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* In the second movie-based ''[[SpiderMan Spider-Man]]'' game, you had a "style meter", which was depleted when you used [[BulletTime Spider Reflexes]]. You refilled it by doing "cool" things--air tricks, not smacking into buildings, that sort of thing. The more "cool" things you did at once, the higher you refilled it.

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* In the second movie-based ''[[SpiderMan ''[[VideoGame/SpiderMan2 Spider-Man]]'' game, you had a "style meter", which was depleted when you used [[BulletTime Spider Reflexes]]. You refilled it by doing "cool" things--air tricks, not smacking into buildings, that sort of thing. The more "cool" things you did at once, the higher you refilled it.
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* ''VideoGame/BatmanArkhamAsylum'' has the Freeform Combat that lets you seamlessly maim and knock down mooks in one free-flowing motion. As you get more continuous, uninterrupted hits on enemies, Batman gets progressively more brutal in his attacks, and you gain the ability to activate special finisher attacks, such as instantly and horrifyingly crippling one opponent (taking him out of the fight immediately) or [[GreviousHarmWithABody throwing one mook at his friends]]. Finally, the longer the combo, and the more variation you use in it, the more upgrade points you get after the fact. By the time you're done demolishing 20 mooks in one continuous combo, you'll feel like the Goddamn Batman indeed.

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* ''VideoGame/BatmanArkhamAsylum'' has the Freeform Combat that lets you seamlessly maim and knock down mooks in one free-flowing motion. As you get more continuous, uninterrupted hits on enemies, Batman gets progressively more brutal in his attacks, and you gain the ability to activate special finisher attacks, such as instantly and horrifyingly crippling one opponent (taking him out of the fight immediately) or [[GreviousHarmWithABody [[GrievousHarmWithABody throwing one mook at his friends]]. Finally, the longer the combo, and the more variation you use in it, the more upgrade points you get after the fact. By the time you're done demolishing 20 mooks in one continuous combo, you'll feel like the Goddamn Batman indeed.
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* ''VideoGame/BatmanArkhamAsylum'' has the Freeform Combat that lets you seamlessly maim and knock down mooks in one free-flowing motion. By the time you're done demolishing 20 mooks in one continuous combo, you'll feel like the Goddamn Batman indeed.

to:

* ''VideoGame/BatmanArkhamAsylum'' has the Freeform Combat that lets you seamlessly maim and knock down mooks in one free-flowing motion. As you get more continuous, uninterrupted hits on enemies, Batman gets progressively more brutal in his attacks, and you gain the ability to activate special finisher attacks, such as instantly and horrifyingly crippling one opponent (taking him out of the fight immediately) or [[GreviousHarmWithABody throwing one mook at his friends]]. Finally, the longer the combo, and the more variation you use in it, the more upgrade points you get after the fact. By the time you're done demolishing 20 mooks in one continuous combo, you'll feel like the Goddamn Batman indeed.
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* ''Franchise/DevilMayCry'' gives its letter grades extended names: '''D'''(ull/eadly, etc.), '''C'''(ool/arnage, etc.), and so on, up to [[RankInflation SSStylish]]. You build them up by continuously switching your tactics during battle. In ''[[VideoGame/DevilMayCry3DantesAwakening Dante's Awakening]]'', a well-placed [[BringIt taunt]] raises the meter, as well as filling your Devil Trigger indicator (and changes depending on what rank is displayed).

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* ''Franchise/DevilMayCry'' ''VideoGame/DevilMayCry'' gives its letter grades extended names: '''D'''(ull/eadly, etc.), '''C'''(ool/arnage, etc.), and so on, up to [[RankInflation SSStylish]]. You build them up by continuously switching your tactics during battle. In ''[[VideoGame/DevilMayCry3DantesAwakening Dante's Awakening]]'', a well-placed [[BringIt taunt]] raises the meter, as well as filling your Devil Trigger indicator (and changes depending on what rank is displayed).
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* ''VideoGame/OsuTatakaeOuendan'' and it's sequel both have the flames of a hot blooded manly cheering spirit rising up behind your troupé if you do good and flawless. They can, on some levels reach the upper screen of the NDS. One mistake though and you will be back to no flames at all.

