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* ''TabletopGame/Kill Dr. Lucky'' (1996), which is an inverse version of ''Clue.''

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* ''TabletopGame/Kill Dr. Lucky'' ''TabletopGame/KillDrLucky'' (1996), which is an inverse version of ''Clue.''

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* ''TabletopGame/Kill Dr. Lucky'' (1996), which is an inverse version of ''Clue.''


* ''TabletopGame/{{Lifeform}}'' (2018), which features AsymmetricMultiplayer in the form of one player controlling a [[CaptainErsatz xenomo-*cough* alien]] ant its sensor echo, and the rest playing as crewmembers of a long-haul [[SpaceTruckers cargo ship]].

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* ''TabletopGame/{{Lifeform}}'' (2018), which features AsymmetricMultiplayer in the form of one player controlling a [[CaptainErsatz xenomo-*cough* alien]] ant its sensor echo, and the rest playing as crewmembers of a long-haul [[SpaceTruckers [[SpaceTrucker cargo ship]].


* ''TabletopGame/{{Lifeform}}'' (2018), which features AsymetricMultiplayer in the form of one player controlling a [[CaptainErsatz xenomo-*cough* alien]], and the rest playing as crewmembers of a long-haul [[SpaceTruckers cargo ship]].

to:

* ''TabletopGame/{{Lifeform}}'' (2018), which features AsymetricMultiplayer AsymmetricMultiplayer in the form of one player controlling a [[CaptainErsatz xenomo-*cough* alien]], alien]] ant its sensor echo, and the rest playing as crewmembers of a long-haul [[SpaceTruckers cargo ship]].


* ''TabletopGame/{{Lifeform}}'' (2018)

to:

* ''TabletopGame/{{Lifeform}}'' (2018)(2018), which features AsymetricMultiplayer in the form of one player controlling a [[CaptainErsatz xenomo-*cough* alien]], and the rest playing as crewmembers of a long-haul [[SpaceTruckers cargo ship]].


[[https://en.wikipedia.org/wiki/Adventure_board_game Adventure board games]] are a subset of BoardGames where each player controls a personified [[HeroUnit character token]] whose [[RPGElements abilities improve as the game progresses]] (through {{level|Up}}ing, [[EquipmentBasedProgression items]], or both). "Personified" here means that the characters usually have [[NominalImportance unique names]], [[CharacterCustomization distinct appearances]], and [[SkillScoresAndPerks specialized abilities]]--just like in a TabletopRPG, although pen-and-paper [=RPGs=] are easily distinct by their free-form gameplay that does not require a board. [[SlidingScaleOfCooperationVsCompetition Cooperative]] [=ABGs=] also often feature AsymmetricMultiplayer (with one player functioning as a "GameMaster" controlling monsters and traps), VariablePlayerGoals, and varying session goals ("[[TheQuest quests]]").

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[[https://en.wikipedia.org/wiki/Adventure_board_game Adventure board games]] are a subset of BoardGames where each player controls a personified [[HeroUnit character token]] whose [[RPGElements abilities improve as the game progresses]] (through {{level|Up}}ing, [[CharacterLevel leveling]], [[EquipmentBasedProgression items]], or both). "Personified" here means that the characters usually have [[NominalImportance unique names]], [[CharacterCustomization distinct appearances]], and [[SkillScoresAndPerks specialized abilities]]--just like in a TabletopRPG, although pen-and-paper [=RPGs=] are easily distinct by their free-form gameplay that does not require a board. [[SlidingScaleOfCooperationVsCompetition Cooperative]] [=ABGs=] also often feature AsymmetricMultiplayer (with one player functioning as a "GameMaster" controlling monsters and traps), VariablePlayerGoals, and varying session goals ("[[TheQuest quests]]").

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* ''TabletopGame/DeepMadness'' (2018)


* Competitive [=ABGs=], codified by the original ''Dungeon!'' and ''TabletopGame/{{Talisman}}''
* Investigative [=ABGs=], codified by ''TabletopGame/ArkhamHorror''
* Cooperative [=ABGs=], codified by ''TabletopGame/HeroQuest''

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* Competitive [=ABGs=], codified by the original ''Dungeon!'' and ''TabletopGame/{{Talisman}}''
''TabletopGame/{{Talisman}}'', pit players against each other, usually racing to collect treasure faster than the others to win the game.
* Investigative [=ABGs=], codified by ''TabletopGame/ArkhamHorror''
''TabletopGame/ArkhamHorror'', have players cooperate with each other to uncover clues and to solve a mystery, often of the CosmicHorrorGenre variety, before some game-ending condition occurs.
* Cooperative [=ABGs=], codified by ''TabletopGame/HeroQuest''
''TabletopGame/HeroQuest'', also have players form a PlayerParty to collect treasure and to fight monsters, which are controlled either by the game itself or by a dedicated GameMaster player.


[[https://en.wikipedia.org/wiki/Adventure_board_game Adventure board games]] are a subset of BoardGames where each player controls a personified [[HeroUnit character token]] whose [[RPGElements abilities improve as the game progresses]] (through {{level|Up}}ing, [[EquipmentBasedProgression items]], or both). "Personified" here means that the characters usually have [[NominalImportance unique names]], [[CharacterCustomization distinct appearances]], and [[SkillScoresAndPerks specialized abilities]]--just like in a TabletopRPG, although pen-and-paper [=RPGs=] are easily distinct by their free-form gameplay that does not require a board. [[SlidingScaleOfCooperationVsCompetition Cooperative]] [=ABGs=] also often feature AsymmetricMultiplayer, VariablePlayerGoals, and varying session goals ("[[TheQuest quests]]").

to:

[[https://en.wikipedia.org/wiki/Adventure_board_game Adventure board games]] are a subset of BoardGames where each player controls a personified [[HeroUnit character token]] whose [[RPGElements abilities improve as the game progresses]] (through {{level|Up}}ing, [[EquipmentBasedProgression items]], or both). "Personified" here means that the characters usually have [[NominalImportance unique names]], [[CharacterCustomization distinct appearances]], and [[SkillScoresAndPerks specialized abilities]]--just like in a TabletopRPG, although pen-and-paper [=RPGs=] are easily distinct by their free-form gameplay that does not require a board. [[SlidingScaleOfCooperationVsCompetition Cooperative]] [=ABGs=] also often feature AsymmetricMultiplayer, AsymmetricMultiplayer (with one player functioning as a "GameMaster" controlling monsters and traps), VariablePlayerGoals, and varying session goals ("[[TheQuest quests]]").


* ''TabletopGame/DarklightMementoMori'' (2017)

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* ''TabletopGame/DarklightMementoMori'' (2017)(2018)

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** ''TabletopGame/ArkhamHorrorTheCardGame'' (2016)

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* ''TabletopGame/{{Lifeform}}'' (2018)

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