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* BunnyEarsLawyer: Most of the Order, but special mention goes to Momo, who spends a great deal amount of time wandering the lair in a bathrobe while singlehandedly pioneering the field of red-orb totems on little sleep.

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* BunnyEarsLawyer: Most of the Order, but special mention goes to Momo, a goth young woman who spends a great deal amount of time wandering the lair in a bathrobe while singlehandedly pioneering the field of red-orb totems on little sleep.



* FantasticallyIndifferent: Order members increasingly become this as they progress toward having SeenItAll. James still has fun watching newcomers' reactions, though. And he's still encountering new weirdness that gives him pause.
--> '''James''': Please eat light, you’re on call.\\

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* FantasticallyIndifferent: FantasticallyIndifferent:
**
Order members increasingly become this as they progress toward having SeenItAll. James still has fun watching newcomers' reactions, though. And he's still encountering new weirdness that gives him pause.
--> ---> '''James''': Please eat light, you’re on call.\\



** Even local civilians end up this way, with the staff of several local cafes casually accepting giant snake people, sapient staplers, and multiple Aneshes as normal.



** She actually weaponizes these for the Status Quo raid. Getting full engine schematics for every vehicle for 20 miles is a bit distracting.



** [[spoiler: Monster]] Karen and "regular" Karen, who ironically [[spoiler: was part of Monster's Hive Mind]]

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** [[spoiler: Monster]] Karen and "regular" Karen, who ironically [[spoiler: was part of Monster's Hive Mind]]Mind]].



* OurMagesAreDifferent: All of the characters basically end up with magical abilities via using small coloured orbs scavenged from the corpses of living office stationery, but even among them Momo stands out in her ability to construct and use numerous types of magical devices.

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* OurDragonsAreDifferent:
** Deep in the Office is a massive dragon made of server racks. Easily the Exodus Run's biggest obstacle, it's been ignored by the Order ever since, as nobody actually goes that deep and nobody actually wants to fight the thing.
--->'''James:''' To be clear, the dragon is not a literal dragon. It’s like if a server room stood up, had wings, and was angry at you
** Pendragon was created by Dave out of a pen and some other random bits, then massively expanded upon. At present she's large enough to carry a half-dozen fully equipped delvers, and is still growing.
* OurMagesAreDifferent: All of the characters basically end up with magical abilities via using small coloured orbs scavenged from the corpses of living office stationery, but even among them stationery.
**
Momo stands out in her ability to construct and use numerous types of magical devices.devices. A pair of magic glasses that show one's affiliation and title labels her as "War Witch", which she adopts



* SuperSpeed:
** With the right Yellow skorbs and some speed coffee, this is quite possible.
** The Old Gun is so fast, ''camracondas can't stop her''. It takes ''two'' of them to get her down to "still absurdly fast" levels



** Response- A teleporting band of paramedic replacements and police substitutes.

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** Response- A teleporting band of paramedic replacements and police substitutes. Run by Harvey

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* BunnyEarsLawyer: Most of the Order, but special mention goes to Momo, who spends a great deal amount of time wandering the lair in a bathrobe while singlehandedly pioneering the field of red-orb totems on little sleep.



* {{Fireballs}}: A Nerf Gun is found within Officium Mundi turns out to shoot some very serious two foot wide fireballs.

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* {{Fireballs}}: A Nerf Gun is found within Officium Mundi turns out to shoot some very serious two foot wide fireballs. ''balls of plasma'' that will punch through pretty much anything..



** Iced Veins is a Winter's Climb spell that turns cold water into a blood transfusion. Ice even automatically matches blood type.
* GoodWithNumbers: Anesh is a college student studying advanced mathematics nobody else even ''pretends'' to understand.
--> "He had something called Applied Regression Analysis 445. That's not a class, that's the name of an improbably dangerous sci-fi weapon."
* GunsAreWorthless: Played with;
** Inside Officium Mundi, they can be useful, but the noise is liable to attract a swarm of Striders, who are a bit too small to easily shoot.
** In combat against Status Quo, the widespread use of shield bracelets, hardening potions, and other magic items can turn firearms into near-worthless accessories, albeit with serious threat to anyone whose bracer ran out.
--->'''James''': “I am worried that we’re going to get out of this and I’m going to forget that bullets are actually dangerous.”



** MarLea is a two person hive mind that uses singular pronouns and is quite enthused with the whole thing. She's apparently written several essays on the subject as well.

