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* The final location of the first ''VideoGame/DeepSleep'' game, in which the only thing that can kill one of the [[spoiler:Shadow People]] is the light from its bulb.

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* The final location of the first ''VideoGame/DeepSleep'' ''VideoGame/DeepSleepTrilogy'' game, in which the only thing that can kill one of the [[spoiler:Shadow People]] is the light from its bulb.
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Fixing markup


* ''VideoGame/DiddyKongRacing'' has one of the best uses of this. There's a lighthouse on the beach of Timber's Island that doesn't appear to do anything, until [[spoiler:you beat Wizpig and win all 4 Grand Prix Trophies. The lighthouse then turns into a rocket shuttle and takes you to the 5th world, which is [[SpaceZone in space]].

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* ''VideoGame/DiddyKongRacing'' has one of the best uses of this. There's a lighthouse on the beach of Timber's Island that doesn't appear to do anything, until [[spoiler:you beat Wizpig and win all 4 Grand Prix Trophies. The lighthouse then turns into a rocket shuttle and takes you to the 5th world, which is [[SpaceZone in space]].space]]]].



** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' the [[FirstTown starting town]] of Seyda Neen has a lighthouse. This is logical because all (official) maritime traffic in and out of Vvardenfell is supposed to pass through Seyda Neen due to, initially, being the location of the Imperial Census and Excise office, and later due to the Blight quarantine. However, other other coastal towns, such as Gnaar Mok and Khuul, do not have lighthouses.

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** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' the [[FirstTown starting town]] of Seyda Neen has a lighthouse. This is logical because all (official) maritime traffic in and out of Vvardenfell is supposed to pass through Seyda Neen due to, initially, being the location of the Imperial Census and Excise office, and later due to the Blight quarantine. However, other other coastal towns, such as Gnaar Mok and Khuul, do not have lighthouses.

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* ''VideoGame/{{Shantae}}''[='s=] title character lives in a lighthouse in her hometown. The first game in her series begins with a cannonball crashing through the lighthouse roof.

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* ''VideoGame/{{Shantae}}''[='s=] title character lives in a lighthouse in her hometown. The first game in her series hometown.
** ''VideoGame/Shantae2002''
begins with a cannonball crashing through the lighthouse roof.roof.
** ''VideoGame/ShantaeRiskysRevenge'' starts with a battle in front of her home.
** ''VideoGame/ShantaeHalfGenieHero'' starts off with her inside her lighthouse then leaving it to go into town.
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!! Examples of LighthousePoint in video games:
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--->''There's always a lighthouse, there's always a man, there's always a city.''
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* The Barr Harbor Lighthouse is the last location the player is invited to investigate in ''VideoGame/ConradStevensonsParanormalPI''. The lighthouse itself and the surrounding grounds, which include the [[HauntedHouse keepers' house]], a barn and a [[CreepyCave cliffside cave]], have a long history of paranormal interest, fueled by several stories and rumors of ghost activity. As a result the location has been a tourist attraction since long before it was officially turned into a museum.
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* ''VideoGame/FatalFrameIVMaskOfTheLunarEclipse'' has its final location and climax occur on top of a lighthouse, which has an organ at its top.

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* ''VideoGame/FatalFrameIVMaskOfTheLunarEclipse'' ''VideoGame/FatalFrameMaskOfTheLunarEclipse'' has its final location and climax occur on top of a lighthouse, which has an organ at its top.
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** ''VideoGame/Fallout76'' has a lighthouse the player can visit. It was built purely as a tourist attraction, as there's not a whole lot of maritime traffic in the Appalachian mountains.
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* ''VideoGame/BanjoKazooie'' has one in [[PalmtreePanic Treasure Trove Cove]]. There's a Witch Switch behind the lighthouse, and activating it fires a cannon in [[HubLevel Grunty's Lair]] that uncovers a [[PlotCoupon Jiggy]]. Banjo and Kazooie can also go inside the lighthouse, where they find a Mumbo Token, five musical notes, and another Jiggy at the top.


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* ''VideoGame/SonicAdventure'' has one in [[PalmtreePanic Emerald Coast]]. In Sonic's section, Sonic comes to the lighthouse just after evading an orca that rips the dock he runs across apart, and the cave near it forms the second part of his section. In Big's section, Big has to [[FishingMinigame fish for Froggy]], his pet frog, who is swimming near the lighthouse.
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[[quoteright:350:[[VideoGame/LightHousePoint https://static.tvtropes.org/pmwiki/pub/images/dearesther_lighthouse.png]]]]

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[[quoteright:350:[[VideoGame/LightHousePoint [[quoteright:350:[[VideoGame/DearEsther https://static.tvtropes.org/pmwiki/pub/images/dearesther_lighthouse.png]]]]
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%%Image selected via crowner in the Image Suggestion thread: %%https://tvtropes.org/pmwiki/crowner.php?crowner_id=tfignl38
%%https://tvtropes.org/pmwiki/posts.php?discussion=1452266899092104700
%%Please don't change or remove without starting a new thread.
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[[quoteright:350:[[VideoGame/LightHousePoint https://static.tvtropes.org/pmwiki/pub/images/dearesther_lighthouse.png]]]]
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* A memorable example in ''VideoGame/ThiefIITheMetalAge''; [[spoiler:the whole first floor was an elevator to the secret underground steam-robot base]].

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* A memorable example in ''VideoGame/ThiefIITheMetalAge''; [[spoiler:the whole first floor was an elevator to the secret underground steam-robot base]].base built into the ruins of a pirate hideout]].
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* ''VideoGame/NoOneLivesUnderTheLighthouse'' has players take the role of a lighthouse keeper on a remote island, and it quickly becomes clear that there's something out of the ordinary going on.
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* The entirety of ''VideoGame/OffShore'' is set inside a creepy, abandoned lighthouse at dusk, where your protagonist - an AmnesiacHero - tries putting the pieces together to how he got there.
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* In the ''VideoGame/HeroesOfMightAndMagic series, lighthouses can be found on the world map and grant a bonus to ship movement for whoever controls them.

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* In the ''VideoGame/HeroesOfMightAndMagic ''VideoGame/HeroesOfMightAndMagic'' series, lighthouses can be found on the world map and grant a bonus to ship movement for whoever controls them.
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* In the ''VideoGame/HeroesOfMightAndMagic series, lighthouses can be found on the world map and grant a bonus to ship movement for whoever controls them.
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* The lighthouse at Rocky Bay in Episode 3 of ''VideoGame/ScoobyDooFirstFrights''.

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Alphabetizing examples; grouping franchise examples under top-level bullets; correcting Example Indentation.


* ''VideoGame/DragonQuest'':
** The one in ''VideoGame/DragonQuestII'' houses the Star Crest.
** ''VideoGame/DragonQuestIV'' had a haunted lighthouse about halfway through the game. Naturally the ghosts are messing around with the light and making ships crash, and naturally the heroes have to go stop them in order to progress with the game.
* ''VideoGame/TheCurseOfMonkeyIsland'' has Guybrush Threepwood repair a dilapidated lighthouse on Blood Island to summon The Lost Welshman.

