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*** There is a strong argument for the ethics side as usually the captains of the ships/stations in question have standing orders to promote Federation values of peace. The Dominion War in ''Series/StarTrekDeepSpaceNine'' was a proper war so the objective changed to "destroy the enemy". Thus comes the ''Defiant'' class, an actual warship and upgrades to the station that can take out ''attack forces''. The Borg is the only opponent outside of a declaration of war where "destroy it" is the standing order so the Alpha Strike is the default response.

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*** ** There is a strong argument for the ethics side as usually the captains of the ships/stations in question have standing orders to promote Federation values of peace. The Dominion War in ''Series/StarTrekDeepSpaceNine'' was a proper war so the objective changed to "destroy the enemy". Thus comes the ''Defiant'' class, an actual warship and upgrades to the station that can take out ''attack forces''. The Borg is the only opponent outside of a declaration of war where "destroy it" is the standing order so the Alpha Strike is the default response.
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*** There is a strong argument for the ethics side as usually the captains of the ships/stations in question have standing orders to promote Federation values of peace. The Dominion War in ''Series/StarTrekDeepSpaceNine'' was a proper war so the objective changed to "destroy the enemy". Thus comes the ''Defiant'' class, an actual warship and upgrades to the station that can take out ''attack forces''. The Borg is the only opponent outside of a declaration of war where "destroy it" is the standing order so the Alpha Strike is the default response.

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* Some editions of ''TabletopGame/DungeonsAndDragons'' has RocketTagGameplay at high levels, leading to highly-optimized builds that revolve around alpha strikes. High level caster fights can see both parties exhaust their entire ninth level spell complement within the first round in order to make sure they get to act first in combat and then hit their target with their most powerful spells.

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* ''TabletopGame/DungeonsAndDragons'':
**
Some editions of ''TabletopGame/DungeonsAndDragons'' has have RocketTagGameplay at high levels, leading to highly-optimized builds that revolve around alpha strikes. High level caster fights can see both parties exhaust their entire ninth level spell complement within the first round in order to make sure they get to act first in combat and then hit their target with their most powerful spells.spells.
** As their entry explains, time dragons "have better things to do than engage in the potential dangers of combat". When faced with a threat, they blast foes with all of their most powerful spells and abilities right off the bat, usually abusing time stop to set up multiple effects at once. If that doesn't work, they just use their innate ability to time travel to flee the confrontation.

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** ''Anime/Gundam00AWakeningOfTheTrailblazer'' gives us Gundam Zabanya. While its predecessors were primarily [[ColdSniper sniping units]], Zabanya focuses more on a relentless hail of beam fire, with a few [[MacrossMissileMassacre GN Missiles]] for back-up. Going into the final battle it's loaded out with ''[[UpToEleven 14 GN Sniper Rifle III's]]'' that it uses simultaneously. The cherry on top is Lockon bucks his CatchPhrase and just fires in every direction with total abandon.

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** ''Anime/Gundam00AWakeningOfTheTrailblazer'' gives us Gundam Zabanya. While its predecessors were primarily [[ColdSniper sniping units]], Zabanya focuses more on a relentless hail of beam fire, with a few [[MacrossMissileMassacre GN Missiles]] for back-up. Going into the final battle it's loaded out with ''[[UpToEleven ''[[ExaggeratedTrope 14 GN Sniper Rifle III's]]'' that it uses simultaneously. The cherry on top is Lockon bucks his CatchPhrase and just fires in every direction with total abandon.



*** In TheMovie ''Anime/MacrossDoYouRememberLove'', the Macross teams up with Zentradi and Meltrandi armadas to assault Boddol Zer's flagship. When the attack starts, the screen basically becomes hundreds of straight lines sprouting from every single ship to impact on the giant fortress, and it doesn't let up until, once again, the Macross flies inside to release Hikaru's Super Valkyrie into its bowels to personally unload ''his'' arsenal right in Boddol Zer's face. .

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*** In TheMovie ''Anime/MacrossDoYouRememberLove'', the Macross teams up with Zentradi and Meltrandi armadas to assault Boddol Zer's flagship. When the attack starts, the screen basically becomes hundreds of straight lines sprouting from every single ship to impact on the giant fortress, and it doesn't let up until, once again, the Macross flies inside to release Hikaru's Super Valkyrie into its bowels to personally unload ''his'' arsenal right in Boddol Zer's face. .
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* ''Manga/PandemoniumWizardVillage'': Upon seeing [[spoiler:a Sky Golem corpse]], Crain orders the entire brigade to open fire on it, before they realize [[spoiler:it's already dead]]. [[NoSell Not that their bullets were at all effective]].
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-->''"Huh. Always wondered why people never use their strongest attack first."''

