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** ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]'' has seven emeralds. This time, special stages can be accessed through any checkpoint, leading to the potential for a lot of special stage attempts, but in practice it's tricky outside of the [[GreenHillZone first]] and [[BreatherLevel fourth]] zone. Aside from changing the ending, this game let you turn into Super Sonic with 50 rings, which meant [[GameBreaker high speed and invincibility]] at the cost of rings. The 8-bit version of this game also has the Chaos Emeralds hidden in the regular stages instead.
** ''[[VideoGame/Sonic3AndKnuckles Sonic And Knuckles]]'' (without lock-on) has a limited number of big rings hidden throughout the game which each give one chance at an emerald. In addition to Super abilities for Sonic & Knuckles, a final, secret stage can be unlocked if the emeralds are collected as Sonic. However, as mentioned later, locking ''Sonic 3'' onto the cartridge allows for battery saves, and infinite shots at the challenging special stages.
** ''VideoGame/SonicCD'' has Time Stones in the Special Stages; no Super Sonic, but getting them all and finishing the game will result in the good ending. Interestingly, there's an alternate way: if you destroy the generator found in every level's Past version, you get the good ending without needing the Time Stones.
** Later 8-bit Sonic games such as ''[[VideoGame/SonicTheHedgehogChaos Sonic Chaos]]'', ''[[VideoGame/SonicTheHedgehogTripleTrouble Sonic Triple Trouble]]'', and ''[[VideoGame/SonicBlast Sonic Blast]]'' require the emeralds to be obtained within special stages, much like the 16-bit Genesis/Mega Drive games. ''Chaos'' and ''Triple Trouble'' each have six emeralds (with five hidden in special stages and the sixth having to be recovered from the final battle with Robotnik) and ''Blast'' has five. Collecting all the emeralds in ''Blast'' grants players access to the true final battle with Robotnik.
** Later Sonic games, with a few exceptions, tie the collection of Chaos Emeralds to the plot, turning them into straight {{Plot Device}}s.

to:

** * ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]'' has seven emeralds. This time, special stages can be accessed through any checkpoint, leading to the potential for a lot of special stage attempts, but in practice it's tricky outside of the [[GreenHillZone first]] and [[BreatherLevel fourth]] zone. Aside from changing the ending, this game let you turn into Super Sonic with 50 rings, which meant [[GameBreaker high speed and invincibility]] at the cost of rings. The 8-bit version of this game also has the Chaos Emeralds hidden in the regular stages instead.
** * ''[[VideoGame/Sonic3AndKnuckles Sonic And Knuckles]]'' (without lock-on) has a limited number of big rings hidden throughout the game which each give one chance at an emerald. In addition to Super abilities for Sonic & Knuckles, a final, secret stage can be unlocked if the emeralds are collected as Sonic. However, as mentioned later, locking ''Sonic 3'' onto the cartridge allows for battery saves, and infinite shots at the challenging special stages.
** ''VideoGame/SonicCD'' * ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]'' has Time Stones in the Special Stages; no Super Sonic, but getting them all and finishing the game will result in the good ending. Interestingly, there's an alternate way: if you destroy the generator found in every level's Past version, you get the good ending without needing the Time Stones.
** * Later 8-bit Sonic games such as ''[[VideoGame/SonicTheHedgehogChaos Sonic Chaos]]'', ''[[VideoGame/SonicTheHedgehogTripleTrouble Sonic Triple Trouble]]'', and ''[[VideoGame/SonicBlast Sonic Blast]]'' require the emeralds to be obtained within special stages, much like the 16-bit Genesis/Mega Drive games. ''Chaos'' and ''Triple Trouble'' each have six emeralds (with five hidden in special stages and the sixth having to be recovered from the final battle with Robotnik) and ''Blast'' has five. Collecting all the emeralds in ''Blast'' grants players access to the true final battle with Robotnik.
** Later Sonic games, with a few exceptions, tie the collection of Chaos Emeralds to the plot, turning them into straight {{Plot Device}}s.
Robotnik.



