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Do the battles of Paper Mario: The Thousand Year Door count? I remember I would always have to finish the battle quickly, or take advantage of when an enemy talks, fearing that someone in the audience might throw something harmful at me while I was gone.
Edit: I just remembered, in the same game, towards the end of chapter 2, a time bomb is activated, and you have to run all the way back to the entrance of where you are and then go through a cutscene before it is deactivated. The timer is one of the few things that keeps ticking no matter what, even when someone's talking or you enter a battle. So basically, even though you still can pause here, it'll probably result in death.
I hate this page quote so goddamn much. Is there any chance we could swap it?
^There is a forum thread Could Use A Better Page Quotation in the Special Efforts forum.
How about the original Dead Rising? There was an achievment for surviving 30 hours(?) straight in Survival Mode (or whatever it was called). You could pause the game for sleeping, toilet and all that, but you couldn't turn your console off.
This is a videogame troope about games that penalise players for taking sensible breaks from the game. Trying to introduce non-videogame examples is counter to the trope and quickly degenerates into anything where someone can't or doesn't go to the toilet. Move that material to discussion.
What about Team Fortress 2? Dustbowl games can get up to 30 minutes, which isn't alot normally, but by regular TF 2 standards...
Yes, Team Fortress 2 could make a reasonable example. As a team based shooter there's a fair bit of pressure not to let the side down by nipping off to the loo. Hard-fought 2Fort matches can last two or more hours. "Scrims" — organized matches between teams who stay together amp the pressure too, in all senses.
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How well does it match the trope?