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* YouKeepingUsingThatWord: Anea keeps calling Donal a '''Mercenary''' in trying to insult him. However, he points out that the term doesn't mean what she thinks (A selfish, unscrupulous hireling). The term in-universe generally refers to any solider hired to fight, and as the Dorsai prove can just be as honorable.
to:
* YouKeepingUsingThatWord: YouKeepUsingThatWord: Anea keeps calling Donal a '''Mercenary''' in trying to insult him. However, he points out that the term doesn't mean what she thinks (A selfish, unscrupulous hireling). The term in-universe generally refers to any solider hired to fight, and as the Dorsai prove can just be as honorable.
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Changed line(s) 101 (click to see context) from:
* PlanetOfHats: Many of the colonized planets have developed into highly specialized "Splinter Cultures". [[spoiler: The reasons for this is that humanity is unconsciously trying to figure out what is the most important aspects of humanity.]] In addition, with trained specialists as the interstellar currency, planets have no choice but to either fit into an economic niche or fail. See the [[Characters/ChildeCycle Character Page for details]].
to:
* PlanetOfHats: Many of the colonized planets have developed into highly specialized "Splinter Cultures". [[spoiler: The reasons for this is that humanity is unconsciously trying to figure out what is the most important aspects of humanity.]] In addition, with trained specialists as the interstellar currency, planets have no choice but to either fit into an economic niche or fail. See the [[Characters/ChildeCycle Character Page for details]]. Subverted in that while the Splinter Cultures may focus on a singular character, not everyone is going to take that profession. Not all Dorsai are soldiers - they need fishermen and other jobs to run a society.
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* RetCon: The original versions of Dorsai and Necromancer listed Newton orbiting Arcturus. This was revised to have the planet located in the Alpha Centauri system.
to:
* RetCon: The original versions of Dorsai ''Dorsai!'' and Necromancer ''Necromancer'' listed Newton orbiting Arcturus. This was revised to have the planet located in the Alpha Centauri system.
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* YouKeepingUsingThatWord: Anea keeps calling Donal a '''Mercenary''' in trying to insult him. However, he points out that the term doesn't mean what she thinks (A selfish, unscrupulous hireling). The term in-universe generally refers to any solider hired to fight, and as the Dorsai prove can just be as honorable.
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* {{Autodoc}}: Medical Mechs, one of which shows up in "Warrior".
* DeathFromAbove: How Donal deals with a sneak attack [[spoiler: Having taken preparations to detect the attack, he orders his men to climb the trees and stay silent. With their Chameleon camouflage and being so high, they wouldn't be seen by their foes. Once the attackers were under them, Donal orders his forces to fire from the trees.]]
* InvisibilityCloak: Chameleon Battle-Dress, which allows it's wearers to visually blend into the environment.
* OvernightConquest: Donal pulls one off [[spoiler: by invading and conquering Ceta. Justified in that William sent most of it's fighting forces away as part of his master plan. By the time Donal's forces dropped on Ceta, all that remained were local police, militia, and training cadres.]]
* SpaceNavy: The major powers have their own permanent space navies.
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* TitleDrop: Somewhere in each book or story, the title will be mentioned.
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* TitleDrop: Somewhere in each book or story, the title will be mentioned.
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* {{Conscription}}: The Friendlies practice this, as does Cassida, for their troops. In general, most of the younger worlds are able to conscript anyone by selling their contract without approval of that individual.
* DoAnythingSoldier: Donal is not only capable of leading ground troops, but can also command warships as well.
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* ExcitedShowTitle: Dorsai!
to:
* ExcitedShowTitle: Dorsai!''Dorsai!''
* FourStarBadass: Most Dorsai officers, including Donal and Marshall Galt.
* KineticWeaponsAreJustBetter: Though energy weapons do exist, many directed energy weapons and chemical weapons can be stopped by long range jamming. In the field, the best weapon is Spring Rifle - [[FlechetteStorm a needle-gun like weapon]] that is designed to resist such countermeasures.
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* ObligatoryWarCrimeScene: What kicks off the plot of ''Soldier Ask Not'' - a Friendly fanatic massacres [=POWs=], which Tam Olyn is helpless to prevent. With his only chance to help his sister (the only person he cared for) gone, Tam decides [[RoaringRampageOfRevenge to get revenge by destroying the Friendly culture]].
to:
* NonActionBigBad: William in ''Dorsai!''.
* ObligatoryWarCrimeScene: What kicks off the plot of''Soldier ''Soldier, Ask Not'' - a Friendly fanatic massacres [=POWs=], which Tam Olyn is helpless to prevent. With his only chance to help his sister (the only person he cared for) gone, Tam decides [[RoaringRampageOfRevenge to get revenge by destroying the Friendly culture]].
* ObligatoryWarCrimeScene: What kicks off the plot of
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* RobotWar: The Chantry Guild versus the World Complex.
to:
* RobotWar: The Chantry Guild versus the World Complex. Complex.
* ShockingDefeatLegacy: Minor example when Donal stages a raid on Newton [[spoiler: disguising it as a full attack]], that it gets that planet off from blackmailing the Sirius system.
* ShockingDefeatLegacy: Minor example when Donal stages a raid on Newton [[spoiler: disguising it as a full attack]], that it gets that planet off from blackmailing the Sirius system.
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* StormingTheCastle:
** In ''Dorsai!'' [[spoiler: Donal does what is considered military impossible, and conquers Ceta.]]
** Also occurs in "Warrior", where Ian must confront a heavily armed and well protected hoodlum in his own penthouse. A police officer tries warning Ian that it's a SuicideMission. [[spoiler: But Ian manages to neutralize his foe's goons without any violence, and manages to invoke the hood into taking action first.]]
** In ''Dorsai!'' [[spoiler: Donal does what is considered military impossible, and conquers Ceta.]]
** Also occurs in "Warrior", where Ian must confront a heavily armed and well protected hoodlum in his own penthouse. A police officer tries warning Ian that it's a SuicideMission. [[spoiler: But Ian manages to neutralize his foe's goons without any violence, and manages to invoke the hood into taking action first.]]
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* VeteranInstructor: During Donal's time as Protector of Procyon and Commander In Chief, Ian helps trains his ground forces to becoming excellent troopers.
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* AllThereInTheManual: ''The New Dorsai Companion'' by David W. Wixon. Based on details from Dickson, it provides details on the universe of the Childe Cycle not mentioned in the novels.
to:
* AllThereInTheManual: ''The New Dorsai Companion'' by David W. Wixon. Based on details from Dickson, it provides details information on the universe of the Childe Cycle not mentioned provided in the novels.
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* RobotWar: The Chantry Guild versus the World Complex.
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transfered to Character page
Deleted line(s) 34 (click to see context) :
* ZeroPercentApprovalRating: The Friendlies are publicly disliked because of their fanaticism. To prove his objectivity, Tam Olyn writes a series of articles that paint the culture in good light. [[spoiler: It's part of his plan of revenge.]]
* AllThereInTheManual: ''The New Dorsai Companion'' by David W. Wixon. Based on details from Dickson, it provides details on the universe of the Childe Cycle not mentioned in the novels.
Deleted line(s) 41 (click to see context) :
* BadassArmy: The Dorsai.
Deleted line(s) 46 (click to see context) :
* CannonFodder: The Friendlies' only major export. Ironically because they corner this market, the Friendlies still make better soldiers than the inexperienced Cassidaian conscripts.
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** The Dorsai will ''never'' give up a fight, even when all else is lost. It is better to die than to be defeated.
** Ian Graeme exemplifies this Dorsai trait in ''Warrior''. He goes to Earth to confront a gangster who was responsible for the death of one of Ian's officers. Never mind Ian didn't even like the officer, that the officer was executed rightfully, or that the gangster is well protected (both legally and physically). Ian will not let any of that prevent him from fulfilling his own duty.
** The Friendlies will never give up on their Faith, no matter what. They will keep on believing, even unto death.
** Ian Graeme exemplifies this Dorsai trait in ''Warrior''. He goes to Earth to confront a gangster who was responsible for the death of one of Ian's officers. Never mind Ian didn't even like the officer, that the officer was executed rightfully, or that the gangster is well protected (both legally and physically). Ian will not let any of that prevent him from fulfilling his own duty.
** The Friendlies will never give up on their Faith, no matter what. They will keep on believing, even unto death.
to:
** The Dorsai will ''never'' give up a fight, even when all else is lost. It is better to die than to be defeated.
and Friendlies.
** Ian Graeme exemplifies thisDorsai trait in ''Warrior''. He goes to Earth to confront a gangster who was responsible for the death of one of Ian's officers. Never mind Ian didn't even like the officer, that the officer was executed rightfully, or that the gangster is well protected (both legally and physically). Ian will not let any of that prevent him from fulfilling his own duty. \n** The Friendlies will never give up on their Faith, no matter what. They will keep on believing, even unto death.
** Ian Graeme exemplifies this
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* IronicName: The Friendlies are far from being warm and nice. Likewise, their homeworlds of Harmony and Association are plagued by inter-sect violence.
