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* ''VideoGame/AzureStrikerGunvolt3'':
** The trailers demonstrate Gunvolt's new range of actions. In addition to having more flexible mobility in the air, his Flashfield has been replaced by the ability to fire salvos of electric bolts at Tagged foes. Kirin can do the same, with every successful Arc Chain, she can repeat the process and remain in the air as long as the enemy is marked.
** The gameplay is much faster paced, being akin to a 2D platforming StylishAction, Kirin's talismans and Gunvolt's Dart Leader shots can now be aimed and auto-locks on enemies. Upon marking and tagging foes, GV and Kirin can then quickly [[FlashStep warp]] into them and finish them with an Arc Chain and Voltaic Arts respectively.
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* ''Film/JackReacherNeverGoBack'' is this to ''Film/JackReacher''. While ''Jack Reacher'' was still an action movie, it was basically like a thriller with action sequences such as the car chase and the final battle at the quarry, and even those were subjected to {{Deconstruction}} of common action movie trappings and [[SurprisinglyRealisticOutcome reality ensues]]. ''Never Go Back'' features even more shootouts, fights, car chases, and [[StuffBlowingUp explosions]], the last of which didn't occur in the first movie.

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* ''Film/JackReacherNeverGoBack'' is this to ''Film/JackReacher''. While ''Jack Reacher'' was still an action movie, it was basically like a thriller with action sequences such as the car chase and the final battle at the quarry, and even those were subjected to {{Deconstruction}} of common action movie trappings and [[SurprisinglyRealisticOutcome reality ensues]].trappings. ''Never Go Back'' features even more shootouts, fights, car chases, and [[StuffBlowingUp explosions]], the last of which didn't occur in the first movie.
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* The first two ''VideoGame/{{Fallout}}'' games were straight-up turn-based [=RPGs=]. Starting with ''VideoGame/{{Fallout 3}}'', the series became either an RPG with heavy FPS elements or an FPS with heavy RPG elements depending on who you ask; either way, it became a lot more action-packed. Then ''VideoGame/{{Fallout 4}}'' [[SerialEscalation became an Actionized Sequel]] ''to the Actionized Sequel'': The combat system has taken several cues from first-person shooters, incorporating dynamic crosshairs, authentic iron sights, V.A.T.S now works like BulletTime rather than turn-based combat, you can now [[PistolWhip quick bash]] with guns, and grenades are now secondary weapons used with a trigger button rather than their own weapon. On top of that, stealth and {{Pacifist Run}}s are no longer really viable; in ''3'' and ''New Vegas'', it was possible to be fairly decent at sneaking at Level 5-ish depending on your build, but ''4'' with it's new perk system means that you need to be Level ''38'' to fully upgrade your sneaking skill. True stealth mastery like from the previous games, where you could avoid being detected by enemies in full close quarters, is no longer even really possible without a ''lot'' of skill magazines. Diplomacy options also became virtually non-existent, whereas you could usually talk your way out of most situations in the previous games.

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* The first two ''VideoGame/{{Fallout}}'' ''Franchise/{{Fallout}}'' games were straight-up turn-based [=RPGs=]. Starting with ''VideoGame/{{Fallout 3}}'', the series became either an RPG with heavy FPS elements or an FPS with heavy RPG elements depending on who you ask; either way, it became a lot more action-packed. Then ''VideoGame/{{Fallout 4}}'' [[SerialEscalation became an Actionized Sequel]] ''to the Actionized Sequel'': The combat system has taken several cues from first-person shooters, incorporating dynamic crosshairs, authentic iron sights, V.A.T.S now works like BulletTime rather than turn-based combat, you can now [[PistolWhip quick bash]] with guns, and grenades are now secondary weapons used with a trigger button rather than their own weapon. On top of that, stealth and {{Pacifist Run}}s are no longer really viable; in ''3'' and ''New Vegas'', it was possible to be fairly decent at sneaking at Level 5-ish depending on your build, but ''4'' with it's new perk system means that you need to be Level ''38'' to fully upgrade your sneaking skill. True stealth mastery like from the previous games, where you could avoid being detected by enemies in full close quarters, is no longer even really possible without a ''lot'' of skill magazines. Diplomacy options also became virtually non-existent, whereas you could usually talk your way out of most situations in the previous games.
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* ''Film/ManiacCop2'' goes from the original slasher formula with a twist to a non-stop thrill ride of shootouts, car chases and a fiery finale.
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* ''Anime/{{Iczer}}'': The original ''Fight! Iczer-1'' OVA series was a GenreBusting mix of Horror, Sci-fi, {{Tokusatsu}}'', {{Mecha}} and {{Yuri}} elements. The sequel, ''Adventure! Iczer-3'' is more of a straight up action series.