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%% This page has been alphabetized. Please add new examples in the correct place. Thanks!
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!! Examples of LighthousePoint in video games:
* ''VideoGame/DragonQuest'':
**
''VideoGame/AgeOfMythology'' has the Lighthouse that can be constructed by the Egyptian, granting them an immense amount of line-of-sight that ensures that the Egyptian aren't caught off guard by an invading army. The Lighthouse is based on the Lighthouse of Alexandria, one in ''VideoGame/DragonQuestII'' houses of the Star Crest.
** ''VideoGame/DragonQuestIV'' had a haunted
Seven Wonders of the Ancient World.
* The
lighthouse about halfway through in ''Videogame/AlanWake'' represents a HopeSpot and a refuge in a game where [[DarkIsEvil darkness is very much your enemy]]. In the game. Naturally DLC "The Writer," it also serves as a [[spoiler:WaveMotionGun to wipe out the ghosts are messing around with the light and making ships crash, and naturally the heroes have to go stop them armies of [[TheHeartless Taken]] swarming Alan in order to progress with the game.
his dreamscape.]]
* ''VideoGame/TheCurseOfMonkeyIsland'' has Guybrush Threepwood repair The climax of ''Videogame/{{Anchorhead}}'' takes place at a dilapidated lighthouse.
* In ''VideoGame/AnimalCrossing'', your town includes a
lighthouse on Blood Island to summon The Lost Welshman.the shore, and you may be tasked by Mayor Tortimer with turning the lighthouse on and off for a few days while he's out of town. In ''VideoGame/AnimalCrossing: New Leaf'', a lighthouse is one of the decorative structures you can build in your town.



* ''VideoGame/EtherOne'' saves the lighthouse for the final level, and uses it as the site of TheReveal of the TwistEnding.
* ''VideoGame/{{Folklore}}'' has one of these. It serves as a bit of a motif for the game.
* ''VideoGame/GoldenSun'' has towers called Lighthouses, but they act more like seals on the power of alchemy. However, one can assume that during the times that alchemy is unleashed and the lighthouses are lit, they can actually function as lighthouses, since they're all somewhat close to the sea.
** Since Venus Lighthouse is closed to non-Adepts in the first game, Babi is having a new one built next to it, in the hopes that it will allow sailors to keep their bearings on the way to Lemuria.
* ''VideoGame/GrimFandango'' had one of these at Rubacava. Not haunted, but it is important and fit in well with the film noir setting, looking similar to a lighthouse on the end of a jetty from the beginning of Literature/MildredPierce.



* The original ''VideoGame/{{Myst}}'' had a half-sunken lighthouse in the Stoneship Age. It was creepy, but what about that Age wasn’t?
* Creator/{{Sierra}} produced its own version of a Myst-like game and named it, with good reason, ''[[VideoGame/LighthouseTheDarkBeing Lighthouse]]''. Said lighthouse was converted into a laboratory that could create portals to another world.
* ''VideoGame/HalfLife2'' is the TropeNamer. The lighthouse is not that noteworthy, except for storing a crazy amount of guided missiles.
* ''VideoGame/PokemonGoldAndSilver'' has the one in Olivine City, where gym leader Jasmine will be hanging until you fetch some medicine for the ailing Ampharos that kept it lit.
* The Kent lighthouse from the ''VideoGame/{{Submachine}}'' series.
* A lighthouse appears in the Gloomy Galleon area of ''VideoGame/DonkeyKong64''.
* The Prison section of ''VideoGame/GhostHunter'' has a lighthouse. Its beam can be seen in most (all?) of the aboveground areas. The boss battle for the level is fought near the lighthouse and its beam is critical for winning it.
* The fella tending the one in the second chapter of ''VideoGame/{{StarTropics}}'' directs you to his wife a little further east, who in turn tells you of the bottle containing the code to switch on the sub's dive function.
* ''VideoGame/TalesOfSymphonia'' has one in [[PortTown Port]] [[DoomedHomeTown Paradiso]]. It's of note because characters mention that you'd better not go near it, but the quest surrounding it suffered a case of DummiedOut.
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaTheWindWaker'' has a lighthouse on Windfall Island, not to mention the Forsaken Fortress and its watchlights.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' features a former lighthouse in the Akkala region that serves as the base for the Akkala Tech Lab.

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* The original ''VideoGame/{{Myst}}'' had a half-sunken lighthouse in In ''VideoGame/BreathOfFireIII'', the Stoneship Age. It was creepy, but what about that Age wasn’t?
* Creator/{{Sierra}} produced its own version of a Myst-like game and named it, with good reason, ''[[VideoGame/LighthouseTheDarkBeing Lighthouse]]''. Said lighthouse was converted into a laboratory that could create portals
heroes have to another world.
* ''VideoGame/HalfLife2'' is the TropeNamer. The lighthouse is not that noteworthy, except for storing a crazy amount of guided missiles.
* ''VideoGame/PokemonGoldAndSilver'' has the one in Olivine City, where gym leader Jasmine will be hanging until you fetch some medicine for the ailing Ampharos that kept it lit.
* The Kent lighthouse from the ''VideoGame/{{Submachine}}'' series.
* A lighthouse appears in the Gloomy Galleon area of ''VideoGame/DonkeyKong64''.
* The Prison section of ''VideoGame/GhostHunter'' has a lighthouse. Its beam can be seen in most (all?) of the aboveground areas. The boss battle for the level is fought near the lighthouse and its beam is critical for winning it.
* The fella tending the one in the second chapter of ''VideoGame/{{StarTropics}}'' directs you to his wife a little further east, who in turn tells you of the bottle containing the code to switch on the sub's dive function.
* ''VideoGame/TalesOfSymphonia'' has one in [[PortTown Port]] [[DoomedHomeTown Paradiso]]. It's of note because characters mention that you'd better not go near it, but the quest surrounding it suffered a case of DummiedOut.
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaTheWindWaker'' has
relight a lighthouse on Windfall Island, not to mention the Forsaken Fortress and its watchlights.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' features a former lighthouse in the Akkala region
that serves as the base for the Akkala Tech Lab.was shut down by [[spoiler:faeries]].



* The Valix Belt level in ''VideoGame/RatchetDeadlocked'' is a lighthouse in ''space'', constructed to prevent ships from crashing into an asteroid belt. The lighthouse gets disabled by the game's main villain, forcing Ratchet to reactivate it before it's too late. [[TheAsteroidThicket Not that they'd actually need one.]]
* ''VideoGame/RatchetAndClankAll4One'' has a more conventional lighthouse the group runs up the side of while trying to escape a space octopus, which they then fight at the top.
* There's a lighthouse in the resort area of ''VideoGame/SilentHill1''. [[spoiler:It's the last of a series of four places to use the Channelling Stone, in order to get the Special Alien Ending.]]
** In ''VideoGame/SilentHillShatteredMemories'', "lighthouse" is the last location of the game. [[spoiler:It's actually a clinic called "Lighthouse", where Cheryl Mason is treated for psychiatric disorder caused by loss of her father]].
* The "Last Stand" level in ''VideoGame/Left4Dead''. It doesn't end well.
* In ''VideoGame/BreathOfFireIII'', the heroes have to relight a lighthouse that was shut down by [[spoiler:faeries]].
* ''VideoGame/{{Fallout}}'':
** ''VideoGame/Fallout3'' has a DLC area called Point Lookout. Most of it is a swamp, with a massive lighthouse looking over the coast. The lighthouse itself is [[spoiler:on top of the Big Bad's lair.]] There is also an unmarked quest where you can find a lightbulb and relight the tower.
** One lighthouse in ''VideoGame/Fallout4'' is actually being lit by a Glowing Ghoul. Once it has been cleared of enemies, it can be used as a Minutemen settlement.
* Fixing the lighthouses of Britannia is one of the few {{Side Quest}}s that still work in ''Ultima IX''.

