Follow TV Tropes

Following

History Literature / MidnightRogue

Go To

OR

Is there an issue? Send a MessageReason:

Added DiffLines:

* UselessUsefulNonCombatAbilities:
** The "Pick Pocket" skill, while befitting a rogue, offers very few benefits, and you're only given a handful of opportunities to use it in the first place.
** The "Secret Signs" skill ostensibly allows you to understand coded symbols left behind by other rogues as clues. Although more frequently called upon than other skills, it is even less useful, as it turns out that you haven't been paying attention in your study of the secret signs and don't even recognize most of the ones you find.

Added: 686

Changed: 2075

Removed: 79

Is there an issue? Send a MessageReason:
fix typos and clean up the prose throughout


Port Blacksand is infamous for, among various things, the abnormal number of crafty rogues living in it. Well, you're one of them, or, at least, close to join their ranks. As an apprentice of the Guild of Thieves, you're ready to undertake the final test which will allow you to become a proper guild member: the Guild's leader Rannik orders you to find the Eye of the Basilisk, a priceless gemstone bought by the merchant Brass and hidden somewhere in the city. In the timespan of a single night, you alone must find out the location of this treasure and get your hands on it. However, Port Blacksand is a treacherous and dangerous place, even for a skilled rogue such as you. There's no guarantee that you will survive the mundane and magical perils on your quest for the Eye.

''Midnight Rogue'' features the return of Port Blacksand after ''Literature/{{City of Thieves|1983}}'', and this time, rather than a heroic swordsman or mage, you play the role of a thief who can count on a sharp sword, items and a list of skills, including Lockpicking, Climbing and other roguish skills. Also, the adventure takes entirely place in an urban environment, having you exploring buildings, rooftops and dungeons across Blacksand, solving riddles and finding both items and clues in order to proceed on your quest. Also unusual in the fact that it's one of the few books lacking a BigBad figure of sorts.

to:

Port Blacksand is infamous for, among various other things, the abnormal number of crafty rogues living in it. Well, you're one of them, them -- or, at least, close about to join their ranks. As an apprentice of the Guild of Thieves, Thieves' Guild, you're ready to undertake the final test which will allow you to become a proper guild member: Rannik, the Guild's leader Rannik guild leader, orders you to find the Eye of the Basilisk, a priceless gemstone bought by the merchant Brass and hidden somewhere in the city. In the timespan of just a single night, you alone must find out the location of this treasure and get your hands on it. However, Port Blacksand is a treacherous and dangerous place, even for a skilled rogue such as you. There's no guarantee that you will survive the mundane and magical perils on your quest for the Eye.

''Midnight Rogue'' features the return of Port Blacksand after ''Literature/{{City of Thieves|1983}}'', and this time, rather than a heroic swordsman or mage, you play the role of a thief who can count on a sharp sword, items and a list of skills, including Lockpicking, Climbing and other roguish skills. abilities. Also, the adventure takes entirely place in an urban environment, having you exploring buildings, rooftops and dungeons across Port Blacksand, solving riddles and finding both items and clues in order to proceed on your quest. Also unusual in the fact that it's one of the few books lacking a BigBad figure of sorts.



* AllForNothing: [[spoiler:Subverted, the Eye of the Basilisk is a fake, but by finding the clues and reaching the end of the dungeon alive you've proven your worth and thus have passed the exam.]]
* AntiHero: Not to the levels of ''Literature/SeasOfBlood'', but you're still a rogue who steals, bribes and break into houses. Then again, in order to actually ''live'' comfortably in Port Blacksand you must be one.
* BaitAndSwitch: [[spoiler:In the very end, you find out that the Eye of the Basilisk is fake and you've seemingly failed... except that Rannik reveals that everything was a test and you've just passed it.]]
* ChekhovsGun: You can only pick a limited number of skills when you create your character, but you can also find items that allow you to duplicate skills you didn't initially choose. Finding a set of lockpicks allows you to use the Lock Picking skill, while finding a set of special rags to tie around your feet will let you use the Move Silently skill.

to:

