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'''''House of Hell''''' is the tenth entry in the phenonmenally popular ''Literature/FightingFantasy'' line of ChooseYourOwnAdventure Gamebooks, and notable for taking a departure from the usual formula by not only setting it on Modern-Day Earth, but having you, the protagonist, as an ordinary everyman/everywoman, and shifting the genre from Heroic Adventure to Gothic SurvivalHorror. Written by Steve Jackson, co-founder of ''Fighting Fantasy'' with Ian Livingstone.

ItWasADarkAndStormyNight, and in spite of the pounding rain protesting on your windshield, you simply ''must'' make that important appointment tomorrow morning. Maybe you should have spent the night at that diner, where a strange old hobo with long white-and-deshivelled hair warned you to not proceed through this very night.

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'''''House of Hell''''' is the tenth entry in the phenonmenally popular the ''Literature/FightingFantasy'' line of ChooseYourOwnAdventure Gamebooks, and notable for taking a departure from the usual formula by not only setting it on Modern-Day Earth, but having you, the protagonist, as an ordinary everyman/everywoman, and shifting the genre from Heroic Adventure to Gothic SurvivalHorror. Written by Steve Jackson, co-founder of ''Fighting Fantasy'' with Ian Livingstone.

ItWasADarkAndStormyNight, and in spite of the pounding rain protesting on your windshield, you simply ''must'' make that important appointment tomorrow morning. Maybe you should have spent the night at that diner, where a strange old hobo with long white-and-deshivelled white-and-dishevelled hair warned you to not proceed through this very night.



Your frustration at losing your job tomorrow turns to hope as you spot an old and decrepid Victorian Mansion on a distant hill. Eureka! Now you can call the insurance company, have your car fixed, and make that appointment after all!! But in your entusiasm you fail to notice that not only are there no electrical lights in the windows, but ''no telephone line runs to this'' sinister mansion...

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Your frustration at losing your job tomorrow turns to hope as you spot an old and decrepid decrepit Victorian Mansion on a distant hill. Eureka! Now you can call the insurance company, have your car fixed, and make that appointment after all!! all! But in your entusiasm enthusiasm you fail to notice that not only are there no electrical lights in the windows, but ''no telephone line runs to this'' sinister mansion...



Adapted into an atmospheric and frightening IOS and Android Game by Independent Australian Game Company Tin Man Games in Janurary 2013.

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Adapted into an atmospheric and frightening IOS iOS and Android Game by Independent independent Australian Game Company game company Tin Man Games in Janurary January 2013.



** Suffering four hits from a Ghoul will paralyze you, which allows the monster to eat you alive. Not fun.
** Not to mention if you fail the torturer's test, you are forced to chose whether to spend the rest of your life crouching in a tiny box or standing in a thin box, eventurally dying as your muscle cramps break your spine either way.

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** Suffering four hits from a Ghoul will paralyze paralyse you, which allows the monster to eat you alive. Not fun.
** Not to mention if you fail the torturer's test, you are forced to chose whether to spend the rest of your life crouching in a tiny box or standing in a thin box, eventurally eventually dying as your muscle cramps break your spine either way.



** To give one example (this is a pretty important spoiler, so think before you read it) [[spoiler:using muscle to intimidate the Earl's hunchbacked servant like some CowboyCop won't get you anywhere; even if you outfight him, he'll just lie to get you off his back, and using the information he gives you will get you killed. ''However'', if you instead offer him brandy, he gets drunk and spills ''very'' useful information.]]

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** To give one example (this is a pretty important spoiler, so think before you read it) [[spoiler:using muscle to intimidate the Earl's hunchbacked servant like some CowboyCop won't get you anywhere; even if you outfight him, he'll just lie to get you off his back, and using the information he gives you will get you killed. ''However'', if you instead offer him brandy, he gets drunk and spills ''very'' useful information.]]



* HumanSacrifice: Practiced by the cultists in House of Hell.