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* ''VideoGame/OsuTatakaeOuendan'' and it's sequel both have the flames of a hot blooded manly cheering spirit rising up behind your troupé if you do good and flawless. They can, on some levels reach the upper screen of the NDS. One mistake though and you will be back to no flames at all.

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* In ''VideoGame/NBAJam'', getting three baskets in a row will cause the announcer to call out "He's on fire!" - to which your character literally catches on fire and moves faster for a time.

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* In ''VideoGame/NBAJam'', getting three baskets in a row will cause the announcer to call out "He's on fire!" - to which your character literally catches on fire and moves faster for a time.
time. Their shot accuracy also greatly increases until they either miss a basket or sink another four baskets in a row.
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* ''VideoGame/UnrealTournament'' awards you with a background voice giving you various titles according the number of players you have killed before being killed of the number of kills you have in a killstreak.

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* ''VideoGame/UnrealTournament'' awards you with a background voice giving you various titles according the number of players you have killed before being killed of the number of kills you have in a killstreak.
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Fixed wronglinking


* ''VideoGame/{{Bayonetta}}'' ranks you from Stone, Bronze, Silver, Gold, Platinum to Pure Platinum depending on combo score, how much damage taken, if items were used, if you fought every verse (basically KillEmAll on the angels), and the number of halos obtained at the end of each chapter.

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* ''VideoGame/{{Bayonetta}}'' ranks you from Stone, Bronze, Silver, Gold, Platinum to Pure Platinum depending on combo score, how much damage taken, if items were used, if you fought every verse (basically KillEmAll GottaKillEmAll on the angels), and the number of halos obtained at the end of each chapter.
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* * ''Pinball/HighRollerCasino'' can award anything from a Super Jackpot to a Super-Duper-Mega-Extreme Jackpot in Slot Machine Multiball, with one adjective for every Triple Jackpot that was collected beforehand. Each awards an increasing multiple of the base jackpot.

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* * ''Pinball/HighRollerCasino'' can award anything from a Super Jackpot to a Super-Duper-Mega-Extreme Jackpot in Slot Machine Multiball, with one adjective for every Triple Jackpot that was collected beforehand. Each awards an increasing multiple of the base jackpot.
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* * ''Pinball/HighRollerCasino'' can award anything from a Super Jackpot to a Super-Duper-Mega-Extreme Jackpot in Slot Machine Multiball, with one adjective for every Triple Jackpot that was collected beforehand. Each awards an increasing multiple of the base jackpot.
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* In ''VideoGame/MetroidPrime 3'', you get [[ScrappyMechanic friendship vouchers]] for killing certain enemies in a certain way, like making aerial Space Pirates have a crash landing.

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* In ''VideoGame/MetroidPrime 3'', you get [[ScrappyMechanic friendship vouchers]] vouchers for killing certain enemies in a certain way, like making aerial Space Pirates have a crash landing.
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** ''VideoGame/BurnoutRevenge'' actually places more importance on being awesome than winning. Each event has five stars available- up to four are awarded for filling the Awesomeness Meter, regardless of placing. Getting a Gold medal simply adds one more star to your haul.

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** ''VideoGame/BurnoutRevenge'' actually places more importance on being awesome than winning. Each event has five stars available- up to four are awarded for filling the Awesomeness Meter, regardless of placing. Getting a Gold medal simply adds one more star to your haul.haul, but getting a Bronze medal deducts a star.
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* ''TooHuman'' has a combo meter that increases as you kill things in awesome ways. It doubles as mana to power some abilities, making them fueled by the main character's sheer awesomeness. There's also a counter that keeps track of how many times in a row you've hit something, and gives progressively more benefits at higher values.
* ''{{Okami}}'' has a "Godhood" gauge that increases with consecutive attacks and Traveler's Charms (and decreases by taking damage and running away from battle). The higher the gauge, the more damage Ammy can take before it starts affecting her HP.