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* PlanetOfHats: Many of the colonized planets have developed into highly specialized "Splinter Cultures". [[spoiler: The reasons for this is that humanity is unconsciously trying to figure out what is the most important aspects of humanity.]] In addition, with trained specialists as the interstellar currency, planets have no choice but to either fit into an economic niche or fail. The Splinter Cultures include:
** The Dorsai, who represent Courage - PrivateMilitaryContractors, ProudWarriorRace, [[AwesomeByAnalysis Brilliant Strategists]]
** Cassida - [[TheEngineer Engineers and technicians]].
** Coby - Miners
** Harmony and Association, home of The Friendlies who represent Faith - CultColony, ChurchMilitant, TheFundamentalist
** Mara and Kultis, home of the Exotics, a [[TechnicalPacifist ruthlessly peaceful]] people who represent [[ThePhilosopher Philosophy]] - TheMedic, [[RobeandWizardHat Robes]], PerfectPacifistPeople
** Newton and Venus - [[TheProfessor Hard Science planets]] that also highly [[TheSpock value logic]].
** Ste. Marie - Catholic farmers
** Ceta - Master Entrepreneurs
** Freiland - European decent, known for their Bureaucratic tendencies.
** The Dorsai, who represent Courage - PrivateMilitaryContractors, ProudWarriorRace, [[AwesomeByAnalysis Brilliant Strategists]]
** Cassida - [[TheEngineer Engineers and technicians]].
** Coby - Miners
** Harmony and Association, home of The Friendlies who represent Faith - CultColony, ChurchMilitant, TheFundamentalist
** Mara and Kultis, home of the Exotics, a [[TechnicalPacifist ruthlessly peaceful]] people who represent [[ThePhilosopher Philosophy]] - TheMedic, [[RobeandWizardHat Robes]], PerfectPacifistPeople
** Newton and Venus - [[TheProfessor Hard Science planets]] that also highly [[TheSpock value logic]].
** Ste. Marie - Catholic farmers
** Ceta - Master Entrepreneurs
** Freiland - European decent, known for their Bureaucratic tendencies.
to:
* PlanetOfHats: Many of the colonized planets have developed into highly specialized "Splinter Cultures". [[spoiler: The reasons for this is that humanity is unconsciously trying to figure out what is the most important aspects of humanity.]] In addition, with trained specialists as the interstellar currency, planets have no choice but to either fit into an economic niche or fail. The Splinter Cultures include:
** The Dorsai, who represent Courage - PrivateMilitaryContractors, ProudWarriorRace, [[AwesomeByAnalysis Brilliant Strategists]]
** Cassida - [[TheEngineer Engineers and technicians]].
** Coby - Miners
** Harmony and Association, home of The Friendlies who represent Faith - CultColony, ChurchMilitant, TheFundamentalist
** Mara and Kultis, home ofSee the Exotics, a [[TechnicalPacifist ruthlessly peaceful]] people who represent [[ThePhilosopher Philosophy]] - TheMedic, [[RobeandWizardHat Robes]], PerfectPacifistPeople
** Newton and Venus - [[TheProfessor Hard Science planets]] that also highly [[TheSpock value logic]].
** Ste. Marie - Catholic farmers
** Ceta - Master Entrepreneurs
** Freiland - European decent, known[[Characters/ChildeCycle Character Page for their Bureaucratic tendencies.details]].
** The Dorsai, who represent Courage - PrivateMilitaryContractors, ProudWarriorRace, [[AwesomeByAnalysis Brilliant Strategists]]
** Cassida - [[TheEngineer Engineers and technicians]].
** Coby - Miners
** Harmony and Association, home of The Friendlies who represent Faith - CultColony, ChurchMilitant, TheFundamentalist
** Mara and Kultis, home of
** Newton and Venus - [[TheProfessor Hard Science planets]] that also highly [[TheSpock value logic]].
** Ste. Marie - Catholic farmers
** Ceta - Master Entrepreneurs
** Freiland - European decent, known
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* PrivateMilitaryContractors - Both the Dorsai and the Friendlies depend largely on revenue from jobs as mercenaries. The Dorsai tend to be the elite forces, while the Friendlies specialized in providing more numerous, fanatical CannonFodder. The other worlds also hire out troops, but the Dorsai and Friendlies corner the market.
to:
* PrivateMilitaryContractors - PrivateMilitaryContractors: Both the Dorsai and the Friendlies depend largely on revenue from jobs as mercenaries. The Dorsai tend to be the elite forces, while the Friendlies specialized in providing more numerous, fanatical CannonFodder. The other worlds also hire out troops, but the Dorsai and Friendlies corner the market.
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* TheUnfettered: Tam Olyn. He will let nothing stop his quest [[spoiler: to destroy the Friendlies as a culture.]]
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* UniverseCompendium: ''The New Dorsai Companion'' by David W. Wixon, Dickson's assistant.
* UnstoppableRage: The Dorsai are noted for these - you do ''not'' want an angry Dorsai after you.
* UnstoppableRage: The Dorsai are noted for these - you do ''not'' want an angry Dorsai after you.
to:
* UniverseCompendium: TheUnfettered: Tam Olyn. He will let nothing stop his quest [[spoiler: to destroy the Friendlies as a culture.]]
* UniverseCompendium: ''The New Dorsai Companion'' by David W. Wixon,Dickson's assistant.
* UnstoppableRage: The Dorsai are noted for these - you do ''not'' want an angry Dorsai after you.printed in the ''Lost Dorsai'' collection.
* UniverseCompendium: ''The New Dorsai Companion'' by David W. Wixon,
* UnstoppableRage: The Dorsai are noted for these - you do ''not'' want an angry Dorsai after you.
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* WallOfWeapons: Though true for many Dorsai, it is subverted in the ''Lost Dorsai'': the titular hero has wall of musical instruments displayed as if they were weapons which convinces the narrator that he truly has become a pacifist.
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Deleted line(s) 39 (click to see context) :
* AuthorExistenceFailure
Deleted line(s) 138 (click to see context) :
* WhatCouldHaveBeen: The Childe Cycle was a rather ambitious undertaking. Not only there were six sf novels, but also three planned historical novels and three novels set in the present. Sadly, with Dickson's passing, we'll probably never get to see the full picture.
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* TheCoup: ''Dorsai'' and ''Soldier Ask Not'' has these as part of background events, usually part of some larger plan.
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* NGOSuperpower: The Newsman's Guild. Thanks to the main currency being professional skills, and everyone needing accurate news, the Guild was rich. Thanks to their wide readership, it is also influential, and it's members were exempt from their contracts being traded without consent.
to:
* NGOSuperpower: The Newsman's Guild. Thanks to the main currency being professional skills, and everyone needing accurate news, the Guild was rich. Thanks is rich and able to do things other {{NGO}}s typically can not. With their wide readership, it the group is also influential, and it's its members were exempt from their contracts being traded without consent. consent. This last reason that entices Tam to become a journalist - he wants total freedom in his life.
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Changed line(s) 83 (click to see context) from:
* NamingYourColonyWorld: The Cycle has fun with this, using New Something, Symbolica, and Mnemosyne. Though one wonders what "Dorsai" and "Kultis" means.
to:
* NamingYourColonyWorld: The Cycle has fun with this, using New Something, Symbolica, and Mnemosyne. Though one wonders what "Dorsai" and "Kultis" means. means.
* NGOSuperpower: The Newsman's Guild. Thanks to the main currency being professional skills, and everyone needing accurate news, the Guild was rich. Thanks to their wide readership, it is also influential, and it's members were exempt from their contracts being traded without consent.
* NGOSuperpower: The Newsman's Guild. Thanks to the main currency being professional skills, and everyone needing accurate news, the Guild was rich. Thanks to their wide readership, it is also influential, and it's members were exempt from their contracts being traded without consent.
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Changed line(s) 35 (click to see context) from:
* AbsentAliens* ArmorPiercingQuestion - After Cletus Graeme has forced Melissa Khan to marry him as part of his overarching strategy, Melissa has only one question; "Then you never loved me?" "Did I ever say I did?" Cletus responds, and leaves the room. This tells Melissa all she needs to know. [[spoiler: He loves her. If the answer was no he wouldn't have evaded the question.]]
to:
* AbsentAliens* AbsentAliens
* ArmorPiercingQuestion - After Cletus Graeme has forced Melissa Khan to marry him as part of his overarching strategy, Melissa has only one question; "Then you never loved me?" "Did I ever say I did?" Cletus responds, and leaves the room. This tells Melissa all she needs to know. [[spoiler: He loves her. If the answer was no he wouldn't have evaded the question.]]
* ArmorPiercingQuestion - After Cletus Graeme has forced Melissa Khan to marry him as part of his overarching strategy, Melissa has only one question; "Then you never loved me?" "Did I ever say I did?" Cletus responds, and leaves the room. This tells Melissa all she needs to know. [[spoiler: He loves her. If the answer was no he wouldn't have evaded the question.]]
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** ''Soldier, Ask Not'' with Tam Olyn.
to:
** ''Soldier, Ask Not'' with Tam Olyn.
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Added DiffLines:
* {{Terraforming}}: Many of the worlds of the Cycle have been terraformed to one degree or another.
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* CannonFodder: The Friendlies only major export. Ironically because they corner this market, the Friendlies still make better soldiers than the inexperienced Cassidaian mercenaries.
to:
* CannonFodder: The Friendlies Friendlies' only major export. Ironically because they corner this market, the Friendlies still make better soldiers than the inexperienced Cassidaian mercenaries.conscripts.
Changed line(s) 61 (click to see context) from:
* GalacticConqueror: Donal Graeme, though not exactly. He does become the Protector of the human worlds.
to:
* GalacticConqueror: Donal Graeme, though not exactly. He does become Graeme becomes the Protector of the human worlds.
