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* ''VideoGame/RideToHellRetribution: 1%'', a late [=1960s=]-era biker gang adventure released in 2013, was [[http://www.ign.com/articles/2009/01/12/ride-to-hell-impressions originally designed to be a]] WideOpenSandbox, but the version that eventually made it to retail {{railroad|ing}}s you onto a linear path even during the long, drawn-out driving missions which don't even allow you to stop the bike and there's no animations for crashing into anything. The story is a confusing, disjointed ClicheStorm big on sleaze and devoid of charm or logic[[note]]one such mission involves stealing a gas tanker and crashing it into a nearby power plant, [[DesignatedHero murdering many innocent people along the way]], just to get past a simple electric fence[[/note]], and the characters are all obnoxious and one-dimensional, many of whom exist solely to facilitate contrived and [[FetishRetardant distasteful]] RescueSex in which [[RightThroughHisPants no clothes are shed]]. It's also filled with [[LoadsAndLoadsOfLoading long loading screens]]; the voice acting and writing are [[Horrible/VoiceActing abysmal]]; the graphics and animation are dated, ugly as sin, and in several cases, ''incomplete and error-prone''; and the combat sequences are brainless brawls that rely heavily on ActionCommands, ArtificialStupidity and [[HitboxDissonance faulty hit detection]]: this is especially transparent in the driving segments, where none of the onscreen enemies actually attack you in any way and the ones that do are obviously spawned by the game for the purpose of the ActionCommands that follow. The game also lacks any sort of dedicated GameOver or "mission failed" screen and instead forces you into the pause menu with "mission failed" plastered in the corner of the screen and the option to unpause the game disabled. It came as little surprise to anyone that the publisher and developer [[NotScreenedForCritics refused to send out review copies of the game]], or [[StillbornFranchise release any of the planned spinoff games]]. [[http://www.youtube.com/watch?v=a1HTKWX15oo Angry Joe]], [[https://www.youtube.com/watch?v=tKucJJeZMwc ProJared]], and [[http://www.escapistmagazine.com/videos/view/zero-punctuation/7785-Ride-to-Hell-Retribution Yahtzee]] were more than happy to mock it, [=GameSpot=] gave ''Ride to Hell'' a score of [[http://www.gamespot.com/reviews/ride-to-hell-retribution-review/1900-6411189/ 1 (out of 10)]] (only the second such rating in the site's history after ''Big Rigs'') and it was eventually withdrawn from sale altogether. WebVideo/MediaHunter reviewed it for his [[https://youtu.be/hT-qSjBiSA0 2K Subscriber Special]].

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* ''VideoGame/RideToHellRetribution: 1%'', a late [=1960s=]-era biker gang adventure released in 2013, was [[http://www.ign.com/articles/2009/01/12/ride-to-hell-impressions originally designed to be a]] WideOpenSandbox, but the version that eventually made it to retail {{railroad|ing}}s you onto a linear path even during the long, drawn-out driving missions which don't even allow you to stop the bike and there's no animations for crashing into anything. The story is a confusing, disjointed ClicheStorm big on sleaze and devoid of charm or logic[[note]]one such mission involves stealing a gas tanker and crashing it into a nearby power plant, [[DesignatedHero murdering many innocent people along the way]], just to get past a simple electric fence[[/note]], and the characters are all obnoxious and one-dimensional, many of whom exist solely to facilitate contrived and [[FetishRetardant distasteful]] RescueSex in which [[RightThroughHisPants no clothes are shed]]. It's also filled with [[LoadsAndLoadsOfLoading long loading screens]]; the voice acting and writing are [[Horrible/VoiceActing abysmal]]; the graphics and animation are dated, ugly as sin, and in several cases, ''incomplete and error-prone''; and the combat sequences are brainless brawls that rely heavily on ActionCommands, ArtificialStupidity and [[HitboxDissonance faulty hit detection]]: this is especially transparent in the driving segments, where none of the onscreen enemies actually attack you in any way and the ones that do are obviously spawned by the game for the purpose of the ActionCommands that follow. The game also lacks any sort of dedicated GameOver or "mission failed" screen and instead forces you into the pause menu with "mission failed" plastered in the corner of the screen and the option to unpause the game disabled. It came as little surprise to anyone that the publisher and developer [[NotScreenedForCritics refused to send out review copies of the game]], or [[StillbornFranchise release any of the planned spinoff games]]. [[http://www.youtube.com/watch?v=a1HTKWX15oo Angry Joe]], [[https://www.youtube.com/watch?v=tKucJJeZMwc ProJared]], [[https://www.youtube.com/watch?v=LGy4-s_nKbs The Completionist]], [[https://www.youtube.com/watch?v=BvvZkCdC2SQ Rerez]] and [[http://www.escapistmagazine.com/videos/view/zero-punctuation/7785-Ride-to-Hell-Retribution Yahtzee]] were more than happy to mock it, [=GameSpot=] gave ''Ride to Hell'' a score of [[http://www.gamespot.com/reviews/ride-to-hell-retribution-review/1900-6411189/ 1 (out of 10)]] (only the second such rating in the site's history after ''Big Rigs'') and it was eventually withdrawn from sale altogether. WebVideo/MediaHunter reviewed it for his [[https://youtu.be/hT-qSjBiSA0 2K Subscriber Special]].
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* ''Fireplacing'' isn't so much a terrible {{WiiWare}} game as much as it is a not particularly interactive screensaver. It's a virtual fireplace. You can choose about three themes (graphics for the fireplace/room) and whether to manually kindle the thing, but it doesn't provide anything of interest at all. Heck, even the sound effect for the crackling logs is glitched and sometimes goes silent, and there's no music. [[http://www.nintendolife.com/reviews/2010/12/fireplacing Nintendo Life]] gave it one out of ten, while N Gamer gave it about 0.1 out of 10 due to the complete lack of entertainment value.

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* ''Fireplacing'' isn't so much a terrible {{WiiWare}} UsefulNotes/{{WiiWare}} game as much as it is a not particularly interactive screensaver. It's a virtual fireplace. You can choose about three themes (graphics for the fireplace/room) and whether to manually kindle the thing, but it doesn't provide anything of interest at all. Heck, even the sound effect for the crackling logs is glitched and sometimes goes silent, and there's no music. [[http://www.nintendolife.com/reviews/2010/12/fireplacing Nintendo Life]] gave it one out of ten, while N Gamer gave it about 0.1 out of 10 due to the complete lack of entertainment value.
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%% Nintendo Switch, Xbox Project Scorpio, etc.
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Look at the other entries here. You need way more detail. Grammar issues again.


