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* ''VideoGame/Splatoon2'' has the Inkling and Octoling avatars (once you unlock the former by beating the ''Octo Expansion'' DLC campgain) share a multiplayer inventory, rank progress, and GrizzCo pay grade. Interestingly, the game's smartphone companion app does keep track of how much turf you've inked with each species separately.

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* ''VideoGame/Splatoon2'' has the Inkling and Octoling avatars (once you unlock the former by beating the ''Octo Expansion'' DLC campgain) share a multiplayer inventory, rank progress, and GrizzCo Grizzco pay grade. Interestingly, the game's smartphone companion app does keep track of how much turf you've inked with each species separately.
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Has their own wick


* Even though Mario and Luigi get separated a lot in the ''[[SuperMarioBros Mario and Luigi]]'' games, they still share an inventory, regardless of whether they separate to solve a puzzle or if they separate because they were dropped down separate shafts into completely divided sections of a cave.

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* Even though Mario and Luigi get separated a lot in the ''[[SuperMarioBros Mario and Luigi]]'' ''VideoGame/MarioAndLuigi'' games, they still share an inventory, regardless of whether they separate to solve a puzzle or if they separate because they were dropped down separate shafts into completely divided sections of a cave.
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* ''VideoGame/WarcraftIII'' averts this with actual items, as each HeroUnit has their own inventory to store items. On the other hand, it's played straight with general resources. In one mission in the campaign mode, you control Tyrande and Malfurion, who needs to reach Maiev's base while she needs to defend it. Along their way, the former two can pick up gold coins, which can immediately be used by Maiev to build troops. Despite the fact that there's no way for the gold to reach her before Tyrande and Malfurion do.
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Corrected disambiguation link.





























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* Averted in ''VideoGame/{{Persona 3}}'' where your party members all had an inventory of items that you couldn't see. One thing they never seemed to have however was revival beads, but revival beads don't work on your character anyway. For a very good reason.
** ''VideoGame/{{Persona 4}}'' has an interesting example: if the AI is controlling your party members, they'll use their own inventory items (i.e. they won't deplete your resources), but if ''you're'' controlling them, they'll use ''your'' items. The AI is ''severely'' biased against using items, but it does happen on occasion.

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* Averted in ''VideoGame/{{Persona 3}}'' ''VideoGame/Persona3'' where your party members all had an inventory of items that you couldn't see. One thing they never seemed to have however was revival beads, but revival beads don't work on your character anyway. For a very good reason.
** ''VideoGame/{{Persona 4}}'' ''VideoGame/Persona4'' has an interesting example: if the AI is controlling your party members, they'll use their own inventory items (i.e. they won't deplete your resources), but if ''you're'' controlling them, they'll use ''your'' items. The AI is ''severely'' biased against using items, but it does happen on occasion.












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*** However, ''[[VideoGame/FireEmblemTellius Radiant Dawn]]'' plays this straight when the parties team up, as they proceed to split again right afterwards and anything in the inventory is shared among the 3 parties, even though they're all far away of each other. [[spoiler: [[AWizardDidIt You are, however, working for a goddess at this point.]]]]

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*** However, ''[[VideoGame/FireEmblemTellius Radiant Dawn]]'' ''VideoGame/FireEmblemRadiantDawn'' plays this straight when the parties team up, as they proceed to split again right afterwards and anything in the inventory is shared among the 3 parties, even though they're all far away of each other. [[spoiler: [[AWizardDidIt You are, however, working for a goddess at this point.]]]]






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** ''VideoGame/FinalFantasyIVTheAfterYears'' goes halfway: the game is chapter-based, and between the nine character chapters, ''nothing'' is shared - no items, no EXP, no money, nothing (except between Ceodore and Kain's chapters, since they primarily feature the same party.) ''Within'' a chapter, however, the Bag of Sharing exists in full force, and in the tenth chapter, your characters (Rydia, Luca, Edge, and the Man in Black for most of it; Ceodore, Rosa, Kain, Edward, and Cid for a few scenes) gain access to all items obtained in all of the character chapters, even before they catch up with characters from other chapters.
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* Averted in the ''VideoGame/KingdomHearts'' series, since Sora is ever-present, so he's the default item-carrier. Also, there are limited slots available for items during battle, with each character having their own "on-hand" inventory.

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* Averted in the ''VideoGame/KingdomHearts'' ''Franchise/KingdomHearts'' series, since Sora is ever-present, so he's the default item-carrier. Also, there are limited slots available for items during battle, with each character having their own "on-hand" inventory.
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* ''VideoGame/{{Grandia}}'' averts this; every character has their own (limited-space) inventory. When the party splits up, the items carried by the others are not accessible. On the other hand, the "stash" seems to be some sort of pocket dimension that any character can access at specific locations.