* AllForNothing: [[spoiler:Subverted, the [[spoiler:Subverted. The Eye of the Basilisk is a fake, but by finding the clues and reaching the end of the dungeon alive alive, you've proven your worth and thus have passed the exam.test.]]
* AntiHero: Not to the levels of ''Literature/SeasOfBlood'', but you're still a rogue who steals, bribes and break breaks into houses. Then again, in order to actually ''live'' comfortably in Port Blacksand Blacksand, you must be one.
really have no choice.
* BaitAndSwitch: [[spoiler:In the very end, you find out that the Eye of the Basilisk is fake fake, and you've seemingly failed... except that Rannik reveals that everything while the gem was a test fake, the dangers were real, and you've just passed it.the test after all.]]
* BreakingTheFourthWall: Two of the paragraphs in the book address you, the reader, directly -- in both cases, to accuse you of cheating, as there's no legitimate way to reach either paragraph.
* ChekhovsGun: You can only pick a limited number of skills when you create your character, but you can also find items that allow you to duplicate use skills you didn't initially choose. Finding For example, finding a set of lockpicks allows you to use the Lock Picking skill, while finding a set of special rags to tie around your feet will let you use the Move Silently skill.



* ContinuityNod: You will meet a lot of familiar places from ''City of Thieves'', though mostly just for a cameo.
** If you reach the bridge you can meet [[Literature/CityOfThieves1983 Nicodemus]] the sage, who, however, this time isn't helpful.

to:

* ContinuityNod: You will meet see a lot of familiar places from ''City of Thieves'', though mostly just for as a cameo.
** If you reach the bridge bridge, you can meet [[Literature/CityOfThieves1983 Nicodemus]] the sage, who, however, this time isn't helpful.



* CoolSword: You start the game with one, but isn't incredibly special at that.



* DisproportionateRetribution: [[spoiler:Nicodemus will turn you into a newt and throw you into the river if you try to burst inside his home to steal from him. And no, [[Film/MontyPythonAndTheHolyGrail you will NOT get better]].]]
* DungeonCrawling: The second half of the game involves venturing the vault where the Eye of the Basilisk is kept.
* GiantSpider: One of the obstacles in the dungeon section: first it tries to pounce on you from the ceiling, then you have to fight it, possibly avoiding its venomous bite.

to:

* DisproportionateRetribution: [[spoiler:Nicodemus will turn you into a newt and throw you into the river if you try to burst inside into his home to steal from him. And no, [[Film/MontyPythonAndTheHolyGrail you will NOT get better]].]]
* DungeonCrawling: The second half of the game involves venturing inside the vault cave where the Eye of the Basilisk is kept.
* GiantSpider: One of the obstacles in the dungeon section: first it tries to pounce on you from the ceiling, then you have to fight it, possibly it while avoiding its venomous bite.



* ImportationExpansion: Oddly, the French localization adds a 401th reference, [[spoiler:describing if the player decides to angrily throw away the fake Eye of the Basilisk. However, the protagonist will quickly change their man and pick it up again as a souvenir and turn to reference 400.]]

to:

* ImportationExpansion: Oddly, the French localization adds a 401th reference, [[spoiler:describing what happens if the player decides to angrily throw away the fake Eye of the Basilisk. However, the protagonist will quickly change their man and mind, pick it up again as a souvenir souvenir, and turn to reference 400.]]



* MacGuffinGuardian: A good portion of the enemies you can encounter guard something you may need. A good example are the Crystal Warriors guarding a chest: one of them attacks you, the other one stays still and kills you if you fail to unlock the chest in the right way.
* NightOfTheLivingMooks: Enemies inside the dungeon include living skeletons along with a Skeleton Lord, and a Possessor Spirit that infest an Animated Corpse.
* NoFairCheating: When you fight the Gargoyle, if you say that you're using a magic weapon, the corresponding paragraph states that this is not possible, that you're a cheater and brings you to a NonStandardGameOver, telling you to start anew "honestly this time". Also, paragraph 260, which says that you've found the Eye of the Basilisk... only to redirect you to paragraph 275, which states that it's impossible to reach paragraph 260 without cheating and again boots you to paragraph 1. All of this is quite cheap/ironic, considering that you are playing as a thief. For HypocriticalHumor bonus, it tells you that you will "never become a honest thief" this way.
* NoSell: Gargoyles are immune to non-magical weapons. The Wood Golem is immune to ''magical'' weapons, which deny you any advantage they may give.
* NonStandardGameOver: Failing to find out the hidden location of the Eye of the Basilisk in time and thus failing the test.

