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** The mightiest army is [[EvilSorcerer the Santoth]], this was [[LivingWeapon the personal army/human artillery]] of the first king of the Acacian empire. When [[{{God}} Elenet]] still lived among his creations, the king recorded Elenet's words which became the first source of magic for humanity and the king became a SorcerousOverlord. He then taught the Santoth, BlackMagic to be a SuperSoldier army that he made immortal and bound to him with a curse. Besides carving out what would be the thousand year old Acacian empire, the Santoth were the ones who cursed the ancient Mein with undeath and banishment.

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** The mightiest army is [[EvilSorcerer the Santoth]], this was [[LivingWeapon the personal army/human artillery]] of the first king of the Acacian empire. When [[{{God}} Elenet]] still lived among his creations, the king recorded Elenet's words in ''[[SpellBook the Song of Elenet]]'' which became the first source of magic for humanity and the king became a SorcerousOverlord. He then taught the Santoth, BlackMagic to be a SuperSoldier army that he made immortal and bound to him with a curse. Besides carving out what would be the thousand year old Acacian empire, the Santoth were the ones who cursed the ancient Mein with undeath and banishment.
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** The mightiest army is [[EvilSorcerer the Santoth]], this was [[LivingWeapon the personal army/human artillery]] of the first king of the Acacian empire. When [[{{God}} Elenet]] still lived among his creations, the king recorded Elenet's words which became the first source of magic for humanity and the king became a SorcerousOverlord. He then taught the Santoth, BlackMagic to be a SuperSoldier army that he made immortal and bound to him with a curse.

to:

** The mightiest army is [[EvilSorcerer the Santoth]], this was [[LivingWeapon the personal army/human artillery]] of the first king of the Acacian empire. When [[{{God}} Elenet]] still lived among his creations, the king recorded Elenet's words which became the first source of magic for humanity and the king became a SorcerousOverlord. He then taught the Santoth, BlackMagic to be a SuperSoldier army that he made immortal and bound to him with a curse. Besides carving out what would be the thousand year old Acacian empire, the Santoth were the ones who cursed the ancient Mein with undeath and banishment.
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** The mightiest army is the Santoth, this was the personal army of the first king of the Acacian empire. When [[{{God}} Elenet]] still lived among his creations, the king recorded Elenet's words which became the first source of magic for humanity and the king became a SorcerousOverlord. He then taught the Santoth, BlackMagic to be a SuperSoldier army that he made immortal and bound to him.

to:

** The mightiest army is [[EvilSorcerer the Santoth, Santoth]], this was [[LivingWeapon the personal army army/human artillery]] of the first king of the Acacian empire. When [[{{God}} Elenet]] still lived among his creations, the king recorded Elenet's words which became the first source of magic for humanity and the king became a SorcerousOverlord. He then taught the Santoth, BlackMagic to be a SuperSoldier army that he made immortal and bound to him.him with a curse.

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* In ''Literature/{{Acacia}}'', the Mein, who are expies of the Germanic Tribes within the Roman Empire, are an exiled ProudWarriorRace people from the GrimUpNorth which is bad enough for the complacent Acacian empire especially after a Mein thane assassinated the Acacian king. But worse yet, they have an alliance with the Numrek, a race of immortal giants who are [[HigherTechSpecies masters of alchemy and crafting siege weapons]]. Against this force, the Acacian empire is conquered and the Mein hadn't even released the Tunishvere, their indestructible and superstrong ancestors who were locked away in another dimensional prison.

