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* ''WebAnimation/GenericPurpleProtogen'': "A Protogen Gets an Uno Reverse Card" sees the purple protogen use the titular reverse card to send a bullet bill from [[Franchise/SuperMarioBrothers the Super Mario Bros. franchise]] that was heading towards him right back to the white protogens.
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* ''VideoGame/BoundByBlades'' allows all three heroes of The Bound abilities to deflect projectile attacks from bosses, using weapons of their own. There's even a material called "Mirror Metal" that can be collected to upgrade your equipment with, so that deflecting attacks can be done easier.

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* If you shoot a shielded enemy in ''VideoGame/BallpointUniverseInfinite'', most of the time your bullets will be reflected at you. In turn, you can also buy a shield with the same power.


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* If you shoot a shielded enemy in ''VideoGame/BallpointUniverseInfinite'', most of the time your bullets will be reflected at you. In turn, you can also buy a shield with the same power.

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Finished alphabetizing the video game folder


* If you shoot a shielded enemy in ''VideoGame/BallpointUniverseInfinite'', most of the time your bullets will be reflected at you. In turn, you can also buy a shield with the same power.



* ''VideoGame/BlasterMaster'':
** The Level 5 Gun mod "Reflect" in ''VideoGame/BlasterMasterZero'' gives this effect when deployed; any shot that hits the barrier will be cast back at the shooter. If the barrier is deployed just before the shot hits, however, the returned projectile is amplified, increasing its size and the damage it inflicts.
** The Spinning Reflector upgrade in ''VideoGame/BlasterMasterZeroIII'' does much the same, but it is fitted into the Blast Dash function instead of the Blaster Rifle. Thus, once you get it, it's encouraged to dash ''into'' enemy fire to throw it back; just mind the Counter gauge and you'll be fine.
* ''VideoGame/{{Blood}}'' has a temporary shield powerup, which reflects all enemies' attacks back at them. Not only does it mean that gun-toting cultists end up killing themselves when shooting you, but even axe-wielding zombies somehow harm themselves with their melee attacks.



* In ''VideoGame/Borderlands2'' Maya has the Kinetic Reflection kill skill, which activates after she kills an enemy and reflects bullets for a short time. Higher skill levels reduce the amount of damage Maya takes and increase the damage of the reflected bullets, with the right build making her briefly ImmuneToBullets.
* ''VideoGame/BotLand'' lets you equip your bots with the Reflect module, which grants a high chance to bounce back ranged attacks while it is active, acting like DeflectorShields. Its main use in the {{metagame}} is to counter BeamSpam and/or [[MacrossMissileMassacre Missile Spam]] tactics, but it also sees use on melee bots sent forth as SchmuckBait, especially since [[ArtificialStupidity the default AI]] prioritizes shooting the closest enemy.
* ''VideoGame/CommanderKeen'': The appropriately named Flect from "Aliens ate my Babysitter" can reflect shots from Keens' neural stunner back at him with their teeth. To overcome this problem, one has to shoot them from above.
* There are several variations of this in ''VideoGame/CopyKitty''. To list:
** There's an enemy called Mirror Leethee. As its name suggests, any kind of attack will be reflected. To destroy it you have to either use Plasma (an enemy-piercing powerup), kick it, or attack it from behind.
** The player themselves can do it by kicking a projectile at the right time.
** The player also has access to a weapon combination called Deflector Blade. As its name suggests, just swipe at any projectile and it will be sent back.



* In ''VideoGame/DragonQuestSwords'', you can reflect some attacks by swatting them with your sword. This is the only way to defeat some enemies, such as the bodkin archers, who only attack from a distance.

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* Several spells in the ''VideoGame/DragonQuest'' series allow for an incoming attack to be redirected towards a random target. Sometimes it's the reflector's enemy, sometimes it's his ally (which can, and often does, lead to your BigGuy one-shotting your SquishyWizard).
**
In ''VideoGame/DragonQuestSwords'', you can reflect some attacks by swatting them with your sword. This is the only way to defeat some enemies, such as the bodkin archers, who only attack from a distance.



* ''VideoGame/Fallout4'' has the 'Punishing' legendary armour effect, which can reflect up to 60% melee damage back at an attacker.
** There is also the Ricochet perk which gives a small chance an enemies ranged attack will bounce of you and kill them. Despite its name it doesn't just work with psychical projectiles, being capable of reflecting laser and plasma attacks as well.



* ''VideoGame/{{Hades}}'': The Crux of Athena's Boons. Each of them grants attack reflector status (and either invincibility frames or a hefty damage bonus) to one of Zagreus' moves, with her capstone Boon giving him a shield that automatically reflects an attack that hits you every 20 seconds with no input required.



* The early ''VideoGame/HarryPotter'' games implemented this as the ''Expelliarmus'' spell, even though canonically that's for disarming the opponent of their wand, rather than shielding. Later games use the more appropriate ''Protego'' spell. The simplistic AI as of ''[[VideoGame/HarryPotterAndTheChamberOfSecrets Chamber of Secrets]]'' makes TennisBoss battles quite possible (and frustrating) in the Duelling Club.
* ''VideoGame/HelensMysteriousCastle'': The Spike Guard; while it's somewhat slow and has middling defense, it will reflect any damage it blocks back at the attacker.



* The reflect power in ''VideoGame/KidIcarusUprising'' does just that. When deployed, it forms a barrier that reflects all shots made back at the shooter. This is usually a great help for those boss battles that turn into BulletHell.
** Also, if timed right, you can knock back enemy projectiles with your weapon. This is not an easy this to do and its better to try and dodge them, however its easier to do with the club.



* ''VideoGame/KnightsOfPenAndPaper2'': As part of the TasteOfPower character:
--> Oh, did I forget to mention the Mirror Shield that reflected your damage? It is very useful in the current metagame.



* ''VideoGame/LethalLeague'', being the TennisBoss equivalent of a fighting game, allows all characters to deflect the projectile with their basic attacks even when it's travelling at ''1000000 MPH''. [[CatchandReturn Players can also bunt the projectile before launching]] it to reduce its speed and throw off the opponent's rhythm.



* Wizards in ''VideoGame/NexusClash'' have the power to reflect any spell that the wizard has mastered, on the rare occasion that the wizard in question hasn't channeled their magical talent into becoming a supernaturally skilled [[TheGunslinger Gunslinger]].
* The [[DeflectorShield Reflect Shield]] in ''VideoGame/NovaDrift'' bounces enemy projectiles back with increased damage and velocity.



* The Bash power in ''VideoGame/OriAndTheBlindForest'' launches Ori off of enemies or projectiles while deflecting them in the opposite direction.
* Androxus' Reversal ability from ''VideoGame/{{Paladins}}'' puts up a forcefield that absorbs damage before reflecting it back as an energy bolt. The legendary card, "Godslayer", allows him to fire an energy bolt without having to absorb damage first.



* [[Franchise/DeadSpace Isaac Clarke]] can do this with his throw command in ''VideoGame/PlayStationAllStarsBattleRoyale'', and besides being mapped to a throw, it's also a move unique to him (most characters just absorb projectiles if they're given a shield special).
** If you time it right, [[VideoGame/ParappaTheRapper Parappa]] can do it with his neutral triangle attack, which swings a skateboard. [[VideoGame/LittleBigPlanet Sackboy]] can also use his Down+Square, the Bounce Pad Shield, or his Side+Circle, which summons a fan that blows projectiles and people away. In fact, they both have Combat Trials where you have to reflect enemy attacks so that you can get AP.



* Raz's psychic shield in ''{{VideoGame/Psychonauts}}'' can reflect certain energy attacks. When upgraded, it deals damage to anyone hitting it with a direct physical attack, as well.



* ''VideoGame/RealityMinds'':
** In the epilogue, the player characters can learn passive skills that increase their chances of reflecting physical and magic attacks.
** The minions of [[spoiler:Ridgefern]] have permanent reflect statuses for one type of damage, forcing the player to be careful about which skills they use.
** The OptionalBoss, Elliette, can cast a physical reflect buff on herself at any time, making it risky to attack her with anything but magic.



* ''VideoGame/{{Resistance}}''. The Backlash grenade creates an energy field that reflects most Chimeran weapons fire back on its source, damaging it.
* ''VideoGame/{{RuneScape}}'' has a shield ability, aptly named Reflect, that does just this for a few seconds.



* In ''VideoGame/SouthParkTheStickOfTruth'', the [[OurElvesAreDifferent Drow Elves]] can use the "Reflect" stance to knock any projectile (yes, even the non-pretend [[spoiler:alien rifle you get aboard the UFO]]) back at the shooter.



** ''Ultimate'' continues the trend, with King K. Rool's [[{{Kevlard}} Gut Check]] throwing back any projects that hit his belly, though his back is totally vulnerable during this, with Joker having a variation: while Arsène is out after filling up his meter, his down special, normally Rebel’s Guard, becomes Makarakarn against any projectiles. Hero's Bounce spell, which comes from Hero’s Command Selection (his Down B), works exactly like a Franklin Badge, time limit and all, and [[VideoGame/{{ARMS}} Min Min]] also has a attack reflector, incorporated not part of a special move, but into her Up Smash attack. Kazuya Mishima has a special input attack called Left Splits Kick, which is also the strongest reflector in the game, while Sora's Counterattack is a more case-by-case example, either fully countering or batting the projectile behind him while still the owner of the countered attack. ''Ultimate'' also buffed Mr. Game & Watch's Oil Panic to be one to any non-energy projectile.

