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* In ''VideoGame/{{Monark}}'', all Arts skills besides the basic attack cost a certain percentage of HP to use. This is in contrast to Authorities, which CastFromSanity instead.
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* In the universe of VideoGame/{{Guenevere}}, dark magic works this way; it is physically exhausting to the user if they don't have an external source of power.

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* In the universe of VideoGame/{{Guenevere}}, ''VideoGame/{{Guenevere}}'', dark magic works this way; it is physically exhausting to the user if they don't have an external source of power.
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* In the universe of VideoGame/{{Guenevere}}, dark magic works this way; it is physically exhausting to the user if they don't have an external source of power.
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* In the WebSerialNovel ''Literature/{{Katalepsis}}'', Heather has the ability to use a ... ''sideways'' form of mathematics to effect changes to the world around her and even herself -- magic by any other name, as it were -- but it hurts her badly. It ''starts'' with the PsychicNosebleed, goes on to massive bruising and contusions, then continues from there. While she typically bounces back fast for various reasons, it still leaves her in a critical state as often as not.
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* In the WebSerialNovel ''Literature/{{Katalepsis}}'', Heather has the ability to use a ... ''sideways'' form of mathematics to effect changes to the world around her and even herself -- magic by any other name, as it were -- but it hurts her badly. It ''starts'' with the PsychicNosebleed, goes on to massive bruising and contusions, then continues from there. While she typically bounces back fast for various reasons, it still leaves her in a critical state as often as not.
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** The Heartbreaker heroic skill, which can be obtained by mastering the aforementioned Darkblade class, lets you sacrifice half your current hit points to deal 10-30 extra damage on a single-target attack against an enemy with [[RelationshipValues which you have a Bond]].
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** Neuvillette's unique ChargedAttack, ''Equitable Judgment'', drains 8% of his HP per half-second if his HP is over 50%, for a maximum of 48% drain over its three-second duration (a NecessaryDrawback for its lack of a stamina drain). Fortunately, both of his Elemental Talents generate Sourcewater Droplets - like with the Hydro Traveler, these can be used to mitigate the health drain in addition to speeding up the charge.
** ''Icefang Rush'', Wriothesley's Elemental Skill, increases the damage of his attacks at the cost of draining his HP while it is active. His first Ascension Passive gives him a way to restore his health (via a special ChargedAttack) if it drops below 60%.
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fixed accidental mistype.


* In ''VideoGame//VocaloidNoNatsuyasumiFinalFourDays'', Miku learn [ShockAndAwe Electro] at level 18, which cost 5 HP instead of her MP. This attack doesn't deal much damage to most enemies, but against mechanical target (including most bosses), it deals 3x of her base attack, the highest multiplier in the game.

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* In ''VideoGame//VocaloidNoNatsuyasumiFinalFourDays'', ''VideoGame/VocaloidNoNatsuyasumiFinalFourDays'', Miku learn [ShockAndAwe Electro] learns [[ShockAndAwe Electro]] at level 18, which cost 5 HP instead of her MP. This attack doesn't deal much damage to most enemies, but against mechanical target (including most bosses), it deals 3x of her base attack, the highest multiplier in the game.
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Crosswicking

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* In ''VideoGame//VocaloidNoNatsuyasumiFinalFourDays'', Miku learn [ShockAndAwe Electro] at level 18, which cost 5 HP instead of her MP. This attack doesn't deal much damage to most enemies, but against mechanical target (including most bosses), it deals 3x of her base attack, the highest multiplier in the game.
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* Most games in the ''VideoGame/{{Atelier}}'' series use this system, with special attacks costing a percentage of a character's HP to use. The UpdatedRerelease of ''VideoGame/{{Atelier Rorona|TheAlchemistOfArland}}'' drops this in favor of a standard HP/MP pool.

