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* Most of the tower guardians (and the [[MyFriendsAndZoidberg Gigapede]]) in ''VideoGame/DevilMayCry3'' possess some form of elemental weakness that you can exploit.
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* ''VideoGame/ZombiesAteMyNeighbors'' is built quite a bit around this. There are a slew of weapons and most of them seem like {{Powerup Letdown}}s until you put two-and-two together and figure out [[NotCompletelyUseless what enemy they work on]]. The fire-extinguisher and popsicles [[KillItWithIce freezes blobs solid]], weed whackers utterly obliterate the plant enemies and their AlienKudzu, ''silver''ware kills the werewolf in one hit, and of course the bazooka and flamethrower, being ''actual'' weapons, are strong against ''everything''.
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* ''VideoGame/{{Minecraft}}'':
** Skeletons will run from tamed wolves, because dogs like bones.
** Feeding a bird a cookie will kill it, because [[ShownTheirWork chocolate is lethal to birds]].
** One of the more dangerous foes are Blazes. They can fly, they spawn in high numbers from spawners, they throw fireballs, and can ''light you on fire'' in a dimension where water is nowhere to be found. They can be killed quite easily by tossing snowballs at them.

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* In ''VideoGame/DarkestDungeon2'', the various enemy factions tend to have weaknesses to particular status effects which make sense based on the faction's theme:

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* In ''VideoGame/DarkestDungeon2'', ''VideoGame/DarkestDungeonII'', the various enemy factions tend to have weaknesses to particular status effects which make sense based on the faction's theme:



** The Plague Eaters of the Foetor are enormously swollen mutants - their fatty, blob-like flesh is easy to cut or pierce, making them weak to Bleed.

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** The Plague Eaters of the Foetor are enormously swollen mutants - their fatty, blob-like flesh is easy to cut or pierce, making them weak to Bleed. They've also degenerated into MonstrousCannibalism, but this means that they rely on eating their fallen to heal and to gain their strongest buffs, leaving them vulnerable to moves that clear corpses off of the field.



** The Cultists have grown ''much'' more powerful since the first game, and are easily the most dangerous faction. However, ''because'' they're so dangerous, all of the heroes agree that they must be destroyed, which means a fight with them can shore up a party that's on the verge of collapsing into infighting.



** Elsa and [[spoiler:Ursula]] from ''VideoGame/MetalGearSolidPortableOps]] are able to read minds and predict the future, but still think at normal human speeds. [[spoiler:Gene kills her by using his SuperSpeed to move too fast for her brain to follow.]]

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** Elsa and [[spoiler:Ursula]] from ''VideoGame/MetalGearSolidPortableOps]] ''VideoGame/MetalGearSolidPortableOps'' are able to read minds and predict the future, but still think at normal human speeds. [[spoiler:Gene kills her by using his SuperSpeed to move too fast for her brain to follow.]]
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** Elsa and [[spoiler:Ursula]] from ''VideoGame/MetalGearSolidPortableOps]] are able to read minds and predict the future, but still think at normal human speeds. [[spoiler:Gene kills her by using his SuperSpeed to move too fast for her brain to follow.]]
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*** As a weakness of a weakness, [[RobotGirl Poppi]] produces her own ether internally from her BlackBox, rendering her immune to many of these.

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*** ** As a weakness of a weakness, [[RobotGirl Poppi]] produces her own ether internally from her BlackBox, rendering her immune to many of these.
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** Finally, the greatest weakpoint of Heimdall's ability is Heimdall himself. He may know when to dodge, but his ability to actually ''do'' so is limited by his own physical capabilities, [[spoiler:which Kratos exploits by throwing punches so fast Heimdall can't react in time and takes a hit]]. He also has to choose to act upon his foreknowledge, meaning that if he's goaded into not ''wanting'' to dodge, his power does nothing. It doesn't help that he has a very short temper and fragile ego, so taunting him into doing something stupid is relatively easy.

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** Finally, the greatest weakpoint of Heimdall's ability is Heimdall himself. He may know when to dodge, but his ability to actually ''do'' so is limited by his own physical capabilities, [[spoiler:which Kratos exploits by throwing punches so fast Heimdall can't react in time and takes a hit]]. He also has to choose to act upon his foreknowledge, meaning that if he's goaded into not ''wanting'' to dodge, his power does nothing. It doesn't help that he has a very short temper and fragile ego, [[IShallTauntYou so taunting him into doing something stupid is relatively easy.easy]].
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** One of the odder inversions of this is Ice Man, in ''VideoGame/MegaMan1'', who is [[AnIcePerson ice-powered]] and built for exploring frozen environments. You'd think he'd be weak to the fire weapon, but it's the other way around; Fire Man is weak to his weapon, and he takes no damage from Fire Man's weapon. Instead, he's weak to Elec Man's weapon -- which does make sense in its own way, admittedly, but it's still not the first option you'd likely pick. Some adaptations have picked up on this, by having Ice Man prove surprisingly resistant to fire.

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** One of the odder inversions of this is Ice Man, in ''VideoGame/MegaMan1'', who is [[AnIcePerson ice-powered]] and built for exploring frozen environments.dressed in a parka. You'd think he'd be weak to the fire weapon, but it's the other way around; Fire Man is weak to his weapon, and he takes no damage from Fire Man's weapon. Instead, he's weak to Elec Man's weapon -- which does make sense weapon. It’s explained in its own way, admittedly, but it's still not the first option you'd likely pick. Some adaptations have picked up on this, by having [[AllThereInTheManual supplementary materials]] that Ice Man prove surprisingly resistant was designed for extreme CLIMATE conditions, not just extreme cold. This means that instead of a logical weakness, Ice Man has a logical STRENGTH, with his cooling system being so efficient that he’s able to fire.take heat out of the environment and form ice attacks.

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