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Sometimes a town grows very rapidly, doubling in population or more in a very short time. In TheWildWest, this often happened around gold or silver strikes, or where water was discovered in an arid area. While the rapid expansion lasts, the community is considereda boom town.

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Sometimes a town grows very rapidly, doubling in population or more in a very short time. In TheWildWest, this often happened around gold or silver strikes, or where water was discovered in an arid area. While the rapid expansion lasts, the community is considereda considered a boom town.
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Sometimes a town grows very rapidly, doubling in population or more in a very short time. In TheWildWest, this often happened around gold or silver strikes, or where water was discovered in an arid area. While the rapid expansion lasts, the community is this.

Boom towns tend to have a lot of new construction, much of it ramshackle, to house the new residents and businesses. In [[TheWestern Westerns]], most of the businesses will be saloons, gambling halls, and [[TheOldestProfession other entertainments]] designed to get the newfound wealth of the residents into the business owners' pockets. Churches and schools will come later, with the maturation of the town.

Often, the growth of the town will attract undesirable elements--rogues, outlaws, and scammers-- leading to fights and crime and the need for law enforcement to clean it up. Even before a badge-wearing Sherrif shows up, some hero of moral fiber will stand up to the bad guys. Certainly, any boom town is likely to be an {{Adventure Town|s}}.

Since a boom town often relies on a single resource or attraction, if that dries up the town will start {{dying|Town}}, quite possibly becoming a GhostTown. This means the town leaders have a strong desire to protect that resource from any interference.

While associated with Westerns, the boom town can be used in modern day tith the resource being oil or power, rather than gold. As well, it transposes easily to a space setting, in which a planet or moon has a hastily-set up base to extract its resources.

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Sometimes a town grows very rapidly, doubling in population or more in a very short time. In TheWildWest, this often happened around gold or silver strikes, or where water was discovered in an arid area. While the rapid expansion lasts, the community is this.

considereda boom town.

Boom towns tend to have a lot of new construction, much of it ramshackle, ramshackle and hastily done, to house the new residents and businesses. In [[TheWestern Westerns]], most of the businesses will be saloons, gambling halls, and [[TheOldestProfession other entertainments]] designed to get the newfound wealth of the residents into the business owners' pockets.pockets, along with a a general store for supplies. Churches and schools will come later, with the maturation of the town.

Often, the growth of the town will attract undesirable elements--rogues, outlaws, and scammers-- [[ConMan scammers]]-- leading to fights and crime and the need for law enforcement to clean it up. Even before a badge-wearing Sherrif shows up, some hero of moral fiber fiber, possibly TheDrifter, will stand up to the bad guys. Certainly, any boom town is likely to be an {{Adventure Town|s}}.

Since a boom town often relies on a single resource or attraction, if that dries up the town will start {{dying|Town}}, quite possibly becoming a GhostTown. GhostTown, with tumbleweed blowing past boarded-up buildings. This means the town leaders have a strong desire to protect that resource from any interference.

interference. Those who interfere or threaten the town mines or water supply may be [[DeadlyEuphemism "permanently dealt with"]].

While associated with Westerns, the boom town can be used in modern day tith day, with the resource being oil or power, rather than gold. As well, it transposes easily to a space setting, in which a planet or moon has a hastily-set up base to extract its resources.
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-->-- ''WesternAnimation/TheTwelveTasksOfAsterix''

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-->-- ''WesternAnimation/TheTwelveTasksOfAsterix''
''WesternAnimation/TheTwelveTasksOfAsterix'', after they go to sleep on a plain and wake up in a city
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Fix sp


Since a boom town often relies on a single resource or attraction, if that dries up the town will start {{dying|Town}}, quite possibly becoming a GhostTown. This means the town leaders have a string desire to protect that resource from any interference.

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Since a boom town often relies on a single resource or attraction, if that dries up the town will start {{dying|Town}}, quite possibly becoming a GhostTown. This means the town leaders have a string strong desire to protect that resource from any interference.

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Boom towns tend to have a lot of new construction, much of it ramshackle, to house the new residents and businesses. In [[TheWestern Westerns]], most of the businesses will be saloons, gambling halls, and other entertainments designed to get the newfound wealth of the residents into the business owners' pocket. Churches and schools will come later, with the maturation of the town.

