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** Archangel Gabriel is ''the'' most dangerous threat in the regular game, with a slew of dangerous attacks at any distance that can scrap V1 in seconds and the toughness to endure its massive arsenal bearing down on him the whole time. And he's fast, too - you'll need to stay on the move to keep out of his swords' reach, and he gets faster as he gets injured [[spoiler:to the point he starts weaving in actual teleportation by the end of the second fight]].

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** Archangel Gabriel is ''the'' most dangerous threat in the regular game, with a slew of dangerous attacks at any distance that can scrap V1 in seconds and the toughness to endure its massive arsenal bearing down on him the whole time. And he's fast, too - you'll need to stay on the move to keep out of his swords' reach, and he gets faster as he gets injured [[spoiler:to the point he starts weaving in actual teleportation by the end of the second fight]]. The main reprieve you get is that he sometimes stops [[BossBanter to taunt you or threaten you]], being utterly relentless otherwise.
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Added Ra Thor because he qualifies as this.

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* In ''Videogame/SuperAdventureRockman'', Ra Thor is said to be this. According to Dr. Wily, he was built to be twice as fast as Quick Man and three times tougher than both Wood Man and Hard Man. This is proven when Ra Thor initially starts his fight by beating down Rockman before he can react and deflecting a buster shot without a scratch. Besides the physical capabilities, Ra Thor is equipped with a buster like Rockman, Protoman, and Bass that he uses to finish off Rockman in the bad ending. His other abilities include firing red lasers from his fingertips and shooting out energy orbs of different colors with different traits. His sheer power forced Rockman to smart use of all the Robot Master Special Weapons he has acquired and the Proto Shield to finally defeat Ra Thor.
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** Dante TheAce and a HalfHumanHybrid is demonically strong, fast and tough as hell. In the [[VideoGame/DevilMayCry1 first game]] thanks to his HealingFactor he was [[MajorInjuryUnderreaction untroubled]] with a {{BFS}} going through his torso (twice), in the [[VideoGame/DevilMayCry3DantesAwakening third game]] Dante ran so fast down the [[EvilTowerOfOminousness Temen-ni-gru]] he reached terminal velocity and in the [[VideoGame/DevilMayCry4 fourth game]] he was able to [[PunchCatch stop the humongous fist]] of [[PhysicalGod The Savior]] without even using his [[SuperMode Devil Trigger]]. Dante rarely has any trouble in the games whatsoever (unless [[GameplayAndStorySegregation the player is playing on the harder modes]]) and he is only really matched by...

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** Dante TheAce is a HumanDemonHybrid of incredible strength, speed and a HalfHumanHybrid is demonically strong, fast and tough as hell.durability. In the [[VideoGame/DevilMayCry1 first game]] thanks to his HealingFactor he was [[MajorInjuryUnderreaction untroubled]] with a {{BFS}} going through his torso (twice), in the [[VideoGame/DevilMayCry3DantesAwakening third game]] Dante ran so fast down the [[EvilTowerOfOminousness Temen-ni-gru]] he reached terminal velocity and in the [[VideoGame/DevilMayCry4 fourth game]] he was able to [[PunchCatch stop the humongous fist]] of [[PhysicalGod The Savior]] without even using his [[SuperMode Devil Trigger]]. Dante rarely has any trouble in the games whatsoever (unless [[GameplayAndStorySegregation the player is playing on the harder modes]]) and he is only really matched by...
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** . Two of the other gods deserve mention too. Storm is one of the most mobile and speedy characters in all of fighting games, has fantastic normals that outrange virtually every other character on the roster (appropriately for the trope name, many use electricity) and two quick, very deadly supers that are nearly unavoidable and unpunishable to boot; really, her only downside is having slightly below-average health. Magneto is one of the [[DifficultButAwesome most technically demanding characters to play]], but those who master him are lightning-fast engines of death who can slip past any defense and juggle virtually any character in the game to death from one confirmed hit.

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** . ** Two of the other gods deserve mention too. Storm is one of the most mobile and speedy characters in all of fighting games, has fantastic normals that outrange virtually every other character on the roster (appropriately for the trope name, many use electricity) and two quick, very deadly supers that are nearly unavoidable and unpunishable to boot; really, her only downside is having slightly below-average health. Magneto is one of the [[DifficultButAwesome most technically demanding characters to play]], but those who master him are lightning-fast engines of death who can slip past any defense and juggle virtually any character in the game to death from one confirmed hit.
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** . Two of the other gods deserve mention too. Storm is one of the most mobile and speedy characters in all of fighting games, has fantastic normals that outrange virtually every other character on the roster and two quick, very deadly supers that are nearly unavoidable and unpunishable to boot; really, her only downside is having slightly below-average health. Magneto is one of the [[DifficultButAwesome most technically demanding characters to play]], but those who master him are lightning-fast engines of death who can slip past any defense and juggle virtually any character in the game to death from one confirmed hit.

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** . Two of the other gods deserve mention too. Storm is one of the most mobile and speedy characters in all of fighting games, has fantastic normals that outrange virtually every other character on the roster (appropriately for the trope name, many use electricity) and two quick, very deadly supers that are nearly unavoidable and unpunishable to boot; really, her only downside is having slightly below-average health. Magneto is one of the [[DifficultButAwesome most technically demanding characters to play]], but those who master him are lightning-fast engines of death who can slip past any defense and juggle virtually any character in the game to death from one confirmed hit.

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* Chun-Li in ''VideoGame/StreetFighterIII'' is often considered to be the most powerful incarnation of Chun-Li in the ''Franchise/StreetFighter'' franchise thanks to her great health, mobility, recovery, fast pokes, high priority over almost any attacks, and almost all of her normals can be combo-ed to her [[LimitBreak Hoyouku Sen]] quickly. There's a reason why many players are afraid of having to fight a Chun-Li player in ''Third Strike''.