* ''Minute to Win It'' for Wii features vast variety of minigames ranging from easy, to confusing, to literally unplayable.Combine that with ugly graphics and you got one of the Wii games ever made.[[https://www.youtube.com/watch?v=oqipo_CXB6E&t=55s Darklordjadow1 has a few things to say about this game]].
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*''Minute to Win It'' for Wii features vast variety of minigames ranging from easy, to confusing, to literally unplayable.Combine that with ugly graphics and you got one of the Wii games ever made.[[https://www.youtube.com/watch?v=oqipo_CXB6E&t=55s Darklordjadow1 has a few things to say about this game]].
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* ''Air Control'' (the Steam one, not the [=iOS=] one) is supposedly a flight simulator where the player switches between the pilot and the flight attendant. It's easily one of the most buggy, unstable, and unfinished pieces of software on this ''entire page''. Instructions overlap each other, buttons often have to be clicked multiple times to register, the mouse cursor and the first person camera are both run at the same time resulting in your character waving his head around as you try and close out of dialogue boxes... the list goes on. It's so lazily programmed that at one point, the game tells you how to work around a bug, ''in-game''. The game somehow forgets to clear global variables when you exit to the main menu, which means if you try and switch from "casual" to "realistic" mid-session, ''the game will crash and you have to force quit from the task manager!'' The developers have responded to negative reviews pointing out how often the game crashes with single-sentence rebuttals like "[[NeverMyFault your computer isn't strong enough]]". And to top it all off, almost all the art assets are stolen without credit, up to and including a safety instruction video from an actual, real life airline company! It's so bad, it was "rewarded" with Gamespot's ''[[http://www.gamespot.com/reviews/air-control-review/1900-6415776/ third-ever 1/10 score]]''. ''Air Control'' is considered so abysmal that many believe its existence to be a satirical joke, a deliberately unplayable train wreck created to demonstrate how easy it can be to deceive people foolish enough to not preview video games via video before making the decision to buy them. Thankfully, it has finally been removed from UsefulNotes/{{Steam}}. WebVideo/{{Markiplier}} suffered through it, as seen [[https://www.youtube.com/watch?v=L7UwKGWc7gI here]] and WebVideo/DarkLordJadow1 had [[https://www.youtube.com/watch?v=ZAio9PltTO0 more than a few things to say about it.]] [[WebVideo/{{Jimquisition}} Jim Sterling]] also talks about it [[https://www.youtube.com/watch?v=N7i2TgdFXsg here.]]

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* ''Air Control'' (the Steam one, not the [=iOS=] one) is supposedly a flight simulator where the player switches between the pilot and the flight attendant. It's easily one of the most buggy, unstable, and unfinished pieces of software on this ''entire page''.wiki''. Instructions overlap each other, buttons often have to be clicked multiple times to register, the mouse cursor and the first person camera are both run at the same time resulting in your character waving his head around as you try and close out of dialogue boxes... the list goes on. It's so lazily programmed that at one point, the game tells you how to work around a bug, ''in-game''. The game somehow forgets to clear global variables when you exit to the main menu, which means if you try and switch from "casual" to "realistic" mid-session, ''the game will crash and you have to force quit from the task manager!'' The developers have responded to negative reviews pointing out how often the game crashes with single-sentence rebuttals like "[[NeverMyFault your computer isn't strong enough]]". And to top it all off, almost all the art assets are stolen without credit, up to and including a safety instruction video from an actual, real life airline company! It's so bad, it was "rewarded" with Gamespot's ''[[http://www.gamespot.com/reviews/air-control-review/1900-6415776/ third-ever 1/10 score]]''. ''Air Control'' is considered so abysmal that many believe its existence to be a satirical joke, a deliberately unplayable train wreck created to demonstrate how easy it can be to deceive people foolish enough to not preview video games via video before making the decision to buy them. Thankfully, it has finally been removed from UsefulNotes/{{Steam}}. WebVideo/{{Markiplier}} suffered through it, as seen [[https://www.youtube.com/watch?v=L7UwKGWc7gI here]] and WebVideo/DarkLordJadow1 had [[https://www.youtube.com/watch?v=ZAio9PltTO0 more than a few things to say about it.]] [[WebVideo/{{Jimquisition}} Jim Sterling]] also talks about it [[https://www.youtube.com/watch?v=N7i2TgdFXsg here.]]

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* In a bizarre reversal from the norm, the Uwe Boll movie ''[[http://en.wikipedia.org/wiki/1968_Tunnel_Rats 1968 Tunnel Rats]]'' was given a tie-in [[http://www.youtube.com/watch?v=ukcoitqzkr8 video game.]] The film is one of Uwe's best-reviewed to date, but the game "makes up for it" by [[TheProblemWithLicensedGames being simply bad]]. Not only is it [[ObviousBeta infested with bugs]], the story is also ruined by the protagonist's erratic characterization. It tries to portray SanitySlippage by having him make angrier and more sadistic comments as the game goes on, but since the game is unfinished, the comments often play at inappropriate times, so, for example, he'll [[MyGodWhatHaveIDone show remorse]] after one kill and then mock his slain enemy after the next. [[http://www.gamespot.com/pc/action/tunnelrats/review.html Gamespot]], whose reviewers usually have at least one good thing to say about some of the worst games, couldn't even find a good point to fill in the summary.
* ''Aha! I Found It! Hidden Object Game'' is a HiddenObjectGame developed by A-TEAM for UsefulNotes/{{WiiWare}}. For one thing, the graphics are awful. They look like a three year old cut bits of construction paper out and pasted them together. Some have claimed to get headaches by looking at the graphics. None of the hidden objects which you are supposed to find look anything like they are supposed to look like; for example, the "sea turtle" looks like a yellow letter C. And the plot is an ExcusePlot UpToEleven: there are four aliens who want to find ways to help people, and it turns out that looking for hidden objects is how you help them. [[http://www.ign.com/articles/2010/01/26/aha-i-found-it-hidden-object-game-review IGN reviews it here.]]