to:

* MacGuffinGuardian: A good portion of the enemies you can encounter guard something you may need. A good example are the Crystal Warriors guarding a chest: one of them attacks you, while the other one stays still and kills you if you fail to unlock the chest in the right way.
* NightOfTheLivingMooks: Enemies inside the dungeon include living skeletons along with a Skeleton Lord, and a Possessor Spirit that infest infested an Animated Corpse.
* NoFairCheating: NoFairCheating:
**
When you fight the Gargoyle, if your normal weapon does no damage, and one of the choices given is to use a magical weapon instead. If you say that you're using a magic weapon, follow this option, the corresponding next paragraph states explains that this is it's not possible, that you're a cheater and brings possible for you to have acquired a magical weapon at this point and ends with a NonStandardGameOver, telling you to start anew again "honestly this time". Also, paragraph 260, which says time".
** Paragraph 260 tells you
that you've found the Eye of the Basilisk... Basilisk and reach out your hand... only to redirect you to paragraph 275, which states that it's impossible to reach paragraph 260 without cheating and again boots sends you right back to paragraph 1. All of this is quite cheap/ironic, considering that you are playing as a thief. For HypocriticalHumor bonus, it tells you that you will "never become a honest thief" this way.
1.
* NoSell: Gargoyles are immune to non-magical weapons. The Wood Golem is immune to ''magical'' weapons, which deny you negates any advantage they may give.
* NonStandardGameOver: Failing If you fail to find out the hidden location of the Eye of the Basilisk in time time, you have no choice but to return to the Thieves' Guild and thus failing the test.report your failure.



* OurGargoylesRock: A magically-empowered Gargoyle can be met if you try to climb the rooftop of a certain building. Also count as a PuzzleBoss if you try to fight it, as it can only be killed by magical weapons and you have none, being forced to rely on your wits and items to win.
* SchmuckBait: Weaponized by the Scitalis, a serpent-like monster who can cast an illusory hoard of gold to attract preys to his maws.

to:

* OurGargoylesRock: A You can meet a magically-empowered Gargoyle can be met if you try to climb the rooftop of a certain building. Also count as a PuzzleBoss if you try to fight it, as it * PuzzleBoss: The gargoyle can only be killed by magical weapons weapons, and you have none, being forced forcing you to rely on your wits and items to win.
defeat it.
* SchmuckBait: Weaponized by the Scitalis, a serpent-like monster who can cast an illusory hoard of gold to attract preys to his maws.prey into its maw.



* WretchedHive: It's Port Blacksand again, though this time you play as a native, so you're already accustomed to the city's most reviled aspects.

to:

* WretchedHive: It's Port Blacksand again, though this time you play as a native, resident instead of a visitor, so you're already accustomed to the city's most reviled aspects.
Is there an issue? Send a MessageReason:
An Axe To Grind is no longer a trope


* AnAxeToGrind: A secondary weapon you may find is an enchanted stone axe.

Added: 259

Removed: 259

Is there an issue? Send a MessageReason:
None


* {{Jerkass}}: Bald Morri, the Innkeeper of the Noose. If you pay him to get information about Brass (the merchant) but he feels it isn't enough, he will tell you that "brass is a yellow metal, an alloy of copper and zinc" and refuses to help you any further.


Added DiffLines:

* {{Jerkass}}: Bald Morri, the Innkeeper of the Noose. If you pay him to get information about Brass (the merchant) but he feels it isn't enough, he will tell you that "brass is a yellow metal, an alloy of copper and zinc" and refuses to help you any further.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* InconsistentDub: In the French localization, the Jib-Jib retained the "Jib-Jib" name in ''Literature/{{Sorcery}}'' but in ''Midnight Rogue'', it is called "Ouin-Ouin".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ImportationExpansion: Oddly, the French localization adds a 401th reference, [[spoiler:describing if the player decides to angrily throw away the fake Eye of the Basilisk. However, the protagonist will quickly change their man and pick it up again as a souvenir and turn to reference 400.]]
Is there an issue? Send a MessageReason:
None


* {{Jerkass}}: Bald Morri, the Innkeeper of the Noose. If you pay him to get information about Brass (the merchant) he will tell you that "brass is a yellow metal, an alloy of copper and zinc" and refuses to help you any further.

to:

* {{Jerkass}}: Bald Morri, the Innkeeper of the Noose. If you pay him to get information about Brass (the merchant) but he feels it isn't enough, he will tell you that "brass is a yellow metal, an alloy of copper and zinc" and refuses to help you any further.