Often, the growth of the town will attract undesirable elements, leading to lawlessness and the need for law enforcement to clean it up. Certainly, any boom town is likely to be an {{Adventure Town|s}}.

Since a boom town often relies on a single resource or attraction, if that dries up the town will start {{dying|Town}}, quite possibly becoming a GhostTown.

to:

Boom towns tend to have a lot of new construction, much of it ramshackle, to house the new residents and businesses. In [[TheWestern Westerns]], most of the businesses will be saloons, gambling halls, and [[TheOldestProfession other entertainments entertainments]] designed to get the newfound wealth of the residents into the business owners' pocket.pockets. Churches and schools will come later, with the maturation of the town.

Often, the growth of the town will attract undesirable elements, elements--rogues, outlaws, and scammers-- leading to lawlessness fights and crime and the need for law enforcement to clean it up.up. Even before a badge-wearing Sherrif shows up, some hero of moral fiber will stand up to the bad guys. Certainly, any boom town is likely to be an {{Adventure Town|s}}.

Since a boom town often relies on a single resource or attraction, if that dries up the town will start {{dying|Town}}, quite possibly becoming a GhostTown.
GhostTown. This means the town leaders have a string desire to protect that resource from any interference.

While associated with Westerns, the boom town can be used in modern day tith the resource being oil or power, rather than gold. As well, it transposes easily to a space setting, in which a planet or moon has a hastily-set up base to extract its resources.
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* ''VideoGame/DragaliaLost'' has New Alberia, starting from the Halidom in Mistholt. The Halidom starts off in the game as a relic of an ancient fortress used by Euden's ancestor, King Alberius, in his war against the first incarnation of the Dyrenell Empire 300 years ago. Over time, it becomes one of the major world powers competing against the Empire with altars, dojos, mines, temples, circuses, eldritch libraries, as well as the varied [[LoadsAndLoadsOfCharacters adventurers and dragons]] that come from across the world and even [[IntercontinuityCrossover other dimensions]].

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* ''VideoGame/DragaliaLost'' has New Alberia, starting from the Halidom in Mistholt. The Halidom starts off in the game as a relic of an ancient fortress used by Euden's ancestor, King Alberius, in his war against the first incarnation of the Dyrenell Empire 300 years ago. Over time, it becomes one of the major world powers competing against the Empire with altars, dojos, mines, temples, circuses, eldritch libraries, as well as the varied [[LoadsAndLoadsOfCharacters adventurers and dragons]] dragons that come from across the world and even [[IntercontinuityCrossover other dimensions]].
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* In ''WesternAnimation/AnAmericanTailFievelGoesWest'' the town of Green River is presented as a boom town on its way out, located near some gold mines that have since run dry. Although a large population of mice are brought there from New York, there doesn’t seem to be a very high human population, at least outside of the saloon.

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* In ''WesternAnimation/AnAmericanTailFievelGoesWest'' the town of Green River is presented as a boom town on its way out, located near some gold mines that have since run dry. Although a large population of mice are brought there from New York, there doesn’t seem to be a very high human population, at least outside of the saloon.




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* In ''WesternAnimation/AnAmericanTailFievelGoesWest'' the town of Green River is presented as a boom town on its way out, located near some gold mines that have since run dry. Although a large population of mice are brought there from New York, there doesn’t seem to be a very high human population, at least outside of the saloon.
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* I. ''Film/AnAmericanTailFievelGoesWest'' the town of Green River is presented as a boom town on its way out, located near some gold mines that have since run dry. Although a large population of mice are brought there from New York, there doesn’t seem to be a very high human population, at least outside of the saloon.

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* I. ''Film/AnAmericanTailFievelGoesWest'' In ''WesternAnimation/AnAmericanTailFievelGoesWest'' the town of Green River is presented as a boom town on its way out, located near some gold mines that have since run dry. Although a large population of mice are brought there from New York, there doesn’t seem to be a very high human population, at least outside of the saloon.
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* I. ''Film/AnAmericanTailFievelGoesWest'' the town of Green River is presented as a boom town on its way out, located near some gold mines that have since run dry. Although a large population of mice are brought there from New York, there doesn’t seem to be a very high human population, at least outside of the saloon.
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* Everytime someone discovers huge amounts of gold in a remote area, GoldFever-induced people will build mining towns around, such in the Klondike in the 1890s, which created a big boom for Seattle, and the ones in California 50 years earlier.

