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Realistic details are intentionally added to an unrealistic design(or vice versa) to make it scary, either for characters or the audience.
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Realistic details are intentionally added to an unrealistic design(or design (or vice versa) to make it scary, either for characters or the audience.
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Realistic details are intentionally added to an unrealistic design to make it scary, either for characters or the audience.
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Realistic details are intentionally added to an unrealistic design design(or vice versa) to make it scary, either for characters or the audience.
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Characters think too much realistic stuff being added to an unrealistic thing is scary.
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Per the revised definition (and unintentional examples being split off)
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Adding too much realistic stuff to an unrealistic thing or vice versa is scary.
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Removed the link to Exactly What It Says On The Tin that was potholed in the description, since it hardly had any reason to be there. Uncanny Valley is a term that's not explicitly describing its phenomenon.
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[[ExactlyWhatItSaysOnTheTin Adding too much realistic stuff to an unrealistic thing or vice versa is scary.]]
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[[ExactlyWhatItSaysOnTheTin Adding too much realistic stuff to an unrealistic thing is scary.]]
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[[ExactlyWhatItSaysOnTheTin Adding too much realistic stuff to an unrealistic thing or vice versa is scary.]]
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[[ExactlyWhatItSaysOnTheTin Weird is scary.]]
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[[ExactlyWhatItSaysOnTheTin Weird Adding too much realistic stuff to an unrealistic thing is scary.]]
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An unsettling grey area between realism and stylization.
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The zone between realism and stylization that makes subjects look... ''off''.
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A few minor details make it scary.
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A minor detail makes it scary.
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A few minor detail makes details make it scary.
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Human imitations[[hottip:*:(occasionally other creatures, as well)]] that strive for realism but fail, and leave a sense of wrongness.
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people should already get the idea,
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Human imitations that strive for realism but fail, and leave a sense of wrongness.
Is it just me, or does that humanoid abomination/animal/robot look ''way'' too human?
Is it just me, or does that humanoid abomination/animal/robot look ''way'' too human?
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Human imitations imitations[[hottip:*:(occasionally other creatures, as well)]] that strive for realism but fail, and leave a sense of wrongness.
Is it just me, or does that humanoid abomination/animal/robot look ''way'' too human?wrongness.
Is it just me, or does that humanoid abomination/animal/robot look ''way'' too human?
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----
<<|LaconicWiki|>>
<<|LaconicWiki|>>
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<<|LaconicWiki|>>
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Is it just me, or does [[HumanoidAbomination that whatever-it-is]] look ''way'' too human?
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Is it just me, or does [[HumanoidAbomination that whatever-it-is]] humanoid abomination/animal/robot look ''way'' too human?
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[[TemptingFate Hey, this (Insert form of media here) looks pretty interesti-]] ok, what is ''that?''
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[[TemptingFate Hey, this (Insert form of media here) looks pretty interesti-]] ok, what is ''that?''
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Very misleading. The trope is not about a feeling of horror or revulsion in the audience, although it can often invoke it.
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Creepy human imitations usually lie between stylized and realistic ones.
FUCKFUCKFUCK''GETITAWAYGETITAWAY!!!''
FUCKFUCKFUCK''GETITAWAYGETITAWAY!!!''
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FUCKFUCKFUCK''GETITAWAYGETITAWAY!!!''
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Creepy human imitations between stylized and realistic ones.
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Creepy human imitations usually lie between stylized and realistic ones.
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Dear God, that...''thing'' is supposed to be human?!
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-->[-Visit unabridged version [[UncannyValley HERE]]-]
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