Changed line(s) 72 (click to see context) from:
* LiteraryAllusionTitle: to Robert Browning's ''Childe Roland to the Dark Tower Came''
to:
* LiteraryAllusionTitle: to To Robert Browning's ''Childe Roland to the Dark Tower Came''
Changed line(s) 116,117 (click to see context) from:
** Cletus' original family name was Americanized into "Grahame". He latter changes it back to "Graeme".
** Conversed in ''Necromancer''. When Burton McLeod is introduced, the protagonist pronounces it "McCloud". Burton then points out how the spelling is different.
** Conversed in ''Necromancer''. When Burton McLeod is introduced, the protagonist pronounces it "McCloud". Burton then points out how the spelling is different.
to:
** Cletus' original family name was Americanized into "Grahame". He latter later changes it back to "Graeme".
** Conversed in ''Necromancer''. When BurtonMcLeod [=McLeod=] is introduced, the protagonist pronounces it "McCloud"."[=McCloud=]". Burton then points out how the spelling is different.
** Conversed in ''Necromancer''. When Burton
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Changed line(s) 34,36 (click to see context) from:
* ZeroPercentApprovalRating: The Friendlies are publicly disliked because of their fanaticism. To prove his objectivity, Tam Olyn writes a series of articles that paint the culture in good light. [[spoiler: It's part of Tam's plan to destroy their society.]]
* AbsentAliens
* ArmorPiercingQuestion - After Cletus Graeme has forced Melissa Khan to marry him as part of his overarching strategy, Melissa has only one question; "Then you never loved me?" "Did I ever say I did?" Cletus responds, and leaves the room. This tells Melissa all she needs to know. [[spoiler: He loves her. If the answer was no he wouldn't have evaded the question.]]
* AbsentAliens
* ArmorPiercingQuestion - After Cletus Graeme has forced Melissa Khan to marry him as part of his overarching strategy, Melissa has only one question; "Then you never loved me?" "Did I ever say I did?" Cletus responds, and leaves the room. This tells Melissa all she needs to know. [[spoiler: He loves her. If the answer was no he wouldn't have evaded the question.]]
to:
* ZeroPercentApprovalRating: The Friendlies are publicly disliked because of their fanaticism. To prove his objectivity, Tam Olyn writes a series of articles that paint the culture in good light. [[spoiler: It's part of Tam's his plan to destroy their society.of revenge.]]
*AbsentAliens
*AbsentAliens* ArmorPiercingQuestion - After Cletus Graeme has forced Melissa Khan to marry him as part of his overarching strategy, Melissa has only one question; "Then you never loved me?" "Did I ever say I did?" Cletus responds, and leaves the room. This tells Melissa all she needs to know. [[spoiler: He loves her. If the answer was no he wouldn't have evaded the question.]]
*
*
* SpellMyNameWithAnS:
** Cletus' original family name was Americanized into "Grahame". He latter changes it back to "Graeme".
** Conversed in ''Necromancer''. When Burton McLeod is introduced, the protagonist pronounces it "McCloud". Burton then points out how the spelling is different.
** Cletus' original family name was Americanized into "Grahame". He latter changes it back to "Graeme".
** Conversed in ''Necromancer''. When Burton McLeod is introduced, the protagonist pronounces it "McCloud". Burton then points out how the spelling is different.
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* TropeCodifier: With ''Literature/StarshipTroopers'' and HBeamPiper's ''Uller Uprising'', ''Dorsai!'' helped shape the modern conception of MilitaryScienceFiction. ''Dorsai!'' in particular introduced cunning and hyper-aware military commanders, psychopathic aides, religious-focus fanatics, and space mercenaries. Donal traits can be seen in [[CoDominium Col. Falkenberg]] and [[TheThrawnTrilogy Grand Admiral Thrawn]]. Lee serves as the seed for the psychopathic [[HammersSlammers Joachim Steuben]]. The Friendlies tend to invoke the fanatical [[CommandAndConquerTiberium Brotherhood of Nod]].
to:
* TropeCodifier: With ''Literature/StarshipTroopers'' and HBeamPiper's ''Uller Uprising'', ''Dorsai!'' helped shape the modern conception of MilitaryScienceFiction. ''Dorsai!'' in particular introduced cunning and hyper-aware military commanders, psychopathic aides, religious-focus religious-focused fanatics, and space mercenaries. Donal traits can be seen in [[CoDominium Col. Falkenberg]] and [[TheThrawnTrilogy Grand Admiral Thrawn]]. Lee serves as the seed for the psychopathic [[HammersSlammers Joachim Steuben]]. The Friendlies tend to invoke the fanatical [[CommandAndConquerTiberium Brotherhood of Nod]].
* UniverseCompendium: ''The New Dorsai Companion'' by David W. Wixon, Dickson's assistant.
* UniverseCompendium: ''The New Dorsai Companion'' by David W. Wixon, Dickson's assistant.
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----
to:
----
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Changed line(s) 34 (click to see context) from:
* ZeroPercentApprovalRating: The Friendlies are publicly disliked because of their fanaticism. To prove his objectivity, Tam Olyn writes a series of articles that paint the culture in good light. [[spoiler: It's part of Tam's plan to destroy their culture.]]
to:
* ZeroPercentApprovalRating: The Friendlies are publicly disliked because of their fanaticism. To prove his objectivity, Tam Olyn writes a series of articles that paint the culture in good light. [[spoiler: It's part of Tam's plan to destroy their culture.society.]]
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* AwesomenessByAnalysis: Cletus Graeme, Donal Graeme, most other major Dorsai characters
to:
* AwesomenessByAnalysis: Cletus Graeme, Grahame, Donal Graeme, most other major Dorsai characters
Changed line(s) 42,43 (click to see context) from:
* BadassArmy: The Dorsai
* BadassBookworm: Cletus Graeme
* BadassBookworm: Cletus Graeme
to:
* BadassArmy: The Dorsai
Dorsai.
* BadassBookworm: CletusGraemeGrahame.
* BadassBookworm: Cletus
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* BigBookOfWar: Written by Cletus Graeme
to:
* BigBookOfWar: Written by Cletus GraemeGrahame.
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* FasterThanLightTravel: space travel is achieved through a series of jumps called phase shift, where the ship is annihilated at one spot and reconstituted in another. The jumps not only have to be extensively calculated (the ship must be located absolutely in the universe, and its destination point must also be exactly calculated, to the same degree), the jump itself has a psychological effect on the crew and passengers, so the more often the jump, the greater the psychic shock and the closer the people on board get to insanity. Tranquilizers are made available to help lessen the experience, but cannot nullify it. This is a subplot point in Dorsai!, where the effect is shown during a raid on a planet - something nobody thinks possible.
* FictionalFieldOfScience: The Exotics have a social science called ontogenetics that allow them to perceive patterns in human history and to a certain degree predict which individuals and events will be key points in the evolution of humans to a higher state of being. While the exact details are intentionally left vague, it is said to involve calculations that take into account every person in all the world, as well as how institutions and societies shape the pattern of history and human evoltion. One component of the science is the idea that certain individuals have an unusually large impact on the pattern of history. Gordon R. Dickson often uses this as something of an lampshade and in-universe justification for the fact that his MainCharacters (some arguably rising to the level of TheChosenOne) all play a major role in the movement of the Myth Arc toward his planned final ending
* FictionalFieldOfScience: The Exotics have a social science called ontogenetics that allow them to perceive patterns in human history and to a certain degree predict which individuals and events will be key points in the evolution of humans to a higher state of being. While the exact details are intentionally left vague, it is said to involve calculations that take into account every person in all the world, as well as how institutions and societies shape the pattern of history and human evoltion. One component of the science is the idea that certain individuals have an unusually large impact on the pattern of history. Gordon R. Dickson often uses this as something of an lampshade and in-universe justification for the fact that his MainCharacters (some arguably rising to the level of TheChosenOne) all play a major role in the movement of the Myth Arc toward his planned final ending
to:
* FasterThanLightTravel: space Space travel is achieved through a series of jumps called phase shift, ''phase shift'', where the ship is annihilated at one spot and reconstituted in another. The jumps not only have to be extensively calculated (the ship must be located absolutely in the universe, and its destination point must also be exactly calculated, to the same degree), the jump itself has a psychological effect on the crew and passengers, so the more often the jump, the greater the psychic shock and the closer the people on board get to insanity. Tranquilizers are made available to help lessen the experience, but cannot nullify it. This is a subplot point in Dorsai!, ''Dorsai!'' , where the effect is shown during a raid on a planet - something nobody thinks possible.
* FictionalFieldOfScience: The Exotics have a social science called ontogenetics that allow them to perceive patterns in human history and to a certain degree predict which individuals and events will be key points in the evolution of humans to a higher state of being. While the exact details are intentionally left vague, it is said to involve calculations that take into account every person in all the world, as well as how institutions and societies shape the pattern of history and humanevoltion.evolution. One component of the science is the idea that certain individuals have an unusually large impact on the pattern of history. Gordon R. Dickson often uses this as something of an lampshade and in-universe justification for the fact that his MainCharacters (some arguably rising to the level of TheChosenOne) all play a major role in the movement of the Myth Arc toward his planned final ending
* FictionalFieldOfScience: The Exotics have a social science called ontogenetics that allow them to perceive patterns in human history and to a certain degree predict which individuals and events will be key points in the evolution of humans to a higher state of being. While the exact details are intentionally left vague, it is said to involve calculations that take into account every person in all the world, as well as how institutions and societies shape the pattern of history and human
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* GuileHero: Donal and Cletus Graeme.
to:
* GuileHero: Donal Graeme and Cletus Graeme.Grahame.