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* HumanSacrifice: Practiced Practised by the cultists in House of Hell.



* MeaningfulName: The Earl of Drumer, whose name is an anagram for [[spoiler: Murder]]. Do not read the spoiler if you don't want an important, game winning clue spoiled!!

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* MeaningfulName: The Earl of Drumer, whose name is an anagram for [[spoiler: Murder]]. Do not read the spoiler if you don't want an important, game winning clue spoiled!!



* NintendoHard: The first truly hair-rippingly frustrating ''Literature/FightingFantasy'' Gamebook, that requires ''one'' straight and narrow path to survive to the end. To give one example of how hard it is, [[spoiler:if you fail the torturer's test, you lose, but at least it's obvious. However, if you pass the test with flying colors, he offers to give you directions. If you accept his help... Well, you're also going to lose, because if you do that, you'll bypass the room where you can find the item you need to defeat the FinalBoss. Get the mediocre score on the test or refuse his advice if you get the perfect score, and you're fine - but seeing as his advice ''seems'' like a good idea if you follow it (it takes you out of the cellar), it's hard to tell.]]

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* NintendoHard: The first truly hair-rippingly frustrating ''Literature/FightingFantasy'' Gamebook, that requires ''one'' straight and narrow path to survive to the end. To give one example of how hard it is, [[spoiler:if you fail the torturer's test, you lose, but at least it's obvious. However, if you pass the test with flying colors, colours, he offers to give you directions. If you accept his help... Well, you're also going to lose, because if you do that, you'll bypass the room where you can find the item you need to defeat the FinalBoss. Get the mediocre score on the test or refuse his advice if you get the perfect score, and you're fine - but seeing as his advice ''seems'' like a good idea if you follow it (it takes you out of the cellar), it's hard to tell.]]
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I can only assume if you go in the Mephisto room, you end up trading your marriage to save your dying aunt

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* IDontLikeTheSoundOfThatPlace: Most of the rooms are named after demons or other similarly significant concepts.
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* SchmuckBait: Right near the beginning, when the real adventure starts. In the kitchen you see a keyring on top of the stove. Did you really think it would be that easy? [[spoiler: the stove is on, which burns your hand as you pick up the piping hot keys. Your screams alert the residents and it's GameOver]]
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* JumpScare: Too many will cause your character to die of fright. Some are more notable than others, especially in one room, you look out the window and see the old man from the beginning hanged from a tree facing you, then his eyes open wide.

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* SpoilerOpening: The front cover of the Wizard Books reprint reveals the twist regarding the BigBad.




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* UnwinnableByDesign: Make one wrong move from the correct solution and it's most likely you won't be able to win; several areas, including the kitchen and the cells beneath the house, are completely inescapable.
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* DarkerAndEdgier: This book is much darker than anything else that had come before it in the ''Fighting Fantasy'' series in terms of illustrations and atmosphere.

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The tenth entry in the phenonmenally popular FightingFantasy line of ChooseYourOwnAdventure Gamebooks, and notable for taking a departure from the usual formula by not only setting it on Modern Day Earth, but having you, the protagonist, as an ordinary everyman/everywoman, and shifting the genre from Heroic Adventure to Gothic SurvivalHorror. Written by Steve Jackson, co founder of FightingFantasy with Ian Livingstone.

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The '''''House of Hell''''' is the tenth entry in the phenonmenally popular FightingFantasy ''Literature/FightingFantasy'' line of ChooseYourOwnAdventure Gamebooks, and notable for taking a departure from the usual formula by not only setting it on Modern Day Modern-Day Earth, but having you, the protagonist, as an ordinary everyman/everywoman, and shifting the genre from Heroic Adventure to Gothic SurvivalHorror. Written by Steve Jackson, co founder co-founder of FightingFantasy ''Fighting Fantasy'' with Ian Livingstone.



!!''House of Hell'' provides examples of the following tropes.

