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'''Wulfrik''', by C.L. Werner (of ''Brunner the Bounty Hunter'' and ''Grey Seer'' fame) is an installment in the Warhammer Heroes range of novels by Black Library, which, as you can probably tell from the name, are a series of novels which center around the various Special Characters from the [[{{Warhammer}} Tabletop Game]] itself (yes, ''Warhammer'' existed long before ''40K'' was a glint in the collective eyes of the execs at GW).

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'''Wulfrik''', by C.L. Werner (of ''Brunner the Bounty Hunter'' and ''Grey Seer'' fame) is an installment in the Warhammer Heroes range of novels by Black Library, which, as you can probably tell from the name, are a series of novels which center around the various Special Characters from the [[{{Warhammer}} [[TabletopGame/{{Warhammer}} Tabletop Game]] itself (yes, ''Warhammer'' existed long before ''40K'' was a glint in the collective eyes of the execs at GW).
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'''Wulfrik''', by C.L. Werner (of ''Brunner the Bounty Hunter'' and ''Grey Seer'' fame) is an installment in the Warhammer Heroes range of novels by Black Library, which; as you can probably tell from the name, are a series of novels which center around the various Special Characters from the [[{{Warhammer}} Tabletop Game]] itself (yes, Warhammer existed long before 40K was a glint in the collective eyes of the execs at GW).

to:

'''Wulfrik''', by C.L. Werner (of ''Brunner the Bounty Hunter'' and ''Grey Seer'' fame) is an installment in the Warhammer Heroes range of novels by Black Library, which; which, as you can probably tell from the name, are a series of novels which center around the various Special Characters from the [[{{Warhammer}} Tabletop Game]] itself (yes, Warhammer ''Warhammer'' existed long before 40K ''40K'' was a glint in the collective eyes of the execs at GW).
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Set in the savage, Chaos-tainted Northlands of the Warhammer world, '''Wulfrik''' tells the saga of the eponymous hero -- the legendary Chaos Champion, Wulfrik the Wanderer of the Sarls. Cursed to an eternity of violent battle at the capricious whims of the Dark Gods of the Norscans for a proud, albeit drunken boast, the dark warrior now sails the seas of the world in search for the most vicious adversaries to pit his sword-arm against that he might prove his strength before his infernal masters. As his legend grows, raiders from Norsca and even further afield come to pledge their swords to his warband, hungering for the chance to fight alongside one so favoured by the Gods, and in the hopes that they might catch some of his greatness.

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Set in the savage, Chaos-tainted Northlands of the Warhammer world, '''Wulfrik''' tells the saga of the eponymous hero -- the legendary Chaos Champion, Wulfrik the Wanderer of the Sarls. Cursed to an eternity of violent battle at the capricious whims of the Dark Gods of the Norscans for a proud, albeit drunken drunken, boast, the dark warrior now sails the seas of the world in search for the most vicious adversaries to pit his sword-arm against that he might prove his strength before his infernal masters. As his legend grows, raiders from Norsca and even further afield come to pledge their swords to his warband, hungering for the chance to fight alongside one so favoured by the Gods, and in the hopes that they might catch some of his greatness.
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Removed per TRS.


* {{Badass}}: Wulfrik and almost every Norscan. But Wulfrik in particular gets away with feats of strength that would make [[Literature/GotrekAndFelix Gotrek Gurnisson]] turn green with envy. The guy has a litany of heroic and unimaginably violent deeds established for him before he even turns up on page, and then proves why he such things to his credit by brutally slaughtering everything around him with not only great strength, but also great cunning.
-->"''Wulfrik the Wanderer was a name spoken of in awed whispers, and with good reason.''"
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* {{Badass}}: Wulfrik and almost every Norscan. But Wulfrik in particular gets away with feats of strength that would make [[GotrekAndFelix Gotrek Gurnisson]] turn green with envy. The guy has a litany of heroic and unimaginably violent deeds established for him before he even turns up on page, and then proves why he such things to his credit by brutally slaughtering everything around him with not only great strength, but also great cunning.