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* ''Franchise/StreetFighter'':
** E. Honda is a beefy sumo wrestler with an emphasis on close-ranged pressure. He might not seem that mobile at first with his average walking speed, but all of his special moves cause him to rocket across the screen; he can ram forward with [[UseYourHead Sumo Headbutt]], drop from above with [[GroundPound Sumo Smash]], power through enemy projectiles with "Neko Damashi", and so on.
** Blanka is all about attacking from any angle with his vast array of {{Rolling Attack}}s, being able to quickly traverse the entire screen. He's no slouch when it comes to defensive options either, having above average health, a wide-reaching electric attack to ward off attackers, and several acrobatic dodges for evading damage.
**
Chun-Li in ''VideoGame/StreetFighterIII'' is often considered to be the most powerful incarnation of Chun-Li in the ''Franchise/StreetFighter'' franchise series thanks to her great health, mobility, recovery, fast pokes, high priority over almost any attacks, and almost all of her normals can be combo-ed to her [[LimitBreak Hoyouku Sen]] quickly. There's a reason why many players are afraid of having to fight a Chun-Li player in ''Third Strike''.
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Someone correct me on Gabriel, I've neither reached nor watched him yet.

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* ''Videogame/{{ULTRAKILL}}:'' All the game's most memorable bosses qualify for it.
** [[MirrorMatch V2]] is just as fast and agile as [[PlayerCharacter V1]], and packs just as heavy and harmful an arsenal, but he's got significantly thicker armor that makes sure you'll spend a good while wearing him down. And you'll have to track him through dashes and slides and avoid his constant slew of gunfire the whole time.
** Archangel Gabriel is ''the'' most dangerous threat in the regular game, with a slew of dangerous attacks at any distance that can scrap V1 in seconds and the toughness to endure its massive arsenal bearing down on him the whole time. And he's fast, too - you'll need to stay on the move to keep out of his swords' reach, and he gets faster as he gets injured [[spoiler:to the point he starts weaving in actual teleportation by the end of the second fight]].
** The [[SuperBoss Prime Souls]], [[spoiler:Minos and Sisyphus]], epitomize this. Tough? You'll need to bring out every trick and every combo your growing arsenal has if you want to wear them down in a decent amount of time. Strong? They will two- and three-shot you with their ''bare damn hands'' if they get them on you. Fast? Almost every movement is a brutal FlashStep that ''gouges a trench into the ground'' from how fast they dash around. There's a reason they were kept imprisoned, and when they both promise to [[spoiler:rip Gabriel and his Heavenly armies into little pieces]] as soon as they break out, they leave no doubt they could do so near-effortlessly.
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*** The Hell Guard are both speedy and tanky, and have a variety of hard-hitting attacks ranging from shooting fireballs to smacking you with their mace. The first one you fight even has an impenetrable bubble shield that it only disables during certain attacks.

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*** The Hell Guard Guards are both speedy and tanky, and have a variety of hard-hitting attacks ranging from shooting fireballs to smacking you with their mace. The first one you fight even has an impenetrable bubble shield that it only disables during certain attacks.



*** The [[BrainMonster Arachnotrons]] being [[DegradedBoss mook versions of the Spider Mastermind]], they have mechanical suits which make them pretty fast, they are pretty resilient, and their PlasmaCannon and grenades deal a lot of damage.

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*** The [[BrainMonster Arachnotrons]] being [[DegradedBoss mook versions of the Spider Mastermind]], they have mechanical suits which make them pretty fast, they are pretty resilient, and their PlasmaCannon and grenades deal a lot of damage.
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*** The Fiends are the "hard-hitting speedster" variety: not only they run fast and can reach you InASingleBound, but they hit hard and have good defense for mobile monsters.
*** The Shamblers are the "surprisingly mobile bruiser" variety: they are ''monstruously'' resistant (a single one requires half of your nailgun ammo), hit hard (physically and with their [[ShockAndAwe lightning attack]]), and run as fast as regular {{Mook}}s.

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*** The Fiends [[BullfightBoss Fiends]] are the "hard-hitting speedster" variety: not only they run fast and can reach you InASingleBound, but they hit hard and have good defense for mobile monsters.
*** The Shamblers [[BossInMookClothing Shamblers]] are the "surprisingly mobile bruiser" variety: they are ''monstruously'' resistant (a (missiles only do ''half their usual damage'' to them and a single one of these monsters requires half of your nailgun ammo), hit hard (physically and with their [[ShockAndAwe lightning attack]]), and run as fast as faster than regular {{Mook}}s.
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** The first installment has some examples:

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** The [[VideoGame/{{Doom}} first installment installment]] has some examples:



*** Arch-Viles may specialize in reviving dead demons, but [[CombatMedic are also among the game's most powerful combatants]]; they're fast, can take tons of damage, are resistant to flinching, and attack with a deadly line-of-sight fire spell that launches you into the air. Hell Knights, Barons of Hell, Cyberdemons, Arachnotrons, and Spider Masterminds are other demons in the classic games who move fast, hit hard, and have a lot of HP.

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*** Arch-Viles may specialize in reviving dead demons, but [[CombatMedic are also among the game's most powerful combatants]]; they're fast, can take tons of damage, are resistant to flinching, and attack with a deadly line-of-sight fire spell that launches you into the air. Hell Knights, Barons of Hell, Cyberdemons, Arachnotrons, and Spider Masterminds are other demons in the classic games who move fast, hit hard, and have a lot of HP.

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** ''VideoGame/DoomII'': Arch-Viles may specialize in reviving dead demons, but [[CombatMedic are also among the game's most powerful combatants]]; they're fast, can take tons of damage, are resistant to flinching, and attack with a deadly line-of-sight fire spell that launches you into the air. Hell Knights, Barons of Hell, Cyberdemons, Arachnotrons, and Spider Masterminds are other demons in the classic games who move fast, hit hard, and have a lot of HP.