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* ''TooHuman'' ''VideoGame/TooHuman'' has a combo meter that increases as you kill things in awesome ways. It doubles as mana to power some abilities, making them fueled by the main character's sheer awesomeness. There's also a counter that keeps track of how many times in a row you've hit something, and gives progressively more benefits at higher values.
* ''{{Okami}}'' ''VideoGame/{{Okami}}'' has a "Godhood" gauge that increases with consecutive attacks and Traveler's Charms (and decreases by taking damage and running away from battle). The higher the gauge, the more damage Ammy can take before it starts affecting her HP.



* ''VideoGame/DevilMayCry'' gives its letter grades extended names: '''D'''(ull/eadly, etc.), '''C'''(ool/arnage, etc.), and so on, up to [[RankInflation SSStylish]]. You build them up by continuously switching your tactics during battle. In the third game a well-placed [[BringIt taunt]] raises the meter, as well as filling your Devil Trigger indicator (and changes depending on what rank is displayed).

to:

* ''VideoGame/DevilMayCry'' ''Franchise/DevilMayCry'' gives its letter grades extended names: '''D'''(ull/eadly, etc.), '''C'''(ool/arnage, etc.), and so on, up to [[RankInflation SSStylish]]. You build them up by continuously switching your tactics during battle. In the third game ''[[VideoGame/DevilMayCry3DantesAwakening Dante's Awakening]]'', a well-placed [[BringIt taunt]] raises the meter, as well as filling your Devil Trigger indicator (and changes depending on what rank is displayed).



* Using a Demolition Shot in ''{{Gungrave}}: Overdose'' to take out enemies gives your character the "Jackpot" bonus, which not only affects how many skulls you'll get at the end of the stage/act, but will also refill the Shield and Vitality meters depending on how much Jackpot damage you caused (Ranging from "Cool!" to "Wicked!" to "Awesome!" and so on). Chaining normal attacks ("beats") in both games in rapid succession fills your Demolition Shot Gauge which in turn allows your character to launch an over-the-top, often screen-clearing special attack (which is, the aforementioned Demolition Shot).

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* Using a Demolition Shot in ''{{Gungrave}}: Overdose'' ''VideoGame/GungraveOverdose'' to take out enemies gives your character the "Jackpot" bonus, which not only affects how many skulls you'll get at the end of the stage/act, but will also refill the Shield and Vitality meters depending on how much Jackpot damage you caused (Ranging from "Cool!" to "Wicked!" to "Awesome!" and so on). Chaining normal attacks ("beats") in both games in rapid succession fills your Demolition Shot Gauge which in turn allows your character to launch an over-the-top, often screen-clearing special attack (which is, the aforementioned Demolition Shot).



** ''Burnout Revenge'' actually places more importance on being awesome than winning. Each event has five stars available- up to four are awarded for filling the Awesomeness Meter, regardless of placing. Getting a Gold medal simply adds one more star to your haul.

to:

** ''Burnout Revenge'' ''VideoGame/BurnoutRevenge'' actually places more importance on being awesome than winning. Each event has five stars available- up to four are awarded for filling the Awesomeness Meter, regardless of placing. Getting a Gold medal simply adds one more star to your haul.
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* ''VideoGame/StrongBadsCoolGameForAttractivePeople'' (from ''WebAnimation/HomestarRunner'') does this to the title. Strong Bad's "Awesomeness Meter" shows [[CompletionMeter how many collectibles and secrets you've found in each episode]]. Getting "maximum awesomeness" [[AndYourRewardIsClothes unlocks a new costume piece for the photo booth mini-game]].

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* ''VideoGame/StrongBadsCoolGameForAttractivePeople'' (from ''WebAnimation/HomestarRunner'') does this to the title. Strong Bad's "Awesomeness Meter" shows [[CompletionMeter how many collectibles and secrets you've found in each episode]]. Getting "maximum awesomeness" a high enough rank [[AndYourRewardIsClothes unlocks a new costume piece for the photo booth mini-game]].
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* ''VideoGame/StrongBadsCoolGameForAttractivePeople'' (from ''WebAnimation/HomestarRunner'') does this to the title. Getting MAXIMUM AWESOMENESS makes you want to say GuideDangIt.

