Follow TV Tropes

Following

History Main / CastFromHitPoints

Go To

OR

Is there an issue? Send a MessageReason:
Added a new example

Added DiffLines:


In Eragon, it is implied that magic exists but it is very rarely used because it harms the caster. Indeed, the main character almost dies trying to use magic.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Except that this is not entirely true. In the DS version, in your New Game Plus, and your New Game Plus Plus, some items carry over. These include the best equipment, and consumable items that permanently raise your HP or MP. As an experiment, this troper stole as many MP+ items in the first two games, and used them all on Tellah in the New Game Plus Plus. He had around 300 MP. And he still died. And I had cast all 4 spells in a row perviously, just so the game didn't have an excuse about too much strain on his heart or something.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Yeah, Sabin's suicidal Spiraler is completely pointless IMHO (especially when you already have Mantra and Cure 3 to use) other than to irritate the player in the Coliseum. However it isn't the perfect example of "Casting From Hit Points" because it drains Sabin's Magic Points completely (as well as removing Sabin from battle so you can't just revive him) so it might as well be a MP-using move that causes death on the caster and fully heals the rest of the party. Now just give me a move that kills everybody else to completely heal Sabin and I might actually use it :D
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Card Games]]
* ''MagicTheGathering'' loves this. Usually black does this, with cards like Yawgmoth's Bargain (don't draw cards normally; you may pay one life to draw one card), Necropotence (like Bargain, only cheaper, and you get the cards next turn), and the like, but blue hsa Force of Will (free counterspell for one life and a blue card in your hand).
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** In other words, [[spoiler: dragon balls]]?
Is there an issue? Send a MessageReason:
None


The cost of the life energy thus expended will vary. In extreme cases, a spell cast from HP may cost the caster their life, resulting in a HeroicSacrifice; this is often done for the purpose of TakingYouWithMe. When done by multiple casters at once, this qualifies as a SpiritBomb. Lesser versions may result in [[CastFromLifespan a decreased lifespan]], which is typically given in round numbers such as years. Whether this is cut from physical longevity or some kind of cosmic clock depends on the series. At its mildest, casting from HP leads to immediate physical effects such as fatigue or a PsychicNosebleed. Casting from hitpoints in a way that causes irreversible/cumulative damage to the caster is PowerDegeneration, and fueling a SuperMode from hitpoints is a HeroicRROD.

to:

The cost of the life energy thus expended will vary. In extreme cases, a spell cast from HP may cost the caster their life, resulting in a HeroicSacrifice; this is often done for the purpose of TakingYouWithMe. When done by multiple casters at once, this qualifies as a SpiritBomb. Lesser versions may result in [[CastFromLifespan a decreased lifespan]], which is typically given in round numbers such as years. Whether this is cut from physical longevity or some kind of cosmic clock depends on the series. At its mildest, casting from HP leads to immediate physical effects such as fatigue or a PsychicNosebleed. Casting from hitpoints in a way that causes irreversible/cumulative damage to the caster is PowerDegeneration, and while fueling a SuperMode from hitpoints is a HeroicRROD.
Is there an issue? Send a MessageReason:
None


The cost of the life energy thus expended will vary. In extreme cases, a spell cast from HP may cost the caster their life, resulting in a HeroicSacrifice; this is often done for the purpose of TakingYouWithMe. When done by multiple casters at once, this qualifies as a SpiritBomb. Lesser versions may result in [[{{CastFromLifespan}} a decreased lifespan]], which is typically given in round numbers such as years. Whether this is cut from physical longevity or some kind of cosmic clock depends on the series. At its mildest, casting from HP leads to immediate physical effects such as fatigue or a PsychicNosebleed. Casting from hitpoints in a way that causes irreversible/cumulative damage to the caster, especially in order to fuel a SuperMode, is either PowerDegeneration or a HeroicRROD.

to:

The cost of the life energy thus expended will vary. In extreme cases, a spell cast from HP may cost the caster their life, resulting in a HeroicSacrifice; this is often done for the purpose of TakingYouWithMe. When done by multiple casters at once, this qualifies as a SpiritBomb. Lesser versions may result in [[{{CastFromLifespan}} [[CastFromLifespan a decreased lifespan]], which is typically given in round numbers such as years. Whether this is cut from physical longevity or some kind of cosmic clock depends on the series. At its mildest, casting from HP leads to immediate physical effects such as fatigue or a PsychicNosebleed. Casting from hitpoints in a way that causes irreversible/cumulative damage to the caster, especially in order to fuel a SuperMode, caster is either PowerDegeneration or PowerDegeneration, and fueling a SuperMode from hitpoints is a HeroicRROD.
Is there an issue? Send a MessageReason:
None


The cost of the life energy thus expended will vary. In extreme cases, a spell cast from HP may cost the caster their life, resulting in a HeroicSacrifice; this is often done for the purpose of TakingYouWithMe. When done by multiple casters at once, this qualifies as a SpiritBomb. Lesser versions may result in [[{{CastFromLifespan}} a decreased lifespan]], which is typically given in round numbers such as years. Whether this is cut from physical longevity or some kind of cosmic clock depends on the series. At its mildest, casting from HP leads to immediate physical effects such as fatigue or a PsychicNosebleed. Casting from hitpoints in a way that causes irreversible/cumulative damage to the caster, especially in order to fuel a SuperMode, is a HeroicRROD or PowerDegeneration.

to:

The cost of the life energy thus expended will vary. In extreme cases, a spell cast from HP may cost the caster their life, resulting in a HeroicSacrifice; this is often done for the purpose of TakingYouWithMe. When done by multiple casters at once, this qualifies as a SpiritBomb. Lesser versions may result in [[{{CastFromLifespan}} a decreased lifespan]], which is typically given in round numbers such as years. Whether this is cut from physical longevity or some kind of cosmic clock depends on the series. At its mildest, casting from HP leads to immediate physical effects such as fatigue or a PsychicNosebleed. Casting from hitpoints in a way that causes irreversible/cumulative damage to the caster, especially in order to fuel a SuperMode, is a HeroicRROD either PowerDegeneration or PowerDegeneration.
a HeroicRROD.
Is there an issue? Send a MessageReason:
None


The cost of the life energy thus expended will vary. In extreme cases, a spell cast from HP may cost the caster their life, resulting in a HeroicSacrifice; this is often done for the purpose of TakingYouWithMe. When done by multiple casters at once, this qualifies as a SpiritBomb. Lesser versions may result in [[{{CastFromLifespan}} a decreased lifespan]], which is typically given in round numbers such as years. Whether this is cut from physical longevity or some kind of cosmic clock depends on the series. At its mildest, casting from HP leads to immediate physical effects such as fatigue or a PsychicNosebleed. Casting from hitpoints in a way that causes irreversible/cumulative damage to the caster, especially in order to fuel a SuperMode, is a HeroicRROD.

to:

The cost of the life energy thus expended will vary. In extreme cases, a spell cast from HP may cost the caster their life, resulting in a HeroicSacrifice; this is often done for the purpose of TakingYouWithMe. When done by multiple casters at once, this qualifies as a SpiritBomb. Lesser versions may result in [[{{CastFromLifespan}} a decreased lifespan]], which is typically given in round numbers such as years. Whether this is cut from physical longevity or some kind of cosmic clock depends on the series. At its mildest, casting from HP leads to immediate physical effects such as fatigue or a PsychicNosebleed. Casting from hitpoints in a way that causes irreversible/cumulative damage to the caster, especially in order to fuel a SuperMode, is a HeroicRROD.
HeroicRROD or PowerDegeneration.
Is there an issue? Send a MessageReason:
None