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** ''VideoGame/DoomII'': The first installment has some examples:
*** Barons of Hell are decently fast for their size, as resistant as you can expect from early-game bosses, and their fireballs deal a lot of damage.
*** The Cyberdemon is the biggest demon in the game, but also the tankiest and the most powerful as he traded his left arm for a ''rocket launcher'' with infinite ammo, and while he's not shooting, he moves pretty fast to find you and kill you.
*** The Spider Mastermind may not be as powerful, tanky, nor fast, but she's still pretty resistant, fairly mobile, and her [[MoreDakka chaingun]] can flinch you if you happen to be cornered.
** ''VideoGame/DoomII'':
*** While Hell Knights are as mobile as Barons of Hell, they can seem to be {{Glass Cannon}}s compared to them, but they're still pretty resistant and strong in their own right.
*** Arachnotrons are pretty mobile for their size, are as resistant as Hell Knights, and their Plasma Cannon are fast and difficult to avoid.
***
Arch-Viles may specialize in reviving dead demons, but [[CombatMedic are also among the game's most powerful combatants]]; they're fast, can take tons of damage, are resistant to flinching, and attack with a deadly line-of-sight fire spell that launches you into the air. Hell Knights, Barons of Hell, Cyberdemons, Arachnotrons, and Spider Masterminds are other demons in the classic games who move fast, hit hard, and have a lot of HP.
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*** The [[FinalBoss Spider Mastermind]] is the [[DamageSpongeBoss tankiest enemy in the game]], her SpiderTank makes her as nimble as a real spider, and she can deal a lot of damage with it alongside her PlasmaCannon and her [[PsychoElectro electric attacks]] on the ground.


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*** The [[BrainMonster Arachnotrons]] being [[DegradedBoss mook versions of the Spider Mastermind]], they have mechanical suits which make them pretty fast, they are pretty resilient, and their PlasmaCannon and grenades deal a lot of damage.
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Authority Equals Asskicking has been renamed.


* All types of Skaarj from ''VideoGame/{{Unreal}}'', who despite being 400-pound giant alien LizardMen with all the bullet-soaking capacity and brutal strength that implies are especially renown for their blistering speed, even among the common grunts. Taken to ridiculous extremes by the [[AttackAttackAttack Berserkers]] (who are extra-fast, extra-tanky and hyperaggressive), [[AuthorityEqualsAsskicking Lords]] (like Berserkers, but smarter) and [[FlyingBrick Warlords]] (who can ''fly'' just as quick as they move). Perhaps not so much in the [[VideoGame/UnrealTournament Tourna]][[VideoGame/UnrealTournament2004 ment]] series, where they could be [=PCs=] and so were retooled into the MightyGlacier for game-balance reasons.

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* All types of Skaarj from ''VideoGame/{{Unreal}}'', who despite being 400-pound giant alien LizardMen with all the bullet-soaking capacity and brutal strength that implies are especially renown for their blistering speed, even among the common grunts. Taken to ridiculous extremes by the [[AttackAttackAttack Berserkers]] (who are extra-fast, extra-tanky and hyperaggressive), [[AuthorityEqualsAsskicking [[RankScalesWithAsskicking Lords]] (like Berserkers, but smarter) and [[FlyingBrick Warlords]] (who can ''fly'' just as quick as they move). Perhaps not so much in the [[VideoGame/UnrealTournament Tourna]][[VideoGame/UnrealTournament2004 ment]] series, where they could be [=PCs=] and so were retooled into the MightyGlacier for game-balance reasons.

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* Sora In ''VideoGame/KingdomHeartsII''. He is faster and stronger than any other playable protagonist in the series (barring King Mickey from the same game). Sora is basically the embodiment of this in ''III'', much faster than Aqua was in ''2.8''.
** Riku also counts. Fast, strong, and has great offensive and defensive options, both as a boss and a playable character.
** Roxas is also a prime example. He can dash at the speed of light, has two keyblades of [[AbsurdCuttingPower infinite sharpness]] and as the icing on the cake, has formidable vitality. Taken up to eleven in ''VideoGame/KingdomHeartsIII'', where he is the most powerful companion in the game; unlike the other keyblade wielders in Keyblade Graveyard, his attack AI has virtually no downtime, and he spends much of the battle either hammering Saïx with combos close up, dashing around the battlefield avoiding attacks, firing projectiles from his Keyblades or surging in as an explosive particle of light. About the only things that stopping him from completely {{Stunlock}}ing Saïx are the boss' immunity frames and his own lack of an aerial combo, and his constant dodging gives him some of the highest uptime among party members to boot.

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* ''Franchise/KingdomHearts'':
** ''VideoGame/KingdomHeartsII'':
***
Sora In ''VideoGame/KingdomHeartsII''. He is faster and stronger than any other playable protagonist in the series (barring King Mickey from the same game). Sora is basically the embodiment of this in ''III'', much faster than Aqua was in ''2.8''.
** Riku also counts.*** Riku. Fast, strong, and has great offensive and defensive options, both as a boss and a playable character.
** Roxas is also a prime example. He can dash at the speed of light, has two keyblades of [[AbsurdCuttingPower infinite sharpness]] and as the icing on the cake, has formidable vitality. Taken up to eleven in ''VideoGame/KingdomHeartsIII'', where he is the most powerful companion in the game; unlike the other keyblade wielders in Keyblade Graveyard, his attack AI has virtually no downtime, and he spends much of the battle either hammering Saïx with combos close up, dashing around the battlefield avoiding attacks, firing projectiles from his Keyblades or surging in as an explosive particle of light. About the only things that stopping him from completely {{Stunlock}}ing Saïx are the boss' immunity frames and his own lack of an aerial combo, and his constant dodging gives him some of the highest uptime among party members to boot.



** Sephiroth's appearances in the ''Kingdom Hearts'' games count: he's got multiple health bars, beyond insane reach with that sword of his, is as fast if not faster than you, and swipes significant chunks of your health every time he hits you -- and he ''will'' hit you.

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** Sephiroth's appearances in the ''Kingdom Hearts'' games count: games: he's got multiple health bars, beyond insane reach with that sword of his, is as fast if not faster than you, and swipes significant chunks of your health every time he hits you -- and he ''will'' hit you.
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** Arch-Viles in ''VideoGame/{{Doom}} II'' may specialize in reviving dead demons, but [[CombatMedic are also among the game's most powerful combatants]]; they're fast, can take tons of damage, are resistant to flinching, and attack with a deadly line-of-sight fire spell that launches you into the air. Hell Knights, Barons of Hell, Cyberdemons, Arachnotrons, and Spider Masterminds are other demons in the classic games who move fast, hit hard, and have a lot of HP.
** In ''VideoGame/Doom3'', "Pinky" demons and the expansion-pack-exclusive Bruisers hit hard, can take a decent amount of damage, and are even quick enough to dodge your shots.

