Follow TV Tropes

Following

History Main / CastFromHitPoints

Go To



** There's also the ''infamous'' weapon known as [[http://fireemblem.wikia.com/wiki/Devil_Axe Devil Axe]], which drains HP from its user whenever they attack with it. [[https://www.youtube.com/watch?v=rR5AS8-rukc Hilariously]] [[https://www.youtube.com/watch?v=FA77JHek0Yw shown]] [[https://www.youtube.com/watch?v=ycwIgcEGz40 here]].


* In ''Manga/PokemonSpecial'', though it's never explicitly stated, it's safe to assume Yellow's powers fall on the mild side of this trope as overusing her powers runs the risk of exhausting her and putting her into a deep sleep.

to:

* In ''Manga/PokemonSpecial'', ''Manga/PokemonAdventures'', though it's never explicitly stated, it's safe to assume Yellow's powers fall on the mild side of this trope as overusing her powers runs the risk of exhausting her and putting her into a deep sleep.

Added DiffLines:

* ''VideoGame/OdinSphere'':
** Although there are no actual attacks of this nature, the "V" alchemy potion causes the player's next attack to inflict [[ArmorPiercingAttack armor piercing]] damage in direct proportion to their HP, at the cost of reducing their HP to one afterwards.
** The damage from the Variance potion is 5 times current HP minus 1, since that last point is used to keep you alive. Nice damage, but incredibly risky, even if you've got an Ancient Crystal to revive yourself in case you do get hit.


** ''VideoGame/PokemonXDGaleOfDarkness'' has two moves of its own. Shadow Half halves the HP of everyone on the field -- yourself included. Shadow End is basically a shadow version of Double-Edge; it does massive damage, but hits you with some nasty recoil. In ''VideoGame/PokemonColosseum'',
Shadow Rush also does recoil damage, but not in XD.

to:

** ''VideoGame/PokemonXDGaleOfDarkness'' has two moves of its own. Shadow Half halves the HP of everyone on the field -- yourself included. Shadow End is basically a shadow version of Double-Edge; it does massive damage, but hits you with some nasty recoil. In ''VideoGame/PokemonColosseum'',
''VideoGame/PokemonColosseum'', Shadow Rush also does recoil damage, but not in XD.


* A few cards works that way in MageKnight (the boardgame), doing various very powerful effects (lot's of damage[[labelnote:*]]Firestorm, Horn of wrath, etc[[/labelnote]], lot's of mana[[labelnote:*]]Blood Ritual[[/labelnote]] or learning new actions[[labelnote:*]]Blood of ancients[[/labelnote]]) at the cost of a new wound card to your hand. Wounds have some serious drawback in the short[[labelnote:*]]knockout during combat[[/labelnote]], long[[labelnote:*]]reduce your draw each turn until you heal yourself or you discard the wounds[[/labelnote]] and very long term[[labelnote:*]]negative victory points at the end of the game[[/labelnote]], but healing is plentiful and most players will heal themselves the same turn they gain the wound.

to:

* A few cards works that way in MageKnight ''TabletopGame/MageKnight'' (the boardgame), doing various very powerful effects (lot's of damage[[labelnote:*]]Firestorm, Horn of wrath, etc[[/labelnote]], lot's of mana[[labelnote:*]]Blood Ritual[[/labelnote]] or learning new actions[[labelnote:*]]Blood of ancients[[/labelnote]]) at the cost of a new wound card to your hand. Wounds have some serious drawback in the short[[labelnote:*]]knockout during combat[[/labelnote]], long[[labelnote:*]]reduce your draw each turn until you heal yourself or you discard the wounds[[/labelnote]] and very long term[[labelnote:*]]negative victory points at the end of the game[[/labelnote]], but healing is plentiful and most players will heal themselves the same turn they gain the wound.


* In the under-advertised game ''MagiNation'', ALL spells and abilities were cast from hitpoints. There was no MP or Mana to speak of, so monsters and your own character would use the same life force to cast magic with that they'd use to absorb damage from the enemy. Additionally, summoning your {{Mons}} cost the protagonist life energy equal to the beastie's hitpoints -- in the video game its remaining HP would be refunded to the hero at the end of the battle. All this combined made for an interesting level of strategy wherein you would have to decide whether the loss of life was worth being able to kill the enemy that much faster (and also made heal spells rather dubious in their usefulness -- the amount healed is almost always lower than what it costs to cast in the first place).

to:

* In the under-advertised game ''MagiNation'', ''TabletopGame/MagiNation'', ALL spells and abilities were cast from hitpoints. There was no MP or Mana to speak of, so monsters and your own character would use the same life force to cast magic with that they'd use to absorb damage from the enemy. Additionally, summoning your {{Mons}} cost the protagonist life energy equal to the beastie's hitpoints -- in the video game its remaining HP would be refunded to the hero at the end of the battle. All this combined made for an interesting level of strategy wherein you would have to decide whether the loss of life was worth being able to kill the enemy that much faster (and also made heal spells rather dubious in their usefulness -- the amount healed is almost always lower than what it costs to cast in the first place).



to:

* ''Webcomic/GirlGenius'': When preparing to do something spectacular, the Beast can shorten itself for extra energy, by imploding its own wagons and converting them to energy.


