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Bonus Boss was renamed by TRS


** ''VideoGame/PokemonBlackAndWhite'', TheVeryDefinitelyFinalDungeon [[spoiler:Team Plasma Castle, in spite of being the evil team's headquarters]] doesn't have any RandomEncounters and none of its inhabitants fight you as trainers either, just the Final Bosses at the end. In ''VideoGame/PokemonBlack2AndWhite2'' this place can be revisited as a derelict ruin, and all it contains is a BonusBoss.

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** ''VideoGame/PokemonBlackAndWhite'', TheVeryDefinitelyFinalDungeon [[spoiler:Team Plasma Castle, in spite of being the evil team's headquarters]] doesn't have any RandomEncounters and none of its inhabitants fight you as trainers either, just the Final Bosses at the end. In ''VideoGame/PokemonBlack2AndWhite2'' this place can be revisited as a derelict ruin, and all it contains is a BonusBoss.an OptionalBoss.



* A secret stage in ''VideoGame/AbmneshiTheProphecy'' consists of one long fight against the BonusBoss, Sirisai.

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* A secret stage in ''VideoGame/AbmneshiTheProphecy'' consists of one long fight against the BonusBoss, OptionalBoss, Sirisai.
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** The endings of episodes 2 and 3, Tower of Babel (a fight against the Cyberdemon) and Dis (Spider Mastermind) from the original ''Doom'', at least on lower difficulties (higher ones add a couple Lost Souls to the former and Cacodemons and a Baron of Hell to the latter).

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** The endings of episodes 2 and 3, respectively Tower of Babel (a fight against the Cyberdemon) and Dis (Spider Mastermind) from the original ''Doom'', Mastermind), at least on lower difficulties (higher ones add a couple Lost Souls to the former and Cacodemons and a Baron of Hell to the latter).
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* ''VideoGame/TheAdventuresOfRadGravity'''s last stage is a self-contained FinalBoss fight with your EvilAllAlong RobotBuddy Kakos [-[[RecycledInSpace IN SPACE!]]-]

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* ''VideoGame/TheAdventuresOfRadGravity'''s ''VideoGame/TheAdventuresOfRadGravity'': The last stage is a self-contained FinalBoss fight with your EvilAllAlong RobotBuddy Kakos [-[[RecycledInSpace IN SPACE!]]-]in space.
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* ''VideoGame/TheAdventuresOfRadGravity'''s last stage is a self-contained FinalBoss fight with your EvilAllAlong RobotBuddy Kakos [-[[RecycledInSpace IN SPACE!]]-]

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** The final campaign mission is just you versus one boss: [[spoiler:Solo Wing Pixy and his ADFX-01 Morgan]].

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** The final campaign mission is just you versus one boss: [[spoiler:Solo Wing Pixy and his ADFX-01 ADFX-02 Morgan]].


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* In ''VideoGame/ProjectWingman'', the last mission ''Kings'' is this, pitting you against [[spoiler:Crimson 1 in the experimental PW-Mk.I aircraft]].
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** In ''VideoGame/LuigisMansionDarkMoon'', all bosses except Harsh Possessor and Overset Possessor are fought in missions solely devoted to their battles. The mission leading to Harsh Possessor has a long staircase puzzle that takes a while to navigate before reaching the whereabouts of the boss, while the mission leading to Overset Possessor requires Luigi to climb the Clock Tower in order to meet the boss at the top. For the remaining bosses, no demanding effort prior to the battle is required.

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** In ''VideoGame/LuigisMansionDarkMoon'', all ''VideoGame/LuigisMansionDarkMoon'': All bosses except Harsh Possessor and Overset Possessor are fought in missions solely devoted to their battles. The mission leading to Harsh Possessor has a long staircase puzzle that takes a while to navigate before reaching the whereabouts of the boss, while the mission leading to Overset Possessor requires Luigi to climb the Clock Tower in order to meet the boss at the top. For the remaining bosses, no demanding effort prior to the battle is required.
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* In ''VideoGame/PaperMario64'', Unlike most boss' lairs, the only thing of note in Cloudy Climb is Huff N' Puff himself.

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* In ''VideoGame/PaperMario64'', Unlike most boss' bosses' lairs, the only thing of note in Cloudy Climb is Huff N' Puff himself.
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* All of the bosses in ''VideoGame/RoadRunnersDeathValleyRally'' are fought in dedicated levels.
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* Level 20 of the SNES version of ''VideoGame/PrinceOfPersia1'' is just the FinalBoss, [[SorcerousOverlord Jaffar]]. Earlier, Level 17 consists a short gauntlet of traps followed by a battle with [[GiantSpaceFleaFromNowhere God Vishnu]], and Level 19, which ends with a BossRush, is devoid of normal enemies as well. The ''Classic'' remake for modern platforms also gives Jaffar his own level.