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* Everytime someone discovers huge amounts of gold in a remote area, GoldFever-induced people will build mining towns around, such in the Klondike in the 1890s, which created a big boom for Seattle, and the ones in California 50 years earlier.earlier did the same for San Francisco and Los Angeles.
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* Everytime there's a GoldRush in a remote area, people will build mining towns around, such in the Klondike in the 1890s, which created a big boom for Seattle, and the ones in California 50 years earlier.

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* Everytime there's a GoldRush someone discovers huge amounts of gold in a remote area, GoldFever-induced people will build mining towns around, such in the Klondike in the 1890s, which created a big boom for Seattle, and the ones in California 50 years earlier.

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* The mining towns in the Klondike circa 1899.
** They also created a big boom for Seattle
** And the ones in California 50 years earlier.

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* The Everytime there's a GoldRush in a remote area, people will build mining towns around, such in the Klondike circa 1899.
** They also
in the 1890s, which created a big boom for Seattle
** And
Seattle, and the ones in California 50 years earlier.
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* ''Webcomic/SchlockMercenary'': After the mercenaries become the security arm of the Neofan Freehold, they help build a city to study the [[BigDumbObject very large space station]] that is the home and wealth of the Freehold. The settlement jumps from a population of a couple hundred mercenaries to hundreds of thousands of scientists and civilians in a matter of days. Thankfully, hyper-advanced construction techniques allow them to deconstruct a capital ship and create a beautiful, modern city with plenty of time to spare.
-->'''Narrator:''' Most 32nd century engineering programs require a final project unironically titled "Rome in a day."

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* The obscure Venezuelan novel ''Oficina Número 1'' takes place constrating the GhostTown in the prequel ''Casas Muertas''.
* Creator/LouisLAmour's novels:

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* The obscure Venezuelan novel ''Oficina Número 1'' takes place constrating the GhostTown in the prequel ''Casas Muertas''.
* Creator/LouisLAmour's novels: novels:



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Sometimes a town grows very rapidly, doubling in population or more in a very short time. In TheWildWest, this often happened around gold or silver strikes, or where water was discovered in an arid area. While the rapid expansion lasts, the community is a BoomTown.

to:

Sometimes a town grows very rapidly, doubling in population or more in a very short time. In TheWildWest, this often happened around gold or silver strikes, or where water was discovered in an arid area. While the rapid expansion lasts, the community is a BoomTown.
this.
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* Haven - and basically every other city on Poseidon - in ''TabletopGame/BluePlanet''. The Long John rush has increased the planet's population twenty-fold.

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* One of the most extreme examples is Jeuno in ''VideoGame/FinalFantasyXI''. It's certainly longer in the time to grow, but you can't really complain when a small fishing village, in four years, became the economic center of an entire continent and ''an independent nation''.

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* One of the most extreme examples is Jeuno in ''VideoGame/FinalFantasyXI''. It's certainly longer in the time to grow, but you can't really complain when a small fishing village, in four years, became the economic center of an entire continent and ''an independent nation''.
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* ''VideoGame/DragaliaLost'' has New Alberia, starting from the Halidom in Mistholt. The Halidom starts off in the game as a relic of an ancient fortress used by Euden's ancestor, King Alberius, in his war against the first incarnation of the Dyrenell Empire 300 years ago. Over time, it becomes one of the major world powers competing against the Empire with altars, dojos, mines, temples, circuses, eldritch libraries, as well as the varied [[LoadsAndLoadsOfCharacters adventurers and dragons]] that come from across the world and even [[IntercontinuityCrossover other dimensions]].
* One of the most extreme examples is Jeuno in ''VideoGame/FinalFantasyXI''. It's certainly longer in the time to grow, but you can't really complain when a small fishing village, in four years, became the economic center of an entire continent and ''an independent nation''.
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* Rumson Creek in ''Theatre/PaintYourWagon''.
* The eponymous Mahagonny on ''Theatre/TheRiseAndFallOfTheCityOfMahagonny''