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* The Valix Belt level An annoying enemy structure in ''VideoGame/RatchetDeadlocked'' is the tower defense ''VideoGame/CursedTreasure 2''. It provides a speed buff for up to 3 enemies in a huge range. Seizing this structure makes it shoot damaging fire beams on the enemies instead, making life easier.
* ''VideoGame/TheCurseOfMonkeyIsland'' has Guybrush Threepwood repair a dilapidated
lighthouse in ''space'', constructed on Blood Island to prevent ships from crashing into an asteroid belt. summon The Lost Welshman.
* ''VideoGame/DarkFall'':
** ''VideoGame/DarkFall 2: Lights Out'' takes place almost entirely in a haunted lighthouse. [[spoiler:In several different time periods.]] Jonathan Boakes, the creator, based it on the Ballad of Flannan Isle.
** A much smaller
lighthouse gets disabled by the game's main villain, forcing Ratchet to reactivate it before it's too late. [[TheAsteroidThicket Not that they'd actually need one.]]
* ''VideoGame/RatchetAndClankAll4One'' has a more conventional lighthouse the group runs up the side of while trying to escape a space octopus, which they then fight at the top.
* There's a lighthouse in the resort area of ''VideoGame/SilentHill1''. [[spoiler:It's the last of a series of four places to use the Channelling Stone, in order to get the Special Alien Ending.]]
** In ''VideoGame/SilentHillShatteredMemories'', "lighthouse" is the last location of the game. [[spoiler:It's actually a clinic called "Lighthouse", where Cheryl Mason is treated for psychiatric disorder caused by loss of her father]].
* The "Last Stand" level in ''VideoGame/Left4Dead''. It doesn't end well.
* In ''VideoGame/BreathOfFireIII'', the heroes have to relight a lighthouse that was shut down by [[spoiler:faeries]].
* ''VideoGame/{{Fallout}}'':
** ''VideoGame/Fallout3'' has a DLC area called Point Lookout. Most of it is a swamp, with a massive lighthouse looking over the coast. The lighthouse itself is [[spoiler:on top of the Big Bad's lair.]] There is also an unmarked quest where you can find a lightbulb and relight the tower.
** One lighthouse in ''VideoGame/Fallout4'' is actually being lit by a Glowing Ghoul. Once it has been cleared of enemies, it can be used as a Minutemen settlement.
* Fixing the lighthouses of Britannia
is one of the few {{Side Quest}}s that still work prominent landmarks of Saxton in ''Ultima IX''.Boakes's ''VideoGame/TheLostCrown''.
* ''VideoGame/DeadIsland'' features a lighthouse as a refuge at the beginning of the game.
* In ''VideoGame/DearEsther'' you start at an abandoned lighthouse.



* ''VideoGame/DiddyKongRacing'' has one of the best uses of this. There's a lighthouse on the beach of Timber's Island that doesn't appear to do anything, until [[spoiler:you beat Wizpig and win all 4 Grand Prix Trophies. The lighthouse then turns into a rocket shuttle and takes you to the 5th world, which is [[SpaceZone in space]].
* The last level of ''VideoGame/{{Dishonored}}'' takes place in Kingsparrow Fort, a military base built on Kingsparrow Island by the corrupt regime, with a giant lighthouse in the center of it.
* A lighthouse appears in the Gloomy Galleon area of ''VideoGame/DonkeyKong64''.
* ''VideoGame/DragonQuest'':
** The one in ''VideoGame/DragonQuestII'' houses the Star Crest.
** ''VideoGame/DragonQuestIV'' had a haunted lighthouse about halfway through the game. Naturally the ghosts are messing around with the light and making ships crash, and naturally the heroes have to go stop them in order to progress with the game.



* A memorable example in ''VideoGame/ThiefIITheMetalAge''; [[spoiler:the whole first floor was an elevator to the secret underground steam-robot base]].
* ''VideoGame/DarkFall 2: Lights Out'' takes place almost entirely in a haunted lighthouse. [[spoiler:In several different time periods.]] Jonathan Boakes, the creator, based it on the Ballad of Flannan Isle.
** A much smaller lighthouse is one of the prominent landmarks of Saxton in Boakes's ''VideoGame/TheLostCrown''.
* ''VideoGame/DiddyKongRacing'' has one of the best uses of this. There's a lighthouse on the beach of Timber's Island that doesn't appear to do anything, until [[spoiler:you beat Wizpig and win all 4 Grand Prix Trophies. The lighthouse then turns into a rocket shuttle and takes you to the 5th world, which is [[SpaceZone in space]].
* ''VideoGame/{{Shantae}}''[='s=] title character lives in a lighthouse in her hometown. The first game in her series begins with a cannonball crashing through the lighthouse roof.
* ''VideoGame/FinalFantasyXII'' gives us the Pharos: the immense, creepy, ThatOneLevel lighthouse ''to end all lighthouses''.
** It's also an odd inversion of how lighthouses usually act: In most tales, even the creepiest, oldest lighthouses were once used to guide ships. The Pharos, however, is surrounded in Jagd (which causes airships to plummet) and the seas around the Pharos will sink any ship that gets close. The heroes are also not going to the lighthouse to relight the beacon at the top, but ''destroy it''.
* ''VideoGame/FinalFantasyXIV'' has the Pharos Sirius, which definitely fits the haunted, creepy part of the aesthetic. It is located on the Isle of Umbra, a dark, creepy island filled with undead. The inside of the lighthouse is filled with all kinds of zombies, with Siren at the top controlling them.
* ''VideoGame/SecretOfMana'' has one, but it's accessed midway through the game, but all it serves for is NPC chatter foreboding of future plot points.
* In ''VideoGame/ProfessorLaytonAndTheUnwoundFuture'', there is a lighthouse in the middle of the Thames River in future London. The cast comments on how weird it is to build a lighthouse in the middle of the river instead of at the mouth of the river. [[spoiler:It's later revealed to be the top of a HumongousMecha.]]
* Lighthouses are a bit of a motif in ''VideoGame/NanashiNoGame'' and on the last day the player character has to climb to the top of one for... some reason.
* The climax of ''Videogame/{{Anchorhead}}'' takes place at a lighthouse.
* The lighthouse in ''Videogame/AlanWake'' represents a HopeSpot and a refuge in a game where [[DarkIsEvil darkness is very much your enemy]]. In the DLC "The Writer," it also serves as a [[spoiler:WaveMotionGun to wipe out the armies of [[TheHeartless Taken]] swarming Alan in his dreamscape.]]
* ''VideoGame/DeadIsland'' features a lighthouse as a refuge at the beginning of the game.
* The last level of ''VideoGame/{{Dishonored}}'' takes place in Kingsparrow Fort, a military base built on Kingsparrow Island by the corrupt regime, with a giant lighthouse in the center of it.
* There is a lighthouse near Ravenhearst Manor in the ''VideoGame/MysteryCaseFiles'' series. While only a background element in ''Return to Ravenhearst'', later games show us that the lighthouse and the gruesome manor are ''very closely'' linked...
* An annoying enemy structure in the tower defense ''VideoGame/CursedTreasure 2''. It provides a speed buff for up to 3 enemies in a huge range. Seizing this structure makes it shoot damaging fire beams on the enemies instead, making life easier.
* In ''VideoGame/AnimalCrossing'', your town includes a lighthouse on the shore, and you may be tasked by Mayor Tortimer with turning the lighthouse on and off for a few days while he's out of town. In ''VideoGame/AnimalCrossing: New Leaf'', a lighthouse is one of the decorative structures you can build in your town.
* ''VideoGame/ToTheMoon'' has Anya, the lighthouse behind Eva and Neils client's house. River, the wife of their client, Johnny, was very attached the lighthouse, but Johnny never understood why.
* The ''VideoGame/NancyDrew'' game ''Danger on Deception Island'' features the titular island's lighthouse, which has been abandoned and all but condemned for years. Naturally, this being Nancy Drew, you soon discover [[spoiler:hidden passageways that link the lighthouse to a network of tunnels used to shanghai unsuspecting citizens in the past.]]
* ''VideoGame/SaintsRow2'' actually has two lighthouses on its map. One near the northern shoreline of the city and one on the prison island. What makes the second especially notable is that it can be bought and turned into a crib for the player and their gang to hang out at. The police apparently don't mind that a high profile gang leader and his crew have set up shop roughly 50 feet from their front door.
* In ''VideoGame/LifeIsStrange'', there is a lighthouse at the top of a cliff in Arcadia Bay that can be seen in every outdoor scene. Max has recurring visions of watching a tornado destroy the town from the lighthouse cliff.
* The Desolation Point map in the winter survival sim ''VideoGame/TheLongDark'' is an abandoned coastline dominated by a lighthouse. The lighthouse serves as a good choice for a player safehouse as it has a central location with other key areas (such as the Hibernia Processing whaling facility and the beached fishing trawler) within walking distance, and it gives an excellent view of the surrounding area, as well as having a bed, a fireplace and some supplies, though perhaps lacking in storage space.
* In ''VideoGame/DearEsther'' you start at an abandoned lighthouse.
* ''VideoGame/TheSecretWorld'' features a very large (at the time of its construction, the largest in the world) lighthouse on the eastern coast of the United States. Interestingly, it would be far more useful in the present day (due to the recent fogs covering the region) than at the time of its construction, when it mostly served as an ostentatious symbol to those in the know that the [[TheIlluminati "Enlightened Ones"]] are ''here'' now, and anybody who wanted to evict them from their New World was ''welcome to try''.
* ''VideoGame/Fallout4'':
** The main game has an unmarked lighthouse in the southeast corner of the map near Poseidon Energy and the Wreck of the FMS Northern Star.
** ''Far Harbor'' has the Brooks Head Lighthouse, and an unnamed half-sunken lighthouse outside the InvisibleWall west of Huntress Island.
* ''VideoGame/MadMax2015'': Jeet has built his stronghold by an old lighthouse although the stairs to the tower are blocked of by debris. There are several lighthouses occupied by enemies. At least one which is used as a lookout and sniper position.

