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* ''VideoGame/DemonsSouls'' and ''VideoGame/DarkSouls'' lack the ability to pause for any reason, as does ''{{VideoGame/Bloodborne}}'' by the same studio. Accessing inventory? Sorry, game's still rolling. Need a break during a particularly long and insanely hard boss fight? Nope, tough luck. Checking PSN trophies? Still completely vulnerable to enemy attacks. Also, thanks to the online PVP system, even parking your avatar in a corner can quickly and easily lead to a bloody end. Keep in mind, this is in a game that is already difficult enough to make grown men cry. However, the game saves your exact position when you quit (and if you are in the middle of a boss fight, quitting and reloading allows you to flee from virtually any boss), so, pretty much any time you aren't in combat you can stop playing without consequence just fine. This also became much less of a problem when the series went to PS4, since you can simply go into rest mode.

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* ''VideoGame/DemonsSouls'' and ''VideoGame/DarkSouls'' lack the ability to pause for any reason, as does ''{{VideoGame/Bloodborne}}'' by the same studio. Accessing inventory? Sorry, game's still rolling. Need a break during a particularly long and insanely hard boss fight? Nope, tough luck. Checking PSN trophies? Still completely vulnerable to enemy attacks. Also, thanks to the online PVP system, even parking your avatar in a corner can quickly and easily lead to a bloody end. Keep in mind, this is in a game that is already difficult enough to make grown men cry. However, the game saves your exact position when you quit (and if you are in the middle of a boss fight, quitting and reloading allows you to flee from virtually any boss), so, pretty much any time you aren't in combat you can stop playing without consequence just fine. This also became much less of a problem when the series went to PS4, [=PS4=], since you can simply go into rest mode.


[[folder: Driving Game]]

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[[folder: Driving [[folder:Driving Game]]



[[folder: Fighting Game]]

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[[folder: Fighting [[folder:Fighting Game]]



[[folder: First Person Shooter]]

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[[folder: First [[folder:First Person Shooter]]



[[folder: Hack and Slash]]

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[[folder: Hack [[folder:Hack and Slash]]


* ''VideoGame/DemonsSouls'' and ''VideoGame/DarkSouls'' lack the ability to pause for any reason, as does ''{{VideoGame/Bloodborne}}'' by the same studio. Accessing inventory? Sorry, game's still rolling. Need a break during a particularly long and insanely hard boss fight? Nope, tough luck. Checking PSN trophies? Still completely vulnerable to enemy attacks. Also, thanks to the online PVP system, even parking your avatar in a corner can quickly and easily lead to a bloody end. Keep in mind, this is in a game that is already difficult enough to make grown men cry. However, the game saves your exact position when you quit (and if you are in the middle of a boss fight, quitting and reloading allows you to flee from virtually any boss), so, pretty much any time you aren't in combat you can stop playing without consequence just fine.

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* ''VideoGame/DemonsSouls'' and ''VideoGame/DarkSouls'' lack the ability to pause for any reason, as does ''{{VideoGame/Bloodborne}}'' by the same studio. Accessing inventory? Sorry, game's still rolling. Need a break during a particularly long and insanely hard boss fight? Nope, tough luck. Checking PSN trophies? Still completely vulnerable to enemy attacks. Also, thanks to the online PVP system, even parking your avatar in a corner can quickly and easily lead to a bloody end. Keep in mind, this is in a game that is already difficult enough to make grown men cry. However, the game saves your exact position when you quit (and if you are in the middle of a boss fight, quitting and reloading allows you to flee from virtually any boss), so, pretty much any time you aren't in combat you can stop playing without consequence just fine. This also became much less of a problem when the series went to PS4, since you can simply go into rest mode.


* ''VideoGame/DemonsSouls'' and ''VideoGame/DarkSouls'' lack the ability to pause for any reason, as does ''{{VideoGame/Bloodborne}}'' by the same studio. Accessing inventory? Sorry, game's still rolling. Need a break during a particularly long and insanely hard boss fight? Nope, tough luck. Checking PSN trophies? Still completely vulnerable to enemy attacks. Also, thanks to the online PVP system, even parking your avatar in a corner can quickly and easily lead to a bloody end. Keep in mind, this is in a game that is already difficult enough to make grown men cry. However, the game saves your exact position when you quit (and if you are in the middle of a boss fight, quitting and reloading allows you to flee virtually any boss), so, pretty much any time you aren't in combat you can stop playing without consequence just fine.

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* ''VideoGame/DemonsSouls'' and ''VideoGame/DarkSouls'' lack the ability to pause for any reason, as does ''{{VideoGame/Bloodborne}}'' by the same studio. Accessing inventory? Sorry, game's still rolling. Need a break during a particularly long and insanely hard boss fight? Nope, tough luck. Checking PSN trophies? Still completely vulnerable to enemy attacks. Also, thanks to the online PVP system, even parking your avatar in a corner can quickly and easily lead to a bloody end. Keep in mind, this is in a game that is already difficult enough to make grown men cry. However, the game saves your exact position when you quit (and if you are in the middle of a boss fight, quitting and reloading allows you to flee from virtually any boss), so, pretty much any time you aren't in combat you can stop playing without consequence just fine.