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* Most games in the ''VideoGame/{{Atelier}}'' series ''VideoGame/AtelierSeries'' use this system, with special attacks costing a percentage of a character's HP to use. The UpdatedRerelease of ''VideoGame/{{Atelier Rorona|TheAlchemistOfArland}}'' drops this in favor of a standard HP/MP pool.
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* In ''VideoGame/FZero X'' and GX/AX, {{Nitro Boost}}s can be activated at any time after the first lap but drain your vehicle's life meter when used.

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* In ''VideoGame/FZero X'' and GX/AX, {{Nitro Boost}}s can be activated at any time after This is the central mechanic of most ''VideoGame/FZero'' games, except for the first lap game and ''Maximum Velocity''. Your vehicle has a NitroBoost that propels it several hundred kilometers-per-hour faster than normal, but drain to use it you must consume Energy, which also serves as your vehicle's life meter when used.health. Energy can also be reduced by colliding with opposing vehicles, and if your Energy runs out your vehicle explodes and you get a GameOver.
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Crosswicking.

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* ''VideoGame/TitanQuest'': The [[{{Necromancer}} Spirit]] branch of the SkillTree has the Dark Covenant skill which grants the hero temporary extra speed and {{mana}} regeneration but applies a DamageOverTime effect as long as the effect lasts, functionally making it cost HP to use, if there's not enough RegeneratingHealth to cancel it out.
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* ''TabletopGame/FabulaUltima'':
** The Darkblade's Shadow Strike skill lets them sacrifice some health to make a powerful [[CastingAShadow dark-elemental]] weapon attack.
** The [[WhiteMage Spiritist]]'s Vismagus skill lets them cast a spell using HP instead of MP if they don't have enough MP to cast it normally. The HP cost is twice the spell's normal MP cost, and the Spiritist doesn't regain any health if they spent this HP to cast a healing spell which targets themselves.
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** The Hydro Traveler's Elemental Skill, ''Aquacrest Saber'', drains their health when used in its held form (4% per second, meaning that holding for the full six-second duration will take out 24% of the Traveler's health). Fortunately, the Sourcewater Droplets generated while using the skill allow the Traveler to regain some of the health lost. 
** Lyney's [[ChargedAttack Prop Arrows]] consume a portion of his health (if it is over 60%) in exchange for [[GlassCannon delivering greater damage to his foes]], and his first Ascension passive, ''Perilous Performance'', allows the summoned Grim-Malkin Hat to refund some energy toward Lyney's Burst, as well as increasing its damage, whenever Lyney drains HP. His Elemental Skill, ''Bewildering Lights'', allows him to restore a portion of his health.
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** [[VideoGame/TheLegendOfHeroesKuroNoKiseki Aaron Wei]] also has a Craft that decreases his HP, but unlike the above examples, it doesn't give him CP. Instead, it grants him other bonuses, such as Insight.

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** [[VideoGame/TheLegendOfHeroesKuroNoKiseki [[VideoGame/TheLegendOfHeroesTrailsThroughDaybreak Aaron Wei]] also has a Craft that decreases his HP, but unlike the above examples, it doesn't give him CP. Instead, it grants him other bonuses, such as Insight.
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*** ''Tal'Dorei Campaign Setting Reborn'' introduces the Blood Magic Wizard and the Blood Domain Cleric. The Blood Channeling feature of the Blood Magic Wizard allows them to forgo the costly material component of a wizard spell in exchange for taking 1d10 necrotic damage per 50 gp of the component. The Blood Cleric's Crimson Bond allows them to form a temporary bond with another creature in exchange for 2d6 necrotic damage, and the Sanguine Recall feature allows them to recover expended spell slots in exchange for 1d8 necrotic damage per spell slot recovered.
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* ''TabletopGame/ArsMagica'': Leper magi can transmute their life energy into ''vis'', a precious form of {{Mana}}, suffering a Wound and creating ''vis'' points proportional to the wound's severity. They can even kill themselves in this manner -- the ''vis'' can be harvested from the body.