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* {{Badass}}: Wulfrik and almost every Norscan. But Wulfrik in particular gets away with feats of strength that would make [[GotrekAndFelix [[Literature/GotrekAndFelix Gotrek Gurnisson]] turn green with envy. The guy has a litany of heroic and unimaginably violent deeds established for him before he even turns up on page, and then proves why he such things to his credit by brutally slaughtering everything around him with not only great strength, but also great cunning.

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Big Badass Wolf is not longer a trope. It has been replaced with an index for Wolf Tropes


* AxeCrazy: Wulfrik, mildly. Njarvord much more so. The guy gets very restless if he hasn't killed something in the last hour.
* AnAxeToGrind: Many, many Norscans favour massive battle-axes in combat. But the cake goes to Njarvord. Along with the limbs of the guy who handed it to him.
** Freaner, the deranged Chaos Lord, bears a [[EvilWeapon whispering Daemon Axe that drives mad all who hear it]].

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* AxeCrazy: AntiHero: Wulfrik, mildly. Njarvord much more so. The guy gets very restless if he hasn't killed something is a hero in Antiquity's sense of the last hour.
* AnAxeToGrind: Many, many
word as he's a man who accomplishes great things. On the subject of morality, he is, for the most part, an exemplar of what the Norscan race stands for -- strength, dominance, conquest, war, honour, courage and destruction.
*AnimalMotifs: Wulfrik has a bit of a wolf motif, in case you couldn't guess from his name being Old Norse for 'power of the wolf.' Though he primarily got his name from his birth-mutation (Chaos mutations tend to be common amongst the
Norscans favour massive battle-axes in combat. But the cake goes to Njarvord. Along with the limbs as a result of the guy who handed it to him.
** Freaner,
winds that blow down from the deranged Chaos Lord, bears a [[EvilWeapon whispering Daemon Axe Wastes in the north) being that drives mad all who hear it]].his teeth are unnaturally strong and sharp, much like those of a wolf. A lot of comparison is drawn between his habits (primarily his movements in battle) and those of wolves, as well.



* AntiHero: Wulfrik, is a hero in Antiquity's sense of the word as he's a man who accomplishes great things. On the subject of morality, he is, for the most part, an exemplar of what the Norscan race stands for -- strength, dominance, conquest, war, honour, courage and destruction.

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* AntiHero: Wulfrik, is a hero AxeCrazy:
**Wulfrik, mildly. Njarvord much more so. The guy gets very restless if he hasn't killed something
in Antiquity's sense of the word as he's last hour.
** Freaner, the deranged Chaos Lord, bears
a man [[EvilWeapon whispering Daemon Axe that drives mad all who accomplishes great things. On the subject of morality, he is, for the most part, an exemplar of what the Norscan race stands for -- strength, dominance, conquest, war, honour, courage and destruction. hear it]].



** BadassArmy: The Norscans.
** BadassBeard[=/=]BeardOfBarbarism: EVERYONE. The only Norscan who doesn't have a beard is Broendulf, who is mocked and harangued as "Broendulf the Fair" by his shield-brothers, who never miss an opportunity to mock him for his girly cheeks. Strangely enough, he actually turns out to be as capable as any other veteran of Wulfrik's crew.

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** * AnAxeToGrind: Many, many Norscans favour massive battle-axes in combat. But the cake goes to Njarvord. Along with the limbs of the guy who handed it to him.
*
BadassArmy: The Norscans.
** * BadassBeard[=/=]BeardOfBarbarism: EVERYONE. The only Norscan who doesn't have a beard is Broendulf, who is mocked and harangued as "Broendulf the Fair" by his shield-brothers, who never miss an opportunity to mock him for his girly cheeks. Strangely enough, he actually turns out to be as capable as any other veteran of Wulfrik's crew.