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** ''Ultimate'' continues the trend, with King K. Rool's [[{{Kevlard}} Gut Check]] throwing back any projects that hit his belly, though his back is totally vulnerable during this, with Joker having a variation: while Arsène is out after filling up his meter, his down special, normally Rebel’s Guard, becomes Makarakarn against any projectiles. Hero's Bounce spell, which comes from Hero’s Command Selection (his Down B), works exactly like a Franklin Badge, time limit and all, and [[VideoGame/{{ARMS}} Min Min]] also has a attack reflector, incorporated not part of a special move, but into her Up Smash attack. Kazuya Mishima has a special input attack called Left Splits Kick, which is also the strongest reflector in the game, while Sora's Counterattack is a more case-by-case example, either fully countering or batting the projectile behind him while still the owner of the countered attack. ''Ultimate'' also buffed Mr. Game & Watch's Oil Panic to be one to any non-energy projectile.



* ''VideoGame/TotalWarWarhammerIII'':
** The Curse of the Leper spell for [[{{Plaguemaster}} Daemons of Nurgle factions]], as well as an ability used [[OurOgresAreHungrier by Ogre]] Firebelly heroes, reflect melee damage. With the reworked older game magic coming with the ''Immortal Empires'' CrisisCrossover, this has been applied to the [[GreenThumb Lore of Life]] spell Shield of Thorns as well.
** Cathay’s [[CastingAShadow Lore of Yin]] ability Missile Mirror reflects ranged attacks back to their senders. It works against arrows, bullets, grenades, flamethrowers, and MagicMissile attacks.



* ''VideoGame/TronTwoPointOh'', like the movie example (see films) can use the disc to block ''some'' attacks. Jet can amplify the effectiveness with a Power Block subroutine

to:

* ''VideoGame/TronTwoPointOh'', like the movie example (see films) can use the disc to block ''some'' attacks. Jet can amplify the effectiveness with a Power Block subroutinesubroutine.
* The protagonist of the first-person shooter ''Übersoldier'' can temporarily generate a force field around himself to stop enemy bullets--then launch them back right into his attackers. You can actually walk around with bullets suspended around you until you choose to launch them wherever you're facing.
* ''Videogame/{{ULTRAKILL}}:'' Parried projectiles are sent right where you're aiming, and since you're usually parrying projectiles you actually ''see'' this more often than not returns them right to their sender with boosted damage, though you ''can'' send them elsewhere in the general area if you wanna hit someone else. This is made even more fun by the fact the game's most accessible parry is ''punching'' the projectile back at people with your default arm (a process that also heals you).
* ''VideoGame/{{Wizardry}}'' has an Eye for an Eye spell. If an ally with this buff gets hit with it, it recasts the same spell for free on the original caster. Can be handy in case of [=AOE=] spells, as they hit entire party, so having it on one member is enough, and those spells are bounced back on entire enemy groups. There is also Mirror Armor, which bounces back the fraction of physical damage instead.









%% This folder is not alphabetized below this point. Please put all examples above it.
* [[Franchise/DeadSpace Isaac Clarke]] can do this with his throw command in ''VideoGame/PlayStationAllStarsBattleRoyale'', and besides being mapped to a throw, it's also a move unique to him (most characters just absorb projectiles if they're given a shield special).
** If you time it right, [[VideoGame/ParappaTheRapper Parappa]] can do it with his neutral triangle attack, which swings a skateboard. [[VideoGame/LittleBigPlanet Sackboy]] can also use his Down+Square, the Bounce Pad Shield, or his Side+Circle, which summons a fan that blows projectiles and people away. In fact, they both have Combat Trials where you have to reflect enemy attacks so that you can get AP.
* Raz's psychic shield in ''{{VideoGame/Psychonauts}}'' can reflect certain energy attacks. When upgraded, it deals damage to anyone hitting it with a direct physical attack, as well.
* ''VideoGame/{{RuneScape}}'' has a shield ability, aptly named Reflect, that does just this for a few seconds.
* In ''VideoGame/SouthParkTheStickOfTruth'', the [[OurElvesAreDifferent Drow Elves]] can use the "Reflect" stance to knock any projectile (yes, even the non-pretend [[spoiler:alien rifle you get aboard the UFO]]) back at the shooter.
* Several spells in the Dragonquest series allow for an incoming attack to be redirected towards a random target. Sometimes it's the reflector's enemy, sometimes it's his ally (which can, and often does, lead to your BigGuy one-shotting your SquishyWizard).
* The reflect power in ''VideoGame/KidIcarusUprising'' does just that. When deployed, it forms a barrier that reflects all shots made back at the shooter. This is usually a great help for those boss battles that turn into BulletHell.
** Also, if timed right, you can knock back enemy projectiles with your weapon. This is not an easy this to do and its better to try and dodge them, however its easier to do with the club.
* There are several variations of this in ''VideoGame/CopyKitty''. To list:
** There's an enemy called Mirror Leethee. As its name suggests, any kind of attack will be reflected. To destroy it you have to either use Plasma (an enemy-piercing powerup), kick it, or attack it from behind.
** The player themselves can do it by kicking a projectile at the right time.
** The player also has access to a weapon combination called Deflector Blade. As its name suggests, just swipe at any projectile and it will be sent back.



* If you shoot a shielded enemy in ''VideoGame/BallpointUniverseInfinite'', most of the time your bullets will be reflected at you. In turn, you can also buy a shield with the same power.
* The protagonist of the first-person shooter ''Übersoldier'' can temporarily generate a force field around himself to stop enemy bullets--then launch them back right into his attackers. You can actually walk around with bullets suspended around you until you choose to launch them wherever you're facing.
* ''VideoGame/{{Blood}}'' has a temporary shield powerup, which reflects all enemies' attacks back at them. Not only does it mean that gun-toting cultists end up killing themselves when shooting you, but even axe-wielding zombies somehow harm themselves with their melee attacks.
* The Bash power in ''VideoGame/OriAndTheBlindForest'' launches Ori off of enemies or projectiles while deflecting them in the opposite direction.
* ''VideoGame/{{Resistance}}''. The Backlash grenade creates an energy field that reflects most Chimeran weapons fire back on its source, damaging it.
* ''VideoGame/CommanderKeen'': The appropriately named Flect from "Aliens ate my Babysitter" can reflect shots from Keens' neural stunner back at him with their teeth. To overcome this problem, one has to shoot them from above.
* Wizards in ''VideoGame/NexusClash'' have the power to reflect any spell that the wizard has mastered, on the rare occasion that the wizard in question hasn't channeled their magical talent into becoming a supernaturally skilled [[TheGunslinger Gunslinger]].
* Androxus' Reversal ability from ''VideoGame/{{Paladins}}'' puts up a forcefield that absorbs damage before reflecting it back as an energy bolt. The legendary card, "Godslayer", allows him to fire an energy bolt without having to absorb damage first.
* ''VideoGame/LethalLeague'', being the TennisBoss equivalent of a fighting game, allows all characters to deflect the projectile with their basic attacks even when it's travelling at ''1000000 MPH''. [[CatchandReturn Players can also bunt the projectile before launching]] it to reduce its speed and throw off the opponent's rhythm.
* In ''VideoGame/Borderlands2'' Maya has the Kinetic Reflection kill skill, which activates after she kills an enemy and reflects bullets for a short time. Higher skill levels reduce the amount of damage Maya takes and increase the damage of the reflected bullets, with the right build making her briefly ImmuneToBullets.
* The Level 5 Gun mod "Reflect" in ''VideoGame/BlasterMasterZero'' gives this effect when deployed; any shot that hits the barrier will be cast back at the shooter. If the barrier is deployed just before the shot hits, however, the returned projectile is amplified, increasing its size and the damage it inflicts.
* The Spinning Reflector upgrade in ''VideoGame/BlasterMasterZeroIII'' does much the same, but it is fitted into the Blast Dash function instead of the Blaster Rifle. Thus, once you get it, it's encouraged to dash ''into'' enemy fire to throw it back; just mind the Counter gauge and you'll be fine.
* ''VideoGame/{{Hades}}'': The Crux of Athena's Boons. Each of them grants attack reflector status (and either invincibility frames or a hefty damage bonus) to one of Zagreus' moves, with her capstone Boon giving him a shield that automatically reflects an attack that hits you every 20 seconds with no input required.
* The early ''VideoGame/HarryPotter'' games implemented this as the ''Expelliarmus'' spell, even though canonically that's for disarming the opponent of their wand, rather than shielding. Later games use the more appropriate ''Protego'' spell. The simplistic AI as of ''[[VideoGame/HarryPotterAndTheChamberOfSecrets Chamber of Secrets]]'' makes TennisBoss battles quite possible (and frustrating) in the Duelling Club.
* ''VideoGame/{{Wizardry}}'' has an Eye for an Eye spell. If an ally with this buff gets hit with it, it recasts the same spell for free on the original caster. Can be handy in case of [=AOE=] spells, as they hit entire party, so having it on one member is enough, and those spells are bounced back on entire enemy groups. There is also Mirror Armor, which bounces back the fraction of physical damage instead.
* ''VideoGame/Fallout4'' has the 'Punishing' legendary armour effect, which can reflect up to 60% melee damage back at an attacker.
** There is also the Ricochet perk which gives a small chance an enemies ranged attack will bounce of you and kill them. Despite its name it doesn't just work with psychical projectiles, being capable of reflecting laser and plasma attacks as well.
* ''VideoGame/BotLand'' lets you equip your bots with the Reflect module, which grants a high chance to bounce back ranged attacks while it is active, acting like DeflectorShields. Its main use in the {{metagame}} is to counter BeamSpam and/or [[MacrossMissileMassacre Missile Spam]] tactics, but it also sees use on melee bots sent forth as SchmuckBait, especially since [[ArtificialStupidity the default AI]] prioritizes shooting the closest enemy.
* ''VideoGame/KnightsOfPenAndPaper2'': As part of the TasteOfPower character:
--> Oh, did I forget to mention the Mirror Shield that reflected your damage? It is very useful in the current metagame.
* ''VideoGame/HelensMysteriousCastle'': The Spike Guard; while it's somewhat slow and has middling defense, it will reflect any damage it blocks back at the attacker.
* ''VideoGame/RealityMinds'':
** In the epilogue, the player characters can learn passive skills that increase their chances of reflecting physical and magic attacks.
** The minions of [[spoiler:Ridgefern]] have permanent reflect statuses for one type of damage, forcing the player to be careful about which skills they use.
** The OptionalBoss, Elliette, can cast a physical reflect buff on herself at any time, making it risky to attack her with anything but magic.
* This is a common ability in later ''{{VideoGame/Lego Adaptation Game}}s'', particularly Superhero related ones like ''VideoGame/LegoBatman'' and ''VideoGame/LegoMarvelSuperheroes''. Usually this ability is used to solve puzzles by deflecting lasers back at their cannons or using the lasers to unlock a door.
* ''VideoGame/TotalWarWarhammerIII'':
** The Curse of the Leper spell for [[{{Plaguemaster}} Daemons of Nurgle factions]], as well as an ability used [[OurOgresAreHungrier by Ogre]] Firebelly heroes, reflect melee damage. With the reworked older game magic coming with the ''Immortal Empires'' CrisisCrossover, this has been applied to the [[GreenThumb Lore of Life]] spell Shield of Thorns as well.
** Cathay’s [[CastingAShadow Lore of Yin]] ability Missile Mirror reflects ranged attacks back to their senders. It works against arrows, bullets, grenades, flamethrowers, and MagicMissile attacks.