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* ''VideoGame/StrongBadsCoolGameForAttractivePeople'' (from ''WebAnimation/HomestarRunner'') does this to the title. Strong Bad's "Awesomeness Meter" shows [[CompletionMeter how many collectibles and secrets you've found in each episode]]. Getting MAXIMUM AWESOMENESS makes you want to say GuideDangIt.
"maximum awesomeness" [[AndYourRewardIsClothes unlocks a new costume piece for the photo booth mini-game]].
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Added namespaces.


* ''{{Exalted}}'' gives you bonus dice based on how epic a stunt you describe is, and restores [[{{Mana}} Essence]] if you succeed.
* ''FengShui'' encourages the game master to give die bonuses to players doing ridiculously awesome stuff (i.e. the more awesome your attack is the more likely it is to succeed) and penalties for players who get too predictable (either by just saying "I attack" or by doing the same stuff over and over again)
* ''SeventhSea'' also encourages players to ham it up, giving bonuses for throwing out insults in combat, and describing their attacks in the [[Creator/ErrolFlynn Flynniest]] ways possible.

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* ''{{Exalted}}'' ''TabletopGame/{{Exalted}}'' gives you bonus dice based on how epic a stunt you describe is, and restores [[{{Mana}} Essence]] if you succeed.
* ''FengShui'' ''TabletopGame/FengShui'' encourages the game master to give die bonuses to players doing ridiculously awesome stuff (i.e. the more awesome your attack is the more likely it is to succeed) and penalties for players who get too predictable (either by just saying "I attack" or by doing the same stuff over and over again)
* ''SeventhSea'' ''TabletopGame/SeventhSea'' also encourages players to ham it up, giving bonuses for throwing out insults in combat, and describing their attacks in the [[Creator/ErrolFlynn Flynniest]] ways possible.
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* ''VideoGame/RyuGaGotoku''. Oh man.

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* ''VideoGame/RyuGaGotoku''. Oh man.
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* ''MadWorld''... oh, merciful mothers. Shoving a tire over someone's torso, ramming a street sign through their neck, and throwing them into a rotating fan is graded ''Routine''. You want a higher score? Stick a couple more street signs through their temple before throwing them so that they take two or three friends with them.

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* ''MadWorld''...''VideoGame/MadWorld''... oh, merciful mothers. Shoving a tire over someone's torso, ramming a street sign through their neck, and throwing them into a rotating fan is graded ''Routine''. You want a higher score? Stick a couple more street signs through their temple before throwing them so that they take two or three friends with them.
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Links


* ''Cabal Online'' focuses on its combo system and rewards chaining special attacks with extra experience points. Mooks of the recommended level are usually little more than punching bags to be gathered in vast numbers for longer combos.

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* ''Cabal Online'' ''VideoGame/CabalOnline'' focuses on its combo system and rewards chaining special attacks with extra experience points. Mooks of the recommended level are usually little more than punching bags to be gathered in vast numbers for longer combos.



* ''SaintsRow2'' pretty much scores every degenerate act that you can commit with bronze, silver then gold stars appearing next to the name of whatever it is that you were doing. Roof surfing, streaking, flashing, headshots, vehicle stunts, base jumping... the list goes on.

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* ''SaintsRow2'' ''VideoGame/SaintsRow2'' pretty much scores every degenerate act that you can commit with bronze, silver then gold stars appearing next to the name of whatever it is that you were doing. Roof surfing, streaking, flashing, headshots, vehicle stunts, base jumping... the list goes on.
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I have to go and eat dinner now, but I\'ll promise I\'ll add more of these later or will try to!