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* Level 20 of the SNES version of ''VideoGame/PrinceOfPersia1'' is just the FinalBoss, [[SorcerousOverlord Jaffar]]. Earlier, Level 17 consists a short gauntlet of traps followed by a battle with [[GiantSpaceFleaFromNowhere God Vishnu]], Ashura]], and Level 19, which ends with a BossRush, is devoid of normal enemies as well. The ''Classic'' remake for modern platforms also gives Jaffar his own level.
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* Most of the bosses in VideoGame/{{The Day The Noobs Took Over Roblox 3}} take place in a special "Trial" chapter. There's four Trial chapters in all.

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* Most of the bosses in VideoGame/{{The ''VideoGame/{{The Day The Noobs Took Over Roblox 3}} 3}}'' take place in a special "Trial" chapter. There's four Trial chapters in all.
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* Most of the bosses in VideoGame/{{The Day The Noobs Took Over Roblox 3}} take place in a special "Trial" chapter. There's four Trial chapters in all.
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On a second thought, the example got too bloated by mentioned ALL the cases. It's not really necessary to do that, to be honest


* ''VideoGame/MonsterHunter'': Almost every Elder Dragon in the series is fought in one of these. Those places are always unavailable otherwise. In the case of the Underwater Ruins in ''[[VideoGame/MonsterHunter3Tri 3 Ultimate]]'', the lair of Ceadeus, it's also the battlefield to fight [[spoiler:Gold Ceadeus]] and [[spoiler:Abyssal Lagiacrus]], both in G Rank. In the event that you fight an Elder Dragon outside of a specialized map (usually the case with Kirin and its Oroshi subspecies, Chameleos, Teostra, Lunastra, Kushala Daora, Valstrax, Nergigante, Vaal Hazak, Velkhana, Namielle, and all associated variants), most small monsters will leave the map. Certain extremely powerful regular monsters (Shen Gaoren, Akantor, Ukanlos, Ahtal-Ka, Raging Brachydios and most Rare Species of other monsters) have each a specialized secluded area as well.

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* ''VideoGame/MonsterHunter'': Almost every Elder Dragon in the series is fought in one of these. Those places are always unavailable otherwise. In the case of the Underwater Ruins in ''[[VideoGame/MonsterHunter3Tri 3 Ultimate]]'', the lair of Ceadeus, it's also the battlefield to fight [[spoiler:Gold Ceadeus]] and [[spoiler:Abyssal Lagiacrus]], both in G Rank. In the event that you fight an Elder Dragon outside of a specialized map (usually the case with Kirin and its Oroshi subspecies, Chameleos, the likes of Teostra, Lunastra, Kushala Daora, Valstrax, Valstrax or Nergigante, Vaal Hazak, Velkhana, Namielle, and all associated variants), just to name a few), most small monsters will leave the map. Certain extremely powerful regular monsters (Shen (like Shen Gaoren, Akantor, Ukanlos, Akantor or Ahtal-Ka, Raging Brachydios and most Rare Species of other monsters) monsters, etc.) have each a specialized secluded area as well.
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The trope's been cut by TRS.


*** Quelaag's Domain consists of a colossal spider nest linking Blighttown to the aforementioned Demon Ruins. Aside from two Infested Hollows [[spoiler: and Quelaag's [[IllGirl little sister]] (plus attendant)]], there is only the titular [[SpiderPeople Chaos Spider]] and a Bell of Awakening.

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*** Quelaag's Domain consists of a colossal spider nest linking Blighttown to the aforementioned Demon Ruins. Aside from two Infested Hollows [[spoiler: and Quelaag's [[IllGirl little sister]] sister (plus attendant)]], there is only the titular [[SpiderPeople Chaos Spider]] and a Bell of Awakening.
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Typo fix


** ''VideoGame/ResidentEvil4'': The sixth and final chapter (known simply as "Final Chapter") begins as soon as [[spoiler:Leon and Ashley manage to excise the Plagas within them]], and consists of the FinalBoss battle against Saddler, followed by an EscapeSequence. The extra campaign added in later versions of the game (''Separate Ways'') averts the trope, as its last stage has Ada make her way through the Island's factory ''and'' defeating prior boss before reaching the part where she fights Saddler (and later helps Leon in his own fight against the same villain).

