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* PlotCoupon: The two halves of the [[DropTheHammer Hammer of Stonebridge]], which was dropped in the forest, split in half by two passing Goblins who then went separate ways. You have to recover both the handle and the head and bring them back to Stonebridge.

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* PlotCoupon: The two halves of the [[DropTheHammer Hammer of Stonebridge]], Stonebridge, which was dropped in the forest, split in half by two passing Goblins who then went separate ways. You have to recover both the handle and the head and bring them back to Stonebridge.

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added example(s), Not enough context (ZCE)


* OurClonesAreDifferent: You can explore an underground cave full of green-skinned, mindless clones resembling hairless goblins, bred from mushroom spores and meant for cultivating a field of mushrooms. At one point you're given an option to attack an unarmed clone worker -- do that, the clone dies and immediately melts into a puddle, and from the puddle a giant mushroom instantly grows from it. If you venture deep enough into the cave, you found out the clones are created and controlled by a Fire Demon via the demon's crown.



* OurGiantsAreBigger: One of the encounters in the forest.

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* %%* OurGiantsAreBigger: One of the encounters in the forest.
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* BewitchedAmphibians: At the beginning of the adventure, if you choose to attack Yaztromo instead of seeking his assistance, he turns you into a frog and drops you into the river at the edge of the forest.

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* BewitchedAmphibians: At the beginning of the adventure, if you choose to attack Yaztromo instead of seeking his assistance, he turns you into a frog and drops throws you into the river grass at the edge of the forest.

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* ChasedByAngryNatives: What happens if you have to return to Yaztromo's tower passing through the hills. There's a chance you won't be able to outrun them, resulting in your death.

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* ChasedByAngryNatives: What happens if you have to return to Yaztromo's tower passing through the hills. There's a chance you won't be able to outrun them, resulting in your death. This is also what ultimately killed Bigleg, the Dwarf you meet in the introduction.


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* EvilCounterpart: Bigleg, Gillibran and the rest of the Dwarfs of Stonebridge are good-natured sorts, but you can meet another Dwarf named Trumble. He hails from the town of Mirewater, which is inhabited by evil-inclined Dwarfs who hate their rivals in Stonebridge. In fact, Trumble is the one who started the whole quest by sending his trained eagle to steal Gillibran's Hammer.
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* EarlyInstallmentWeirdness: Being Ian's first solo gamebook, this book notably lacks Ian's trademark "GottaCatchThemAll" elements where missing an item or two would render the book unwinnable, with players allowed repeated chances to collect the two essential MacGuffin items (the hammer's head and handle) - bypass the forest without it, they can simply backtrack, pass a LUCK test, and try again. Difficult, compulsory bosses are also absent, with most enemies' skills being in single-digits (there's three SKILL 10 opponents in the forest - the shapechanger, wyvern and the Fire Demon, but they can be avoided) and one of Ian's few books where one can actually finish the adventure with a skill of 9 or below. Also, your character can be downright sociopathic in a few instances if you ''want'' to (see SociopathicHero).
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* BewitchedAmphibians: At the beginning of the adventure, if you choose to attack Yaztromo instead of seeking his assistance, he turns you into a frog and drops you into the river at the edge of the forest.
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None


* OurOgresAreHungrier: In the first half of the forest lies the cavern of an ogre who has captured one of the two Goblins who split and stole the hammer.

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* OurOgresAreHungrier: In the first half of the forest lies the cavern of an ogre who has captured one of the two Goblins who split and stole the hammer. He's about to cook the still-living goblin when you stumble upon his lair.
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fix typos and clean up the prose throughout


You are a sword for hire, owning nothing but your weapon, a leather armor and a rucksack for your possessions. You're travelling north, looking for a job, when you stumbled into a wounded Dwarf, delirious for the poisonous arrows in his body. In his ramblings, the Dwarf mentions a precious Hammer he must find in the dreaded Forest of Doom and deliver to someone named Gillibran in Stonebridge, as well as a sorcerer, Yaztromo, living in a tower south of the Forest. After burying the Dwarf and taking his money pouch, you head south towards Yaztromo's tower to begin a dangerous task: recover the Hammer of Stonebridge, split in half and lost in the depths of the Forest of Doom, and take it to Stonebridge, currently besieged by Trolls, in order to save the Dwarves from destruction.