* IronicName: The Friendlies are far from being warm and nice. Likewise, their homeworlds of Harmony and Association are plagued by inter-sect violence.
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** AbusiveParent: Mathias isn't physically violent nor neglectful, providing his home with his niece and nephew. The problem is that his nihilistic attitude - it discourages Tam and Eileen severely.
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** AbusiveParent: Mathias isn't physically violent nor neglectful, providing his home with his niece and nephew. The problem is that his nihilistic attitude - it discourages Tam and Eileen severely.
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* ThePoliticalOfficer: The Friendlies have "Conscience Guardians" who seek out heresy among their troops. Interestingly enough, the Guardians authority is only over their Church members and not foreign mercenaries. In addition, they keep their forces from bickering with each other over issues of religious doctrine, preventing tensions within their army.
* PracticalCurrency: Due to high transport costs, interstellar currency largely consists of the trade of skilled professionals. So if a planet needs something or someone, they simply hire out another person in exchange. Many planets have specialized in certain fields to survive. In fact, the system not only affects interstellar politics, but drives the plot in several stories.
* PracticalCurrency: Due to high transport costs, interstellar currency largely consists of the trade of skilled professionals. So if a planet needs something or someone, they simply hire out another person in exchange. Many planets have specialized in certain fields to survive. In fact, the system not only affects interstellar politics, but drives the plot in several stories.
to:
* ThePoliticalOfficer: The Friendlies have "Conscience Guardians" who seek out heresy among their troops. Interestingly enough, the Guardians authority is only over their Church members and not foreign mercenaries. In addition, they They also keep their forces from bickering with each other over issues of religious doctrine, preventing tensions within their army.
* PracticalCurrency: Due to high transport costs, interstellar currency largely consists of the trade of skilled professionals. So if a planet needs something or someone, they simply hire out another person in exchange. Many planets have specialized in certain fields to survive.In fact, the The system not only affects interstellar politics, but drives the plot in several stories.
* PracticalCurrency: Due to high transport costs, interstellar currency largely consists of the trade of skilled professionals. So if a planet needs something or someone, they simply hire out another person in exchange. Many planets have specialized in certain fields to survive.
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* VillainousBreakdown: At the end of ''Dorsai!'' [[spoiler: William of Ceta suffers a nasty one when Donal stops his plans. He's so out of it, William takes it out by killing Donal's brother and leaving him on display.]]
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* VillainousBreakdown: At the end of ''Dorsai!'' [[spoiler: William of Ceta suffers a nasty one when Donal stops his plans. He's so out of it, William takes it out by killing kills Donal's brother and leaving him leaves the body on display.]]
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* TheDeterminator:
** The Dorsai are noted that they will never give up fighting, even when all else is lost. It is better to die than to be defeated.
** The Dorsai are noted that they will never give up fighting, even when all else is lost. It is better to die than to be defeated.
to:
* TheDeterminator:
TheDeterminator:
** The Dorsaiare noted that they will never ''never'' give up fighting, a fight, even when all else is lost. It is better to die than to be defeated.
** The Dorsai
* HeroAntagonist: Jamethon Black in ''Soldier Ask Not''. He stands in contrast to Tam's perceptions of the Friendlies - a faithful man not driven to extremes. [[spoiler: Jamethon's Faith is what foils and saves Tam.]]
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* VillainWithGoodPublicity:
** William of Ceta in ''Dorsai!''. [[spoiler: As part of his manipulations, he sets up a crisis that gains his support to take over all the inhabited worlds.]]
** William of Ceta in ''Dorsai!''. [[spoiler: As part of his manipulations, he sets up a crisis that gains his support to take over all the inhabited worlds.]]
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* VillainWithGoodPublicity:
**VillainWithGoodPublicity: William of Ceta in ''Dorsai!''. [[spoiler: As part of his manipulations, he sets up a crisis that gains his support to for his take over all the inhabited worlds.]] ]]
* VillainProtagonist: Tam Olyn in ''Soldier, Ask Not''. He doesn't care who gets used or hurt in his manipulations. Worse, his plots may negatively affect the future of mankind.
**
* VillainProtagonist: Tam Olyn in ''Soldier, Ask Not''. He doesn't care who gets used or hurt in his manipulations. Worse, his plots may negatively affect the future of mankind.
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* ZeroPercentApprovalRating: The Friendlies are publicly disliked because of their fanaticism. To prove his objectivity, Tam Olyn writes a series of articles that paint the culture in good light. [[spoiler: It's part of Tam's plan to destroy their culture.]]
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* TheDeterminator: Ian Graeme in ''Warrior''. He goes to Earth to confront a gangster who was responsible for the death of one of Ian's officers. Never mind Ian didn't even like the officer, that the officer was executed rightfully, or that the gangster is well protected (both legally and physically). Ian will not let any of that prevent him from fulfilling his own duty.
to:
* TheDeterminator: TheDeterminator:
** The Dorsai are noted that they will never give up fighting, even when all else is lost. It is better to die than to be defeated.
** Ian Graeme exemplifies this Dorsai trait in ''Warrior''. He goes to Earth to confront a gangster who was responsible for the death of one of Ian's officers. Never mind Ian didn't even like the officer, that the officer was executed rightfully, or that the gangster is well protected (both legally and physically). Ian will not let any of that prevent him from fulfilling his own duty.
** The Friendlies will never give up on their Faith, no matter what. They will keep on believing, even unto death.
** The Dorsai are noted that they will never give up fighting, even when all else is lost. It is better to die than to be defeated.
** Ian Graeme exemplifies this Dorsai trait in ''Warrior''. He goes to Earth to confront a gangster who was responsible for the death of one of Ian's officers. Never mind Ian didn't even like the officer, that the officer was executed rightfully, or that the gangster is well protected (both legally and physically). Ian will not let any of that prevent him from fulfilling his own duty.
** The Friendlies will never give up on their Faith, no matter what. They will keep on believing, even unto death.
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* HeroicWillpower
to:
* HeroicWillpower HeroicBSOD: Donal in ''Dorsai!'' [[spoiler: blacks out after discovering his brother's death, [[UnstoppableRage but not before mentally tormenting William]]. After waking up, Donal takes pity on William and heals his mind.]]
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** ''Soldier, Ask Not'' with Tam Olyn
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** ''Soldier, Ask Not'' with Tam OlynOlyn.
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** AbusiveParent: Mathias isn't physically violent nor neglectful, providing his home with his niece and nephew. The problem is that his nihilistic attitude - it depresses Tam and Eileen severely.
* TheObstructiveLoveInterest: Anea Marlivana from ''Dorsai'' and Melissa Khan from ''Tactics of Mistake''
* TheObstructiveLoveInterest: Anea Marlivana from ''Dorsai'' and Melissa Khan from ''Tactics of Mistake''
to:
** AbusiveParent: Mathias isn't physically violent nor neglectful, providing his home with his niece and nephew. The problem is that his nihilistic attitude - it depresses discourages Tam and Eileen severely.
* ObligatoryWarCrimeScene: What kicks off the plot of ''Soldier Ask Not'' - a Friendly fanatic massacres [=POWs=], which Tam Olyn is helpless to prevent. With his only chance to help his sister (the only person he cared for) gone, Tam decides [[RoaringRampageOfRevenge to get revenge by destroying the Friendly culture]].
* TheObstructiveLoveInterest: Anea Marlivana from ''Dorsai'' and Melissa Khan from ''Tactics ofMistake'' Mistake''
* ObligatoryWarCrimeScene: What kicks off the plot of ''Soldier Ask Not'' - a Friendly fanatic massacres [=POWs=], which Tam Olyn is helpless to prevent. With his only chance to help his sister (the only person he cared for) gone, Tam decides [[RoaringRampageOfRevenge to get revenge by destroying the Friendly culture]].
* TheObstructiveLoveInterest: Anea Marlivana from ''Dorsai'' and Melissa Khan from ''Tactics of
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* PracticalCurrency: Due to high transport costs, interstellar currency largely consists of the trade of skilled professionals. So if a planet needs something or someone, they simply hire out another person in exchange. As a result, many planets have specialized in certain fields to survive. In fact, the system not only affects interstellar politics, but drives the plot in several stories.
to:
* PracticalCurrency: Due to high transport costs, interstellar currency largely consists of the trade of skilled professionals. So if a planet needs something or someone, they simply hire out another person in exchange. As a result, many Many planets have specialized in certain fields to survive. In fact, the system not only affects interstellar politics, but drives the plot in several stories.
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* SpaceColdWar: In "Tactics of Mistake", the Western Alliance and the Eastern Coalition are vying for influence with the new colonies.
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* SpaceColdWar: SpaceColdWar:
** In "Tactics of Mistake", the Earth-based Western Alliance and the Eastern Coalition are vying for influence with the newcolonies. colonies.
** By ''Dorsai!'' and ''Soldier Ask Not'', the Fourteen Worlds are divided between "Tight" and "Loose" Contract planets. "Tight" societies can sell their citizen's contracts without consent. "Loose" worlds allow people some say were their contracts go, most of the time. Since their economics depends so much on these contracts, the conflict between the two systems drive much of the politics.