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* ''VideoGame/GoVacation'' awards "Great Performance" stars for performing specific, crazy stunts in the overworld. The message balloons you can find give you hints as to what these stunts are, like jumping over a bridge with a marine bike or jumping between two tiny rocks on a snowboard.
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* ''ViewtifulJoe'' also grades you on "missions". from '''D'''('oh!) to '''C'''(rappy!) to '''B'''(aaaad!) to '''A'''(wesome!), all the way to '''V'''(iewtiful!). Your grades on time (how fast you win), defense (how well you avoid getting hit) and V points(how many V points you got by doing combos and collecting medals). Top scores require you to be really stylish by evading attacks, pulling off insane slomo multipliers for your base combos, and doing it all fast. Getting all Vs earns you a Rainbow V ranking for the mission. Getting Rainbow V for all missions the chapter will get you Rainbow V for the Chapter, and getting Rainbow V for every chapter will unlock infinite VFX mode. [[note]]For those keeping score, you have to get top ranks for ''every mission in the entire game'' to get that. Truly a BraggingRightsReward, because you just proved you don't need it![[/note]]

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* ''ViewtifulJoe'' ''VideoGame/ViewtifulJoe'' also grades you on "missions". from '''D'''('oh!) to '''C'''(rappy!) to '''B'''(aaaad!) to '''A'''(wesome!), all the way to '''V'''(iewtiful!). Your grades on time (how fast you win), defense (how well you avoid getting hit) and V points(how many V points you got by doing combos and collecting medals). Top scores require you to be really stylish by evading attacks, pulling off insane slomo multipliers for your base combos, and doing it all fast. Getting all Vs earns you a Rainbow V ranking for the mission. Getting Rainbow V for all missions the chapter will get you Rainbow V for the Chapter, and getting Rainbow V for every chapter will unlock infinite VFX mode. [[note]]For those keeping score, you have to get top ranks for ''every mission in the entire game'' to get that. Truly a BraggingRightsReward, because you just proved you don't need it![[/note]]



* ''{{Carmageddon}}'' gave an 'Extra Style Bonus!' for spattering a pedestrian with a handbrake turn.
* The ''{{Burnout}}'' series gives you extra boost points when you chain together dangerous stunts (drafting, near-misses, driving on the wrong side of the road, etc.)

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* ''{{Carmageddon}}'' ''VideoGame/{{Carmageddon}}'' gave an 'Extra Style Bonus!' for spattering a pedestrian with a handbrake turn.
* The ''{{Burnout}}'' ''VideoGame/{{Burnout}}'' series gives you extra boost points when you chain together dangerous stunts (drafting, near-misses, driving on the wrong side of the road, etc.)



* ''MortalKombat''.

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* ''MortalKombat''.%%* ''MortalKombat''. %%Zero Context Example; please elaborate.



* ''{{VideoGame/Onechanbara}}''

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* ''{{VideoGame/Onechanbara}}''
%%* ''{{VideoGame/Onechanbara}}'' %%Zero Context Example; please elaborate.



* ''{{Catherine}}'' got this with Bronze (A simple Block), to silver (A angel) and gold ([[AbsoluteCleavage Midnight Venus]]). Getting Gold usually requires you to keep climbing, [[SaveScumming reset a move]], and not to spend any points during the hub levels since the points from the previous level carry over to the other.

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* ''{{Catherine}}'' ''VideoGame/{{Catherine}}'' got this with Bronze (A simple Block), to silver (A angel) and gold ([[AbsoluteCleavage Midnight Venus]]). Getting Gold usually requires you to keep climbing, [[SaveScumming reset a move]], and not to spend any points during the hub levels since the points from the previous level carry over to the other.



* ''GuitarHero'' and ''RockBand'' have an awesome meter in the form of the Star Power meter, which fills as you hit star phrases. Activate Star Power to double your score multiplier!

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* ''GuitarHero'' ''VideoGame/GuitarHero'' and ''RockBand'' ''VideoGame/RockBand'' have an awesome meter in the form of the Star Power meter, which fills as you hit star phrases. Activate Star Power to double your score multiplier!



