Follow TV Tropes

Following

History Main / BizarrChitecture

Go To

OR

Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


** Sarah Winchester, widow of gun magnate William Winchester, supposedly consulted a spirit medium after his death and was told that she needed to travel west and "continuously" build a house for both herself and the countless people killed by the products of the Winchester Repeating Arms Company. She bought a California farm house, got together a construction crew (but never consulted an architect), and did just that - and according to legend, the house was being worked on 24 hours a day, 7 days a week from Sarah's purchase of it in 1886 to her death on September 5, 1922. The mansion was originally seven stories tall, but the 1906 San Francisco earthquake wrecked the upper three floors, so Sarah had them demolished and expanded outward instead of upward. Some of the odder design choices, like the extremely long and shallow "easy riser" staircases, were made to accomodate Winchester's arthritis, but others were allegedly meant to confound any hostile ghosts or spirits. There's a section of the building where there are nails and screws only partially-embedded in surfaces, no paint or wall paper, and exposed wall spaces - as soon as the construction company found out that Mrs. Winchester had died, they [[ScrewThisImOuttaHere immediately left the place without finishing what they were doing.]]
** The result of all this? A beautiful, luxurious, 24,000-square-foot Victorian mansion with Aesthetic decorations, state-of-the-art plumbing, heating, elevators, comunication systems... and several staircases that lead into the ceiling. Over ten thousand windows (more than in the Empire State Building!), many of them overlooking other interior rooms. A legion of hallways that crisscross themselves and go nowhere. Two thousand doors, some of them with solid walls behind them, some set in the ''floor'', and one "door to nowhere" on a second-story exterior wall with nothing but a sheer drop behind it. There's a staircase that turns seven times and runs 150 feet to ascend a total of ''nine'' feet. One closet exactly one inch deep, another the size of a proper room. An otherwise finished upper-story room conspicuously missing a floor. At least 17 chimneys, but fully 47 fireplaces. 161 rooms total, with 40 bedrooms so Sarah Winchester could sleep in a different place each night to elude spirits. Originally it had just one working toilet, all the others were decoys. Naturally, the place is said to be haunted.

to:

** Sarah Winchester, widow of gun magnate William Winchester, supposedly consulted a spirit medium after his death and was told that she needed to travel west and "continuously" build a house for both herself and the countless people killed by the products of the Winchester Repeating Arms Company. She bought a California farm house, got together a construction crew (but never consulted an architect), and did just that - and according to legend, the house was being worked on 24 hours a day, 7 days a week from Sarah's purchase of it in 1886 to her death on September 5, 1922. The mansion was originally seven stories tall, but the 1906 San Francisco earthquake wrecked the upper three floors, so Sarah had them demolished and expanded outward instead of upward. Some of the odder design choices, like the extremely long and shallow "easy riser" staircases, were made to accomodate accommodate Winchester's arthritis, but others were allegedly meant to confound any hostile ghosts or spirits. There's a section of the building where there are nails and screws only partially-embedded in surfaces, no paint or wall paper, and exposed wall spaces - as soon as the construction company found out that Mrs. Winchester had died, they [[ScrewThisImOuttaHere immediately left the place without finishing what they were doing.]]
** The result of all this? A beautiful, luxurious, 24,000-square-foot Victorian mansion with Aesthetic decorations, state-of-the-art plumbing, heating, elevators, comunication communication systems... and several staircases that lead into the ceiling. Over ten thousand windows (more than in the Empire State Building!), many of them overlooking other interior rooms. A legion of hallways that crisscross themselves and go nowhere. Two thousand doors, some of them with solid walls behind them, some set in the ''floor'', and one "door to nowhere" on a second-story exterior wall with nothing but a sheer drop behind it. There's a staircase that turns seven times and runs 150 feet to ascend a total of ''nine'' feet. One closet exactly one inch deep, another the size of a proper room. An otherwise finished upper-story room conspicuously missing a floor. At least 17 chimneys, but fully 47 fireplaces. 161 rooms total, with 40 bedrooms so Sarah Winchester could sleep in a different place each night to elude spirits. Originally it had just one working toilet, all the others were decoys. Naturally, the place is said to be haunted.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Literature/TheBerenstainBearsBigChapterBooks'': Discussed in narration in ''The Berenstain Bears and the Showdown at Chainsaw Gap''. Two-Ton Grizzly's house is ''literally'' built from truck bodies welded together -- he and Too-Too lived in a single truck trailer when they were first married, added a bread truck when their daughter was born, a U-Haul van when their son was born, and another truck trailer when business got better. And apparently the furniture all has seat belts, which is a point of contention late in the book -- when Too-Too and Too-Much side with the chainsaw crew, Too-Much says it's because she's "sick of furniture with seat belts!"
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