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* In ''Literature/{{Acacia}}'', the Mein, who are expies of the Germanic Tribes within the Roman Empire, are an exiled ProudWarriorRace people from the GrimUpNorth which is bad enough for the complacent Acacian empire especially after a Mein thane assassinated the Acacian king. But worse yet, they have an alliance with the Numrek, a race of immortal near-immortal giants who are [[HigherTechSpecies masters of alchemy and crafting siege weapons]]. Against this force, the Acacian empire is conquered and the Mein hadn't even released the Tunishvere, their indestructible and superstrong ancestors who were locked away in another dimensional prison.prison.
** The Auldek from the Other Lands are the people from which the Numrek are exiles from and have brought along all the {{Magitek}} and other things the Numrek couldn't bring over. Heck the Numrek even get accepted back into the fold which adds even more to the Auldek forces.
** The mightiest army is the Santoth, this was the personal army of the first king of the Acacian empire. When [[{{God}} Elenet]] still lived among his creations, the king recorded Elenet's words which became the first source of magic for humanity and the king became a SorcerousOverlord. He then taught the Santoth, BlackMagic to be a SuperSoldier army that he made immortal and bound to him.
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* In ''Literature/{{Acacia}}'', the Mein, who are expies of the Germanic Tribes within the Roman Empire, are an exiled ProudWarriorRace people from the GrimUpNorth which is bad enough for the complacent Acacian empire especially after a Mein thane assassinated the Acacian king. But worse yet, they have an alliance with the Numrek, a race of immortal giants who are [[HigherTechSpecies masters of alchemy and crafting siege weapons]]. Against this force, the Acacian empire is conquered.

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* In ''Literature/{{Acacia}}'', the Mein, who are expies of the Germanic Tribes within the Roman Empire, are an exiled ProudWarriorRace people from the GrimUpNorth which is bad enough for the complacent Acacian empire especially after a Mein thane assassinated the Acacian king. But worse yet, they have an alliance with the Numrek, a race of immortal giants who are [[HigherTechSpecies masters of alchemy and crafting siege weapons]]. Against this force, the Acacian empire is conquered.conquered and the Mein hadn't even released the Tunishvere, their indestructible and superstrong ancestors who were locked away in another dimensional prison.
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* In ''Literature/{{Acacia}}'', the Mein, who are expies of the Germanic Tribes within the Roman Empire, are an exiled ProudWarriorRace people from the GrimUpNorth which is bad enough for the complacent Acacian empire especially after a Mein thane assassinated the Acacian king. But worse yet, they have an alliance with the Numrek, a race of immortal giants who are [[HigherTechSpecies masters of alchemy and crafting siege weapons]]. Against this force, the Acacian empire is conquered.
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* ''Sands of Salzaar'' is an action rpg but has a large emphasis on making armies. And initially the 5 Sultans of the tribes have the strongest armies: Bahat of the Akhal, Rebiya of the Dakn, Ludo Khan of the Thur, Ruha of the Dhib and Husnu of the Nasir. Their units are all at or close to the maximum experience of Level 20 and each unit has a full complement of individuals and they've all upgraded themselves along different branches for flexibility. But you can make a stronger army than theirs, as they stick almost exclusively to units within their tribe and even then they rarely have units from Tier 6, the final tier. So they are often missing the Akhal Vanguard Knight, the Dakn Shadow Apostle, the Thur Warmonger, Dhib Beastmaster and the Nasir Crossbowman. Your army have can easily have many of these ultimate units and you can supplement them further with various monsters and humans who are outside of the tribes.