** In "Tactics of Mistake", the Earth-based Western Alliance and the Eastern Coalition are vying for influence with the new
** By ''Dorsai!'' and ''Soldier Ask Not'', the Fourteen Worlds are divided between "Tight" and "Loose" Contract planets. "Tight" societies can sell their citizen's contracts without consent. "Loose" worlds allow people some say were their contracts go, most of the time. Since their economics depends so much on these contracts, the conflict between the two systems drive much of the politics.
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* UnstoppableRage: The Dorsai are noted for these - you do ''not'' want an angry Dorsai after you.
* VillainousBreakdown: At the end of ''Dorsai!'' [[spoiler: William of Ceta suffers a nasty one when Donal stops his plans. He's so out of it, William takes it out by killing Donal's brother and leaving him on display.]]
* VillainWithGoodPublicity:
** William of Ceta in ''Dorsai!''. [[spoiler: As part of his manipulations, he sets up a crisis that gains his support to take over all the inhabited worlds.]]
* VillainousBreakdown: At the end of ''Dorsai!'' [[spoiler: William of Ceta suffers a nasty one when Donal stops his plans. He's so out of it, William takes it out by killing Donal's brother and leaving him on display.]]
* VillainWithGoodPublicity:
** William of Ceta in ''Dorsai!''. [[spoiler: As part of his manipulations, he sets up a crisis that gains his support to take over all the inhabited worlds.]]
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!!Stories of the Cycle
[[foldercontrol]]
[[folder: The Main Cycle]]
[[foldercontrol]]
[[folder: The Main Cycle]]
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# ''Dorsai!'' (1959)
# ''Necromancer'' (1962)
# ''Necromancer'' (1962)
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# ''Dorsai!'' (1959)
(1959)
# ''Necromancer''(1962)(1962)
# ''Necromancer''
[[/folder]]
[[folder: Short Stories / Novellas]]
* "Lost Dorsai" (novella) and "Warrior" (short story), published together in ''Lost Dorsai'' (1981)
* "Amanda Morgan" (novella) and "Brothers" (short story), published together in ''The Spirit of Dorsai'' (1979)
[[/folder]]
[[folder: The Bleys Novels]]
[[folder: Short Stories / Novellas]]
* "Lost Dorsai" (novella) and "Warrior" (short story), published together in ''Lost Dorsai'' (1981)
* "Amanda Morgan" (novella) and "Brothers" (short story), published together in ''The Spirit of Dorsai'' (1979)
[[/folder]]
[[folder: The Bleys Novels]]
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Additional short storys and novellas include:
* "Lost Dorsai" (novella) and "Warrior" (short story), published together in ''Lost Dorsai'' (1981)
* "Amanda Morgan" (novella) and "Brothers" (short story), published together in ''The Spirit of Dorsai'' (1979)
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The Childe Cycle provides examples of:
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* BadassAbnormal: Donal Grahame, arguably. He can travel through time by shear force of will, for example.
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* BadassAbnormal: Donal Grahame, Graeme, arguably. He can travel through time by shear force of will, for example.
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* CannonFodder: The Friendlies
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* CannonFodder: The FriendliesFriendlies only major export. Ironically because they corner this market, the Friendlies still make better soldiers than the inexperienced Cassidaian mercenaries.
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* DefensiveFeintTrap: ''The Tactics of Mistake''. The title comes from the hero's tactical doctrine, which calls for a series of feints, that gradually draw the enemy into an untenable position, at which point he attacks, and demolishes them. In fact, his latter decedents will use this to great effect.
* DeflectorShields: Not for most of the books, but in ''The Final Encylopedia'' one is established around the entire Earth.
* DeflectorShields: Not for most of the books, but in ''The Final Encylopedia'' one is established around the entire Earth.
to:
* TheDeterminator: Ian Graeme in ''Warrior''. He goes to Earth to confront a gangster who was responsible for the death of one of Ian's officers. Never mind Ian didn't even like the officer, that the officer was executed rightfully, or that the gangster is well protected (both legally and physically). Ian will not let any of that prevent him from fulfilling his own duty.
* DefensiveFeintTrap: ''The Tactics of Mistake''. The title comes from the hero's tactical doctrine, which calls for a series of feints, that gradually draw the enemy into an untenable position, at which point he attacks, and demolishes them. In fact, hislatter later decedents will use this to great effect.
* DeflectorShields: Not for most of the books, but in ''The FinalEncylopedia'' Encyclopedia'' one is established around the entire Earth.
* DefensiveFeintTrap: ''The Tactics of Mistake''. The title comes from the hero's tactical doctrine, which calls for a series of feints, that gradually draw the enemy into an untenable position, at which point he attacks, and demolishes them. In fact, his
* DeflectorShields: Not for most of the books, but in ''The Final
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* FantasyCounterpartCulture: The Friendlies are [[FantasyCounterpartCulture based roughly]] on the Roundheads of the The EnglishCivilWar, while The Dorsai are loosely based on Swiss mercenaries.
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* FantasyCounterpartCulture: The Friendlies are [[FantasyCounterpartCulture based roughly]] on the Roundheads of the The EnglishCivilWar, while The Dorsai are loosely based on historical Swiss mercenaries.
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* MagicalSociety: ''The Chantry Guild'' in ''Necromancer''. It's a loose alliance of alternative groups from Luddites to anarchists to satanists. They're all connected by the Guild's founder who wishes to destroy technological society to save mankind.
to:
* MagicalSociety: ''The Chantry Guild'' in ''Necromancer''. It's a loose alliance of alternative groups from Luddites to anarchists to satanists. They're all connected by the Guild's founder who wishes to destroy technological society to save mankind. They form the basis of the Exotic society.
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* NietzscheWannabe: Tam's Uncle, who raised him and his sister
to:
* NietzscheWannabe: Mathias, Tam's Uncle, who raised him and his sister Eileen.
** AbusiveParent: Mathias isn't physically violent nor neglectful, providing his home with his niece and nephew. The problem is that his nihilistic attitude - it depresses Tam and Eileen severely.
** AbusiveParent: Mathias isn't physically violent nor neglectful, providing his home with his niece and nephew. The problem is that his nihilistic attitude - it depresses Tam and Eileen severely.
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** Played with Ceta. Despite the various nation-states, William has de facto control of the planet thanks to his economic manipulations.
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** Played Zig-zagged with Ceta. Despite the various nation-states, William has de facto control of the planet thanks to his economic manipulations.
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* {{Reincarnation}}: In a manner of speaking
to:
* QuantityVsQuality: In the mercenary market, the Friendlies have [[WeHaveReserves the Quantity]], while the Dorsai have the Quality.
* {{Reincarnation}}: In a manner ofspeakingspeaking.
* {{Reincarnation}}: In a manner of
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* SwissArmyGun: The "dallygun" from ''Tactics of Mistake''
* TheUnfettered
* TheUnfettered
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* SwissArmyGun: The "dallygun" from ''Tactics of Mistake''
Mistake''.
*TheUnfetteredTheUnfettered: Tam Olyn. He will let nothing stop his quest [[spoiler: to destroy the Friendlies as a culture.]]
*
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* TitleDrop
to:
* TitleDrop TitleDrop: Somewhere in each book or story, the title will be mentioned.
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* GreatBigLibraryOfEverything:The Final Encyclopedia, which is a database of all human knowledge.
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* GreatBigLibraryOfEverything:The Final Encyclopedia, which is a database of all human knowledge. The thing is so massive, it has to be sent up to orbit to be fully functional.
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Restoring unwarranted deletion of example
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* GreatBigLibraryOfEverything:The Final Encyclopedia, which is a database of all human knowledge.
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* TheLibraryOfBabel: The Final Encyclopedia is similar to this, albeit in computer format and without the death traps and monsters.
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The ''Childe Cycle'' is an unfinished science fiction series by [[GordonRDickson Gordon R. Dickson]], with a setting stretching from the late 21st century into the 24th. Many of the stories in the series feature the Dorsai, an extremely capable warrior people who hire out to interstellar society as mercenaries.
to:
The ''Childe Cycle'' is an unfinished science fiction series by [[GordonRDickson Gordon R. Dickson]], Creator/GordonRDickson, with a setting stretching from the late 21st century into the 24th. Many of the stories in the series feature the Dorsai, an extremely capable warrior people who hire out to interstellar society as mercenaries.
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* FictionalGenevaConventions: The Mercenaries Code.
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* TheLawsAndCustomsOfWar: The Mercenaries Code
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* MerchantPrince: Prince William of Ceta in ''Dorsai!''. Using his business talents, William managed to acquire enough political power to de facto rule a ''planet''. [[spoiler: And managing to manipulate the interstellar market, almost conquered all of inhabited space.]]
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Added DiffLines:
* WarfareRegression: Long range countermeasures have actually reduced the effectiveness of many weapons.
--> "Weapon for weapon, any thug in the back alley of a large city had more, and more modern firepower; but the trick with modern warfare was not to outgun the enemy, but carry weapons he could not gimmick. Chemical and radiation armament was too easily put out of action from a distance. Therefore, the spring-rifle with its five thousand-sliver magazine and its tiny, compact, non-metallic mechanism which could put a sliver in a man-sized target at a thousand meters time after time with unvarying accuracy."
--> "Weapon for weapon, any thug in the back alley of a large city had more, and more modern firepower; but the trick with modern warfare was not to outgun the enemy, but carry weapons he could not gimmick. Chemical and radiation armament was too easily put out of action from a distance. Therefore, the spring-rifle with its five thousand-sliver magazine and its tiny, compact, non-metallic mechanism which could put a sliver in a man-sized target at a thousand meters time after time with unvarying accuracy."