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* A memorable example in ''VideoGame/ThiefIITheMetalAge''; [[spoiler:the whole first floor was an elevator to ''VideoGame/EtherOne'' saves the secret underground steam-robot base]].
* ''VideoGame/DarkFall 2: Lights Out'' takes place almost entirely in a haunted lighthouse. [[spoiler:In several different time periods.]] Jonathan Boakes,
lighthouse for the creator, based final level, and uses it on as the Ballad site of Flannan Isle.
** A much smaller
TheReveal of the TwistEnding.
* In ''VideoGame/FableI'', the Hook Coast
lighthouse is one situated in an isolated, foggy islet far in the GrimUpNorth. It's the site of the prominent landmarks of Saxton Hero's battle against [[spoiler:his EvilMentor Maze]] in Boakes's ''VideoGame/TheLostCrown''.
the main game, and in the expansion, it's used to call up a GhostShip for transport to the Northern Wastes [[spoiler:where the BigBad is regaining his power]].
* ''VideoGame/DiddyKongRacing'' ''VideoGame/{{Fallout}}'':
** ''VideoGame/Fallout3''
has one a DLC area called Point Lookout. Most of the best uses of this. There's it is a swamp, with a massive lighthouse on looking over the beach of Timber's Island that doesn't appear to do anything, until [[spoiler:you beat Wizpig and win all 4 Grand Prix Trophies. coast. The lighthouse then turns into a rocket shuttle and takes you to itself is [[spoiler:on top of the 5th world, which Big Bad's lair.]] There is [[SpaceZone in space]].
* ''VideoGame/{{Shantae}}''[='s=] title character lives in a lighthouse in her hometown. The first game in her series begins with a cannonball crashing through the lighthouse roof.
* ''VideoGame/FinalFantasyXII'' gives us the Pharos: the immense, creepy, ThatOneLevel lighthouse ''to end all lighthouses''.
** It's
also an odd inversion of how lighthouses usually act: In most tales, even the creepiest, oldest lighthouses were once used to guide ships. The Pharos, however, is surrounded in Jagd (which causes airships to plummet) unmarked quest where you can find a lightbulb and the seas around the Pharos will sink any ship that gets close. The heroes are also not going to the lighthouse to relight the beacon at the top, but ''destroy it''.
* ''VideoGame/FinalFantasyXIV'' has the Pharos Sirius, which definitely fits the haunted, creepy part of the aesthetic. It is located on the Isle of Umbra, a dark, creepy island filled with undead. The inside of the lighthouse is filled with all kinds of zombies, with Siren at the top controlling them.
* ''VideoGame/SecretOfMana'' has one, but it's accessed midway through the game, but all it serves for is NPC chatter foreboding of future plot points.
* In ''VideoGame/ProfessorLaytonAndTheUnwoundFuture'', there is a lighthouse in the middle of the Thames River in future London. The cast comments on how weird it is to build a lighthouse in the middle of the river instead of at the mouth of the river. [[spoiler:It's later revealed to be the top of a HumongousMecha.]]
* Lighthouses are a bit of a motif in ''VideoGame/NanashiNoGame'' and on the last day the player character has to climb to the top of one for... some reason.
* The climax of ''Videogame/{{Anchorhead}}'' takes place at a lighthouse.
* The lighthouse in ''Videogame/AlanWake'' represents a HopeSpot and a refuge in a game where [[DarkIsEvil darkness is very much your enemy]]. In the DLC "The Writer," it also serves as a [[spoiler:WaveMotionGun to wipe out the armies of [[TheHeartless Taken]] swarming Alan in his dreamscape.]]
* ''VideoGame/DeadIsland'' features a lighthouse as a refuge at the beginning of the game.
* The last level of ''VideoGame/{{Dishonored}}'' takes place in Kingsparrow Fort, a military base built on Kingsparrow Island by the corrupt regime, with a giant lighthouse in the center of it.
* There is a lighthouse near Ravenhearst Manor in the ''VideoGame/MysteryCaseFiles'' series. While only a background element in ''Return to Ravenhearst'', later games show us that the lighthouse and the gruesome manor are ''very closely'' linked...
* An annoying enemy structure in the tower defense ''VideoGame/CursedTreasure 2''. It provides a speed buff for up to 3 enemies in a huge range. Seizing this structure makes it shoot damaging fire beams on the enemies instead, making life easier.
* In ''VideoGame/AnimalCrossing'', your town includes a lighthouse on the shore, and you may be tasked by Mayor Tortimer with turning the lighthouse on and off for a few days while he's out of town. In ''VideoGame/AnimalCrossing: New Leaf'', a lighthouse is one of the decorative structures you can build in your town.
* ''VideoGame/ToTheMoon'' has Anya, the lighthouse behind Eva and Neils client's house. River, the wife of their client, Johnny, was very attached the lighthouse, but Johnny never understood why.
* The ''VideoGame/NancyDrew'' game ''Danger on Deception Island'' features the titular island's lighthouse, which has been abandoned and all but condemned for years. Naturally, this being Nancy Drew, you soon discover [[spoiler:hidden passageways that link the lighthouse to a network of tunnels used to shanghai unsuspecting citizens in the past.]]
* ''VideoGame/SaintsRow2'' actually has two lighthouses on its map. One near the northern shoreline of the city and one on the prison island. What makes the second especially notable is that it can be bought and turned into a crib for the player and their gang to hang out at. The police apparently don't mind that a high profile gang leader and his crew have set up shop roughly 50 feet from their front door.
* In ''VideoGame/LifeIsStrange'', there is a lighthouse at the top of a cliff in Arcadia Bay that can be seen in every outdoor scene. Max has recurring visions of watching a tornado destroy the town from the lighthouse cliff.
* The Desolation Point map in the winter survival sim ''VideoGame/TheLongDark'' is an abandoned coastline dominated by a lighthouse. The lighthouse serves as a good choice for a player safehouse as it has a central location with other key areas (such as the Hibernia Processing whaling facility and the beached fishing trawler) within walking distance, and it gives an excellent view of the surrounding area, as well as having a bed, a fireplace and some supplies, though perhaps lacking in storage space.
* In ''VideoGame/DearEsther'' you start at an abandoned lighthouse.
* ''VideoGame/TheSecretWorld'' features a very large (at the time of its construction, the largest in the world) lighthouse on the eastern coast of the United States. Interestingly, it would be far more useful in the present day (due to the recent fogs covering the region) than at the time of its construction, when it mostly served as an ostentatious symbol to those in the know that the [[TheIlluminati "Enlightened Ones"]] are ''here'' now, and anybody who wanted to evict them from their New World was ''welcome to try''.
*
tower.
**
''VideoGame/Fallout4'':
** *** One lighthouse is actually being lit by a Glowing Ghoul. Once it has been cleared of enemies, it can be used as a Minutemen settlement.
***
The main game has an unmarked lighthouse in the southeast corner of the map near Poseidon Energy and the Wreck of the FMS Northern Star.
** *** ''Far Harbor'' has the Brooks Head Lighthouse, and an unnamed half-sunken lighthouse outside the InvisibleWall west of Huntress Island.
* ''VideoGame/MadMax2015'': Jeet has built his stronghold by an old lighthouse although the stairs to the tower are blocked of by debris. There are several lighthouses occupied by enemies. At least one which is used as a lookout and sniper position.
Island.