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* ''Sands of Salzaar'' is an action rpg but has a large emphasis on making armies. And initially the 5 Sultans of the tribes have the strongest armies: Bahat of the Akhal, Rebiya of the Dakn, Ludo Khan of the Thur, Ruha of the Dhib and Husnu of the Nasir. Their units are all at or close to the maximum experience of Level 20 and each unit has a full complement of individuals and they've all upgraded themselves along different branches for flexibility. But you can make a stronger army than theirs, as they stick almost exclusively to units within their tribe and even then they rarely have units from Tier 6, the final tier. So they are often missing the Akhal Vanguard Knight, the Dakn Shadow Apostle, the Thur Warmonger, Dhib Beastmaster and the Nasir Crossbowman. Your army have can easily have many the maximum of these 2 of the Tier 6 ultimate units and you can supplement them further with various Tier 5 monsters and humans who are outside of the tribes.
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* ''Sands of Salzaar'' is an action rpg but has a large emphasis on making armies. And initially the 5 Sultans of the tribes have the strongest armies: Bahat of the Akhal, Rebiya of the Dakn, Ludo Khan of the Thur, Ruha of the Dhib and Husnu of the Nasir. Their units are all at or close to the maximum experience of Level 20 and each unit has a full complement of individuals and they've all upgraded themselves along different branches for flexibility. But you can make a stronger army than theirs, as they stick almost exclusively to units within their tribe and even then they don't have units from Tier 6, the final tier. So they are missing the Akhal Vanguard Knight, the Dakn Shadow Apostle, the Thur Warmonger, Dhib Beastmaster and the Nasir Crossbowman. Your army have can easily have many of these ultimate units and you can supplement them further with various monsters and humans who are outside of the tribes.

to:

* ''Sands of Salzaar'' is an action rpg but has a large emphasis on making armies. And initially the 5 Sultans of the tribes have the strongest armies: Bahat of the Akhal, Rebiya of the Dakn, Ludo Khan of the Thur, Ruha of the Dhib and Husnu of the Nasir. Their units are all at or close to the maximum experience of Level 20 and each unit has a full complement of individuals and they've all upgraded themselves along different branches for flexibility. But you can make a stronger army than theirs, as they stick almost exclusively to units within their tribe and even then they don't rarely have units from Tier 6, the final tier. So they are often missing the Akhal Vanguard Knight, the Dakn Shadow Apostle, the Thur Warmonger, Dhib Beastmaster and the Nasir Crossbowman. Your army have can easily have many of these ultimate units and you can supplement them further with various monsters and humans who are outside of the tribes.
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** It's not easy creating a powerful army because of the game's unique ArbitraryHeadcount for each ranking of unit. But you have an unique advantage in campaign mode. Because at a certain ranking, your heroes can produce a uniquely special unit or building according to their specialization you can easily have an army full of these units. So a Dragon Clan force could have a significant number of mini-gunners and sumo wrestlers with some dinosaur riders carrying enchanted ice spears, in addition to the best of what they normally can make.

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** It's not easy creating a powerful army because of the game's unique ArbitraryHeadcount ArbitraryHeadcountLimit for each ranking of unit. But you have an unique advantage in campaign mode. Because at a certain ranking, your heroes can produce a uniquely special unit or building according to their specialization you can easily have an army full of these units. So a Dragon Clan force could have a significant number of mini-gunners and sumo wrestlers with some dinosaur riders carrying enchanted ice spears, in addition to the best of what they normally can make.
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** It's not easy creating a powerful army because of the game's unique ArbitraryHeadcount for each ranking of unit. But you have an unique advantage in campaign mode. Because at a certain ranking, your heroes can produce a uniquely special unit or building according to their specialization you can easily have an army full of these units. So a Dragon Clan force could have a significant number of mini-gunners and sumo wrestlers with some dinosaur riders carrying enchanted ice spears, in addition to the best of what they normally can make.
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* ''VideoGame/ParaWorld'' has the SEAS faction, who function like the easily dominating kingdom of Creon in ''VideoGame/TotalAnnihilationKingdoms''. The three native factions of the setting are the Norsemen, the Dust Riders and the Dragon Clan who all have varying degrees of technology melded with dinosaur-powered StonePunk, with the most advanced being the Dragon Clan who also have ClockPunk with {{Steampunk}} and BambooTechnology as well as gunpowder. The SEAS function similar to the Dragon Clan on steroids, only without the oddball traps and upping everything with DieselPunk technology. Their uniquely designed non-electric technology based on planning by a famous 19th century mathematician who's still alive in the 21st century, is reminiscent of what came out of World War 2 with the addition of MiniMecha and triceratops. No wonder the SEAS was easily trouncing all 3 factions at once, until our heroes came over.