** BadassCrew: Wulfrik's warband, though they lose a lot of men in the attack on the Chaos Dwarf's fortress.
** BigBadassWolf: Wulfrik has a bit of a wolf motif, in case you couldn't guess from his name being Old Norse for 'power of the wolf.' Though he primarily got his name from his birth-mutation (Chaos mutations tend to be common amongst the Norscans as a result of the winds that blow down from the Chaos Wastes in the north) being that his teeth are unnaturally strong and sharp, much like those of a wolf. A lot of comparison is drawn between his habits (primarily his movements in battle) and those of wolves, as well.
*** Also, the Chaos Warhounds the Sarls bring with them during the siege of Volganof. They prove instrumental in disabling the Imperials' heavy cavalry.

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** * BadassCrew: Wulfrik's warband, though they lose a lot of men in the attack on the Chaos Dwarf's fortress.
** BigBadassWolf: Wulfrik has a bit of a wolf motif, in case you couldn't guess from his name being Old Norse for 'power of the wolf.' Though he primarily got his name from his birth-mutation (Chaos mutations tend to be common amongst the Norscans as a result of the winds that blow down from the Chaos Wastes in the north) being that his teeth are unnaturally strong and sharp, much like those of a wolf. A lot of comparison is drawn between his habits (primarily his movements in battle) and those of wolves, as well.
*** Also, the Chaos Warhounds the Sarls bring with them during the siege of Volganof. They prove instrumental in disabling the Imperials' heavy cavalry.
fortress.
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Badass Longhair is not a trope.


** BadassLonghair: From Wulfrik's crimson scalp-lock, to Broendulf's golden mane to Njarvord's unruly crown of black hair, almost every Norscan keeps his hair long.
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* AntiHero: Wulfrik, is a hero in Antiquity's sense of the word as he's a man who accomplishes great things. On the subject of morality, he is, for the most part, an exemplar of what the Norscan race stands for -- strength, dominance, conquest,war, courage and destruction.

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* AntiHero: Wulfrik, is a hero in Antiquity's sense of the word as he's a man who accomplishes great things. On the subject of morality, he is, for the most part, an exemplar of what the Norscan race stands for -- strength, dominance, conquest,war, conquest, war, honour, courage and destruction.
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* AntiHero: Wulfrik, is a hero in Antiquity's sense of the word as he's a man who accomplishes great things. On the subject of morality, he is, for the most part, an exemplar of what the Norscan race stands for -- strength, dominance, conquest,war, courage and destruction.


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* VillainProtagonist: Wulfrik.
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-->'''Njarvod''': "You should grow out your beard! It gives the wenches something to hold on to!"

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-->'''Njarvod''': -->'''Njarvord''': "You should grow out your beard! It gives the wenches something to hold on to!"
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*** BigBadassWolf: Wulfrik has a bit of a wolf motif, in case you couldn't guess from his name being Old Norse for 'power of the wolf.' Though he primarily got his name from his birth-mutation (Chaos mutations tend to be common amongst the Norscans as a result of the winds that blow down from the Chaos Wastes in the north) being that his teeth are unnaturally strong and sharp, much like those of a wolf. A lot of comparison is drawn between his habits (primarily his movements in battle) and those of wolves, as well.
** Also, the Chaos Warhounds the Sarls bring with them during the siege of Volganof. They prove instrumental in disabling the Imperials' heavy cavalry.

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*** ** BigBadassWolf: Wulfrik has a bit of a wolf motif, in case you couldn't guess from his name being Old Norse for 'power of the wolf.' Though he primarily got his name from his birth-mutation (Chaos mutations tend to be common amongst the Norscans as a result of the winds that blow down from the Chaos Wastes in the north) being that his teeth are unnaturally strong and sharp, much like those of a wolf. A lot of comparison is drawn between his habits (primarily his movements in battle) and those of wolves, as well.
** *** Also, the Chaos Warhounds the Sarls bring with them during the siege of Volganof. They prove instrumental in disabling the Imperials' heavy cavalry.