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* In a bizarre reversal from the norm, the Uwe Boll movie ''[[http://en.wikipedia.org/wiki/1968_Tunnel_Rats 1968 Tunnel Rats]]'' was given a tie-in [[http://www.youtube.com/watch?v=ukcoitqzkr8 video game.]] The film is one of Uwe's best-reviewed to date, but the game "makes up for it" by [[TheProblemWithLicensedGames being simply bad]]. Not only is it [[ObviousBeta infested with bugs]], the story is also ruined by the protagonist's erratic characterization. It tries to portray SanitySlippage by having him make angrier and more sadistic comments as the game goes on, but since the game is unfinished, the comments often play at inappropriate times, so, for example, he'll [[MyGodWhatHaveIDone show remorse]] after one kill and then mock his slain enemy after the next. [[http://www.gamespot.com/pc/action/tunnelrats/review.html Gamespot]], Gamespot, whose reviewers usually have at least one good thing to say about some of the worst games, couldn't even find a good point to fill in the summary.
* ''Aha! I Found It! Hidden Object Game'' is a HiddenObjectGame developed by A-TEAM for UsefulNotes/{{WiiWare}}.UsefulNotes/WiiWare. For one thing, the graphics are awful. They look like a three year old cut bits of construction paper out and pasted them together. Some have claimed to get headaches by looking at the graphics. None of the hidden objects which you are supposed to find look anything like they are supposed to look like; for example, the "sea turtle" looks like a yellow letter C. And the plot is an ExcusePlot UpToEleven: there are four aliens who want to find ways to help people, and it turns out that looking for hidden objects is how you help them. [[http://www.ign.com/articles/2010/01/26/aha-i-found-it-hidden-object-game-review IGN reviews it here.]]
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* ''Yaris'', an [[http://www.youtube.com/watch?v=LoSHY5n74_4 advergame on XBLA]] which, despite being free, somehow managed to make the customers feel ripped off. The graphics look awful. They are barely even of UsefulNotes/PlayStation 1 standard. (However, it was made in 2007 for the Xbox 360, so you'd expect the graphicst at least be acceptable!) The gameplay isn't fun at all and the enemies consist of ''animals riding bikes.'' not only that, but it only has Yaris cars. It would actually be nice if they made up futuristic Yarises, but instead, there are only 3 Yarises. The audio sounds like nuclear water going all over the place. It feels jumbled up on a pile of shit. Its gameplay rips off other games -- you have to use a crane ''on top of your Yaris'' to collect coins, and you also have to Kill bad guys. The tracks are all generic and there arent even any unlockables. It managed to whip up a whopper of ''17'' from Metacritic. (According to Wikipedia, Yaris has the lowest metascore on the Xbox 360.) Thankfully, It was pulled from the service after a while due to bad reception.

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* ''Yaris'', an [[http://www.youtube.com/watch?v=LoSHY5n74_4 advergame on XBLA]] which, despite being free, somehow managed to make the customers feel ripped off. The graphics look awful. They are barely even of UsefulNotes/PlayStation 1 standard. (However, it was made in 2007 for the Xbox 360, so you'd expect the graphicst graphics at least be acceptable!) The gameplay isn't fun at all and the enemies consist of ''animals riding bikes.'' not only that, but it only has Yaris cars. It would actually be nice if they made up futuristic Yarises, but instead, there are only 3 Yarises. The audio sounds like nuclear water going all over the place. It feels jumbled up on a pile of shit. Its gameplay rips off other games -- you have to use a crane ''on top of your Yaris'' to collect coins, and you also have to Kill bad guys. The tracks are all generic and there arent even any unlockables. It managed to whip up a whopper of ''17'' from Metacritic. (According to Wikipedia, Yaris has the lowest metascore on the Xbox 360.) Thankfully, It was pulled from the service after a while due to bad reception.



* ''Guise of the Wolf'' makes all werewolf media feel ashamed for its existence. It does literally everything wrong. Like many awful, awful games before it, the art style disguises itself as cel-shaded to cover up its terrible textures; if the player stands in certain spots, they can see the lines misaligned with objects and people, and it's often possible to just walk right through them. The options menu only covers music and sound volume. The mechanics are half-assed as the "stealth system" consists of crouching, causing nobody to see you; not that you'll know to use it at first, because [[GuideDangIt there's no mention of it anywhere in the game, not even in the help menu]]. The central mechanic of turning into a werewolf is barely used for anything and doesn't have a significant impact on the gameplay. Moreover, the game is full of backtracking and instant death traps. WelcomeToCorneria is present ([[MemeticMutation Good evening, milord! Helps to have a map!]]) complete with a dialogue volume that isn't normalized. Its ending is told by a series of bad drawings, like they ran out of money before they could make a proper game animation. Finally, as expected of horrible games, [[ObviousBeta there are loads of glitches]]: the enter key can crash the game, [[SensoryAbuse sound effects can stack and distort to near-deafening levels]], and you can clip through almost everything. And it doesn't help that the developer CantTakeCriticism, as they attempted to place a copyright strike on [[Creator/TheCynicalBrit TotalBiscuit]]'s videos concerning the game. While they denied putting out the strike, there is plentiful evidence that they had something to do with it -- including issuing TB a "Final Warning" to take down his channel. The devs rescinded their claim after an InternetBackdraft, so the videos are back up and [[http://www.youtube.com/watch?v=ask3Dn1ocIQ you can watch the research stream here]] and a full review of the game [[http://www.youtube.com/watch?v=ZB8YRafUfCY here]].