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* ''VideoGame/CorruptionOfChampions'' has two sets of magic armor -- the Inquisitor's Robes and its DistaffCounterpart the Inquisitor's Corset -- that, when worn, change the spellcasting mechanics by using HP instead of Fatigue points to cast spells and activate mental and supernatural specials. These armors can only be found in the swamp and take a ridiculous amount of searching to find, and you can't obtain both sets with the same character, but for a mage or MagicKnight, they're considered the best light armor sets in the game. It would definitely be worth your time to search the swamp until you find them if using magic figures heavily into your core skill set, especially if you have a high Toughness score and all of the Tank and Regeneration perks.

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* ''VideoGame/CorruptionOfChampions'' ''VideoGame/ComixZone'': Using any of Sketch's special attacks will cost him a small amount of life, but curiously only if he does so via the special attack button. If he performs the attack via directional input on the D Pad combined with pressing the attack button, this is averted.
* The adult RPG ''Corruption Of Champions''
has two sets of magic armor -- the Inquisitor's Robes and its DistaffCounterpart the Inquisitor's Corset -- that, when worn, change the spellcasting mechanics by using HP instead of Fatigue points to cast spells and activate mental and supernatural specials. These armors can only be found in the swamp and take a ridiculous amount of searching to find, and you can't obtain both sets with the same character, but for a mage or MagicKnight, they're considered the best light armor sets in the game. It would definitely be worth your time to search the swamp until you find them if using magic figures heavily into your core skill set, especially if you have a high Toughness score and all of the Tank and Regeneration perks.specials.
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* ''Literature/SweetAndBitterMagic'': Doing magic drains a witch of some energy, depending on the spells and their strength. Tamsin, as the most powerful among her generation, is only slightly weakend after healing a boy from the fever that would kill him otherwise, whereas other witches would be bedridden recovering for days. However, they can also get magic four sources (people who are made of magic, essentially) or the earth itself. The latter is dark magic though, and imbalances the world, causing awful catastrophes.
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Per TRS. Just For Pun was turned into a Just For Fun page and renamed to JustForFun.Punny Trope Names.


** The Fire Vellumental's main attack involves it scattering its burning feathers over the battefield to create obstacles. It depletes a little bit of its health bar every time this happens, meaning that after a few rounds of this, the Fire Vellumental will have slowly [[JustForPun burned]] away its HP.

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** The Fire Vellumental's main attack involves it scattering its burning feathers over the battefield to create obstacles. It depletes a little bit of its health bar every time this happens, meaning that after a few rounds of this, the Fire Vellumental will have slowly [[JustForPun burned]] burned away its HP.
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** How powerful can a ninja be when all Eight Gates are open? Powerful enough to be able to curbstomp a PhysicalGod. Demonstrated when Guy performed this technique and went to wipe the floor with Madara, who at that time was the Ten-Tails host and was previously curb-stomping the most powerful ninjas in the world. Guy even gets complimented by Madara for being the first one to actually give him a challenge, but points out that it would only be a matter of time before Guy's technique ends and all Madara has to do is wait it out since it didn't (or couldn't, anyway) kill him. Madara was using Perfect Susano'o, said to be impenetrable. ''Guy's final attack shattered it''. Madara's only saving grace was being undead and thus having unlimited chakra with which to replenish his Susano'o. Said technique was mastered by Might Dai, Guy's own father. How strong was he with it? Enough to where he was able to go toe-to-toe with ''all Seven Swordsmen of the Mist'' at the same time in order to save his son and his comrades. While the battle did take his life, he manages to kill ''four of the Swordsmen'' and left the other three severely beaten.