Added: 830

Changed: 611

Removed: 605

Is there an issue? Send a MessageReason:
None


''Midnight Rogue'' is the 29th entry in the ''Literature/FightingFantasy'' series of gamebooks, written by Greame Davis.

to:

''Midnight Rogue'' is the 29th 29[[superscript:th]] entry in the ''Literature/FightingFantasy'' series of gamebooks, written by Greame Davis.



''Midnight Rogue'' features the return of Port Blacksand after ''[[Literature/CityOfThieves1983 City of Thieves]]'', and this time, rather than a heroic swordsman or mage, you play the role of a thief who can count on a sharp sword, items and a list of skills, including Lockpicking, Climbing and other rogueish skills. Also, the adventure takes entirely place in an urban environment, having you exploring buildings, rooftops and dungeons across Blacksand, solving riddles and finding both items and clues in order to proceed on your quest. Also unusual in the fact that it's one of the few books lacking a BigBad figure of sorts.

to:

''Midnight Rogue'' features the return of Port Blacksand after ''[[Literature/CityOfThieves1983 City ''Literature/{{City of Thieves]]'', Thieves|1983}}'', and this time, rather than a heroic swordsman or mage, you play the role of a thief who can count on a sharp sword, items and a list of skills, including Lockpicking, Climbing and other rogueish roguish skills. Also, the adventure takes entirely place in an urban environment, having you exploring buildings, rooftops and dungeons across Blacksand, solving riddles and finding both items and clues in order to proceed on your quest. Also unusual in the fact that it's one of the few books lacking a BigBad figure of sorts.



!!''Midnight Rogue'' contains examples of:

* AllForNothing: [[spoiler: Subverted, the Eye of the Basilisk is a fake, but by finding the clues and reaching the end of the dungeon alive you've proven your worth and thus have passed the exam.]]

to:

!!''Midnight Rogue'' contains provides examples of:

* AllForNothing: [[spoiler: Subverted, [[spoiler:Subverted, the Eye of the Basilisk is a fake, but by finding the clues and reaching the end of the dungeon alive you've proven your worth and thus have passed the exam.]]]]
* AntiHero: Not to the levels of ''Literature/SeasOfBlood'', but you're still a rogue who steals, bribes and break into houses. Then again, in order to actually ''live'' comfortably in Port Blacksand you must be one.



* AntiHero: Not to the levels of ''Literature/SeasOfBlood'', but you're still a rogue who steals, bribes and break into houses. Then again, in order to actually ''live'' comfortably in Port Blacksand you must be one.
* BaitAndSwitch: [[spoiler: In the very end, you find out that the Eye of the Basilisk is fake and you've seemingly failed... except that Rannik reveals that everything was a test and you've just passed it.]]
* CallBack: If you reach the bridge you can meet [[Literature/CityOfThieves1983 Nicodemus]] the sage, who, however, this time isn't helpful. You can also meet, [[Literature/IslandOfTheLizardKing again]], a [[Literature/TheForestOfDoom Shapechanger disguised as a Dwarf]].
* ChestMonster: One of the monsters is a Mimic-like creature which resembles a large, fanged chest with legs growing under it.

to:

* AntiHero: Not to the levels of ''Literature/SeasOfBlood'', but you're still a rogue who steals, bribes and break into houses. Then again, in order to actually ''live'' comfortably in Port Blacksand you must be one.
* BaitAndSwitch: [[spoiler: In [[spoiler:In the very end, you find out that the Eye of the Basilisk is fake and you've seemingly failed... except that Rannik reveals that everything was a test and you've just passed it.]]
* CallBack: If you reach the bridge you can meet [[Literature/CityOfThieves1983 Nicodemus]] the sage, who, however, this time isn't helpful. You can also meet, [[Literature/IslandOfTheLizardKing again]], a [[Literature/TheForestOfDoom Shapechanger disguised as a Dwarf]].
* ChestMonster: One of the monsters is a Mimic-like creature which resembles a large, fanged chest with legs growing under it.
]]



* ChestMonster: One of the monsters is a Mimic-like creature which resembles a large, fanged chest with legs growing under it.