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** ''VideoGame/ResidentEvil4'': The sixth and final chapter (known simply as "Final Chapter") begins as soon as [[spoiler:Leon and Ashley manage to excise the Plagas within them]], and consists of the FinalBoss battle against Saddler, followed by an EscapeSequence. The extra campaign added in later versions of the game (''Separate Ways'') averts the trope, as its last stage has Ada make her way through the Island's factory ''and'' defeating a prior boss before reaching the part where she fights Saddler (and later helps Leon in his own fight against the same villain).
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%% Needs Context * ''VideoGame/EarthwormJim'' has "Snot a Problem".

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%% Needs Context * ''VideoGame/EarthwormJim'' has "Snot a Problem".Problem" a surreal bungee-jumping to the death experience with a horrible monster lurking at the end making Jim come closer than ever to being worm-bait.
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** ''VideoGame/NoMoreHeroesIII'': Many rank stages start with a luxurious entrance area within FU's vessel (which include both a SavePoint and a sushi kiosk for supply purchase), which is then followed directly by the relevant boss battle. There are exceptions, such as the Rank 8 stage (a secluded city within Thunderdome where Travis has to look for his opponent[[note]]it even remains explorable afterwards, meaning it averts being a OneTimeDungeon[[/note]]) and the Rank 5 stage (an abandoned school where Travis has to "follow" the boss and then defeat several enemies within classrooms before reaching the boss fight).

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** ''VideoGame/NoMoreHeroesIII'': Many rank stages start with a luxurious entrance area within FU's vessel (which include both a SavePoint and a sushi kiosk for supply purchase), which is then followed directly by the relevant boss battle. There are exceptions, such as the Rank 8 stage (a secluded city within Thunderdome where Travis has to look for his opponent[[note]]it even remains explorable afterwards, meaning it averts being a OneTimeDungeon[[/note]]) and OneTimeDungeon[[/note]]), the Rank 5 stage (an abandoned school where Travis has to "follow" the boss and then defeat several enemies within classrooms before reaching the boss fight).fight), and to a lesser extent the Rank 1 stage (Travis has to traverse a corridor filled with alien mooks and has to defeat them so he can proceed to the pathway leading to the FinalBoss battle).
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Streamlined the Monster Hunter example


** ''VideoGame/ResidentEvil4'': The sixth and final chapet (known simply as "Final Chapter") begin as soon as [[spoiler:Leon and Ashley manage to excise the Plagas within them]], and consists of the FinalBoss battle against Saddler, followed by an EscapeSequence.

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** ''VideoGame/ResidentEvil4'': The sixth and final chapet chapter (known simply as "Final Chapter") begin begins as soon as [[spoiler:Leon and Ashley manage to excise the Plagas within them]], and consists of the FinalBoss battle against Saddler, followed by an EscapeSequence.EscapeSequence. The extra campaign added in later versions of the game (''Separate Ways'') averts the trope, as its last stage has Ada make her way through the Island's factory ''and'' defeating prior boss before reaching the part where she fights Saddler (and later helps Leon in his own fight against the same villain).



* ''VideoGame/MonsterHunter'': Almost every Elder Dragon in the series is fought in one of these. Those places are always unavailable otherwise. In the case of the Underwater Ruins in ''[[VideoGame/MonsterHunter3Tri 3 Ultimate]]'', the lair of Ceadeus, it's also the battlefield to fight [[spoiler:Gold Ceadeus]] and [[spoiler:Abyssal Lagiacrus]], both in G Rank. In the event that you fight an Elder Dragon outside of a specialized map (usually the case with Kirin and its Oroshi subspecies, Chameleos, Teostra, Kushala Daora and its Rusted variant, Valstrax, Nergigante, Vaal Hazak, Velkhana, Blackveil Vaal Hazak, Namielle, Ruiner Nergigante, among others), most small monsters will leave the map. Certain extremely powerful regular monsters (Shen Gaoren, Akantor, Ukanlos, Ahtal-Ka, Raging Brachydios and most Rare Species of other monsters) have each a specialized secluded area as well.