* The [[DeflectorShield Reflect Shield]] in ''VideoGame/NovaDrift'' bounces enemy projectiles back with increased damage and velocity.
* ''Videogame/{{ULTRAKILL}}:'' Parried projectiles are sent right where you're aiming, and since you're usually parrying projectiles you actually ''see'' this more often than not returns them right to their sender with boosted damage, though you ''can'' send them elsewhere in the general area if you wanna hit someone else. This is made even more fun by the fact the game's most accessible parry is ''punching'' the projectile back at people with your default arm (a process that also heals you).
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* In the sequel to ''[[VideoGame/GuardianHeroes]]'', ''Advance Guardian Heroes'', a perfectly-timed parry would send any projectile right back at its firer, even if they normally couldn't be attacked from their position. This skill was vital to surviving later stages of the game. [[spoiler: The end of the game even has you reflecting a [[EarthShatteringKaboom planet-killing attack]].]]

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* In the sequel to ''[[VideoGame/GuardianHeroes]]'', ''VideoGame/GuardianHeroes'', ''Advance Guardian Heroes'', a perfectly-timed parry would send any projectile right back at its firer, even if they normally couldn't be attacked from their position. This skill was vital to surviving later stages of the game. [[spoiler: The end of the game even has you reflecting a [[EarthShatteringKaboom planet-killing attack]].]]

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* ''VideoGame/BaldursGateII''

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* ''VideoGame/BaldursGateII''''VideoGame/BaldursGateII'':



* In ''VideoGame/{{Bastion}}'', the Bullhead Shield can--with a well-timed block--reflect projectiles back back at their source. This doesn't just work on projectiles, though--well-timed blocks will cause enemies to damage ''themselves'' with their melee attacks.
* The Sonic Wave cannon in ''[[VideoGame/BattleZone1998 BattleZone II]]'' is a Scion-exclusive assault-mode weapon, which will project a hemispherical shield ahead of the player which can reflect any projectile-based attack away, making them [[AIBreaker essentially immune to roughly 90% of ISDF units]]. It's also possible to reflect the shots back at the attacker at close range, though it's so difficult that there's very little reason to attempt it. Thankfully, the [[ArtificialStupidity AI is incapable of using the weapon properly]]. There's also the M-Curtain Mine, a special weapon which generates a magnetic bubble that will repel any projectiles, making it a useful weapon to give yourself a breather in combat - or, since it works on units too, slow down pursuers while also deflecting their fire.
* ''VideoGame/BioShock'':
** In ''VideoGame/BioShock2'', the Decoy plasmid reflects damage back at attacking enemies at level 2. At level 3 it also heals you while doing this.
** In ''VideoGame/BioShockInfinite'', maintaining the "Return to Sender" vigor allows Booker to not only block enemy projectiles, but gather and crush them into a lump of semi-molten metal before throwing it back at the offending foe(s).



* ''VideoGame/BloodOmenLegacyOfKain:'' The chaos armor, although both you and the enemy would be harmed, and the 'repel' spell which causes missiles to bounce back.



* Oyeatia's [[LuckilyMyShieldWillProtectMe shield]] in ''VideoGame/{{Gyossait}}'' reflects projectiles back at his opponents. It can't, however, protect him against melee attacks.
* ''VideoGame/HardCorpsUprising'' lets your character swat normal (green) bullets back at enemies.
* In ''VideoGame/HyperPrincessPitch'', Counter can reflect certain projectiles, while it only blocks most others.



* In the Sega Genesis version of ''Series/MightyMorphinPowerRangers'', each character has the ability to reflect projectiles thrown by enemies. Most characters just swat it back. Some, like the Megazord and Dragonzord, use shields or barriers to reflect it.



* In ''Party Of Sin'', swinging Pride's sword at an incoming projectile accomplishes this quite nicely.



* ''VideoGame/{{Prototype}}'' has the Shield power which does this for small arms fire only.
** ''VideoGame/{{Prototype 2}}'' improves on this ability, allowing the shields to bounce back missiles if you time the block right.
* The [[MeaningfulName Reversal]] spell in ''VideoGame/QuestForGloryII: Trial by Fire'', which bounces back whatever offensive spell is cast ''at'' it. If it's an area spell it will falter though. The [[FighterMageThief Magic User]] has to have this spell to [[GuideDangIt finish the game]].



* In ''VideoGame/ReflecBeat'', some objects that you hit (or don't) will bounce back towards the opponent, sometimes splitting into two or more notes. In addition, you can perform a Just Reflec attack, which causes one of the reflected objects to bounce back faster and at a more obtuse angle, giving you a point bonus and delivering a greater score penalty to the target if they miss the JR'd object.



* The Sega Genesis version of ''TabletopGame/{{Shadowrun}}'' has a cyberspace version called "Rebound" (Level 3 is 3,000 nuyen and not that much good when you get to purchase a Level 6 version, while 30,000 nuyen is also well worth it) which sends a hostile system's attack from its ArtificialIntelligence back at it (though it lasts either 2 or 3 hits, but Level 6 allows for better results).



* In ''VideoGame/ShootManyRobots'', you can hit back red bullets using your melee attack, which is often key to defeating the enemies that fire them (until you get much better guns). Yellow bullets, on the other hand, explode on contact.



* In ''Acceleration of VideoGame/{{Suguri}}'', Kyoko's [[KillItWithIce ice]] mirror reflects any energy projectile and transforms it into a homing laser that turns back on the attacker. Unfortunately, melee attacks or explosive weapons (such as Saki's [[GrenadeSpam grenades]]) can easily destroy it.



* ''VideoGame/TronTwoPointOh'', like the movie example (see films) can use the disc to block ''some'' attacks. Jet can amplify the effectiveness with a Power Block subroutine