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!!''House of Hell'' provides examples of the following tropes.
tropes:



* NintendoHard: The first truly hair-rippingly frustrating FightingFantasy Gamebook, that requires ''one'' straight and narrow path to survive to the end.
** To give one example of how hard it is, [[spoiler:if you fail the torturer's test, you lose, but at least it's obvious. However, if you pass the test with flying colors, he offers to give you directions. If you accept his help... Well, you're also going to lose, because if you do that, you'll bypass the room where you can find the item you need to defeat the FinalBoss. Get the mediocre score on the test or refuse his advice if you get the perfect score, and you're fine - but seeing as his advice ''seems'' like a good idea if you follow it (it takes you out of the cellar), it's hard to tell.]]

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* NintendoHard: The first truly hair-rippingly frustrating FightingFantasy ''Literature/FightingFantasy'' Gamebook, that requires ''one'' straight and narrow path to survive to the end.
**
end. To give one example of how hard it is, [[spoiler:if you fail the torturer's test, you lose, but at least it's obvious. However, if you pass the test with flying colors, he offers to give you directions. If you accept his help... Well, you're also going to lose, because if you do that, you'll bypass the room where you can find the item you need to defeat the FinalBoss. Get the mediocre score on the test or refuse his advice if you get the perfect score, and you're fine - but seeing as his advice ''seems'' like a good idea if you follow it (it takes you out of the cellar), it's hard to tell.]]



* NoGoodDeedGoesUnpunished: There are ''other'' innocent people trapped in The house of Drumer besides you, and quite a lot of them have been driven mad with desperation to escape... Helping most of them is an invitation to be stabbed in the back, often literally, to help facilitate said escape.

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* NoGoodDeedGoesUnpunished: NoGoodDeedGoesUnpunished
**
There are ''other'' innocent people trapped in The house of Drumer besides you, and quite a lot of them have been driven mad with desperation to escape... Helping most of them is an invitation to be stabbed in the back, often literally, to help facilitate said escape.



* ObviousRulePatch - As per the {{Unwinnable}} trope below, you die of fright if you reach your Fear Point total, and as you will accumulate a minimum of seven Fear Points in order to complete the book, as written you cannot win if your initial Fear Point total is seven. The way round this is to fudge the rule slightly so you die only if you ''exceed'' your Fear Point total.
* OldDarkHouse
* OneWingedAngel: [[spoiler: Franklin the Butler will transform into a massive Hell Demon if you wound him with the Kris Knife.]]
* SanityMeter: Your ''Fear'' Score is the amount of trauma your character's heart can take; once you accumulate the maximum amount, you are ''Scared To Death.''
** The introduction at the beginning claims that [[AllThereInTheManual you can reduce your Fear Score]], but in truth, there are only two situations in the story where you can (and in one of those two cases, it's near the beginning, where you may not even have any Fear Points at all).

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* ObviousRulePatch - ObviousRulePatch: As per the {{Unwinnable}} trope below, you die of fright if you reach your Fear Point total, and as you will accumulate a minimum of seven Fear Points in order to complete the book, as written you cannot win if your initial Fear Point total is seven. The way round this is to fudge the rule slightly so you die only if you ''exceed'' your Fear Point total.
* OldDarkHouse
OldDarkHouse: The eponymous house sure looks the part.
* OneWingedAngel: [[spoiler: Franklin [[spoiler:Franklin the Butler will transform into a massive Hell Demon if you wound him with the Kris Knife.]]
* SanityMeter: Your ''Fear'' Score is the amount of trauma your character's heart can take; once you accumulate the maximum amount, you are ''Scared To Death.''
**
to Death''. The introduction at the beginning claims that [[AllThereInTheManual you can reduce your Fear Score]], but in truth, there are only two situations in the story where you can (and in one of those two cases, it's near the beginning, where you may not even have any Fear Points at all).



* {{Unwinnable}}: The Fear score: Put simply, it's not possible to get through the book alive with a rolled score of 7, since that's the minimum amount of Fear points you must accumulate to get to the end (three of them right at the end, no less).