* ''OsuTatakaeOuendan'' and it's sequel both have the flames of a hot blooded manly cheering spirit rising up behind your troupé if you do good and flawless. They can, on some levels reach the upper screen of the NDS. One mistake though and you will be back to no flames at all.

to:

* ''OsuTatakaeOuendan'' ''VideoGame/OsuTatakaeOuendan'' and it's sequel both have the flames of a hot blooded manly cheering spirit rising up behind your troupé if you do good and flawless. They can, on some levels reach the upper screen of the NDS. One mistake though and you will be back to no flames at all.



* In ''EndlessFrontier'', this is essentially the role of the Frontier Gauge, which fills up as you deal damage to enemies, especially by performing long combos. When it's full, it can be used to perform the selected character's [[LimitBreak Overdrive]], which will result in an experience multiplier if it's used as a finishing move.

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* In ''EndlessFrontier'', ''VideoGame/EndlessFrontier'', this is essentially the role of the Frontier Gauge, which fills up as you deal damage to enemies, especially by performing long combos. When it's full, it can be used to perform the selected character's [[LimitBreak Overdrive]], which will result in an experience multiplier if it's used as a finishing move.



* ''[[BackyardSports Backyard Skateboarding]]'' has the Juice Meter, which fills as you do awesome tricks.
* In ''NBAJam'', getting three baskets in a row will cause the announcer to call out "He's on fire!" - to which your character literally catches on fire and moves faster for a time.

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* ''[[BackyardSports ''[[VideoGame/BackyardSports Backyard Skateboarding]]'' has the Juice Meter, which fills as you do awesome tricks.
* In ''NBAJam'', ''VideoGame/NBAJam'', getting three baskets in a row will cause the announcer to call out "He's on fire!" - to which your character literally catches on fire and moves faster for a time.



* ''{{Manhunt}}'', though "awesomeness" might be not the accurate term in this case.

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* ''{{Manhunt}}'', ''VideoGame/{{Manhunt}}'', though "awesomeness" might be not the accurate term in this case.



* ''{{Stranglehold}}'''s Style Points, which build up your Tequila Bomb meter and allow you to unleash Tequila Bomb attacks.
* ''VideoGame/TotalOverdose''

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* ''{{Stranglehold}}'''s ''VideoGame/{{Stranglehold}}'''s Style Points, which build up your Tequila Bomb meter and allow you to unleash Tequila Bomb attacks.
* ''VideoGame/TotalOverdose''%%* ''VideoGame/TotalOverdose'' %%Zero Context Example; please elaborate.



* ''NoMoreHeroes''

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* ''NoMoreHeroes''%%* ''VideoGame/NoMoreHeroes'' %%Zero Context Example; please elaborate.
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* ''GodHand'' adjusts its DynamicDifficulty by how well you do in battle. You get a lot more money for defeating foes on Level Die than Level 1.

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* ''GodHand'' ''VideoGame/GodHand'' adjusts its DynamicDifficulty by how well you do in battle. You get a lot more money for defeating foes on Level Die than Level 1.
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* ''DynastyWarriors'' rewards you with a morale boost for killing hundreds of enemies (which ultimately determine how well your side fights) and gives you better items when you kill a single unit with a particularly long combo (like a better stat boosting item).

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* ''DynastyWarriors'' ''VideoGame/DynastyWarriors'' rewards you with a morale boost for killing hundreds of enemies (which ultimately determine how well your side fights) and gives you better items when you kill a single unit with a particularly long combo (like a better stat boosting item).
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* ''ShadowOfRome'' (for which there's an awesome Let's Play [[http://lparchive.org/LetsPlay/ShadowRome/ here]]), has a meter representing crowd satisfaction in Gladiator matches. The higher it is, the better the weaponry the crowd will throw in for you. It goes up if you pull off impressive stunts and provide gory deaths for your foes.
* ''{{Onechanbara}}''

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* ''ShadowOfRome'' ''VideoGame/ShadowOfRome'' (for which there's an awesome Let's Play [[http://lparchive.org/LetsPlay/ShadowRome/ here]]), has a meter representing crowd satisfaction in Gladiator matches. The higher it is, the better the weaponry the crowd will throw in for you. It goes up if you pull off impressive stunts and provide gory deaths for your foes.
* ''{{Onechanbara}}''
''{{VideoGame/Onechanbara}}''

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[[AC:TabletopGames]]
* ''{{Exalted}}'' gives you bonus dice based on how epic a stunt you describe is, and restores [[{{Mana}} Essence]] if you succeed.