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** How powerful can a ninja be when all Eight Gates are open? Powerful enough to be able to curbstomp a PhysicalGod. Demonstrated when Guy performed this technique and went to wipe the floor with Madara, who at that time was the Ten-Tails host and was previously curb-stomping the most powerful ninjas in the world. Guy even gets complimented by Madara for being the first one to actually give him a challenge, but points out that it would only be a matter of time before Guy's technique ends and all Madara has to do is wait it out since it didn't (or couldn't, anyway) kill him. Madara was using Perfect Susano'o, said to be impenetrable. ''Guy's final attack shattered it''. it'' and blew away most of Madara's only saving grace was being undead chest and thus having unlimited torso, although thanks to the Ten Tails' near-inexhaustible chakra with which to replenish his Susano'o.and HealingFactor, Madara survived. Said technique was mastered by Might Dai, Guy's own father. How strong was he with it? Enough to where he was able to go toe-to-toe with ''all Seven Swordsmen of the Mist'' at the same time in order to save his son and his comrades. While the battle did take his life, he manages to kill ''four of the Swordsmen'' and left the other three severely beaten.
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* Occurs more than a few times in the ''VideoGame/SonicTheHedgehog'' series. In ''VideoGame/SonicBattle'', Chaos Gamma has the Power move Meltdown that causes horrific amounts of pain, but also takes a big bite out of his health bar. There is also the various [[SuperMode Super Forms]] that a handful of characters can take, which typically absorbs one ring per second from a minimum of fifty. If all the rings on hand are consumed by this form, then the character is left either as a OneHitpointWonder or, in later games, dead from exposure to deadly environments such as [[BatmanCanBreatheInSpace the vacuum of]] [[SubvertedTrope space]] or [[SuperDrowningSkills the flooded ruins of a city.]]

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* Occurs more than a few times in the ''VideoGame/SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' series. In ''VideoGame/SonicBattle'', Chaos Gamma has the Power move Meltdown that causes horrific amounts of pain, but also takes a big bite out of his health bar. There is also the various [[SuperMode Super Forms]] that a handful of characters can take, which typically absorbs one ring per second from a minimum of fifty. If all the rings on hand are consumed by this form, then the character is left either as a OneHitpointWonder or, in later games, dead from exposure to deadly environments such as [[BatmanCanBreatheInSpace the vacuum of]] [[SubvertedTrope space]] or [[SuperDrowningSkills the flooded ruins of a city.]]

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* ''VideoGame/TheLegendOfZeldaMajorasMask'': The Blast Mask provides Link with a limitless supply of bombs with the catch that each one causes damage. Raising your shield, however, will prevent the damage even though the source of the explosions is ''strapped to your face!''[[note]]The explosion is placed a short distance in front of the mask, just slightly farther out than Link holds his shield, allowing it to block the blast. Still strange, as the shield should reflect more of the explosion back towards Link.[[/note]]

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* ''VideoGame/TheLegendOfZeldaMajorasMask'': ''Franchise/TheLegendOfZelda'':
**
The Blast Mask in ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' provides Link with a limitless supply of bombs with the catch that each one causes damage. Raising your shield, however, will prevent the damage even though the source of the explosions is ''strapped to your face!''[[note]]The explosion is placed a short distance in front of the mask, just slightly farther out than Link holds his shield, allowing it to block the blast. Still strange, as the shield should reflect more of the explosion back towards Link.[[/note]][[/note]]
** The Gloom weapons dropped by [[spoiler:Phantom Ganon]] in ''[[VideoGame/TheLegendOfZeldaTearsOfTheKingdom]]'' have some of the highest base weapon strengths in the game, but deal [[MaximumHPReduction gloom]] damage to Link every four attacks. Hearts lost to gloom can be recovered on the surface, beneath lightroots, or by eating food made with Sundelions, but recovering HP and restoring Gloom damage are two different effects, meaning that extended use of the Gloom weapons will turn Link into a GlassCannon.
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* ''Literature/{{Dragonvarld}}'': Marcus learns the more powerful spells take energy from him enough to cause exhaustion after he uses several while fighting.
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* The Life Leech from ''VideoGame/{{Blood}}'' normally uses trapped souls as ammunition; if you run out of those, it uses your HP as ammo instead. It's really a non-issue, considering it drains health from any enemy it hits and adds it to your own.

