Follow TV Tropes

Following

History Main / ArmyScout

Go To

OR

Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* This is one role players can perform in ''VideoGame/{{Foxhole}}'', with equippable radio backpacks and Light Utility Vehicles gathering intel around them and special uniforms to avoid detection by enemy watchtowers. They have the community name of "partisans," and have the additional task of disrupting logistics by destroying backline facilities and assaulting convoys.
Is there an issue? Send a MessageReason:
None


*** Inverted with the Space Wolves' Wolf Scouts, who are veterans rather than neophytes, while the newest members of the Space Wolves are put in assault squads (as Fenrisians first think being a Space Wolf is a WarriorHeaven, putting them in violent melee lets them get it out of their system before joining the more focused ranks, progressing as assault-line-fire support-scout or other specialist). This is opposite to standard practice of scouts becoming fire support-assault-line in that order (some chapters from feral worlds or are more genetically belligerent switch assault and fire support so that recruits can work out unbridled aggression before handling heavy weapons=.

to:

*** Inverted with the Space Wolves' Wolf Scouts, who are veterans rather than neophytes, while the newest members of the Space Wolves are put in assault squads (as Fenrisians first think being a Space Wolf is a WarriorHeaven, putting them in violent melee lets them get it out of their system before joining the more focused ranks, progressing as assault-line-fire support-scout or other specialist). This is opposite to standard practice of scouts becoming fire support-assault-line in that order (some chapters from feral worlds or are more genetically belligerent switch assault and fire support so that recruits can work out unbridled aggression before handling heavy weapons=.weapons).
Is there an issue? Send a MessageReason:
Add details

Added DiffLines:

In modern armies, scouts gather information on the enemy by foot or vehicle reconnaissance patrols. They track and report enemy troop and vehicle movement and activities. As well, scouts may direct weapon systems onto the enemy.
Scouts help set up observation posts and helps the army with navigation,
Is there an issue? Send a MessageReason:
Add details


Due to his need to move swiftly, the scout is a FragileSpeedster that carries little equipment. This is often translated into poor HitPoints and offensive power, and emphasizes that the scout is not a primary combat unit.

to:

Due In video games, due to his the scout's need to move swiftly, the scout they drive is a FragileSpeedster that has no armor and which carries little equipment. This is often translated into poor HitPoints and offensive power, and emphasizes that the scout is not a primary combat unit.
unit. This is TruthInTelevision with scout units in WWII that used motorbikes to check out the town ahead of the army columns.
Is there an issue? Send a MessageReason:
typo


** The [[StealthExpert Reapers]] introduced in ''[[ExpansionPack War of the Chosen]]'' are even better at it, as the detection range against them is minimal until they start shooting (and doing so is not a guaranteed reveal until at most three shots in), they have several abilities that allow them to wreak havoc without any chance of reveal, their mobility gets a bonus while in concralment, and with one specific skill, they can permanently mark all enemy units that they spot directly, even if they move off into the FogOfWar. The downside to Reapers is that, as they're so [[CripplingOverspecialization specialised for stealth]], their firepower outside of specific skills is very limited, especially compared to Rangers and their {{shotguns|AreJustBetter}} and [[TheMusketeer blades]]; a revealed Reaper that cannot go back into Shadow concealment is little more than an accurate-but-fragile rifleman with no equipment slots.

to:

** The [[StealthExpert Reapers]] introduced in ''[[ExpansionPack War of the Chosen]]'' are even better at it, as the detection range against them is minimal until they start shooting (and doing so is not a guaranteed reveal until at most three shots in), they have several abilities that allow them to wreak havoc without any chance of reveal, their mobility gets a bonus while in concralment, concealment, and with one specific skill, they can permanently mark all enemy units that they spot directly, even if they move off into the FogOfWar. The downside to Reapers is that, as they're so [[CripplingOverspecialization specialised for stealth]], their firepower outside of specific skills is very limited, especially compared to Rangers and their {{shotguns|AreJustBetter}} and [[TheMusketeer blades]]; a revealed Reaper that cannot go back into Shadow concealment is little more than an accurate-but-fragile rifleman with no equipment slots.
Is there an issue? Send a MessageReason:
So we know the time, that copyright concerns are not.


[[caption-width-right:350:The Warm Spring US Indian Scouts in the Lava Beds during the Modoc War]]

to:

[[caption-width-right:350:The Warm Spring US Indian Scouts in the Lava Beds during the Modoc War]]
War of 1872 to 1873]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''Film/RockyMountain'', Lt. Rickey's Union patrol has three Shoshone scouts with it.
Is there an issue? Send a MessageReason:
None


* Immortal of the week Kearne in ''Series/{{Highlander}}'', who led a massacre on the group of Lakota Duncan was living with, killing Mac's lover, Little Deer, and her son Kiani. Duncan beheaded him much later with a spear.

to:

* Immortal of the week Kearne Kern in ''Series/{{Highlander}}'', ''Series/{{Highlander}}'' was an Army scout who led a massacre on the group of Lakota village that Duncan was living with, killing sometime in the 1870s. He killed Mac's lover, Little Deer, and her son Kiani. When their paths crossed again in the modern day, Duncan beheaded him much later with using a spear.Lakota war spear.
Is there an issue? Send a MessageReason:
None