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* Rumson Creek in ''Theatre/PaintYourWagon''.
''Theatre/PaintYourWagon'' becomes this when gold is discovered in the area. But when the gold dries up in the second act, the town becomes a DyingTown.
* The eponymous Mahagonny on in ''Theatre/TheRiseAndFallOfTheCityOfMahagonny''
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* Like all Western tropes, it was parodied in ComicBook/LuckyLuke, where the title character was more or less forcibly put into the law-enforcing position. A patch of desert one day becomes a little town the next, with various incidents: a man going to sleep on the ground and waking up to find the place has become an expensive hotel whose owner is urging him to pay; clients waiting impatiently at the bar in a saloon while the walls are being built around them; customers (including a ''robber'') waiting impatiently for the local bank to finish being built and open; and, of course, houses built any old how directly against each other.

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* Like all Western tropes, it was parodied in ComicBook/LuckyLuke, where the title character was more or less forcibly put into the law-enforcing position. A patch of desert one day becomes a little town the next, with various incidents: a man going to sleep on the ground and waking up to find the place has become an expensive hotel whose owner is urging him to pay; clients waiting impatiently at the bar in a saloon while the walls are being built around them; customers (including a ''robber'') waiting impatiently for the local bank to finish being built and open; and, of course, houses built any old how directly against each other. [[spoiler:Unfortunately, as the year goes by, the area turns out to be dryer than expected, and the town eventually becomes a ghost town.]]
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** Holy Wood in ''Discworld/MovingPictures''. The buildings are described as being quite ramshackle, but have impressive frontages, essentially as if the whole town was a set.
** Various towns on the route of the new railway in ''Discworld/RaisingSteam'' are said to be booming as a result in ''Mrs Bradshaw's Handbook'', although in some cases Mrs Bradshaw expresses regret that traditional industries have been abandoned in the process.

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** Holy Wood in ''Discworld/MovingPictures''.''Literature/MovingPictures''. The buildings are described as being quite ramshackle, but have impressive frontages, essentially as if the whole town was a set.
** Various towns on the route of the new railway in ''Discworld/RaisingSteam'' ''Literature/RaisingSteam'' are said to be booming as a result in ''Mrs Bradshaw's Handbook'', although in some cases Mrs Bradshaw expresses regret that traditional industries have been abandoned in the process.

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* ''ComicBook/TheLifeAndTimesOfScroogeMcDuck'': When gold is discovered at the delta of the Yukon river, the only settlement in the area, the small logging camp of Dawson, explodes into a city with thousands of inhabitants virtually overnight, just as happened in real life. However, in this universe, the city has another claim to fame; this is where legendary adventurer and businessman Scrooge Mcduck struck it rich.


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* ''WesternAnimation/CodenameKidsNextDoor'': In ''Operation N.U.G.G.E.T'', Numbuh 4 inadvertenly creates one of these when he stumbles over a fortune in nuggets in a creek...''chicken'' nuggets that is, starting a huge nugget rush, and what follows is a parody of just about every western movie trope you can imagine.
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* Karachi, the largest city of Pakistan, while not a hamlet in anyway beforehand (it was a port town for Western India), ''exploded'' in both population and importance after Pakistan's independence. Its 1947 population of just under 500,000 kept doubling every ten years: the biggest jump would be from 1998 to 2010, which went from 9 million to ''22 million''. The culprit for this was the population movement of Muslims of the Indian subcontinent towards Pakistan, which mostly ended only a couple of years after independence, followed by urbanization for hopefuls of the countryside, hence the sudden swelling. It also made the city the most cosmopolitan of all, since the new immigrants came from various backgrounds and cultures, only united by a single religion.
* Shenzhen, China is probably the uber example. 30 years ago there was almost nothing there. Not a city, not a town, barely a fishing village. Today it's got 7 million people, is the third largest city in the entire country and, quite possibly, the richest. How you ask? Magic, of course!. The magic of ChummyCommies being just on the mainland side of Hong Kong when China decided to open up as well as a pet project of the premier.