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You are a sword for hire, owning nothing but your weapon, a leather armor and a rucksack for your possessions. You're travelling north, looking for a job, when you stumbled stumble into a wounded Dwarf, delirious for from the poisonous arrows in his body. In his ramblings, final moments, the Dwarf mentions a precious Hammer he must find in the dreaded Forest of Doom and deliver to someone named Gillibran in Stonebridge, as well as a sorcerer, Yaztromo, living in a tower south of the Forest. After burying the Dwarf and taking his money pouch, you head south towards Yaztromo's tower to begin a dangerous task: recover the Hammer of Stonebridge, split in half and lost in the depths of the Forest of Doom, and take it to Stonebridge, currently besieged by Trolls, in order to save the Dwarves from destruction.



It also contains the first appearence of Yaztromo the Wizard, important background character of the series, as well as the locations of Darkwood and Stonebridge. Has a sequel in ''Literature/TempleOfTerror'' and the battle for Stonebridge is mentioned and seen in ''Literature/CavernsOfTheSnowWitch''.

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It also contains the first appearence appearance of Yaztromo the Wizard, an important background character of the series, as well as the locations of Darkwood and Stonebridge. Has a sequel in ''Literature/TempleOfTerror'' and the battle for Stonebridge is mentioned and seen in ''Literature/CavernsOfTheSnowWitch''.



* ChasedByAngryNatives: What happens if you have to return to Yaztromo's tower passing through the hills. There's a discrete chance you won't be able to outrun them and end up killed.

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* ChasedByAngryNatives: What happens if you have to return to Yaztromo's tower passing through the hills. There's a discrete a chance you won't be able to outrun them and end up killed.them, resulting in your death.



* EverythingIsTryingToKillYou: Darkwood forest really deserves its reputation as the Forest of Doom, given the sheer amount of hostile animals and humanoids dwelling in it.
* EvilSorcerer: Subverted with Arragon, who's dressed and acts like the stereotypical evil wizard, but [[spoiler: in reality he's a harmless charlatan who loves to scare people into giving him their belongings]].

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* EverythingIsTryingToKillYou: Darkwood forest Forest really deserves its reputation as the Forest of Doom, given the sheer amount number of hostile animals and humanoids dwelling in it.
* EvilSorcerer: Subverted with Arragon, who's dressed and acts like the a stereotypical evil wizard, but [[spoiler: in reality he's a harmless charlatan who loves to scare people into giving him their belongings]].



* ForcedTransformation: Yaztromo's favourite method of dealing with hostile adventurers. The crow you encounter early on in the forest is a transformed human, and Yaztromo has promised to turn them back if they can bring him 30 gold coins. It's quite possible he's the one who turned them into a crow to begin with.

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* ForcedTransformation: Yaztromo's favourite method of dealing with hostile adventurers. The crow you encounter early on in the forest is a transformed human, and Yaztromo has promised to turn them back if they can bring him 30 gold coins. It's quite possible he's the one who turned them into a crow to begin with. Yaztromo can also turn you into a frog if you're foolhardy enough to attack him.



* ImDyingPleaseTakeMyMacGuffin: Bigleg tells your character to take a hammer to Gillibran before dying from arrow wounds.

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* ImDyingPleaseTakeMyMacGuffin: Bigleg tells your character to take a hammer the Hammer of Stonebridge to Gillibran before dying from arrow wounds.