* ''VideoGame/DemonsSouls'' and ''VideoGame/DarkSouls'' lack the ability to pause for any reason, as does ''{{VideoGame/Bloodborne}}'' by the same studio. Accessing inventory? Sorry, game's still rolling. Need a break during a particularly long and insanely hard boss fight? Nope, tough luck. Checking PSN trophies? Still completely vulnerable to enemy attacks. Also, thanks to the online PVP system, even parking your avatar in a corner can quickly and easily lead to a bloody end. Keep in mind, this is in a game that is already difficult enough to make grown men cry. However, the game saves your exact position when you quit, so, pretty much any time you aren't in combat you can stop playing without consequence just fine.

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* ''VideoGame/DemonsSouls'' and ''VideoGame/DarkSouls'' lack the ability to pause for any reason, as does ''{{VideoGame/Bloodborne}}'' by the same studio. Accessing inventory? Sorry, game's still rolling. Need a break during a particularly long and insanely hard boss fight? Nope, tough luck. Checking PSN trophies? Still completely vulnerable to enemy attacks. Also, thanks to the online PVP system, even parking your avatar in a corner can quickly and easily lead to a bloody end. Keep in mind, this is in a game that is already difficult enough to make grown men cry. However, the game saves your exact position when you quit, quit (and if you are in the middle of a boss fight, quitting and reloading allows you to flee virtually any boss), so, pretty much any time you aren't in combat you can stop playing without consequence just fine.


** Partially {{Averted}} by XS Project Full Collection, a seven-hour (yes, you read that right) hardbass mix featured in Stamina RPG 3. It has two completely empty 80-second long breaks, just long enough for a quick trip to the bathroom, and one clocking in at over two and a half minutes... But the first one of these is halfway through the mix, so the player's bladder still has to make it through three and a half hours!

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** Partially {{Averted}} by [[https://www.twitch.tv/videos/462341880 XS Project Full Collection, Collection]], a seven-hour (yes, you read that right) hardbass mix featured in Stamina RPG 3. It has two completely empty 80-second long breaks, just long enough for a quick trip to the bathroom, and one clocking in at over two and a half minutes... But the first one of these is halfway through the mix, so the player's bladder still has to make it through three and a half hours!


* ''[[VideoGame/{{Borderlands}} Mad Moxxi's Underdome Riot]]'' has three larger challenges that each involve completing 20 rounds of 5 waves of enemies each, with the enemies getting harder each round and more modifiers being added (like enemies with stronger shields, enemies only take damage from [[CriticalHit criticals]], players being restricted to a certain weapon, etc). If you're doing it solo, you can pause, but with other people you can't, although after each round you do get a screen that will stay up until one person presses OK, so you can take your breaks there.

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* ''[[VideoGame/{{Borderlands}} Mad ''VideoGame/Borderlands1'': The ''Mad Moxxi's Underdome Riot]]'' Riot'' DLC has three larger challenges that each involve completing 20 rounds of 5 waves of enemies each, with the enemies getting harder each round and more modifiers being added (like enemies with stronger shields, enemies only take damage from [[CriticalHit criticals]], {{critical|hit}}s, players being restricted to a certain weapon, etc). etc):
**
If you're doing it solo, you can pause, but with other people you can't, although after each round you do get a screen that will stay up until one person presses OK, so you can take your breaks there.


* ''[[Videogame/{{Elite}} Elite Dangerous]]'' cannot be paused which is particularly annoying because the "Pause" control [[NonIndicativeName doesn't actually pause the game]]. However, it does have a "Save and Quit" function which works as a (very slow) pause button.

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* ''[[Videogame/{{Elite}} Elite Dangerous]]'' cannot be paused which is particularly annoying because the "Pause" control [[NonIndicativeName doesn't actually pause the game]]. However, it does have a "Save and Quit" function which works as a (very slow) pause button.[[note]]However, there are some concessions made to avert this trope... to a degree. Player ships are safe when in a hangar (not just on the pad), so parking at a station gives you as much break time as you want. Apart from that, however, any break a player takes does involve risk - how much depends on where the player's ship is at the time. Stepping away from the game while in interplanetary space at sublight speed in an unexplored system a thousand light years from the Bubble is pretty safe; sitting in orbit around a crowded station is not.[[/note]]


There are a few games which have challenges where the simple act of pausing is forbidden, ''and'' you need to play for a considerable length of time. And you thought [[TVTropesWillRuinYourLife TV Tropes would ruin your life]].