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* ''Guise of the Wolf'' makes all werewolf media feel ashamed for its existence. It does literally everything wrong. Like many awful, awful games before it, the art style disguises itself as cel-shaded to cover up its terrible textures; textures[[note]]And by "cel-shading", we mean just slapping on some outlines[[/note]]; if the player stands in certain spots, they can see the lines misaligned with objects and people, and people[[note]]From certain angles, the outlines literally ''clip through the guards'' faces, because they're done by adding more geometry to the model instead of using any sort of actual outline post-processing effect[[/note]]and it's often possible to just walk right through them. The options menu only covers music and sound volume. The mechanics are half-assed as the "stealth system" consists of crouching, causing nobody to see you; not that you'll know to use it at first, because [[GuideDangIt there's no mention of it anywhere in the game, not even in the help menu]]. The central mechanic of turning into a werewolf is barely used for anything and doesn't have a significant impact on the gameplay. Moreover, the game is full of backtracking and instant death traps. WelcomeToCorneria is present ([[MemeticMutation Good evening, milord! Helps to have a map!]]) complete with a dialogue volume that isn't normalized. Its ending is told by a series of bad drawings, like they ran out of money before they could make a proper game animation. Finally, as expected of horrible games, [[ObviousBeta there are loads of glitches]]: the enter key can crash the game, [[SensoryAbuse sound effects can stack and distort to near-deafening levels]], and you can clip through almost everything. And it doesn't help that the developer CantTakeCriticism, as they attempted to place a copyright strike on [[Creator/TheCynicalBrit TotalBiscuit]]'s videos concerning the game. While they denied putting out the strike, there is plentiful evidence that they had something to do with it -- including issuing TB a "Final Warning" to take down his channel. The devs rescinded their claim after an InternetBackdraft, so the videos are back up and [[http://www.youtube.com/watch?v=ask3Dn1ocIQ you can watch the research stream here]] and a full review of the game [[http://www.youtube.com/watch?v=ZB8YRafUfCY here]].
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* ''VideoGame/SonicBoom: Rise of Lyric''. They said it couldn't be worse than ''VideoGame/SonicTheHedgehog2006'', but '''they were wrong'''. This game was the first of a failed attempt at a spinoff of the main Sonic series in an attempt to bring the series back into relevancy. While the subsequent 3DS games are considered mediocre at best, ''Rise of Lyric'' was panned by fans and critics alike despite the team behind the game consisting of ex-Creator/NaughtyDog employees and the early demo being warmly received. This game suffers from controls that make exploration and platforming an exercise in frustration and futility, the combat is boring as hell, the puzzles are incredibly simplistic, the graphics are garish (and actually get ''[[UpToEleven worse]]'' when you play Co-Op mode), and the game can barely run as it is thanks to the myriad bugs that threaten to break it entirely (including one that allowed Knuckles to jump infinitely, making the game beatable within ''one hour''). Worse still, the humor in the game is incredibly banal and nowhere near the quality set by the [[WesternAnimation/SonicBoom cartoon series]] that came out around the same time. The game only served to damage the Sonic franchise's reputation further, just as people thought that the series was finally recovering with the well-regarded ''VideoGame/SonicColors'' and ''VideoGame/SonicGenerations'' as well as the SoOkayItsAverage ''VideoGame/SonicLostWorld'' coming out in the years prior, and has taken Sonic 06's place as the butt of jokes among Sonic fans, as well as earning the [[SarcasmMode prestigious]] title of the worst game in the series.

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* ''VideoGame/SonicBoom: Rise of Lyric''. They said it couldn't be worse than ''VideoGame/SonicTheHedgehog2006'', but '''they were wrong'''. This game was the first of a failed attempt at a spinoff of the main Sonic series in an attempt to bring the series back into relevancy. While the subsequent 3DS games are considered mediocre at best, ''Rise of Lyric'' was panned by fans and critics alike despite the team behind the game consisting of ex-Creator/NaughtyDog employees and the early demo being warmly received. This game suffers from controls that make exploration and platforming an exercise in frustration and futility, the combat is boring as hell, the puzzles are incredibly simplistic, the graphics are garish (and actually get ''[[UpToEleven ''[[FromBadToWorse worse]]'' when you play Co-Op mode), and the game can barely run as it is thanks to the myriad bugs that threaten to break it entirely (including one that allowed Knuckles to jump infinitely, making the game beatable within ''one hour''). Worse still, the humor in the game is incredibly banal and nowhere near the quality set by the [[WesternAnimation/SonicBoom cartoon series]] that came out around the same time. The game only served to damage the Sonic franchise's reputation further, just as people thought that the series was finally recovering with the well-regarded ''VideoGame/SonicColors'' and ''VideoGame/SonicGenerations'' as well as the SoOkayItsAverage ''VideoGame/SonicLostWorld'' coming out in the years prior, and has taken Sonic 06's place as the butt of jokes among Sonic fans, as well as earning the [[SarcasmMode prestigious]] title of the worst game in the series.
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* ''You Are Empty'', a [[http://www.youtube.com/watch?v=mXWPeXq7VkA Russian game]] released by 1C Games in 2006. The plot reads like a mishmash of ''Film/TheButterflyEffect'', ''VideoGame/TheRedStar'' and ''VideoGame/CommandAndConquerRedAlert'', the game is bugged to death, and it uses flat textures. That's right, folks — in 2006, someone released a game with no lighting effects whatsoever. Gamespot's reviewer '''apologized''' for wasting the reader's time with the review. One of the game's greatest moments is when a monster jumps out at you from a higher level... and [[NotTheFallThatKillsYou dies on impact with the floor]].

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* ''You Are Empty'', a [[http://www.youtube.com/watch?v=mXWPeXq7VkA Russian game]] released by 1C Games in 2006. The plot reads like a mishmash of ''Film/TheButterflyEffect'', ''VideoGame/TheRedStar'' and ''VideoGame/CommandAndConquerRedAlert'', the game is bugged to death, and it uses flat textures. That's right, folks — in 2006, someone released a game with no lighting effects whatsoever. Gamespot's reviewer '''apologized''' for wasting the reader's time with the review. One of the game's greatest moments is when a monster jumps out at you from a higher level... and [[NotTheFallThatKillsYou [[EpicFail dies on impact with the floor]].
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* ''Shannon Tweed's Attack of the Groupies HD'' (which is incidentally not at all HD) is a blatant ripoff of ''VideoGame/PlantsVsZombies'', only instead of fighting zombies, you defend Shannon Tweed's husband, [[Music/{{KISS}} Gene Simmons]], from crazed groupies using robots with water guns. It suffers from sluggish, skill-less, and just ''boring'' gameplay, a clunky and fiddly UI[[note]]for example, checking for robot upgrades requires one to pause the gameplay, click on the robot, click again on "upgrade", and finally ''manually'' resume the game, ''every single time.''[[/note]], and lazy game design that recycles the same environment for multiple levels in a row. The animated cutscenes and character models [[UncannyValley are hideously drawn]], the voice acting is flat and wooden, and all that passes for music is one annoyingly repetitive track that does not even loop properly. But the icing on this cake of terrible is a GameBreakingBug that ''blocks all enemies from spawning'' when you quit during the tutorial stage or skip the intro cutscene, making the game [[UnwinnableByMistake completely unplayable]] unless a new file is started. Watch [=TotalBiscuit=] savage it [[https://www.youtube.com/watch?v=lulVX_a_ipQ here]], as well as [[WebVideo/{{Jimquisition}} Jim Sterling's]] equally negative playthrough [[https://www.youtube.com/watch?v=tuoYqOL8Drs here]].