The cost of the life energy thus expended will vary. In extreme cases, a spell cast from HP may cost the caster their life, resulting in a HeroicSacrifice; this is often done for the purpose of TakingYouWithMe. When done by multiple casters at once, this qualifies as a SpiritBomb. Lesser versions may result in [[{{CastFromLifespan}} a decreased lifespan]], which is typically given in round numbers such as years. Whether this is cut from physical longevity or some kind of cosmic clock depends on the series. At its mildest, casting from HP leads to immediate physical effects such as fatigue or a PsychicNosebleed.

to:

The cost of the life energy thus expended will vary. In extreme cases, a spell cast from HP may cost the caster their life, resulting in a HeroicSacrifice; this is often done for the purpose of TakingYouWithMe. When done by multiple casters at once, this qualifies as a SpiritBomb. Lesser versions may result in [[{{CastFromLifespan}} a decreased lifespan]], which is typically given in round numbers such as years. Whether this is cut from physical longevity or some kind of cosmic clock depends on the series. At its mildest, casting from HP leads to immediate physical effects such as fatigue or a PsychicNosebleed.
PsychicNosebleed. Casting from hitpoints in a way that causes irreversible/cumulative damage to the caster, especially in order to fuel a SuperMode, is a HeroicRROD.

Added: 481

Changed: 207

Is there an issue? Send a MessageReason:
Warlock (World of Warcraft)


* Warlocks in ''WorldOfWarcraft'' are able to convert health into MP on demand. Coupled with a number of abilities that drain health from the enemy and give it to the player, this makes warlocks surprisingly self-sufficient.

to:

* Warlocks in ''WorldOfWarcraft'' are able to convert health into MP on demand. Coupled with a number of abilities that drain health from the enemy and give it to the player, this makes warlocks surprisingly self-sufficient.self-sufficient, leading to the quote "That's the great thing about being a 'lock...you don't have to eat; you don't have to drink; you don't even have to BREATHE. You can subsist entirely on the suffering of your enemies."


Added DiffLines:

** Bringing out the Doomguard demon pet requires the Warlock and four other player characters to participate in a SummoningRitual that drains health from one of the five at random. It used to kill one of the characters outright, which was particularly bad if it happened to be the Warlock, since the Doomguard would then attack the rest of the party. In the next expansion, Cataclysm, the penalty has been removed entirely due to [[AwesomeButImpractical nobody using the spell]].
Is there an issue? Send a MessageReason:
None


* In the third Star Wars Movie, Revenge of the Sith, the Supreme Chancellor struggles against Mace Windu (and {{Samuel L Jackson}}'s general badassery) and the only way to over come Windu is through the prolonged use of Force Lightning (and pushing and whatnot) that exhaust him to the point where his face begins to age rapidly making him look at lest fifteen years older in mere moments.

to:

* In the third Star Wars Movie, Revenge of the Sith, the Supreme Chancellor struggles against Mace Windu (and {{Samuel L Jackson}}'s general badassery) and the only way to over come Windu is through the prolonged use of Force powers, ending when his own Force Lightning (and pushing gets turned back on him and whatnot) that exhaust him to causes the point where his face begins corruption the Dark Side causes to age rapidly making him look at lest fifteen years older in mere moments.manifest MUCH faster.



** 3E ''Fiendish Codex II'' offers the {{Hellfire}} Warlock, which upgrades the warlock's standard attack from "kinda okay" to "nuclear inferno" at the cost of 1 Constitution drain per shot. Since Constitution affects both current and maximum HP, it's generally a good idea to have someone on standby with a restoration spell or a cheep wand of lesser restoration with the spell provided by a Paladin (it is even suggested in the fluff).

to:

** 3E ''Fiendish Codex II'' offers the {{Hellfire}} Warlock, which upgrades the warlock's standard attack from "kinda okay" to "nuclear inferno" at the cost of 1 Constitution drain per shot. Since Constitution affects both current and maximum HP, it's generally a good idea to have someone on standby with a restoration spell or a cheep cheap wand of lesser restoration with the spell provided by a Paladin (it is even suggested in the fluff).