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-->''"Huh.-->''[[LampshadeHanging "Huh. Always wondered why people never use their strongest attack first."''"]]''
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* In ''Literature/SummerCampTerrorInTheForest'', whenever one of the guards comfronts a prisoner.

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* %%* In ''Literature/SummerCampTerrorInTheForest'', whenever one of the guards comfronts confronts a prisoner.
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* In ''VideoGame/Warhammer40000Gladius'', unloading all your weapons into a single opponent is the default of almost every unit in the game. It's the exceptions that are rare, these include the Doomsday Ark which can split attacks between its Doomsday cannon and gauss batteries and the Baneblade can divide its laser cannons and demolisher cannon with everything else. Later updates remove these specific exceptions, so that everyone had to attack with everything they had.
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** One prominent example is the [[Anime/MobileSuitGundamCharsCounterattack Nu Gundam]], where the strongest attack will be based on the climatic confrontation with Char's Sazabi in the film. Generally Amuro will start out with firing on the target with his beam rifle while simultaneously launching the [[AttackDrone Fin Funnels]], which then pummel the target as Amuro flies in and delivers a series of punches culminating in a slash of the beam saber. Some games have him fire the Nu Gundam's head vulcans as part of the maneuver.
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* ''Anime/RebuildOfEvangelion'': In ''3.0 + 1.0'', Misato orders the ''Wunder'' to fire every missile at [[spoiler:EVA-13]], and then every gun at the gunship defending [[spoiler:NERV HQ at the South Pole]]. Unfortunately, there happens to be more than one NERV ship, leaving them open to attack.
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* ''VideoGame/QuantumProtocol'': Queen's Ability card, Checkmate, activates the leftmost effect of all of her cards and doubles their damage. If these cards are positioned correctly, they can do a lot of damage in one turn to a single target.

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* ''VideoGame/QuantumProtocol'': Queen's Ability card, Checkmate, activates the leftmost manual effect of all of her cards and doubles their damage. If these cards are positioned correctly, they can do a lot of damage in one turn to a single target.
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* ''VideoGame/QuantumProtocol'': Queen's Ability card, Checkmate, activates the leftmost effect of all of her cards and doubles their damage. If these cards are positioned correctly, they can do a lot of damage in one turn to a single target.
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** After its weapons are upgraded in Season 4, the DS9 station itself is capable of projecting quite staggering volumes of fire. In both the Klingon and Dominion assaults on the station, the station destroys several ''dozen'' enemy ships apiece.

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** After its weapons are upgraded in Season 4, the DS9 Deep Space Nine station itself is capable of projecting quite staggering volumes of fire. In both the Klingon and Dominion assaults on the station, the station destroys several ''dozen'' enemy ships apiece.
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** Capital ship alpha strikes are comparatively rare, because ships usually have specific weapons arrayed along different firing arcs, so an alpha strike would waste a lot of firepower. However, ships built around adjustable turrets are shown using them, particularly Earth Alliance ''Hyperion''-class heavy cruisers (the episode ''A Voice in the Wilderness'' rather embarrassingly, has such a ship firing all its weapons at once at an alien ship and completely missing) and Centauri ''Primus''-class battlecruisers, one of which uses a massed volley with all its weapons to blow Babylon 5's front cargo stabiliser off.
** The major exception is the ''White Star''-class attack ship introduced in the third season as the main "hero ship" for the rest of the series. The ''White Star'' can fire its main beam weapon and two banks of forward-facing particle cannons simultaneously, and pretty much does so as its preferred method of attack in both the Shadow War and the Earth Alliance Civil War (including a rare example of an alpha strike against ground-based targets on Mars).
** Babylon 5 itself is able to mount alpha strikes by firing massive volleys from all its defense turrets, particle cannons and autocannons at single targets at range (instead of their more normal close-range and point defense purposes), which are, after the defense grid is upgraded in Season 2, invariably destroyed.
* In the ''Star Trek'' franchise, the various starships usually forego an all-out attack with all weapons, often only firing a single phaser or photon torpedo barrage, leading to speculation that energy requirements or Starfleet ethics prevent such full-on displays of power. However, in the ''Series/StarTrekTheNextGeneration'' episode ''The Best of Both Worlds'', the ''Enterprise-D'' unloads a full-scale alpha strike by firing all of its forward-firing phasers and its torpedoes in one massive salvo at the Borg who, predictably, are left totally undamaged.
** Frequently played straight in ''Series/StarTrekDeepSpaceNine'', where the USS ''Defiant'' doesn't seem to have a "partial fire" setting and unloading its full ordinance in one massive salvo is the default setting. For quite a long time an alpha strike from the ''Defiant'' is shown to be the only Federation method of attack capable of destroying Dominion warships, until the rest of the fleet catches up on weapons development in later seasons. One exception is when the ''Defiant'' engages fellow Starfleet vessel the USS ''Lakota'' (part of a coup attempt against the Federation) and the crew manage to restrain the weapons to avoid killing fellow Starfleet officers. Even with the safeties on, they still almost tear the ship apart and kill two dozen crewmembers.
** After its weapons are upgraded in Season 4, the DS9 station itself is capable of projecting quite staggering volumes of fire. In both the Klingon and Dominion assaults on the station, the station destroys several ''dozen'' enemy ships apiece.
* Depicted as the default method of intership combat in ''Series/BattlestarGalactica2003'', where battlestars are shown deploying massive flak batteries to defend their flanks from fighter strikes and simultaneously firing all their railguns and missile barrages in hugely destructive salvos against Cylon basestars. This method of attack is highly effective, but somewhat ruinous on their limited ammunition stocks.
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** Also seen in the (defunct) trading card game, where "Alpha Strike" was specifically an ability of certain units -- mostly 'Mechs, but also some vehicles after those were added as their own unit type. Using it let that unit do more damage in a given fight at the cost of becoming temporarily depleted and having to sit out the next turn.