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* ''Anime/{{Iczer}}'': The original ''Fight! Iczer-1'' OVA series was a GenreBusting mix of Horror, Sci-fi, {{Tokusatsu}}'', {{Tokusatsu}}, {{Mecha}} and {{Yuri}} elements. The sequel, ''Adventure! Iczer-3'' is more of a straight up action series.
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* ''Anime/{{Iczer}}'': The original ''Fight! Iczer-1'' OVA series was a GenreBusting mix of Horror, Sci-fi, {{Tokusatsu}}'', {{Mecha}} and {{Yuri}} elements. The sequel, ''Adventure! Iczer-3'' is more of a straight up action series.
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* The ''VideoGame/{{Atelier}}'' series goes back and forth with this, but the ''VideoGame/AtelierIris'' and ''[[VideoGame/AtelierRyzaEverDarknessAndTheSecretHideout Ryza]]'' subseries are very much more combat- and action-oriented than the rest. ''Iris'' in particular is known for being more of a conventional JRPG series with alchemy (complete with protagonists fighting TheEmpire in the second), and ''Ryza'' has an actionized combat system, with [[VideoGame/AtelierRyza2LostLegendsAndTheSecretFairy the second game]] being a dungeon-crawling treasure hunt.

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* The ''VideoGame/{{Atelier}}'' series ''VideoGame/AtelierSeries'' goes back and forth with this, but the ''VideoGame/AtelierIris'' and ''[[VideoGame/AtelierRyzaEverDarknessAndTheSecretHideout Ryza]]'' subseries are very much more combat- and action-oriented than the rest. ''Iris'' in particular is known for being more of a conventional JRPG series with alchemy (complete with protagonists fighting TheEmpire in the second), and ''Ryza'' has an actionized combat system, with [[VideoGame/AtelierRyza2LostLegendsAndTheSecretFairy the second game]] being a dungeon-crawling treasure hunt.
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* The original ''VideoGame/TombRaiderI'' had even balance between combat and platforming/puzzle solving. Its sequel shifted focus closer to combat by letting Lara start with a shotgun in addition to her trademark pistols and adding greater quantity of both monster and human enemies.

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* The original ''VideoGame/TombRaiderI'' had an even balance between combat and platforming/puzzle solving. Its sequel shifted focus closer to combat by letting Lara start with a shotgun in addition to her trademark pistols and adding a greater quantity of both monster animal, human, and human supernatural enemies. ''VideoGame/TombRaiderIII'' upped even more to the point Lara was mockingly called "City Raider", and was being treated more as a spy with a license to kill than an adventurer.
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* ''Picross X: Picbits vs. Uzboross'' is a spinoff of Nintendo's ''VideoGame/{{Picross}}'' series. Unlike traditional ''Picross'' games, which are focused around taking your time carefully solving large puzzles, ''Picross X'' is focused on rapidly solving waves of 5 x 5 puzzles in order to outrun the Uzoboross and then defeat it.
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* ZigZagged with ''VideoGame/NeedForSpeed'' series: some games are about kicking arses and taking credits in illegal street racing, some others are about professional, ''VideoGame/GranTurismo''-esque racing. Examples of the former are ''[[VideoGame/NeedForSpeedMostWanted Most Wanted]]'', ''[[VideoGame/NeedForSpeedCarbon Carbon]]'', and ''[[VideoGame/NeedForSpeedHotPursuit Hot Pursuit]]'', the latter are ''[[VideoGame/NeedForSpeedMostWanted [=ProStreet=]]]'', and the [[VideoGame/NeedForSpeedShift ''Shift'' sub-series]].