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** MarLea [=MarLea=] is a two person hive mind that uses singular pronouns and is quite enthused with the whole thing. She's apparently written several essays on the subject as well.



* TheMedic: Deb, a former med student, becomes the Order's main doctor and soon finds herself working on the various non-humans the Order keeps adding to its ranks



* OffscreenMomentOfAwesome:
** [[spoiler: Dave's]] escape from the bottomless chasm he was knocked into during the Monster-Karen fight. It actually got a ShrugOfGod on how it happened.
** Winter's Climb- an insanely cold and hostile mountain- was discovered by Liz, Morgan, and Color-of-Dawn. Not only were the humans dressed for an Australian summer, but the humans are non-delver children with no orbs. The group successfully escapes without serious injury



** James Lyle the protagonist and "Other James", yet another [[spoiler: Monster-Karen victim]]. Other James [[spoiler: is killed in Status Qou's assault]], but lives on in Simon's head
** The [[spoiler: Route Horizon cultists]] turn out to have two Marks, and admit that yet it confuses them as well.
** One of the dead from the [[spoiler: Status Quo attack]] is Mark Diaz. Some time later, the Order recruits ''another" Mark Diaz, who has a brief existential crisis before James reassures him that it's all a weird coincidence

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** James Lyle the protagonist and "Other James", James" ( who never even gets a last name), yet another [[spoiler: Monster-Karen victim]]. Other James [[spoiler: is killed in Status Qou's Quo's assault]], but lives on in Simon's head
** The [[spoiler: Route Horizon cultists]] turn out to have two Marks, and admit that yet yes, it confuses them as well.
** One of the dead from the [[spoiler: Status Quo attack]] is Mark Diaz. Some time later, the Order recruits ''another" Mark Diaz, who has a brief existential crisis before James reassures him that it's all a weird coincidence coincidence.


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* RecklessGunUsage: Anesh finds a Nerf Gun in the Office and casually points it at James, prompting an angry demand to ''point that thing elsewhere this is a dungeon''. While ''that'' Nerf gun turns out to be a regular model, a later one shoots plasma blasts.


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* StoryBreakerPower: Absorbed blues verge on this at times, which is probably why uses are limited. Three copiers would normally be a massive fight for a well-equipped team. Or you could just "Remove Half Of" their internal space and let them self-destruct.


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* ThemeNaming: The Order's various departments all have names starting with "R"
** Response- A teleporting band of paramedic replacements and police substitutes.
** Recovery- Dedicated to helping dungeon survivors put their lives back together.
** Research- The SufficientlyAnalyzedMagic branch. Run by Reed with Momo doing her own thing
** Rogues- A dedicated intelligence agency focusing on Status Quo and other delver threats. Run by [=JP=] with assistance from Nate.

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* BlazingInfernoHellfireSauce: Anesh, as benefiting a British man of Indian descent, likes his curries fiery hot. And then in Chapter 103 he gets a Shell Upgrade that gives him an extra 391,040 Scovilles spice tolerance (At which point a high-end habanero just barely registers as having flavor). His cooking soon reaches nuclear levels that everyone else just barely manages to choke down.



* {{Fireballs}}: A Nerf Gun is found within Officium Mundi turns out to shoot some very serious fireballs.

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* {{Fireballs}}: A Nerf Gun is found within Officium Mundi turns out to shoot some very serious two foot wide fireballs.



* HiveMind: The skulljack upgrades can create these, among other uses. Some of the delvers take to this more than others. [[spoiler:Monster-Karen ''forced'' captured humans into one.]]

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* HiveMind: The skulljack upgrades can create these, among other uses. Some of the delvers take to this more than others. others.
**
[[spoiler:Monster-Karen ''forced'' captured humans into one.]]]]
** MarLea is a two person hive mind that uses singular pronouns and is quite enthused with the whole thing. She's apparently written several essays on the subject as well.



* OneSteveLimit: Averted
** [[spoiler: Monster]] Karen and "regular" Karen, who ironically [[spoiler: was part of Monster's Hive Mind]]
** James Lyle the protagonist and "Other James", yet another [[spoiler: Monster-Karen victim]]. Other James [[spoiler: is killed in Status Qou's assault]], but lives on in Simon's head
** The [[spoiler: Route Horizon cultists]] turn out to have two Marks, and admit that yet it confuses them as well.
** One of the dead from the [[spoiler: Status Quo attack]] is Mark Diaz. Some time later, the Order recruits ''another" Mark Diaz, who has a brief existential crisis before James reassures him that it's all a weird coincidence



* RunningGag: The area-enhancing green orbs keep adding more basements to the Lair, all of which not only have to be tracked down, but ''overlap the same space''. Anesh finds it frustrating.
--> '''James''': It wasn’t even my fault this time! I just took the notes!