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There are a few games which that have challenges where the simple act of pausing is forbidden, ''and'' you need to play for a considerable length of time. And you thought [[TVTropesWillRuinYourLife TV Tropes would ruin your life]].



* ''[[VideoGame/NancyDrew Nancy Drew: The Final Scene]]'': Be sure you've made your peace with God and your bladder before starting a phone call, because some of those calls go on for a while and there's no way to stop them. Remedied in later games, which prompt Nancy for her responses instead of making them automatic and allow a merciful breather.

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* ''[[VideoGame/NancyDrew Nancy Drew: The Final Scene]]'': Be sure you've made your peace with God and your bladder before starting a phone call, call because some of those calls go on for a while and there's no way to stop them. Remedied in later games, which prompt Nancy for her responses instead of making them automatic and allow a merciful breather.



[[folder: Driving Game ]]

* ''Desert Bus'', one of the minigames from VideoGame/PennAndTellersSmokeAndMirrors. To quote Wiki/TheOtherWiki, "The objective of the game is to drive a bus from Tucson, Arizona to Las Vegas, Nevada in real time at a maximum speed of 45mph, a feat that would take the player 8 hours of continuous play to complete, as the game cannot be paused." It would be easy to bullshit this, if the bus didn't gently veer to the right on its own. Canadian sketch-comedy group ''WebVideo/LoadingReadyRun'' ran a ''WebVideo/DesertBusForHope'' campaign, playing the 'game' continuously (and broadcasting it on a webcam) for almost four days to raise money for charity. They used alternating drivers, but they would have had to use the facilities during at least ''one'' person's shift. The third year one driver went for 12 hours straight. He did, however, pass off the controller on occasion to use the facilities. The fourth year they took turns taking 24 hour shifts, as they had so much practice that the game was too easy if they took the traditional 4 hours each. They went for nearly 6 days. But what else would you expect from the producers, Creator/PennAndTeller?

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[[folder: Driving Game ]]

Game]]
* ''Desert Bus'', one of the minigames from VideoGame/PennAndTellersSmokeAndMirrors. To quote Wiki/TheOtherWiki, "The objective of the game is to drive a bus from Tucson, Arizona to Las Vegas, Nevada in real time at a maximum speed of 45mph, a feat that would take the player 8 hours of continuous play to complete, as the game cannot be paused." It would be easy to bullshit this, this if the bus didn't gently veer to the right on its own. Canadian sketch-comedy group ''WebVideo/LoadingReadyRun'' ran a ''WebVideo/DesertBusForHope'' campaign, playing the 'game' continuously (and broadcasting it on a webcam) for almost four days to raise money for charity. They used alternating drivers, but they would have had to use the facilities during at least ''one'' person's shift. The third year one driver went for 12 hours straight. He did, however, pass off the controller on occasion to use the facilities. The fourth year they took turns taking 24 hour shifts, as they had so much practice that the game was too easy if they took the traditional 4 hours each. They went for nearly 6 days. But what else would you expect from the producers, Creator/PennAndTeller?



* While normally averted in the ''VideoGame/{{Forza}}'' series, where one can pause the game in the endurance races (which are generally only about an hour, unless in a custom race), one of the weekly events to win a [[RareVehicles Unicorn Car]] with a unique paintjob required players to do ''three hundred and sixty five'' laps around the full Le Mans circuit - in an online lobby, which meant no pausing. The fastest time to complete the event was something like ''23 hours''.

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* While normally averted in the ''VideoGame/{{Forza}}'' series, where one can pause the game in the endurance races (which are generally only about an hour, unless in a custom race), one of the weekly events to win a [[RareVehicles Unicorn Car]] with a unique paintjob required players to do ''three hundred and sixty five'' sixty-five'' laps around the full Le Mans circuit - in an online lobby, which meant no pausing. The fastest time to complete the event was something like ''23 hours''.



[[folder: Fighting Game ]]

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[[folder: Fighting Game ]]
Game]]



* This trope is actually an important rule in general competitive fighting game play. If a player pauses the game mid match, they are disqualified and lose the match. In fact, ''{{VideoGame/Skullgirls}}'' has an "anti-pause" feature programmed that requires the player to hold the start buton rather than press it in order to pause, specifically so that this doesn't happen on accident.

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* This trope is actually an important rule in general competitive fighting game play. If a player pauses the game mid match, mid-match, they are disqualified and lose the match. In fact, ''{{VideoGame/Skullgirls}}'' has an "anti-pause" feature programmed that requires the player to hold the start buton button rather than press it in order to pause, specifically so that this doesn't happen on accident.






[[folder: First Person Shooter ]]

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[[folder: First Person Shooter ]]Shooter]]



*** You get about three minutes though, before the door automatically opens and ''the Infected get instant respawns''. On top of this, common infected and special infected AI will not wait and will attack as soon as the door is opened.

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*** You get about three minutes though, though before the door automatically opens and ''the Infected get instant respawns''. On top of this, common infected and special infected AI will not wait and will attack as soon as the door is opened.