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* Karachi, the largest city of Pakistan, while not a hamlet in anyway beforehand (it was a port town for Western India), ''exploded'' in both population and importance after Pakistan's independence. Its 1947 population of just under 500,000 kept doubling every ten years: the biggest jump would be from 1998 to 2010, which went from 9 million to ''22 million''. The culprit for this was the population movement of Muslims of the Indian subcontinent towards Pakistan, which mostly ended only a couple of years after independence, [[UsefulNotes/ThePartitionOfIndia the Partition]], followed by urbanization for hopefuls of the countryside, hence the sudden swelling. It also made the city the most cosmopolitan of all, since the new immigrants came from various backgrounds and cultures, only united by a single religion.
* Shenzhen, China is probably the uber example. 30 years ago there was almost nothing there. Not a city, not a town, barely a fishing village. Today it's got 7 million people, is the third largest city in the entire country and, quite possibly, the richest. How How, you ask? Magic, of course!. The magic of ChummyCommies being just on the mainland side of Hong Kong when China decided to open up as well as a pet project of the premier.
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* Shenzhen, China is probably the uber example. 30 years ago there was almost nothing there. Not a city, not a town, barely a fishing village. Today it's got 7 million people, is the third largest city in the entire country and, quite possibly, the richest. How you ask? Magic, of course!. The magic of being just on the mainland side of Hong Kong when China decided to open up as well as a pet project of the premier.

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* Shenzhen, China is probably the uber example. 30 years ago there was almost nothing there. Not a city, not a town, barely a fishing village. Today it's got 7 million people, is the third largest city in the entire country and, quite possibly, the richest. How you ask? Magic, of course!. The magic of ChummyCommies being just on the mainland side of Hong Kong when China decided to open up as well as a pet project of the premier.
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* In ''VideoGame/SunlessSkies'', the town of Lustrum was a pleasant little town until Hour mines were discovered within the Mother of Mountains on which is was built. Ever since, prospectors and alikes come en masse in hope of mining Hours or maybe even Years from the mountain and earn lots of money by doing so.

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* In ''VideoGame/SunlessSkies'', the town of Lustrum was a pleasant little mountain town until Hour mines were someone discovered that the crystals buried within the Mother of Mountains on which is was built. could speed up or slow time (and one's lifespan) when processed into yarn (those weird glowing-white strands you occasionally see around farms and workshops). Ever since, prospectors and alikes mega-companies come en masse in hope of mining Hours or maybe even Years from the mountain and earn lots of money by doing so.so. You can stake a claim and source your crew as miners, but it's a thankless nightmare for a few barrels of crystals every month. One of the original colonists resorts to mugging you for a spare ticket off this rock.



* Container City in ''VideoGame/{{Brink}}'' is this, a sprawling town built out of shipping containers, built when refugees arrived on The Ark by the boatload. Supposedly modelled on the favelas of Brazil.

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* Container City in ''VideoGame/{{Brink}}'' is this, a sprawling town built out of shipping containers, built when refugees arrived on The Ark by the boatload. Supposedly modelled modeled on the favelas of Brazil.

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* Holy Wood in the Literature/{{Discworld}} novel ''Discworld/MovingPictures''.

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* ''Literature/{{Discworld}}''
**
Holy Wood in ''Discworld/MovingPictures''. The buildings are described as being quite ramshackle, but have impressive frontages, essentially as if the Literature/{{Discworld}} novel ''Discworld/MovingPictures''.whole town was a set.
** Various towns on the route of the new railway in ''Discworld/RaisingSteam'' are said to be booming as a result in ''Mrs Bradshaw's Handbook'', although in some cases Mrs Bradshaw expresses regret that traditional industries have been abandoned in the process.
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* ''Film/BoomTown'' has a boom town! And a real one, [[https://en.wikipedia.org/wiki/Burkburnett,_Texas Burkburnett, Texas]]. The film opens in 1918 as the discovery of oil nearby has attracted thousands of people to what was once a tiny village, as happened in RealLife.
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* In ''VideoGame/SunlessSkies'', the town of Lustrum was a pleasant little town until Hour mines were discovered within the Mother of Mountains on which is was built. Ever since, prospectors and alikes come en masse in hope of mining Hours or maybe even Years from the mountain and earn lots of money by doing so.
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* PlayedWith in ''Literature/RiverOfTeeth''. Echoing the California Gold Rush, this AlternateHistory of America had the Great Louisiana Hippo Rush which drove many would-be {{rancher}}s to the area around the southern Mississippi and Baton Rouge to stake their claims, swelling the area's population.

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