** If you reach the bridge you can meet [[Literature/CityOfThieves1983 Nicodemus]] the sage, who, however, this time isn't helpful.
** You can also meet, [[Literature/IslandOfTheLizardKing again]], a [[Literature/TheForestOfDoom Shapechanger disguised as a Dwarf]].



* DisproportionateRetribution: [[spoiler:Nicodemus will turn you into a newt and throw you into the river if you try to burst inside his home to steal from him. And no, [[MontyPythonAndTheHolyGrail you will NOT get better]].]]

to:

* DisproportionateRetribution: [[spoiler:Nicodemus will turn you into a newt and throw you into the river if you try to burst inside his home to steal from him. And no, [[MontyPythonAndTheHolyGrail [[Film/MontyPythonAndTheHolyGrail you will NOT get better]].]]



* GiantSpider: One of the obstacles in the dungeon section: first it tries to pounce on you from the ceiling, then you have to fight him, possibly avoiding its venomous bite.
* {{Golem}}: Taking a page from ''Literature/PhantomsOfFear'', a door in the dungeon is actually a Wood Golem disguised as one. The game also has Crystal Warriors that can only be harmed by blunt weapons, such as the Stone Axe.

to:

* GiantSpider: One of the obstacles in the dungeon section: first it tries to pounce on you from the ceiling, then you have to fight him, it, possibly avoiding its venomous bite.
* {{Golem}}: {{Golem}}:
**
Taking a page from ''Literature/PhantomsOfFear'', a door in the dungeon is actually a Wood Golem disguised as one. one.
**
The game also has Crystal Warriors that can only be harmed by blunt weapons, such as the Stone Axe.



* ViolenceIsTheOnlyOption: Subverted in this book, unless you're fighting mindless or hungry beasts, you can often find alternatives to fighting, usually through stealth or quick thinking.
* WretchedHive: It's Port Blacksand again, though this time you play as a native, so you're already accustomed to the city's most reviled aspects.

to:

* ViolenceIsTheOnlyOption: Subverted in this book, unless book. Unless you're fighting mindless or hungry beasts, you can often find alternatives to fighting, usually through stealth or quick thinking.
* WretchedHive: It's Port Blacksand again, though this time you play as a native, so you're already accustomed to the city's most reviled aspects.aspects.
----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ChekhovsGun: You can only pick a limited number of skills when you create your character, but you can also find items that allow you to duplicate skills you didn't initially choose. Finding a set of lockpicks allows you to use the Lock Picking skill, while finding a set of special rags to tie around your feet will let you use the Move Silently skill.
Is there an issue? Send a MessageReason:
None


* OurGargoylesRock: A magically-empowered Gargoyle can be met if you try to climb the rooftop of a certain building. Also count as a PuzzleBoss if you try to fight it, as it can only be killed by magical weapons and you have none, being force to rely on your wits and items to win.

to:

* OurGargoylesRock: A magically-empowered Gargoyle can be met if you try to climb the rooftop of a certain building. Also count as a PuzzleBoss if you try to fight it, as it can only be killed by magical weapons and you have none, being force forced to rely on your wits and items to win.

Added: 339

Changed: 167

Is there an issue? Send a MessageReason:
None


* ContinuityNod: You will meet a lot of familiar places from ''City of Thieves'', though mostly just for a cameo.



* DisproportionateRetribution: [[spoiler:Nicodemus will turn you into a newt and throw you into the river if you try to burst inside his home to steal from him. And no, [[MontyPythonAndTheHolyGrail you will NOT get better]].]]