** ''Sonic 3'' (and by extension ''VideoGame/Sonic3AndKnuckles''). Unlike the other old Sonic games, this one has a battery save, so getting all the emeralds is a matter of time and persistence.

to:

%% ** ''Sonic 3'' (and by extension ''VideoGame/Sonic3AndKnuckles''). Unlike the other old Sonic games, this one has a battery save, so getting all the emeralds is a matter of time and persistence.


* ''VideoGame/SonicTheHedgehog'' has six Chaos Emeralds, each with its own special stage, which can be accessed by having at least 50 rings at the end of certain levels. If an emerald is missed, the special stage can be replayed after playing the others, but there are only 10 chances total. Collecting them all slightly changes the ending. The 8-bit version doesn't have Chaos Emeralds in the special stages; they're hidden in the regular stages instead.

to:

* ''VideoGame/SonicTheHedgehog'' ''VideoGame/SonicTheHedgehog1'' has six Chaos Emeralds, each with its own special stage, which can be accessed by having at least 50 rings at the end of certain levels. If an emerald is missed, the special stage can be replayed after playing the others, but there are only 10 chances total. Collecting them all slightly changes the ending. The 8-bit version doesn't have Chaos Emeralds in the special stages; they're hidden in the regular stages instead.



* ''Sonic 3'' (and by extension ''VideoGame/Sonic3AndKnuckles''). Unlike the other old Sonic games, this one has a battery save, so getting all the emeralds is a matter of time and persistence.

to:

* ''VideoGame/SonicTheHedgehog'':
**
''Sonic 3'' (and by extension ''VideoGame/Sonic3AndKnuckles''). Unlike the other old Sonic games, this one has a battery save, so getting all the emeralds is a matter of time and persistence.


[[folder:Franchise/SonicTheHedgehog]]

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[[folder:Franchise/SonicTheHedgehog]][[folder:Sonic the Hedgehog]]


* ''Franchise/CrashBandicoot''
** In ''Videogame/CrashBandicoot1996'', collecting tokens of a particular character will take you to a Bonus Round that lets you save (a rare commodity). In particular, the Cortex Bonus Rounds will reward you with a Key when you get to the end, allowing you to access secret levels.

to:

* ''Franchise/CrashBandicoot''
''VideoGame/CrashBandicoot''
** In ''Videogame/CrashBandicoot1996'', ''VideoGame/CrashBandicoot1996'', collecting tokens of a particular character will take you to a Bonus Round that lets you save (a rare commodity). In particular, the Cortex Bonus Rounds will reward you with a Key when you get to the end, allowing you to access secret levels.


[[folder:Platformers (3D)]]

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[[folder:Platformers (3D)]][=(3D)=]]]


* In ''[[VideoGame/FireEmblemElibe Fire Emblem: The Binding Blade]]'', the Bonus Stage Collectables are found in the form of the eight legendary weapons. The eight legendary weapons must be obtained from completing [[BonusStage side-story chapters]], bonus levels that can only be accessed if the previous normal chapter has all its hidden objectives fulfilled (such as completing the level before an X amount of turns have passed, keeping specific units alive, etc.) upon completion. To progress to the final arc of the campaign and gain access to the GoodEnding, you must obtain all eight of these weapons AND keep them (as well as the SwordOfPlotAdvancement and the CuteMonsterGirl's weapon) intact (they must have at least 1 charge left) before completing Chapter 22. (Obviously, said CuteMonsterGirl also needs to be alive.)

to:

* In ''[[VideoGame/FireEmblemElibe Fire Emblem: The Binding Blade]]'', the Bonus Stage Collectables are found in the form of the eight legendary weapons. The eight legendary weapons must be obtained from completing [[BonusStage side-story chapters]], bonus levels that can only be accessed if the previous normal chapter has all its hidden objectives fulfilled (such as completing the level before an X amount of turns have passed, keeping specific units alive, etc.) upon completion. To progress to the final arc of the campaign and gain access to the GoodEnding, you must obtain all eight of these weapons AND keep them (as well as the SwordOfPlotAdvancement and the CuteMonsterGirl's [[CuteMonsterGirl Fae's]] weapon) intact (they must have at least 1 charge left) before completing Chapter 22. (Obviously, said CuteMonsterGirl Fae also needs to be alive.)