* ''Franchise/KingdomHearts'':
** Aeroga in ''VideoGame/KingdomHeartsI'' summons a windstorm around whichever party member it is cast on that not only lessens damage from attacks, but also reflects projectile attacks back at enemies.
** In ''VideoGame/KingdomHeartsII'', the Reflect line of spells casts a spherical shell around Sora, negating any damage for a split second before inflicting identical damage to any enemies in range through energy bursts. Even the highest level of the spell has a fairly small range, so it doesn't often hurt long range attackers, but this is made up for by the fact that the reflected attack can damage as many enemies as it can reach. (It ends up being a great way to do a lot of damage to [[VideoGame/FinalFantasyVII Sephiroth]].)
** ''VideoGame/KingdomHeartsBirthBySleep'' has Reprisals, which require a successfully blocked attack. The block and Reprisal are separate actions, and it's not so much of a reflection as taking advantage of the enemy getting caught off guard by their blocked attack, but the fact that it is a fluid transition from block to attack, and is almost guaranteed to hit the blocked enemy for damage can make it seem like this trope.
** In ''[[VideoGame/KingdomHeartsX Kingdom Hearts Union χ]]'', certain Medals will grant the Player a barrier that reflects a set percent of the damage of a [[ElementalRockPaperScissors particular element of attack]] back to the attacker. A few [[TheHeartless Heartless]] naturally have these barriers as well.
* The [[MeaningfulName Reversal]] spell in ''VideoGame/QuestForGloryII: Trial by Fire'', which bounces back whatever offensive spell is cast ''at'' it. If it's an area spell it will falter though. The [[FighterMageThief Magic User]] has to have this spell to [[GuideDangIt finish the game]].
* ''VideoGame/BloodOmenLegacyOfKain:'' The chaos armor, although both you and the enemy would be harmed, and the 'repel' spell which causes missiles to bounce back.
* ''VideoGame/{{Prototype}}'' has the Shield power which does this for small arms fire only.
** ''VideoGame/{{Prototype 2}}'' improves on this ability, allowing the shields to bounce back missiles if you time the block right.
* In ''VideoGame/HyperPrincessPitch'', Counter can reflect certain projectiles, while it only blocks most others.
* ''VideoGame/HardCorpsUprising'' lets your character swat normal (green) bullets back at enemies.
* In ''VideoGame/ShootManyRobots'', you can hit back red bullets using your melee attack, which is often key to defeating the enemies that fire them (until you get much better guns). Yellow bullets, on the other hand, explode on contact.
* In ''Acceleration of VideoGame/{{Suguri}}'', Kyoko's [[KillItWithIce ice]] mirror reflects any energy projectile and transforms it into a homing laser that turns back on the attacker. Unfortunately, melee attacks or explosive weapons (such as Saki's [[GrenadeSpam grenades]]) can easily destroy it.
* In ''VideoGame/BioShock2'', the Decoy plasmid reflects damage back at attacking enemies at level 2. At level 3 it also heals you while doing this.
* In ''VideoGame/BioShockInfinite'', maintaining the "Return to Sender" vigor allows Booker to not only block enemy projectiles, but gather and crush them into a lump of semi-molten metal before throwing it back at the offending foe(s).
* In ''VideoGame/{{Bastion}}'', the Bullhead Shield can--with a well-timed block--reflect projectiles back back at their source. This doesn't just work on projectiles, though--well-timed blocks will cause enemies to damage ''themselves'' with their melee attacks.
* In the Sega Genesis version of ''Series/MightyMorphinPowerRangers'', each character has the ability to reflect projectiles thrown by enemies. Most characters just swat it back. Some, like the Megazord and Dragonzord, use shields or barriers to reflect it.
* The Sega Genesis version of ''TabletopGame/{{Shadowrun}}'' has a cyberspace version called "Rebound" (Level 3 is 3,000 nuyen and not that much good when you get to purchase a Level 6 version, while 30,000 nuyen is also well worth it) which sends a hostile system's attack from its ArtificialIntelligence back at it (though it lasts either 2 or 3 hits, but Level 6 allows for better results).
* In ''Party Of Sin'', swinging Pride's sword at an incoming projectile accomplishes this quite nicely.
* In ''VideoGame/ReflecBeat'', some objects that you hit (or don't) will bounce back towards the opponent, sometimes splitting into two or more notes. In addition, you can perform a Just Reflec attack, which causes one of the reflected objects to bounce back faster and at a more obtuse angle, giving you a point bonus and delivering a greater score penalty to the target if they miss the JR'd object.
* ''VideoGame/TronTwoPointOh'', like the movie example (see films) can use the disc to block ''some'' attacks. Jet can amplify the effectiveness with a Power Block subroutine
* The Sonic Wave cannon in ''[[VideoGame/BattleZone1998 BattleZone II]]'' is a Scion-exclusive assault-mode weapon, which will project a hemispherical shield ahead of the player which can reflect any projectile-based attack away, making them [[AIBreaker essentially immune to roughly 90% of ISDF units]]. It's also possible to reflect the shots back at the attacker at close range, though it's so difficult that there's very little reason to attempt it. Thankfully, the [[ArtificialStupidity AI is incapable of using the weapon properly]]. There's also the M-Curtain Mine, a special weapon which generates a magnetic bubble that will repel any projectiles, making it a useful weapon to give yourself a breather in combat - or, since it works on units too, slow down pursuers while also deflecting their fire.
* Oyeatia's [[LuckilyMyShieldWillProtectMe shield]] in ''VideoGame/{{Gyossait}}'' reflects projectiles back at his opponents. It can't, however, protect him against melee attacks.

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* ''VideoGame/AliceMadnessReturns'': Alice's parasol can help deflect enemy's attacks. Sending their projectiles back at them is crucial to defeating them, because of their ability to block or evade normal attacks.



* ''Franchise/TheElderScrolls'':
** The series has the Reflect Damage and Spell Reflection abilities. To note:
*** Reflect Damage reflects damage back to the attacker based on a percentage, and does not work for ranged damage. For example, if one has a 20% Reflect Damage effect active, 20% of non-ranged damage will be reflected back on the attacker.
*** Spell Reflection reflects harmful magic and is also based on a percentage. However, the percentage in this case is the effect's chance of reflecting ''all'' magic damage. For example, if one has a 20% Spell Reflect effect active, there is a 20% chance of reflecting the entire spell back at the caster. It does not automatically reflect 20% of damage like Reflect Damage does. This makes things extremely challenging late in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' (and especially its expansions) for magic-oriented player characters. The number of high-level enemies with reflect and the power of your own spells combined with your own [[SquishyWizard squishiness]] can make progress impossible. Later games would decrease the number of enemies with reflect to compensate.
** Winged Twilights are a [[BatOutOfHell bat-like]] form of [[OurDemonsAreDifferent lesser Daedra]] with some [[HarpingOnAboutHarpies harpy-like]] traits. They have the ability to reflect magical attacks back at the caster. If that fails, they also have [[AntiMagic strong resistances]] (though not outright immunity) to every form of Destruction magic.
** In the spin-off ActionAdventure game ''[[VideoGame/TheElderScrollsAdventuresRedguard Redguard]]'', [[PlayerCharacter Cyrus]] must acquire the Flask of Lillandril in order to defeat the Sload {{Necromancer}}, N'Gasta. The Flask can not only [[AntiMagic block N'Gasta's spells]], but reflect them back at N'Gasta for damage.



* In ''[[VideoGame/GuardianHeroes Advance Guardian Heroes]]'', a perfectly-timed parry would send any projectile right back at its firer, even if they normally couldn't be attacked from their position. This skill was vital to surviving later stages of the game. [[spoiler: The end of the game even has you reflecting a [[EarthShatteringKaboom planet-killing attack]].]]

to:

* In ''[[VideoGame/GuardianHeroes Advance the sequel to ''[[VideoGame/GuardianHeroes]]'', ''Advance Guardian Heroes]]'', Heroes'', a perfectly-timed parry would send any projectile right back at its firer, even if they normally couldn't be attacked from their position. This skill was vital to surviving later stages of the game. [[spoiler: The end of the game even has you reflecting a [[EarthShatteringKaboom planet-killing attack]].]]



* ''Franchise/KingdomHearts'':
** Aeroga in ''VideoGame/KingdomHeartsI'' summons a windstorm around whichever party member it is cast on that not only lessens damage from attacks, but also reflects projectile attacks back at enemies.
** In ''VideoGame/KingdomHeartsII'', the Reflect line of spells casts a spherical shell around Sora, negating any damage for a split second before inflicting identical damage to any enemies in range through energy bursts. Even the highest level of the spell has a fairly small range, so it doesn't often hurt long range attackers, but this is made up for by the fact that the reflected attack can damage as many enemies as it can reach. (It ends up being a great way to do a lot of damage to [[VideoGame/FinalFantasyVII Sephiroth]].)
** ''VideoGame/KingdomHeartsBirthBySleep'' has Reprisals, which require a successfully blocked attack. The block and Reprisal are separate actions, and it's not so much of a reflection as taking advantage of the enemy getting caught off guard by their blocked attack, but the fact that it is a fluid transition from block to attack, and is almost guaranteed to hit the blocked enemy for damage can make it seem like this trope.
** In ''[[VideoGame/KingdomHeartsX Kingdom Hearts Union χ]]'', certain Medals will grant the Player a barrier that reflects a set percent of the damage of a [[ElementalRockPaperScissors particular element of attack]] back to the attacker. A few [[TheHeartless Heartless]] naturally have these barriers as well.



* A core mechanic in ''VideoGame/RefleX''. It's required to survive seemingly impossible to dodge deadly lasers, but it doesn't work against missiles.
* In ''VideoGame/SamuraiShodown'', several characters can reflect attacks back at the attacker. (And some characters like Galford, Hanzo and Earthquake can instead do NinjaLog counterattacks.)



* In both ''VideoGame/SinAndPunishment'' games, you can use your sword to swat projectiles back at the enemy. The {{final boss}}es in both games can only be damaged like this.
* The Corbomite Reflector ability mentioned above becomes available in the ''Star Trek Armada'' games. It reflects torpedoes back to the attacker. Has no effect on regular phasers, pulsed phasers, or long-range torpedoes.



* ''VideoGame/SwordOfTheStars'' has this as two armor types that only reflect a percentage of incoming projectiles (with each having higher, more expensive levels of protection that require research for each level.) One type reflects lasers, while the other reflects ballistics. Unusual in that the one that reflects ballistics also provides more structural integrity, but the one that reflects lasers does nothing other than reflect lasers.



* [[MasterSwordsman Youmu's]] Netherworld Reflection Slash special in the ''Franchise/TouhouProject'' fighting games, which bounces back any projectile that hits the barrier it creates. Alice had this in ''Mystic Square''.