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Added DiffLines:
* SpaceColdWar: In "Tactics of Mistake", the Western Alliance and the Eastern Coalition are vying for influence with the new colonies.
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** Played straight with the Exotics, the Friendlies, Newton and Cassida. They're all worlds governed by strong, central planetary governments. Though the Friendly worlds suffered from Sectarian violence, their theocratic republic was the main power.
to:
** Played straight with the Exotics, the Friendlies, Newton and Cassida. They're all worlds governed by strong, central planetary governments. Though the Friendly worlds suffered from Sectarian violence, their theocratic republic was is the main power.
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** Subverted with the Dorsai's United Cantons. Since the Dorsai are fierce individualists, so the planetary government has no real power.
to:
** Subverted with the Dorsai's United Cantons. Since the Dorsai are fierce individualists, so the planetary government has no real power.
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Changed line(s) 65 (click to see context) from:
* NietzscheWannabe: Tam's Uncle, who raised him and his sister.
to:
* NietzscheWannabe: Tam's Uncle, who raised him and his sister. sister
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* OneWorldOrder:
** Played straight with the Exotics, the Friendlies, Newton and Cassida. They're all worlds governed by strong, central planetary governments. Though the Friendly worlds suffered from Sectarian violence, their theocratic republic was the main power.
** Played with Ceta. Despite the various nation-states, William has de facto control of the planet thanks to his economic manipulations.
** Subverted with the Dorsai's United Cantons. Since the Dorsai are fierce individualists, so the planetary government has no real power.
** Played straight with the Exotics, the Friendlies, Newton and Cassida. They're all worlds governed by strong, central planetary governments. Though the Friendly worlds suffered from Sectarian violence, their theocratic republic was the main power.
** Played with Ceta. Despite the various nation-states, William has de facto control of the planet thanks to his economic manipulations.
** Subverted with the Dorsai's United Cantons. Since the Dorsai are fierce individualists, so the planetary government has no real power.
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* OnlyOneName: William of Ceta, whose last name is never referenced at all.
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typo \'Exoctics\'
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* FictionalFieldOfScience: The Exoctics have a social science called ontogenetics that allow them to perceive patterns in human history and to a certain degree predict which individuals and events will be key points in the evolution of humans to a higher state of being. While the exact details are intentionally left vague, it is said to involve calculations that take into account every person in all the world, as well as how institutions and societies shape the pattern of history and human evoltion. One component of the science is the idea that certain individuals have an unusually large impact on the pattern of history. Gordon R. Dickson often uses this as something of an lampshade and in-universe justification for the fact that his MainCharacters (some arguably rising to the level of TheChosenOne) all play a major role in the movement of the Myth Arc toward his planned final ending
to:
* FictionalFieldOfScience: The Exoctics Exotics have a social science called ontogenetics that allow them to perceive patterns in human history and to a certain degree predict which individuals and events will be key points in the evolution of humans to a higher state of being. While the exact details are intentionally left vague, it is said to involve calculations that take into account every person in all the world, as well as how institutions and societies shape the pattern of history and human evoltion. One component of the science is the idea that certain individuals have an unusually large impact on the pattern of history. Gordon R. Dickson often uses this as something of an lampshade and in-universe justification for the fact that his MainCharacters (some arguably rising to the level of TheChosenOne) all play a major role in the movement of the Myth Arc toward his planned final ending
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moved to namespace
Added DiffLines:
The ''Childe Cycle'' is an unfinished science fiction series by [[GordonRDickson Gordon R. Dickson]], with a setting stretching from the late 21st century into the 24th. Many of the stories in the series feature the Dorsai, an extremely capable warrior people who hire out to interstellar society as mercenaries.
The main series consists of six novels, with a projected seventh and final novel left unfinished at Dickson's death:
# ''Dorsai!'' (1959)
# ''Necromancer'' (1962)
# ''Soldier, Ask Not'' (1967)
# ''Tactics of Mistake'' (1971)
# ''The Final Encyclopedia'' (1984)
# ''The Chantry Guild'' (1988)
# ''Childe'' - unfinished
Also included are three novels following the perspective of Bleys Ahrens, the antagonist of ''The Final Encyclopedia'' and ''The Chantry Guild'':
# ''Young Bleys'' (1991)
# ''Other'' (1994)
# ''Antagonist'' (with David W. Wixon) (2007)
Additional short storys and novellas include:
* "Lost Dorsai" (novella) and "Warrior" (short story), published together in ''Lost Dorsai'' (1981)
* "Amanda Morgan" (novella) and "Brothers" (short story), published together in ''The Spirit of Dorsai'' (1979)
----
The Childe Cycle provides examples of:
* AbsentAliens
* ArmorPiercingQuestion - After Cletus Graeme has forced Melissa Khan to marry him as part of his overarching strategy, Melissa has only one question; "Then you never loved me?" "Did I ever say I did?" Cletus responds, and leaves the room. This tells Melissa all she needs to know. [[spoiler: He loves her. If the answer was no he wouldn't have evaded the question.]]
* ArtificialGravity
* AscendToAHigherPlaneOfExistence: It is implied, but not quite certain, that this was the desired end state of the MythArc never completed because of AuthorExistenceFailure.
* AuthorExistenceFailure
* AwesomenessByAnalysis: Cletus Graeme, Donal Graeme, most other major Dorsai characters
* BadassAbnormal: Donal Grahame, arguably. He can travel through time by shear force of will, for example.
* BadassArmy: The Dorsai
* BadassBookworm: Cletus Graeme
* BadassFamily: The Graemes. Being Dorsai, they are all naturally badass. But Donal, Ian, and Kensie are military geniuses, and their family was founded by Cletus Grahame, who helped make the Dorsai the feared supersoldiers they are.
* BadassNormal: Burton [=McLeod=], compared to the rest of the Chantry Guild.
* BigBookOfWar: Written by Cletus Graeme
* CannonFodder: The Friendlies
* TheChessmaster: William of Ceta, Donal Graeme, Tam Olyn
* CombatPragmatist: The Dorsai. While they do believe in thinking outside the box, they would never, ever, violate the "Mercenaries Code". When one person asked one of the Dorsai commanders if he had ever shot prisoners, the commander got quite threatening about the idea that he would ever do such a thing.
* DefensiveFeintTrap: ''The Tactics of Mistake''. The title comes from the hero's tactical doctrine, which calls for a series of feints, that gradually draw the enemy into an untenable position, at which point he attacks, and demolishes them. In fact, his latter decedents will use this to great effect.
* DeflectorShields: Not for most of the books, but in ''The Final Encylopedia'' one is established around the entire Earth.
* EverythingsLouderWithBagpipes
* ExcitedShowTitle: Dorsai!
* FantasyCounterpartCulture: The Friendlies are [[FantasyCounterpartCulture based roughly]] on the Roundheads of the The EnglishCivilWar, while The Dorsai are loosely based on Swiss mercenaries.
* FasterThanLightTravel: space travel is achieved through a series of jumps called phase shift, where the ship is annihilated at one spot and reconstituted in another. The jumps not only have to be extensively calculated (the ship must be located absolutely in the universe, and its destination point must also be exactly calculated, to the same degree), the jump itself has a psychological effect on the crew and passengers, so the more often the jump, the greater the psychic shock and the closer the people on board get to insanity. Tranquilizers are made available to help lessen the experience, but cannot nullify it. This is a subplot point in Dorsai!, where the effect is shown during a raid on a planet - something nobody thinks possible.
* FictionalFieldOfScience: The Exoctics have a social science called ontogenetics that allow them to perceive patterns in human history and to a certain degree predict which individuals and events will be key points in the evolution of humans to a higher state of being. While the exact details are intentionally left vague, it is said to involve calculations that take into account every person in all the world, as well as how institutions and societies shape the pattern of history and human evoltion. One component of the science is the idea that certain individuals have an unusually large impact on the pattern of history. Gordon R. Dickson often uses this as something of an lampshade and in-universe justification for the fact that his MainCharacters (some arguably rising to the level of TheChosenOne) all play a major role in the movement of the Myth Arc toward his planned final ending
* GalacticConqueror: Donal Graeme, though not exactly. He does become the Protector of the human worlds.
* GuileHero: Donal and Cletus Graeme.
* HeroicWillpower
* HumansArePsychicInTheFuture: The Chantry Guild in ''Necromancer'' has the ability to use what they call Alternate Forces to create magic-like effects, including teleporation. It is strongly implied that these abilities are present among many of the Exotics. Also, Donal Graeme's unique abilities could be called Psychic.
* HyperspaceIsAScaryPlace: Ships are sometimes lost through phase shift travel
* HyperspeedAmbush: Donal Graeme stages a daring raid against an enemy planet in ''Dorsai!''. He uses multiple swift hyperspace jumps to simulate a huge armada attacking his enemy, even though it drives him and his crew to the edge of collapse, with each jump leaving them more and more in pain and disorientation.
* IntrepidReporter: Tam Olyn. He takes risks to advance his own agenda.
* ItsRainingMen: Military troops drop from their ships onto a planet.
* TheLibraryOfBabel: The Final Encyclopedia is similar to this, albeit in computer format and without the death traps and monsters.