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* {{Unwinnable}}: The Fear score: Put simply, it's not possible to get through the book alive with a rolled score of 7, since that's the minimum amount of Fear points you must accumulate to get to the end (three of them right at the end, no less).less).

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!! Tropes in ''VideoGame/HouseOfHell'' include.
* AndIMustScream: Suffering four hits from a Ghoul will paralyze you, which allows the monster to eat you alive. Not fun.

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!! Tropes in ''VideoGame/HouseOfHell'' include.
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!!''House of Hell'' provides examples of the following tropes.

* AndIMustScream: AndIMustScream
**
Suffering four hits from a Ghoul will paralyze you, which allows the monster to eat you alive. Not fun.



* BattleButler: Franklin in ''House of Hell'', though he is quite reluctant to fight. Possibly because [[spoiler:when he takes a single hit, he [[OneWingedAngel turns into a giant demon]]]].

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* BattleButler: Franklin in ''House of Hell'', Franklin, though he is quite reluctant to fight. Possibly because [[spoiler:when he takes a single hit, he [[OneWingedAngel turns into a giant demon]]]].



* GenreBlind / WrongGenreSavvy: If you act like the gung-ho, fearless Fantasy Action Hero more typical of the series' other entries in this book, you ''will'' meet a quick and grisly end. To give one example (this is a pretty important spoiler, so think before you read it) [[spoiler:using muscle to intimidate the Earl's hunchbacked servant like some CowboyCop won't get you anywhere; even if you outfight him, he'll just lie to get you off his back, and using the information he gives you will get you killed. ''However'', if you instead offer him brandy, he gets drunk and spills ''very'' useful information.]]

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* GenreBlind / WrongGenreSavvy: If you act like the gung-ho, fearless Fantasy Action Hero more typical of the series' other entries in this book, you ''will'' meet a quick and grisly end. end.
**
To give one example (this is a pretty important spoiler, so think before you read it) [[spoiler:using muscle to intimidate the Earl's hunchbacked servant like some CowboyCop won't get you anywhere; even if you outfight him, he'll just lie to get you off his back, and using the information he gives you will get you killed. ''However'', if you instead offer him brandy, he gets drunk and spills ''very'' useful information.]]
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letters vs numbers


* ObviousRulePatch - As per the {{Unwinnable}} trope below, you die of fright if you reach your Fear Point total, and as you will accumulate a minimum of seven Fear Points in order to complete the book, as written you cannot win if your initial Fear Point total is 7. The way round this is to fudge the rule slightly so you die only if you ''exceed'' your Fear Point total.

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* ObviousRulePatch - As per the {{Unwinnable}} trope below, you die of fright if you reach your Fear Point total, and as you will accumulate a minimum of seven Fear Points in order to complete the book, as written you cannot win if your initial Fear Point total is 7.seven. The way round this is to fudge the rule slightly so you die only if you ''exceed'' your Fear Point total.

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ORP


** And if you happen to forget that you are ''not'' a sword-swinging action hero in this gamebook, charging in to save a beautiful naked virgin from being sacrificed by ''FORTY'' cultists on your own [[TooDumbToLive ends as realistically well as you can expect.]]

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** And if you happen to forget that you are ''not'' a sword-swinging action hero in this gamebook, charging in to save a beautiful naked virgin from being sacrificed by ''FORTY'' cultists on your own [[TooDumbToLive ends as realistically well as you can expect.]] ]]
* ObviousRulePatch - As per the {{Unwinnable}} trope below, you die of fright if you reach your Fear Point total, and as you will accumulate a minimum of seven Fear Points in order to complete the book, as written you cannot win if your initial Fear Point total is 7. The way round this is to fudge the rule slightly so you die only if you ''exceed'' your Fear Point total.
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* ClicheStorm: A loving homage to Gothic-Horror films from ''Film/{{Dracula}}'' to ''Film/HouseOnHauntedHill1959'' and trashy 1980's VideoNasties from ''Film/RosemarysBaby'', ''Franchise/EvilDead'' to ''Film/{{Poltergeist}}.''
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* DubInducedPlotHole: The French version translates "Drumer" as "Brume" (fog) but [[spoiler:the secret password, being "Murder" is literally translated as "Meurtre". It is quite a stretch to see it as an anagram, but it shares JUST enough letters to see it as the correct password...[[