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* ''VideoGame/{{Grandia}}'' ''VideoGame/Grandia1'' averts this; every character has their own (limited-space) inventory. When the party splits up, the items carried by the others are not accessible. On the other hand, the "stash" seems to be some sort of pocket dimension that any character can access at specific locations.
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Added Destroy the Godmodder example.

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* {{ZigZagged}} during the [[Webcomic/{{Homestuck}} Scratch's Manor]] sidequest in the second game of ''Roleplay/DestroyTheGodmodder''. The players had a Group Inventory they could use among themselves. However, the players also had their own inventories.
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* ''VideoGame/WorldOfWarcraft'', ''VideoGame/WarhammerOnline'', and many others have it straight when it comes to the Guild bank, but they played with it when it comes to your own characters. Each characters you have has their own personal bank account that are not shared with each other. You can send items to your other characters using the mail system with a small fee. Soulbound items may not be sent, but heirloom items may only be sent to your other characters, not to other players. In later patch in ''VideoGame/WorldOfWarcraft'', items sent to your other characters arrive instantly without delay. Player characters of different factions however, may not trade items directly as you cannot buy the items put in auction by your other player characters.

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* ''VideoGame/WorldOfWarcraft'', ''VideoGame/WarhammerOnline'', and many others have it straight when it comes to the Guild bank, but they played with it when it comes to your own characters. Each characters you have has their own personal bank account that are not shared with each other. You can send items to your other characters using the mail system with a small fee. Soulbound items may not be sent, but heirloom account bound items may only be sent to your other characters, not to other players. In later patch in ''VideoGame/WorldOfWarcraft'', items sent to your other characters arrive instantly without delay. Player characters of different factions however, may not trade items directly as you cannot buy the items put in auction by your other player characters.
characters. Meanwhile everything in your collection tabs (Mounts, Pets, Transmog apperances, heirlooms) is shared among all characters, though they may be limited by your current class or faction (EX: A Warrior cannot transmog their gear to appear as caster robes, while a Horde character cannot use a toy that summons an alliance banner)
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* ''Manga/TongariBooshiNoAtorie'': The Twin Bootle Magic is a spell that makes two bottles share the same content no matter the distance. It was lost together with the extinction of the {{White Mage}}s.
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* ''VideoGame/Splatoon2'' has the Inkling and Octoling avatars (once you unlock the former by beating the ''Octo Expansion'' DLC campgain) share a multiplayer inventory, rank progress, and GrizzCo pay grade. Interestingly, the game's smartphone companion app does keep track of how much turf you've inked with each species separately.
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fixed some typos


* ''VideoGame/GuildWars'' has the Xunlai Storage chests in every city, town, and mission outpost, that is accessible to any character on your account willing to pay the Xunlai Agent a one time 50gp fee (plus 50gp more if they want access to the crafting materials storage pane).

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* ''VideoGame/GuildWars'' has the Xunlai Storage chests in every city, town, and mission outpost, that is accessible to any character on your account willing to pay the Xunlai Agent a one time one-time 50gp fee (plus 50gp more if they want access to the crafting materials storage pane).



** Gold is shared between characters though, if picked up from ground. Gold aquired through pick-pocketing appears only in the thief's inventory until manually added to the shared gold pool (by clicking on the gold in the inventory).

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** Gold is shared between characters though, if picked up from ground. Gold aquired acquired through pick-pocketing appears only in the thief's inventory until manually added to the shared gold pool (by clicking on the gold in the inventory).



** ''VideoGame/{{Persona 4}}'' has a interesting example: if the AI is controlling your party members, they'll use their own inventory items (i.e. they won't deplete your resources), but if ''you're'' controlling them, they'll use ''your'' items. The AI is ''severely'' biased against using items, but it does happen on occasion.

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** ''VideoGame/{{Persona 4}}'' has a an interesting example: if the AI is controlling your party members, they'll use their own inventory items (i.e. they won't deplete your resources), but if ''you're'' controlling them, they'll use ''your'' items. The AI is ''severely'' biased against using items, but it does happen on occasion.
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** This generally holds true for all the ''Atelier'' games. Your alchemist's special function in battle generally revolves around being the only one with access to her basket of specially-prepared goodies.
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* ''SonicChronicles'' subverts this - all of the characters can access the same inventory, even if they're on different sides of the map, but you can't take/give equipment from/to a character that isn't in the player's current party.