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** **''VideoGame/DoomII'': Arch-Viles in ''VideoGame/{{Doom}} II'' may specialize in reviving dead demons, but [[CombatMedic are also among the game's most powerful combatants]]; they're fast, can take tons of damage, are resistant to flinching, and attack with a deadly line-of-sight fire spell that launches you into the air. Hell Knights, Barons of Hell, Cyberdemons, Arachnotrons, and Spider Masterminds are other demons in the classic games who move fast, hit hard, and have a lot of HP.
** In ''VideoGame/Doom3'', ''VideoGame/Doom3'': "Pinky" demons and the expansion-pack-exclusive Bruisers hit hard, can take a decent amount of damage, and are even quick enough to dodge your shots.
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Bonus Boss has been split note 


* ''VideoGame/HyperdimensionNeptuniaMk2'' has the protagonist Nepgear herself. She's pretty fast, deals a lot of damage, and can hold on her own ground because she can take a lot of punishment. The one thing that makes her a GameBreaker? She has to be placed ''in support role'' because the only way you can get rid of the [[{{Cap}} Damage Cap]] throughout the entire game (unless you defeat and acquire the [[BraggingRightsReward rare item from]] the highest leveled BonusBoss of the game) is by placing her as support.

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* ''VideoGame/HyperdimensionNeptuniaMk2'' has the protagonist Nepgear herself. She's pretty fast, deals a lot of damage, and can hold on her own ground because she can take a lot of punishment. The one thing that makes her a GameBreaker? She has to be placed ''in support role'' because the only way you can get rid of the [[{{Cap}} Damage Cap]] throughout the entire game (unless you defeat and acquire the [[BraggingRightsReward rare item from]] the highest leveled BonusBoss OptionalBoss of the game) is by placing her as support.

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*** [[HeroicLineage Irelia]], too, can fall under this category. She's [[MadeOfIron tough as hell]], [[SupernaturalMartialArts wields a]] [[FlyingWeapon huge telekinetic blade]], deals [[ArmorIsUseless true damage]], and not only has a {{Deadly Lunge}}, but her passive ability gives her one of the game's highest boosts to Tenacity -- meaning it can be almost impossible to stop her or slow her down. It doesn't help (her enemies) that she also has built in [[HealingFactor lifesteal]] when attacking anything, including you. Good luck.

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*** [[HeroicLineage Irelia]], too, can fall under this category. She's [[MadeOfIron tough as hell]], [[SupernaturalMartialArts wields a]] [[FlyingWeapon huge telekinetic blade]], deals [[ArmorIsUseless true damage]], and not only has a {{Deadly Lunge}}, DashAttack, but her passive ability gives her one of the game's highest boosts to Tenacity -- meaning it can be almost impossible to stop her or slow her down. It doesn't help (her enemies) that she also has built in [[HealingFactor lifesteal]] when attacking anything, including you. Good luck.luck.
*** Camille has the benefit of strong defensive stats, a shield that triggers upon entering combat, and her "Hookshot" ability that lets her vault off of walls and into her enemies for a stun, making her very strong at punishing missteps. When the need to go all in arises, her ultimate can quickly pin down and single out an enemy to go full one-on-one, which is very easy with her ability to amp up her auto-attacks.
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** Wario's stocky build and high strength suggest a pure Mighty Glacier, but he has one of the fastest lateral air movement speeds and okay ground speed, giving him an extremely strong approach and a brutal combo game. That's not to mention being able to board a motorcycle to run over his opponents. And his stats go even higher while he's transformed into Wario-Man.

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* ''VideoGame/SuperSmashBros'':
** It should be noted that, apart from Captain Falcon, most Lightning Bruisers in the series aren't as dominating as one would expect of the archetype; other factors (such as recovery, combo potential and frame data) are required for success, usually resulting in GlassCannon {{Fragile Speedster}}s being the best characters.
** [[VideoGame/FZero Captain Falcon]] in all ''VideoGame/SuperSmashBros'' games except ''Brawl'' has a very fast running speed coupled with extremely fast, powerful attacks that lend themselves naturally to combos. He also has an average weight and good endurance. He technically fit this build in ''Brawl'' itself, but the change in hitstun mechanics pretty much removed combos, nerfing his offense and making him more JackOfAllStats. ''Smash 4'' brought him back to grace, though.
** Roy in ''Videogame/SuperSmashBrosMelee'' applies, as he is a character with great power, speed, and durability, but is actually lacking in other areas specific to the series, such as low range, bad recovery, and high falling speed. Fortunately for Roy, he was heavily buffed in ''Smash 4'', turning him into a true Lightning Bruiser whose only real weakness is that he needs to be very close to reach his full damage potential.

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* ''VideoGame/SuperSmashBros'':
**
''VideoGame/SuperSmashBros'': It should be noted that, apart from Captain Falcon, most Lightning Bruisers in the series aren't as dominating as one would expect of the archetype; other factors (such as recovery, combo potential and frame data) are required for success, usually resulting in GlassCannon {{Fragile Speedster}}s being the best characters.
** Donkey Kong was always been surprisingly fast for a heavyweight throughout the series, but the fourth game took it even further, with his overall mobility and attacking speed being just as good as characters like [[JackOfAllStats Mario]]. He's no slouch in the attacking department, since his fast attacks pack surprising KO power for their speed, and he's hard to knock out as a heavyweight of his size.
** Yoshi boasts fast ground speed, above-average weight, and always one of the fastest (if not the fastest) air speeds in the series; and he possesses attacks that are generally quick and powerful. His only major weakness is a highly unorthodox and punishable recovery, making him prone to easy edgeguards.
** [[VideoGame/FZero Captain Falcon]] in all ''VideoGame/SuperSmashBros'' games except ''Brawl'' has a very fast running speed coupled with extremely fast, powerful attacks that lend themselves naturally to combos. He also has an average above-average weight and good endurance. He technically fit this build in ''Brawl'' itself, but the change in hitstun mechanics pretty much removed combos, nerfing his offense and making him more JackOfAllStats. ''Smash 4'' brought him back to grace, though.
** Roy in ''Videogame/SuperSmashBrosMelee'' applies, as he is a character with great power, speed, and durability, but is actually lacking in other areas specific to the series, such as low range, bad recovery, and high falling speed. Fortunately for Roy, he was heavily buffed in ''Smash 4'', and even moreso in ''Ultimate'', turning him into a true Lightning Bruiser whose only real weakness is that he needs to be very close to reach his full damage potential.potential.
** [[VideoGame/FireEmblemPathOfRadiance Ike]], despite being a MightyGlacier in ''Brawl'', is made slightly weaker but a bit faster and much more mobile in the fourth game, which has increased even more in ''Ultimate.'' His sword attacks all reach far and hit as hard as his OneHandedZweihander would suggest, and his heavy weight makes him hard to KO without a Smash attack or a well-placed edgeguard. One read good read from Ike can easily spell doom for the foe, even at moderate percents. His Quick Draw side special exemplifies this -- it's hard to intercept and deals threatening damage and knockback while dashing far enough to be a great recovery move.



