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* In the ''WesternAnimation/FamilyGuy'' episode "[[Recap/FamilyGuyS12E11BriansABadFather Brian's a Bad Father]]", Quagmire shoots Peter through the skull (with [[EyeScream his eyeball popping out]]) as payback for getting shot in the arm by him earlier on. Peter does survive, though is left in a crippled state.

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* In the ''WesternAnimation/FamilyGuy'' episode "[[Recap/FamilyGuyS12E11BriansABadFather Brian's a Bad Father]]", Quagmire shoots Peter through the skull (with [[EyeScream his eyeball popping out]]) as payback for getting shot in the arm by him earlier on.him. Peter does survive, though is left in a crippled state.


* In the ''WesternAnimation/FamilyGuy'' episode "[[Recap/FamilyGuyS12E11BriansABadFather Brian's a Bad Father]]", Quagmire shoots Peter through the skull (with [[EyeScream his eyeball popping out]]) as payback for getting shot in the arm by him earlier on. Peter does survive, but he's left in a crippled state.

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* In the ''WesternAnimation/FamilyGuy'' episode "[[Recap/FamilyGuyS12E11BriansABadFather Brian's a Bad Father]]", Quagmire shoots Peter through the skull (with [[EyeScream his eyeball popping out]]) as payback for getting shot in the arm by him earlier on. Peter does survive, but he's though is left in a crippled state.

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* In one of the [[ChristmasEpisode Holiday Specials]] of ''Fanfic/PokemonResetBloodlines'', this is how Descant, the fourth of the Seven Brothers of Orre, kills off the original Pride Sniper, whose title he takes over for himself afterwards.

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* ''Film/TheFunhouseMassacre'': [[spoiler:Sheriff Kate]] manages to kill [[spoiler:Manual Dyer]] by shooting him through the head. The aftermath includes blood coming out of a hole in the back of his head.

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* ''Series/TheDevilJudge'':
** This is how Minister Cha kills herself.
** Sun-ah shoots Heo Joong-se in the head, then kills herself the same way a few minutes later.


* Averted with the ''Franchise/DeadSpace'' series of horror games. Oh sure, feel free to ''ignore'' the ''multiple'' warnings of "Cut off their limbs" written in blood across the walls of the ghost ship Ishimura; watch as your delight turns to horror as the now ''headless'' space zombie ''continues'' charging at you to claw you into iddy biddy pieces.

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* Averted with the ''Franchise/DeadSpace'' series of horror games.games, which are notable for their explicit aversion of the trope. Oh sure, feel free to ''ignore'' the ''multiple'' warnings of "Cut off their limbs" written in blood across the walls of the ghost ship Ishimura; watch as your delight turns to horror as the now ''headless'' space zombie ''continues'' charging at you to claw you into iddy biddy pieces. The only way to kill Necromorphs is to sever their limbs... the head is utterly useless to them.



* Subverted in ''VideoGame/DeadSpace''. The Necromorphs can be decapitated with a headshot, but that'll just piss them off.
** Played straight when facing human enemies in ''VideoGame/DeadSpace3''.

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** {{Defied}} with the Flood Combat Forms. Shooting their heads off does nothing, because the thing actually controlling the body is in the chest cavity. So you do actually want to aim for center of mass when dealing with Flood.


* [[Webcomic/DubiousCompany Walter's]] response to Mary's hypocritical ''InTheNameOfTheMoon'' speech.

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* %%* [[Webcomic/DubiousCompany Walter's]] response to Mary's hypocritical ''InTheNameOfTheMoon'' speech.



* ''{{Webcomic/Sarilho}}'': Implied in the case of [[spoiler:Victor]]. Totally not implied for [[spoiler:Jacinto. Twice.]]

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* %%* ''{{Webcomic/Sarilho}}'': Implied in the case of [[spoiler:Victor]]. Totally not implied for [[spoiler:Jacinto. Twice.]]



--> '''Bud:''' Sorry. Reflex.

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--> '''Bud:''' Sorry. Reflex.Sorry, reflex.