* [[MasterSwordsman Youmu's]] Netherworld Reflection Slash special in the ''Franchise/TouhouProject'' fighting games, which bounces back any projectile that hits the barrier it creates. Alice had this in ''Mystic Square''.
* The Corbomite Reflector ability mentioned above becomes available in the ''Star Trek Armada'' games. It reflects torpedoes back to the attacker. Has no effect on regular phasers, pulsed phasers, or long-range torpedoes.
* ''Franchise/TheElderScrolls'':
** The series has the Reflect Damage and Spell Reflection abilities. To note:
*** Reflect Damage reflects damage back to the attacker based on a percentage, and does not work for ranged damage. For example, if one has a 20% Reflect Damage effect active, 20% of non-ranged damage will be reflected back on the attacker.
*** Spell Reflection reflects harmful magic and is also based on a percentage. However, the percentage in this case is the effect's chance of reflecting ''all'' magic damage. For example, if one has a 20% Spell Reflect effect active, there is a 20% chance of reflecting the entire spell back at the caster. It does not automatically reflect 20% of damage like Reflect Damage does. This makes things extremely challenging late in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' (and especially its expansions) for magic-oriented player characters. The number of high-level enemies with reflect and the power of your own spells combined with your own [[SquishyWizard squishiness]] can make progress impossible. Later games would decrease the number of enemies with reflect to compensate.
** Winged Twilights are a [[BatOutOfHell bat-like]] form of [[OurDemonsAreDifferent lesser Daedra]] with some [[HarpingOnAboutHarpies harpy-like]] traits. They have the ability to reflect magical attacks back at the caster. If that fails, they also have [[AntiMagic strong resistances]] (though not outright immunity) to every form of Destruction magic.
** In the spin-off ActionAdventure game ''[[VideoGame/TheElderScrollsAdventuresRedguard Redguard]]'', [[PlayerCharacter Cyrus]] must acquire the Flask of Lillandril in order to defeat the Sload {{Necromancer}}, N'Gasta. The Flask can not only [[AntiMagic block N'Gasta's spells]], but reflect them back at N'Gasta for damage.
* In both ''VideoGame/SinAndPunishment'' games, you can use your sword to swat projectiles back at the enemy. The {{final boss}}es in both games can only be damaged like this.
* ''VideoGame/SwordOfTheStars'' has this as two armor types that only reflect a percentage of incoming projectiles (with each having higher, more expensive levels of protection that require research for each level.) One type reflects lasers, while the other reflects ballistics. Unusual in that the one that reflects ballistics also provides more structural integrity, but the one that reflects lasers does nothing other than reflect lasers.
* In ''VideoGame/SamuraiShodown'', several characters can reflect attacks back at the attacker. (And some characters like Galford, Hanzo and Earthquake can instead do NinjaLog counterattacks.)
* A core mechanic in ''VideoGame/RefleX''. It's required to survive seemingly impossible to dodge deadly lasers, but it doesn't work against missiles.
* ''VideoGame/AliceMadnessReturns'': Alice's parasol can help deflect enemy's attacks. Sending their projectiles back at them is crucial to defeating them, because of their ability to block or evade normal attacks.

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* ''VideoGame/{{Boktai}}'':
** In ''VideoGame/{{Boktai}} 3'', Vanargand can fire bolts of energy at you, and they are pretty good at tracking you down unless you're Dashing. If you swat them back with a sword, however, they will damage one part of Vanargand instead--if it damages the face, it may trail off to hit a hand as well! These attacks will do a number on your sword's durability, but a broken sword is just as useful as a fresh one in this regard, so keep a broken sword handy for this purpose.
** Quick guarding with a shield in ''[[VideoGame/{{Boktai}} Lunar Knights]]'' has a similar effect, but it works on all projectiles. This is useful against the Manticore's beams, as they behave like Vanargand's when reflected--that is, they go straight back to the boss.
* Max and Monica each have their own version of this in ''VideoGame/DarkChronicle''. Swing Max's right-hand weapon at the right time and you can knock enemy projectile attacks back at them. Block elemental magic attacks with Monica's sword, and it stores up the absorbed energy, allowing you to send it right back at them (or at another enemy of your choosing).



* In ''VideoGame/DragonQuestSwords'', you can reflect some attacks by swatting them with your sword. This is the only way to defeat some enemies, such as the bodkin archers, who only attack from a distance.



* ''VideoGame/GodOfWarI'': Kratos could do this once he obtained the golden fleece (or Helios shield in ''[[VideoGame/GodOfWarChainsOfOlympus Chains of Olympus]]''). The latter even works on [[TakenForGranite gorgon stares]] and leads to a PlayingTennisWithTheBoss match with Persephone.
* In ''[[VideoGame/GuardianHeroes Advance Guardian Heroes]]'', a perfectly-timed parry would send any projectile right back at its firer, even if they normally couldn't be attacked from their position. This skill was vital to surviving later stages of the game. [[spoiler: The end of the game even has you reflecting a [[EarthShatteringKaboom planet-killing attack]].]]



* All of whom are probably inspired by Rugal's Dark Barrier from ''VideoGame/TheKingOfFighters''. Which also belonged to Athena Asamiya, who calls it ''Psycho Reflector''. Even more, up until KOF 98, a Psycho Reflector performed with Strong Kick could even be used ''as a direct attack''.



* ''VideoGame/MasterOfOrion 2'' has two devices demonstrating this trope: Reflection Field gives a chance to turn incoming beam attacks back, and Energy Absorber [[ExactlyWhatItSaysOnTheTin absorbs 1/4 of all damage inflicted to the ship]] then allows the equipped ship to fire the stored energy as a beam weapon in the next turn.



* In ''VideoGame/{{Nethack}}'', items with the "reflection" property (e.g. the shield of reflection) can reflect ray-based attacks, like magic missiles and {{death ray}}s, back at whoever fired them. [[spoiler:It's also the easiest way to deal with [[TakenForGranite Medusa]].]]
* In ''VideoGame/{{Okami}}'', although not usually used to reflect attacks, Power Slash can be used to bounce back fruit from cursed fruit trees. Equipping certain weapons as sub-weapons also reflected attacks, [[spoiler:most notably, Infinity Judge against Crow Tengu when they swoop down to attack.]]
* ''VideoGame/PaperMarioTheThousandYearDoor''
** Super-Guard, an ActionCommand that, it done right when the enemy attack connects, nullifies all damage to you and deals 1 HP of damage to the enemy (unless it was a projectile attack or the enemy can only be hurt by a specific attack, like the Iron Clefts). Super-Guarding against a projectile attack is a more direct usage of this trope, because certain projectiles will bounce back at the enemy, making them take whatever damage they were going to do. Weaker projectiles, like what Dry Bones throw, will just bounce away without harming either side.
** The Return Postage badge, only found after defeating the OptionalBoss. When equipped, direct attackers take half the damage they deal. A Spite Pouch also gives this effect, but only for a few turns. The Zap Tap badge is kind of related, but it only does 1 point of damage to a direct attacker. Neither badge requires an action command, and the effect can be combined with a Super-Guard to protect Mario (there is no Partner Badge version of either).



* The Refractor in ''VideoGame/RatchetAndClankUpYourArsenal'' could redirect any laser that hits the shield out of its emitter. This was used not only to solve puzzles (or attack enemies who came at you in those rooms, but could also reflect the beam attacks of some enemies (like walkers).



* ''Franchise/StreetFighter'' has several cases
** Rose can reflect or [[EnergyAbsorption absorb]] energy projectile attacks.
** Urien from ''VideoGame/StreetFighterIII'' and his Aegis Reflector. More than just offering a way to bounce projectiles back at your foe, you can also reflect your ''opponent'' off them, allowing you to create combos where you hit the opponent into the reflector and then bounce them off it and continue the combo.
** Cracker Jack from ''VideoGame/StreetFighterEX'' and Eagle from his ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]'' appearance onward have Batting Hero and St. Andrew's Green respectively.



* ''VideoGame/TeamFortress2'''s Pyro uses the super-non-magical version, a blast of compressed air from his/her flamethrower. As befitting its mundane nature, the compressed air blast only works on rockets, grenades and other projectile weapons (bullets don't count). On the bright side, deflected projectiles deal [[CriticalHit mini-crits]].









* ''VideoGame/MasterOfOrion 2'' has two devices demonstrating this trope: Reflection Field gives a chance to turn incoming beam attacks back, and Energy Absorber [[ExactlyWhatItSaysOnTheTin absorbs 1/4 of all damage inflicted to the ship]] then allows the equipped ship to fire the stored energy as a beam weapon in the next turn.
* The Refractor in ''VideoGame/RatchetAndClankUpYourArsenal'' could redirect any laser that hits the shield out of its emitter. This was used not only to solve puzzles (or attack enemies who came at you in those rooms, but could also reflect the beam attacks of some enemies (like walkers).
* In ''[[VideoGame/GuardianHeroes Advance Guardian Heroes]]'', a perfectly-timed parry would send any projectile right back at its firer, even if they normally couldn't be attacked from their position. This skill was vital to surviving later stages of the game. [[spoiler: The end of the game even has you reflecting a [[EarthShatteringKaboom planet-killing attack]].]]
* ''VideoGame/TeamFortress2'''s Pyro uses the super-non-magical version, a blast of compressed air from his/her flamethrower. As befitting its mundane nature, the compressed air blast only works on rockets, grenades and other projectile weapons (bullets don't count). On the bright side, deflected projectiles deal [[CriticalHit mini-crits]].
* Max and Monica each have their own version of this in ''VideoGame/DarkChronicle''. Swing Max's right-hand weapon at the right time and you can knock enemy projectile attacks back at them. Block elemental magic attacks with Monica's sword, and it stores up the absorbed energy, allowing you to send it right back at them (or at another enemy of your choosing).
* In ''VideoGame/{{Okami}}'', although not usually used to reflect attacks, Power Slash can be used to bounce back fruit from cursed fruit trees. Equipping certain weapons as sub-weapons also reflected attacks, [[spoiler:most notably, Infinity Judge against Crow Tengu when they swoop down to attack.]]
* In ''VideoGame/{{Nethack}}'', items with the "reflection" property (e.g. the shield of reflection) can reflect ray-based attacks, like magic missiles and {{death ray}}s, back at whoever fired them. [[spoiler:It's also the easiest way to deal with [[TakenForGranite Medusa]].]]
* In ''VideoGame/DragonQuestSwords'', you can reflect some attacks by swatting them with your sword. This is the only way to defeat some enemies, such as the bodkin archers, who only attack from a distance.
* ''VideoGame/PaperMarioTheThousandYearDoor''
** Super-Guard, an ActionCommand that, it done right when the enemy attack connects, nullifies all damage to you and deals 1 HP of damage to the enemy (unless it was a projectile attack or the enemy can only be hurt by a specific attack, like the Iron Clefts). Super-Guarding against a projectile attack is a more direct usage of this trope, because certain projectiles will bounce back at the enemy, making them take whatever damage they were going to do. Weaker projectiles, like what Dry Bones throw, will just bounce away without harming either side.
** The Return Postage badge, only found after defeating the OptionalBoss. When equipped, direct attackers take half the damage they deal. A Spite Pouch also gives this effect, but only for a few turns. The Zap Tap badge is kind of related, but it only does 1 point of damage to a direct attacker. Neither badge requires an action command, and the effect can be combined with a Super-Guard to protect Mario (there is no Partner Badge version of either).
* In ''VideoGame/{{Boktai}} 3'', Vanargand can fire bolts of energy at you, and they are pretty good at tracking you down unless you're Dashing. If you swat them back with a sword, however, they will damage one part of Vanargand instead--if it damages the face, it may trail off to hit a hand as well! These attacks will do a number on your sword's durability, but a broken sword is just as useful as a fresh one in this regard, so keep a broken sword handy for this purpose.
* Quick guarding with a shield in ''[[VideoGame/{{Boktai}} Lunar Knights]]'' has a similar effect, but it works on all projectiles. This is useful against the Manticore's beams, as they behave like Vanargand's when reflected--that is, they go straight back to the boss.
* ''Franchise/StreetFighter'' has several cases
** Rose can reflect or [[EnergyAbsorption absorb]] energy projectile attacks.
** Urien from ''VideoGame/StreetFighterIII'' and his Aegis Reflector. More than just offering a way to bounce projectiles back at your foe, you can also reflect your ''opponent'' off them, allowing you to create combos where you hit the opponent into the reflector and then bounce them off it and continue the combo.
** Cracker Jack from ''VideoGame/StreetFighterEX'' and Eagle from his ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]'' appearance onward have Batting Hero and St. Andrew's Green respectively.
* All of whom are probably inspired by Rugal's Dark Barrier from ''VideoGame/TheKingOfFighters''. Which also belonged to Athena Asamiya, who calls it ''Psycho Reflector''. Even more, up until KOF 98, a Psycho Reflector performed with Strong Kick could even be used ''as a direct attack''.
* ''VideoGame/GodOfWarI'': Kratos could do this once he obtained the golden fleece (or Helios shield in ''[[VideoGame/GodOfWarChainsOfOlympus Chains of Olympus]]''). The latter even works on [[TakenForGranite gorgon stares]] and leads to a PlayingTennisWithTheBoss match with Persephone.

