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* CargoConcealmentCaper: One of the possible methods of escaping the titular location, Port Blacksand, is befriending a kindly old man driving a hay cart by killing the ruthless troll Sourbelly. The old man will help you escape by smuggling you in with his hay.
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* CrueltyIsTheOnlyOption: Sometimes, doing the "right" things leads to more trouble than it's worth.
** In one abandoned house, you can come across a hungry ogre who begs for food. If you decide to share some of your food to the ogre, said ogre will tell you to get lost, and you lose provision points for nothing - meanwhile, choosing to attack the ogre leads to no penalty at all.
** There's also an encounter where an unarmed prisoner fleeing from city guards begs you for help. If you try helping the man, you'll get into a fight with the guards for nothing, and the man will simply abandon you. Hand the man over though, and the guards will thank you for catching the escaped ''murderer'' for them and reward you with some gold.
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* BuyOrGetLost: Some of the shopkeepers you encounter in Port Blacksand will react with hostility if you enter their shops without making any purchases, a notable case being the jeweler who, if you tried haggling over the price of his magic rings, will actually threaten you with an ax.
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You are a traveler who has entered the city of Silverton, where at night the terrified inhabitants gather together in the barricaded inn. You learn that they live in fear of the terrible minions of the demonic Zanbar Bone, a wicked undead sorcerer who has set his sights on Mirelle Carralif, daughter of the wealthy mayor of Silverton. The people are quaking in fear, and some even suggested giving Zanbar the girl. That's where you come into play: Owen Carralif, the mayor, begs you to travel to the infamous town of Port Blacksand, the most wretched and corrupted town in Allansia, to seek the advice of Nicodemus, a reclusive sage who may know a way to permanently destroy Zanbar Bone. And thus, you face a perilous journey through the fetid streets of Port Blacksand, gathering items that will allow you to face the perils of the tower of Zanbar Bone and end his reign of terror once and for all.

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You are a traveler who has entered the city of Silverton, where at night the terrified inhabitants gather together in the barricaded inn. You learn that they live in fear of the terrible minions of the demonic Zanbar Bone, a wicked undead sorcerer who has set his sights on Mirelle Carralif, daughter of the wealthy mayor of Silverton. The people are quaking in fear, and some even suggested giving Zanbar the girl. That's where you come into play: Owen Carralif, the mayor, begs you to travel to the infamous town of Port Blacksand, the most wretched and corrupted corrupt town in Allansia, to seek the advice of Nicodemus, a reclusive sage who may know a way to permanently destroy Zanbar Bone. And thus, you face a perilous journey through the fetid streets of Port Blacksand, gathering items that will allow you to face the perils of the tower of Zanbar Bone and end his reign of terror once and for all.

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* GardenOfEvil: Downplayed with the city park; it's pretty small, you have to pay a toll to enter, and not all of the plants and flowers are all that impressive, but the player character is surprised that a place like this even exists in Port Blacksand. The Evil aspect comes in once you try to take one of the lotus flowers in the center of the park...



* NintendoHard: As noted in many reviews, the fights in Port Blacksand can be rather difficult, finding the ingredients isn't a walk in the park, and the final section of the game opens with a rather difficult fight [[spoiler: and forces the player to guess which of the three possible combinations of ingredients is the correct one.]]

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* NintendoHard: As noted in many reviews, the fights in Port Blacksand can be rather difficult, finding the ingredients isn't a walk in the park, park (figuratively, not literally, as one of the items actually is located in a park), and the final section of the game opens with a rather difficult fight [[spoiler: and forces the player to guess which of the three possible combinations of ingredients is the correct one.]]



* SnakePeople: The Serpent Queen has a human body with a massive snake head and neck on the top.

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* SnakePeople: The Serpent Queen has a human body with a massive snake head and neck on the top. Though in her case, it's the result of a curse, not her actual species.



* TestYourStrengthGame: In the marketplace, there's a strongman who challenges anyone in the crowd to a game of toss using a ''cannonball'', with a sum of gold pieces being the reward. If the player accepts, they'll take a Skill test that lasts until one of them drops the ball.



* TroubledToybreaker: One of the places you can visit in Port Blacksand is the local BedlamHouse, where upon entering first thing you see is a pair of mentally unstable, elderly women dressed as little girls in a room full of destroyed toys, and quarreling over which one of them gets to carve up a wooden duck. They're harmless and doesn't attack you, but you can offer them a random item to destroy and explore the asylum while they're distracted.

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* TroubledToybreaker: One of the places you can visit in Port Blacksand is the local BedlamHouse, where upon entering first thing you see is a pair of mentally unstable, elderly women dressed as little girls in a room full of destroyed toys, and quarreling over which one of them gets to carve up a wooden duck. They're harmless and doesn't don't attack you, but you can offer them a random item to destroy and explore the asylum while they're distracted.
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* TroubledToybreaker: One of the places you can visit in Port Blacksand is the local BedlamHouse, where upon entering first thing you see is a pair of mentally unstable, elderly women dressed as little girls in a room full of destroyed toys, and quarreling over which one of them gets to carve up a wooden duck. They're harmless and doesn't attack you, but you can offer them a random item to destroy and explore the asylum while they're distracted.
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* BedlamHouse: One of the possible locations in Port Blacksand you can visit, with the first thing you see upon entering being two mentally unwell old women dressed up like little girls in a room full of destroyed toys.
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add a "bug" in the book as Gameplay And Story Segregation

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* GameplayAndStorySegregation: There are a couple of references in the story where you're forced to discard your shield, inflicting a penalty of 1 Skill point. However, you don't start the adventure with a shield, and may not have acquired one before reaching those references.

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