* [[http://www.erfworld.com/book-1-archive/?px=%2F070.jpg This]] page from ''Webcomic/ErfWorld''.



* [[http://rainchildstudios.com/strawberry/?p=1445 This]] page from ''Webcomic/StrawberryDeathCake''.
* The last panel of [[http://xkcd.com/654/ this]] ''Webcomic/{{xkcd}}'' comic.



* Cloud manages to pull one off in [[http://www.sandraandwoo.com/2009/08/24/0088-this-strip-has-been-partially-rewritten/ this]] ''Webcomic/SandraAndWoo'' strip, with amusing results.


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* ''Webcomic/SleeplessDomain'': When Cassidy [[spoiler:attacks Undine]] during their training club, Bud [[https://www.sleeplessdomain.com/comic/chapter-14-page-29 interrupts their fight]] via a laser blast to the head of Cassidy's [[DoppelgangerAttack clone]], destroying it instantly.
--> '''Bud:''' Sorry. Reflex.


* In issue #10 of ''ComicBook/MegaMan'', After defeating Heat Man and taking his weapon, Mega Man shoots him point-blank in the face, with an evil smile. This clued Dr. Light and the others that something was very wrong with Mega Man.

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* In issue #10 of ''ComicBook/MegaMan'', ''ComicBook/MegaManArchieComics'', After defeating Heat Man and taking his weapon, Mega Man shoots him point-blank in the face, with an evil smile. This clued Dr. Light and the others that something was very wrong with Mega Man.


* ''VideoGame/MetalGearSolid.'' Head shots are handled realistically in this series, all guns have meaningful recoil and idle sway meaning that you do have to adjust your shots at a distance especially if aiming for the head. Also head shots are always instant kills unless the enemy soldier's head is shielded in some way, and there is no gore so even with higher-powered guns such as the Barret M82 sniper rifle there are no [[YourHeadAsplode flashy]] [[LudicrousGibs results]]. There's even a multiplayer mode for the hardcore enthusiasts, where head shots are the only shots that deal any damage.
** ''Metal Gear Solid V'', in keeping with the DarkerAndEdgier feel, averts the "no flashy results" part, with a headshot with any weapon except the tranq guns resulting in a massive blood spray and very nasty wounds.
* ''VideoGame/SniperElite'',''VideoGame/SniperEliteV2, VideoGame/SniperEliteIII complete with entry and exit wounds.

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* ''VideoGame/MetalGearSolid.'' Head shots are handled realistically in this series, all guns have meaningful recoil and idle sway meaning that you do have to adjust your shots at a distance especially if aiming for the head. Also head shots are always instant kills unless the enemy soldier's head is shielded in some way, and there is no gore so even with higher-powered guns such as the Barret M82 sniper rifle there are no [[YourHeadAsplode flashy]] [[LudicrousGibs results]]. There's even a multiplayer mode for the hardcore enthusiasts, where head shots are the only shots that deal any damage.
damage. Scoring a headshot with a non-lethal weapon will [[InstantSedation cause the sedative to take effect instantly]].
** ''Metal Gear Solid V'', in keeping with the DarkerAndEdgier feel, averts the "no flashy results" part, with a headshot with any weapon except the tranq guns resulting in a massive blood spray and very nasty wounds.
wounds.
* ''VideoGame/SniperElite'',''VideoGame/SniperEliteV2, VideoGame/SniperEliteIII complete In ''VideoGame/SniperElite'', scoring a headshot rewards you with entry a slow-motion shot of the bullet hitting the enemy and exit wounds. going out through the other side. The sequels go even further, giving you an X-ray shot of the victim's head as the bullet travels through their skull.


* The ''VideoGame/StarWarsBattlefront'' games give a bonus weapon and medal of "Marksman" to a sniper who gains 4 head shots within one life. Snipers can often become GoddamnBats because of the head shots. The trooper's weapon doesn't instantly kill somebody if you shoot them in the head, but a head shot does more damage to an enemy than a body shot.

