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** This is often prominent with works that had two sequels in both earlier and later years. ''WesternAnimation/TheLionKingIISimbasPride'' and ''WesternAnimation/TheLittleMermaidIIReturnToTheSea'' for example were relatively crisp for the time they were made, but still rather basic and crude. ''WesternAnimation/TheLionKingOneAndAHalf'' and ''WesternAnimation/TheLittleMermaidIIIArielsBeginning'' on the other hand look almost on par with their series' first films in detail and fluidity.

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** This is often prominent with works that had two sequels in both earlier and later years. ''WesternAnimation/TheLionKingIISimbasPride'' and ''WesternAnimation/TheLittleMermaidIIReturnToTheSea'' for example were relatively crisp for the time they were made, but still rather basic and crude. ''WesternAnimation/TheLionKingOneAndAHalf'' and ''WesternAnimation/TheLittleMermaidIIIArielsBeginning'' ''WesternAnimation/TheLittleMermaidArielsBeginning'' on the other hand look almost on par with their series' first films in detail and fluidity.
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* ''WesternAnimation/TheSpongeBobSquarePantsMovie'' had better, smoother, more fluid animation than the series itself. The Sequel ''WesternAnimation/TheSpongeBobMovieSpongeOutOfWater'' looks even better due to the improvements in technology, especially when the 2D characters become CGI.

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* ''WesternAnimation/TheSpongeBobSquarePantsMovie'' had better, smoother, more fluid animation than the series itself. The Sequel ''WesternAnimation/TheSpongeBobMovieSpongeOutOfWater'' ''WesternAnimation/TheSpongebobMovieSpongeOutOfWater'' looks even better due to the improvements in technology, especially when the 2D characters become CGI.
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* [[https://www.youtube.com/watch?v=nvNfE2af2gs The first episode]] of the AnimatedAdaptation of ''ComicBook/SonicTheHedgehogIDW'', ''WebAnimation/SonicRebound'', is made of painful LimitedAnimation. With the notable exception of Sonic running face-forward, there's limited and choppy movement, excessive use of still shots, and lazy lip syncing consisting of mouth flapping. This is {{justified}} since it's a NoBudget pilot episode. The animation of [[https://www.youtube.com/watch?v=LoGN_7vzaxA the second episode]] is much better, with more fluid movement and actual lipsyncing, giving an {{animesque}} vibe. [[https://www.youtube.com/watch?v=Ykx7G0NoGGc The third episode]]'s animation, while not as bad as the first's, is more limited than second's however.

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* [[https://www.youtube.com/watch?v=nvNfE2af2gs The first episode]] of the AnimatedAdaptation of ''ComicBook/SonicTheHedgehogIDW'', ''WebAnimation/SonicRebound'', is made of painful LimitedAnimation. With the notable exception of Sonic running face-forward, there's limited and choppy movement, excessive use of still shots, and lazy lip syncing consisting of mouth flapping. This is {{justified}} {{justified|Trope}} since it's a NoBudget pilot episode. The animation of [[https://www.youtube.com/watch?v=LoGN_7vzaxA the second episode]] is much better, with more fluid movement and actual lipsyncing, giving an {{animesque}} vibe. [[https://www.youtube.com/watch?v=Ykx7G0NoGGc The third episode]]'s animation, while not as bad as the first's, is more limited than second's however.
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* ''WesternAnimation/MyLittlePonyTheMovie2017'' has ''vastly'' more detailed and fluid animation than the series proper, which tends to look nice enough as it is. This is particularly noticeable in the ponies' faces; while the expressions in the show tend to look fairly similar to each other (except where the model is intentionally broken for comic effect) as a result of reused assets, characters in the movie never make the same face twice -- [[FunPersonified Pinkie Pie]]'s expressions have become especially zany and exaggerated. While a natural consequence of the higher budget, it also has to do with the series switching from UsefulNotes/AdobeFlash to [[UsefulNotes/ToonBoom Harmony]], and as a result making heavier use of traditional frame-by-frame animation techniques.

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* ''WesternAnimation/MyLittlePonyTheMovie2017'' has ''vastly'' more detailed and fluid animation than the series proper, which tends to look nice enough as it is. This is particularly noticeable in the ponies' faces; while the expressions in the show tend to look fairly similar to each other (except where the model is intentionally broken for comic effect) as a result of reused assets, characters in the movie never make the same face twice -- [[FunPersonified Pinkie Pie]]'s expressions have become especially zany and exaggerated. While a natural consequence of the higher budget, it also has to do with the series switching from UsefulNotes/AdobeFlash MediaNotes/AdobeFlash to [[UsefulNotes/ToonBoom [[MediaNotes/ToonBoom Harmony]], and as a result making heavier use of traditional frame-by-frame animation techniques.



* An interesting and justified example was found in the UsefulNotes/{{Nintendo 64}} port of ''VideoGame/ResidentEvil2''. Due to hardware limitations, as more sprites appear on the screen the resolution drops to keep the game running at full speed. Because of this you'll often see abrupt changes in the animation quality, ''especially'' when ambushed by a large enemy or a flock of crows.

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* An interesting and justified example was found in the UsefulNotes/{{Nintendo Platform/{{Nintendo 64}} port of ''VideoGame/ResidentEvil2''. Due to hardware limitations, as more sprites appear on the screen the resolution drops to keep the game running at full speed. Because of this you'll often see abrupt changes in the animation quality, ''especially'' when ambushed by a large enemy or a flock of crows.
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* Issue ten of ''WebAnimation/TeenGirlSquad'', which barely counts as being animated in the first place, features not only full color for the first and last time, but a sequence in which the camera seemingly swings wide around the group as they say their collective catchphrase "SO GOOD" in slow motion. To sell the effect, the whole cartoon had to be done at a higher framerate (20 instead of the usual 12), leading to the animation of Strong Bad at the end looking a bit uncanny. The cartoon advertising ''VideoGame/StrongBadsCoolGameForAttractivePeople'' had to be animated at 24 frames per second in order to mesh with the 3D sequence dropped in from the actual game engine.
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