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* RunningGag: RunningGag:
**
The area-enhancing green orbs keep adding more basements to the Lair, all of which not only have to be tracked down, but ''overlap the same space''. Anesh finds it frustrating.
--> ---> '''James''': It wasn’t even my fault this time! I just took the notes!notes!
** Everyone's first yellow orb skill is useless. To the point it's a running joke in delver circles
** James's facial injuries. He has the uncanny ability to get hit in the head.

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* BottomlessMagazines: The Status Quo gun bracelets invoke this, as they allow the user to instantly reload whatever weapon they're bonded to. Slightly less absurdly overpowered than it sounds, as you "only" get 20 reloads before the braclet runs out and needs to recharge
** The braclets rescue the Fireball Nerf Gun, long out of ammunition, from retirement in the basement.



* {{Fireballs}}: A Nerf Gun is found within Officium Mundi turns out to shoot some very serious fireballs.



* GenreSavvy: The dungeon follows the expected tropes suspiciously well, and since the entire group plays D&D (among others) it is recognised for what it is very quickly.

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* GenreSavvy: The dungeon follows the expected tropes suspiciously well, and since the entire group plays D&D (among others) it is recognised recognized for what it is very quickly.



* TheGunslinger: James has some definite shades of Trick Shot, with his skill ranks for the Walther P38, Aim II, and Agility I. Combined with Status Quo gun braclets he's a terrifyingly good shot who never has to reload.
--> "[[https://www.royalroad.com/fiction/15925/the-daily-grind/chapter/546515/chapter-112 My actual soul ]] is upgraded to the point that I’m about fifty percent less likely to miss ''anything''. I can reload this weapon with a thought, and fire bullets faster than the gun actually loads them. And I can move faster than most living humans while doing it, when I want to. "
* HealingPotion: The Order would ''really'' like to find one, but hasn't yet.
** Gasoline from Route Horizon's gas stations does this for vehicles however.
** Orbs have been found to reduce the possible number of broken bones this month, and -1 Cancer/year. The latter is copied by the Order in large quantities for distribution.



* {{Invisibility}}: If you see an ordinary-looking cat hanging around the office, it's just an illusion. The ''real'' cat is unseen nearby and is the size of a car. The invisibility effect doesn't wear off until it's dead, either.

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* {{Invisibility}}: {{Invisibility}}:
**
If you see an ordinary-looking cat hanging around the office, it's just an illusion. The ''real'' cat is unseen nearby and is the size of a car. The invisibility effect doesn't wear off until it's dead, either.either.
** One of the items looted from Status Quo are earrings that grant temporary invisibility.



* ManaMeter: El has one, called "Velocity", and it's recharged by going fast (the faster the better).

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* ManaMeter: El has one, called ManaMeter:
** Route Horizon, the road Dungeon, gives delvers
"Velocity", and it's recharged by going fast (the moving, the faster the better).better.
** Winter's Climb, the mountain Dungeon, allows the use of Breath. This is your actual breath, being used to power spells


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* NoSell: One of the spells available from the Winter's Climb dungeon, "Mountain of the Self", gives the user just under a second of ''absolute and total'' invulnerability. How total? Alex uses the spell to [[spoiler: escape getting tossed into the Underburbs via magic grenade]]

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* LoopholeAbuse: The Akashic Sewer won't allow delvers to bring in anything not allow in a school, including firearms. Upon hearing this, Officer Rourke suggests that he might be able to get one in because he's a police officer. However, the idea hasn't been tested yet.



** [[spoiler:the school basement]] makes the office look positively ''friendly'' by comparison. Leaking pipes dripping unidentifiable corrosive liquids are one of the least horrible things about it.

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** [[spoiler:the [[spoiler:The school basement]] makes the office look positively ''friendly'' by comparison. Leaking pipes dripping unidentifiable corrosive liquids are one of the least horrible things about it.

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* EmpathicWeapon: Enforced by [[spoiler:Status Quo's equipment]], which can "bind" a weapon and apply substantial boosts to it, but has a (sometimes long) cool-down before it can bind a new one. Fortunately it doesn't actually ''stop'' you from using anything else.