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* ZigZagged with ''VideoGame/NeedForSpeed'' series: some games are about kicking arses and taking credits in illegal street racing, some others are about professional, ''VideoGame/GranTurismo''-esque racing. Examples of the former are ''[[VideoGame/NeedForSpeedMostWanted ''[[VideoGame/NeedForSpeedMostWanted2005 Most Wanted]]'', ''[[VideoGame/NeedForSpeedCarbon Carbon]]'', and ''[[VideoGame/NeedForSpeedHotPursuit Hot Pursuit]]'', the latter are ''[[VideoGame/NeedForSpeedMostWanted [=ProStreet=]]]'', ''VideoGame/NeedForSpeedProStreet'', and the [[VideoGame/NeedForSpeedShift ''Shift'' sub-series]].
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* ZigZagged with ''VideoGame/NeedForSpeed'' series: some games are about kicking arses and taking credits in illegal street racing, some others are about professional, ''VideoGame/GranTurismo''-esque racing. Examples of the former are ''[[VideoGame/NeedForSpeedMostWanted Most Wanted]]'', ''[[VideoGame/NeedForSpeedCarbon Carbon]]'', and ''[[VideoGame/NeedForSpeedHotPursuit Hot Pursuit]]'', the latter are ''[[VideoGame/NeedForSpeedMostWanted [=ProStreet=]'', and the [[VideoGame/NeedForSpeedShift ''Shift'' sub-series]].

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* ZigZagged with ''VideoGame/NeedForSpeed'' series: some games are about kicking arses and taking credits in illegal street racing, some others are about professional, ''VideoGame/GranTurismo''-esque racing. Examples of the former are ''[[VideoGame/NeedForSpeedMostWanted Most Wanted]]'', ''[[VideoGame/NeedForSpeedCarbon Carbon]]'', and ''[[VideoGame/NeedForSpeedHotPursuit Hot Pursuit]]'', the latter are ''[[VideoGame/NeedForSpeedMostWanted [=ProStreet=]'', [=ProStreet=]]]'', and the [[VideoGame/NeedForSpeedShift ''Shift'' sub-series]].
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* ZigZagged with ''VideoGame/NeedForSpeed'' series: some games are about kicking arses and taking credits in illegal street racing, some others are about professional, ''VideoGame/GranTurismo''-esque racing. Examples of the former are ''[[RoaringRampageOfRevenge Most Wanted]]'', ''Carbon'', and ''Hot Pursuit'', the latter are ''Pro Street'', ''Shift 1'', ''Shift 2''.

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* ZigZagged with ''VideoGame/NeedForSpeed'' series: some games are about kicking arses and taking credits in illegal street racing, some others are about professional, ''VideoGame/GranTurismo''-esque racing. Examples of the former are ''[[RoaringRampageOfRevenge ''[[VideoGame/NeedForSpeedMostWanted Most Wanted]]'', ''Carbon'', ''[[VideoGame/NeedForSpeedCarbon Carbon]]'', and ''Hot Pursuit'', ''[[VideoGame/NeedForSpeedHotPursuit Hot Pursuit]]'', the latter are ''Pro Street'', ''Shift 1'', ''Shift 2''.''[[VideoGame/NeedForSpeedMostWanted [=ProStreet=]'', and the [[VideoGame/NeedForSpeedShift ''Shift'' sub-series]].
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** The reboot, ''VideoGame/DMCDevilMayCry'', takes this even further. There are not many side paths and even less places to explore aside from collectibles and hidden missions. Going down the linear path locks you out from backtracking and you can only move forward. There is also, ''Uncharted'' style set pieces with easier and bigger emaphsis on platforming. Compared to past titles where platforming barely worked or was used as an after thought. Any semblance of horror elements are gone due to being an alternate continuity. Also, there is only one puzzle in the entire game.