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* ''VideoGame/ParaWorld'' has the SEAS faction, who function act like the easily dominating highly dominant kingdom of Creon in ''VideoGame/TotalAnnihilationKingdoms''. The three native factions of the setting are the Norsemen, the Dust Riders and the Dragon Clan who all have varying degrees of technology melded with dinosaur-powered StonePunk, with the most advanced being the Dragon Clan who also have a bit of ClockPunk with some {{Steampunk}} and BambooTechnology as well as gunpowder. The SEAS function similar to the Dragon Clan on steroids, only without the oddball traps and upping everything with DieselPunk technology. Their uniquely designed non-electric technology based on planning by a famous 19th century mathematician who's still alive in the 21st century, is reminiscent of what came out of World War 2 with the addition of MiniMecha and triceratops. No wonder the SEAS was easily trouncing all 3 factions at once, until our heroes came over.
Is there an issue? Send a MessageReason:
None


* ''Sands of Salzaar'' is an action rpg but has a large emphasis on making armies. And initially the 4 Sultans of the tribes have the strongest armies: Bahat of the Akhal, Rebiya of the Dakn, Ludo Khan of the Thur and Husnu of the Nasir. Their units are all at or close to the maximum experience of Level 20 and each unit has a full complement of individuals and they've all upgraded themselves along different branches for flexibility. But you can make a stronger army than theirs, as they stick almost exclusively to units within their tribe and even then they don't have units from Tier 6, the final tier. So they are missing the Akhal Vanguard Knight, the Dakn Shadow Apostle, the Thur Warmonger and the Nasir Crossbowman. Your army have can easily have many of these ultimate units and you can supplement them further with various monsters and humans who are outside of the tribes.

to:

* ''Sands of Salzaar'' is an action rpg but has a large emphasis on making armies. And initially the 4 5 Sultans of the tribes have the strongest armies: Bahat of the Akhal, Rebiya of the Dakn, Ludo Khan of the Thur Thur, Ruha of the Dhib and Husnu of the Nasir. Their units are all at or close to the maximum experience of Level 20 and each unit has a full complement of individuals and they've all upgraded themselves along different branches for flexibility. But you can make a stronger army than theirs, as they stick almost exclusively to units within their tribe and even then they don't have units from Tier 6, the final tier. So they are missing the Akhal Vanguard Knight, the Dakn Shadow Apostle, the Thur Warmonger Warmonger, Dhib Beastmaster and the Nasir Crossbowman. Your army have can easily have many of these ultimate units and you can supplement them further with various monsters and humans who are outside of the tribes.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/ParaWorld'' has the SEAS faction, who function like the easily dominating kingdom of Creon in ''VideoGame/TotalAnnihilationKingdoms''. The three native factions of the setting are the Norsemen, the Dust Riders and the Dragon Clan who all varying degrees of technology melded with dinosaur-powered StonePunk, with the most advanced being the Dragon Clan who also have ClockPunk with {{Steampunk}} and BambooTechnology as well as gunpowder. The SEAS function similar to the Dragon Clan on steroids, only without the oddball traps and upping everything with DieselPunk technology. Their uniquely designed non-electric technology based on planning by a famous 19th century mathematician who's still alive in the 21st century, is reminiscent of what came out of World War 2 with the addition of MiniMecha. No wonder the SEAS was easily trouncing all 3 factions at once, until our heroes came over.

to:

* ''VideoGame/ParaWorld'' has the SEAS faction, who function like the easily dominating kingdom of Creon in ''VideoGame/TotalAnnihilationKingdoms''. The three native factions of the setting are the Norsemen, the Dust Riders and the Dragon Clan who all have varying degrees of technology melded with dinosaur-powered StonePunk, with the most advanced being the Dragon Clan who also have ClockPunk with {{Steampunk}} and BambooTechnology as well as gunpowder. The SEAS function similar to the Dragon Clan on steroids, only without the oddball traps and upping everything with DieselPunk technology. Their uniquely designed non-electric technology based on planning by a famous 19th century mathematician who's still alive in the 21st century, is reminiscent of what came out of World War 2 with the addition of MiniMecha. MiniMecha and triceratops. No wonder the SEAS was easily trouncing all 3 factions at once, until our heroes came over.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/ParaWorld'' has the SEAS faction, who function like the easily dominating kingdom of Creon in ''VideoGame/TotalAnnihilationKingdoms''. The three native factions of the setting are the Norsemen, the Dust Riders and the Dragon Clan who all varying degrees of technology melded with dinosaur-powered StonePunk, with the most advanced being thr Dragon Clan who also have ClockPunk with {{Steampunk}} and BambooTech

to:

* ''VideoGame/ParaWorld'' has the SEAS faction, who function like the easily dominating kingdom of Creon in ''VideoGame/TotalAnnihilationKingdoms''. The three native factions of the setting are the Norsemen, the Dust Riders and the Dragon Clan who all varying degrees of technology melded with dinosaur-powered StonePunk, with the most advanced being thr the Dragon Clan who also have ClockPunk with {{Steampunk}} and BambooTech BambooTechnology as well as gunpowder. The SEAS function similar to the Dragon Clan on steroids, only without the oddball traps and upping everything with DieselPunk technology. Their uniquely designed non-electric technology based on planning by a famous 19th century mathematician who's still alive in the 21st century, is reminiscent of what came out of World War 2 with the addition of MiniMecha. No wonder the SEAS was easily trouncing all 3 factions at once, until our heroes came over.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/ParaWorld'' has the SEAS faction, who function like the easily dominating kingdom of Creon in ''VideoGame/TotalAnnihilationKingdoms''. The three native factions of the setting are the Norsemen, the Dust Riders and the Dragon Clan who all varying degrees of technology melded dinosaur-powered

to:

* ''VideoGame/ParaWorld'' has the SEAS faction, who function like the easily dominating kingdom of Creon in ''VideoGame/TotalAnnihilationKingdoms''. The three native factions of the setting are the Norsemen, the Dust Riders and the Dragon Clan who all varying degrees of technology melded with dinosaur-powered StonePunk, with the most advanced being thr Dragon Clan who also have ClockPunk with {{Steampunk}} and BambooTech
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/ParaWorld'' has the SEAS faction, who function like the easily dominating kingdom of Creon in ''VideoGame/TotalAnnihilationKingdoms''. The three native factions of the setting are the Norsemen, the Dust Riders and the Dragon Clan who all varying degrees of technology melded dinosaur-powered
Is there an issue? Send a MessageReason:
None


* ''Sands of Salzaar'' is an action rpg but has a large emphasis on making armies. And initially the 4 Sultans of the tribes have the strongest armies: Bahat of the Akhal, Nemiya of the Dakn, Ludo Khan of the Thur and of the Nasir. Their units are all at or close to the maximum experience of Level 20 and each unit has a full complement of individuals and they've all upgraded themselves along different branches for flexibility. But you can make a stronger army than theirs, as they stick almost exclusively to units within their tribe and even then they don't have units from Tier 6, the final tier. So they are missing the Akhal Vanguard Knight, the Dakn Shadow Apostle, the Thur Warmonger and the Nasir Crossbowman. Your army have can easily have many of these ultimate units and you can supplement them further with various monsters and humans who are outside of the tribes.

to:

* ''Sands of Salzaar'' is an action rpg but has a large emphasis on making armies. And initially the 4 Sultans of the tribes have the strongest armies: Bahat of the Akhal, Nemiya Rebiya of the Dakn, Ludo Khan of the Thur and Husnu of the Nasir. Their units are all at or close to the maximum experience of Level 20 and each unit has a full complement of individuals and they've all upgraded themselves along different branches for flexibility. But you can make a stronger army than theirs, as they stick almost exclusively to units within their tribe and even then they don't have units from Tier 6, the final tier. So they are missing the Akhal Vanguard Knight, the Dakn Shadow Apostle, the Thur Warmonger and the Nasir Crossbowman. Your army have can easily have many of these ultimate units and you can supplement them further with various monsters and humans who are outside of the tribes.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Sands of Salzaar'' is an action rpg but has a large emphasis on making armies. And initially the 4 Sultans of the tribes have the strongest armies: Bahat of the Akhal, Nemiya of the Dakn, Ludo Khan of the Thur and of the Nasir. Their units are all at or close to the maximum experience of Level 20 and each unit has a full complement of individuals and they've all upgraded themselves along different branches for flexibility. But you can make a stronger army than theirs, as they stick almost exclusively to units within their tribe and even then they don't have units from Tier 6, the final tier. So they are missing the Akhal Vanguard Knight, the Dakn Shadow Apostle, the Thur Warmonger and the Nasir Crossbowman. Your army have can easily have many of these ultimate units and you can supplement them further with various monsters and humans who are outside of the tribes.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''ComicBook/JasonAaronsAvengers'', this run of the Avengers had the Universal Avengers. The Universal Avengers aren't an Avengers team. What they are is a full army of Captain Americas, Thors, and Carol Danvers that are joined by the current Avengers and the Prehistoric Avengers as well as various heroes from alternate timelines such as Star Panther, Thor's granddaughters and Old Man Phoenix. Their numbers are further bolstered by a man-made Celestial, Galactus and a Sorcerer Supreme Loki who accidentally killed everyone in his universe. Facing them are the Multiversal Masters of Evil and an army of Mephistos and Dr. Dooms, but as strong as these evil-doers are they can't handle the sheer number and raw power of the Universal Avengers.
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* ''Literature/TheWayfarerRedemption'' has its army of retribution made against the foul creations of the Timekeeper Demons such as the people of Tencedor mutated by those {{Eldritch Abomination}}s. This army consisted of [[WhenTreesAttack giant trees possessed by the souls of dead Avar mothers]] and the untiring ghosts of Icarii archers who have [[BottomlessMagazines quivers of unlimited arrows]], this army is TheJuggernaut that completely slaughters the altered population of Tencedor purifying the country in the process.

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* Literature/TheCulture: Special Circumstances: its members are either {{Sociopathic Hero}}es ''before'' they joined, or they are formed to become this. Some advanced civilizations which are ''on good terms with the Culture'' simply refuse to let TWO members of SC travel together within their sphere of influence: too much foreign badassitude in the same place being apparently dangerous even to powerful space-traveling civilizations.

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* Literature/TheCulture: ''Literature/TheCulture: Special Circumstances: Circumstances'': its members are either {{Sociopathic Hero}}es ''before'' they joined, or they are formed to become this. Some advanced civilizations which are ''on good terms with the Culture'' simply refuse to let TWO members of SC travel together within their sphere of influence: too much foreign badassitude in the same place being apparently dangerous even to powerful space-traveling civilizations.


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* Creator/JRRTolkien's ''Literature/TheFallOfNumenor'': When Ar-Pharazôn the Golden showed up on Sauron's doorstep with the forces of Númenor, Sauron surrendered immediately, his own armies checking out when they saw the Númenoreans coming. Over thousand years before, the forces of Númenor also destroyed Sauron's army completely.

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* The [[Manga/OnePiece Whitebeard Pirates]] and their allies consist of about forty-two {{Badass Crew}}s joined into a single force to take on the World Government, itself sporting its own Badass Army of Marine officers and privateer pirates, and cyborg Pacifcas.

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* ''Manga/OnePiece'':
**
The [[Manga/OnePiece Whitebeard Pirates]] Pirates and their allies consist of about forty-two {{Badass Crew}}s joined into a single force to take on the World Government, itself sporting its own Badass Army of Marine officers and privateer pirates, and cyborg Pacifcas.