* WeaponOfChoice: Enforced by [[spoiler:Status Quo's equipment]], which can "bind" a weapon and apply substantial boosts to it, but has a (sometimes long) cool-down before it can bind a new one. Fortunately it doesn't actually ''stop'' you from using anything else.
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Wiki/ namespace clean up.


->[+1 Skill Rank : Layout -- Wiki -- Wiki/TVTropes]\\

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->[+1 Skill Rank : Layout -- Wiki -- Wiki/TVTropes]\\Website/TVTropes]\\
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More accurate.


* {{Teleportation}}: One of the most helpful items found in the Office is a notepad that sends you to the location you've written on it. Once the Order finds a way to mass-produce them, they become the standard means of transportation.

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* {{Teleportation}}: TeleportationWithDrawbacks: One of the most helpful items found in the Office is a notepad that sends you to the location you've written on it. Once the Order finds a way to mass-produce them, they become the standard means of transportation.

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** Later, discussing what, if anything should be done with the orbs of the fallen, Alana asks to be reincarnated as a dragon using her yellow orb.



* DungeonCrawling: Being a massive geek, James immediately recognises the tropes in the office, and it's no surprise when his entire D&D group end up replacing the pretend version with doing it for real. They even discuss their disappointment at the lack of some common elements.

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* DungeonCrawling: Being a massive geek, James immediately recognises recognizes the tropes in the office, and it's no surprise when his entire D&D group end up replacing the pretend version with doing it for real. They even discuss their disappointment at the lack of some common elements.
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* DueToTheDead:
** The [[spoiler: liberated cameracondas]] keep enteral vigil over the body of the woman who saved them, perfectly preserving her corpse in their paralyzing glare.
** The orbs of fallen Order members are preserved in a memorial in one of the basements.
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->[+1 Skill Rank : Layout -- Wiki -- TVTropes]\\

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->[+1 Skill Rank : Layout -- Wiki -- TVTropes]\\Wiki/TVTropes]\\
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* BadassDriver: James, thanks to a yellow orb, becomes a very competent driver. It's mainly used at first for emergency response (though the notepad teleports replace this later), but gets much more direct use in [[spoiler:the road dungeon]].


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* DamageProofVehicle: The enemies from [[spoiler:the road dungeon]] are able to shrug off several entire clips from a P90, even when aiming for normally vulnerable areas like tires or engines.


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* PopTheTires: Attempted by Anesh when attacked in the [[spoiler: road dungeon]], though without much success since [[spoiler:they're not really tires in the standard sense]].


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* VehicularAssault: A lot of the [[spoiler:road dungeon]] combat involves this, for obvious reasons.
* WeaponizedCar: [[spoiler:Route Predation]] has these as monsters. Turns out they're also a [[spoiler:[[LivingShip Living]] SentientVehicle]]

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* FriendlyFireproof: The SQ bracers can eventually unlock the ability to never hit friends, although they can only use it a small number of times without recharging.

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* FriendlyFireproof: The SQ bracers can eventually unlock the ability to never hit friends, although they can only use it a small number of times without recharging. James, upon hearing about this, immediately orders more testing.
-->'''James:''' I want to know if that works on a grenade launcher.
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* FriendlyFireproof: The SQ bracers can eventually unlock the ability to never hit friends, although they can only use it a small number of times without recharging.
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----

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-> <| Connection Open : Troper - Daily Grind : One Corridor Established : One Corridor Empty |>
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* ChefOfIron: Nate is a former army cook, who is hired by the Order to manage catering, and soon claims the kitchen as his territory. He doesn't get a lot of dungeon superpowers, but he's a hardened veteran [[spoiler:and FBI agent]], who knows guns inside and out and isn't afraid to get his hands dirty.

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* ManaMeter: El has one, called "Velocity", and it's recharged by going fast (the faster the better).


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* ManEatingPlant: The vending machines in the office all have potted plants next to them. Some of them are actually just plants. Others are vicious predators. (And yes, the vending machines are sentient, too.)
* ManaMeter: El has one, called "Velocity", and it's recharged by going fast (the faster the better).

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* {{Masquerade}}: Enforced by the dungeon at first, via LaserGuidedAmnesia, though James decides he's not that bothered about keeping things hidden.