* ''VideoGame/SonicTheHedgehog'' has six Chaos Emeralds, each with its own special stage, which could be accessed by having at least 50 rings at the end of certain levels. If an emerald is missed, the special stage can be replayed after playing the others, but there are only 10 chances total. Collecting them all slightly changes the ending. The 8-bit version doesn't have Chaos Emeralds in the special stages; they're hidden in the regular stages instead.
** ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]'' has seven emeralds. This time, special stages can be accessed through any checkpoint, leading to the potential for a lot of special stage attempts, but in practice it's tricky outside of the [[GreenHillZone first]] and [[BreatherLevel fourth]] zone. Aside from changing the ending, this game let you turn into Super Sonic with 50 rings, which meant [[GameBreaker high speed and invincibility]] at the cost of rings. The 8-bit version of this game also had the Chaos Emeralds hidden in the regular stages instead.
** ''[[VideoGame/Sonic3AndKnuckles Sonic And Knuckles]]'' (without lock-on) had a limited number of big rings hidden throughout the game which each gave one chance at an emerald. In addition to Super abilities for Sonic & Knuckles, a final, secret stage could be unlocked if the emeralds were collected as Sonic. However, as mentioned later, locking ''Sonic 3'' onto the cartridge would allow for battery saves, and infinite shots at the challenging special stages.
** ''VideoGame/SonicCD'' had Time Stones in the Special Stages; no Super Sonic, but getting them all and finishing the game would result in the good ending. Interestingly, there's an alternate way: if you destroy the generator found in every level's Past version, you get the good ending without needing the Time Stones.
** Later 8-bit Sonic games such as ''[[VideoGame/SonicTheHedgehogChaos Sonic Chaos]]'', ''[[VideoGame/SonicTheHedgehogTripleTrouble Sonic Triple Trouble]]'', and ''[[VideoGame/SonicBlast Sonic Blast]]'' required the emeralds to be obtained within special stages, much like the 16-bit Genesis/Mega Drive games. ''Chaos'' and ''Triple Trouble'' each have six emeralds (with five hidden in special stages and the sixth having to be recovered from the final battle with Robotnik) and ''Blast'' has five. Collecting all the emeralds in ''Blast'' grants players access to the true final battle with Robotnik.
** Later Sonic games, with a few exceptions, tied the collection of Chaos Emeralds to the plot, turning them into straight {{Plot Device}}s.

to:

* ''VideoGame/SonicTheHedgehog'' has six Chaos Emeralds, each with its own special stage, which could can be accessed by having at least 50 rings at the end of certain levels. If an emerald is missed, the special stage can be replayed after playing the others, but there are only 10 chances total. Collecting them all slightly changes the ending. The 8-bit version doesn't have Chaos Emeralds in the special stages; they're hidden in the regular stages instead.
** ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]'' has seven emeralds. This time, special stages can be accessed through any checkpoint, leading to the potential for a lot of special stage attempts, but in practice it's tricky outside of the [[GreenHillZone first]] and [[BreatherLevel fourth]] zone. Aside from changing the ending, this game let you turn into Super Sonic with 50 rings, which meant [[GameBreaker high speed and invincibility]] at the cost of rings. The 8-bit version of this game also had has the Chaos Emeralds hidden in the regular stages instead.
** ''[[VideoGame/Sonic3AndKnuckles Sonic And Knuckles]]'' (without lock-on) had has a limited number of big rings hidden throughout the game which each gave give one chance at an emerald. In addition to Super abilities for Sonic & Knuckles, a final, secret stage could can be unlocked if the emeralds were are collected as Sonic. However, as mentioned later, locking ''Sonic 3'' onto the cartridge would allow allows for battery saves, and infinite shots at the challenging special stages.
** ''VideoGame/SonicCD'' had has Time Stones in the Special Stages; no Super Sonic, but getting them all and finishing the game would will result in the good ending. Interestingly, there's an alternate way: if you destroy the generator found in every level's Past version, you get the good ending without needing the Time Stones.
** Later 8-bit Sonic games such as ''[[VideoGame/SonicTheHedgehogChaos Sonic Chaos]]'', ''[[VideoGame/SonicTheHedgehogTripleTrouble Sonic Triple Trouble]]'', and ''[[VideoGame/SonicBlast Sonic Blast]]'' required require the emeralds to be obtained within special stages, much like the 16-bit Genesis/Mega Drive games. ''Chaos'' and ''Triple Trouble'' each have six emeralds (with five hidden in special stages and the sixth having to be recovered from the final battle with Robotnik) and ''Blast'' has five. Collecting all the emeralds in ''Blast'' grants players access to the true final battle with Robotnik.
** Later Sonic games, with a few exceptions, tied tie the collection of Chaos Emeralds to the plot, turning them into straight {{Plot Device}}s.