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* The Rangers aka the Anla'Shok from ''Series/BabylonFive'', who can be summed up as being part Jedi, part AcePilot.

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* ''Series/BabylonFive'':
**
The Rangers aka the Anla'Shok from ''Series/BabylonFive'', who are more scouts and commandos than a rank-and-file kind of army, but they are still very badass. They can be summed up as being part Jedi, part AcePilot.AcePilot.
** In the later seasons, the [[CoolStarship White Star]] fleet is about as badass as it gets. There are only two ways to beat a White Star force: either a) hit them with ''overwhelming'' numbers, or b) have some First Ones (like the Shadows) on your side.
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* ''Film/TheWomanKing'' depicts the Dahomey Agojie as a mighty host of fierce [[AmazonBrigade female]] warriors who endure [[TheSpartanWay truly gruelling training]] to outfight anybody they might meet in battle and have expertise in all manner of weapons ranging from swords and spears to muskets, immense agility and physical prowess, and an iron discipline and commitment to their king and nation. On several occasions in the film, they make hay of much larger and better-armed forces just by being ''that'' good at fighting.

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** The Wraiths, they are Agrona Vritra's secret Army as they are the result of fine tunning of Vritra Magic and Human Magic for a hundred generations. The Wraiths are half Vritra blood warriors as they are th children of the Vritra clan Basilisks and the Vritra Blooded Alacryans. Agrona Vritra Created them to be his trump card and to scare the other Asura clans as the Wraiths are trained from birth to fight. According to Seris a strong squad is capable of taking down an accomplished asuran warrior thanks to their training, flawless teamwork and magical runes thanks to Agrona's experiments gaining insight on the workings of mana also they take their name from an Asuran legend.
** There is also the Alacryan army but to a lesser extent as they are very discplined, highly equipped and well trained. There are main four specilizations (Caster, Striker, Shield, Sentry) in every unit of the Alacryan army consists of these four specilizations each one complement each other skills and teamwork making an averted case of CripplingOverspecialization and they are equipped with mana runes created by Agrona and the Vritra clan thanks to gaining insight on the workings of mana. In a matter of months they make a short work of the Dicathen army when they arrive at Etstintin bay making it a onesided massacare.

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** The Wraiths, they are Agrona Vritra's secret Army as they are the result of fine tunning of Vritra Magic and Human Magic for a hundred generations. generation. The Wraiths are half Vritra blood warriors as because they are th the children of the Vritra clan Basilisks and the Vritra Blooded Alacryans. Agrona Vritra Created them to be his trump card and to scare the other Asura clans as the Wraiths are trained from birth to fight. According to Seris a strong squad is capable of taking down an accomplished asuran warrior thanks to their training, flawless teamwork and magical runes thanks to Agrona's experiments gaining that helped him gain insight on the workings of mana also they the wraiths take their name from an Asuran legend.
** There is also the Alacryan army but to a lesser extent as they are very discplined, highly equipped and well trained. There are main four specilizations (Caster, Striker, Shield, Sentry) in every unit of the Alacryan army consists of these four specilizations each one complement each other skills and teamwork making an averted case of CripplingOverspecialization and they are equipped with mana runes created by Agrona and the Vritra clan thanks to gaining insight on the workings of mana. The gape between Alacryan and Dicathin army are wide because the Alacryan army were are built by PhysicalGods. In a matter of months they the alacryan army make a short work of the Dicathen army when they arrive at Etstintin bay making it a onesided massacare.