** Bowser, a resident heavyweight in the series, is even stronger in the fourth game than in previous installments, with almost all of his attacks being able to KO at mid percentages, and he is still the heaviest character in the game, but his speed has been drastically increased, with all of his attacks coming out very fast, as well as managing to dash as fast as [[FragileSpeedster Diddy Kong]].
** Ridley in ''Ultimate'' is mostly this, his speed is comparable to Charizard's, swift and strong attacks some of which include his tail that is sweetspotted at the tip, and his Skewer deals devastating damage. Not to mention that his drag attack racks up damage rapidly like no tomorrow while moving as fast as Sonic, it's almost as if his entire body is made for killing. However he's not as extremely heavy as he looks, and while his attacks are strong the delay and ending lag of them leave him vulnerable to combos like any other heavyweight, and he has to use the best of his weaker moves to rile up the damage percentage as much as possible. So in a way he's somewhat the FragileSpeedster of the Lightning Bruisers.
** Donkey Kong was already surprisingly fast for a heavyweight in previous installments, but the fourth game took it even further, with his overall mobility and attacking speed being just as good as characters like [[JackOfAllStats Mario]]. He's no slouch in the attacking department, since his fast attacks pack surprising KO power for their speed, and he's hard to knock out as a heavyweight of his size.
** Similarly, [[VideoGame/FireEmblemPathOfRadiance Ike]], despite being a MightyGlacier in ''Brawl'', is made slightly weaker but a bit faster and much more mobile in the fourth game, which has increased even more in ''Ultimate.'' His sword attacks all reach far and hit as hard as his OneHandedZweihander would suggest, and his heavy weight makes him hard to KO without a Smash attack or a well-placed edgeguard. One read good read from Ike can easily spell doom for the foe, even at moderate percents. His Quick Draw side special exemplifies this -- it's hard to intercept and deals threatening damage and knockback while dashing far enough to be a great recovery move.

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** Bowser, a resident heavyweight in the series, is even stronger in the fourth game than in previous installments, with almost all of his attacks being able to KO at mid percentages, and he is still the heaviest character in the game, but his speed has been drastically increased, with all of his attacks coming out very fast, as well as managing to dash as fast as the likes of [[FragileSpeedster Diddy Kong]].
** Ridley in ''Ultimate'' is mostly this, this; his speed is comparable to Charizard's, boasts - swift and strong attacks some of which include his tail that is sweetspotted at the tip, tip- and his Skewer deals devastating damage. Not to mention his "[[GrappleMove Space Pirate Rush]]" that his drag attack racks up damage rapidly like no tomorrow while moving as fast as Sonic, it's dragging his opponent forward faster than [[SuperSpeed Sonic]] can run. It's almost as if his entire body is made for killing. However he's not as extremely heavy as he looks, and while his attacks are strong the delay and ending lag of them leave him vulnerable to combos like any other heavyweight, and he has to use the best of his weaker moves to rile up the damage percentage as much as possible. So in a way he's somewhat the FragileSpeedster of the Lightning Bruisers.
** Donkey Kong was already surprisingly fast for a heavyweight in previous installments, but the fourth game took it even further, with his overall mobility and attacking speed being just as good as characters like [[JackOfAllStats Mario]]. He's no slouch in the attacking department, since his fast attacks pack surprising KO power for their speed, and he's hard to knock out as a heavyweight of his size.
** Similarly, [[VideoGame/FireEmblemPathOfRadiance Ike]], despite being a MightyGlacier in ''Brawl'', is made slightly weaker but a bit faster and much more mobile in the fourth game, which has increased even more in ''Ultimate.'' His sword attacks all reach far and hit as hard as his OneHandedZweihander would suggest, and his heavy weight makes him hard to KO without a Smash attack or a well-placed edgeguard. One read good read from Ike can easily spell doom for the foe, even at moderate percents. His Quick Draw side special exemplifies this -- it's hard to intercept and deals threatening damage and knockback while dashing far enough to be a great recovery move.
Bruisers.

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* Sol of ''VideoGame/GuiltyGear'' becomes a ''frighteningly'' fast and durable opponent in Gold, and can easily spam his specials, as well as regenerates health constantly. In story, Sol is one of the most powerful and durable characters in the entire cast, and ''Xrd'' shows that when he goes all-out, he can out-run [[spoiler:an ICBM]].
** Slayer the vampire, dear christ not only can Slayer punch his opponent into orbit with GoodOldFisticuffs but also FlashStep and teleport around supernaturally fast and with his HealingFactor shrug off grievous attacks including getting impaled by BigBad Bedman. In his win quote against the aforementioned Sol, Slayer suggests they find a “few thousand vacant square kilometres” in order to get a definitive match between them.
** Justice (as if she wasn't enough of an SNKBoss before) also becomes this when she's in Gold Mode.