* ''WebComic/TheAdventuresOfDrMcNinja'':

to:

* ''WebComic/TheAdventuresOfDrMcNinja'':''Webcomic/TheAdventuresOfDrMcNinja'':


Added DiffLines:

* In ''Webcomic/OzzieTheVampire'', summoning demons means [[http://www.ozziethevampire.com/comic/episode-02-tardy-hard-page-118 sharing and dividing]] the caster's life force among them for as long as they remain summoned.


* ''VideoGame/PsychicForce 2012'' has the Hyper Charge ability, which increases the length of a character's psychic energy gauge at the cost of their health. When fully-charged, Hyper Charge can grant a player the ability to use 200% of their psychic energy, but turn them into a OneHitPointWonder.



* ''VideoGame/PsychicForce 2012'' has the Hyper Charge ability, which increases the length of a character's psychic energy gauge at the cost of their health. When fully-charged, Hyper Charge can grant a player the ability to use 200% of their psychic energy, but turn them into a OneHitPointWonder.

Added DiffLines:

* ''VideoGame/PsychicForce 2012'' has the Hyper Charge ability, which increases the length of a character's psychic energy gauge at the cost of their health. When fully-charged, Hyper Charge can grant a player the ability to use 200% of their psychic energy, but turn them into a OneHitPointWonder.

Added DiffLines:

** ''VideoGame/DragonballFighterz'': In addition to Tien's Tri-Beams, which come in two variants [[note]]a level-1 version that does modest damage while draining a little health, and a level-3 version that can be fired repeatedly for high damage but drains a large chunk of health with each shot[[/note]], there is also Android 16's [[SuicideAttack self-destruct attack]]. If it lands, it's a OneHitKill, but it will reduce 16's HPToOne (although any health sacrificed performing this attack can be recovered).





* A rare example in ''Franchise/PowerRangers'' is the [[PowerRangersLightspeedRescue Lifeforce Megazord]]. It's powered by the Rangers' life energy, making it very powerful but slow and prone to damage the rangers operating it. It's only used for a handful of episodes before being stolen by the demons and destroyed in "The Fate of Lightspeed." Unlike nearly every other Megazord ever seen, it's unclear if the Lifeforce Megazord is [[CombiningMecha constructed of smaller Zords]] or is simply a HumongousMecha all on its own.

to:

* A rare example in ''Franchise/PowerRangers'' is the [[PowerRangersLightspeedRescue [[Series/PowerRangersLightspeedRescue Lifeforce Megazord]]. It's powered by the Rangers' life energy, making it very powerful but slow and prone to damage the rangers operating it. It's only used for a handful of episodes before being stolen by the demons and destroyed in "The Fate of Lightspeed." Unlike nearly every other Megazord ever seen, it's unclear if the Lifeforce Megazord is [[CombiningMecha constructed of smaller Zords]] or is simply a HumongousMecha all on its own.


* In ''PaladinsQuest'', all spells draw from HP. Casting a healing spell kills the caster and heals the rest of the party.

to:

* In ''PaladinsQuest'', ''VideoGame/PaladinsQuest'', all spells draw from HP. Casting a healing spell kills the caster and heals the rest of the party.


* In ''Literature/TheDresdenFiles'', a wizard's "Death {{Curse}}" instantly kills the caster in order to inflict some horrible punishment on its recipient. Regular magic can hurt a wizard as well; when Harry conjures a rage-fueled firestorm in one book, he has a heart attack after sustaining it for too long.

to:

* In ''Literature/TheDresdenFiles'', a ''Literature/TheDresdenFiles'':
** A
wizard's "Death {{Curse}}" instantly kills the caster in order to inflict some horrible punishment on its recipient. Regular magic can hurt a wizard as well; when Harry conjures a rage-fueled firestorm in one book, he has a heart attack after sustaining it for too long.



** Also, for ghosts, just about any form of attack besides GoodOldFisticuffs is one of these. This becomes a major plot point in ''Literature/GhostStory'' when an important character becomes one.

to:

** Also, for ghosts, just about any form of attack besides GoodOldFisticuffs is one of these. This becomes Ghost's attacks and their lifeforce, for lack of a major plot point in ''Literature/GhostStory'' when an better term, run on memories. One needs a particularly powerful memory that is important character becomes one.to the ghost to be able to do serious harm to other ghosts. Those who lose their memories devolve into hungry monster who crave the memories of other ghosts.


* [[FallenAngel Fallen]] in ''[[NexusWar Nexus Clash]]'' has the ability to sacrifice their flesh to their cyborg body to ''reload guns'' from hit points. If they do this too much, everyone in the vicinity gets splashed with gore as the Fallen gets dragged kicking and screaming into their own weapon and digested.

to:

* [[FallenAngel Fallen]] in ''[[NexusWar Nexus Clash]]'' ''VideoGame/NexusClash'' has the ability to sacrifice their flesh to their cyborg body to ''reload guns'' from hit points. If they do this too much, everyone in the vicinity gets splashed with gore as the Fallen gets dragged kicking and screaming into their own weapon and digested.

Showing 15 edit(s) of 655

Top