Added: 1136

Changed: 2187

Is there an issue? Send a MessageReason:
None


* In the ''DungeonsAndDragons'' supplement ''Epic Level Handbook,'' several extremely powerful spells, such as Hellball and Let Go of Me, work this way. The greatest example of this, however, is Vengeful Gaze of God, which deals 305d6 damage to an opponent while dealing 200d6 damage to the caster, who suffers from bleeding eyes and convulsing skin and, most of the time, dies. This spell will almost always kill anyone and anything it is used against, excluding the most powerful of monsters, who simply ''might'' be killed by it.
** Another D&D supplement offers the Hellfire Warlock, which upgrades the warlock's standard attack from "kinda okay" to "nuclear inferno" at the cost of 1 Constitution drain per shot. Since Constitution affects both current and maximum HP, it's generally a good idea to have someone on standby with a restoration spell or a cheep wand of lesser restoration with the spell provided by a Paladin (it is even suggested in the fluff).

to:

* In ''DungeonsAndDragons'', as usual.
** The psionics in AD&D used a spell-point system even when
the ''DungeonsAndDragons'' actual spellcasters use VancianMagic. Since an ability like CastFromHitPoints fits in so much better with a spell-point system, the 2nd edition had "Cannibalize" power that allowed mid-level psionicists to get extra power points from damaging Constitution.
** 3E
supplement ''Epic Level Handbook,'' Handbook'' several extremely powerful spells, such as Hellball and Let Go of Me, work this way. The greatest example of this, however, is Vengeful Gaze of God, which deals 305d6 damage to an opponent while dealing 200d6 damage to the caster, who suffers from bleeding eyes and convulsing skin and, most of the time, dies. This spell will almost always kill anyone and anything it is used against, excluding the most powerful of monsters, who simply ''might'' be killed by it.
** Another D&D supplement 3E ''Fiendish Codex II'' offers the Hellfire {{Hellfire}} Warlock, which upgrades the warlock's standard attack from "kinda okay" to "nuclear inferno" at the cost of 1 Constitution drain per shot. Since Constitution affects both current and maximum HP, it's generally a good idea to have someone on standby with a restoration spell or a cheep wand of lesser restoration with the spell provided by a Paladin (it is even suggested in the fluff).



** The psionicist class has traditionally used a spell-point-type system even when the actual spellcasters use VancianMagic. Since an ability like CastFromHitPoints fits in so much better with a spell-point system, the 2nd edition had "Cannibalize" power that allowed mid-level psionicists to get extra power points from damaging Constitution.
** The Blood Mage Prestige Class requires that you have had a near-death experience, and afterwards, you can replace physical components in your spells with drops of your own blood (read: points of Constitution.)
** ''ForgottenRealms'' has some formidable spells involving sacrifice of the caster's hit points, either permanent and/or normal damage or the loss incurable as long as the spell is active. This includes several spells from ''Secrets of the Magister''. May be a legacy of Elven [[TheDarkArts blood magic]].
** ''{{Spelljammer}}'' spell "Create Atmosphere" involves permanent hit point sacrifice from the caster.

to:

** The psionicist Blood Magus class has traditionally used from 3E ''Tome & Blood'' can sacrifice a spell-point-type system even when the actual spellcasters use VancianMagic. Since an ability like CastFromHitPoints fits in so much better little blood (hit points) to cast spell with a spell-point system, the 2nd edition had "Cannibalize" power that allowed mid-level psionicists to get extra power slightly harder saving throw or replace material components.
*** 3.5 ''Complete Arcane'' replaced it hit
points from damaging damage with Constitution.
** The Blood Mage Prestige Class requires that you have had a near-death experience, and afterwards, you can replace physical components in your spells with drops of your own blood (read: points of Constitution.)
**
In ''ForgottenRealms'' has from AD&D era some of more formidable spells involving involved sacrifice of the caster's hit points, points -- either permanent and/or normal damage damage, permanent, or the loss incurable as long as the spell is active. This includes several spells from ''Secrets of the Magister''. May be a legacy of old Elven [[TheDarkArts blood magic]].
{{blood magic}}.
*** And the Drow sometimes have "body weapon" enchantments as a last-ditch defence. These usually involve the loss of a body part. E.g. [[http://forgottenrealms.wikia.com/wiki/Jalynfein Jalynfein]] by [[FinGore breaking a finger]] and saying a word could fire a burst of 24 {{Magic Missile}}s (cast normally, would be limited to 5).
** ''{{Spelljammer}}'' spell "Create Atmosphere" involves permanent hit point sacrifice from the caster. It makes a ''cubic mile''/level of the air self-renewing for more than a year, after all.
Is there an issue? Send a MessageReason:
None