[[folder: Hack and Slash ]]

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[[folder: Hack and Slash ]]
Slash]]



* In ''VideoGame/DeadRising'''s Infinity Mode, you have to stay alive for as long as possible while your [[WizardNeedsFoodBadly health slowly decreases]]. The InfinityPlusOneSword could be earned if you stayed alive for five in-game days (ten real life hours). You could also earn [[AndYourRewardIsClothes a pair of boxers]] for an in-game week (fourteen hours). Most guides recommend stockpiling food and finding a safe spot to let your health drain, minimizing the amount of time you need to spend playing the actual game, but you need to plan things out a bit for that route.
** And even with the best of planning it is entirely possible that, due to the hardware running for so long, certain areas basically become kill screens; meaning a very real possibility of a full blown game crash to occur when switching between areas resulting in unceremonious failure.

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* In ''VideoGame/DeadRising'''s Infinity Mode, you have to stay alive for as long as possible while your [[WizardNeedsFoodBadly health slowly decreases]]. The InfinityPlusOneSword could be earned if you stayed alive for five in-game days (ten real life real-life hours). You could also earn [[AndYourRewardIsClothes a pair of boxers]] for an in-game week (fourteen hours). Most guides recommend stockpiling food and finding a safe spot to let your health drain, minimizing the amount of time you need to spend playing the actual game, but you need to plan things out a bit for that route.
** And even with the best of planning it is entirely possible that, due to the hardware running for so long, certain areas basically become kill screens; meaning a very real possibility of a full blown full-blown game crash to occur when switching between areas resulting in unceremonious failure.



** The [[http://videogames.yahoo.com/feature/new-game-enemy-takes-a-solid-day-to-defeat/1238418 Pandemonium Warden]] in ''VideoGame/FinalFantasyXI''. Even after the patch, it has a 2 hour time limit.
*** [[http://wiki.ffxiclopedia.org/wiki/Argus Argus]] in ''VideoGame/FinalFantasyXI'' is a notorious monster that, when killed will respawn 18-30 hours later. That means any time within a timeframe of 12 REAL LIFE HOURS this mob could pop. To have any chance of claiming him, you have to stay until you either get him, or he is killed so you know when the window for the next spawn is open. So hardcore players often spent the full 12 hours camping him. Thankfully the item the mob drops also drops in a more convenient instance, but for the longest time the only way to get that item was to be willing to camp for up to 12 hours a day, and schedule your life around its respawns. Even less intensive notorious monsters could easily have a spawn time of 2-4 hours. Combine that with competition or bad luck and it was very easy to spend an 8 hour day for two attempts at a monster's drop.
** For a substantial time after release, attempting to finish the Fight Caves challenge in ''VideoGame/RuneScape'' had no possible way of leaving your computer, save for getting lucky and trapping the last enemy of a round behind a wall (which was still limited by the 90 second inactivity log-out). The Fight Caves, with the equipment available at its release, took an average of 1 1/2 to 2 hours to complete. Luckily, you can now save what wave of the challenge you're on by trying to log out, which will send you back into the cave at the same wave the next time you log in.

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** The [[http://videogames.yahoo.com/feature/new-game-enemy-takes-a-solid-day-to-defeat/1238418 Pandemonium Warden]] in ''VideoGame/FinalFantasyXI''. Even after the patch, it has a 2 hour 2-hour time limit.
*** [[http://wiki.ffxiclopedia.org/wiki/Argus Argus]] in ''VideoGame/FinalFantasyXI'' is a notorious monster that, when killed will respawn 18-30 hours later. That means any time within a timeframe of 12 REAL LIFE HOURS this mob could pop. To have any chance of claiming him, you have to stay until you either get him, or he is killed so you know when the window for the next spawn is open. So hardcore players often spent the full 12 hours camping him. Thankfully the item the mob drops also drops in a more convenient instance, but for the longest time time, the only way to get that item was to be willing to camp for up to 12 hours a day, day and schedule your life around its respawns. Even less intensive notorious monsters could easily have a spawn time of 2-4 hours. Combine that with competition or bad luck and it was very easy to spend an 8 hour day for two attempts at a monster's drop.
** For a substantial time after release, attempting to finish the Fight Caves challenge in ''VideoGame/RuneScape'' had no possible way of leaving your computer, save for getting lucky and trapping the last enemy of a round behind a wall (which was still limited by the 90 second 90-second inactivity log-out). The Fight Caves, with the equipment available at its release, took an average of 1 1/2 to 2 hours to complete. Luckily, you can now save what wave of the challenge you're on by trying to log out, which will send you back into the cave at the same wave the next time you log in.