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** BigBadassWolf: Wulfrik has a bit of a wolf motif, in case you couldn't guess from his name being Old Norse for 'power of the wolf.' Though he primarily got his name from his birth-mutation (Chaos mutations tend to be common amongst the Norscans as a result of the winds that blow down from the Chaos Wastes in the north) being that his teeth are unnaturally strong and sharp, much like those of a wolf. A lot of comparison is drawn between his habits (primarily his movements in battle) and those of wolves, as well.

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** *** BigBadassWolf: Wulfrik has a bit of a wolf motif, in case you couldn't guess from his name being Old Norse for 'power of the wolf.' Though he primarily got his name from his birth-mutation (Chaos mutations tend to be common amongst the Norscans as a result of the winds that blow down from the Chaos Wastes in the north) being that his teeth are unnaturally strong and sharp, much like those of a wolf. A lot of comparison is drawn between his habits (primarily his movements in battle) and those of wolves, as well.


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* JerkWithAHeartOfGold[=/=]JerkWithAHeartOfJerk: Wulfrik, depending on your interpretation. He is very much the sort of hero that historical medieval Norsemen would have celebrated.
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--> Freaner, the deranged Chaos Lord, bears a [[EvilWeapon whispering Daemon Axe that drives mad all who hear it]].

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--> ** Freaner, the deranged Chaos Lord, bears a [[EvilWeapon whispering Daemon Axe that drives mad all who hear it]].



** Also, the Chaos Warhounds the Sarls bring with them during the siege of Volganof.

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** Also, the Chaos Warhounds the Sarls bring with them during the siege of Volganof. They prove instrumental in disabling the Imperials' heavy cavalry.
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** BigBadassWolf: Wulfrik has a bit of a wolf motif, in case you couldn't guess from his name being Old Norse for 'power of the wolf.' Though he primarily got his name from his birth-mutation (Chaos mutations tend to be common amongst the Norscans as a result of the winds that blow down from the Chaos Wastes in the north) being that his teeth are unnaturally strong and sharp, much like those of a wolf. A lot of comparison is drawn between his habits (primarily his movements in battle) and those of wolves, as well.
** Also, the Chaos Warhounds the Sarls bring with them during the siege of Volganof.
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* TheDungAges: The Empire, despite being essentially the Holy Roman Empire in the throes of Industrial Revolution, still has some traces of this, being essentially a medieval society. The first thing the Norscans scent while in Imperial lands in the mixed reek of crops and manure.

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* AnAxeToGrind: Many, many Norscans favour massive battle-axes in combat.

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* AnAxeToGrind: Many, many Norscans favour massive battle-axes in combat. But the cake goes to Njarvord. Along with the limbs of the guy who handed it to him.
--> Freaner, the deranged Chaos Lord, bears a [[EvilWeapon whispering Daemon Axe that drives mad all who hear it]].
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* SkeletonsInTheCoatCloset: Wulfrik's Chaos Armour is literally swathed in the skulls and bones of his kills. So much so that he has the entire skeletal torso of a man tied to a sharpened poll attached to his back. It basically functions as a short-hand for 'do not fuck with.'
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Yet in his deepest heart, Wulfrik despises his curse, and despises even more those who think it a blessing and the Dark Gods who have brought him to such an end. His greatest wish to break free of their chains and return to his own personal quest for kingship over the Sarls and for the hand of his greatest love, Hjordis, daughter of Viglundr, king of the Sarls and Chosen of Tzeentch. Yet the king's ambitions drives him to bargain the princess away to secure an oath of peace and alliance with the barbaric Aeslings, the traditional enemies of the Sarl tribe. When a shaman of the Kurgan tribes, Zarnath, comes from the East seeking an audience with the Chaos Champion, promising to devise for him a ritual that will free him of his curse in exchange for various artefacts of dark origin in the possession of even darker races, the Wanderer, against the advice of his bondsmen, agrees to slay the Kurgan's enemies. The lure of freedom driving him on to test his considerable might against the greatest challenges he has ever faced. But the World-Walker finds that the greatest perils lies not in the curses of Gods, nor behind the hilts of bloody swords, but in the hearts of those far closer to him.