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* ''VideoGame/GuiltyGear'':
** [[Characters/GuiltyGearSolBadguy
Sol of ''VideoGame/GuiltyGear'' becomes Badguy]] is a ''frighteningly'' fast and durable opponent in Gold, starting with ''Gold'', and can easily spam his specials, as well as regenerates health constantly.constantly. Despite looking more like a JackOfAllStats, his true strength comes out when he's right in his opponent's face, able to wail on them with devastating close ranged loops. In story, Sol is one of the most powerful and durable characters in the entire cast, and ''Xrd'' shows that when he goes all-out, he can out-run [[spoiler:an ICBM]].
** Slayer the The gentlemanly vampire, dear christ Slayer; not only can Slayer punch his opponent into orbit with GoodOldFisticuffs but also FlashStep and teleport around [[FlashStep rush at you supernaturally fast and fast]] and, with his HealingFactor HealingFactor, shrug off grievous attacks including getting impaled by BigBad Bedman. In his win quote against the aforementioned Sol, Slayer suggests they find a “few thousand vacant square kilometres” in order to get a definitive match between them.
** %%** Justice (as if she wasn't enough of an SNKBoss before) also becomes this when she's in Gold Mode.



** Nagoriyuki is a MightyGlacier with great reach and defenses, but his specials are lighting-fast, powerful, and can be cancelled into one another. The only thing that keeps it balanced is that using his specials fills up his Blood Gauge, and when full he enters Blood Rage. While his normal attacks are stronger in this state, it disables his specials and he drains massive amount of health over time. He can only lower the gauge by not using his specials, landing normal attacks, or landing his command grab.

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** ZigZagged with Leo Whitefang; at first his mobility seems a bit lacking compared to other fighters, only having a simple dash instead of a full run and walking rather slow. But his {{dash attack}}s grant really fast burst movement and allow him to [[StanceSystem switch]] to his gorilla-like "Brynhildr Stance", letting him shimmy all around his opponent on foot and even slip behind them. All of this is paired with impressive strength and durability that let him take a good hit before retaliating.
** Nagoriyuki is normally a MightyGlacier with great reach and defenses, but his specials are lighting-fast, powerful, and can be cancelled into one another. The only thing that keeps it balanced is that using his specials fills up his Blood Gauge, and when full he enters Blood Rage. While his normal attacks are stronger in this state, it disables his specials and he drains massive amount of health over time. He can only lower the gauge by not using his specials, landing normal attacks, or landing his command grab.

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* ''VideoGame/WerewolfTheApocalypseEarthblood'': When Cahal enters Crinos form, he becomes extremely fast and strong when compared to his abilities in his default wolf and human shapes; he is also generally faster than most of the upper-tier enemies, which, while tough and strong, are also lumbering and slow in comparison. This becomes especially pronounced when he amasses enough Rage to enter a frenzy, which greatly increases both his strength and speed and allows him to tear his way through even the toughest non-boss enemies with ease.



* You know Elvis, the [[GeniusBruiser massive, muscle-bound, fist-fighting Professor]] in ''VideoGame/{{Wild ARMs 5}}''? Looking at how huge he is, surely he must be the MightyGlacier of the villain team, right? Someone who will shrug off your hits and hit you absurdly hard but hardly ever hits you? Nope! He's the fastest of the four Sentinels you face, barely beating the resident ninja Fereydoon by a few speed points. All while ''still'' being as strong and tough as he looked.
* Surprisingly for a game centered around [[SpaceFighter starfighters]], the ''VideoGame/WingCommander'' series includes relatively few of these, and most of the ones that exist belong to the enemy. For playable ships there is generally a fairly realistic tradeoff between speed/agility and defenses/firepower. That said, a handful of genuine Lightning Bruisers do exist -- the Rapier endgame medium fighter in the first game, which you get to fly as ATasteOfPower in the second winning mission sequence; the Centurion in the spinoff ''Wing Commander: Privateer'' and its expansion, ''Righteous Fire'', and the endgame space superiority fighter Vampire in ''Wing Commander Prophecy.''
* As of ''VideoGame/WolfensteinTheNewOrder'', B.J Blazkowicz has remarkable flexibility and agility for a man who is built like a brick outhouse, strong enough to dual-wield assault rifles and automatic shotguns and with maximum health and armour tough enough to tank as many bullets as the [[SuperSoldier Ubersoldat]] from ''VideoGame/ReturnToCastleWolfenstein''. He can squeeze through tight vents and leap over wide gaps. B.J's MadeOfIron tendencies are truly incredible -- there are a fair few instances in the game where he and a Nazi have a fight which consists of the two stabbing each other in the chest until the Nazi inevitably succumbs to his wounds first.
* Neku Sakuraba from ''VideoGame/TheWorldEndsWithYou'' is a prime example, with him being able lunge across the entire length of the DS screen with a single swish of the stylus, and is capable of a [[SuperpowerLottery massive array]] of powerful [[PsychicPowers psychokinetic attacks]] thanks to his ability to use every pin. Some pins grant him the ability to FlashStep, making him even ''faster''. Set him up with the right equipment and he’ll be practically invulnerable too, with some clothing options allowing him the option to [[RegeneratingHealth constantly regenerate his health.]]

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* ''VideoGame/WildARMs5'': You know Elvis, the [[GeniusBruiser massive, muscle-bound, fist-fighting Professor]] in ''VideoGame/{{Wild ARMs 5}}''? Professor]]? Looking at how huge he is, surely he must be the MightyGlacier of the villain team, right? Someone who will shrug off your hits and hit you absurdly hard but hardly ever hits you? Nope! He's the fastest of the four Sentinels you face, barely beating the resident ninja Fereydoon by a few speed points. All while ''still'' being as strong and tough as he looked.
* ''VideoGame/WingCommander'': Surprisingly for a game centered around [[SpaceFighter starfighters]], the ''VideoGame/WingCommander'' series includes relatively few of these, and most of the ones that exist belong to the enemy. For playable ships there is generally a fairly realistic tradeoff between speed/agility and defenses/firepower. That said, a handful of genuine Lightning Bruisers do exist -- the Rapier endgame medium fighter in the first game, which you get to fly as ATasteOfPower in the second winning mission sequence; the Centurion in the spinoff ''Wing Commander: Privateer'' and its expansion, ''Righteous Fire'', and the endgame space superiority fighter Vampire in ''Wing Commander Prophecy.''
* As of ''VideoGame/WolfensteinTheNewOrder'', ''VideoGame/WolfensteinTheNewOrder'': B.J Blazkowicz has remarkable flexibility and agility for a man who is built like a brick outhouse, strong enough to dual-wield assault rifles and automatic shotguns and with maximum health and armour tough enough to tank as many bullets as the [[SuperSoldier Ubersoldat]] from ''VideoGame/ReturnToCastleWolfenstein''. He can squeeze through tight vents and leap over wide gaps. B.J's MadeOfIron tendencies are truly incredible -- there are a fair few instances in the game where he and a Nazi have a fight which consists of the two stabbing each other in the chest until the Nazi inevitably succumbs to his wounds first.
* ''VideoGame/TheWorldEndsWithYou'': Neku Sakuraba from ''VideoGame/TheWorldEndsWithYou'' is a prime example, with him being able lunge across the entire length of the DS screen with a single swish of the stylus, and is capable of a [[SuperpowerLottery massive array]] of powerful [[PsychicPowers psychokinetic attacks]] thanks to his ability to use every pin. Some pins grant him the ability to FlashStep, making him even ''faster''. Set him up with the right equipment and he’ll be practically invulnerable too, with some clothing options allowing him the option to [[RegeneratingHealth constantly regenerate his health.]]