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** The Wraiths, they are Agrona Vritra's secret Army as they are the result of fine tunning of Vritra Magic and Human Magic for a hundred generations. They are the children of Vritra Basilisks and Vritra Blooded Alacryans. Agrona Vritra Created them to be his trump card and to scare the other Asura clans as the Wraiths are trained from birth to fight. According to Seris a strong squad is capable of taking down an accomplished asuran warrior thanks to their training and flawless teamwork.
** The Alacryan army are very discplined, highly equipped and well trained. There are main four specilizations (Caster, Striker, Shield, Sentry) every unit of the Alacryan army consists of these four specilizations each one complement each other skills and teamwork making an averted case of CripplingOverspecialization. In a matter of months they make a short work of the Dicathen army when they arrive at Etstintin bay making it a onesided massacare.

to:

** The Wraiths, they are Agrona Vritra's secret Army as they are the result of fine tunning of Vritra Magic and Human Magic for a hundred generations. They The Wraiths are the half Vritra blood warriors as they are th children of the Vritra clan Basilisks and the Vritra Blooded Alacryans. Agrona Vritra Created them to be his trump card and to scare the other Asura clans as the Wraiths are trained from birth to fight. According to Seris a strong squad is capable of taking down an accomplished asuran warrior thanks to their training and training, flawless teamwork.
teamwork and magical runes thanks to Agrona's experiments gaining insight on the workings of mana also they take their name from an Asuran legend.
** The There is also the Alacryan army but to a lesser extent as they are very discplined, highly equipped and well trained. There are main four specilizations (Caster, Striker, Shield, Sentry) in every unit of the Alacryan army consists of these four specilizations each one complement each other skills and teamwork making an averted case of CripplingOverspecialization.CripplingOverspecialization and they are equipped with mana runes created by Agrona and the Vritra clan thanks to gaining insight on the workings of mana. In a matter of months they make a short work of the Dicathen army when they arrive at Etstintin bay making it a onesided massacare.
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** SequelSeries ''WesternAnimation/TheLegendOfKorra'' has Amon's [[AntiMagicalFaction Equalist]] foot soldiers, his Chi-Blockers. They're all BadassNormal GasMaskMooks trained specifically in a PressurePoint-striking fighting method designed to temporarily [[PowerNullifier disarm]] and [[TheParalyzer disable]] the wielders of ElementalPowers. One easily disabled TheChosenOne Korra in her first confrontation against them.

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** SequelSeries ''WesternAnimation/TheLegendOfKorra'' has Amon's [[AntiMagicalFaction Equalist]] foot soldiers, his Chi-Blockers. They're all BadassNormal GasMaskMooks trained specifically in a PressurePoint-striking fighting method designed to temporarily [[PowerNullifier disarm]] and [[TheParalyzer disable]] the wielders of ElementalPowers. One easily disabled TheChosenOne Korra in her first confrontation against them.them, though subsequent confrontations aren't as one-sided.
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** The Alacryan army are very discplined, highly equipped and well trained. There are main four specilizations (Caster, Striker, Shield, Sentry) every unit of the Alacryan army consists of these four specilizations each one complement each other skills and teamwork making an averted case of CripplingOverSpecilization. In a matter of months they make a short work of the Dicathen army when they arrive at Etstintin bay making it a onesided massacare.

to:

** The Alacryan army are very discplined, highly equipped and well trained. There are main four specilizations (Caster, Striker, Shield, Sentry) every unit of the Alacryan army consists of these four specilizations each one complement each other skills and teamwork making an averted case of CripplingOverSpecilization.CripplingOverspecialization. In a matter of months they make a short work of the Dicathen army when they arrive at Etstintin bay making it a onesided massacare.
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** The Alacryan army are very discplined, highly equipped and well trained. There are four specilizations(Caster, Striker, Shield, Sentry) every unit of the Alacryan army consists of the four specilizations each one complement each other skills and teamwork making an averted case of CripplingOverSpecilization. In a matter of months they make a short work of the Dicathen army when they arrive at Etstintin bay making it a onesided massacare.

to:

** The Alacryan army are very discplined, highly equipped and well trained. There are main four specilizations(Caster, specilizations (Caster, Striker, Shield, Sentry) every unit of the Alacryan army consists of the these four specilizations each one complement each other skills and teamwork making an averted case of CripplingOverSpecilization. In a matter of months they make a short work of the Dicathen army when they arrive at Etstintin bay making it a onesided massacare.

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