*** That would be Blackrock Spire, Which consisted of no less than FIVE (though two are raids) "separate" zones. Though you can move from one to the next with only having to leave the instance once, from the dwarven/elemental area to the dragon/orc one. Before the newest expansion there was an EscortMission in the Dwarven area that was at the very LEAST a half hour long in and of itself, with the potential for the escortee, Marshal Winsdor, to die, causing you to have to RESTART THE DAMNED THING. BRD gave many a player grey hair and CrossPoppingVeins. A full clear of the mountain, not counting the two raids, at the proper levels (54-60) would take about 10 hours or more. The raids themselves, Molten Core and Blackwing Lair, would take about the same amount of time each when they were considered end game.

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*** That would be Blackrock Spire, Which consisted of no less than FIVE (though two are raids) "separate" zones. Though you can move from one to the next with only having to leave the instance once, from the dwarven/elemental area to the dragon/orc one. Before the newest expansion expansion, there was an EscortMission in the Dwarven area that was at the very LEAST a half hour half-hour long in and of itself, with the potential for the escortee, Marshal Winsdor, to die, causing you to have to RESTART THE DAMNED THING. BRD gave many a player grey hair and CrossPoppingVeins. A full clear of the mountain, not counting the two raids, at the proper levels (54-60) would take about 10 hours or more. The raids themselves, Molten Core and Blackwing Lair, would take about the same amount of time each when they were considered end game.



* Crews on ''VideoGame/PuzzlePirates'' sometimes go on several-hour-long raids (some crews go out for 12 hours, some have even done 24 and beyond). This involves repeatedly attacking ships on the high seas, and stopping at port only to offload loot, resupply, and sail right back out. Expect the crew's captain and senior officers to remain on duty for hours on end. Junior officers seeking promotion will also try to stay active as long as possible. Due to the way that individual player actions influence the effectiveness of the ship they're on, a single crewmate "hopping off for a quick whiz" can cost the crew an hour's work, so Steel Bladders are practically required. Fortunately during port resupply, most crewmates can run to the loo, and in the middle of a journey you can take a minute out to free that bladder real fast. Not so for the captain, who has to run to the store and pick up more cannonballs. Some captains have been known to fall asleep at the wheel during the later stages of a long raid. It is yet unknown how many have spontaneously exploded due to rising internal urine pressure.

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* Crews on ''VideoGame/PuzzlePirates'' sometimes go on several-hour-long raids (some crews go out for 12 hours, some have even done 24 and beyond). This involves repeatedly attacking ships on the high seas, and stopping at port only to offload loot, resupply, and sail right back out. Expect the crew's captain and senior officers to remain on duty for hours on end. Junior officers seeking promotion will also try to stay active as long as possible. Due to the way that individual player actions influence the effectiveness of the ship they're on, a single crewmate "hopping off for a quick whiz" can cost the crew an hour's work, so Steel Bladders are practically required. Fortunately Fortunately, during port resupply, most crewmates can run to the loo, and in the middle of a journey journey, you can take a minute out to free that bladder real fast. Not so for the captain, who has to run to the store and pick up more cannonballs. Some captains have been known to fall asleep at the wheel during the later stages of a long raid. It is yet unknown how many have spontaneously exploded due to rising internal urine pressure.



[[folder:Real Time Strategy]]

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[[folder:Real Time [[folder:Real-Time Strategy]]



** It should be noted though, that there are death timers. If you get killed, you stay dead for a while, and in longer games this can take over a minute. If you're fast, that's enough.

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** It should be noted though, that there are death timers. If you get killed, you stay dead for a while, and in longer games games, this can take over a minute. If you're fast, that's enough.



[[folder:Rhythm Game ]]

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[[folder:Rhythm Game ]]
Game]]



** [[https://www.youtube.com/watch?v=0oz2xSUNKFs Two hours of 140bpm 16th stream.]] That's 9.33 steps every second or 560 every minute. This was done all the way back in 2009, when barely anyone played songs longer than 10 minutes!

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** [[https://www.youtube.com/watch?v=0oz2xSUNKFs Two hours of 140bpm 16th stream.]] That's 9.33 steps every second or 560 every minute. This was done all the way back in 2009, 2009 when barely anyone played songs longer than 10 minutes!



* A complex modpack released for the InNameOnly ''VideoGame/PiratesOfTheCaribbean'' game involved (among other things) a challenge where a monk would give the player a relic that doubles their life or their combat effectiveness, but disables the main menu (no saving, no loading, no quitting the game). The only way to get rid of it was giving it to another monk. There was only one such monk on each island.

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* A complex modpack released for the InNameOnly ''VideoGame/PiratesOfTheCaribbean'' game involved (among other things) a challenge where a monk would give the player a relic that doubles their life or their combat effectiveness, effectiveness but disables the main menu (no saving, no loading, no quitting the game). The only way to get rid of it was giving it to another monk. There was only one such monk on each island.



* There is one cut-scene towards the end of ''VideoGame/StarOceanTheLastHope'' that seems to be competing for some sort of award in obnoxiousness. Not only is it right after a fairly tough boss fight, its unpauseable, chock-full of plot critical info and somewhere in the region of ''25 minutes long''.