* In ''VideoGame/XCOM2'', the Alien Rulers from the ''Alien Hunters'' DLC have a ton of HP, hit like a truck, and get a free action for every action your own soldiers take. Fortunately they flee the battlefield after a while and retain any damage taken so you can whittle them down across several appearances.

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* In ''VideoGame/XCOM2'', the ''VideoGame/XCOM2'': The Alien Rulers from the ''Alien Hunters'' DLC have a ton of HP, hit like a truck, and get a free action for every action your own soldiers take. Fortunately they flee the battlefield after a while and retain any damage taken so you can whittle them down across several appearances.



* Citan from ''VideoGame/{{Xenogears}}''. He starts off as a BareFistedMonk, with the highest speed and HP of all the characters (plus, enough attack power to compete with a weapon user). But then, as if he wasn't [[GameBreaker broken]] already, he eventually gets a sword, making him the strongest character BY FAR.
* ''{{VideoGame/Yakuza}}'': Goro Majima is consistently portrayed as only slightly less strong than [[UnskilledButStrong the monstrously powerful]] Taiga Saejima or OneManArmy Kazuma Kiryu, but quick and agile enough to literally jump over and run circles around both.

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* ''VideoGame/{{Xenogears}}'': Citan from ''VideoGame/{{Xenogears}}''. He starts off as a BareFistedMonk, with the highest speed and HP of all the characters (plus, enough attack power to compete with a weapon user). But then, as if he wasn't [[GameBreaker broken]] already, he eventually gets a sword, making him the strongest character BY FAR.
* ''{{VideoGame/Yakuza}}'': ''VideoGame/{{Yakuza}}'': Goro Majima is consistently portrayed as only slightly less strong than [[UnskilledButStrong the monstrously powerful]] Taiga Saejima or OneManArmy Kazuma Kiryu, but quick and agile enough to literally jump over and run circles around both.

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* ''VideoGame/MonsterHunter'' has many examples that fit this tropes, but none more literal than Zinogre. An absolutely huge wolf with great speed, strength, health and absurdly great agility for its size. Possessing electrical powers and two Rage modes on top of its already impressive stats makes Zinogre one of the tricker and more dangerous beasts in the game.

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* ''VideoGame/MonsterHunter'' has many examples that fit this tropes, but none more literal than ''VideoGame/MonsterHunter''
** ''VideoGame/MonsterHunterPortable3rd'':
Zinogre. An absolutely huge wolf with great speed, strength, health and absurdly great agility for its size. Possessing electrical powers and two Rage modes on top of its already impressive stats makes Zinogre one of the tricker and more dangerous beasts in the game.
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** ''[[VideoGame/{{QuakeI}} The first game]]'' has two kind of monsters who can be considered as such:

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** ''[[VideoGame/{{QuakeI}} [[VideoGame/{{QuakeI}} The first game]]'' game]] has two kind of monsters who can be considered as such:
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** ''VideoGame/{{Quake|I}}'' has two kind of monsters who can be considered as such:
*** The Fiend are the "hard-hitting speedster" variety: not only they run fast and can reach you InASingleBound, but they hit hard and are decently resistant.

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** ''VideoGame/{{Quake|I}}'' ''[[VideoGame/{{QuakeI}} The first game]]'' has two kind of monsters who can be considered as such:
*** The Fiend Fiends are the "hard-hitting speedster" variety: not only they run fast and can reach you InASingleBound, but they hit hard and are decently resistant.have good defense for mobile monsters.

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* ''VideoGame/{{Ogame}}'': Battleships and battlecruisers are quite resilient and having both high speed and firepower. Besides differences on building costs and {{Tech Tree}} requirements, the main difference is that the former is rather a JackOfAllTrades and the latter specialized on fighting enemy ships.



* Duster in ''VideoGame/Mother3''. His HP and physical attack power are barely second only to [[MightyGlacier Lucas]] and his speed is barely second to [[FragileSpeedster Boney]]. He even has a special ability that occasionally allows him to get a hit in before anyone else, even if you don't manage a first strike. Balanced by not having any PSI, though depending on your viewpoint [[BadassNormal that just makes him even cooler]]. Not just that, he has another ability where if the enemy catches you from behind, there's a chance he'll flip over them before they can act and attack them from behind instead. What's really strange is that he walks with a limp. Imagine how fast he'd be with two good legs.

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* Duster in ''VideoGame/Mother3''. His HP and physical attack power are barely second only to [[MightyGlacier Lucas]] and his speed is barely second to [[FragileSpeedster Boney]]. He even has a special ability that occasionally allows him to get a hit in before anyone else, even if you don't manage a first strike. Balanced by not having any PSI, though depending on your viewpoint [[BadassNormal that just makes him even cooler]]. Not just that, he has another ability where if the enemy catches you from behind, there's a chance he'll flip over them before they can act and attack them from behind instead. What's really strange is that [[HandicappedBadass he walks with a limp. limp]]. Imagine how fast he'd be with two good legs.legs.
* Most of the best players in ''Mutant League Hockey'' have high (often maximum) stats in at least three of the following fields: skating, speed, checking, and/or fighting. Especially notable are the game's best enforcers, Mo and Spew Puke of the Terminator Trolz. As far as teams are concerned, the Black Hearts and Darkstar Dragons have elite speed and combat ability in addition to high scoring power.