* ''VideoGame/{{Ristar}}'' has a bonus stage in every level, each with its own treasure. There's only one chance to get each treasure (and only if the bonus stage for that level is found). More treasures reveals more secret codes at the end of the game.

to:

* ''VideoGame/{{Ristar}}'' has a bonus stage in every level, each with its own treasure. There's only one chance to get each treasure (and only if the bonus stage for that level is found). More treasures reveals reveal more secret codes at the end of the game.



* The Sega Genesis/Mega Drive version of ''[[VideoGame/RocketKnightAdventures Sparkster]]'' has the seven Holy Swords, which are similar to the Chaos Emeralds from the aforementioned ''Sonic the Hedgehog'' games. Like the 8-bit versions of ''Sonic 1'' and ''2'', the swords were hidden within certain stages. Collecting all seven swords allowed the player to face the final boss as Gold Sparkster, similar to Super Sonic.

to:

* The Sega Genesis/Mega Drive version of ''[[VideoGame/RocketKnightAdventures Sparkster]]'' has the seven Holy Swords, which are similar to the Chaos Emeralds from the aforementioned ''Sonic the Hedgehog'' games. Like the 8-bit versions of ''Sonic 1'' and ''2'', the swords were are hidden within certain stages. Collecting all seven swords allowed allows the player to face the final boss as Gold Sparkster, similar to Super Sonic.



* In ''[[VideoGame/FireEmblemElibe Fire Emblem: the Sword of Seals]]'', the Bonus Stage Collectables were found in the form of the eight legendary weapons. The eight legendary weapons must be obtained from completing [[BonusStage gaiden chapters]], bonus levels that could only be accessed if the previous normal chapter had all its hidden objectives fulfilled (such as completing the level before an X amount of turns have passed, keeping specific units alive, ETC) upon completion. To progress to the final arc of the campaign and gain access to the GoodEnding, you must obtain all eight of these weapons AND keep them (as well as the SwordOfPlotAdvancement and the CuteMonsterGirl's weapon) intact (they must have at least 1 charge left) before completing Chapter 22. (Obviously, said CuteMonsterGirl also needs to be alive.)

to:

* In ''[[VideoGame/FireEmblemElibe Fire Emblem: the Sword of Seals]]'', The Binding Blade]]'', the Bonus Stage Collectables were are found in the form of the eight legendary weapons. The eight legendary weapons must be obtained from completing [[BonusStage gaiden side-story chapters]], bonus levels that could can only be accessed if the previous normal chapter had has all its hidden objectives fulfilled (such as completing the level before an X amount of turns have passed, keeping specific units alive, ETC) etc.) upon completion. To progress to the final arc of the campaign and gain access to the GoodEnding, you must obtain all eight of these weapons AND keep them (as well as the SwordOfPlotAdvancement and the CuteMonsterGirl's weapon) intact (they must have at least 1 charge left) before completing Chapter 22. (Obviously, said CuteMonsterGirl also needs to be alive.)



* ''VideoGame/PrinceOfPersiaWarriorWithin'' had optional, hidden life upgrades spread across the game. Finding all of them was necessary to obtain the [[InfinityPlusOneSword Water Sword]] which lead to the game's TrueEnding.

to:

* ''VideoGame/PrinceOfPersiaWarriorWithin'' had has optional, hidden life upgrades spread across the game. Finding all of them was is necessary to obtain the [[InfinityPlusOneSword Water Sword]] which lead leads to the game's TrueEnding.