* Toronto, Canada has the [[http://media.hgtv.ca/blogimages/up-and-coming-industrial-design-talent-ocad-video-and-exhibition-0.jpg Ontario College of Art and Design]] building, part of which looks like a floating black and white cube held up by skinny colorful poles --they had to built it that way because due to space limitations, the only direction the OCAD building can expand is upwards, however, the old building cannot support any additional weight because of problems with it's foundation; hence, the floating cube. The city also contains the new wing of the [[https://en.wikipedia.org/wiki/File:ROM_Crystal.jpg Royal Ontario Museum,]] which looks like a Victorian building in the process of being overrun by Tiberium crystals. Oddly enough, both are additions on perfectly normal buildings. There's also Robarts Library at the University of Toronto, a building done in the 'brutalist' style of architecture... which also has the misfortune of looking like a very large concrete [[http://25.media.tumblr.com/tumblr_llgiaajbVg1qa0yp3o1_500.jpg peacock or turkey]] when viewed from the front. By comparison, the [[https://commons.wikimedia.org/wiki/Category:Art_Gallery_of_Ontario#/media/File:Art_Gallery_of_Ontario_from_McCaul_Street.jpg Art Gallery of Ontario,]] designed by the above-mentioned Frank Gehry, looks downright mundane.

to:

* Toronto, Canada has the [[http://media.hgtv.ca/blogimages/up-and-coming-industrial-design-talent-ocad-video-and-exhibition-0.jpg Ontario College of Art and Design]] building, part of which looks like a floating black and white cube held up by skinny colorful poles --they had to built it that way because due to space limitations, the only direction the OCAD building can expand is upwards, however, the old building cannot support any additional weight because of problems with it's its foundation; hence, the floating cube. The city also contains the new wing of the [[https://en.wikipedia.org/wiki/File:ROM_Crystal.jpg Royal Ontario Museum,]] which looks like a Victorian building in the process of being overrun by Tiberium crystals. Oddly enough, both are additions on perfectly normal buildings. There's also Robarts Library at the University of Toronto, a building done in the 'brutalist' style of architecture... which also has the misfortune of looking like a very large concrete [[http://25.media.tumblr.com/tumblr_llgiaajbVg1qa0yp3o1_500.jpg peacock or turkey]] when viewed from the front. By comparison, the [[https://commons.wikimedia.org/wiki/Category:Art_Gallery_of_Ontario#/media/File:Art_Gallery_of_Ontario_from_McCaul_Street.jpg Art Gallery of Ontario,]] designed by the above-mentioned Frank Gehry, looks downright mundane.
Is there an issue? Send a MessageReason:
None


** Used in a one-off gag in the episode "Grift of the Magi". Mr. Burns watches a short play in his office put on by students looking for school funding. Unconvinced, Burns opens a trapdoor underneath the students, but a few seconds later they fall through another trapdoor in the ceiling and land back on the stage.

to:

** Used in a one-off gag in the episode "Grift of the Magi". Mr. Burns watches a short play in his office put on by students looking for school funding. Unconvinced, Burns opens a trapdoor underneath the students, but a few seconds later [[TrapDoorFail they fall through another trapdoor in the ceiling and land back on the stage.]]
Is there an issue? Send a MessageReason:
None