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* DubInducedPlotHole: The French version translates "Drumer" as "Brume" (fog) but [[spoiler:the secret password, being "Murder" is literally translated as "Meurtre". It is quite a stretch to see it as an anagram, but it shares JUST enough letters to see it as the correct password...[[]]
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* DubInducedPlotHole: The French version translates "Drumer" as "Brume" (fog) but [[spoiler:the secret password, being "Murder" is literally translated as "Meurtre". It is quite a stretch to see it as an anagram, but it shares JUST enough letters to see it as the correct password...[[


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* TheIgor: Shekou, the hunchbacked servant.
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* GenreBlind: If you act like a gung-ho, fearless Fantasy Action Hero in this book, you ''will'' meet a quick and grisly end. To give one example (this is a pretty important spoiler, so think before you read it) [[spoiler:using muscle to intimidate the Earl's hunchbacked servant like some CowboyCop won't get you anywhere; even if you outfight him, he'll just lie to get you off his back, and using the information he gives you will get you killed. ''However'', if you instead offer him brandy, he gets drunk and spills ''very'' useful information.]]

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* GenreBlind: GenreBlind / WrongGenreSavvy: If you act like a the gung-ho, fearless Fantasy Action Hero more typical of the series' other entries in this book, you ''will'' meet a quick and grisly end. To give one example (this is a pretty important spoiler, so think before you read it) [[spoiler:using muscle to intimidate the Earl's hunchbacked servant like some CowboyCop won't get you anywhere; even if you outfight him, he'll just lie to get you off his back, and using the information he gives you will get you killed. ''However'', if you instead offer him brandy, he gets drunk and spills ''very'' useful information.]]
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* GuideDangIt: This book is far more puzzle-orientated than any other Fighting Fantasy gamebook, requiring an exact sequence of moves to be done in a strict order.
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The tenth entry in the phenonmenally popular FightingFantasy line of ChooseYourOwnAdventure Gamebooks, and notable for taking a departure from the usual formula by not only setting it on Modern Day Earth, but having you, the protagonist, as an ordinary everyman/everywoman, and shifting the genre from Heroic Adventure to Gothic SurvivalHorror.

to:

The tenth entry in the phenonmenally popular FightingFantasy line of ChooseYourOwnAdventure Gamebooks, and notable for taking a departure from the usual formula by not only setting it on Modern Day Earth, but having you, the protagonist, as an ordinary everyman/everywoman, and shifting the genre from Heroic Adventure to Gothic SurvivalHorror.
SurvivalHorror. Written by Steve Jackson, co founder of FightingFantasy with Ian Livingstone.




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See also Literature/BloodOfTheZombies, written by Ian Livingstone.
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* SpiritualSuccessor: A companion/sequel of sorts called ''BloodOfTheZombies'', written by Ian Livingstone.

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* SpiritualSuccessor: A companion/sequel of sorts called ''BloodOfTheZombies'', ''Literature/BloodOfTheZombies'', written by Ian Livingstone.
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** Another good example is that trying to fight more than two opponents at once will get you instantly killed, no matter how high your SKILL score is. The book states that you simply can't defend yourself from so many attackers at once.
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* ClicheStorm: A loving homage to Gothic-Horror films from ''Film/{{Dracula}}'' to ''Film/HouseOnHauntedHill1959'' and trashy 1980's VideoNasties from ''Film/RosemarysBaby'', ''EvilDead'' to ''Film/{{Poltergeist}}.''