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* The ''VideoGame/StarWarsBattlefront'' games give a bonus weapon and medal of "Marksman" to a sniper who gains 4 head shots within one life. Snipers can often become GoddamnBats GoddamnedBats because of the head shots. The trooper's weapon doesn't instantly kill somebody if you shoot them in the head, but a head shot does more damage to an enemy than a body shot.


* ''Manga/DragonBall'': When Commander Red reveals that his goal in gathering the Dragon Balls [[EvilIsPetty was to make himself taller]], his adjutant Black is naturally ''not'' happy about it, considering how many lives and resources they've thrown away for him, and shoots him in the forehead before taking over command of the Red Ribbon army army.

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* ''Manga/DragonBall'': When Commander Red reveals that his goal in gathering the Dragon Balls [[EvilIsPetty was to make himself taller]], his adjutant Black is naturally ''not'' happy about it, considering how many lives and resources they've thrown away for him, and shoots him in the forehead before taking over command of the Red Ribbon army army.


* Notably ''not'' used in the original game of ''VideoGame/RainbowSix''. ''Any'' shot could kill you or an enemy, or at least put you out of the game.
** It should be noted that the cross-hairs would automatically aim for the head.

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* Notably ''not'' ''VideoGame/RainbowSix'' used this since the beginning, though it wasn't as noticeable in the original game of ''VideoGame/RainbowSix''. ''Any'' trilogy, where ''any'' shot could kill you or an enemy, or at least put you out of the game.
** It should be noted that the
enemy. The cross-hairs would automatically aim for the head.head regardless, though, and it's become even more important into the ''Vegas'' duology and ''[[VideoGame/RainbowSixSiege Siege]]'', where no matter what kind of armor your target is wearing, a single shot to the head will still put them down.



* ''VideoGame/KillingFloor'''s Specimens all have a weak point in the head. Blowing said head off doesn't guarantee an instant kill, but it does prevent them from using any special abilities (the clot's grab, the bloat's vomit, etc), causes them to stagger around blindly (they can still hit you if they find you), makes any further damage hurt more, and kills them after a few seconds anyway. So, aim for the head.

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* ''VideoGame/KillingFloor'''s Specimens all have a weak point in the head. Blowing said head off doesn't guarantee an instant kill, but it does prevent them from using any special abilities (the clot's grab, the bloat's vomit, etc), causes them to stagger around blindly (they can still hit you if they find you), makes any further damage hurt more, and kills them after a few seconds anyway.anyway from bleeding out through the neck stump. So, aim for the head.



** ''VideoGame/FalloutNewVegas'' ''starts'' with this trope, as [[PlayerCharacter the Courier]] receives a double-tap to the skull, courtesy of Benny. Of course, seeing as that's only the start of the game, [[NotQuiteDead it doesn't quite take]]. The game later averts this with the "Three-Card Bounty" quest, in which headshots are discouraged because the questgiver wants the targets' skulls intact so he can verify they're dead. There's also the "Center of Mass" perk that gives the player a damage bonus to shots aimed at the enemy's torso.
*** The "Dead Money" DLC for ''Fallout New Vegas'' features "ghosts", which recover from being killed unless they're ''over''killed to the extent of being decapitated (or otherwise dismembered). The easiest way to do this is to cause enough damage to knock them down, then pull a Boom, Headshot on them.

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** ''VideoGame/FalloutNewVegas'' ''starts'' ''VideoGame/FalloutNewVegas starts'' with this trope, as [[PlayerCharacter the Courier]] receives a double-tap to the skull, courtesy of Benny. Of course, seeing as that's only the start of the game, [[NotQuiteDead it doesn't quite take]]. The game later averts this with the "Three-Card Bounty" quest, in which headshots are discouraged because the questgiver wants the targets' skulls intact so he can verify they're dead. There's also the "Center of Mass" perk that gives the player a damage bonus to shots aimed at the enemy's torso.
*** The "Dead Money" DLC for ''Fallout New Vegas'' features "ghosts", which recover from being killed unless they're ''over''killed to the extent of being decapitated (or or otherwise dismembered).dismembered. The easiest way to do this is to cause enough damage to knock them down, then pull a Boom, Headshot on them.