* The ''VideoGame/{{Glider}} PRO CD'' house "Nemo's Market" put all but the last of its [[StarShapedCoupon Magic Stars]] in "Shopping Spree" bonus rooms which would teleport the player out after the time limit expired, making the house UnwinnableByDesign if even one star was missed.

to:

* The ''VideoGame/{{Glider}} PRO CD'' house "Nemo's Market" put puts all but the last of its [[StarShapedCoupon Magic Stars]] in "Shopping Spree" bonus rooms which would teleport the player out after the time limit expired, making the house UnwinnableByDesign if even one star was is missed.



* ''Sonic 3'' (and by extension ''VideoGame/Sonic3AndKnuckles''). Unlike the other old Sonic games, this one had a battery save, so getting all the emeralds is a matter of time and persistence.
** Most new Sonic games use the chaos emeralds as straight-up {{Mac Guffin}}s. ''VideoGame/SonicHeroes'' is a recent exception where they follow this trope. There are keys in cages in various... [[GuideDangIt interesting]] locations throughout the stages. A Power character breaks the cage, and once the cage was broken the key just had to be picked up like a ring or some such. Losing your rings meant losing the key (due to this, people usually use Team Rose, the game's "easy mode"), and getting to the end of the stage with the key got you into the special stage after it added up your score. You could only get the Chaos Emerald if you got the key in the second stage of any theme (basically, second act) - the first act just got you points and lives. Getting all the Emeralds and completing the story for every team unlocked the Last Story (TrueFinalBoss and the true ending).

to:

* ''Sonic 3'' (and by extension ''VideoGame/Sonic3AndKnuckles''). Unlike the other old Sonic games, this one had has a battery save, so getting all the emeralds is a matter of time and persistence.
** Most new Sonic games use the chaos emeralds Chaos Emeralds as straight-up {{Mac Guffin}}s. ''VideoGame/SonicHeroes'' is a recent an exception where they follow this trope. There are keys in cages in various... [[GuideDangIt interesting]] locations throughout the stages. A Power character breaks the cage, and once the cage was broken the key just had has to be picked up like a ring or some such. Losing your rings meant means losing the key (due to this, people usually use Team Rose, the game's "easy mode"), and getting to the end of the stage with the key got gets you into the special stage after it added adds up your score. You could can only get the Chaos Emerald if you got get the key in the second stage of any theme (basically, second act) - the first act just got gets you points and lives. Getting all the Emeralds and completing the story for every team unlocked unlocks the Last Story (TrueFinalBoss and the true ending).



* 6 hidden items in ''VideoGame/IWannaBeTheGuy'' serve this purpose, as collecting them all just unlocks the BossRush. However, only one of them can be {{Permanently Missable|Content}}, being stuffed away in the ''VideoGame/{{Metroid}}'' section.

to:

* 6 hidden items in ''VideoGame/IWannaBeTheGuy'' serve this purpose, as collecting them all just unlocks the BossRush. However, only one of them can be {{Permanently Missable|Content}}, is PermanentlyMissableContent, being stuffed away in the ''VideoGame/{{Metroid}}'' section.



** In ''Videogame/CrashBandicoot1996'', collecting tokens of a particular character will take you to a Bonus Round that lets you save (a rare commodity). In particular, the Cortex Bonus Rounds would reward you with a Key when you got to the end, allowing you to access secret levels.
** ''Videogame/CrashBandicoot2CortexStrikesBack'' and ''VideoGame/CrashBandicoot3Warped'' featured Death Courses, unlocked by making it to the relevant platform mid-way in the level without dying. Make it to the end and you're rewarded with a Gem, however unlike Bonus Rounds, dying in the Death Course will cost lives. Coloured Gems would unlock further platforms, a few of which also reward you with a Gem.

to:

** In ''Videogame/CrashBandicoot1996'', collecting tokens of a particular character will take you to a Bonus Round that lets you save (a rare commodity). In particular, the Cortex Bonus Rounds would will reward you with a Key when you got get to the end, allowing you to access secret levels.
** ''Videogame/CrashBandicoot2CortexStrikesBack'' and ''VideoGame/CrashBandicoot3Warped'' featured feature Death Courses, unlocked by making it to the relevant platform mid-way in the level without dying. Make it to the end and you're rewarded with a Gem, however Gem; however, unlike Bonus Rounds, dying in the Death Course will cost lives. Coloured Gems would will unlock further platforms, a few of which also reward you with a Gem.