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* The Bat and the Reflect EX weapon in ''Bangai-O Spirits''.
* In ''VideoGame/BloodlineChampions'', the Spinning Strike ability for Raveners, the Chronosphere for Heralds of Insight, and the [[ExactlyWhatItSaysOnTheTin (tellingly)]] Reflect ability for Vanguards reflect projectiles. The second does so very slowly, to limit it to a more just defensive manner.
* In the ''{{VideoGame/Diablo}}'' series, starting with ''VideoGame/DiabloII'', we have the "Melee/Ranged Attackers take X damage" parameter, which is ExactlyWhatItSaysOnTheTin: anytime your character takes damage, the attacker takes X amount of damage back.
** ''VideoGame/DiabloII''
*** The Paladin has a BattleAura called ''Thorns'' that reflects a certain percentage of melee damage back to the attacker.
*** There is also a Necromancer curse called ''Iron Maiden'' that causes enemies to be damaged by their own attacks. It also multiplies the reflected damage. For the longest time, enemies could use it too, which was [[OneHitKill a "small" problem]] given the game's massive HealthDamageAsymmetry. Eventually that was removed.
** ''VideoGame/DiabloIII''
*** Thorns has become a full-on secondary parameter for items, but the damage returned is generally considered mediocre at best.
*** Being a successor to the aforementioned Paladin, the Crusader has skills that actively ''encourage'' a Thorns build.



* The shield mechanic in ''VideoGame/GigaWing''.
* ''VideoGame/{{Iji}}'': One of Iji's weapons, the Resonance Reflector, does this for a split second. Time it right. This is also a useful way of remaining a TechnicalPacifist as (post v.1.6) kills by reflected enemy attacks do not count. This is also practically required against one boss.
* Kirby's Mirror power adds this effect to his defense pose in ''VideoGame/KirbySuperStar''.



* ''VideoGame/MegaManDrWilysRevenge'' has the Mirror Buster and ''VideoGame/MegaMan9'' has the Jewel Satellite, which reflect shots directly back at the shooters. Other shield-type weapons absorb the shots or bounce them at an angle.
* ''VideoGame/MegaManX8'' has the Crystal Wall for X/Alia, which reflects shots that hit it, and Rekkyoudan for Zero/Layer, which allows them to reflect shots by slashing at them. Zero also gets the B. Fan, which lets him reflect shots by just standing still.



* A staple of the ''Franchise/MortalKombat'' series. Not only can characters like [[EvilOverlord Shao Kahn]] and [[MagicalNativeAmerican Nightwolf]] perform special moves that reflect projectiles, [[ThatOneBoss Motaro]] does this by ''default'' in ''VideoGame/MortalKombat3''.



* ''Franchise/{{Pokemon}}''
** Wobbuffet's Counter and Mirror Coat work this way in the anime. It still takes damage in the games, but as long as it doesn't faint, it retaliates with twice as much force. The same goes for Bide.
** A more direct example would be the move Magic Coat which sends status effect moves back at the opponent.
*** Magic Bounce, an ability introduced in [[VideoGame/PokemonBlackAndWhite Generation V]], is basically Magic Coat as an ability.
*** To a lesser extent, Mirror Armor, an ability introduced in [[VideoGame/PokemonSwordAndShield Generation VIII]], sends stat-lowering effects back at the opponent.



* ''Franchise/ShinMegamiTensei'' series has demons/Personae with built-in Reflect attributes, which allow them to return certain elemental attacks back to sender without cost.
** The Makarakarn and Tetrakarn spells (and the Magic Mirror and Attack Mirror items, respectively) allow the next magic or physical attack to be chucked back at the attacker. In the main series, this is often done to delete the attacker's entire phase, or to force the enemy AI to use "less" threatening Almighty attacks (bonus bosses like the Demi-Fiend often wipe your party in retaliation to these; reflect responsibly).
** In ''VideoGame/ShinMegamiTenseiImagine'', you have a counter ability which readies you to receive an attack, then sends it back at your enemies.
** ''VideoGame/DigitalDevilSaga'' has one-turn castable shields that protect against one element only either as Null, Absorb or Repel, and a lot of Mantras later, Tetrakarn and Makarakarn.



* In ''VideoGame/BloodlineChampions'', the Spinning Strike ability for Raveners, the Chronosphere for Heralds of Insight, and the [[ExactlyWhatItSaysOnTheTin (tellingly)]] Reflect ability for Vanguards reflect projectiles. The second does so very slowly, to limit it to a more just defensive manner.
* In the ''{{VideoGame/Diablo}}'' series, starting with ''VideoGame/DiabloII'', we have the "Melee/Ranged Attackers take X damage" parameter, which is ExactlyWhatItSaysOnTheTin: anytime your character takes damage, the attacker takes X amount of damage back.
** ''VideoGame/DiabloII''
*** The Paladin has a BattleAura called ''Thorns'' that reflects a certain percentage of melee damage back to the attacker.
*** There is also a Necromancer curse called ''Iron Maiden'' that causes enemies to be damaged by their own attacks. It also multiplies the reflected damage. For the longest time, enemies could use it too, which was [[OneHitKill a "small" problem]] given the game's massive HealthDamageAsymmetry. Eventually that was removed.
** ''VideoGame/DiabloIII''
*** Thorns has become a full-on secondary parameter for items, but the damage returned is generally considered mediocre at best.
*** Being a successor to the aforementioned Paladin, the Crusader has skills that actively ''encourage'' a Thorns build.
* ''VideoGame/MegaManDrWilysRevenge'' has the Mirror Buster and ''VideoGame/MegaMan9'' has the Jewel Satellite, which reflect shots directly back at the shooters. Other shield-type weapons absorb the shots or bounce them at an angle.
* ''VideoGame/MegaManX8'' has the Crystal Wall for X/Alia, which reflects shots that hit it, and Rekkyoudan for Zero/Layer, which allows them to reflect shots by slashing at them. Zero also gets the B. Fan, which lets him reflect shots by just standing still.
* The shield mechanic in ''VideoGame/GigaWing''.
* The Bat and the Reflect EX weapon in ''Bangai-O Spirits''.
* Kirby's Mirror power adds this effect to his defense pose in ''VideoGame/KirbySuperStar''.
* ''Franchise/{{Pokemon}}''
** Wobbuffet's Counter and Mirror Coat work this way in the anime. It still takes damage in the games, but as long as it doesn't faint, it retaliates with twice as much force. The same goes for Bide.
** A more direct example would be the move Magic Coat which sends status effect moves back at the opponent.
*** Magic Bounce, an ability introduced in [[VideoGame/PokemonBlackAndWhite Generation V]], is basically Magic Coat as an ability.
*** To a lesser extent, Mirror Armor, an ability introduced in [[VideoGame/PokemonSwordAndShield Generation VIII]], sends stat-lowering effects back at the opponent.
* ''VideoGame/{{Iji}}'': One of Iji's weapons, the Resonance Reflector, does this for a split second. Time it right. This is also a useful way of remaining a TechnicalPacifist as (post v.1.6) kills by reflected enemy attacks do not count. This is also practically required against one boss.
* ''Franchise/ShinMegamiTensei'' series has demons/Personae with built-in Reflect attributes, which allow them to return certain elemental attacks back to sender without cost.
** The Makarakarn and Tetrakarn spells (and the Magic Mirror and Attack Mirror items, respectively) allow the next magic or physical attack to be chucked back at the attacker. In the main series, this is often done to delete the attacker's entire phase, or to force the enemy AI to use "less" threatening Almighty attacks (bonus bosses like the Demi-Fiend often wipe your party in retaliation to these; reflect responsibly).
** In ''VideoGame/ShinMegamiTenseiImagine'', you have a counter ability which readies you to receive an attack, then sends it back at your enemies.
** ''VideoGame/DigitalDevilSaga'' has one-turn castable shields that protect against one element only either as Null, Absorb or Repel, and a lot of Mantras later, Tetrakarn and Makarakarn.
* A staple of the ''Franchise/MortalKombat'' series. Not only can characters like [[EvilOverlord Shao Kahn]] and [[MagicalNativeAmerican Nightwolf]] perform special moves that reflect projectiles, [[ThatOneBoss Motaro]] does this by ''default'' in ''VideoGame/MortalKombat3''.