* The Caster's [[DangerousForbiddenTechnique three most powerful shells]] in ''OutlawStar'', #4, #9 and #13, work at the cost of the user's life force. Firing two will leave the user winded, and a third will bring them near death. [[IfYouKnowWhatIMean "Just like, you know..."]] [[spoiler:Gene fires four in a short period of time.]]

to:

* The Caster's [[DangerousForbiddenTechnique three most powerful shells]] in ''OutlawStar'', #4, [[FourIsDeath #4]], #9 and #13, [[ThirteenIsUnlucky #13]], work at the cost of the user's life force. Firing two will leave the user winded, and a third will bring them near death. [[IfYouKnowWhatIMean "Just like, you know..."]] [[spoiler:Gene fires four in a short period of time.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SumomomoMomomo in the final few episodes, sort of. [[spoiler:Koushi and Momoko were both poisoned, but Momoko was poisoned later than Koushi. However, due to her fighting it has sped up the poison and Momoko passes out due to the effects before Koushi does.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In ''Rise of the Cybermen'', the Doctor uses ten years of his life to recharge a power source in the TARDIS. Subverted in that ten years to a Time Lord is a scant few moments.
Is there an issue? Send a MessageReason:
None


* MagicalGirlLyricalNanoha gives one of these to Nanoha in the third season. It's called the Blaster System and it boosts Nanoha's power and gives her a set of AttackDrones that can cast her spells independently of her, for a potential boost of better than ''4x'' her already monstrous power level. The cost of this is placing an immense strain on Nanoha's body and dealing physical damage to herself and to [[EmpathicWeapon Raising Heart]]; when she used Blaster 3 in the climax of the third season, she lost 8% of her total magical power and had to spend the next few years on enforced vacation to recover it.

to:

* MagicalGirlLyricalNanoha gives one of these to Nanoha in the third season. It's called the Blaster System and it boosts Nanoha's power and gives her a set of AttackDrones {{Attack Drone}}s that can cast her spells independently of her, for a potential boost of better than ''4x'' her already monstrous power level. The cost of this is placing an immense strain on Nanoha's body and dealing physical damage to herself and to [[EmpathicWeapon Raising Heart]]; when she used Blaster 3 in the climax of the third season, she lost 8% of her total magical power and had to spend the next few years on enforced vacation to recover it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MagicalGirlLyricalNanoha gives one of these to Nanoha in the third season. It's called the Blaster System and it boosts Nanoha's power and gives her a set of AttackDrones that can cast her spells independently of her, for a potential boost of better than ''4x'' her already monstrous power level. The cost of this is placing an immense strain on Nanoha's body and dealing physical damage to herself and to [[EmpathicWeapon Raising Heart]]; when she used Blaster 3 in the climax of the third season, she lost 8% of her total magical power and had to spend the next few years on enforced vacation to recover it.

Added: 795

Changed: 6

Removed: 799

Is there an issue? Send a MessageReason:
None


-->-- [[spoiler:'''Tellah''': (prior to casting Meteor on Golbez)]] FinalFantasyIV


to:

-->-- [[spoiler:'''Tellah''': (prior to casting Meteor on Golbez)]] FinalFantasyIV

''FinalFantasyIV''.