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* ''Shannon Tweed's Attack of the Groupies HD'' (which is incidentally not at all HD) is a blatant ripoff of ''VideoGame/PlantsVsZombies'', only instead of fighting zombies, you defend Shannon Tweed's husband, [[Music/{{KISS}} Gene Simmons]], from crazed groupies using robots with water guns. It suffers from sluggish, skill-less, and just ''boring'' gameplay, a clunky and fiddly UI[[note]]for example, checking for robot upgrades requires one to pause the gameplay, click on the robot, click again on "upgrade", and finally ''manually'' resume the game, ''every single time.''[[/note]], and lazy game design that recycles the same environment for multiple levels in a row. The animated cutscenes and character models [[UncannyValley are hideously drawn]], the voice acting is flat and wooden, and all that passes for music is one annoyingly repetitive track that does not even loop properly. But the icing on this cake of terrible is a GameBreakingBug that ''blocks all enemies from spawning'' when you quit during the tutorial stage or skip the intro cutscene, making rendering the game [[UnwinnableByMistake completely virtually unplayable]] unless you start a new file is started.file. Watch [=TotalBiscuit=] savage it [[https://www.youtube.com/watch?v=lulVX_a_ipQ here]], as well as [[WebVideo/{{Jimquisition}} Jim Sterling's]] equally negative playthrough [[https://www.youtube.com/watch?v=tuoYqOL8Drs here]].
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* ''Shannon Tweed's Attack of the Groupies HD'' (which is incidentally not at all HD) is a blatant ripoff of ''VideoGame/PlantsVsZombies'', only instead of fighting zombies, you defend Shannon Tweed's husband, [[Music/{{KISS}} Gene Simmons]], from crazed groupies using robots with water guns. It suffers from sluggish, skill-less, and just ''boring'' gameplay, a clunky and fiddly UI[[note]]for example, checking for robot upgrades requires one to pause the gameplay, click on the robot, click again on "upgrade", and finally ''manually'' resume the game, ''every single time.''[[/note]], and lazy game design that recycles the same environment for multiple levels in a row. The animated cutscenes and character models [[UncannyValley are hideously drawn]], the voice acting is flat and wooden, and all that passes for music is one annoyingly repetitive track that does not even loop properly. But the icing on this cake of terrible is a GameBreakingBug that ''blocks all enemies from spawning'' when you quit during the tutorial stage or skip the intro cutscene, making the game [[UnwinnableByMistake unplayable]]. Watch [=TotalBiscuit=] savage it [[https://www.youtube.com/watch?v=lulVX_a_ipQ here]], as well as [[WebVideo/{{Jimquisition}} Jim Sterling's]] equally negative playthrough [[https://www.youtube.com/watch?v=tuoYqOL8Drs here]].

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* ''Shannon Tweed's Attack of the Groupies HD'' (which is incidentally not at all HD) is a blatant ripoff of ''VideoGame/PlantsVsZombies'', only instead of fighting zombies, you defend Shannon Tweed's husband, [[Music/{{KISS}} Gene Simmons]], from crazed groupies using robots with water guns. It suffers from sluggish, skill-less, and just ''boring'' gameplay, a clunky and fiddly UI[[note]]for example, checking for robot upgrades requires one to pause the gameplay, click on the robot, click again on "upgrade", and finally ''manually'' resume the game, ''every single time.''[[/note]], and lazy game design that recycles the same environment for multiple levels in a row. The animated cutscenes and character models [[UncannyValley are hideously drawn]], the voice acting is flat and wooden, and all that passes for music is one annoyingly repetitive track that does not even loop properly. But the icing on this cake of terrible is a GameBreakingBug that ''blocks all enemies from spawning'' when you quit during the tutorial stage or skip the intro cutscene, making the game [[UnwinnableByMistake unplayable]].completely unplayable]] unless a new file is started. Watch [=TotalBiscuit=] savage it [[https://www.youtube.com/watch?v=lulVX_a_ipQ here]], as well as [[WebVideo/{{Jimquisition}} Jim Sterling's]] equally negative playthrough [[https://www.youtube.com/watch?v=tuoYqOL8Drs here]].
Is there an issue? Send a MessageReason:
None


* ''Shannon Tweed's Attack of the Groupies HD'' (which is incidentally not at all HD) is a blatant ripoff of ''VideoGame/PlantsVsZombies'', only instead of fighting zombies, you defend Shannon Tweed's husband, [[Music/{{KISS}} Gene Simmons]], from crazed groupies using robots with water guns. It suffers from sluggish, skill-less, and just ''boring'' gameplay, a clunky and fiddly UI[[note]]for example, checking for robot upgrades requires one to pause the gameplay, click on the robot, click again on "upgrade", and finally ''manually'' resume the game, ''every single time.''[[/note]], and lazy game design that recycles the same environment for multiple levels in a row. The animated cutscenes and character models [[UncannyValley are hideously drawn]], the voice acting is flat and wooden, and all that passes for music is one annoyingly repetitive track that does not even loop properly. But the icing on this cake of terrible is a GameBreakingBug that ''blocks all enemies from spawning'' when you quit during the tutorial stage or skip the intro cutscene, making the game [[UnwinnableByMistake unwinnable]]. Watch [=TotalBiscuit=] savage it [[https://www.youtube.com/watch?v=lulVX_a_ipQ here]], as well as [[WebVideo/{{Jimquisition}} Jim Sterling's]] equally negative playthrough [[https://www.youtube.com/watch?v=tuoYqOL8Drs here]].

to:

* ''Shannon Tweed's Attack of the Groupies HD'' (which is incidentally not at all HD) is a blatant ripoff of ''VideoGame/PlantsVsZombies'', only instead of fighting zombies, you defend Shannon Tweed's husband, [[Music/{{KISS}} Gene Simmons]], from crazed groupies using robots with water guns. It suffers from sluggish, skill-less, and just ''boring'' gameplay, a clunky and fiddly UI[[note]]for example, checking for robot upgrades requires one to pause the gameplay, click on the robot, click again on "upgrade", and finally ''manually'' resume the game, ''every single time.''[[/note]], and lazy game design that recycles the same environment for multiple levels in a row. The animated cutscenes and character models [[UncannyValley are hideously drawn]], the voice acting is flat and wooden, and all that passes for music is one annoyingly repetitive track that does not even loop properly. But the icing on this cake of terrible is a GameBreakingBug that ''blocks all enemies from spawning'' when you quit during the tutorial stage or skip the intro cutscene, making the game [[UnwinnableByMistake unwinnable]].unplayable]]. Watch [=TotalBiscuit=] savage it [[https://www.youtube.com/watch?v=lulVX_a_ipQ here]], as well as [[WebVideo/{{Jimquisition}} Jim Sterling's]] equally negative playthrough [[https://www.youtube.com/watch?v=tuoYqOL8Drs here]].
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* In a bizarre reversal from the norm, the Uwe Boll movie ''[[http://en.wikipedia.org/wiki/1968_Tunnel_Rats 1968 Tunnel Rats]]'' was given a tie-in [[http://www.youtube.com/watch?v=ukcoitqzkr8 video game.]] The film is one of Uwe's best to date, but the game "makes up for it" by [[TheProblemWithLicensedGames being simply bad]]. Not only is it [[ObviousBeta infested with bugs]], the story is also ruined by the protagonist's erratic characterization. It tries to portray SanitySlippage by having him make angrier and more sadistic comments as the game goes on, but since the game is unfinished, the comments often play at inappropriate times, so, for example, he'll [[MyGodWhatHaveIDone show remorse]] after one kill and then mock his slain enemy after the next. [[http://www.gamespot.com/pc/action/tunnelrats/review.html Gamespot]], whose reviewers usually have at least one good thing to say about some of the worst games, couldn't even find a good point to fill in the summary.

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* In a bizarre reversal from the norm, the Uwe Boll movie ''[[http://en.wikipedia.org/wiki/1968_Tunnel_Rats 1968 Tunnel Rats]]'' was given a tie-in [[http://www.youtube.com/watch?v=ukcoitqzkr8 video game.]] The film is one of Uwe's best best-reviewed to date, but the game "makes up for it" by [[TheProblemWithLicensedGames being simply bad]]. Not only is it [[ObviousBeta infested with bugs]], the story is also ruined by the protagonist's erratic characterization. It tries to portray SanitySlippage by having him make angrier and more sadistic comments as the game goes on, but since the game is unfinished, the comments often play at inappropriate times, so, for example, he'll [[MyGodWhatHaveIDone show remorse]] after one kill and then mock his slain enemy after the next. [[http://www.gamespot.com/pc/action/tunnelrats/review.html Gamespot]], whose reviewers usually have at least one good thing to say about some of the worst games, couldn't even find a good point to fill in the summary.
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* ''VideoGame/SonicBoom: Rise of Lyric''. They said it couldn't be worse than ''VideoGame/SonicTheHedgehog2006'', but '''they were wrong'''. This game was the first of a failed attempt at a spinoff of the main Sonic series in an attempt to bring the series back into relevancy. While the subsequent 3DS games are considered mediocre at best, ''Rise of Lyric'' was panned by fans and critics alike despite the team behind the game consisting of ex-NaughtyDog employees and the early demo being warmly received. This game suffers from controls that make exploration and platforming an exercise in frustration and futility, the combat is boring as hell, the puzzles are incredibly simplistic, the graphics are garish (and actually get ''[[UpToEleven worse]]'' when you play Co-Op mode), and the game can barely run as it is thanks to the myriad bugs that threaten to break it entirely (including one that allowed Knuckles to jump infinitely, making the game beatable within ''one hour''). Worse still, the humor in the game is incredibly banal and nowhere near the quality set by the [[WesternAnimation/SonicBoom cartoon series]] that came out around the same time. The game only served to damage the Sonic franchise's reputation further, just as people thought that the series was finally recovering with the well-regarded ''VideoGame/SonicColors'' and ''VideoGame/SonicGenerations'' as well as the SoOkayItsAverage ''VideoGame/SonicLostWorld'' coming out in the years prior, and has taken Sonic 06's place as the butt of jokes among Sonic fans, as well as earning the [[SarcasmMode prestigious]] title of the worst game in the series.

to:

* ''VideoGame/SonicBoom: Rise of Lyric''. They said it couldn't be worse than ''VideoGame/SonicTheHedgehog2006'', but '''they were wrong'''. This game was the first of a failed attempt at a spinoff of the main Sonic series in an attempt to bring the series back into relevancy. While the subsequent 3DS games are considered mediocre at best, ''Rise of Lyric'' was panned by fans and critics alike despite the team behind the game consisting of ex-NaughtyDog ex-Creator/NaughtyDog employees and the early demo being warmly received. This game suffers from controls that make exploration and platforming an exercise in frustration and futility, the combat is boring as hell, the puzzles are incredibly simplistic, the graphics are garish (and actually get ''[[UpToEleven worse]]'' when you play Co-Op mode), and the game can barely run as it is thanks to the myriad bugs that threaten to break it entirely (including one that allowed Knuckles to jump infinitely, making the game beatable within ''one hour''). Worse still, the humor in the game is incredibly banal and nowhere near the quality set by the [[WesternAnimation/SonicBoom cartoon series]] that came out around the same time. The game only served to damage the Sonic franchise's reputation further, just as people thought that the series was finally recovering with the well-regarded ''VideoGame/SonicColors'' and ''VideoGame/SonicGenerations'' as well as the SoOkayItsAverage ''VideoGame/SonicLostWorld'' coming out in the years prior, and has taken Sonic 06's place as the butt of jokes among Sonic fans, as well as earning the [[SarcasmMode prestigious]] title of the worst game in the series.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/SonicBoom: Rise of Lyric''. They said it couldn't be worse than ''VideoGame/SonicTheHedgehog2006'', but '''they were wrong'''. This game suffers from controls that make exploration and platforming an exercise in frustration and futility, the combat is boring as hell, the puzzles are incredibly simplistic, the graphics are garish, and the game can barely run as it is thanks to the myriad bugs that threaten to break it entirely (including one that allowed Knuckles to jump infinitely, making the game beatable within ''one hour''). Worse still, the humor in the game is incredibly banal and nowhere near the quality set by the [[WesternAnimation/SonicBoom cartoon series]] that came out around the same time.