* The first level of [[VideoGame/TheRoomMobileGame The Room 3]] takes place in a lighthouse named the [[spoiler: Pyre]], situated on the rocky island of Grey Holm. You have to solve a myriad of complex puzzles to reach the top and light it. Notes from the island's owner state that the rocks are so deadly that the lighthouse wasn't used much.
* The ''VideoGame/MarioKartDS'' track Cheep Cheep Beach features a lighthouse.
** It reappears along with the track in ''VideoGame/MarioKart8''. Bone-Dry Dunes from the game also has lighthouses that oversee the sand rivers.
* Among the [[EldritchLocation Violet Islands]] in ''VideoGame/PaperMarioColorSplash'' is Lighthouse Island, which [[ExactlyWhatItSaysOnTheTin as one might expect]] prominently features a lighthouse. Its lights are out, and as such an entire portion of the sea is pitch black (despite being in '''broad daylight''').
* One big lighthouse named "The Candle" is a prominent landmark on [[VideoGame/WiiSportsResort Wu]][[VideoGame/MarioKart7 hu]] [[VideoGame/SuperSmashBros Isl]][[VideoGame/{{Pilotwings}} and]].

to:

* ''Franchise/FinalFantasy'':
** ''VideoGame/FinalFantasyXII'' gives us the Pharos: the immense, creepy, ThatOneLevel lighthouse ''to end all lighthouses''. It's an odd inversion of how lighthouses usually act: In most tales, even the creepiest, oldest lighthouses were once used to guide ships. The Pharos, however, is surrounded in Jagd (which causes airships to plummet) and the seas around the Pharos will sink any ship that gets close. The heroes are also not going to the lighthouse to relight the beacon at the top, but ''destroy it''.
** ''VideoGame/FinalFantasyXIV'' has the Pharos Sirius, which definitely fits the haunted, creepy part of the aesthetic. It is located on the Isle of Umbra, a dark, creepy island filled with undead. The inside of the lighthouse is filled with all kinds of zombies, with Siren at the top controlling them.
* ''VideoGame/{{Folklore}}'' has one of these. It serves as a bit of a motif for the game.
* The Prison section of ''VideoGame/GhostHunter'' has a lighthouse. Its beam can be seen in most (all?) of the aboveground areas. The boss battle for the level is fought near the lighthouse and its beam is critical for winning it.
* ''VideoGame/GoldenSun'' has towers called Lighthouses, but they act more like seals on the power of alchemy. However, one can assume that during the times that alchemy is unleashed and the lighthouses are lit, they can actually function as lighthouses, since they're all somewhat close to the sea.
** Since Venus Lighthouse is closed to non-Adepts in the first game, Babi is having a new one built next to it, in the hopes that it will allow sailors to keep their bearings on the way to Lemuria.
* ''VideoGame/GrimFandango'' had one of these at Rubacava. Not haunted, but it is important and fit in well with the film noir setting, looking similar to a lighthouse on the end of a jetty from the beginning of Literature/MildredPierce.
* ''VideoGame/HalfLife2'' is the TropeNamer. The lighthouse is not that noteworthy, except for storing a crazy amount of guided missiles.
* The "Last Stand" level in ''VideoGame/Left4Dead''. It doesn't end well.
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaTheWindWaker'' has a lighthouse on Windfall Island, not to mention the Forsaken Fortress and its watchlights.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' features a former lighthouse in the Akkala region that serves as the base for the Akkala Tech Lab.
* In ''VideoGame/LifeIsStrange'', there is a lighthouse at the top of a cliff in Arcadia Bay that can be seen in every outdoor scene. Max has recurring visions of watching a tornado destroy the town from the lighthouse cliff.
* In ''VideoGame/LighthouseTheDarkBeing'', Creator/{{Sierra}}'s version of a Myst-like game, the titular lighthouse was converted into a laboratory that could create portals to another world.
* The Desolation Point map in the winter survival sim ''VideoGame/TheLongDark'' is an abandoned coastline dominated by a lighthouse. The lighthouse serves as a good choice for a player safehouse as it has a central location with other key areas (such as the Hibernia Processing whaling facility and the beached fishing trawler) within walking distance, and it gives an excellent view of the surrounding area, as well as having a bed, a fireplace and some supplies, though perhaps lacking in storage space.
* ''VideoGame/MadMax2015'': Jeet has built his stronghold by an old lighthouse although the stairs to the tower are blocked of by debris. There are several lighthouses occupied by enemies. At least one which is used as a lookout and sniper position.
* The original ''VideoGame/{{Myst}}'' had a half-sunken lighthouse in the Stoneship Age. It was creepy, but what about that Age wasn’t?
* There is a lighthouse near Ravenhearst Manor in the ''VideoGame/MysteryCaseFiles'' series. While only a background element in ''Return to Ravenhearst'', later games show us that the lighthouse and the gruesome manor are ''very closely'' linked...
* Lighthouses are a bit of a motif in ''VideoGame/NanashiNoGame'' and on the last day the player character has to climb to the top of one for... some reason.
* The ''VideoGame/NancyDrew'' game ''Danger on Deception Island'' features the titular island's lighthouse, which has been abandoned and all but condemned for years. Naturally, this being Nancy Drew, you soon discover [[spoiler:hidden passageways that link the lighthouse to a network of tunnels used to shanghai unsuspecting citizens in the past.]]
* ''VideoGame/PokemonGoldAndSilver'' has the one in Olivine City, where gym leader Jasmine will be hanging until you fetch some medicine for the ailing Ampharos that kept it lit.
* In ''VideoGame/ProfessorLaytonAndTheUnwoundFuture'', there is a lighthouse in the middle of the Thames River in future London. The cast comments on how weird it is to build a lighthouse in the middle of the river instead of at the mouth of the river. [[spoiler:It's later revealed to be the top of a HumongousMecha.]]
* ''Franchise/RatchetAndClank'':
** The Valix Belt level in ''VideoGame/RatchetDeadlocked'' is a lighthouse in ''space'', constructed to prevent ships from crashing into an asteroid belt. The lighthouse gets disabled by the game's main villain, forcing Ratchet to reactivate it before it's too late. [[TheAsteroidThicket Not that they'd actually need one.]]
** ''VideoGame/RatchetAndClankAll4One'' has a more conventional lighthouse the group runs up the side of while trying to escape a space octopus, which they then fight at the top.
* The first level of [[VideoGame/TheRoomMobileGame ''[[VideoGame/TheRoomMobileGame The Room 3]] 3]]'' takes place in a lighthouse named the [[spoiler: Pyre]], situated on the rocky island of Grey Holm. You have to solve a myriad of complex puzzles to reach the top and light it. Notes from the island's owner state that the rocks are so deadly that the lighthouse wasn't used much.
* The ''VideoGame/MarioKartDS'' track Cheep Cheep Beach features a lighthouse.
** It reappears along with the track in ''VideoGame/MarioKart8''. Bone-Dry Dunes from the game also
''VideoGame/SaintsRow2'' actually has two lighthouses on its map. One near the northern shoreline of the city and one on the prison island. What makes the second especially notable is that oversee it can be bought and turned into a crib for the sand rivers.
player and their gang to hang out at. The police apparently don't mind that a high profile gang leader and his crew have set up shop roughly 50 feet from their front door.
* Among ''VideoGame/SecretOfMana'' has one, but it's accessed midway through the [[EldritchLocation Violet Islands]] in ''VideoGame/PaperMarioColorSplash'' game, but all it serves for is Lighthouse Island, which [[ExactlyWhatItSaysOnTheTin as one might expect]] prominently NPC chatter foreboding of future plot points.
* ''VideoGame/TheSecretWorld''
features a lighthouse. Its lights are out, and as such an entire portion of very large (at the sea is pitch black (despite being time of its construction, the largest in '''broad daylight''').
* One big
the world) lighthouse named "The Candle" on the eastern coast of the United States. Interestingly, it would be far more useful in the present day (due to the recent fogs covering the region) than at the time of its construction, when it mostly served as an ostentatious symbol to those in the know that the [[TheIlluminati "Enlightened Ones"]] are ''here'' now, and anybody who wanted to evict them from their New World was ''welcome to try''.
* ''VideoGame/{{Shantae}}''[='s=] title character lives in a lighthouse in her hometown. The first game in her series begins with a cannonball crashing through the lighthouse roof.
* ''Franchise/SilentHill'':
** There's a lighthouse in the resort area of ''VideoGame/SilentHill1''. [[spoiler:It's the last of a series of four places to use the Channelling Stone, in order to get the Special Alien Ending.]]
** In ''VideoGame/SilentHillShatteredMemories'', "lighthouse"
is the last location of the game. [[spoiler:It's actually a prominent landmark clinic called "Lighthouse", where Cheryl Mason is treated for psychiatric disorder caused by loss of her father]].
* The fella tending the one in the second chapter of ''VideoGame/{{StarTropics}}'' directs you to his wife a little further east, who in turn tells you of the bottle containing the code to switch
on [[VideoGame/WiiSportsResort Wu]][[VideoGame/MarioKart7 hu]] [[VideoGame/SuperSmashBros Isl]][[VideoGame/{{Pilotwings}} and]].the sub's dive function.
* The Kent lighthouse from the ''VideoGame/{{Submachine}}'' series.