** The [[StealthExpert Reapers]] introduced in ''[[ExpansionPack War of the Chosen]]'' are even better at it, as the detection range against them is minimal until they start shooting (and doing so is not a guaranteed reveal until at most three shots in), they have several abilities that allow them to wreak havoc without any chance of reveal, their mobility gets a bonus while in concralment, and with one specific skill, they can permanently mark all enemy units that they spot directly, even if they move off into the FogOfWar. The downside to Reapers is that, as they're so [[CripplingOverspecialization specialised for stealth]], their firepower outside of specific skills is very limited, especially compared to Rangers and their {{shotguns|AreJustBetter}} and [[TheMusketeer blades]]; a revealed Reaper that cannot go back into Shadow concealment is little more than an accurate-but-fragile rifleman.

to:

** The [[StealthExpert Reapers]] introduced in ''[[ExpansionPack War of the Chosen]]'' are even better at it, as the detection range against them is minimal until they start shooting (and doing so is not a guaranteed reveal until at most three shots in), they have several abilities that allow them to wreak havoc without any chance of reveal, their mobility gets a bonus while in concralment, and with one specific skill, they can permanently mark all enemy units that they spot directly, even if they move off into the FogOfWar. The downside to Reapers is that, as they're so [[CripplingOverspecialization specialised for stealth]], their firepower outside of specific skills is very limited, especially compared to Rangers and their {{shotguns|AreJustBetter}} and [[TheMusketeer blades]]; a revealed Reaper that cannot go back into Shadow concealment is little more than an accurate-but-fragile rifleman.rifleman with no equipment slots.
Is there an issue? Send a MessageReason:
None


** The [[StealthExpert Reapers]] introduced in ''[[ExpansionPack War of the Chosen]]'' are even better at it, as the detection range against them is minimal until they start shooting (and doing so is not a guaranteed reveal until at most three shots in), they have several abilities that allow them to wreak havoc without any chance of reveal, their mobility gets a bonus while in concralment, and with one specific skill, they can permanently mark all enemy units that they spot directly, even if they move off into the FogOfWar. The downside to Reapers is that their firepower outside of specific skills is very limited, especially compared to Rangers and their {{shotguns|AreJustBetter}} and [[TheMusketeer blades]]; a revealed Reaper that cannot go back into Shadow concealment is little more than an accurate-but-fragile rifleman.

to:

** The [[StealthExpert Reapers]] introduced in ''[[ExpansionPack War of the Chosen]]'' are even better at it, as the detection range against them is minimal until they start shooting (and doing so is not a guaranteed reveal until at most three shots in), they have several abilities that allow them to wreak havoc without any chance of reveal, their mobility gets a bonus while in concralment, and with one specific skill, they can permanently mark all enemy units that they spot directly, even if they move off into the FogOfWar. The downside to Reapers is that that, as they're so [[CripplingOverspecialization specialised for stealth]], their firepower outside of specific skills is very limited, especially compared to Rangers and their {{shotguns|AreJustBetter}} and [[TheMusketeer blades]]; a revealed Reaper that cannot go back into Shadow concealment is little more than an accurate-but-fragile rifleman.

Added: 1144

Changed: 1044

Is there an issue? Send a MessageReason:
None


* In ''VideoGame/XCOM2'', units more specialized in concealment like {{Ranger}}s work well at scouting the map in search of the mission objective or ADVENT pods, or spotting for their Sharpshooter comrades; with certain skills, their concealment is independent of the rest of the squad, so they can recon even after the others have already engaged. The [[StealthExpert Reapers]] introduced in ''[[ExpansionPack War of the Chosen]]'' are even better at it, as the detection range against them is minimal until they start shooting (and doing so is not a guaranteed reveal until at most three shots in), they have several abilities that allow them to wreak havoc without any chance of reveal, their mobility gets a bonus while in concralment, and with one specific skill, they can permanently mark all enemy units that they spot directly, even if they move off into the FogOfWar. The downside to Reapers is that their firepower outside of specific skills is very limited, especially compared to Rangers and their {{shotguns|AreJustBetter}} and [[TheMusketeer blades]].

to:

* In ''VideoGame/XCOM2'', units more ''VideoGame/XCOM2''
** {{Ranger}}s
specialized in concealment like {{Ranger}}s work well at scouting the map in search of the mission objective or ADVENT pods, or spotting for their Sharpshooter comrades; with certain skills, their concealment is independent of the rest of the squad, so they can recon even after the others have already engaged. engaged.
**
The [[StealthExpert Reapers]] introduced in ''[[ExpansionPack War of the Chosen]]'' are even better at it, as the detection range against them is minimal until they start shooting (and doing so is not a guaranteed reveal until at most three shots in), they have several abilities that allow them to wreak havoc without any chance of reveal, their mobility gets a bonus while in concralment, and with one specific skill, they can permanently mark all enemy units that they spot directly, even if they move off into the FogOfWar. The downside to Reapers is that their firepower outside of specific skills is very limited, especially compared to Rangers and their {{shotguns|AreJustBetter}} and [[TheMusketeer blades]].blades]]; a revealed Reaper that cannot go back into Shadow concealment is little more than an accurate-but-fragile rifleman.

Top