* NoFairCheating: When you fight the Gargoyle, if you say that you're using a magic weapon, the corresponding paragraph states that this is not possible and tells you to start anew "honestly this time". Also, paragraph 260, which says that you've found the Eye of the Basilisk... only to redirect you to paragraph 275, which states that it's impossible to reach paragraph 260 without cheating and again boots you to paragraph 1. All of this is quite cheap, considering that you are playing as a thief.

to:

* NoFairCheating: When you fight the Gargoyle, if you say that you're using a magic weapon, the corresponding paragraph states that this is not possible possible, that you're a cheater and tells brings you to a NonStandardGameOver, telling you to start anew "honestly this time". Also, paragraph 260, which says that you've found the Eye of the Basilisk... only to redirect you to paragraph 275, which states that it's impossible to reach paragraph 260 without cheating and again boots you to paragraph 1. All of this is quite cheap, cheap/ironic, considering that you are playing as a thief.thief. For HypocriticalHumor bonus, it tells you that you will "never become a honest thief" this way.
Is there an issue? Send a MessageReason:
None



to:

[[caption-width-right:350:Our precioussss...]]

Added: 111

Changed: 4

Is there an issue? Send a MessageReason:
None


* CoolSword: You start the game with one, but isn't not incredibly special at that.

to:

* CoolSword: You start the game with one, but isn't not incredibly special at that.that.
* CoversAlwaysLie: The Eye of the Basilisk is described as yellow in the text, but is colored red on the cover.
Is there an issue? Send a MessageReason:
fixed some typos


''Midnight Rogue'' features the return of Port Blacksand after ''[[Literature/CityOfThieves1983 City of Thieves]]'', and this time, rather than a heroic swordsman or mage, you play the role of a thief who can count on a sharp sword, items and a list of skills, including Lockpicking, Climbing and other rogueish skills. Also, the adventure takes entirely place in an urban enviroment, having you exploring buildings, rooftops and dungeons across Blacksand, solving riddles and finding both items and clues in order to proceed on your quest. Also unusual in the fact that it's one of the few books lacking a BigBad figure of sorts.

to:

''Midnight Rogue'' features the return of Port Blacksand after ''[[Literature/CityOfThieves1983 City of Thieves]]'', and this time, rather than a heroic swordsman or mage, you play the role of a thief who can count on a sharp sword, items and a list of skills, including Lockpicking, Climbing and other rogueish skills. Also, the adventure takes entirely place in an urban enviroment, environment, having you exploring buildings, rooftops and dungeons across Blacksand, solving riddles and finding both items and clues in order to proceed on your quest. Also unusual in the fact that it's one of the few books lacking a BigBad figure of sorts.



* SchmuckBait: Weaponized by the Scitalis, a serpent-like monster who can cast an illusionary hoard of gold to attract preys to his maws.

to:

* SchmuckBait: Weaponized by the Scitalis, a serpent-like monster who can cast an illusionary illusory hoard of gold to attract preys to his maws.



* WretchedHive: It's Port Blacksand again, though this time you play as a native, so you're already accostumed to the city's most reviled aspects.

to:

* WretchedHive: It's Port Blacksand again, though this time you play as a native, so you're already accostumed accustomed to the city's most reviled aspects.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/midnightrogue.jpg]]

''Midnight Rogue'' is the 29th entry in the ''Literature/FightingFantasy'' series of gamebooks, written by Greame Davis.

Port Blacksand is infamous for, among various things, the abnormal number of crafty rogues living in it. Well, you're one of them, or, at least, close to join their ranks. As an apprentice of the Guild of Thieves, you're ready to undertake the final test which will allow you to become a proper guild member: the Guild's leader Rannik orders you to find the Eye of the Basilisk, a priceless gemstone bought by the merchant Brass and hidden somewhere in the city. In the timespan of a single night, you alone must find out the location of this treasure and get your hands on it. However, Port Blacksand is a treacherous and dangerous place, even for a skilled rogue such as you. There's no guarantee that you will survive the mundane and magical perils on your quest for the Eye.

''Midnight Rogue'' features the return of Port Blacksand after ''[[Literature/CityOfThieves1983 City of Thieves]]'', and this time, rather than a heroic swordsman or mage, you play the role of a thief who can count on a sharp sword, items and a list of skills, including Lockpicking, Climbing and other rogueish skills. Also, the adventure takes entirely place in an urban enviroment, having you exploring buildings, rooftops and dungeons across Blacksand, solving riddles and finding both items and clues in order to proceed on your quest. Also unusual in the fact that it's one of the few books lacking a BigBad figure of sorts.