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* ''SonicChronicles'' ''VideoGame/SonicChronicles'' subverts this - all of the characters can access the same inventory, even if they're on different sides of the map, but you can't take/give equipment from/to a character that isn't in the player's current party.
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* An extreme example in ''VideoGame/SaGaFrontier2''. The story is told as one giant split party section as you play as either Gustave or the Knights family and Gustave only teams up the the Knights once. This does not stop them from sharing items for no reason. The NPC that retrieves equipped items from other party members lampshades this: [[AWizardDidIt "don't ask me how I do it."]] The most {{egregious}} case is when an old advisor has a flashback to his young adventuring days, before the start of the game and can still equip anything. To top it all off, once someone from either party has mastered a technique, everyone in both stories know it. People you have never met can show you how to perform ultimate killing moves.

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* An extreme example in ''VideoGame/SaGaFrontier2''. The story is told as one giant split party section as you play as either Gustave or the Knights family and Gustave only teams up the the Knights once. This does not stop them from sharing items for no reason. The NPC that retrieves equipped items from other party members lampshades this: [[AWizardDidIt "don't ask me how I do it."]] The most {{egregious}} JustForFun/{{egregious}} case is when an old advisor has a flashback to his young adventuring days, before the start of the game and can still equip anything. To top it all off, once someone from either party has mastered a technique, everyone in both stories know it. People you have never met can show you how to perform ultimate killing moves.
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* ''VideoGame/MassEffect1'' had this in spades, [[HyperspaceArsenal as you were not only carrying around a large number of guns with no visible carrying device, but also upgrades to those guns and various suits of armor as well]] that all of your party could take from as needed. ''VideoGAme/MassEffect2'' streamlined this, as now there is no armor, just attachments that Shepard (and Shepard alone) can put on his armor to give it various bonuses. Everyone else retains the outfit they wear on the ship except for helmets or breathing devices in areas lacking oxygen. Guns are also kept in the ''Normandy'''s armory and can be switched out either between missions or before you go out on them, during the prep phase.
* Videogame/ForeversEnd has a lot of this. Your original party gets split over several continents, and Lee doesn't meet the rest of them at all in the first chapter, yet they can all use the same inventory. Heck: Alexander's quest takes place centuries before, and accessed through Epoch's [[DreamingOfTimesGoneBy dream sequence]] but that doesn't stop them using up your Extracts.

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* ''VideoGame/MassEffect1'' had this in spades, [[HyperspaceArsenal as you were not only carrying around a large number of guns with no visible carrying device, but also upgrades to those guns and various suits of armor as well]] that all of your party could take from as needed. ''VideoGAme/MassEffect2'' ''VideoGame/MassEffect2'' streamlined this, as now there is no armor, just attachments that Shepard (and Shepard alone) can put on his armor to give it various bonuses. Everyone else retains the outfit they wear on the ship except for helmets or breathing devices in areas lacking oxygen. Guns are also kept in the ''Normandy'''s armory and can be switched out either between missions or before you go out on them, during the prep phase.
* Videogame/ForeversEnd ''VideoGame/ForeversEnd'' has a lot of this. Your original party gets split over several continents, and Lee doesn't meet the rest of them at all in the first chapter, yet they can all use the same inventory. Heck: Alexander's quest takes place centuries before, and accessed through Epoch's [[DreamingOfTimesGoneBy dream sequence]] but that doesn't stop them using up your Extracts.
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* Particularly jarring in the Norad II mission from "Starcraft", where you are trying to rescue a general from downed ship that is surrounded by enemy forces. Periodically, the enemies will attack the ship and you lose if it is destroyed. Luckily, there are [=SCVs=] on hand to repair any damage done to the ship. However, the minerals and gas used to conduct the repairs are taken from your base's supply. Kind of strange, considering there's an entire enemy base between your base and the ship.

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* Particularly jarring in the Norad II mission from "Starcraft", ''VideoGame/{{Starcraft}}'', where you are trying to rescue a general from downed ship that is surrounded by enemy forces. Periodically, the enemies will attack the ship and you lose if it is destroyed. Luckily, there are [=SCVs=] on hand to repair any damage done to the ship. However, the minerals and gas used to conduct the repairs are taken from your base's supply. Kind of strange, considering there's an entire enemy base between your base and the ship.
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* Corporations in ''VideoGame/EVEOnline'' have a communal ISK wallet, and may use communal item and ship storage at stations where the corp owns an office or at the corporation's starbases. Access is granted through the convulated Corporate Roles system, and being EVE, thefts are not uncommon.

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* Corporations in ''VideoGame/EVEOnline'' have a communal ISK wallet, and may use communal item and ship storage at stations where the corp owns an office or at the corporation's starbases. Access is granted through the convulated convoluted Corporate Roles system, and being EVE, thefts are not uncommon.
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* ''VideoGame/GuildWars'' has the Xunlai Storage chests in every city, town, and mission outpost, that is accessable to any character on your account willing to pay the Xunlai Agent a one time 50gp fee (plus 50gp more if they want access to the crafting materials storage pane).

to:

* ''VideoGame/GuildWars'' has the Xunlai Storage chests in every city, town, and mission outpost, that is accessable accessible to any character on your account willing to pay the Xunlai Agent a one time 50gp fee (plus 50gp more if they want access to the crafting materials storage pane).
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I want to cut the Main redirect.