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* There is one cut-scene towards the end of ''VideoGame/StarOceanTheLastHope'' that seems to be competing for some sort of award in obnoxiousness. Not only is it right after a fairly tough boss fight, its but it's also unpauseable, chock-full of plot critical plot-critical info and somewhere in the region of ''25 minutes long''.



** The top ranking for ''Guns of the Patriots'' can only be earned by completing the game within a certain time limit. Unfortunately the time limit is fairly tight and ''any time spent in the pause screen is included''. You can still save and quit the game, but habitually leaving it running while using the bathroom or answering the phone will result in rage once you are denied the ranking at the end. Of course the game [[GuideDangIt never gives you any hints that pause time counts towards your total...]]

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** The top ranking for ''Guns of the Patriots'' can only be earned by completing the game within a certain time limit. Unfortunately Unfortunately, the time limit is fairly tight and ''any time spent in the pause screen is included''. You can still save and quit the game, but habitually leaving it running while using the bathroom or answering the phone will result in rage once you are denied the ranking at the end. Of course the game [[GuideDangIt never gives you any hints that pause time counts towards your total...]]



* In ''VideoGame/{{Pathologic}}'', you can pause, but the game clock still runs while you do...and it has a '''very''' unforgiving schedule. Any given game will last twelve in-universe days at best- days more than filled with following the main plot, following whatever sidequests are indispensable to you, making sure certain [=NPCs=] [[note]]those vital to getting [[MultipleEndings whatever ending]] you want[[/note]] haven't been infected by the plague randomly spreading around town, healing them if they have, and buying, mixing or scrounging out of trashcans whatever items you need to stave off starvation/thirst/infection. The clock ''also'' runs while you are talking to other characters, because it hates you and wants you to die.

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* In ''VideoGame/{{Pathologic}}'', you can pause, but the game clock still runs while you do...and it has a '''very''' unforgiving schedule. Any given game will last twelve in-universe days at best- days more than filled with following the main plot, following whatever sidequests are indispensable to you, making sure certain [=NPCs=] [[note]]those vital to getting [[MultipleEndings whatever ending]] you want[[/note]] haven't been infected by the plague randomly spreading around town, healing them if they have, and buying, mixing or scrounging out of trashcans whatever items you need to stave off starvation/thirst/infection. The clock ''also'' runs while you are talking to other characters, characters because it hates you and wants you to die.
die.



* ''ComicBook/{{Viz}}'' uses the character Sid The Sexist to send up old-time machismo, somewhat neanderthal attitudes, held by men in the [[OopNorth north-east of England]]. One strip has Sid and his mates gannin' doon the pub to neck a few pints o' Broon. The lads are seen in the pub chugging down pints of beer - eoght or nine each, by the end - and getting visibly more uncomfortable as their bladders fill. But the Code of the Lad dictates that you hold it in, and that the first man to crack and run to the bog under the pressure of a very full bladder is, by inexorable logic, a poof and a lassie who cannae hold it in. All four are seen playing a desperate game of Bladder Roulette, each praying that one of the others cracks first, so he can take all the censure, allowing the rest to go for a piss with their honour intact. and all the time they are trying to put on poker faces and shrug off painfully full bladders as if this is nothing...

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* ''ComicBook/{{Viz}}'' uses the character Sid The Sexist to send up old-time machismo, somewhat neanderthal attitudes, held by men in the [[OopNorth north-east of England]]. One strip has Sid and his mates gannin' doon the pub to neck a few pints o' Broon. The lads are seen in the pub chugging down pints of beer - eoght or nine each, by the end - and getting visibly more uncomfortable as their bladders fill. But the Code of the Lad dictates that you hold it in, in and that the first man to crack and run to the bog under the pressure of a very full bladder is, by inexorable logic, a poof and a lassie who cannae hold it in. All four are seen playing a desperate game of Bladder Roulette, each praying that one of the others cracks first, so he can take all the censure, allowing the rest to go for a piss with their honour intact. and all the time they are trying to put on poker faces and shrug off painfully full bladders as if this is nothing...



* While going out to see a movie (or theater, too) is wonderful fun, there's a feeling that you paid money to see it and you ''want'' to watch the whole thing - and there is no pause feature at the movies. Then they sell you a large soda and expect you to sit through the EndingFatigue of a three hour movie as if NobodyPoops was real and not just a fiction trope. "Intermission" in films was largely due to the need to change reels, and has been phased out in the west.

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* While going out to see a movie (or theater, too) is wonderful fun, there's a feeling that you paid money to see it and you ''want'' to watch the whole thing - and there is no pause feature at the movies. Then they sell you a large soda and expect you to sit through the EndingFatigue of a three hour three-hour movie as if NobodyPoops was real and not just a fiction trope. "Intermission" in films was largely due to the need to change reels, reels and has been phased out in the west.