-----
!!''Midnight Rogue'' contains examples of:

* AllForNothing: [[spoiler: Subverted, the Eye of the Basilisk is a fake, but by finding the clues and reaching the end of the dungeon alive you've proven your worth and thus have passed the exam.]]
* AnAxeToGrind: A secondary weapon you may find is an enchanted stone axe.
* AntiHero: Not to the levels of ''Literature/SeasOfBlood'', but you're still a rogue who steals, bribes and break into houses. Then again, in order to actually ''live'' comfortably in Port Blacksand you must be one.
* BaitAndSwitch: [[spoiler: In the very end, you find out that the Eye of the Basilisk is fake and you've seemingly failed... except that Rannik reveals that everything was a test and you've just passed it.]]
* CallBack: If you reach the bridge you can meet [[Literature/CityOfThieves1983 Nicodemus]] the sage, who, however, this time isn't helpful. You can also meet, [[Literature/IslandOfTheLizardKing again]], a [[Literature/TheForestOfDoom Shapechanger disguised as a Dwarf]].
* ChestMonster: One of the monsters is a Mimic-like creature which resembles a large, fanged chest with legs growing under it.
* ConservationOfNinjutsu: The only time you can fight multiple opponents is a fight against some thugs. At one point, trying to take on a massive number of guards results in you being subdued and defeated.
* CoolSword: You start the game with one, but isn't not incredibly special at that.
* DungeonCrawling: The second half of the game involves venturing the vault where the Eye of the Basilisk is kept.
* {{Jerkass}}: Bald Morri, the Innkeeper of the Noose. If you pay him to get information about Brass (the merchant) he will tell you that "brass is a yellow metal, an alloy of copper and zinc" and refuses to help you any further.
* GiantSpider: One of the obstacles in the dungeon section: first it tries to pounce on you from the ceiling, then you have to fight him, possibly avoiding its venomous bite.
* {{Golem}}: Taking a page from ''Literature/PhantomsOfFear'', a door in the dungeon is actually a Wood Golem disguised as one. The game also has Crystal Warriors that can only be harmed by blunt weapons, such as the Stone Axe.
* GottaCatchThemAll: The clues on where to find the hideout of the Eye of the Basilisk, which you must obtain from the working place and house of Brass.
* KillItWithFire: One hit from a torch is enough to dispatch the Wood Golem.
* MacGuffin: The Eye of the Basilisk, a priceless gemstone bought by a wealthy merchant that you must obtain to become a member of the Guild.
* MacGuffinGuardian: A good portion of the enemies you can encounter guard something you may need. A good example are the Crystal Warriors guarding a chest: one of them attacks you, the other one stays still and kills you if you fail to unlock the chest in the right way.
* NightOfTheLivingMooks: Enemies inside the dungeon include living skeletons along with a Skeleton Lord, and a Possessor Spirit that infest an Animated Corpse.
* NoFairCheating: When you fight the Gargoyle, if you say that you're using a magic weapon, the corresponding paragraph states that this is not possible and tells you to start anew "honestly this time". Also, paragraph 260, which says that you've found the Eye of the Basilisk... only to redirect you to paragraph 275, which states that it's impossible to reach paragraph 260 without cheating and again boots you to paragraph 1. All of this is quite cheap, considering that you are playing as a thief.
* NoSell: Gargoyles are immune to non-magical weapons. The Wood Golem is immune to ''magical'' weapons, which deny you any advantage they may give.
* NonStandardGameOver: Failing to find out the hidden location of the Eye of the Basilisk in time and thus failing the test.
* OptionalStealth: You can choose Sneak as one of your skills, which usually allows you to successfully move unnoticed when required.
* OurGargoylesRock: A magically-empowered Gargoyle can be met if you try to climb the rooftop of a certain building. Also count as a PuzzleBoss if you try to fight it, as it can only be killed by magical weapons and you have none, being force to rely on your wits and items to win.
* SchmuckBait: Weaponized by the Scitalis, a serpent-like monster who can cast an illusionary hoard of gold to attract preys to his maws.
* ViolenceIsTheOnlyOption: Subverted in this book, unless you're fighting mindless or hungry beasts, you can often find alternatives to fighting, usually through stealth or quick thinking.
* WretchedHive: It's Port Blacksand again, though this time you play as a native, so you're already accostumed to the city's most reviled aspects.

Top