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* ClicheStorm: A loving homage to Gothic-Horror films from ''Film/{{Dracula}}'' to ''Film/HouseOnHauntedHill1959'' and trashy 1980's VideoNasties from ''Film/RosemarysBaby'', ''EvilDead'' ''Franchise/EvilDead'' to ''Film/{{Poltergeist}}.''
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* ClicheStorm: A loving homage to Gothic-Horror films from ''Film/{{Dracula}}'' to ''Film/HouseOnHauntedHill1959'' and trashy Video-Nasties from ''Film/RosemarysBaby'', ''EvilDead'' to ''Film/{{Poltergeist}}.''

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* ClicheStorm: A loving homage to Gothic-Horror films from ''Film/{{Dracula}}'' to ''Film/HouseOnHauntedHill1959'' and trashy Video-Nasties 1980's VideoNasties from ''Film/RosemarysBaby'', ''EvilDead'' to ''Film/{{Poltergeist}}.''
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* ClicheStorm: A loving homage to Gothic-Horror films from ''Film/{{Dracula}}'' to ''Film/HouseOnHauntedHill1959'' and trashy Video-Nasties from ''Film/RosemarysBaby'' to ''Film/{{Poltergeist}}.''

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* ClicheStorm: A loving homage to Gothic-Horror films from ''Film/{{Dracula}}'' to ''Film/HouseOnHauntedHill1959'' and trashy Video-Nasties from ''Film/RosemarysBaby'' ''Film/RosemarysBaby'', ''EvilDead'' to ''Film/{{Poltergeist}}.''
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* NamesToRunAwayFromReallyFast: No characters seem to qualify, oddly enough (except for the Earl, although he's sort of a subversion), but names of famous demons are common here as the names of rooms, such as Abaddon, Asmodeus, and Dispater, just to name three.
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* GenreBlind: If you act like a gung-ho, fearless Fantasy Action Hero in this book, you ''will'' meet a quick and grisly end.

to:

* GenreBlind: If you act like a gung-ho, fearless Fantasy Action Hero in this book, you ''will'' meet a quick and grisly end. To give one example (this is a pretty important spoiler, so think before you read it) [[spoiler:using muscle to intimidate the Earl's hunchbacked servant like some CowboyCop won't get you anywhere; even if you outfight him, he'll just lie to get you off his back, and using the information he gives you will get you killed. ''However'', if you instead offer him brandy, he gets drunk and spills ''very'' useful information.]]



* HollywoodSatanism: ''House of Hell'', in a nutshell.

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* HollywoodSatanism: ''House The villains of Hell'', the story, in a nutshell.
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** The introduction at the beginning claims that [[AllThereInTheManual you can reduce your Fear Score]], but in truth, there are only two situations in the story where you can (and in one of those two cases, it's near the beginning, where you may not even have any Fear Points at all).
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** To give one example of how hard it is, [[spoiler:if you fail the torturer's test, you lose, but at least it's obvious. However, if you pass the test with flying colors, he offers to give you directions. If you accept his help... Well, you're also going to lose, because if you do that, you'll bypass the room where you can find the item you need to defeat the FinalBoss. Get the mediocre score on the test or refuse his advice if you get the perfect score, and you're fine - but seeing as his advice ''seems'' like a good idea if you follow it (it takes you out of the cellar), it's hard to tell.)

to:

** To give one example of how hard it is, [[spoiler:if you fail the torturer's test, you lose, but at least it's obvious. However, if you pass the test with flying colors, he offers to give you directions. If you accept his help... Well, you're also going to lose, because if you do that, you'll bypass the room where you can find the item you need to defeat the FinalBoss. Get the mediocre score on the test or refuse his advice if you get the perfect score, and you're fine - but seeing as his advice ''seems'' like a good idea if you follow it (it takes you out of the cellar), it's hard to tell.)]]
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None