* On August 21, 2014, the Fox Now ([=FXX=]) channel aired a marathon of all 552 episodes (at the time) of ''WesternAnimation/TheSimpsons''. All 25 seasons. A '''12 day non-stop marathon'''. The commercials that advertised the marathon plays off this trope by saying "We're all gonna die", while showing the fall of civilization, because ''nobody'' is doing anything besides watching The Simpsons.

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* On August 21, 2014, the Fox Now ([=FXX=]) channel aired a marathon of all 552 episodes (at the time) of ''WesternAnimation/TheSimpsons''. All 25 seasons. A '''12 day non-stop marathon'''. The commercials that advertised the marathon plays play off this trope by saying "We're all gonna die", die" while showing the fall of civilization, civilization because ''nobody'' is doing anything besides watching The Simpsons.''The Simpsons''.

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[[folder:Comic Books]]
* ''ComicBook/{{Viz}}'' uses the character Sid The Sexist to send up old-time machismo, somewhat neanderthal attitudes, held by men in the [[OopNorth north-east of England]]. One strip has Sid and his mates gannin' doon the pub to neck a few pints o' Broon. The lads are seen in the pub chugging down pints of beer - eoght or nine each, by the end - and getting visibly more uncomfortable as their bladders fill. But the Code of the Lad dictates that you hold it in, and that the first man to crack and run to the bog under the pressure of a very full bladder is, by inexorable logic, a poof and a lassie who cannae hold it in. All four are seen playing a desperate game of Bladder Roulette, each praying that one of the others cracks first, so he can take all the censure, allowing the rest to go for a piss with their honour intact. and all the time they are trying to put on poker faces and shrug off painfully full bladders as if this is nothing...
[[/folder]]


* ''VideoGame/DemonsSouls'' and ''VideoGame/DarkSouls'' lack the ability to pause for any reason. Accessing inventory? Sorry, game's still rolling. Need a break during a particularly long and insanely hard boss fight? Nope, tough luck. Checking PSN trophies? Still completely vulnerable to enemy attacks. Also, thanks to the online PVP system, even parking your avatar in a corner can quickly and easily lead to a bloody end. Keep in mind, this is in a game that is already difficult enough to make grown men cry. However, the game saves your exact position when you quit, so, pretty much any time you aren't in combat you can stop playing without consequence just fine.

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* ''VideoGame/DemonsSouls'' and ''VideoGame/DarkSouls'' lack the ability to pause for any reason.reason, as does ''{{VideoGame/Bloodborne}}'' by the same studio. Accessing inventory? Sorry, game's still rolling. Need a break during a particularly long and insanely hard boss fight? Nope, tough luck. Checking PSN trophies? Still completely vulnerable to enemy attacks. Also, thanks to the online PVP system, even parking your avatar in a corner can quickly and easily lead to a bloody end. Keep in mind, this is in a game that is already difficult enough to make grown men cry. However, the game saves your exact position when you quit, so, pretty much any time you aren't in combat you can stop playing without consequence just fine.

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[[folder:Survival Horror]]
* In ''VideoGame/{{Pathologic}}'', you can pause, but the game clock still runs while you do...and it has a '''very''' unforgiving schedule. Any given game will last twelve in-universe days at best- days more than filled with following the main plot, following whatever sidequests are indispensable to you, making sure certain [=NPCs=] [[note]]those vital to getting [[MultipleEndings whatever ending]] you want[[/note]] haven't been infected by the plague randomly spreading around town, healing them if they have, and buying, mixing or scrounging out of trashcans whatever items you need to stave off starvation/thirst/infection. The clock ''also'' runs while you are talking to other characters, because it hates you and wants you to die.

[[/folder]]


* "The Games We Played" for ''VideoGame/{{Stepmania}}'' is 16 minutes long, although it feels like an eternity at some points since the average [=BPM=] is rather low.
** Before that there was [=DWInsanity's=] J-Paradise Megamix, which is 15 minutes of songs from Dancemania's J-Paradise music album (Including some fan favorites from DDR Hot Limit, Synchronized Love, and a remix of Rhythm of Police). Although the higher [=BPMs=] didn't make this song a drag, there is many moments where the arrows follow the hyper 16th note synth sounds (like Flash in the Night from DDR MAX DDR 6th Mix), so, have fun tackling frequent FITN runs in an over 15 minute song (especially on a pad)
** Similarly, the DDR Endless Modes don't let you pause, but at least you get a break every few songs.
** Very few dance game custom songs are long enough to require a bladder of steel because generally shorter songs are much more fun to play. The longest well-known endurance song is [[https://www.youtube.com/watch?v=BjnpI1YODIw Denjin K Megamix]] at over 25 minutes. However, that doesn't stop some from coming up with [[https://www.youtube.com/watch?v=0oz2xSUNKFs complete insanity...]]