* ''VideoGame/DeadlyRoomsOfDeath: The Second Sky'' rewards solving bonus levels with an RCS stamp. When the GlobalAirship is unlocked near the end of the game, each RCS stamp unlocks an additional bonus level. The GlobalAirship also allows you to return to earlier bonus levels, so none of the stamps can be {{Permanently Missable|Content}}.

to:

* ''VideoGame/DeadlyRoomsOfDeath: The Second Sky'' rewards solving bonus levels with an RCS stamp. When the GlobalAirship is unlocked near the end of the game, each RCS stamp unlocks an additional bonus level. The GlobalAirship also allows you to return to earlier bonus levels, so none of the stamps can be {{Permanently Missable|Content}}.[[PermanentlyMissableContent lost forever]].



* ''VideoGame/{{Pickory}}'' features various "secret items" to collect, most of which are hidden in optional secret levels. They do not currently unlock anything, so it's just for the extra challenge.

to:

* ''VideoGame/{{Pickory}}'' features various "secret items" to collect, most of which are hidden in optional secret levels. They do not currently don't unlock anything, so it's just for the extra challenge.


** The Tawna bonus rounds in the first ''Videogame/CrashBandicoot1996'' let you save your game if you got to the end, and two special bonus rounds had a key which each open a secret level.
** ''Videogame/CrashBandicoot2CortexStrikesBack'' on top of gems collected by destroying all the crates (not this trope), also had death courses with gems that would open a new ending once all of them were collected. The death courses acted similarly to bonus rounds, except that dying would actually take away a life.

to:

** The Tawna bonus rounds in the first ''Videogame/CrashBandicoot1996'' let In ''Videogame/CrashBandicoot1996'', collecting tokens of a particular character will take you to a Bonus Round that lets you save your game if (a rare commodity). In particular, the Cortex Bonus Rounds would reward you with a Key when you got to the end, and two special bonus rounds had a key which each open a allowing you to access secret level.
levels.
** ''Videogame/CrashBandicoot2CortexStrikesBack'' on top of gems collected and ''VideoGame/CrashBandicoot3Warped'' featured Death Courses, unlocked by destroying all making it to the crates (not this trope), also had death courses relevant platform mid-way in the level without dying. Make it to the end and you're rewarded with gems that a Gem, however unlike Bonus Rounds, dying in the Death Course will cost lives. Coloured Gems would open unlock further platforms, a new ending once all few of them were collected. The death courses acted similarly to bonus rounds, except that dying would actually take away which also reward you with a life.Gem.


** ''SonicCD'' had Time Stones in the Special Stages; no Super Sonic, but getting them all and finishing the game would result in the good ending. Interestingly, there's an alternate way: if you destroy the generator found in every level's Past version, you get the good ending without needing the Time Stones.

to:

** ''SonicCD'' ''VideoGame/SonicCD'' had Time Stones in the Special Stages; no Super Sonic, but getting them all and finishing the game would result in the good ending. Interestingly, there's an alternate way: if you destroy the generator found in every level's Past version, you get the good ending without needing the Time Stones.


* ''DynamiteHeaddy'' has seven unmissable (though skippable) opportunities for an intermission bonus stage. It needs to be cleared four times (after which it stops appearing) to get a combination number (which is re-randomized every time you start a new game) for use at the end of the game, which allows you to fight a BonusBoss if entered correctly.

to:

* ''DynamiteHeaddy'' ''VideoGame/DynamiteHeaddy'' has seven unmissable (though skippable) opportunities for an intermission bonus stage. It needs to be cleared four times (after which it stops appearing) to get a combination number (which is re-randomized every time you start a new game) for use at the end of the game, which allows you to fight a BonusBoss if entered correctly.