* LiteraryAllusionTitle: to Robert Browning's ''Childe Roland to the Dark Tower Came''
* LonersAreFreaks:
** Donal Graeme was always considered strange to everyone. And despite his genius and friends, he still feels separated by his friends. [[spoiler: It turns out he's a superhuman, with a different thought process as others.]] In addition, finds he cannot accomplish his goal of uniting humanity alone. [[spoiler: As the "main character" of the Cycle, he not only has to travel in time (though not in the same body) to not only set historical events in motion, but to change their significance in history so that not only events but people are in place for a Final Battle.]]
** ''Soldier, Ask Not'' with Tam Olyn
** Played to a extreme in the short story ''Brothers'' with Ian.
* MagicalSociety: ''The Chantry Guild'' in ''Necromancer''. It's a loose alliance of alternative groups from Luddites to anarchists to satanists. They're all connected by the Guild's founder who wishes to destroy technological society to save mankind.
* MasterComputer: The World Complex in ''Necromancer''
* MilitaryScienceFiction: The stories focusing on the Dorsai tend to be this, however GordonRDickson was less concerned about the particulars of military conflict that he was advancing his larger MythArc.
* MythArc: As originally envisioned, the Cycle was to stretch from the 14th century to the 24th century; the completed books begin in the 21st century. The cycle deals with the conflict between advancement of human kind. It also deals with the interaction and conflict among humanity's traits, most importantly Courage, Faith, and Philosophy.
* NamingYourColonyWorld: The Cycle has fun with this, using New Something, Symbolica, and Mnemosyne. Though one wonders what "Dorsai" and "Kultis" means.
* NietzscheWannabe: Tam's Uncle, who raised him and his sister.
* TheObstructiveLoveInterest: Anea Marlivana from ''Dorsai'' and Melissa Khan from ''Tactics of Mistake''
* OneProductPlanet: The TropeCodifier, see PlanetOfHats bellow for details.
* PlaceBeyondTime: FasterThanLightTravel operates in part by creating a condition where time is inoperative, allowing ships (or individual people, sometimes) to choose their own location in the universe.
* PlanetOfHats: Many of the colonized planets have developed into highly specialized "Splinter Cultures". [[spoiler: The reasons for this is that humanity is unconsciously trying to figure out what is the most important aspects of humanity.]] In addition, with trained specialists as the interstellar currency, planets have no choice but to either fit into an economic niche or fail. The Splinter Cultures include:
** The Dorsai, who represent Courage - PrivateMilitaryContractors, ProudWarriorRace, [[AwesomeByAnalysis Brilliant Strategists]]
** Cassida - [[TheEngineer Engineers and technicians]].
** Coby - Miners
** Harmony and Association, home of The Friendlies who represent Faith - CultColony, ChurchMilitant, TheFundamentalist
** Mara and Kultis, home of the Exotics, a [[TechnicalPacifist ruthlessly peaceful]] people who represent [[ThePhilosopher Philosophy]] - TheMedic, [[RobeandWizardHat Robes]], PerfectPacifistPeople
** Newton and Venus - [[TheProfessor Hard Science planets]] that also highly [[TheSpock value logic]].
** Ste. Marie - Catholic farmers
** Ceta - Master Entrepreneurs
** Freiland - European decent, known for their Bureaucratic tendencies.
* PolarOppositeTwins: The twins Kensie and Ian Graeme. Both are Dorsai. Ian is the epitome of the Warrior - seemingly aloof and intimidating by his sheer presence. Kensie is his polar opposite - warm, caring, social - everything that Ian is not. In the stories it's implied that together the two make up one individual.
* ThePoliticalOfficer: The Friendlies have "Conscience Guardians" who seek out heresy among their troops. Interestingly enough, the Guardians authority is only over their Church members and not foreign mercenaries. In addition, they keep their forces from bickering with each other over issues of religious doctrine, preventing tensions within their army.
* PracticalCurrency: Due to high transport costs, interstellar currency largely consists of the trade of skilled professionals. So if a planet needs something or someone, they simply hire out another person in exchange. As a result, many planets have specialized in certain fields to survive. In fact, the system not only affects interstellar politics, but drives the plot in several stories.
* PrivateMilitaryContractors - Both the Dorsai and the Friendlies depend largely on revenue from jobs as mercenaries. The Dorsai tend to be the elite forces, while the Friendlies specialized in providing more numerous, fanatical CannonFodder. The other worlds also hire out troops, but the Dorsai and Friendlies corner the market.
* PsychoSidekick: Lee in ''Dorsai!''. Due to medical reasons, he's unable to tell right from wrong and has social difficulties. Lee knows how troubled he is, and needs a ''cause'' to stay functional. He'll do ''[[ShootTheDog anything]]'' for that cause. Fortunately, he found Donal, [[MoralityChain who keeps him on the straight and narrow.]]
* {{Reincarnation}}: In a manner of speaking
* RetCon: The original versions of Dorsai and Necromancer listed Newton orbiting Arcturus. This was revised to have the planet located in the Alpha Centauri system.
* TheStoic: Ian Graeme; when his twin is killed he underreacts to the point that people think he just doesn't care. (They're wrong. Really, really wrong.)
* SwissArmyGun: The "dallygun" from ''Tactics of Mistake''
* TheLawsAndCustomsOfWar: The Mercenaries Code
* TheUnfettered
* TeleportationSickness: Phase shifting causes people to become sick, likely because their minds can't handle the fact they were instantly pull apart and reconstructed. People need to take medication before each shift, and repeated multiple jumps can be lethal.
* TimeTravel
* TitleDrop
* TropeCodifier: With ''Literature/StarshipTroopers'' and HBeamPiper's ''Uller Uprising'', ''Dorsai!'' helped shape the modern conception of MilitaryScienceFiction. ''Dorsai!'' in particular introduced cunning and hyper-aware military commanders, psychopathic aides, religious-focus fanatics, and space mercenaries. Donal traits can be seen in [[CoDominium Col. Falkenberg]] and [[TheThrawnTrilogy Grand Admiral Thrawn]]. Lee serves as the seed for the psychopathic [[HammersSlammers Joachim Steuben]]. The Friendlies tend to invoke the fanatical [[CommandAndConquerTiberium Brotherhood of Nod]].
* WakingUpAtTheMorgue: In ''Necromancer'', the protagonist transfers his consciousness to a body in a morgue.
* WallOfWeapons: Though true for many Dorsai, it is subverted in the ''Lost Dorsai'': the titular hero has wall of musical instruments displayed as if they were weapons which convinces the narrator that he truly has become a pacifist.
* WhatCouldHaveBeen: The Childe Cycle was a rather ambitious undertaking. Not only there were six sf novels, but also three planned historical novels and three novels set in the present. Sadly, with Dickson's passing, we'll probably never get to see the full picture.
----
The main series consists of six novels, with a projected seventh and final novel left unfinished at Dickson's death:
# ''Dorsai!'' (1959)
# ''Necromancer'' (1962)
# ''Soldier, Ask Not'' (1967)
# ''Tactics of Mistake'' (1971)
# ''The Final Encyclopedia'' (1984)
# ''The Chantry Guild'' (1988)
# ''Childe'' - unfinished
Also included are three novels following the perspective of Bleys Ahrens, the antagonist of ''The Final Encyclopedia'' and ''The Chantry Guild'':
# ''Young Bleys'' (1991)
# ''Other'' (1994)
# ''Antagonist'' (with David W. Wixon) (2007)
Additional short storys and novellas include:
* "Lost Dorsai" (novella) and "Warrior" (short story), published together in ''Lost Dorsai'' (1981)
* "Amanda Morgan" (novella) and "Brothers" (short story), published together in ''The Spirit of Dorsai'' (1979)
----
The Childe Cycle provides examples of:
* AbsentAliens
* ArmorPiercingQuestion - After Cletus Graeme has forced Melissa Khan to marry him as part of his overarching strategy, Melissa has only one question; "Then you never loved me?" "Did I ever say I did?" Cletus responds, and leaves the room. This tells Melissa all she needs to know. [[spoiler: He loves her. If the answer was no he wouldn't have evaded the question.]]
* ArtificialGravity
* AscendToAHigherPlaneOfExistence: It is implied, but not quite certain, that this was the desired end state of the MythArc never completed because of AuthorExistenceFailure.
* AuthorExistenceFailure
* AwesomenessByAnalysis: Cletus Graeme, Donal Graeme, most other major Dorsai characters
* BadassAbnormal: Donal Grahame, arguably. He can travel through time by shear force of will, for example.
* BadassArmy: The Dorsai
* BadassBookworm: Cletus Graeme
* BadassFamily: The Graemes. Being Dorsai, they are all naturally badass. But Donal, Ian, and Kensie are military geniuses, and their family was founded by Cletus Grahame, who helped make the Dorsai the feared supersoldiers they are.
* BadassNormal: Burton [=McLeod=], compared to the rest of the Chantry Guild.
* BigBookOfWar: Written by Cletus Graeme
* CannonFodder: The Friendlies
* TheChessmaster: William of Ceta, Donal Graeme, Tam Olyn
* CombatPragmatist: The Dorsai. While they do believe in thinking outside the box, they would never, ever, violate the "Mercenaries Code". When one person asked one of the Dorsai commanders if he had ever shot prisoners, the commander got quite threatening about the idea that he would ever do such a thing.
* DefensiveFeintTrap: ''The Tactics of Mistake''. The title comes from the hero's tactical doctrine, which calls for a series of feints, that gradually draw the enemy into an untenable position, at which point he attacks, and demolishes them. In fact, his latter decedents will use this to great effect.