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* ''VideoGame/EpicBattleFantasy5'': The Mirror family of enemies have the Reflection ability, which lets them reflect damage back to their attacker (physical attacks only for Demon Mirrors, magical only for Haunted Mirrors, or both for Wise and Angel Mirrors). Reflection can be disabled by breaking the Mirror, either by hitting it with a strong enough attack (which inflicts three turns of [[LuckManipulationMechanic Bad Luck]] on the attacker) or provoking it to use Glass Shard Volley (inflicting Berserk guarantees the Mirror will use it, but it does gain a 1/8 chance to use it naturally once below 39% HP)



* Attack reflecting is a [[StockRPGSpells common RPG Spell]]. Generally, they reflect magical attacks, though some attacks may be unable to be reflected, and there are often ways around attack reflection in order to keep them from being a GameBreaker.
* Dixen's [[AttackDrone satellite]] shield in ''VideoGame/TechRomancer''.



* ''Franchise/TheLegendOfZelda''
** The Mirror Shield is different in each game: sometimes it turns all attacks into energy that can be fired back, sometimes it only mirrors fire and ice attacks and its main use is for light-based puzzles....
** The Shield Bash in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' allows you to reflect projectiles.
** The same can be done in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' to reflect the Guardians' lasers for massive damage. As a matter of fact, nearly every single projectile in the game can be reflected with a well-timed Shield Bash (except for arrows, which will merely be knocked away or embedded into wooden shields for Link to take as his own), regardless of what shield Link has equipped, though messing up the timing will result in both Link and the shield taking damage.
** Sword swings can also serve this role in some fights, notably against Agahnim in ''VideoGame/TheLegendOfZeldaALinkToThePast'' and Ganon(dorf) in subsequent titles.
** Nayru's Love works this way in ''VideoGame/CadenceOfHyrule'' if Zelda uses it one beat before an attack hits. If used two beats before, it just acts as a {{Deflector Shield|s}}.
* ''VideoGame/LieOfCaelum'': Claire Elizabeth's Flow ability can reflect half of the non-item damage she takes.



* ''VideoGame/EpicBattleFantasy5'': The Mirror family of enemies have the Reflection ability, which lets them reflect damage back to their attacker (physical attacks only for Demon Mirrors, magical only for Haunted Mirrors, or both for Wise and Angel Mirrors). Reflection can be disabled by breaking the Mirror, either by hitting it with a strong enough attack (which inflicts three turns of [[LuckManipulationMechanic Bad Luck]] on the attacker) or provoking it to use Glass Shard Volley (inflicting Berserk guarantees the Mirror will use it, but it does gain a 1/8 chance to use it naturally once below 39% HP)
* ''Franchise/FinalFantasy''
** The "Reflect" spell does this, but only for spells, and as has a limited duration. (Unfortunately, it also reflects healing spells, making it somewhat awkward to use.)
** Some items and abilities can ignore Reflect status, allowing you to heal without worry and bypass an enemy's Reflect. Unfortunately, there are some late game enemies and side bosses that can also ignore your Reflect status.
** The recommended technique in many of the games is to cast Reflect on ''everyone'', including the enemy. Spells only bounce once in most games, so you can attack by casting offensive spells on yourself, and heal by casting beneficial spells at the enemy. However, you generally can't control who the reflected spell hits, making this somewhat unreliable.
*** In some examples with larger parties (like 4 in ''VideoGame/FinalFantasyVI''), the sum of the multi-target damage reflected 4 times is greater than the single-target damage cast directly. Especially effective against enemies with an elemental weakness.
*** In fact, there are a few bosses that basically require you to do this, either because they have Reflect on themselves or constantly cast healing spells on themselves.
*** Notably Ashura, from ''VideoGame/FinalFantasyIV'', who has an extremely powerful counterattack whenever you hit her (enough to kill any member of your party unless you did heavy LevelGrinding), and is constantly casting on herself the highest healing spell, the one to get extra defense, and, for some reason, the one to revive. That last one is the key; in this game, the Reflect spell isn't timed, it's just eventually broken by the magic. But WhiteMagic doesn't break it, so you just cast reflect on her, attack, wait until she revives you, and attack again. Rinse and repeat until she dies (does take a bit of time though).



* ''Franchise/TheLegendOfZelda''
** The Mirror Shield is different in each game: sometimes it turns all attacks into energy that can be fired back, sometimes it only mirrors fire and ice attacks and its main use is for light-based puzzles....
** The Shield Bash in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' allows you to reflect projectiles.
** The same can be done in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' to reflect the Guardians' lasers for massive damage. As a matter of fact, nearly every single projectile in the game can be reflected with a well-timed Shield Bash (except for arrows, which will merely be knocked away or embedded into wooden shields for Link to take as his own), regardless of what shield Link has equipped, though messing up the timing will result in both Link and the shield taking damage.
** Sword swings can also serve this role in some fights, notably against Agahnim in ''VideoGame/TheLegendOfZeldaALinkToThePast'' and Ganon(dorf) in subsequent titles.
** Nayru's Love works this way in ''VideoGame/CadenceOfHyrule'' if Zelda uses it one beat before an attack hits. If used two beats before, it just acts as a {{Deflector Shield|s}}.
* ''VideoGame/LieOfCaelum'': Claire Elizabeth's Flow ability can reflect half of the non-item damage she takes.
* In ''VideoGame/MagicalBattleArena'', this is [[Franchise/LyricalNanoha Nanoha's]] Block special, creating a barrier that reflects weak projectiles back at the attacker.
* ''{{VideoGame/Majesty}}'': Vampires can use a "magic mirror" spell, which temporarily causes any spells aimed at them from heroes or other units to bounce back to their users. It can also nullify player spells, but not reflect them.



* The "Wall" spell in ''VideoGame/SecretOfMana''.



* Dixen's [[AttackDrone satellite]] shield in ''VideoGame/TechRomancer''.



* In ''VideoGame/MagicalBattleArena'', this is [[Franchise/LyricalNanoha Nanoha's]] Block special, creating a barrier that reflects weak projectiles back at the attacker.
* ''{{VideoGame/Majesty}}'': Vampires can use a "magic mirror" spell, which temporarily causes any spells aimed at them from heroes or other units to bounce back to their users. It can also nullify player spells, but not reflect them.
* ''Franchise/FinalFantasy''
** The "Reflect" spell does this, but only for spells, and as has a limited duration. (Unfortunately, it also reflects healing spells, making it somewhat awkward to use.)
** Some items and abilities can ignore Reflect status, allowing you to heal without worry and bypass an enemy's Reflect. Unfortunately, there are some late game enemies and side bosses that can also ignore your Reflect status.
** The recommended technique in many of the games is to cast Reflect on ''everyone'', including the enemy. Spells only bounce once in most games, so you can attack by casting offensive spells on yourself, and heal by casting beneficial spells at the enemy. However, you generally can't control who the reflected spell hits, making this somewhat unreliable.
*** In some examples with larger parties (like 4 in ''VideoGame/FinalFantasyVI''), the sum of the multi-target damage reflected 4 times is greater than the single-target damage cast directly. Especially effective against enemies with an elemental weakness.
*** In fact, there are a few bosses that basically require you to do this, either because they have Reflect on themselves or constantly cast healing spells on themselves.
*** Notably Ashura, from ''VideoGame/FinalFantasyIV'', who has an extremely powerful counterattack whenever you hit her (enough to kill any member of your party unless you did heavy LevelGrinding), and is constantly casting on herself the highest healing spell, the one to get extra defense, and, for some reason, the one to revive. That last one is the key; in this game, the Reflect spell isn't timed, it's just eventually broken by the magic. But WhiteMagic doesn't break it, so you just cast reflect on her, attack, wait until she revives you, and attack again. Rinse and repeat until she dies (does take a bit of time though).
* The "Wall" spell in ''VideoGame/SecretOfMana''.