* ''Franchise/SuperMarioBros'':
** One big lighthouse named "The Candle" is a prominent landmark on Wuhu Island, as seen in ''VideoGame/WiiSportsResort'', ''VideoGame/MarioKart7'', ''VideoGame/SuperSmashBros'', and ''VideoGame/{{Pilotwings}}''.
** ''VideoGame/MarioKart'':
*** The ''VideoGame/MarioKartDS'' track Cheep Cheep Beach features a lighthouse.
*** In ''VideoGame/MarioKart8'', the Cheep Cheep Beach lightouse reappears. The track Bone-Dry Dunes also has lighthouses that oversee the sand rivers.
* Among the [[EldritchLocation Violet Islands]] in ''VideoGame/PaperMarioColorSplash'' is Lighthouse Island, which [[ExactlyWhatItSaysOnTheTin as one might expect]] prominently features a lighthouse. Its lights are out, and as such an entire portion of the sea is pitch black (despite being in broad daylight).
* ''VideoGame/TalesOfSymphonia'' has one in [[PortTown Port]] [[DoomedHomeTown Paradiso]]. It's of note because characters mention that you'd better not go near it, but the quest surrounding it suffered a case of DummiedOut.
* A memorable example in ''VideoGame/ThiefIITheMetalAge''; [[spoiler:the whole first floor was an elevator to the secret underground steam-robot base]].
* ''VideoGame/ToTheMoon'' has Anya, the lighthouse behind Eva and Neils client's house. River, the wife of their client, Johnny, was very attached the lighthouse, but Johnny never understood why.
* Fixing the lighthouses of Britannia is one of the few {{Side Quest}}s that still work in ''Ultima IX''.



* In ''VideoGame/FableI'', the Hook Coast lighthouse is situated in an isolated, foggy islet far in the GrimUpNorth. It's the site of the Hero's battle against [[spoiler:his EvilMentor Maze]] in the main game, and in the expansion, it's used to call up a GhostShip for transport to the Northern Wastes [[spoiler:where the BigBad is regaining his power]].
* ''VideoGame/AgeOfMythology'' has the Lighthouse that can be constructed by the Egyptian, granting them an immense amount of line-of-sight that ensures that the Egyptian aren't caught off guard by an invading army. The Lighthouse is based on the Lighthouse of Alexandria, one of the Seven Wonders of the Ancient World.
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* The Prison section of ''VideoGame/GhostHunter'' has a lighthouse. It's beam can be seen in most (all?) of the aboveground areas. The boss battle for the level is fought near the lighthouse and its beam is critical for winning it.

to:

* The Prison section of ''VideoGame/GhostHunter'' has a lighthouse. It's Its beam can be seen in most (all?) of the aboveground areas. The boss battle for the level is fought near the lighthouse and its beam is critical for winning it.



* Among the [[EldritchLocation Violet Islands]] in ''VideoGame/PaperMarioColorSplash'' is Lighthouse Island, which [[ExactlyWhatItSaysOnTheTin as one might expect]] prominently features a lighthouse. It's lights are out, and as such an entire portion of the sea is pitch black (despite being in '''broad daylight''').

to:

* Among the [[EldritchLocation Violet Islands]] in ''VideoGame/PaperMarioColorSplash'' is Lighthouse Island, which [[ExactlyWhatItSaysOnTheTin as one might expect]] prominently features a lighthouse. It's Its lights are out, and as such an entire portion of the sea is pitch black (despite being in '''broad daylight''').
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Added DiffLines:

* ''VideoGame/DragonQuest'':
** The one in ''VideoGame/DragonQuestII'' houses the Star Crest.
** ''VideoGame/DragonQuestIV'' had a haunted lighthouse about halfway through the game. Naturally the ghosts are messing around with the light and making ships crash, and naturally the heroes have to go stop them in order to progress with the game.
* ''VideoGame/TheCurseOfMonkeyIsland'' has Guybrush Threepwood repair a dilapidated lighthouse on Blood Island to summon The Lost Welshman.
* ''VideoGame/BeyondGoodAndEvil'', in a subversion, has a nice friendly lighthouse where TheHero Jade looks after orphans [[spoiler:until it is blown to bits]].
* ''VideoGame/EtherOne'' saves the lighthouse for the final level, and uses it as the site of TheReveal of the TwistEnding.
* ''VideoGame/{{Folklore}}'' has one of these. It serves as a bit of a motif for the game.
* ''VideoGame/GoldenSun'' has towers called Lighthouses, but they act more like seals on the power of alchemy. However, one can assume that during the times that alchemy is unleashed and the lighthouses are lit, they can actually function as lighthouses, since they're all somewhat close to the sea.
** Since Venus Lighthouse is closed to non-Adepts in the first game, Babi is having a new one built next to it, in the hopes that it will allow sailors to keep their bearings on the way to Lemuria.
* ''VideoGame/GrimFandango'' had one of these at Rubacava. Not haunted, but it is important and fit in well with the film noir setting, looking similar to a lighthouse on the end of a jetty from the beginning of Literature/MildredPierce.
* ''VideoGame/BioShock'':
** ''VideoGame/{{BioShock|1}}'': A lighthouse in the middle of the Atlantic contains a bathysphere station that leads to the destroyed utopia.
** ''Videogame/BioShockInfinite'' continues the tradition by having a lighthouse on the coast of Maine be a secret launchpad for a rocket ship that takes pilgrims to Columbia, the city in the sky. [[spoiler:The game also depicts all the myriad worlds of the multiverse as lighthouses, shining like stars across the sky between universes, which is one reason the exterior of Infinite's lighthouse is identical to the one encountered at the start of the original game.]]
* The original ''VideoGame/{{Myst}}'' had a half-sunken lighthouse in the Stoneship Age. It was creepy, but what about that Age wasn’t?
* Creator/{{Sierra}} produced its own version of a Myst-like game and named it, with good reason, ''[[VideoGame/LighthouseTheDarkBeing Lighthouse]]''. Said lighthouse was converted into a laboratory that could create portals to another world.
* ''VideoGame/HalfLife2'' is the TropeNamer. The lighthouse is not that noteworthy, except for storing a crazy amount of guided missiles.
* ''VideoGame/PokemonGoldAndSilver'' has the one in Olivine City, where gym leader Jasmine will be hanging until you fetch some medicine for the ailing Ampharos that kept it lit.
* The Kent lighthouse from the ''VideoGame/{{Submachine}}'' series.
* A lighthouse appears in the Gloomy Galleon area of ''VideoGame/DonkeyKong64''.
* The Prison section of ''VideoGame/GhostHunter'' has a lighthouse. It's beam can be seen in most (all?) of the aboveground areas. The boss battle for the level is fought near the lighthouse and its beam is critical for winning it.
* The fella tending the one in the second chapter of ''VideoGame/{{StarTropics}}'' directs you to his wife a little further east, who in turn tells you of the bottle containing the code to switch on the sub's dive function.
* ''VideoGame/TalesOfSymphonia'' has one in [[PortTown Port]] [[DoomedHomeTown Paradiso]]. It's of note because characters mention that you'd better not go near it, but the quest surrounding it suffered a case of DummiedOut.
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaTheWindWaker'' has a lighthouse on Windfall Island, not to mention the Forsaken Fortress and its watchlights.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' features a former lighthouse in the Akkala region that serves as the base for the Akkala Tech Lab.
* ''VideoGame/CastlevaniaOrderOfEcclesia'' has a lighthouse level, though it is really just one boss fight with a [[GiantEnemyCrab giant crab]] and not much else.
* The Valix Belt level in ''VideoGame/RatchetDeadlocked'' is a lighthouse in ''space'', constructed to prevent ships from crashing into an asteroid belt. The lighthouse gets disabled by the game's main villain, forcing Ratchet to reactivate it before it's too late. [[TheAsteroidThicket Not that they'd actually need one.]]
* ''VideoGame/RatchetAndClankAll4One'' has a more conventional lighthouse the group runs up the side of while trying to escape a space octopus, which they then fight at the top.
* There's a lighthouse in the resort area of ''VideoGame/SilentHill1''. [[spoiler:It's the last of a series of four places to use the Channelling Stone, in order to get the Special Alien Ending.]]
** In ''VideoGame/SilentHillShatteredMemories'', "lighthouse" is the last location of the game. [[spoiler:It's actually a clinic called "Lighthouse", where Cheryl Mason is treated for psychiatric disorder caused by loss of her father]].
* The "Last Stand" level in ''VideoGame/Left4Dead''. It doesn't end well.
* In ''VideoGame/BreathOfFireIII'', the heroes have to relight a lighthouse that was shut down by [[spoiler:faeries]].
* ''VideoGame/{{Fallout}}'':
** ''VideoGame/Fallout3'' has a DLC area called Point Lookout. Most of it is a swamp, with a massive lighthouse looking over the coast. The lighthouse itself is [[spoiler:on top of the Big Bad's lair.]] There is also an unmarked quest where you can find a lightbulb and relight the tower.
** One lighthouse in ''VideoGame/Fallout4'' is actually being lit by a Glowing Ghoul. Once it has been cleared of enemies, it can be used as a Minutemen settlement.
* Fixing the lighthouses of Britannia is one of the few {{Side Quest}}s that still work in ''Ultima IX''.
* The final location of the first ''VideoGame/DeepSleep'' game, in which the only thing that can kill one of the [[spoiler:Shadow People]] is the light from its bulb.
* ''Franchise/TheElderScrolls'':
** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' the [[FirstTown starting town]] of Seyda Neen has a lighthouse. This is logical because all (official) maritime traffic in and out of Vvardenfell is supposed to pass through Seyda Neen due to, initially, being the location of the Imperial Census and Excise office, and later due to the Blight quarantine. However, other other coastal towns, such as Gnaar Mok and Khuul, do not have lighthouses.
** In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', the port city of Anvil has a lighthouse on a peninsula opposite the Countess' castle. It serves little purpose except to provide a gorgeous panoramic view of the city and to [[spoiler:hide the gore-strewn TortureCellar of a rogue [[MurderInc Dark Brotherhood]] Speaker]].
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'':
*** Frostflow Lighthouse is an optional dungeon, whose former inhabitants were a group of {{Determined Homesteader}}s who didn't realize their would-be homestead [[spoiler:was built directly over a [[TheMorlocks Falmer]] lair...]]
*** Another mission has the player get hired by bandits to shut down the Solitude Lighthouse, causing a ship to wreck so they can rob it. When you go to collect your share, they try to pull YouHaveOutlivedYourUsefulness.
* A memorable example in ''VideoGame/ThiefIITheMetalAge''; [[spoiler:the whole first floor was an elevator to the secret underground steam-robot base]].
* ''VideoGame/DarkFall 2: Lights Out'' takes place almost entirely in a haunted lighthouse. [[spoiler:In several different time periods.]] Jonathan Boakes, the creator, based it on the Ballad of Flannan Isle.
** A much smaller lighthouse is one of the prominent landmarks of Saxton in Boakes's ''VideoGame/TheLostCrown''.
* ''VideoGame/DiddyKongRacing'' has one of the best uses of this. There's a lighthouse on the beach of Timber's Island that doesn't appear to do anything, until [[spoiler:you beat Wizpig and win all 4 Grand Prix Trophies. The lighthouse then turns into a rocket shuttle and takes you to the 5th world, which is [[SpaceZone in space]].
* ''VideoGame/{{Shantae}}''[='s=] title character lives in a lighthouse in her hometown. The first game in her series begins with a cannonball crashing through the lighthouse roof.