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** Also seen in the (defunct) trading card game, where "Alpha Strike" was specifically an ability of certain units -- mostly 'Mechs, but also some vehicles after those were added as their own unit type. Using it let that unit do more damage in a given fight at the cost of becoming temporarily depleted and having to sit out the next turn. The Clan ''Nova'' [=OmniMech=] is 'Mech expertly designed for this in it's Prime configuration. It mounts twelve ER Medium Lasers, which can deal an insane amount of damage at pretty respectable range if they all hit. Firing all of them also pops the 'Mech's heat one point shy of "Automatic Shutdown," giving it (in theory) the ability to pop out on one turn and Alpha Strike, then retreat the following turn to cool off. Of course, other heat effects include reduction in movement, so this might not work so well in practice.
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


** In ''Anime/ZoidsNewCentury'', Leena's custom Gunsniper is equipped with two [[BeamSpam beam gatlings]], four [[FrickinLaserBeams heavy beam cannons]], two [[MoreDakka triple-barreled machine guns]], and four eight-shot [[MacrossMissileMassacre missile pods]], and a fire-control radar unit. When she uses her "Wild Weasel Unit Total Assault" attack, she fires them ''all at once''.

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** In ''Anime/ZoidsNewCentury'', Leena's custom Gunsniper is equipped with two [[BeamSpam beam gatlings]], four [[FrickinLaserBeams [[EnergyWeapon heavy beam cannons]], two [[MoreDakka triple-barreled machine guns]], and four eight-shot [[MacrossMissileMassacre missile pods]], and a fire-control radar unit. When she uses her "Wild Weasel Unit Total Assault" attack, she fires them ''all at once''.



** ''Anime/MobileSuitGundamSeed'' features this with the Freedom, equipping two [[ShoulderCannon shoulder-mounted]] beam cannons, two [[UnusualWeaponMounting hip]]-mounted [[KineticWeaponsAreJustBetter railguns]], and a hand-carried [[FrickinLaserBeams beam rifle]] that it tends to fire simultaneously, all at different targets. The show also has the [[MechaExpansionPack METEOR]] units, which add another four beam cannons and a [[MacrossMissileMassacre whole mess of missile launchers]].

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** ''Anime/MobileSuitGundamSeed'' features this with the Freedom, equipping two [[ShoulderCannon shoulder-mounted]] beam cannons, two [[UnusualWeaponMounting hip]]-mounted [[KineticWeaponsAreJustBetter railguns]], and a hand-carried [[FrickinLaserBeams [[EnergyWeapon beam rifle]] that it tends to fire simultaneously, all at different targets. The show also has the [[MechaExpansionPack METEOR]] units, which add another four beam cannons and a [[MacrossMissileMassacre whole mess of missile launchers]].