* Most of the best players in ''Mutant League Hockey'' have high (often maximum) stats in at least three of the following fields: skating, speed, checking, and/or fighting. Especially notable are the game's best enforcers, Mo and Spew Puke of the Terminator Trolz. As far as teams are concerned, the Black Hearts and Darkstar Dragons have elite speed and combat ability in addition to high scoring power.

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* Most of the best players in ''Mutant League Hockey'' have ''Ogame'': Battleships and battlecruisers are quite resilient and having both high (often maximum) stats in at least three of the following fields: skating, speed, checking, and/or fighting. Especially notable are the game's best enforcers, Mo and Spew Puke of the Terminator Trolz. As far as teams are concerned, the Black Hearts and Darkstar Dragons have elite speed and combat ability in addition to high scoring power.firepower. Besides differences on building costs and {{Tech Tree}} requirements, the main difference is that the former is rather a JackOfAllTrades and the latter specialized on fighting enemy ships.

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* Heavy Hover Tanks in ''VideoGame/QuakeIV''. They may be slower than Light Tanks, but not by a whole lot, while getting significantly heavier and harder to destroy and expanding their already-formidable arsenal even ''further'', giving them multiple ways to kill you in moments as soon as they've noticed you (including homing projectiles) while taking far longer to die and chasing you down if you try to fall back.

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* ''VideoGame/{{Quake}}'' has many enemies which combine great mobility, resistance and strength.
** ''VideoGame/{{Quake|I}}'' has two kind of monsters who can be considered as such:
*** The Fiend are the "hard-hitting speedster" variety: not only they run fast and can reach you InASingleBound, but they hit hard and are decently resistant.
*** The Shamblers are the "surprisingly mobile bruiser" variety: they are ''monstruously'' resistant (a single one requires half of your nailgun ammo), hit hard (physically and with their [[ShockAndAwe lightning attack]]), and run as fast as regular {{Mook}}s.
** In ''VideoGame/QuakeIV'',
Heavy Hover Tanks in ''VideoGame/QuakeIV''. They may be slower than Light Tanks, but not by a whole lot, while getting significantly heavier and harder to destroy and expanding their already-formidable arsenal even ''further'', giving them multiple ways to kill you in moments as soon as they've noticed you (including homing projectiles) while taking far longer to die and chasing you down if you try to fall back.
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** . Two of the other gods deserve mention too. Storm is one of the most mobile and speedy characters in all of fighting games, has fantastic normals that outrange virtually every other character on the roster and two quick, very deadly supers that are nearly unavoidable and unpunishable to boot; really, her only downside is having slightly below-average health. Magneto is one of the [[DifficultButAwesome most technically demanding characters to play]], but those who master him are lightning-fast engines of death who can juggle virtually any character in the game to death from one confirmed hit.

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** . Two of the other gods deserve mention too. Storm is one of the most mobile and speedy characters in all of fighting games, has fantastic normals that outrange virtually every other character on the roster and two quick, very deadly supers that are nearly unavoidable and unpunishable to boot; really, her only downside is having slightly below-average health. Magneto is one of the [[DifficultButAwesome most technically demanding characters to play]], but those who master him are lightning-fast engines of death who can slip past any defense and juggle virtually any character in the game to death from one confirmed hit.
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** . Two of the other gods deserve mention too. Storm is one of the most mobile and speedy characters in all of fighting games, has fantastic normals that outrange virtually every other character on the roster and two quick, very deadly supers that are nearly unavoidable and unpunishable to boot; really, her only downside is having slightly below-average health. Magneto is one of the [[DifficultButAwesome most technically demanding characters to play]], but those who master him can juggle virtually any character in the game to death from one confirmed hit.

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** . Two of the other gods deserve mention too. Storm is one of the most mobile and speedy characters in all of fighting games, has fantastic normals that outrange virtually every other character on the roster and two quick, very deadly supers that are nearly unavoidable and unpunishable to boot; really, her only downside is having slightly below-average health. Magneto is one of the [[DifficultButAwesome most technically demanding characters to play]], but those who master him are lightning-fast engines of death who can juggle virtually any character in the game to death from one confirmed hit.
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**. Two of the other gods deserve mention too. Storm is one of the most mobile and speedy characters in all of fighting games, has fantastic normals that outrange virtually every other character on the roster and two quick, very deadly supers that are nearly unavoidable and unpunishable to boot; really, her only downside is having slightly below-average health. Magneto is one of the [[DifficultButAwesome most technically demanding characters to play]], but those who master him can juggle virtually any character in the game to death from one confirmed hit.
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* The Barbarian class in the ''VideoGame/BaldursGate'' series is a variant of the Fighter with some unique perks; they get d12 HP per level (higher than any other class in the game), have an innate bonus to move speed, get a bonus half-attack at Levels 7 and 13, gain passive boosts to physical damage resistance and can Rage to make themselves immune to several statuses and boost their Strength at the cost of defense. The downside is that they can't get more than two points in any weapon specializations, have fairly limited choices of armor (splint or lower) and they can't Dual or Multiclass, so they're not the most flexible or tactically diverse of characters. Still, a half-orc barbarian, properly specced, is among the quickest, hardiest and deadliest melee class choices in the game.

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* The Barbarian class in the ''VideoGame/BaldursGate'' series is a variant of the Fighter with some unique perks; they get d12 HP per level (higher than any other class in the game), have an innate bonus to move speed, get a bonus half-attack at Levels 7 and 13, gain passive boosts to physical damage resistance and can Rage to make themselves immune to several statuses and boost their Strength at the cost of defense. The downside is that they can't get more than two points in any weapon specializations, have fairly limited choices of armor (splint or lower) and they can't Dual or Multiclass, so they're not the most flexible or tactically diverse of characters. Still, a half-orc barbarian, properly specced, is among the quickest, hardiest and deadliest melee class choices in the game.game, excelling at flanking does and cutting them down.

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