* ''VideoGame/FinalFantasyXII'' gives us the Pharos: the immense, creepy, ThatOneLevel lighthouse ''to end all lighthouses''.
** It's also an odd inversion of how lighthouses usually act: In most tales, even the creepiest, oldest lighthouses were once used to guide ships. The Pharos, however, is surrounded in Jagd (which causes airships to plummet) and the seas around the Pharos will sink any ship that gets close. The heroes are also not going to the lighthouse to relight the beacon at the top, but ''destroy it''.
* ''VideoGame/FinalFantasyXIV'' has the Pharos Sirius, which definitely fits the haunted, creepy part of the aesthetic. It is located on the Isle of Umbra, a dark, creepy island filled with undead. The inside of the lighthouse is filled with all kinds of zombies, with Siren at the top controlling them.
* ''VideoGame/SecretOfMana'' has one, but it's accessed midway through the game, but all it serves for is NPC chatter foreboding of future plot points.
* In ''VideoGame/ProfessorLaytonAndTheUnwoundFuture'', there is a lighthouse in the middle of the Thames River in future London. The cast comments on how weird it is to build a lighthouse in the middle of the river instead of at the mouth of the river. [[spoiler:It's later revealed to be the top of a HumongousMecha.]]
* Lighthouses are a bit of a motif in ''VideoGame/NanashiNoGame'' and on the last day the player character has to climb to the top of one for... some reason.
* The climax of ''Videogame/{{Anchorhead}}'' takes place at a lighthouse.
* The lighthouse in ''Videogame/AlanWake'' represents a HopeSpot and a refuge in a game where [[DarkIsEvil darkness is very much your enemy]]. In the DLC "The Writer," it also serves as a [[spoiler:WaveMotionGun to wipe out the armies of [[TheHeartless Taken]] swarming Alan in his dreamscape.]]
* ''VideoGame/DeadIsland'' features a lighthouse as a refuge at the beginning of the game.
* The last level of ''VideoGame/{{Dishonored}}'' takes place in Kingsparrow Fort, a military base built on Kingsparrow Island by the corrupt regime, with a giant lighthouse in the center of it.
* There is a lighthouse near Ravenhearst Manor in the ''VideoGame/MysteryCaseFiles'' series. While only a background element in ''Return to Ravenhearst'', later games show us that the lighthouse and the gruesome manor are ''very closely'' linked...
* An annoying enemy structure in the tower defense ''VideoGame/CursedTreasure 2''. It provides a speed buff for up to 3 enemies in a huge range. Seizing this structure makes it shoot damaging fire beams on the enemies instead, making life easier.
* In ''VideoGame/AnimalCrossing'', your town includes a lighthouse on the shore, and you may be tasked by Mayor Tortimer with turning the lighthouse on and off for a few days while he's out of town. In ''VideoGame/AnimalCrossing: New Leaf'', a lighthouse is one of the decorative structures you can build in your town.
* ''VideoGame/ToTheMoon'' has Anya, the lighthouse behind Eva and Neils client's house. River, the wife of their client, Johnny, was very attached the lighthouse, but Johnny never understood why.
* The ''VideoGame/NancyDrew'' game ''Danger on Deception Island'' features the titular island's lighthouse, which has been abandoned and all but condemned for years. Naturally, this being Nancy Drew, you soon discover [[spoiler:hidden passageways that link the lighthouse to a network of tunnels used to shanghai unsuspecting citizens in the past.]]
* ''VideoGame/SaintsRow2'' actually has two lighthouses on its map. One near the northern shoreline of the city and one on the prison island. What makes the second especially notable is that it can be bought and turned into a crib for the player and their gang to hang out at. The police apparently don't mind that a high profile gang leader and his crew have set up shop roughly 50 feet from their front door.
* In ''VideoGame/LifeIsStrange'', there is a lighthouse at the top of a cliff in Arcadia Bay that can be seen in every outdoor scene. Max has recurring visions of watching a tornado destroy the town from the lighthouse cliff.
* The Desolation Point map in the winter survival sim ''VideoGame/TheLongDark'' is an abandoned coastline dominated by a lighthouse. The lighthouse serves as a good choice for a player safehouse as it has a central location with other key areas (such as the Hibernia Processing whaling facility and the beached fishing trawler) within walking distance, and it gives an excellent view of the surrounding area, as well as having a bed, a fireplace and some supplies, though perhaps lacking in storage space.
* In ''VideoGame/DearEsther'' you start at an abandoned lighthouse.
* ''VideoGame/TheSecretWorld'' features a very large (at the time of its construction, the largest in the world) lighthouse on the eastern coast of the United States. Interestingly, it would be far more useful in the present day (due to the recent fogs covering the region) than at the time of its construction, when it mostly served as an ostentatious symbol to those in the know that the [[TheIlluminati "Enlightened Ones"]] are ''here'' now, and anybody who wanted to evict them from their New World was ''welcome to try''.
* ''VideoGame/Fallout4'':
** The main game has an unmarked lighthouse in the southeast corner of the map near Poseidon Energy and the Wreck of the FMS Northern Star.
** ''Far Harbor'' has the Brooks Head Lighthouse, and an unnamed half-sunken lighthouse outside the InvisibleWall west of Huntress Island.
* ''VideoGame/MadMax2015'': Jeet has built his stronghold by an old lighthouse although the stairs to the tower are blocked of by debris. There are several lighthouses occupied by enemies. At least one which is used as a lookout and sniper position.
* ''VideoGame/FatalFrameIVMaskOfTheLunarEclipse'' has its final location and climax occur on top of a lighthouse, which has an organ at its top.
* The first level of [[VideoGame/TheRoomMobileGame The Room 3]] takes place in a lighthouse named the [[spoiler: Pyre]], situated on the rocky island of Grey Holm. You have to solve a myriad of complex puzzles to reach the top and light it. Notes from the island's owner state that the rocks are so deadly that the lighthouse wasn't used much.
* The ''VideoGame/MarioKartDS'' track Cheep Cheep Beach features a lighthouse.
** It reappears along with the track in ''VideoGame/MarioKart8''. Bone-Dry Dunes from the game also has lighthouses that oversee the sand rivers.
* Among the [[EldritchLocation Violet Islands]] in ''VideoGame/PaperMarioColorSplash'' is Lighthouse Island, which [[ExactlyWhatItSaysOnTheTin as one might expect]] prominently features a lighthouse. It's lights are out, and as such an entire portion of the sea is pitch black (despite being in '''broad daylight''').
* One big lighthouse named "The Candle" is a prominent landmark on [[VideoGame/WiiSportsResort Wu]][[VideoGame/MarioKart7 hu]] [[VideoGame/SuperSmashBros Isl]][[VideoGame/{{Pilotwings}} and]].
* Lighthouses appear scattered throughout the Unterzee in ''VideoGame/SunlessSea'', and sailing in their lightbeams helps reducing Terror. One of the, the Ragged Crow, is run from the [[UnderwaterCity Undercrow]], and the waters surrounding it are haunted by the dreaded [[MothMenace Tyrant-Moths]], which are attracted to its lightbeam.
* ''VideoGame/TheWitness'': Interestingly, even though the game takes place in an island full of buildings, there's no lighthouse to be found. However, a peninsula in the southernmost section of the island features a ruined structure that is widely speculated to be a former lighthouse, considering its location (in a secluded peninsula which happens to be very close to the town).
* In ''VideoGame/FableI'', the Hook Coast lighthouse is situated in an isolated, foggy islet far in the GrimUpNorth. It's the site of the Hero's battle against [[spoiler:his EvilMentor Maze]] in the main game, and in the expansion, it's used to call up a GhostShip for transport to the Northern Wastes [[spoiler:where the BigBad is regaining his power]].
* ''VideoGame/AgeOfMythology'' has the Lighthouse that can be constructed by the Egyptian, granting them an immense amount of line-of-sight that ensures that the Egyptian aren't caught off guard by an invading army. The Lighthouse is based on the Lighthouse of Alexandria, one of the Seven Wonders of the Ancient World.
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