* In the final OVA episode of ''Literature/SentouYouseiYukikaze'', Yukikaze sends a request to the entire Faery Air Force to launch all missiles at the enormous JAM dome blocking the escape route to the Passageway, then uses the hole punched open in the dome to fly in and use the [[FrickinLaserBeams laser cannons]] on the three Flip Knight drones to tear apart the dome from the inside and enable the fleet to escape to Earth.

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* In the final OVA episode of ''Literature/SentouYouseiYukikaze'', Yukikaze sends a request to the entire Faery Air Force to launch all missiles at the enormous JAM dome blocking the escape route to the Passageway, then uses the hole punched open in the dome to fly in and use the [[FrickinLaserBeams [[EnergyWeapon laser cannons]] on the three Flip Knight drones to tear apart the dome from the inside and enable the fleet to escape to Earth.
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* ''LetsPlay/{{Dream}}'' the Minecrafter has this in the [[https://www.youtube.com/watch?v=tylNqtyj0gs 3 Hunters Grand Finale video.]] [[spoiler: After the three hunters fortify the end, Dream drops no less than 12 TNT blocks through the portal, the first ones set to explode moments after being teleported. The attack causes a TotalPartyKill.]]

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* ''LetsPlay/{{Dream}}'' the Minecrafter has this in the [[https://www.youtube.com/watch?v=tylNqtyj0gs 3 Hunters Grand Finale video.]] [[spoiler: After [[spoiler:After the three hunters fortify the end, Dream drops no less than 12 TNT blocks through the portal, the first ones set to explode moments after being teleported. The attack causes a TotalPartyKill.]]



* The (in)famous A-10 Thunderbolt II ground attack plane combines this trope with MoreDakka, thanks to its ferocious and gigantic [=GAU=]-8 Avenger gun. While the plane is most famous for the damage its gun can inflict, it can add missiles to the mix to take down less-flimsy targets or to hit multiple attackers at once.

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* The (in)famous A-10 Thunderbolt II ground attack plane combines this trope with MoreDakka, thanks to its ferocious and gigantic [[{{BFG}} [=GAU=]-8 Avenger gun.gun]]. While the plane is most famous for the damage its gun can inflict, it can add missiles to the mix to take down less-flimsy targets or to hit multiple attackers at once.



* At first, you'd think it's [[ThereIsNoKillLikeOverkill a little excessive]], but a sniper nest is considered a ''very'' justifiable target for one, especially because of the damage done during [[TheDreaded Simo Häyhä]]'s reign of terror during the Winter War: he'd racked up so many kills that the Red Army called in artillery strikes on places they thought he was hiding in (he survived them all, by the way). [[CombatPragmatist Since no commander wants to waste time engaging in a lengthy]] SniperDuel (''especially'' if they're pinned down), they'll usually call in an [[DeathFromAbove artillery strike or a bombing run]] [[ItsTheOnlyWayToBeSure to make the problem go away]].

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* At first, you'd think it's [[ThereIsNoKillLikeOverkill a little excessive]], but a sniper nest is considered a ''very'' justifiable target for one, especially because of one. Consider the damage done during [[TheDreaded by [[UsefulNotes/SimoHayha Simo Häyhä]]'s reign of terror Häyhä]] during the Winter War: War; he'd racked up so many kills that the Red Army called in artillery strikes on places they thought he was hiding in (he survived them all, by the way). [[CombatPragmatist Since no commander wants to waste time time]] engaging in a lengthy]] lengthy SniperDuel (''especially'' if they're pinned down), they'll usually call in an [[DeathFromAbove artillery strike or a bombing run]] to [[ItsTheOnlyWayToBeSure to make the problem go away]].
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* At first, you'd think it's [[ThereIsNoKillLikeOverkill a little excessive]], but a sniper nest is considered a ''very'' justifiable target for one, especially because of the damage done during [[TheDreaded Simo Häyhä]]'s reign of terror during the Winter War: he'd racked up so many kills that the Red Army called in artillery strikes on places they thought he was hiding in (he survived them all, by the way). [[CombatPragmatist Since no commander wants to waste time engaging in a lengthy]] SniperDuel (''especially'' if they're pinned down), they'll usually call in an artillery strike or a bombing run [[ItsTheOnlyWayToBeSure to make the problem go away]].