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** The reboot, ''VideoGame/DMCDevilMayCry'', takes this even further. There are not many side paths and even less places to explore aside from collectibles and hidden missions. Going down the linear path locks you out from backtracking and you can only move forward. There is also, ''Uncharted'' style set pieces with easier and bigger emaphsis emphasis on platforming. Compared to past titles where platforming barely worked or was used as an after thought. Any semblance of horror elements are gone due to being an alternate continuity. Also, there is only one puzzle in the entire game.
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** {{Zigzagged}} in ''Film/TheForceAwakens''. Though the film has a SlowBeginning like ''Film/ANewHope'' and is completely devoid of space battles, at the same time, it also features a handful of frantic land battles, "Starkiller Base", a planet-sized superweapon capable of destroying entire star systems at once, and a harrowing lightsaber duel taking place during a violent planet-wide tremor.

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** {{Zigzagged}} in ''Film/TheForceAwakens''. Though the film has a SlowBeginning SlowPacedBeginning like ''Film/ANewHope'' and is completely devoid of space battles, at the same time, it also features a handful of frantic land battles, "Starkiller Base", a planet-sized superweapon capable of destroying entire star systems at once, and a harrowing lightsaber duel taking place during a violent planet-wide tremor.
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* ''Franchise/StarWars''

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* ''Franchise/StarWars'' ''Franchise/StarWars'':


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** {{Zigzagged}} in ''Film/TheForceAwakens''. Though the film has a SlowBeginning like ''Film/ANewHope'' and is completely devoid of space battles, at the same time, it also features a handful of frantic land battles, "Starkiller Base", a planet-sized superweapon capable of destroying entire star systems at once, and a harrowing lightsaber duel taking place during a violent planet-wide tremor.
** {{Inverted}} in ''Film/TheLastJedi''. The film is almost entirely devoid of action between its opening sequence and its climactic battle on Crait. Plus, the two aforementioned sequences have smaller visual scales and slower pacing compared to countless other battles seen throughout the franchise.
** {{Exaggerated}} in ''Film/TheRiseOfSkywalker'', as it features breakneck pacing like ''Film/RevengeOfTheSith'', more action sequences than both of its two direct predecessors combined, several elaborate lightsaber battles, and countless Xyston-Class Star Destroyers capable of blowing up entire planets with their main weapons.
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* As mentioned above, there is a major shift in tone between ''Film/{{Alien}}'', a suspense movie about a creature hidden in the labyrinthine corridors of a space ship, and ''Film/{{Aliens}}'', which [[SendInTheClones sends in the clones]] for all-out war. Though fans argue over which is best, both are acknowledged to be great films in and of themselves.

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* The ''Franchise/{{Alien}}'' franchise:
**
As mentioned above, there is a major shift in tone between ''Film/{{Alien}}'', a suspense movie about a creature hidden in the labyrinthine corridors of a space ship, and ''Film/{{Aliens}}'', which [[SendInTheClones sends in the clones]] for all-out war. Though fans argue over which is best, both are acknowledged to be great films in and of themselves.themselves.
** {{Inverted}} in ''Film/{{Alien 3}}'', as it only features one Xenomorph throughout its runtime like the first of its two predecessors (together with the fact that the humans have absolutely no weapons with which to shoot the lone Xenomorph runner from a safe distance). To cap it all off, the lone Xenomorph runner doesn't even involve himself much in the overall plot until the climax.
** ''Film/{{Alien Resurrection}}'' re-escalates matters by giving the humans their weapons back, increasing the Xenomorphs' numbers again, and finally making the main action begin long before the climax.
** While ''Film/AVPAlienVsPredator'' was already somewhat action-y due to the presence of Yautjas, ''Film/AliensVsPredatorRequiem'' significantly amps things up by having a "cleaner" Yautja relentlessly blast apart countless Xenomorphs from its beginning all the way through to its ending.



%%Administrivia/ZeroContextExample* ''{{Film/Leap}}: Rise Of The Beast'' is this to the original ''Leap'' and ''Revelation'' is this to ''Rise Of The Beast''.