!!Examples where they can be LostForever:

to:

!!Examples where they can be LostForever:
{{Permanently Missable|Content}}:



* 6 hidden items in ''VideoGame/IWannaBeTheGuy'' serve this purpose, as collecting them all just unlocks the BossRush. However, only one of them can be LostForever, being stuffed away in the ''VideoGame/{{Metroid}}'' section.

to:

* 6 hidden items in ''VideoGame/IWannaBeTheGuy'' serve this purpose, as collecting them all just unlocks the BossRush. However, only one of them can be LostForever, {{Permanently Missable|Content}}, being stuffed away in the ''VideoGame/{{Metroid}}'' section.



* ''[[VideoGame/DeadlyRoomsOfDeath DROD]]: The Second Sky'' rewards solving bonus levels with an RCS stamp. When the GlobalAirship is unlocked near the end of the game, each RCS stamp unlocks an additional bonus level. The GlobalAirship also allows you to return to earlier bonus levels, so none of the stamps can be LostForever.

to:

* ''[[VideoGame/DeadlyRoomsOfDeath DROD]]: ''VideoGame/DeadlyRoomsOfDeath: The Second Sky'' rewards solving bonus levels with an RCS stamp. When the GlobalAirship is unlocked near the end of the game, each RCS stamp unlocks an additional bonus level. The GlobalAirship also allows you to return to earlier bonus levels, so none of the stamps can be LostForever.{{Permanently Missable|Content}}.


[[folder:Miscellaneous Games]]
* The ''VideoGame/{{Glider}} PRO CD'' house "Nemo's Market" put all but the last of its [[StarShapedCoupon Magic Stars]] in "Shopping Spree" bonus rooms which would teleport the player out after the time limit expired, making the house UnwinnableByDesign if even one star was missed.
[[/folder]]



* The ''VideoGame/{{Glider}} PRO CD'' house "Nemo's Market" put all but the last of its [[StarShapedCoupon Magic Stars]] in "Shopping Spree" bonus rooms which would teleport the player out after the time limit expired, making the house UnwinnableByDesign if even one star was missed.

Added DiffLines:

* The ''VideoGame/{{Glider}} PRO CD'' house "Nemo's Market" put all but the last of its [[StarShapedCoupon Magic Stars]] in "Shopping Spree" bonus rooms which would teleport the player out after the time limit expired, making the house UnwinnableByDesign if even one star was missed.


* ''VideoGame/DonkeyKongCountry'' 2 and 3 have unusual examples. You get bonus coins for completing the bonus stages, and these are required to get into the [[BonusDungeon Lost World]].

to:

* ''VideoGame/DonkeyKongCountry'' 2 ''VideoGame/DonkeyKongCountry''
** ''VideoGame/DonkeyKongCountry2DiddysKongQuest''
and 3 ''[[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble Dixie Kong's Double Trouble!]]'' have unusual examples. You get bonus coins for completing the bonus stages, and these are required to get into the [[BonusDungeon Lost World]].



* The Tawna bonus rounds in the first ''Videogame/CrashBandicoot1996'' let you save your game if you got to the end, and two special bonus rounds had a key which each open a secret level.

to:

* ''Franchise/CrashBandicoot''
**
The Tawna bonus rounds in the first ''Videogame/CrashBandicoot1996'' let you save your game if you got to the end, and two special bonus rounds had a key which each open a secret level.


[[AC:Franchise/SonicTheHedgehog]]

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[[AC:Franchise/SonicTheHedgehog]][[foldercontrol]]

[[folder:Franchise/SonicTheHedgehog]]




[[AC:Side Scrollers]]

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\n[[AC:Side [[/folder]]

[[folder:Side
Scrollers]]




[[AC:Turn Based Strategy]]

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\n[[AC:Turn [[/folder]]

[[folder:Turn
Based Strategy]]




[[AC:Action Adventure]]

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\n[[AC:Action [[/folder]]

[[folder:Action
Adventure]]




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[[/folder]]



[[AC:Side Scrollers]]

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[[AC:Side [[folder:Side Scrollers]]




[[AC:Platformers (3D)]]

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\n[[AC:Platformers [[/folder]]

[[folder:Platformers
(3D)]]




[[AC:Puzzle Games]]

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\n[[AC:Puzzle [[/folder]]

[[folder:Puzzle
Games]]




[[AC:Other]]

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\n[[AC:Other]][[/folder]]

[[folder:Other]]




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