to:

* ''VideoGame/SonicBoom: Rise of Lyric''. They said it couldn't be worse than ''VideoGame/SonicTheHedgehog2006'', but '''they were wrong'''. This game was the first of a failed attempt at a spinoff of the main Sonic series in an attempt to bring the series back into relevancy. While the subsequent 3DS games are considered mediocre at best, ''Rise of Lyric'' was panned by fans and critics alike despite the team behind the game consisting of ex-NaughtyDog employees and the early demo being warmly received. This game suffers from controls that make exploration and platforming an exercise in frustration and futility, the combat is boring as hell, the puzzles are incredibly simplistic, the graphics are garish, garish (and actually get ''[[UpToEleven worse]]'' when you play Co-Op mode), and the game can barely run as it is thanks to the myriad bugs that threaten to break it entirely (including one that allowed Knuckles to jump infinitely, making the game beatable within ''one hour''). Worse still, the humor in the game is incredibly banal and nowhere near the quality set by the [[WesternAnimation/SonicBoom cartoon series]] that came out around the same time. The game only served to damage the Sonic franchise's reputation further, just as people thought that the series was finally recovering with the well-regarded ''VideoGame/SonicColors'' and ''VideoGame/SonicGenerations'' as well as the SoOkayItsAverage ''VideoGame/SonicLostWorld'' coming out in the years prior, and has taken Sonic 06's place as the butt of jokes among Sonic fans, as well as earning the [[SarcasmMode prestigious]] title of the worst game in the series.
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* ''Hell's House'', a downloadable game on the Microsoft Indie Game Channel. It's a FullMotionVideo SurvivalHorror game, where all you do is simply press the on-screen button prompts to win. The plot doesn't get brought up after the opening text crawl; instead, the entire game consists of the actress wandering room to room in the house, attempting to act. Since the death scenes can only occur when you lose, winning only shows a boring night routine with '''nothing''' interesting happening. The death scenes '''might''' fall under SoBadItsGood, but they're not worth going through the rest of the game. The incomparable ''WebVideo/{{Retsupurae}}'' duo [[http://www.youtube.com/watch?v=UGkDoYQdzxc give it the proper treatment]] -- and even with their commentary, it's a chore to sit through!

to:

* ''Hell's House'', a downloadable game on the Microsoft Indie Game Channel. It's a FullMotionVideo SurvivalHorror game, where all you do is simply press the on-screen button prompts to win. The plot doesn't get brought up after the opening text crawl; instead, the entire game consists of the an actress wandering room to room in the house, attempting to act. Since the death scenes can only occur when you lose, winning only shows a boring night routine with '''nothing''' interesting happening. The death scenes '''might''' fall under SoBadItsGood, but they're not worth going through the rest of the game. The incomparable ''WebVideo/{{Retsupurae}}'' duo [[http://www.youtube.com/watch?v=UGkDoYQdzxc give it the proper treatment]] -- and even with their commentary, it's a chore to sit through!



* ''Shannon Tweed's Attack of the Groupies HD'' (which is incidentally not at all HD) is a blatant ripoff of ''VideoGame/PlantsVsZombies'', only instead of fighting zombies, you defend Shannon Tweed's husband, [[Music/{{KISS}} Gene Simmons]], from crazed groupies using robots with water guns. It suffers from sluggish, skill-less, and just ''boring'' gameplay, a clunky and fiddly UI[[note]]for example, checking for robot upgrades requires one to pause the gameplay, click on the robot, click again on "upgrade", and finally ''manually'' resume the game, ''every single time.''[[/note]], and lazy game design that recycles the same environment for multiple levels in a row. The animated cutscenes and character models [[UncannyValley are hideously drawn]], the voice acting is flat and wooden, and all that passes for music is one annoyingly repetitive track that does not even loop properly. But the icing on this cake of terrible is a GameBreakingBug that ''blocks all enemies from spawning'' when you quit during the tutorial stage or skip the intro cutscene, making the game UnwinnableByMistake. Watch [=TotalBiscuit=] savage it [[https://www.youtube.com/watch?v=lulVX_a_ipQ here]], as well as [[WebVideo/{{Jimquisition}} Jim Sterling's]] equally negative playthrough [[https://www.youtube.com/watch?v=tuoYqOL8Drs here]].

to:

* ''Shannon Tweed's Attack of the Groupies HD'' (which is incidentally not at all HD) is a blatant ripoff of ''VideoGame/PlantsVsZombies'', only instead of fighting zombies, you defend Shannon Tweed's husband, [[Music/{{KISS}} Gene Simmons]], from crazed groupies using robots with water guns. It suffers from sluggish, skill-less, and just ''boring'' gameplay, a clunky and fiddly UI[[note]]for example, checking for robot upgrades requires one to pause the gameplay, click on the robot, click again on "upgrade", and finally ''manually'' resume the game, ''every single time.''[[/note]], and lazy game design that recycles the same environment for multiple levels in a row. The animated cutscenes and character models [[UncannyValley are hideously drawn]], the voice acting is flat and wooden, and all that passes for music is one annoyingly repetitive track that does not even loop properly. But the icing on this cake of terrible is a GameBreakingBug that ''blocks all enemies from spawning'' when you quit during the tutorial stage or skip the intro cutscene, making the game UnwinnableByMistake.[[UnwinnableByMistake unwinnable]]. Watch [=TotalBiscuit=] savage it [[https://www.youtube.com/watch?v=lulVX_a_ipQ here]], as well as [[WebVideo/{{Jimquisition}} Jim Sterling's]] equally negative playthrough [[https://www.youtube.com/watch?v=tuoYqOL8Drs here]].
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(...final edit, I swear) I suppose what I'm trying to say is, it fits the bill of Development Hell and Obvious Beta better than it does So Bad, It's Horrible.
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...okay, yeah, I gave it another thought and yeah, it's not bad enough. If you don't stack it against any of its competitors and forget about the whole development history and all, it's mostly just a crappy game but nothing wretched. There's too much hint of a polished product buried underneath to really consider it a case of awful. I mean, don't get me wrong, it's a game that deserves to go down in history as how not to develop a game and it's still an embarrassment on Atari's part, but a lot of that is a case of what happened around its release time rather than a fault within the game. So yeah, I suppose I'll take this back.