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%%Administrivia/ZeroContextExample* ''{{Film/Leap}}: Rise Of The Beast'' is this to * ''Film/PacificRimUprising'' features a massive [[InvertedTrope inversion]]. More specifically, it has fewer action sequences than [[Film/PacificRim its predecessor]], and on top of that, the original ''Leap'' and ''Revelation'' is this to ''Rise Of The Beast''.three {{Kaiju}} seen in the film [[MonsterDelay don't even show up at all until during the last quarter of its runtime]].
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* The ''VideoGame/ProjectIGI'' sequel, ''Covert Strike'', triples the action with less emphasis on stealth-based missions, more mooks to kill, and doubles the ammunition pickup. There's even a stage where you commandeer a heavy machine-gun from a helicopter to rain hellfire on an enemy base and destroy everything in sight.
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* ''WesternAnimation/TheIncredibles'' had plenty of action sequences, but ''WesternAnimation/Incredibles2'' kicks them up a notch, due at least in part to the better CGI technology available after 14 years.

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* ''WesternAnimation/TheIncredibles'' ''WesternAnimation/TheIncredibles1'' had plenty of action sequences, but ''WesternAnimation/Incredibles2'' kicks them up a notch, due at least in part to the better CGI technology available after 14 years.
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* ''Fanfic/CodePrime'': The canonical R2 of Code Geass was known for its hefty amount of drama and political intrigue. While it has no shortage of action scenes, they do mostly take a backseat to the main characters' plight. ''Code Prime R2'' has this be the result of the events that preceded it in ''R1'': [[spoiler: Britannia gets utterly demolished, the Autobots and Black Knights begin arming themselves even more for the inevitable war for Earth, and the rest of the world is on its way to total war by the Decepticons themselves. What follows is a great deal of action on par with various ''Transformers'' entries, most notably the live action universe]].

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* More of an Actionized Prequel, but the ''Franchise/StarWars'' prequel trilogy is more action-packed than the original trilogy, with significantly larger scale battles (not that the originals skimped out on those), and more elaborate lightsaber duels. Compare the battle between Darth Vader and Obi-Wan Kenobi in ''Film/ANewHope'' to their battle in ''Film/RevengeOfTheSith'' and you'll see a '''HUGE''' difference.

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* More ''Franchise/StarWars''
** ''Film/ANewHope'' has a number
of an Actionized Prequel, big scale special effects but it stays pretty tight on to just a handful of characters, a few dogfights and a tame sword duel, before ending with a fairly big trench run / dogfight climax. The subsequent films ramped up the ''Franchise/StarWars'' set pieces, with ''Film/TheEmpireStrikesBack'' showing a massive ground battle before the halfway point and ''Film/ReturnOfTheJedi'' having a three-pronged climax with a space battle, ground battle and lightsaber duel all intercutting with each other.
** The
prequel trilogy is more action-packed than the original trilogy, with significantly larger scale battles (not that the originals skimped out on those), and more elaborate lightsaber duels.duels. ''Film/ThePhantomMenace'' less than five minutes in gets into a fast-paced action sequence where the Jedi avert an assassination attempt and rush to circumvent a planetary invasion. The production value on the effects and stunts are also enhanced. Compare the battle between Darth Vader and Obi-Wan Kenobi in ''Film/ANewHope'' to their battle in ''Film/RevengeOfTheSith'' and you'll see a '''HUGE''' difference.
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* ''VideoGame/BombermanHero'' is this to previous Bomberman games. Here, Bomberman can jump, his bombs explode immediately upon touching enemies instead of just being timed explosions, there is only one puzzle in the entire game (and it's easy), and emphasis is placed on ranged combat.
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* The first ''VideoGame/EndlessNightmare'' is a SurvivalHorror game all the way, with barely any action and you spend most of the game fleeing from the undead. The second game have some scary parts, but you're now capable of collecting firearms and killing zombies left and right. And then the sequels turns you into monster-slaying badasses with tons and tons of action throughout.
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* The sequel to ''WesternAnimation/{{Cars}}''. The first movie was a FishOutOfWater movie about Lightning growing up and learning to appreciate the people around him in time for a big race. ''WesternAnimation/{{Cars 2}}'' involves him and Mater being mistaken for American spies by British intelligence, leading to chase sequences and plenty of StuffBlowingUp. Averted with ''WesternAnimation/Cars3'', which went back to a tone similar to the first movie and is about Lightning's struggles over being replaced by newer and faster cars on the racetrack.