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* At first, you'd think it's [[ThereIsNoKillLikeOverkill a little excessive]], but a sniper nest is considered a ''very'' justifiable target for one, especially because of the damage done during [[TheDreaded Simo Häyhä]]'s reign of terror during the Winter War: he'd racked up so many kills that the Red Army called in artillery strikes on places they thought he was hiding in (he survived them all, by the way). [[CombatPragmatist Since no commander wants to waste time engaging in a lengthy]] SniperDuel (''especially'' if they're pinned down), they'll usually call in an [[DeathFromAbove artillery strike or a bombing run run]] [[ItsTheOnlyWayToBeSure to make the problem go away]].
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** A similar tactic used during 5th edition was a small squad of Melta-armed troops that could either deepstrike or outflank. These included Melta Vets for Space Marines, and Termicide for Chaos Space Marines (who could outfit their terminators with Meltas and field them in smaller squads). The idea was that this unit would be held off from the board during the initial deployment and then drop down anywhere on the board next to a problematic unit. This negated the Melta's short range and each model in the unit is outfitted with a melta gun and just the bare minimum to keep their points low, allowing them to mass-fire melta shots into something that must die this moment. This unit is always expected to die immediately after accomplishing this, as they would basically have no defensive capabilties whatsoever (moreso for the Termicide Terminators, as their guns are one-shot per game), but if the enemy didn't remove them they would continue to pose a serious threat behind their lines. This made them also function as a Distraction Carnifex for a single turn.
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''LetsPlay/{{Dream}}'' the Minecrafter has this in the [[https://www.youtube.com/watch?v=tylNqtyj0gs 3 Hunters Grand Finale video.]] [[spoiler: After the three hunters fortify the end, Dream drops no less than 12 TNT blocks through the portal, the first ones set to explode moments after being teleported. The attack causes a TotalPartyKill.]]

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* ''LetsPlay/{{Dream}}'' the Minecrafter has this in the [[https://www.youtube.com/watch?v=tylNqtyj0gs 3 Hunters Grand Finale video.]] [[spoiler: After the three hunters fortify the end, Dream drops no less than 12 TNT blocks through the portal, the first ones set to explode moments after being teleported. The attack causes a TotalPartyKill.]]
Is there an issue? Send a MessageReason:
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''LetsPlay/{{Dream}}'': In the [[https://www.youtube.com/watch?v=tylNqtyj0gs 3 Hunters Grand Finale video,]] [[spoiler: After the three hunters fortify the end, Dream drops no less than 12 TNT blocks through the portal, the first ones set to explode moments after being teleported. The attack causes a TotalPartyKill.]]

to:

''LetsPlay/{{Dream}}'': In ''LetsPlay/{{Dream}}'' the Minecrafter has this in the [[https://www.youtube.com/watch?v=tylNqtyj0gs 3 Hunters Grand Finale video,]] video.]] [[spoiler: After the three hunters fortify the end, Dream drops no less than 12 TNT blocks through the portal, the first ones set to explode moments after being teleported. The attack causes a TotalPartyKill.]]
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Added Dream, and with it, the Web Original folder

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[[folder:Web Original]]
''LetsPlay/{{Dream}}'': In the [[https://www.youtube.com/watch?v=tylNqtyj0gs 3 Hunters Grand Finale video,]] [[spoiler: After the three hunters fortify the end, Dream drops no less than 12 TNT blocks through the portal, the first ones set to explode moments after being teleported. The attack causes a TotalPartyKill.]]

[[/folder]]
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** ''Anime/Gundam00AWakeningOfTheTrailblazer'' gives us Gundam Zabanya. While its predecessors were primarily [[ColdSniper sniping units]], Zabanya focuses more on a relentless hail of beam fire, with a few [[MacrossMissileMassacre GN Missiles]] for back-up. Going into the final battle it's loaded out with ''[[UpToEleven 18 GN Sniper Rifle III's]]'' that it uses simultaneously. The cherry on top is Lockon bucks his CatchPhrase and just fires in every direction with total abandon.

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** ''Anime/Gundam00AWakeningOfTheTrailblazer'' gives us Gundam Zabanya. While its predecessors were primarily [[ColdSniper sniping units]], Zabanya focuses more on a relentless hail of beam fire, with a few [[MacrossMissileMassacre GN Missiles]] for back-up. Going into the final battle it's loaded out with ''[[UpToEleven 18 14 GN Sniper Rifle III's]]'' that it uses simultaneously. The cherry on top is Lockon bucks his CatchPhrase and just fires in every direction with total abandon.
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* At first, you'd think it's [[ThereIsNoKillLikeOverkill a little excessive]], but a sniper nest is considered a ''very'' justifiable target for one, especially because of the damage done during [[TheDreaded Simo Häyhä]]'s reign of terror during the Winter War: he'd racked up so many kills that the Red Army called in artillery strikes on places they thought he was hiding in (he survived them all, by the way). Since no commander wants to waste time engaging in a lengthy SniperDuel (''especially'' if they're pinned down), they'll usually call in an artillery strike or a bombing run [[ItsTheOnlyWayToBeSure to make the problem go away]].