* In AlterAila Genesis you actually spend some time playing as characters who are working for the lead villain. But apparently being your mortal enemies doesn't stop them from sharing their items with you.

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* In AlterAila ''VideoGame/AlterAila'' Genesis you actually spend some time playing as characters who are working for the lead villain. But apparently being your mortal enemies doesn't stop them from sharing their items with you.
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* In ''{{Wizard 101}}'', each character has their own backpack storage, but characters can put items in their houses' bank, where characters on the same account can access them from their own houses' banks. Presumably magic is involved.

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* In ''{{Wizard ''VideoGame/{{Wizard 101}}'', each character has their own backpack storage, but characters can put items in their houses' bank, where characters on the same account can access them from their own houses' banks. Presumably magic is involved.



* ''{{Vindictus}}'' averts this trope. Each character has an individual inventory; and there is no bank system. The only way to transfer items between characters, regardless of whether they are on the same or different player accounts, is via a fee-based postal system.

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* ''{{Vindictus}}'' ''VideoGame/{{Vindictus}}'' averts this trope. Each character has an individual inventory; and there is no bank system. The only way to transfer items between characters, regardless of whether they are on the same or different player accounts, is via a fee-based postal system.
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** Actually, {{Suikoden}} in general never employed the BagOfSharing trick. The ''Suikoden V'' specific example, along with ''VideoGame/SuikodenIV'' are mere exceptions (that prove the rule).

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** Actually, {{Suikoden}} ''VideoGame/{{Suikoden}}'' in general never employed the BagOfSharing trick. The ''Suikoden V'' specific example, along with ''VideoGame/SuikodenIV'' are mere exceptions (that prove the rule).
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* [[AvertedTrope Averted]] in ''ShiningForce'', each character can only hold four items. The remake of the first game has a shared bag for extra items, but they can't be accessed during battles.

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* [[AvertedTrope Averted]] in ''ShiningForce'', ''VideoGame/ShiningForce'', each character can only hold four items. The remake of the first game has a shared bag for extra items, but they can't be accessed during battles.
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* Sora and Riku share their inventories and money in ''VideoGame/KingdomHearts3DDreamDropDistance'' despite being separated from one another. The only thing they don't share are their Keyblades.

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* Sora and Riku share their inventories and money in ''VideoGame/KingdomHearts3DDreamDropDistance'' despite being separated from one another. The only thing they don't share are their Keyblades. [[spoiler: This can be potentially explained due to the fact that Riku is actually travelling inside Sora's dreams, rather than on an entirely separate adventure.]]
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* Aversion: In ''DungeonSiege'', each character not only has their own inventory, but to pass items between characters, the one doing the passing actually has to run over to the other.

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* Aversion: In ''DungeonSiege'', ''VideoGame/DungeonSiege'', each character not only has their own inventory, but to pass items between characters, the one doing the passing actually has to run over to the other.
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* In the ''VideoGame/RatchetAndClank'' series there are occasional segments where the two eponymous characters are separated, yet still manage to share any collected [[GlobalCurrency bolts]]. This can mostly be overlooked considering how short these periods of separation are - Except in ''VideoGame/RatchetAndClankFutureACrackInTime'', where they're apart for almost the entire game.

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* In the ''VideoGame/RatchetAndClank'' ''Franchise/RatchetAndClank'' series there are occasional segments where the two eponymous characters are separated, yet still manage to share any collected [[GlobalCurrency bolts]]. This can mostly be overlooked considering how short these periods of separation are - Except in ''VideoGame/RatchetAndClankFutureACrackInTime'', where they're apart for almost the entire game.
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* Special mention goes to ''EternalSonata'' where the characters already share inventory before they've even met for the first time. Obviously they never comment on how weird it is that money and items spontaneously appear and disappear in their bags.

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* Special mention goes to ''EternalSonata'' ''VideoGame/EternalSonata'' where the characters already share inventory before they've even met for the first time. Obviously they never comment on how weird it is that money and items spontaneously appear and disappear in their bags.
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* Applies to magic in ''EternalDarkness'': whichever character you play will have access to any runes, spells and power circles that any previous character obtained, despite having minimal knowledge of each other and no training in the occult.

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* Applies to magic in ''EternalDarkness'': ''VideoGame/EternalDarkness'': whichever character you play will have access to any runes, spells and power circles that any previous character obtained, despite having minimal knowledge of each other and no training in the occult.

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