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* "The Games We Played" for ''VideoGame/{{Stepmania}}'' is 16 minutes long, although it feels like an eternity at some points since songs, whether made for keyboard or pad players, for the average [=BPM=] is rather low.
** Before that there was [=DWInsanity's=] J-Paradise Megamix, which is 15 minutes of songs from Dancemania's J-Paradise music album (Including some fan favorites from DDR Hot Limit, Synchronized Love, and a remix of Rhythm of Police). Although the higher [=BPMs=] didn't make this song a drag, there is many moments where the arrows
most part follow the hyper 16th note synth sounds (like Flash in 1:30-2:30 standard set by ''VideoGame/DanceDanceRevolution'' and ''VideoGame/InTheGroove'' or run a few minutes longer than that. However, within the Night from DDR MAX DDR 6th Mix), so, have fun tackling frequent FITN runs in an over 15 minute stamina community, 4-10 minutes is the standard length of a song (especially on a pad)
** Similarly, the DDR Endless Modes don't let you pause, but at least you get a break every few songs.
** Very few dance game custom songs
and hour-long mixes are long enough to require a bladder of steel because generally shorter songs by no means rare. But there still are much more fun to play. The longest well-known some feats of endurance song is - and bladder control - even other stamina players consider absurd...
**
[[https://www.youtube.com/watch?v=BjnpI1YODIw Denjin K Megamix]] at over 25 minutes. However, that doesn't stop some from coming up with com/watch?v=0oz2xSUNKFs Two hours of 140bpm 16th stream.]] That's 9.33 steps every second or 560 every minute. This was done all the way back in 2009, when barely anyone played songs longer than 10 minutes!
**
[[https://www.youtube.com/watch?v=0oz2xSUNKFs complete insanity...]]com/watch?v=XPPvfGUEyrk Pure Madness]]. An aptly named three-hour psytrance mix with no chance to take even a quick whiz. Starting off at 160bpm and speeding up all the way to 212bpm, it averages a little over 700 steps per minute.
** Partially {{Averted}} by XS Project Full Collection, a seven-hour (yes, you read that right) hardbass mix featured in Stamina RPG 3. It has two completely empty 80-second long breaks, just long enough for a quick trip to the bathroom, and one clocking in at over two and a half minutes... But the first one of these is halfway through the mix, so the player's bladder still has to make it through three and a half hours!
* The ''VideoGame/DanceDanceRevolution'' Endless Modes don't let you pause, but at least you get a break every few songs.


* ''VideoGame/RockBand 2'' has the {{Trope Namer|s}} in the form of an achievement/trophy: beat all the songs in the game, in a row, without pausing or failing. We're talking 6.25 hours, non-stop. Bassists and vocalists are the only ones that get a few spots where they can feasibly use the restroom (the ending for "Nine in the Afternoon" isn't -quite- long enough for the lead guitarist). Ever wondered why rock bands have a long guitar solo and a long drum solo in almost every live set? Well, now you know.
** Guitarists do have an incredibly long break in the middle of AC/DC's "Let There Be Rock".

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* ''VideoGame/RockBand 2'' has the {{Trope Namer|s}} in the form of an achievement/trophy: beat all the songs in the game, in a row, "the Endless Setlist" without pausing or failing. The Endless Setlist is every song in the game, all in a row. We're talking 6.25 more than six hours, non-stop.non-stop, without a break. Bassists and vocalists are the only ones that get a few spots where they can feasibly use the restroom (the ending for "Nine in the Afternoon" isn't -quite- long enough for the lead guitarist). Ever wondered why rock bands have a long guitar solo and a long drum solo in almost every live set? Well, now you know.
** Guitarists do have an incredibly long break in the middle of AC/DC's "Let There Be Rock".
know.



** Considering the achievement doesn't actually require playing with a band, you can instead start a solo game and take turns with your friends for a much more comfortable experience.
*** Or get about sixteen people together who are competent on all instruments and tag in and out.


[[folder: Rhythm Game ]]

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[[folder: Rhythm [[folder:Rhythm Game ]]



** The achievement was probably thrown in there in response to people pausing in Rock Band 1's endless setlist, despite a couple ideal spots to actually use the restroom without pausing (most notably in Music/TheWho's [[Music/WhosNext "Won't Get Fooled Again"]] - the game actually tells you how long the break is in one of the loading messages and mentions that it might be a good spot to use said facilities)

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** The achievement was probably thrown in there in response to people pausing in Rock Band 1's endless setlist, despite a couple ideal spots to actually use the restroom without pausing (most notably in Music/TheWho's [[Music/WhosNext "Won't Get Fooled Again"]] - the game actually tells you how long the break is in one of the loading messages and mentions that it might be a good spot to use said facilities)facilities. Unfortunately, this information is useless if you're playing vocals by yourself, because the game will shorten the length of the keyboard solo, making the break significantly shorter.)

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