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* In ''VideoGame/MagicalBattleArena'', %% This folder is not alphabetized below this is [[Franchise/LyricalNanoha Nanoha's]] Block special, creating a barrier that reflects weak projectiles back at the attacker.
* ''{{VideoGame/Majesty}}'': Vampires can use a "magic mirror" spell, which temporarily causes any spells aimed at them from heroes or other units to bounce back to their users. It can also nullify player spells, but not reflect them.
* ''Franchise/FinalFantasy''
** The "Reflect" spell does this, but only for spells, and as has a limited duration. (Unfortunately, it also reflects healing spells, making it somewhat awkward to use.)
** Some items and abilities can ignore Reflect status, allowing you to heal without worry and bypass an enemy's Reflect. Unfortunately, there are some late game enemies and side bosses that can also ignore your Reflect status.
** The recommended technique in many of the games is to cast Reflect on ''everyone'', including the enemy. Spells only bounce once in most games, so you can attack by casting offensive spells on yourself, and heal by casting beneficial spells at the enemy. However, you generally can't control who the reflected spell hits, making this somewhat unreliable.
*** In some
point. Please put all examples with larger parties (like 4 in ''VideoGame/FinalFantasyVI''), the sum of the multi-target damage reflected 4 times is greater than the single-target damage cast directly. Especially effective against enemies with an elemental weakness.
*** In fact, there are a few bosses that basically require you to do this, either because they have Reflect on themselves or constantly cast healing spells on themselves.
*** Notably Ashura, from ''VideoGame/FinalFantasyIV'', who has an extremely powerful counterattack whenever you hit her (enough to kill any member of your party unless you did heavy LevelGrinding), and is constantly casting on herself the highest healing spell, the one to get extra defense, and, for some reason, the one to revive. That last one is the key; in this game, the Reflect spell isn't timed, it's just eventually broken by the magic. But WhiteMagic doesn't break it, so you just cast reflect on her, attack, wait until she revives you, and attack again. Rinse and repeat until she dies (does take a bit of time though).
* The "Wall" spell in ''VideoGame/SecretOfMana''.
above it.
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* ''VideoGame/{{Minecraft}}'' has ghasts that spit exploding fireballs at the player. However, the player can send the fireballs in the opposite direction and will get an achievement/advancement if it hits the ghast.
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* ''ComicBook/ForgottenRealms'': The Tarrasque's carapace has magic-reflecting properties. Dwalimar Omen discovers this when he tries to cast ''[[AlwaysAccurateAttack magic missile]]'' on the beast, only for his projectiles to bounce off and hit him instead.
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* ''Series/MakoMermaidsAnH2OAdventure'': Turning the Tide, martial arts inspired spell known by the Eastern Pod, is used to send offensive magic right back at the caster. Weilan uses it to send a water ball flying straight into Rita, then to counter Zac's attempt to bloodbend her. Zac then gets her to teach him the technique in preparation for the Water Dragon's next attack, though Weilan is uncertain that Turning the Tide can reflect the dragon's cold fire.
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* In ''Fanfic/TwelveRedLines'' [[spoiler:Jones]] ate the Force-Force Fruit. One of its effects turns the user into a living Impact Dial, able to store Newtonian force in their body and then release it in an explosion of kinetic energy.
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** Cathay’s [[CastingAShadow Lore of Yin]] ability Missile Mirror does this for ranged attacks. It works against arrows, bullets, grenades, flamethrowers, and MagicMissile attacks.

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** Cathay’s [[CastingAShadow Lore of Yin]] ability Missile Mirror does this for reflects ranged attacks.attacks back to their senders. It works against arrows, bullets, grenades, flamethrowers, and MagicMissile attacks.
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* ''Videogame/ULTRAKILL:'' Parried projectiles are sent right where you're aiming, and since you're usually parrying projectiles you actually ''see'' this more often than not returns them right to their sender with boosted damage, though you ''can'' send them elsewhere in the general area if you wanna hit someone else. This is made more fun by the fact the game's most accessible parry is ''punching'' the projectile back at people with your default arm.

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* ''Videogame/ULTRAKILL:'' ''Videogame/{{ULTRAKILL}}:'' Parried projectiles are sent right where you're aiming, and since you're usually parrying projectiles you actually ''see'' this more often than not returns them right to their sender with boosted damage, though you ''can'' send them elsewhere in the general area if you wanna hit someone else. This is made even more fun by the fact the game's most accessible parry is ''punching'' the projectile back at people with your default arm.arm (a process that also heals you).
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* ''Videogame/ULTRAKILL:'' Parried projectiles are sent right where you're aiming, and since you're usually parrying projectiles you actually ''see'' this more often than not returns them right to their sender with boosted damage, though you ''can'' send them elsewhere in the general area if you wanna hit someone else. This is made more fun by the fact the game's most accessible parry is ''punching'' the projectile back at people with your default arm.
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** The Golden Sundial, an AncientArtifact, reflects attacks done by gadgets due to the fact that destroying it will cause irreversible damage to the universe in the form of a massive timetastrophe. In "Odd Together Now", Orpita fires two different blasts at it to demonstrate to the Mobile Unit how she tried to destroy it, and they end up becoming {{Pinball Projectile}}s.
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* ''VideoGame/MegaManX8'' has the Crystal Wall for X/Alia, which reflects shots that hit it, and Rekkyoudan for Zero/Layer, which allows them to reflect shots by slashing at them. Zero also gets the B. Fan, which lets him reflect shots by just standing still.
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** This is first revealed by Poseidon (and demonstrated by Phoebus Abel in the NonSerialMovie) as an ability all gods possess in place of CallingYourAttacks, though they usually also bring a divine armament to the fight such as Poseidon's trident or Athena's staff-spear.

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** This is first revealed by Poseidon (and demonstrated by Phoebus Abel in the NonSerialMovie) as an ability all gods possess in place of CallingYourAttacks, though they usually also bring a divine armament to the fight such as Poseidon's trident or trident, Hades' CoolSword, Athena's staff-spear.staff-spear or Saturn's [[ImpossiblyCoolWeapon impossibly cool]] {{BFS}}.
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* The [[DeflectorShield Reflect Shield]] in ''VideoGame/NovaDrift'' bounces enemy projectiles back with increased damage and velocity.
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** The Guts aliens from ''Series/UltraSeven'' use this power, as well as DoppelgangerSpin and {{Intangibility}}, among others, to weaken and capture him.
** Ultraman Jack from ''Series/ReturnOfUltraman'' turned his Ultra Bracelet into a shield to turn Snowgon's freeze breath attack back on her.
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* ''{{VideoGame/Majesty}}'': Vampires can use a "magic mirror" spell, which temporarily causes any spells aimed at them from heroes or other units to bounce back to their users. It can also nullify player spells, but not reflect them.
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* In ''Series/TheOrville'', in a nod to the Corbomite Maneuver example from STTOS above, Gordon tries this as a bluff against a simulated Krill enemy in a holographic command test. [[RealityEnsues The enemy calls his bluff and he fails the test]].

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* In ''Series/TheOrville'', in a nod to the Corbomite Maneuver example from STTOS above, Gordon tries this as a bluff against a simulated Krill enemy in a holographic command test. [[RealityEnsues [[SurprisinglyRealisticOutcome The enemy calls his bluff and he fails the test]].
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** This is one of the abilities of [[ComicBook/TheMightyThor Thor's]] magical hammer Mjolnir. It can absorb nearly any type of energy and then redirect it elsewhere, including back at the attacker. It's also capable of magnifying the original attack in power by over 100 times.
** Most users of the Power Cosmic in Marvel can do this as part of their energy manipulation powerset, although in most cases it is possible for them to be overwhelmed with too much energy.


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* In ''Series/TheOrville'', in a nod to the Corbomite Maneuver example from STTOS above, Gordon tries this as a bluff against a simulated Krill enemy in a holographic command test. [[RealityEnsues The enemy calls his bluff and he fails the test]].
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* ''Anime/{{Pokemon}}'' anime. When a Pokémon (such as Wobbuffet) uses the Counter or Mirror Coat moves, the Pokemon that attacked it will take double the damage from its own attack. This is actually important in a few episodes of the XY series:

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* ''Anime/{{Pokemon}}'' anime. ''Anime/PokemonTheSeries'': When a Pokémon (such as Wobbuffet) uses the Counter or Mirror Coat moves, the Pokemon that attacked it will take double the damage from its own attack. This is actually important in a few episodes of the XY series:''Anime/PokemonTheSeriesXY'':



** In the episode “Calling From Beyond The Aura,” Team Rocket used machines to power-up all 4 Pokémon and beat them in a Curb-Stomp battle. After getting beaten up, the defending Pokemon try to fight back, but Wobbuffet stamina is powered up so much that it’s able to deflect 3 hits from the “twerps’” Pokemon. It ultimately took Lucario mega evolving to beat them.

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** In the episode “Calling From Beyond The Aura,” Team Rocket used machines to power-up all 4 Pokémon and beat them in a Curb-Stomp battle. After getting beaten up, the defending Pokemon try to fight back, but Wobbuffet stamina is powered up so much that it’s able to deflect 3 hits from the “twerps’” Pokemon. It ultimately took Lucario mega evolving mega-evolving to beat them.

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** 1st Edition Advanced D&D ''Monster Manual 2'' supplement. Any psionic attack made against a drelb is reflected back on the attacker at full power.

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** 1st Edition Advanced D&D ''Monster Manual 2'' II'' supplement. Any psionic attack made against a drelb is reflected back on the attacker at full power. power.
** 1st Edition Advanced D&D adventure [=WG7=] ''Castle Greyhawk'', Level 6 "The Temple of Really Bad Dead Things''. The entire level is lined with a substance called Magiflection that reflects all types of magic back on their source.
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* ''LightNovel/ACertainMagicalIndex'':

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* ''LightNovel/ACertainMagicalIndex'': ''Literature/ACertainMagicalIndex'':

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* ''TabletopGame/{{Arduin}}'' RPG, ''The Compleat Arduin Book 2: Resources''
** There are quite a few spells that can do this.

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* ''TabletopGame/{{Arduin}}'' RPG, ''TabletopGame/{{Arduin}}''
**
''The Compleat Arduin Book 2: Resources''
** There are quite a few spells that can do this.
Resources'' spells


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** ''Arduin Grmoire Volume 5: Dark Dreams''. The (Pale) Green prismatic wall spell will reflect between 50-100% of any kind of magik back on its source, regardless of the source of the magik or how powerful it is. Whatever part of the magik that isn't reflected is neutralized.
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* ''VideoGame/ZanZarahTheHiddenPortal'': A few of the nastier passive spells inflict the same amount of damage on your fairy that you have dealt to the enemy.

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