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* ''Franchise/{{Cars}}'': The sequel to ''WesternAnimation/{{Cars}}''. The [[WesternAnimation/Cars1 first movie movie]] was a FishOutOfWater movie about Lightning growing up and learning to appreciate the people around him in time for a big race. ''WesternAnimation/{{Cars 2}}'' involves him and Mater being mistaken for American spies by British intelligence, leading to chase sequences and plenty of StuffBlowingUp. Averted with ''WesternAnimation/Cars3'', which went back to a tone similar to the first movie and is about Lightning's struggles over being replaced by newer and faster cars on the racetrack.
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* ''VideoGame/ActionTaimanin'': A spin-off of Black Lilith's {{H Game}}s, ''Action Taimanin'' is a HackAndSlash where the titular ninjas engage in combat as opposed to getting captured by the enemy and be subjected to gruesome torture.
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* ''{{VideoGame/Solatorobo}}'' is this when compared to its predecessor ''VideoGame/TailConcerto'', in part thanks to Red being a ContrastingSequelMainCharacter to Waffle. Red's first instinct when faced with anything is [[AttackAttackAttack to keep attacking it until it explodes]], so of course his gameplay would revolve around doing as much damage as possible within the shortest amount of time (and once you obtain certain upgrades, in the flashiest way, too). It helps that Red also has a SuperMode with the story having a lot higher stakes than before.

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* ''{{VideoGame/Solatorobo}}'' ''VideoGame/SolatoroboRedTheHunter'' is this when compared to its predecessor ''VideoGame/TailConcerto'', in part thanks to Red being a ContrastingSequelMainCharacter to Waffle. Red's first instinct when faced with anything is [[AttackAttackAttack to keep attacking it until it explodes]], so of course his gameplay would revolve around doing as much damage as possible within the shortest amount of time (and once you obtain certain upgrades, in the flashiest way, too). It helps that Red also has a SuperMode with the story having a lot higher stakes than before.
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* ''VideoGame/FearAndHungerTermina'': Whereas [[VideoGame/FearAndHunger the first game]] somewhat discourages fighting enemies due to their high lethality, Termina encourages combat to a much greater extent. Fighting enemies has been upgraded with the "rev-up" system (which allows the player to use more consistent, powerful attacks), and many enemies are less likely to incur permanent status debuffs. Ammo for ranged weapons is much more available, making it easier to kill enemies without risking injury. Sacrificing sawed-off heads is also the only way to amass soul stones in high quantities, which are then used to learn skills.
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* ''VideoGame/ActionTaimanin'': A spin-off of Black Lilith's {{H Game}}s, ''Action Taimanin'' is a HackNSlash where the titular ninjas engage in combat as opposed to getting captured by the enemy and be subjected to gruesome torture.

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* ''VideoGame/ActionTaimanin'': A spin-off of Black Lilith's {{H Game}}s, ''Action Taimanin'' is a HackNSlash HackAndSlash where the titular ninjas engage in combat as opposed to getting captured by the enemy and be subjected to gruesome torture.
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* ''VideoGame/ActionTaimanin'': A spin-off of Black Lilith's {{H Game}}s, ''Action Taimanin'' is a HackNSlash where the titular ninjas engage in combat as opposed to getting captured by the enemy and be subjected to gruesome torture.
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[[folder:Films — Animated]]

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[[folder:Films -- Animated]]



[[folder:Films — Live-Action]]

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[[folder:Films -- Live-Action]]



** The shared continuity allowed ''Film/{{The Avengers|2012}}'' to play this trope for all it's worth; since each of the characters got their own movie detailing their origin story and character background[[note]]except Hawkeye and Black Widow, but the former makes a couple cameos in ''Film/{{Thor}}'' that reveal that he's a S.H.I.E.L.D. agent and the latter has a supporting role in ''Film/IronMan2''[[/note]] the writers could afford to make the majority of the exposition be about the team as a whole, rather than focusing on each character's history.

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** The shared continuity allowed ''Film/{{The Avengers|2012}}'' ''Film/TheAvengers2012'' to play this trope for all it's worth; since each of the characters got their own movie detailing their origin story and character background[[note]]except Hawkeye and Black Widow, but the former makes a couple cameos in ''Film/{{Thor}}'' that reveal that he's a S.H.I.E.L.D. agent and the latter has a supporting role in ''Film/IronMan2''[[/note]] the writers could afford to make the majority of the exposition be about the team as a whole, rather than focusing on each character's history.