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* {{Masquerade}}: {{Masquerade}}:
**
Enforced by the dungeon at first, via LaserGuidedAmnesia, though James decides he's not that bothered about keeping things hidden.hidden.
** In a darker turn, it's later enforced by [[spoiler:a rogue government agency calling itself Status Quo]], which hunts delvers in order to keep things orderly instead of chaotic.
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* UnnaturallyLoopingLocation: A common creation by orange orbs installed in "totems".

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* UnnaturallyLoopingLocation: A common creation by orange orbs installed in "totems". Escaping generally requires breaking the totem.
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* FantasticallyIndifferent: Order members increasingly become this as they progress toward having SeenItAll. James still has fun watching newcomers' reactions, though. And he's still encountering new weirdness that gives him pause.
--> '''James''': Please eat light, you’re on call.\\
'''Momo''': It’s fine, I can artificially decrease my mass if I need to!\\
'''Anesh''': Should we be concerned about that?\\
'''James''': What, that Momo is absolutely being irresponsible with phenomenal cosmic power, or that she can reduce mass?\\
'''Anesh''': The mass thing.\\
'''James''': Yes. But she said ‘her mass’, not ‘mass’, so it’s probably not as exploitable as we’d like. Though I ''am'' kinda curious as to where she got that.
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** Striders are the "staple" enemies, but occasionally there are some peaceful ones. Rufus appears to have more intelligence than a dog, although his thought patterns aren't the same as humans.
** The office itself appears to have some kind of life, to the point where it can theoretically be killed, raising ethical questions about whether they should try.
** This really comes to the fore when the Order is joined by [[spoiler:an entire colony of free camracondas]], with very different culture, and some language barriers, but apparently human-level intelligence.
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* LesserOfTwoEvils: The Order would really prefer not to ever go back to [[spoiler:the Akashic Sewer]], but ignoring it would likely just result in escalation, and that ended badly the previous time.
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* SuperStrength:
** The delvers achieve fairly minor versions by stacking a lot of yellow orbs.
** Humanoid dungeon "employees" are made of paper, and are appropriately damaged by fire and water, but somehow have much greater than human strength if they catch you.
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* WeaponOfChoice: Enforced by [[spoiler:Status Quo's equipment]], which can "bind" a weapon and apply substantial boosts to it, but has a (sometimes long) cool-down before it can bind a new one. Fortunately it doesn't actually ''stop'' you from using anything else.
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* RandomDrop: While getting a powerup is guaranteed, what exactly that will be is completely random, much to the delvers' frustration at first.

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* RandomDrop: While getting a powerup is guaranteed, what exactly that will be and even the type and size of orb is fairly predictable, its exact effects are completely random, much to the delvers' frustration at first.
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* EssenceDrop: The orbs dropped by dungeon Life prove to be an essential component of creating new Life, giving rise to speculation that they're souls, or perhaps pieces of souls. The fact that [[spoiler:people with orb-granted abilities will also drop orbs when they die]] is also telling.
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* {{Invisibility}}: If you see an ordinary-looking cat hanging around the office, it's just an illusion. The ''real'' cat is unseen nearby and is the size of a car. The invisibility effect doesn't wear off until it's dead, either.

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* MalevolentArchitecture: Compared to [[spoiler:the school basement]], the office is positively ''friendly''. Leaking pipes dripping unidentifiable corrosive liquids is one of the least horrible things about it. The office does have a go at trapping them in Escher-space, though.

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* MalevolentArchitecture: Compared to MalevolentArchitecture:
** The office mostly relies on monsters rather than hazardous environments, but it does have a go at trapping the delvers in Escher-space powered by orange orbs.
**
[[spoiler:the school basement]], basement]] makes the office is look positively ''friendly''. ''friendly'' by comparison. Leaking pipes dripping unidentifiable corrosive liquids is are one of the least horrible things about it. The office does have a go at trapping them in Escher-space, though.it.

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* LongevityTreatment: A rare upgrade from a loot orb is extra lifespan.

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* LongevityTreatment: LongevityTreatment:
**
A rare upgrade from a loot purple orb is extra lifespan.lifespan.
** Absorbing a yellow orb, instead of cracking it, can theoretically extend life by a few hours in emergency situations, but doesn't have a lasting effect afterward. Useful for things like getting to the emergency ward with what would otherwise be fatal wounds.
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* UncannyValley: This is stated InUniverse to be the characteristic feature of "paper pushers", which take human form but are clearly ''not'' human when you look at their faces.

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