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* The Life Leech from the ''VideoGame/{{Blood}}'' series normally uses trapped souls as ammunition; if you run out of those, it uses your HP as ammo instead. It's really a non-issue, considering it drains health from any enemy it hits and adds it to your own.
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** For the most part, whenever a card effect in the card game requires a cost to activate, it's generally one of two things: a discard from your hand or deck or a payment of life points. Considering that the loss of either resource in their entirety means game over for you, this is very much a Cast from Hit Points scenario. The third is typically the sacrifice of a monster, which also fits, even if it's not ''your'' hit points you're using.
** The Lightsworn-archetype Deck uses the first type, as several of the monsters and spell/trap cards discard two to three cards from the top of your deck after activation or at the end of every turn. The recently added Psychic-type monsters normally drain Life Points to use their effects, but there are also a few that give some back.

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** For the most part, whenever There's a card effect fair number of cards in the card game requires a cost to activate, it's generally one of two things: a discard from your hand or deck or a payment of life points. Considering that the loss of either resource in their entirety means game over for you, this is very much a Cast from Hit Points scenario. The third is typically the sacrifice of a monster, which also fits, even if it's not ''your'' hit points you're using.
** The Lightsworn-archetype Deck uses the first type, as several of the monsters and spell/trap cards discard two to three cards from the top of your deck after activation or at the end of every turn. The recently added Psychic-type monsters normally drain
require paying Life Points to use their effects, activate. This used to be a much bigger deal early on, but as the game's pace accelerated due to PowerCreep players realized that the only Life Point that matters is the last one, thus paying LP is considered virtually costless unless your opponent has a monster with big stats that can beat over your field or there are also is a few card on the field forcing you to pay up, such as [[https://yugipedia.com/wiki/Masquerade_the_Blazing_Dragon Masquerade the Blazing Dragon]]. This is heavily exaggerated with the [[https://yugipedia.com/wiki/Dinomorphia Dinomorphia]] archetype, a Dinosaur archetype that give some back.relies on Trap Cards that halve the user's LP to activate them and several Fusion Monsters who become more powerful the closer your LP is to 0.
** Related is cards that send cards from your Deck as cost. Decking out is an alternate loss condition, so milling cards may seem detrimental at first glance since you don't necessarily want to run out. However, in the modern card game, many cards can do things from the Graveyard or have effects that trigger when sent to the Graveyard in a specific fashion, so oftentimes milling yourself on purpose is actually a benefit moreso than a detriment.
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* ''VideoGame/{{Wynncraft}}'' has its own take on the trope. One of the abilities a Warrior can learn is the Fallen archetype ability Blood Pact. The ability allows the player to use their health to cast spells, but only if they do not have the mana required to use the spell.
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* In ''Webcomic/TheGreenhouse'', demons normally can't be heard by anyone other than their host. They can get around this, though, by spending truly enormous amounts of energy. When [[spoiler:Red does this after being severed from Mica]], each sentence visibly reduces chunks of her body to tattered mist.
* The Severin family in ''Webcomic/{{Muted}}'' uses BloodMagic, and while they have a few ways around the LogicalWeakness of that, being too low on blood is a recurring limitation on their spellcasting.
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* ''WebVideo/PerpetualPlayers'': Without a magic battery magicians who can't focus their energy risk burning themselves in the process of charging a spell. Something that has happened to Deacon on more than one occasion through the first episodes.
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* ''Literature/RebornAsAVendingMachineINowWanderTheDungeon'': Boxxo can spend Points to use his functions, cast magic, or to repair himself, and he also passively loses 1 Point per hour. He concludes that running out of Points will shut him down.

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