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* ''VideoGame/MonsterHunter'': Almost every Elder Dragon in the series is fought in one of these. Those places are always unavailable otherwise. In the case of the Underwater Ruins in ''[[VideoGame/MonsterHunter3Tri 3 Ultimate]]'', the lair of Ceadeus, it's also the battlefield to fight [[spoiler:Gold Ceadeus]] and [[spoiler:Abyssal Lagiacrus]], both in G Rank. In the event that you fight an Elder Dragon outside of a specialized map (usually the case with Kirin and its Oroshi subspecies, Chameleos, Teostra, Lunastra, Kushala Daora and its Rusted variant, Daora, Valstrax, Nergigante, Vaal Hazak, Velkhana, Blackveil Vaal Hazak, Namielle, Ruiner Nergigante, among others), and all associated variants), most small monsters will leave the map. Certain extremely powerful regular monsters (Shen Gaoren, Akantor, Ukanlos, Ahtal-Ka, Raging Brachydios and most Rare Species of other monsters) have each a specialized secluded area as well.
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* The bosses' levels in ''VideoGame/{{Splatoon}}'' and ''VideoGame/Splatoon2''. As soon as you arrive to one, you're only a few meters apart from the battlefield.

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* The bosses' levels in ''VideoGame/{{Splatoon}}'' ''VideoGame/{{Splatoon|1}}'' and ''VideoGame/Splatoon2''. As soon as you arrive to one, you're only a few meters apart from the battlefield.
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* ''VideoGame/KingdomHearts02BirthBySleepAFragmentaryPassage'' has the ruins of Destiny Islands, which only features a few cutscenes and the final boss fight with [[TheSwarm the Demon Tide]].
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* ''VideoGame/XenaWarriorPrincess'' have at least three levels which is just a lengthy boss fight. The fourth stage have her getting ambushed by a {{Cyclops}} as soon as she arrived at the Isle of Kronos, where she must find a way up the cyclops' hill while avoiding flung rocks and battle the cyclops at it's top. When she arrives in hell, Xena is immediately greeted by hell's keeper, Dyzan the dragon, whose battle takes up another whole stage. And finally there's the final level in Mount Olympus, where Xena faces the main villain, Kalabrax, a SequentialBoss who first throws two low-level cultists, then fights Xena directly, before turning OneWingedAngel.
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* ''VideoGame/DivinityOriginalSinII'': The FinalBoss is found after both a BossCorridor and the same clearly-labeled PointOfNoReturn that marks the transition to each new Act. In multiplayer, this requires each player to confirm the transition.
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Up To Eleven is a defunct trope


** [[spoiler:After Flowey takes the human souls and becomes Photoshop Flowey, ''[[UpToEleven nothing]]'' exists except Flowey and the player, as Flowey destroyed it all.]]

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** [[spoiler:After Flowey takes the human souls and becomes Photoshop Flowey, ''[[UpToEleven nothing]]'' ''nothing'' exists except Flowey and the player, as Flowey destroyed it all.]]

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* Chapter 5 of ''VideoGame/ResidentEvilTheDarksideChronicles'' is spent with Leon and Krauser fighting Javier (the villain of the Operation Javier campaign) who has mutated.

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* ''Franchise/ResidentEvil'':
** ''VideoGame/ResidentEvil4'': The sixth and final chapet (known simply as "Final Chapter") begin as soon as [[spoiler:Leon and Ashley manage to excise the Plagas within them]], and consists of the FinalBoss battle against Saddler, followed by an EscapeSequence.
** ''VideoGame/ResidentEvilTheDarksideChronicles'':
Chapter 5 of ''VideoGame/ResidentEvilTheDarksideChronicles'' is spent with Leon and Krauser fighting Javier (the villain of the Operation Javier campaign) who has mutated.
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** ''VideoGame/SuperMario3DWorld'' has the levels where Hisstocrat, Queen Hisstocrat and Motley Bossblob are fought. They're all represented in the overworld areas as UFO-like flying tent circuses.

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** ''VideoGame/SuperMario3DWorld'' has the levels where Hisstocrat, Queen Hisstocrat the blue and pink Hisstocrats and Motley Bossblob are fought. They're all represented in the overworld areas as UFO-like flying tent circuses.



* ''Franchise/{{Kirby}}'' games always have the boss of each world in their own level, with the exception of [[VideoGame/KirbysDreamLand the first game]] (which only has five levels and a boss for each), ''VideoGame/KirbySuperStar'' (which does the same for many sub-games), and ''VideoGame/KirbyStarAllies'' (where the bosses are instead at the end of full-length levels).