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Yet in his deepest heart, Wulfrik despises his curse, and despises even more those who think it a blessing and the Dark Gods who have brought him to such an end. His greatest wish to break free of their chains and return to his own personal quest for kingship over the Sarls and for the hand of his greatest love, Hjordis, daughter of Viglundr, king of the Sarls and Chosen of Tzeentch. Yet the king's ambitions drives him to bargain the princess away to secure an oath of peace and alliance with the barbaric Aeslings, the traditional enemies of the Sarl tribe. When a shaman of the Kurgan tribes, Zarnath, comes from the East seeking an audience with the Chaos Champion, promising to devise for him a ritual that will free him of his curse in exchange for various artefacts of dark origin in the possession of even darker races, the Wanderer, against the advice of his bondsmen, agrees to slay the Kurgan's enemies. The lure of freedom driving him on to test his considerable might against the greatest challenges he has ever faced. But the World-Walker finds that the greatest perils lies lie not in the curses of Gods, nor behind the hilts of bloody swords, but in the hearts of those far closer to him.
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* FieryRedhead: Wulfrik.
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* ReasonableAuthorityFigure: Viglundr, for [[PragmaticVillainy his own benefit]], though he states at one point that he also wishes the best for his people. Wulfrik as well.
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* SorcerousOverlord: The Thegn of Dronangkul, Khorakk, whom Wulfrik burns alive one of his own contraptions. [[spoiler:And also Zarnath.]]

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* SorcerousOverlord: The Thegn of Dronangkul, Khorakk, whom Wulfrik burns in alive one of his own contraptions. [[spoiler:And also Zarnath. Kinda.]]

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* TheBerserker: Wulfrik ''used'' to be this before he was cursed by the Gods, and often misses the rush that comes from losing oneself to Khorne's fury, but as a cursed Champion of Chaos, he knows he cannot throw away his life as recklessly as before lest the Gods become angry with him. That said, in times of duress, Wulfrik slaughters and lashes out in a manner which author often compares with a wolf.
** Njarvord plays it straight.
** Freaner, the debased, deranged fallen Chaos Lord, can only fight in this manner.



* SorcerousOverlord: The Thegn of Dranangkul, whom Wulfrik burns alive one of his own contraptions. [[spoiler:And also Zarnath.]]

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* SorcerousOverlord: The Thegn of Dranangkul, Dronangkul, Khorakk, whom Wulfrik burns alive one of his own contraptions. [[spoiler:And also Zarnath.]]
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* BarbarianHero: Wulfrik.


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* LowFantasy: Admittedly so, despite the fact that this book centers around Chaos, it reads more like a work of historical fiction than actual Fantasy. Wulfrik's powers are his incredible strength and skill at warfare, not magical arms and armour or spells. There is magic used in the story, but it's very rare and very unwieldy, be. The magic only really gets out of hand by the third act, but even then most of the combat is decided by sword-arms.
* NobleSavage: Played with. C.L. Werner realizes that barbarism is a loveless condition and that Chaos is a pretty nasty villain, but as he's done before with his Chaos Powers books, Chaos's ''followers'' are presented as humans. The Norse are brutal, cruel, occasionally downright sadistic savages who idolize violence and death, but at the same time, there's a lot in their culture worth admiring -- From its masculine virility, piety, respect for mental and physical strength, unbreakable bonds of loyalty and family, sense of duty and self-sacrifice, the Chaos worshiping Norse tribes sometimes seem far more noble than the deceitful, decadent civilized nations to their south.