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* At first, you'd think it's [[ThereIsNoKillLikeOverkill a little excessive]], but a sniper nest is considered a ''very'' justifiable target for one, especially because of the damage done during [[TheDreaded Simo Häyhä]]'s reign of terror during the Winter War: he'd racked up so many kills that the Red Army called in artillery strikes on places they thought he was hiding in (he survived them all, by the way). [[CombatPragmatist Since no commander wants to waste time engaging in a lengthy lengthy]] SniperDuel (''especially'' if they're pinned down), they'll usually call in an artillery strike or a bombing run [[ItsTheOnlyWayToBeSure to make the problem go away]].
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* At first, you'd think it's [[ThereIsNoKillLikeOverkill a little excessive]], but a sniper nest is considered a ''very'' justifiable target for one, especially because of the damage done during [[TheDreaded Simo Häyhä]]'s reign of terror during the Winter War: he'd racked up so many kills that the Red Army called in artillery strikes in places they thought he was hiding in (he survived them all, by the way). Since no commander wants to waste time engaging in a lengthy SniperDuel (''especially'' if they're pinned down), they'll usually call in an artillery strike or a bombing run [[ItsTheOnlyWayToBeSure to make the problem go away]].

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* At first, you'd think it's [[ThereIsNoKillLikeOverkill a little excessive]], but a sniper nest is considered a ''very'' justifiable target for one, especially because of the damage done during [[TheDreaded Simo Häyhä]]'s reign of terror during the Winter War: he'd racked up so many kills that the Red Army called in artillery strikes in on places they thought he was hiding in (he survived them all, by the way). Since no commander wants to waste time engaging in a lengthy SniperDuel (''especially'' if they're pinned down), they'll usually call in an artillery strike or a bombing run [[ItsTheOnlyWayToBeSure to make the problem go away]].
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* At first, you'd think it's [[ThereIsNoKillLikeOverkill a little excessive]], but a sniper nest is considered a ''very'' justifiable target for one, especially because of the damage done during [[TheDreaded Simo Häyhä]]'s reign of terror during the Winter War: he'd racked up so many kills that the Red Army called in artillery strikes in places they thought he was hiding in (he survived them all, by the way). Since no commander wants to waste time engaging in a lengthy SniperDuel (''especially'' if they're pinned down), they'll usually call in an artillery strike or a bombing run [[ItsTheOnlyWayToBeSure to make the problem go away]].
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** [[Series/SamuraiSentaiShinkenger Shinkenger]]'' and ''[[Series/PowerRangersSamurai Samurai]]'' had a Zord combination further than an ''Ultrazord''. Named the "Samurai Gigazord", the mech is a combination of all the Zords at the rangers disposal, with the primary combined Megazord standing on a mobile platform formed by one of the other Megazords.

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** [[Series/SamuraiSentaiShinkenger ''[[Series/SamuraiSentaiShinkenger Shinkenger]]'' and ''[[Series/PowerRangersSamurai Samurai]]'' had a Zord combination further ''further'' than an ''Ultrazord''. Ultrazord. Named the "Samurai Gigazord", ''Samurai Gigazord'', the mech is a combination of all the Zords at the rangers disposal, with the primary combined Megazord standing on a mobile platform formed by one of the other Megazords.
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** This is pretty common any time an Armoured Valkyrie shows up prior to ''Anime/MacrossFrontier''. Before the VF-25 equipping an Armour Pack locked a Valkyrie in its humanoid "Battroid" mode and if a pilot needed to purge it to gain access to the faster and more agile "Fighter" or "Gerwalk/[[Anime/RoboTech Guardian]]" mode there was no reason ''not'' to fire off every missile remaining before doing so, if only to act as a distraction. Less common in the VF-25 because it was the first model that could transform with an Armour Pack attached but still a perfectly viable tactic.
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[[caption-width-right:350:"[[VideoGame/AceCombat7SkiesUnknown Everybody, give this attack everything you've got!]]"]]



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%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1581254481021566300
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