High mobility is required and more often than not they are aided by a Boost Device. Characters in this position: Caro, Lutecia, and Shamal.
[[/folder]]
* ''Franchise/LyricalNanoha'': From ''Anime/MagicalGirlLyricalNanohaStrikers'' onwards, there's an established Class System squads of mages try to assemble either in full or split into subunits:
** Front Attackers are fighter types that specialize in close-quarters combat, make great use of magical-enhanced attacks, and overall prefer the Modern Belkan magic system for its effectiveness in one-on-one melee combat. As the Front Attackers' role is to cut into the enemy lines and protect the squad, defense and survival skills are important to increase attack time and reduce the need for support. Characters in this position: Subaru, Vita, Ginga, Nove, Vivio, and Einheart. Probably, also Signum and Zafira.
** Wing Guards are rogue types that rely on hit-and-run tactics, tend to be fragile speedsters, and abuse energy blades (protruding from their Devices) to slash or sword-beam the enemy. High mobility is needed so they can quickly shift from protecting the Center Guard or aiding in breaking the stall for the Front Attackers. The Midchildan magic system may be the weaker in terms of melee combat, but it grants energy blades and along with elemental magic, a Wing Guard can get a solid close-quarters combat. Characters in this position: Erio, Fate, Rio, and possibly Vita.
** Center Guards are nuker types that overlap with ranger types because while their task is to deal as much damage as possible, a remarkable degree of accuracy is also needed. As they fight only in mid-to-long range, they gain the best scoping position which explains why the team captain or the best strategist often fills this position. Although this comes with the cost of it restricting their mobility and needing protection. Their spells of preference are shooting, bombardment and area-of-effects. Center Guards usually employ the Midchildan magic system for its effectiveness in long-range combat. Characters in this position: Teana, Nanoha, and Hayate if she ever learned to tune down her literally nuke-level spells so her allies don't get caught in the crossfire.
** Full Back are support types that rarely engage and instead focus on providing transport and casting increase (healing and boosts) spells on their allies as well as restraining and casting decrease (debuffs and dispelling) spells on the enemy. Other types of support include communication (e.g. telepathy), investigation, rescuing (e.g Holding Net), sealing, and shapeshifting. As such, Full Backs favor the Midchildan magic system for its wide variety of effects and applications. High mobility is required and more often than not they are aided by a Boost Device. Characters in this position: Caro, Lutecia, and Shamal.
[[/folder]]
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* ''VideoGame/{{Destiny}}'' has three classes each of which has three subclasses.
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* ''VideoGame/{{Destiny}}'' has three classes each character classes: Hunters, Titans and Warlocks. Each of which these has three subclasses.subclasses that correspond to one of the game's elemental damage types. [[VideoGame/{{Destiny2}} The sequel]] expanded the subclass count up to four for each main class in the ''Beyond Light'' expansion.
** Hunters generally have the highest mobility of the three classes and abilities that focus on movement, marksmanship and deception to get the best of enemies. The second game grants them the ability to dodge enemy fire, which can be used to either recharge one's melee ability or reload their equipped weapon.
** Titans are typically the most resilient of the three classes, with a general focus on powerful melee combat and protecting oneself and allies in their abilities. In ''Destiny 2'', they can spawn barricades to act as cover against enemy fire.
** Warlocks have the highest base RegeneratingHealth of the three classes, and have a mix of offensive and support-based powers. In ''D2'', they can drop Rifts, energy fields that boost health recovery or weapon damage to any allies that stand inside.
** Hunters generally have the highest mobility of the three classes and abilities that focus on movement, marksmanship and deception to get the best of enemies. The second game grants them the ability to dodge enemy fire, which can be used to either recharge one's melee ability or reload their equipped weapon.
** Titans are typically the most resilient of the three classes, with a general focus on powerful melee combat and protecting oneself and allies in their abilities. In ''Destiny 2'', they can spawn barricades to act as cover against enemy fire.
** Warlocks have the highest base RegeneratingHealth of the three classes, and have a mix of offensive and support-based powers. In ''D2'', they can drop Rifts, energy fields that boost health recovery or weapon damage to any allies that stand inside.
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* ''VideoGame/GameMasterPlus'': At the start of the game, the player can choose Elsa's class. This affects both her combat abilities and non-combat events.
** Elsa's Fighter class allows her to equip swords, pikes, shields, and corslets. She learns offensive skills and self-buffs, but otherwise has no support skills.
** Elsa's Tinker class allows her to equip hammers and waistcoats. She can read books to increase her MP, use her hammer to lower enemy defenses, use items to permanently increase her robots' stats, and learn support skills that specifically target her robot allies.
** Elsa's Joker class allows her to equip staves, chakrams, scythes, mojos, and robes. She can learn enemy skills, but her early game equipment options are limited.
** Elsa's Fighter class allows her to equip swords, pikes, shields, and corslets. She learns offensive skills and self-buffs, but otherwise has no support skills.
** Elsa's Tinker class allows her to equip hammers and waistcoats. She can read books to increase her MP, use her hammer to lower enemy defenses, use items to permanently increase her robots' stats, and learn support skills that specifically target her robot allies.
** Elsa's Joker class allows her to equip staves, chakrams, scythes, mojos, and robes. She can learn enemy skills, but her early game equipment options are limited.
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* In ''Literature/HomeroomsAndHallPasses'', the InUniverse game of the same name has "ten rigidly defined character classes" corresponding to school clique stereotypes. The ones mentioned by name in the book are ClassClown, [[GoGetterGirl Overachiever]], [[CreepyLonerGirl Loner]], [[{{Geek}} Gamer]], {{Nerd}}, and [[LovableJock Jock]].
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* ''VideoGame/XCOM2'' uses a similar system as its predecessor, with some changes made to the classes. Key among the changes: Assaults are now Rangers who can fight with a SwordAndGun, and Supports are now Specialists who can use remote-controlled drones to remotely heal allies or perform hacks on terminals and robotic enemies. The ''War of the Chosen'' expansion adds special classes for each recruitable faction: Reapers are enhanced Sharpshooters with better stealth capabilities, Skirmishers are enhanced Rangers who can attack multiple times and use grappling hooks to improve their mobility, and Templars are enhanced Psi-operatives who can pulverize enemies in melee combat.
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* ''VideoGame/XCOM2'' uses a similar system as its predecessor, with some changes made to the classes. Key among the changes: Assaults are now Rangers who can fight with a SwordAndGun, and Supports are now Specialists who can use remote-controlled drones to remotely heal allies or perform hacks on terminals and robotic enemies. In lieu of MEC Troopers, the DLC "Shen's Last Gift" adds "[=SPARKs=]", MechaMook[=s=] that benefit from a natural immunity to most status ailments and jump jet-aided mobility. The ''War of the Chosen'' expansion adds special classes for each recruitable faction: Reapers are enhanced Sharpshooters with better stealth capabilities, Skirmishers are enhanced Rangers who can attack multiple times and use grappling hooks to improve their mobility, and Templars are enhanced Psi-operatives who can pulverize enemies in melee combat.
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Removing red link.
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** [[FlowerPower Flower]]: A blooming blossom on the battlefield who supports allies while possessing some damaging spells
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** [[FlowerPower Flower]]: Flower: A blooming blossom on the battlefield who supports allies while possessing some damaging spells