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* SorcerousOverlord: The Thegn of Dranangkul, whom Wulfrik burns alive one of his own contraptions. [[spoiler:And also Zarnath.]]
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* AuthorityEqualsAsskicking: King Viglundr, a Chosen of Tzeentch, God of [[MagnificentBastard MagnificentBastards]], has a reputation as being a great warrior, having the earned the right of succession and the favour of his father by breaking the necks of his brothers in ritual combat (upon reaching full manhood, [[SelfMadeOrphan he sent his father to the burrow the same way]]). Subverted however in that despite being a great warrior, Viglundr's preference for scheming and negotiation earns him the scorn of "true warriors" such as Wulfrik, who sees Viglundr as a shadow of his predecessors.

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* AuthorityEqualsAsskicking: King Viglundr, a Chosen of Tzeentch, God of [[MagnificentBastard MagnificentBastards]], Magnificent Bastards]], has a reputation as being a great warrior, having the earned the right of succession and the favour of his father by breaking the necks of his brothers in ritual combat (upon reaching full manhood, [[SelfMadeOrphan he sent his father to the burrow the same way]]). Subverted however in that despite being a great warrior, Viglundr's preference for scheming and negotiation earns him the scorn of "true warriors" such as Wulfrik, who sees Viglundr as a shadow of his predecessors.
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* AuthorityEqualsAsskicking: King Viglundr, a Chosen of Tzeentch, God of [[MagnificentBastard MagnificentBastards]], has a reputation as being a great warrior, having the earned the right of succession and the favour of his father by breaking the necks of his brothers in ritual combat (upon reaching full manhood, he sent his father to the burrow the same way). Subverted however in that despite being a great warrior, Viglundr's preference for scheming and negotiation earns him the scorn of "true warriors" such as Wulfrik, who sees Viglundr as a shadow of his predecessors.

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* AuthorityEqualsAsskicking: King Viglundr, a Chosen of Tzeentch, God of [[MagnificentBastard MagnificentBastards]], has a reputation as being a great warrior, having the earned the right of succession and the favour of his father by breaking the necks of his brothers in ritual combat (upon reaching full manhood, [[SelfMadeOrphan he sent his father to the burrow the same way).way]]). Subverted however in that despite being a great warrior, Viglundr's preference for scheming and negotiation earns him the scorn of "true warriors" such as Wulfrik, who sees Viglundr as a shadow of his predecessors.



** BadassBeard: EVERYONE. The only Norscan who doesn't have a beard is Broendulf, who is mocked and harangued as "Broendulf the Fair" by his shield-brothers, who never miss an opportunity to mock him for his girly cheeks. Strangely enough, he actually turns out to be as capable as any other veteran of Wulfrik's crew.

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** BadassBeard: BadassBeard[=/=]BeardOfBarbarism: EVERYONE. The only Norscan who doesn't have a beard is Broendulf, who is mocked and harangued as "Broendulf the Fair" by his shield-brothers, who never miss an opportunity to mock him for his girly cheeks. Strangely enough, he actually turns out to be as capable as any other veteran of Wulfrik's crew.
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->''"Throughout our lives, we are each of us many men. At times, the gods conspire to destroy one of these selves without killing the body. When that happens, a new self arises to command the flesh."''
-->-- '''Agnarr, Chaos Sorcerer'''
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* DeathSeeker: A Norscan ideal, since the real world is a but an illusion created by the Chaos Gods in order to test them. But on a more personal level, some dialogue implies that Wulfrik may have been this at some earlier point, in the hopes that death might have liberated him from his curse.
-->'''Agnarr''': A man may forge his doom.
-->'''Wulfrik''': I have tried...

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Yet in his deepest heart, Wulfrik despises his curse, and despises even more those who think it a blessing and the Dark Gods who have brought him to such an end. His greatest wish to break free of their chains and return to his own personal quest for kingship over the Sarls and for the hand of his greatest love, Hjordis, daughter of Viglundr, king of the Sarls and Chosen of Tzeentch. Yet the king's ambitions drives him to bargain the princess away to secure an oath of peace and alliance with the barbaric Aeslings, the traditional enemies of the Sarl tribe. When a stoop-shouldered Shaman of the Kurgan horse-clans of the Eastern Steppes seeks an audience with the Chaos Champion, promising to devise for him a ritual that will free him of his curse in exchange for various artefacts of dark origin in the possession of even darker races, the Wanderer, against the advice of his bondsmen, agrees to slay the Kurgan's enemies. The lure of freedom driving him on to test his considerable might against the greatest challenges he has ever faced. But the World-Walker finds that the greatest perils lies not in the curses of Gods, nor behind the hilts of bloody swords, but in the hearts of those far closer to him.