* This happens with the first two movies of ''Franchise/TheChroniclesOfRiddick'', ''Film/PitchBlack'' & ''Film/TheChroniclesOfRiddick''. The former is a horror movie in which a group of space crash survivors have to escape a planet filled with alien monsters, the latter is a big-budgeted sequel in which the Conan-esque Riddick has to defeat an evil empire of death-worshipping warriors.
* ''Film/CrocodileDundee'' was a weird example - the first was a FishOutOfWater comedy about an Australian from the Outback trying to adapt to life in New York. The second pitched him against a gang of drug dealers coming for him and his American girlfriend in the Outback.

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* This happens with the first two movies of ''Franchise/TheChroniclesOfRiddick'', ''Film/PitchBlack'' & ''Film/TheChroniclesOfRiddick''.and ''Film/TheChroniclesOfRiddick2004''. The former is a horror movie in which a group of space crash survivors have to escape a planet filled with alien monsters, the latter is a big-budgeted sequel in which the Conan-esque Riddick has to defeat an evil empire of death-worshipping warriors.
* ''Film/CrocodileDundee'' was a weird example - -- the first was a FishOutOfWater comedy about an Australian from the Outback trying to adapt to life in New York. The second pitched him against a gang of drug dealers coming for him and his American girlfriend in the Outback.
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** ''VideoGame/DeadSpace2'' made certain Necromorphs easier to kill (the Pregnant monsters died after getting their sack ruptured, whereas in the [[VideoGame/DeadSpace first game]] they would continue to crawl alongside their brethren), rebalanced weapons and allowed player to dispatch Necromorphs by [[ExplosiveDecompression blowing out windows to space.]] Zero-G movement was also streamlined: instead of jumping from surface to surface with the aid of his [[PowerArmor RIG's]] magnetic boots, [[PlayerCharacter Isaac]] moved by way of a {{Jetpack}} integrated into his [=RIG=]. However the game still maintained most of the original's atmosphere.
** ''VideoGame/DeadSpace3'', however, took actionization so far [[BrokenBase many players]] refused to consider it horror. Necromorphs no longer had to have their limbs surgically shot off: sufficient body damage was also enough. The balanced weapons of previous games were replaced by the extensive weapon-crafting system that allowed for extremely overpowered combos, and universal ammo eliminated most of inventory management. To compensate for this, the game threw dozens of Necromorphs in waves, as well as easily slaughtered Unitologist mooks. To deal with the latter, Isaac also learnt to crouch, take cover and perform combat rolls.

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** ''VideoGame/DeadSpace2'' made makes certain Necromorphs easier to kill (the Pregnant monsters died die after getting their sack ruptured, whereas in [[VideoGame/DeadSpace1 the [[VideoGame/DeadSpace first game]] they would continue to crawl alongside their brethren), rebalanced rebalances weapons and allowed allows the player to dispatch Necromorphs by [[ExplosiveDecompression blowing out windows to space.]] space]]. Zero-G movement was is also streamlined: instead of jumping from surface to surface with the aid of his [[PowerArmor RIG's]] [[PoweredArmor RIG]]'s magnetic boots, [[PlayerCharacter Isaac]] moved moves by way of a {{Jetpack}} integrated into his [=RIG=]. However RIG. However, the game still maintained maintains most of the original's atmosphere.
** ''VideoGame/DeadSpace3'', however, took takes actionization so far that [[BrokenBase many players]] refused to consider it horror. Necromorphs no longer had have to have their limbs surgically shot off: sufficient body damage was is also enough. The balanced weapons of previous games were are replaced by the extensive weapon-crafting system that allowed allows for extremely overpowered combos, and universal ammo eliminated eliminates most of the inventory management. To compensate for this, the game threw throws dozens of Necromorphs in waves, as well as easily slaughtered Unitologist mooks. To deal with the latter, Isaac also learnt learns to crouch, take cover and perform combat rolls.

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