* DeflectorShields: Not for most of the books, but in ''The Final Encylopedia'' one is established around the entire Earth.
* EverythingsLouderWithBagpipes
* ExcitedShowTitle: Dorsai!
* FantasyCounterpartCulture: The Friendlies are [[FantasyCounterpartCulture based roughly]] on the Roundheads of the The EnglishCivilWar, while The Dorsai are loosely based on Swiss mercenaries.
* FasterThanLightTravel: space travel is achieved through a series of jumps called phase shift, where the ship is annihilated at one spot and reconstituted in another. The jumps not only have to be extensively calculated (the ship must be located absolutely in the universe, and its destination point must also be exactly calculated, to the same degree), the jump itself has a psychological effect on the crew and passengers, so the more often the jump, the greater the psychic shock and the closer the people on board get to insanity. Tranquilizers are made available to help lessen the experience, but cannot nullify it. This is a subplot point in Dorsai!, where the effect is shown during a raid on a planet - something nobody thinks possible.
* FictionalFieldOfScience: The Exoctics have a social science called ontogenetics that allow them to perceive patterns in human history and to a certain degree predict which individuals and events will be key points in the evolution of humans to a higher state of being. While the exact details are intentionally left vague, it is said to involve calculations that take into account every person in all the world, as well as how institutions and societies shape the pattern of history and human evoltion. One component of the science is the idea that certain individuals have an unusually large impact on the pattern of history. Gordon R. Dickson often uses this as something of an lampshade and in-universe justification for the fact that his MainCharacters (some arguably rising to the level of TheChosenOne) all play a major role in the movement of the Myth Arc toward his planned final ending
* GalacticConqueror: Donal Graeme, though not exactly. He does become the Protector of the human worlds.
* GuileHero: Donal and Cletus Graeme.
* HeroicWillpower
* HumansArePsychicInTheFuture: The Chantry Guild in ''Necromancer'' has the ability to use what they call Alternate Forces to create magic-like effects, including teleporation. It is strongly implied that these abilities are present among many of the Exotics. Also, Donal Graeme's unique abilities could be called Psychic.
* HyperspaceIsAScaryPlace: Ships are sometimes lost through phase shift travel
* HyperspeedAmbush: Donal Graeme stages a daring raid against an enemy planet in ''Dorsai!''. He uses multiple swift hyperspace jumps to simulate a huge armada attacking his enemy, even though it drives him and his crew to the edge of collapse, with each jump leaving them more and more in pain and disorientation.
* IntrepidReporter: Tam Olyn. He takes risks to advance his own agenda.
* ItsRainingMen: Military troops drop from their ships onto a planet.
* TheLibraryOfBabel: The Final Encyclopedia is similar to this, albeit in computer format and without the death traps and monsters.
* LiteraryAllusionTitle: to Robert Browning's ''Childe Roland to the Dark Tower Came''
* LonersAreFreaks:
** Donal Graeme was always considered strange to everyone. And despite his genius and friends, he still feels separated by his friends. [[spoiler: It turns out he's a superhuman, with a different thought process as others.]] In addition, finds he cannot accomplish his goal of uniting humanity alone. [[spoiler: As the "main character" of the Cycle, he not only has to travel in time (though not in the same body) to not only set historical events in motion, but to change their significance in history so that not only events but people are in place for a Final Battle.]]
** ''Soldier, Ask Not'' with Tam Olyn
** Played to a extreme in the short story ''Brothers'' with Ian.
* MagicalSociety: ''The Chantry Guild'' in ''Necromancer''. It's a loose alliance of alternative groups from Luddites to anarchists to satanists. They're all connected by the Guild's founder who wishes to destroy technological society to save mankind.
* MasterComputer: The World Complex in ''Necromancer''
* MilitaryScienceFiction: The stories focusing on the Dorsai tend to be this, however GordonRDickson was less concerned about the particulars of military conflict that he was advancing his larger MythArc.
* MythArc: As originally envisioned, the Cycle was to stretch from the 14th century to the 24th century; the completed books begin in the 21st century. The cycle deals with the conflict between advancement of human kind. It also deals with the interaction and conflict among humanity's traits, most importantly Courage, Faith, and Philosophy.
* NamingYourColonyWorld: The Cycle has fun with this, using New Something, Symbolica, and Mnemosyne. Though one wonders what "Dorsai" and "Kultis" means.
* NietzscheWannabe: Tam's Uncle, who raised him and his sister.
* TheObstructiveLoveInterest: Anea Marlivana from ''Dorsai'' and Melissa Khan from ''Tactics of Mistake''
* OneProductPlanet: The TropeCodifier, see PlanetOfHats bellow for details.
* PlaceBeyondTime: FasterThanLightTravel operates in part by creating a condition where time is inoperative, allowing ships (or individual people, sometimes) to choose their own location in the universe.
* PlanetOfHats: Many of the colonized planets have developed into highly specialized "Splinter Cultures". [[spoiler: The reasons for this is that humanity is unconsciously trying to figure out what is the most important aspects of humanity.]] In addition, with trained specialists as the interstellar currency, planets have no choice but to either fit into an economic niche or fail. The Splinter Cultures include:
** The Dorsai, who represent Courage - PrivateMilitaryContractors, ProudWarriorRace, [[AwesomeByAnalysis Brilliant Strategists]]
** Cassida - [[TheEngineer Engineers and technicians]].
** Coby - Miners
** Harmony and Association, home of The Friendlies who represent Faith - CultColony, ChurchMilitant, TheFundamentalist
** Mara and Kultis, home of the Exotics, a [[TechnicalPacifist ruthlessly peaceful]] people who represent [[ThePhilosopher Philosophy]] - TheMedic, [[RobeandWizardHat Robes]], PerfectPacifistPeople
** Newton and Venus - [[TheProfessor Hard Science planets]] that also highly [[TheSpock value logic]].
** Ste. Marie - Catholic farmers
** Ceta - Master Entrepreneurs
** Freiland - European decent, known for their Bureaucratic tendencies.
* PolarOppositeTwins: The twins Kensie and Ian Graeme. Both are Dorsai. Ian is the epitome of the Warrior - seemingly aloof and intimidating by his sheer presence. Kensie is his polar opposite - warm, caring, social - everything that Ian is not. In the stories it's implied that together the two make up one individual.
* ThePoliticalOfficer: The Friendlies have "Conscience Guardians" who seek out heresy among their troops. Interestingly enough, the Guardians authority is only over their Church members and not foreign mercenaries. In addition, they keep their forces from bickering with each other over issues of religious doctrine, preventing tensions within their army.
* PracticalCurrency: Due to high transport costs, interstellar currency largely consists of the trade of skilled professionals. So if a planet needs something or someone, they simply hire out another person in exchange. As a result, many planets have specialized in certain fields to survive. In fact, the system not only affects interstellar politics, but drives the plot in several stories.
* PrivateMilitaryContractors - Both the Dorsai and the Friendlies depend largely on revenue from jobs as mercenaries. The Dorsai tend to be the elite forces, while the Friendlies specialized in providing more numerous, fanatical CannonFodder. The other worlds also hire out troops, but the Dorsai and Friendlies corner the market.
* PsychoSidekick: Lee in ''Dorsai!''. Due to medical reasons, he's unable to tell right from wrong and has social difficulties. Lee knows how troubled he is, and needs a ''cause'' to stay functional. He'll do ''[[ShootTheDog anything]]'' for that cause. Fortunately, he found Donal, [[MoralityChain who keeps him on the straight and narrow.]]
* {{Reincarnation}}: In a manner of speaking
* RetCon: The original versions of Dorsai and Necromancer listed Newton orbiting Arcturus. This was revised to have the planet located in the Alpha Centauri system.
* TheStoic: Ian Graeme; when his twin is killed he underreacts to the point that people think he just doesn't care. (They're wrong. Really, really wrong.)
* SwissArmyGun: The "dallygun" from ''Tactics of Mistake''
* TheLawsAndCustomsOfWar: The Mercenaries Code
* TheUnfettered
* TeleportationSickness: Phase shifting causes people to become sick, likely because their minds can't handle the fact they were instantly pull apart and reconstructed. People need to take medication before each shift, and repeated multiple jumps can be lethal.
* TimeTravel
* TitleDrop
* TropeCodifier: With ''Literature/StarshipTroopers'' and HBeamPiper's ''Uller Uprising'', ''Dorsai!'' helped shape the modern conception of MilitaryScienceFiction. ''Dorsai!'' in particular introduced cunning and hyper-aware military commanders, psychopathic aides, religious-focus fanatics, and space mercenaries. Donal traits can be seen in [[CoDominium Col. Falkenberg]] and [[TheThrawnTrilogy Grand Admiral Thrawn]]. Lee serves as the seed for the psychopathic [[HammersSlammers Joachim Steuben]]. The Friendlies tend to invoke the fanatical [[CommandAndConquerTiberium Brotherhood of Nod]].
* WakingUpAtTheMorgue: In ''Necromancer'', the protagonist transfers his consciousness to a body in a morgue.
* WallOfWeapons: Though true for many Dorsai, it is subverted in the ''Lost Dorsai'': the titular hero has wall of musical instruments displayed as if they were weapons which convinces the narrator that he truly has become a pacifist.
* WhatCouldHaveBeen: The Childe Cycle was a rather ambitious undertaking. Not only there were six sf novels, but also three planned historical novels and three novels set in the present. Sadly, with Dickson's passing, we'll probably never get to see the full picture.
----