to:

Yet in his deepest heart, Wulfrik despises his curse, and despises even more those who think it a blessing and the Dark Gods who have brought him to such an end. His greatest wish to break free of their chains and return to his own personal quest for kingship over the Sarls and for the hand of his greatest love, Hjordis, daughter of Viglundr, king of the Sarls and Chosen of Tzeentch. Yet the king's ambitions drives him to bargain the princess away to secure an oath of peace and alliance with the barbaric Aeslings, the traditional enemies of the Sarl tribe. When a stoop-shouldered Shaman shaman of the Kurgan horse-clans of tribes, Zarnath, comes from the Eastern Steppes seeks East seeking an audience with the Chaos Champion, promising to devise for him a ritual that will free him of his curse in exchange for various artefacts of dark origin in the possession of even darker races, the Wanderer, against the advice of his bondsmen, agrees to slay the Kurgan's enemies. The lure of freedom driving him on to test his considerable might against the greatest challenges he has ever faced. But the World-Walker finds that the greatest perils lies not in the curses of Gods, nor behind the hilts of bloody swords, but in the hearts of those far closer to him.



* AxeCrazy: Wulfrik, mildly. Njarvord

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* AxeCrazy: Wulfrik, mildly. NjarvordNjarvord much more so. The guy gets very restless if he hasn't killed something in the last hour.



** BadassLonghair: From Wulfrik's crimson scalp-lock, to Broendulf's golden mane to Njarvord's unruly crown of black hair, almost every Norscan keeps his hair long.



* BlackKnight: As Chaos Champions in general are essentially giant Vikings in intimidating armour; Wulfrik, Helreggin, Freaner and presumably Torgald likely would have fit this description.



* GrimUpNorth: Norsca is this, and the Norse love every single moment of it.

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* DirtyCoward: Sveinbjorn and [[spoiler:Zarnath, also known as Ludwig Stossel]].
* GrimUpNorth: Norsca is this, and the Norse love every single moment of it.it.
* HornyVikings: The Norscans are essentially a race of psychotically violent Vikings who are possessed by demons.
* ProudWarriorRaceGuy: Almost every race in Warhammer is this to some extent, but the Norse are the most intense about it.
* RatedMForManly: A Warhammer novel about the Norscans written by C.L. Werner? Yeah, you better fucking believe it.
* [[WarriorPrince Warrior King]]: King Torgald, who led the Aeslings in their GreatOffscreenWar against the Sarls, was this, having been willing to lead his men in the front line, unlike Viglundr. Averted by his son, who is... not one to fit such a description.
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'''Wulfrik''', by C.L. Werner (of ''Brunner the Bounty Hunter'' and ''Grey Seer'' fame) is an installment in the Warhammer Heroes range of novels by Black Library, which; as you can probably tell from the name, are a series of novels which center around the various Special Characters from the [[{{Warhammer}} Tabletop Game]] itself (yes, Warhammer existed long before 40K was a glint in the collective eyes of the execs at GW).

Set in the savage, Chaos-tainted Northlands of the Warhammer world, '''Wulfrik''' tells the saga of the eponymous hero -- the legendary Chaos Champion, Wulfrik the Wanderer of the Sarls. Cursed to an eternity of violent battle at the capricious whims of the Dark Gods of the Norscans for a proud, albeit drunken boast, the dark warrior now sails the seas of the world in search for the most vicious adversaries to pit his sword-arm against that he might prove his strength before his infernal masters. As his legend grows, raiders from Norsca and even further afield come to pledge their swords to his warband, hungering for the chance to fight alongside one so favoured by the Gods, and in the hopes that they might catch some of his greatness.