* MagicPotion: Early on, the wizard Yaztromo will open his shop and can sell you a variety of magic items before you explore the dreaded forest, including potions that cure poison, potions that help you keep still during an earthquake, and two flavors of potions that respectively control plants and insects.

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* MagicPotion: Early on, the wizard Yaztromo will open his shop and can sell you a variety of magic items before you explore the dreaded forest, including potions that cure poison, potions that help you keep still during an earthquake, and two flavors of potions that respectively control plants and insects.



* OurGhoulsAreCreepier: A Ghoul sealed in a casket inside a crypt in the middle of the forest holds the other half of the Hammer of Stonebridge. Like the one from previous books, it can paralyze you with three strikes but can be killed with Holy Water.

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* OurGhoulsAreCreepier: A Ghoul sealed in a casket inside a crypt in the middle of the forest holds the other one half of the Hammer of Stonebridge. Like the one from previous books, it can paralyze you with three strikes strikes, but can be killed with Holy Water.



* PressXToDie: One of the first options given by the book, is to either attack Yaztromo, or follow him into his tower. If you choose the first option, Yaztromo will turn you into a frog and end your adventure right away.
* RiddleForTheAges: It's implied that the Ghoul in the crypt killed and ate the Goblin thief and then took the hammer head... but it's not made clear how he could have left the stone casket, whose lid is so heavy you'll need magic dust just to open it, in the first place. Maybe ghouls are really strong?
* SchmuckBait: Your quest aims to help the Dwarves of Stonebridge. The only Dwarf you can meet in the Forest, however, is from a rival city and is looking for the Hammer for his own plans.

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* PressXToDie: One of the first options given by the book, book is to either attack Yaztromo, or follow him into his tower. If you choose the first option, Yaztromo will turn you into a frog and end your adventure right away.
* RiddleForTheAges: It's implied that the Ghoul in the crypt killed and ate the Goblin thief and then took the hammer head... but it's not made clear how he it could have left the stone casket, whose lid is so heavy you'll need magic dust just to open it, in the first place. Maybe ghouls are really strong?
* SchmuckBait: Your quest aims is to help the Dwarves of Stonebridge.Stonebridge, so you might be tempted to think that any Dwarf you run into would want to help you. The only Dwarf you can meet in the Forest, however, is from a rival city and is looking for the Hammer for his own plans.



* TakeYourTime: Despite the impelling Troll invasion, the fact that you're free to return to Yaztromo's tower to search the forest again if you fail on your first try shows that you can travel days and days up and down Darkwood forest and Stonebridge won't fall.
* TooDumbToLive: Attacking Yaztromo, even after he kindly warned you, is the fastest and dumbest way to end the game.

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* TakeYourTime: Despite the impelling impending Troll invasion, the fact that you're free to return to Yaztromo's tower to search the forest again if you fail on your first try shows suggests that you can travel for days and days up and down Darkwood forest Forest and Stonebridge won't fall.
* TooDumbToLive: Attacking Yaztromo, even after he kindly warned you, warns you that his power is great, is the fastest and dumbest way to end the game.

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Baleful Polymorph was renamed per TRS


* BalefulPolymorph: Yaztromo's favourite method of dealing with hostile adventurers. The crow you encounter early on in the forest is a transformed human, and Yaztromo has promised to turn them back if they can bring him 30 gold coins. It's quite possible he's the one who turned them into a crow to begin with.


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* ForcedTransformation: Yaztromo's favourite method of dealing with hostile adventurers. The crow you encounter early on in the forest is a transformed human, and Yaztromo has promised to turn them back if they can bring him 30 gold coins. It's quite possible he's the one who turned them into a crow to begin with.
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None


* TruthSerums: The Eye of Amber, when worn around your neck, can force people to tell you the truth. It's used to unmask Arragon the Magician.

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* TruthSerums: The Eye of Amber, when worn around your neck, can force people to tell you the truth. It's used to unmask Arragon [[spoiler:Arragon the Magician.Magician]].

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