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** To give one example of how hard it is, [[spoiler:if you fail the torturer's test, you lose, but at least it's obvious. However, if you pass the test with flying colors, he offers to give you directions. If you accept his help... Well, you're also going to lose, because if you do that, you'll bypass the room where you can find the item you need to defeat the FinalBoss. Get the mediocre score on the test or refuse his advice if you get the perfect score, and you're fine - but seeing as his advice ''seems'' like a good idea if you follow it (it takes you out of the cellar), it's hard to tell.)
Is there an issue? Send a MessageReason:
None


* ClicheStorm: A loving homage to Gothic-Horror films from {{Dracula}} to ''TheHouseOnHauntedHill'' and trashy Video-Nasties from ''RosemarysBaby'' to ''{{Poltergeist}}.''

to:

* ClicheStorm: A loving homage to Gothic-Horror films from {{Dracula}} ''Film/{{Dracula}}'' to ''TheHouseOnHauntedHill'' ''Film/HouseOnHauntedHill1959'' and trashy Video-Nasties from ''RosemarysBaby'' ''Film/RosemarysBaby'' to ''{{Poltergeist}}.''Film/{{Poltergeist}}.''
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Tropes in ''VideoGame/HouseOfHell'' include.

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!! Tropes in ''VideoGame/HouseOfHell'' include.
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* SurvivalHorror: Funnily enough a TropeCodifier that was written eight odd years ''before'' the game ''ResidentEvil'' created the genre proper.

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* SurvivalHorror: Funnily enough a TropeCodifier that was written eight odd years ''before'' the game ''ResidentEvil'' ''VideoGame/ResidentEvil'' created the genre proper.
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Agreed: Though Strictly Speaking, it\'s a Gamebook First and Not A Video Game.

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The tenth entry in the phenonmenally popular FightingFantasy line of ChooseYourOwnAdventure Gamebooks, and notable for taking a departure from the usual formula by not only setting it on Modern Day Earth, but having you, the protagonist, as an ordinary everyman/everywoman, and shifting the genre from Heroic Adventure to Gothic SurvivalHorror.

ItWasADarkAndStormyNight, and in spite of the pounding rain protesting on your windshield, you simply ''must'' make that important appointment tomorrow morning. Maybe you should have spent the night at that diner, where a strange old hobo with long white-and-deshivelled hair warned you to not proceed through this very night.

But too late for that, as your car just ''had'' to break down in the middle of nowhere as the storm became torrential, with not a telephone in sight.

Your frustration at losing your job tomorrow turns to hope as you spot an old and decrepid Victorian Mansion on a distant hill. Eureka! Now you can call the insurance company, have your car fixed, and make that appointment after all!! But in your entusiasm you fail to notice that not only are there no electrical lights in the windows, but ''no telephone line runs to this'' sinister mansion...

[[NightmareFuel Tonight will be a night to remember.]]

Adapted into an atmospheric and frightening IOS and Android Game by Independent Australian Game Company Tin Man Games in Janurary 2013.