** ''Fallout 4'' has one of the most unintentionally ludicrous examples of this trope. The companion perk ''Killshot'' was supposed to increase the VATS accuracy of a headshot by 20%. However, due to a typo, it was increased by '''2000%''', making it almost impossible to ''not'' get a headshot, and essentially turning the player into [[Film/JohnWick John Wick.]]

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** ''Fallout 4'' has one of the most unintentionally ludicrous examples of this trope. The companion perk ''Killshot'' was supposed to increase the VATS accuracy of a headshot by 20%. However, due to a typo, it was increased by '''2000%''', making it almost impossible to ''not'' get a headshot, and essentially turning the player into [[Film/JohnWick John Wick.]]Film/JohnWick.



** ''VideoGame/MassEffect3'''s multiplayer mode managed to {{zig|ZaggingTrope}}zag this trope. Originally, bosses did not suffer from head shots, with the exception of the Geth Prime, which did due to a bug. A path removed this and some other similar bugs and people complained that it removed the incentive to aim, as the [[DamageSpongeBoss bosses]] where the main targets you needed head shots on. A latter patch added weakpoints for bosses in, but at a much lower bonus. Headshots did 150% bonus damage, and there were a few weapons and bonuses that could increase this. The new weakpoints(sometimes the head, sometimes somewhere else) did 40% bonus damage and were not affected by weapon or other bonuses to headshot damage.
** ''VideoGame/MassEffect3'''s new DLC weapon the M-11 Suppressor is built around this trope. While not as powerful as other pistols available, it has the largest headshot bonus of any weapon in the game. This essentially means that as long as you can aim for the head, it is guaranteed to kill in two shots if not instantly.

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** ''VideoGame/MassEffect3'''s ''Mass Effect 3'''s multiplayer mode managed to {{zig|ZaggingTrope}}zag this trope. Originally, bosses did not suffer from head shots, with the exception of the Geth Prime, which did due to a bug. A path patch removed this and some other similar bugs and people complained that it removed the incentive to aim, as the [[DamageSpongeBoss bosses]] where were the main targets you needed head shots on. A latter patch added weakpoints for bosses in, but at a much lower bonus. Headshots did 150% bonus damage, and there were a few weapons and bonuses that could increase this. The new weakpoints(sometimes weakpoints (sometimes the head, sometimes somewhere else) did 40% bonus damage and were not affected by weapon or other bonuses to headshot damage.
** ''VideoGame/MassEffect3'''s new ''Mass Effect 3'''s DLC weapon weapon, the M-11 Suppressor Suppressor, is built around this trope. While not as powerful as other pistols available, it has the largest headshot bonus of any weapon in the game. This essentially means that as long as you can aim for the head, it is guaranteed to kill in two shots if not instantly.


* In canon ''[[https://parahumans.wordpress.com/ Worm]]'', Taylor Hebert only uses guns a few times, but she finds herself unusually capable. In ''[[https://www.fanfiction.net/s/10286919/1/Recoil Recoil]]'', she actually gets real training, and she becomes ''very'' capable. Headshots are now the order of the day.

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* In canon ''[[https://parahumans.wordpress.com/ Worm]]'', ''Worm'', Taylor Hebert only uses guns a few times, but she finds herself unusually capable. In ''[[https://www.fanfiction.net/s/10286919/1/Recoil Recoil]]'', she actually gets real training, and she becomes ''very'' capable. Headshots are now the order of the day.


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* In ''Franchise/DragonBall'' fanfic ''Fanfic/TheWarriorsDaughter'', [[spoiler:Gohan]] kills [[spoiler:Cell]] by shooting one ki blast through his head. Unfortunately, the energy beam goes also through [[spoiler:Bulla's]] head, who was holding [[spoiler:Cell]] in place to give [[spoiler:Gohan]] a shot at him, aware that it would kill her.

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