Yet in his deepest heart, Wulfrik despises his curse, and despises even more those who think it a blessing and the Dark Gods who have brought him to such an end. His greatest wish to break free of their chains and return to his own personal quest for kingship over the Sarls and for the hand of his greatest love, Hjordis, daughter of Viglundr, king of the Sarls and Chosen of Tzeentch. Yet the king's ambitions drives him to bargain the princess away to secure an oath of peace and alliance with the barbaric Aeslings, the traditional enemies of the Sarl tribe. When a stoop-shouldered Shaman of the Kurgan horse-clans of the Eastern Steppes seeks an audience with the Chaos Champion, promising to devise for him a ritual that will free him of his curse in exchange for various artefacts of dark origin in the possession of even darker races, the Wanderer, against the advice of his bondsmen, agrees to slay the Kurgan's enemies. The lure of freedom driving him on to test his considerable might against the greatest challenges he has ever faced. But the World-Walker finds that the greatest perils lies not in the curses of Gods, nor behind the hilts of bloody swords, but in the hearts of those far closer to him.

!!This novel provides examples of:
* AxeCrazy: Wulfrik, mildly. Njarvord
* AnAxeToGrind: Many, many Norscans favour massive battle-axes in combat.
* AsskickingEqualsAuthority: Wulfrik, most significantly, being an Exalted Chaos Champion. But Sigvatr, Viglundr, Skafhogg and Helreggin also fit.
* AuthorityEqualsAsskicking: King Viglundr, a Chosen of Tzeentch, God of [[MagnificentBastard MagnificentBastards]], has a reputation as being a great warrior, having the earned the right of succession and the favour of his father by breaking the necks of his brothers in ritual combat (upon reaching full manhood, he sent his father to the burrow the same way). Subverted however in that despite being a great warrior, Viglundr's preference for scheming and negotiation earns him the scorn of "true warriors" such as Wulfrik, who sees Viglundr as a shadow of his predecessors.
** Averted by Prince Sveinbjorn, who despite being Aesling royalty (the Aesling are considered the most savage and strongest of all the Norse tribes) is a sniveling coward and weakling more at home with hopping bed to bed than swinging an axe in the thick of battle.
* {{Badass}}: Wulfrik and almost every Norscan. But Wulfrik in particular gets away with feats of strength that would make [[GotrekAndFelix Gotrek Gurnisson]] turn green with envy. The guy has a litany of heroic and unimaginably violent deeds established for him before he even turns up on page, and then proves why he such things to his credit by brutally slaughtering everything around him with not only great strength, but also great cunning.
-->"''Wulfrik the Wanderer was a name spoken of in awed whispers, and with good reason.''"
** BadassArmy: The Norscans.
** BadassBeard: EVERYONE. The only Norscan who doesn't have a beard is Broendulf, who is mocked and harangued as "Broendulf the Fair" by his shield-brothers, who never miss an opportunity to mock him for his girly cheeks. Strangely enough, he actually turns out to be as capable as any other veteran of Wulfrik's crew.
-->'''Njarvod''': "You should grow out your beard! It gives the wenches something to hold on to!"
** BadassCrew: Wulfrik's warband, though they lose a lot of men in the attack on the Chaos Dwarf's fortress.
* BadDreams[=/=]PsychicDreamsForEveryone: Wulfrik gets guidance from the Dark Gods about where he should go next in this form. [[spoiler:A vision of his own death is what really kicks the plot off, though.]]
* BarbarianTribe: The Norscans in general. But the tribes primarily involved with the plot are the southerly Sarls, from whom Wulfrik hails, and the comparatively more nasty, northern dwelling Aeslings.
* CoolSword: Wulfrik has several massive blades of black steel sheathed about his person. Just in case he loses one. His main weapon is a massive sword upon the hilt of which he has tethered the skull of a rival Chaos Lord.
* GrimUpNorth: Norsca is this, and the Norse love every single moment of it.

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