[[AC:Tabletop Gaming]]
* FengShui encourages the game master to give die bonuses to players doing ridiculously awesome stuff (i.e. the more awesome your attack is the more likely it is to succeed) and penalties for players who get too predictable (either by just saying "I attack" or by doing the same stuff over and over again)
* 7thSea also encourages players to ham it up, giving bonuses for throwing out insults in combat, and describing their attacks in the Flynniest ways possible.

to:

[[AC:Tabletop Gaming]]

[[AC:TabletopGames]]
* FengShui ''{{Exalted}}'' gives you bonus dice based on how epic a stunt you describe is, and restores [[{{Mana}} Essence]] if you succeed.
* ''FengShui''
encourages the game master to give die bonuses to players doing ridiculously awesome stuff (i.e. the more awesome your attack is the more likely it is to succeed) and penalties for players who get too predictable (either by just saying "I attack" or by doing the same stuff over and over again)
* 7thSea ''SeventhSea'' also encourages players to ham it up, giving bonuses for throwing out insults in combat, and describing their attacks in the Flynniest [[Creator/ErrolFlynn Flynniest]] ways possible.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/HouseOfTheDead: Overkill'' has a "Goregasm" mode unlocked by making enough hits in a row without missing, which gives you bonus points and is accompanied by a waving American flag in the background.

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* ''VideoGame/HouseOfTheDead: Overkill'' ''VideoGame/HouseOfTheDeadOverkill'' has a "Goregasm" mode unlocked by making enough hits in a row without missing, which gives you bonus points and is accompanied by a waving American flag in the background.
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Sometimes video games say "Forget realism, let's go for awesome." This video game trope covers all instances where a game gives an award, even if it is just points or the simple spectacle, for creating a showy or flashy death for your enemies, striving to facilitate maximum awesome.

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Sometimes video games say "Forget realism, let's go for awesome." This video game trope covers all instances where a game gives an award, even if it is just points or the simple spectacle, for creating a showy or flashy death for your enemies, enemies or performing incredible death-defying stunts, striving to facilitate maximum awesome.
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[[AC:Tabletop Gaming]]
* FengShui encourages the game master to give die bonuses to players doing ridiculously awesome stuff (i.e. the more awesome your attack is the more likely it is to succeed) and penalties for players who get too predictable (either by just saying "I attack" or by doing the same stuff over and over again)
* 7thSea also encourages players to ham it up, giving bonuses for throwing out insults in combat, and describing their attacks in the Flynniest ways possible.
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* ''MarvelVsCapcom'' lets you re-enable your controls for a few seconds after winning the match by hitting start as your point totals for the match appear. Just before your character's win quote is displayed, your current character's sprite freezes and flies to the middle of the screen in front of a space-like background. Catching characters in this frozen state in cool-looking poses will make a score bonus appear, with the hardest-to-get frames being worth up to a whopping 50,000 points. Admittedly, the only ones that could probably be pulled off consistently were only worth about 1000, and not all characters had super-huge pose bonuses.

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* ''MarvelVsCapcom'' ''VideoGame/MarvelVsCapcom'' lets you re-enable your controls for a few seconds after winning the match by hitting start as your point totals for the match appear. Just before your character's win quote is displayed, your current character's sprite freezes and flies to the middle of the screen in front of a space-like background. Catching characters in this frozen state in cool-looking poses will make a score bonus appear, with the hardest-to-get frames being worth up to a whopping 50,000 points. Admittedly, the only ones that could probably be pulled off consistently were only worth about 1000, and not all characters had super-huge pose bonuses.

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