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* ''Franchise/{{Kirby}}'' games always have the boss of each world level in their own level, stage, with the exception of [[VideoGame/KirbysDreamLand the first game]] (which only has five levels and a boss for each), ''VideoGame/KirbySuperStar'' (which does the same for many sub-games), and ''VideoGame/KirbyStarAllies'' (where the bosses are instead at the end of full-length levels).stages).
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* ''Franchise/{{Kirby}}'' always does this, with the exception of [[VideoGame/KirbysDreamLand the first game]].

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* ''Franchise/{{Kirby}}'' games always does this, have the boss of each world in their own level, with the exception of [[VideoGame/KirbysDreamLand the first game]].game]] (which only has five levels and a boss for each), ''VideoGame/KirbySuperStar'' (which does the same for many sub-games), and ''VideoGame/KirbyStarAllies'' (where the bosses are instead at the end of full-length levels).
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** ''VideoGame/FinalFantasyXIV'' has Trials, instanced fights against a single, powerful boss (usually, but not always, a Primal) and usually used in climactic moments in the main story. Raids in and after Stormblood were streamlined to be more like Trials, with no trash mobs and each 'floor' of the Raid sending you directly to the boss arena.
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* The final area of ''VideoGame/EldenRing'', [[spoiler:Leyndell, Ashen Capital]], is largely devoid of enemies barring the last few bosses of the game. If you explore, though, you may encounter a stray BossInMookClothing in a hardly-visited corner of its map.
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* Each of the three bosses in ''VideoGame/{{Ghostrunner}}'' get their own level that begins and ends with their fight. This is very convenient for if you want to replay the boss fights through level select without powering through all the platforming and enemy waves that precede them.
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* Mission 6 in ''VideoGame/ContraShatteredSoldier'' is entirely a SequentialBoss fight, and Mission 7 is the TrueFinalBoss.

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* Mission 6 in ''VideoGame/ContraShatteredSoldier'' ''VideoGame/{{Contra}} Shattered Soldier'' is entirely a SequentialBoss fight, and Mission 7 is the TrueFinalBoss.



* ''VideoGame/ActRaiser'''s FinalDungeon, Deathheim, is entirely a BossRush leading up to the FinalBoss, Tanzra ({{Satan}}).

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* ''VideoGame/ActRaiser'''s FinalDungeon, Final Dungeon, Deathheim, is entirely a BossRush leading up to the FinalBoss, Tanzra ({{Satan}}).



*** In ''VideoGame/MegaManX4'' has the [[DuelBoss duel]] against [[HonorBeforeReason Colonel]] if you're playing as X. (If you're playing as Zero, it's an FMV cutscene instead.)

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*** In ''VideoGame/MegaManX4'' has the [[DuelBoss duel]] against [[HonorBeforeReason Colonel]] if you're playing as X. (If you're playing as Zero, it's an FMV cutscene CutsceneBoss instead.)



*** Chocobo's Air Garden has no RandomEncounters, just the BonusBoss Ozma.

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*** Chocobo's Air Garden has no RandomEncounters, just the BonusBoss SuperBoss Ozma.
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* Most games in the ''VideoGame/CrashBandicoot'' series, spinoffs included, have bosses and levels completely separate from another. Starting with ''VideoGame/CrashTwinsanity'', bosses are generally placed at the end of levels instead of being given their own standalone stages.
* The original ''VideoGame/SpyroTheDragon'' trilogy gives bosses their own levels.

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* Most games in the ''VideoGame/CrashBandicoot'' series, spinoffs included, have bosses and levels completely separate from another. Starting with usually does this, though ''VideoGame/CrashTwinsanity'', ''VideoGame/CrashOfTheTitans'' and ''VideoGame/CrashMindOverMutant'' put bosses are generally placed at the end of levels instead (or, in the latter game, after certain quests) instead. In a series first, ''VideoGame/CrashBandicoot4ItsAboutTime'' includes one MiniBoss at the end of being given a level but otherwise gives every boss their own standalone stages.
levels like in the earlier games.
* The original ''VideoGame/SpyroTheDragon'' trilogy gives ''Franchise/SpyroTheDragon'': Though the bosses their in [[VideoGame/SpyroTheDragon1998 the first game]] are closer to LevelInBossClothing, ''VideoGame/Spyro2RiptosRage'' and ''VideoGame/SpyroYearOfTheDragon'' have boss levels that are bosses and nothing else, though the latter had the odd boss that could be found in a level along with the plot-mandated fights. In ''VideoGame/SpyroEnterTheDragonfly'', Ripto (the ''only'' boss in this game) was given his own levels.level.

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