* ''VideoGame/CodeVein'': The Cathedral Of The Sacred Blood can best be described as a convoluted maze in three dimensions: the entire building danlges precariously over a bottomless pit carved into the ground, comprised entirely of narrow walkways and winding towers that all look nearly identical to one another, so getting lost is easy if they didn't constantly double back on each other. Several paths end in abrupt dead ends that look like the bridge was broken, until you realise there's nothing on the other side for them to connect to as if they were simply unfinished. Others ''seem'' like dead-ends, until you look down and realise the only way forward is to jump to a platform below. You'll no doubts spend the entire level wondering what deranged lunatic built this place. It's a JustifiedTrope, however, in that [[spoiler:it was created to hide the Successor of the Heart and the Successor of the Ribcage, and is ''deliberately'' hard to solve for that reason. Presumably there wouldn't be a way through at all if they weren't leaving it open for Jack and Eva]].

to:

* ''VideoGame/CodeVein'': The Cathedral Of The Sacred Blood can best be described as a convoluted maze in three dimensions: the entire building danlges dangles precariously over a bottomless pit carved into the ground, comprised entirely of narrow walkways and winding towers that all look nearly identical to one another, so getting lost is easy if they didn't constantly double back on each other. Several paths end in abrupt dead ends that look like the bridge was broken, until you realise there's nothing on the other side for them to connect to as if they were simply unfinished. Others ''seem'' like dead-ends, until you look down and realise the only way forward is to jump to a platform below. You'll no doubts spend the entire level wondering what deranged lunatic built this place. It's a JustifiedTrope, however, in that [[spoiler:it was created to hide the Successor of the Heart and the Successor of the Ribcage, and is ''deliberately'' hard to solve for that reason. Presumably there wouldn't be a way through at all if they weren't leaving it open for Jack and Eva]].
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


* [[https://en.wikipedia.org/wiki/10_Downing_Street 10 Downing Street]] has been compared to a [[Series/DoctorWho TARDIS]] because the interior is much larger than the house's exterior belies. This is because a second house hidden away to the rear of Number 10 was grafted onto the original to provide the Prime Minister with more office space. Plus, there are connecting doors to neighboring houses -- such as Number 11, the workspace and home of the Chancellor of the Exchequer -- as well as to the Cabinet Office, meaning those with the proper clearance can get lost in a maze of corridors and end up in a different building entirely.

to:

* [[https://en.wikipedia.org/wiki/10_Downing_Street 10 Downing Street]] has been compared to a [[Series/DoctorWho TARDIS]] because the interior is much larger than the house's exterior belies.suggests. This is because a second house hidden away to the rear of Number 10 was grafted onto the original to provide the Prime Minister with more office space. Plus, there are connecting doors to neighboring houses -- such as Number 11, the workspace and home of the Chancellor of the Exchequer -- as well as to the Cabinet Office, meaning those with the proper clearance can get lost in a maze of corridors and end up in a different building entirely.
Is there an issue? Send a MessageReason:
Added example(s), Crosswicking

Added DiffLines:

* The castle where ''VideoGame/ShironeTheDragonGirl'' takes place is weird, impractical, and barely makes sense spatially. Additionally, the layout of the castle changes each time someone walks through the "exit" door or destroys a big orb, creating new paths and removing some existing paths. [[spoiler:Justified because the castle is an illusion created from the memories of the people who lived here.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Fanfic/MiseryLovesCompany'': Hecate's magic makes it so that the interior of her house makes no logical sense, with Gaz at one point going from a room on the top floor to the ground-floor kitchen after walking through a single doorway.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In every version except the one in Florida, you line up in front of a set of elevator doors in the boiler room, complete with a needle to indicate the floor the elevator is on. But they open to a small nondescript hallway with another set of elevator doors across from it, which lead to the actual elevator.

Top