* For the most part, whenever a card effect in the ''{{Yu-Gi-Oh}}'' card game requires a cost to activate, it's generally one of two things: a discard from your hand or deck or a payment of life points. Considering that the loss of either resource in their entirety means game over for you, this is very much a CastFromHitPoints scenario.
** The third is typically the sacrifice of a monster, which also fits, even if it's not ''your'' hit points you're using.
** The Lightsworn-archetype Deck uses the first type, as several of the monsters and spell/trap cards discard two to three cards from the top of your deck after activation or at the end of every turn. The recently added Psychic-type monsters normally drain Life Points to use their effects, but there are also a few that give some back.



* For the most part, whenever a card effect in the ''{{Yu-Gi-Oh}}'' card game requires a cost to activate, it's generally one of two things: a discard from your hand or deck and/or a payment of life points. Considering that the loss of either resource in their entirety means game over for you, this is very much a CastFromHitPoints scenario.
** The third is typically the sacrifice of a monster, which also fits, even if it's not ''your'' hit points you're using.
** The Lightsworn-archetype Deck uses the first type, as several of the monsters and spell/trap cards discard two to three cards from the top of your deck after activation or at the end of every turn. The recently added Psychic-type monsters normally drain Life Points to use their effects, but there are also a few that give some back.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Rune of Condemnation in ''SuikodenV'', being the child rune of the Rune of Punishment, is just like that. It can heal too depending on which spell you use.
Is there an issue? Send a MessageReason:


* It didn't affect him physically during his own show, but WordOfGod says that spending a century as a HumanPopsicle burnt up a lot of [[AvatarTheLastAirbender Aang's]] extra Avatar time. As a result, he died fairly young by the standards of his world, paving the way for [[AvatarTheLegendOfKorra Korra]].
Is there an issue? Send a MessageReason:
unnecessary with the folders


* While we're talking about [[TabletopGames tabletop [=RPGs=]]], the previous edition (using the Revised Core Rulebook) of the ''StarWars'' RPG rules generally had Force powers cost vitality (the system's version of Hit Points) to activate. If you didn't have enough vitality, you could even use wound points (representing real and dangerous--even potentially fatal--damage) to make up the difference. The only thing stopping characters from 'casting to death' is the fact that no Force power had a vitality cost so high that the damage could push a character far enough into the negatives to result in death.

to:

* While we're talking about [[TabletopGames tabletop [=RPGs=]]], the The previous edition (using the Revised Core Rulebook) of the ''StarWars'' RPG rules generally had Force powers cost vitality (the system's version of Hit Points) to activate. If you didn't have enough vitality, you could even use wound points (representing real and dangerous--even potentially fatal--damage) to make up the difference. The only thing stopping characters from 'casting to death' is the fact that no Force power had a vitality cost so high that the damage could push a character far enough into the negatives to result in death.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The main character in {{Carnivale}} has to draw life-force from his surroundings to use his healing abilities. It is implied that he may have inadvertantly caused the Dust Bowl in this way.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In the cooperative play game ''Middle-Earth Quest'', your hero deck is also your 'life pool.' Any card you play in combat, or even to move around the map, costs you a hitpoint.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Also the Squire ability "Chant" allows you to heal an adjacent ally by giving him some of your hit points (you actually give twice as much as you lose)
Is there an issue? Send a MessageReason:


* {{One Piece}} Has Luffy's Gear Second where he forces his blood to move through his body faster giving him a sort of hyper (even for him) metabolism effect. The plus side is that his body can operate at a much higher level in terms of speed and power, the downside is it consumes the nutrients stored in his body quickly and it is said using it for extended periods of time shaves away at his life span. [[InformedFlaw Not that Luffy has actually shown any sign of this so far.]]
* {{Naruto}} includes at least three examples of this. One where Tsunade uses an ability that heals all of her injuries instantly, at the cost of advanced aging, and another two in Shippuuden. Chiyo has a "reincarnation jutsu" which allows her to bring back the dead--at the cost of her own life, this one is actually powered by life energy, rather then chakra. [[spoiler:Nagato, AKA Pain]] has what is basically a mass version of that ability though it still only costs his own life. Naruto gains more "tails" the more he draws on Kyuubi's power, and using the power of three or more tails reduces his own lifespan among other even less pleasant side effects..
** Actually, in the case of [[spoiler:Pain's Gedo Rinne Tensei technique, which can steal and release souls]], it's hinted at that it doesn't cost him his life to use it. In this instance his chakra levels were simply so depleted from his fight with [[spoiler:Naruto]] that the resulting effort [[HeroicSacrifice caused his death]].
*** And he wasn't doing so well before that, either.
*** If you're referring to the skinny thing, that seems to have occured [[spoiler:because he was synced with Gedo Mazu (the giant Bijuu-sealing statue thing), since he basically instantly became like that after he summoned in in the flashback).]]
*** So it makes him straighter example of the trope descriprions - his techniques normally work on chakra, but when overused/low on chakra start eating at his life.
Is there an issue? Send a MessageReason:
None


* In {{Wheel of Time}}, channeling on too much of the One Power can result in fatigue, losing the ability to channel, or, in some cases, death.

to:

* In {{Wheel of Time}}, channeling on too much of the One Power can result results in physical and mental fatigue, depending on the amount and duration of the channeling. In extreme examples, channelling have "pushed" themselves past usual levels, but it puts them at the risk of losing the ability to channel, or, in some extreme cases, death.
Is there an issue? Send a MessageReason:
None


*** Correction: While it may not harm the caster, the havoc it wrecks on the wildlife promotes copious quantities of wangst on the part of the caster, which become progressively more painfully irritating to read. Effectively, this means that the protagonist can Cast From ''The Reader's'' Hit Points.

to:

*** Correction: While it may not harm the caster, the havoc it wrecks on the wildlife promotes copious quantities of wangst {{wangst}} on the part of the caster, which become progressively more painfully irritating to read. Effectively, this means that the protagonist can Cast From ''The Reader's'' Hit Points.

Changed: 111

Removed: 93

Is there an issue? Send a MessageReason:
Image is too squicky.


http://static.tvtropes.org/pmwiki/pub/images/lizard_blood-squirting-clip.jpg
[[caption-width:150:[[EyeBeams *squirt*]]]]

->"Let my life fuel the spell that will end yours"

to:

http://static.tvtropes.org/pmwiki/pub/images/lizard_blood-squirting-clip.jpg
[[caption-width:150:[[EyeBeams *squirt*]]]]

->"Let my life fuel the spell that will end yours"yours!"
Is there an issue? Send a MessageReason:
None


* WildArms4 and WildArms5 both have a move simply titled "Sacrifice" which uses a little MP, which brings self down to 1 HP, but deals damage proportional to it. Since all HP returns to max after battle, this can become a GameBreaker for random encounters.
** Sacrifice returned in WildArmsXF, attached to the main character's class. Her armor also came with the natrual ability to put her to half HP instead of 1 HP.

to:

* WildArms4 ''WildArms4'' and WildArms5 ''WildArms5'' both have a move simply titled "Sacrifice" which uses a little MP, which brings self down to 1 HP, but deals damage proportional to it. Since all HP returns to max after battle, this can become a GameBreaker for random encounters.
** Sacrifice returned in WildArmsXF, ''WildArmsXF'', attached to the main character's class. Her armor also came with the natrual ability to put her to half HP instead of 1 HP.



* In ''[[MegaManBattleNetwork Mega Man Battle Network]]'' 4 and 5, the use of a Dark Chip will allow MegaMan to perform a very powerful attack, at the cost of losing 1 hitpoint permanently for each battle he uses a Dark Chip in.

to:

* In ''[[MegaManBattleNetwork Mega Man Battle Network]]'' 4 ''MegaManBattleNetwork 4'' and 5, ''5'', the use of a Dark Chip will allow MegaMan Mega Man to perform a very powerful attack, at the cost of losing 1 hitpoint permanently for each battle he uses a Dark Chip in.

Top