Tropes in ''VideoGame/HouseOfHell'' include.
* AndIMustScream: Suffering four hits from a Ghoul will paralyze you, which allows the monster to eat you alive. Not fun.
** Not to mention if you fail the torturer's test, you are forced to chose whether to spend the rest of your life crouching in a tiny box or standing in a thin box, eventurally dying as your muscle cramps break your spine either way.
* BattleButler: Franklin in ''House of Hell'', though he is quite reluctant to fight. Possibly because [[spoiler:when he takes a single hit, he [[OneWingedAngel turns into a giant demon]]]].
* ClicheStorm: A loving homage to Gothic-Horror films from {{Dracula}} to ''TheHouseOnHauntedHill'' and trashy Video-Nasties from ''RosemarysBaby'' to ''{{Poltergeist}}.''
* CoversAlwaysLie: The cover of the original edition of ''House of Hell'' shows an evil horned monster and trees with malevolent eyes outside the mansion. In the story, there is nothing of danger outside the mansion.
* DeathByIrony: While many other books in the ''FightingFantasy'' series have disappointing endings, the ending of ''House of Hell'' is an exception and fits this Trope. [[spoiler: When you defeat the FinalBoss, the room catches on fire as he collapses, and you manage to flee the House right before it erupts in flames. Clearly, any villains who weren't already killed by now are not so lucky. The final words of the book, the hero's thoughts as the place is destroyed, are "A fitting end... for a House of Hell..."]]
* EarnYourHappyEnding: One of the most satisfying and triumphant in the series.
* TheEveryman: The character you play is ''not'' a professional adventurer or even a trained combatant, just your average every-day John/Jane Doe who is rushing to an important appointment.
* TheFilmOfTheBook: ''House of Hell'' is being developed into a movie.
* GenreBlind: If you act like a gung-ho, fearless Fantasy Action Hero in this book, you ''will'' meet a quick and grisly end.
* GoshDarnItToHeck: ''House of Hell'' was censored to ''House of Hades'' when released in the U.S. Mind you, all of the stuff about a devil-worshiping cult, human sacrifice and the infamous picture of a naked woman about to be sacrificed were untouched. Just instances of the word "hell".
* HollywoodSatanism: ''House of Hell'', in a nutshell.
* HumanSacrifice: Practiced by the cultists in House of Hell.
* ItWasADarkAndStormyNight: What other night is there to start a 1980's B-Grade horror film on?
* TheManyDeathsOfYou / HaveANiceDeath: Though nowhere as nasty as books like ''Beneath Nightmare Castle'', many of your character's bad-ends can be quite sleep-depriving...
* MeaningfulName: The Earl of Drumer, whose name is an anagram for [[spoiler: Murder]]. Do not read the spoiler if you don't want an important, game winning clue spoiled!!
* NintendoHard: The first truly hair-rippingly frustrating FightingFantasy Gamebook, that requires ''one'' straight and narrow path to survive to the end.
* NoFairCheating: ''House of Hell'' had two paragraphs which could not possibly be reached normally unless the reader actually knew the correct "password", which chided the player for cheating. Also, it was impossible to find the item you needed to win in the end unless you followed given instructions and read ten paragraphs backwards when you were in the place where the secret door leading to the item was. (To get those instructions, you had to access one of those two "special" paragraphs mentioned above, and ask the right question.)
* NoGoodDeedGoesUnpunished: There are ''other'' innocent people trapped in The house of Drumer besides you, and quite a lot of them have been driven mad with desperation to escape... Helping most of them is an invitation to be stabbed in the back, often literally, to help facilitate said escape.
** And if you happen to forget that you are ''not'' a sword-swinging action hero in this gamebook, charging in to save a beautiful naked virgin from being sacrificed by ''FORTY'' cultists on your own [[TooDumbToLive ends as realistically well as you can expect.]]
* OldDarkHouse
* OneWingedAngel: [[spoiler: Franklin the Butler will transform into a massive Hell Demon if you wound him with the Kris Knife.]]
* SanityMeter: Your ''Fear'' Score is the amount of trauma your character's heart can take; once you accumulate the maximum amount, you are ''Scared To Death.''
* SomethingCompletelyDifferent: A 1980's splatterpunk-movie pastiche starring an [[TheEveryman Everyman Hero]] instead of a swashbuckling heroic medieval fantasy.
* SpiritualSuccessor: A companion/sequel of sorts called ''BloodOfTheZombies'', written by Ian Livingstone.
* SurvivalHorror: Funnily enough a TropeCodifier that was written eight odd years ''before'' the game ''ResidentEvil'' created the genre proper.
* TechnologyMarchesOn: Playing this book now, you can't help but chuckle at the fact that if your character has ''A Fully Charged Cellphone'', all this pain and horror would have been ''completely'' avoided.
* {{Unwinnable}}: The Fear score: Put simply, it's not possible to get through the book alive with a rolled score of 7, since that's the minimum amount of Fear points you must accumulate to get to the end (three of them right at the end, no less).

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