* ''VideoGame/RollerCoasterTycoon World'' proved to fans that Atari had far from learned their lesson with the critically panned ''4 Mobile'' app (listed on Horrible.VideoGamesOther). Even after going through three different developers and being delayed a year and a half (not to mention several development restarts), its rescue from DevelopmentHell ''still'' managed to prove lackluster ''at best.'' To start off with, the game was plagued with numerous issues at launch, with one Steam reviewer claiming he spent the majority of his logged 8 hours ''just trying to get the game to start.'' The bugs didn't end there, with several issues such as difficulty simply '''plopping buildings along the walkway.''' Many of the included tools don't work properly, and generally it feels like a cheaper version of the previous game...one that was released eleven years before this one! And despite clearly being incomplete on arrival, they ''still charged a full $50 price.'' As if that weren't enough, it may have had some shot at redemption if it was released on its own with nothing to compare it to...except it ended up coming out alongside the much more lauded and praised ''VideoGame/PlanetCoaster'', ''and'' alongside another theme park sim that worked as a throwback to this series' roots that made it so popular to begin with, ''Parkitect''. Even after they lowered the price to $20 mere ''days'' after launch, the game seems to have all but been abandoned at this point as a result, with the developers realizing that it would take a miracle to make any sort of attempt to compete with those games after the embarrassment it left on them and Atari. Due to the lack of bug fixes and polish from launch that most other games have been rescued from appearing on this page over, it definitely qualifies as one of the worst examples of a AAA franchise being abused.
Is there an issue? Send a MessageReason:
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* ''VideoGame/RollerCoasterTycoon World'' proved to fans that Atari had far from learned their listen with the critically panned ''4 Mobile'' app (listed on Horrible.VideoGamesOther). Even after going through three different developers and being delayed a year and a half (not to mention several development restarts), its rescue from DevelopmentHell ''still'' managed to prove lackluster ''at best.'' To start off with, the game was plagued with numerous issues at launch, with one Steam reviewer claiming he spent the majority of his logged 8 hours ''just trying to get the game to start.'' The bugs didn't end there, with several issues such as difficulty simply '''plopping buildings along the walkway.''' Many of the included tools don't work properly, and generally it feels like a cheaper version of the previous game...one that was released eleven years before this one! And despite clearly being incomplete on arrival, they ''still charged a full $50 price.'' As if that weren't enough, it may have had some shot at redemption if it was released on its own with nothing to compare it to...except it ended up coming out alongside the much more lauded and praised ''VideoGame/PlanetCoaster'', ''and'' alongside another theme park sim that worked as a throwback to this series' roots that made it so popular to begin with, ''Parkitect''. Even after they lowered the price to $20 mere ''days'' after launch, the game seems to have all but been abandoned at this point as a result, with the developers realizing that it would take a miracle to make any sort of attempt to compete with those games after the embarrassment it left on them and Atari. Due to the lack of bug fixes and polish from launch that most other games have been rescued from appearing on this page over, it definitely qualifies as one of the worst examples of a AAA franchise being abused.

to:

* ''VideoGame/RollerCoasterTycoon World'' proved to fans that Atari had far from learned their listen lesson with the critically panned ''4 Mobile'' app (listed on Horrible.VideoGamesOther). Even after going through three different developers and being delayed a year and a half (not to mention several development restarts), its rescue from DevelopmentHell ''still'' managed to prove lackluster ''at best.'' To start off with, the game was plagued with numerous issues at launch, with one Steam reviewer claiming he spent the majority of his logged 8 hours ''just trying to get the game to start.'' The bugs didn't end there, with several issues such as difficulty simply '''plopping buildings along the walkway.''' Many of the included tools don't work properly, and generally it feels like a cheaper version of the previous game...one that was released eleven years before this one! And despite clearly being incomplete on arrival, they ''still charged a full $50 price.'' As if that weren't enough, it may have had some shot at redemption if it was released on its own with nothing to compare it to...except it ended up coming out alongside the much more lauded and praised ''VideoGame/PlanetCoaster'', ''and'' alongside another theme park sim that worked as a throwback to this series' roots that made it so popular to begin with, ''Parkitect''. Even after they lowered the price to $20 mere ''days'' after launch, the game seems to have all but been abandoned at this point as a result, with the developers realizing that it would take a miracle to make any sort of attempt to compete with those games after the embarrassment it left on them and Atari. Due to the lack of bug fixes and polish from launch that most other games have been rescued from appearing on this page over, it definitely qualifies as one of the worst examples of a AAA franchise being abused.
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I don't know if this fully qualifies or not, but I'll go ahead and add it and if someone wants to contest my claim, tell me what you think. I think it belongs here since Atari has done nothing to fix any of the rampant bugs nearly a year after the release though.

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* ''VideoGame/RollerCoasterTycoon World'' proved to fans that Atari had far from learned their listen with the critically panned ''4 Mobile'' app (listed on Horrible.VideoGamesOther). Even after going through three different developers and being delayed a year and a half (not to mention several development restarts), its rescue from DevelopmentHell ''still'' managed to prove lackluster ''at best.'' To start off with, the game was plagued with numerous issues at launch, with one Steam reviewer claiming he spent the majority of his logged 8 hours ''just trying to get the game to start.'' The bugs didn't end there, with several issues such as difficulty simply '''plopping buildings along the walkway.''' Many of the included tools don't work properly, and generally it feels like a cheaper version of the previous game...one that was released eleven years before this one! And despite clearly being incomplete on arrival, they ''still charged a full $50 price.'' As if that weren't enough, it may have had some shot at redemption if it was released on its own with nothing to compare it to...except it ended up coming out alongside the much more lauded and praised ''VideoGame/PlanetCoaster'', ''and'' alongside another theme park sim that worked as a throwback to this series' roots that made it so popular to begin with, ''Parkitect''. Even after they lowered the price to $20 mere ''days'' after launch, the game seems to have all but been abandoned at this point as a result, with the developers realizing that it would take a miracle to make any sort of attempt to compete with those games after the embarrassment it left on them and Atari. Due to the lack of bug fixes and polish from launch that most other games have been rescued from appearing on this page over, it definitely qualifies as one of the worst examples of a AAA franchise being abused.
Is there an issue? Send a MessageReason:
None


* The aforementioned ''Power Gig'' has nothing on ''VideoGame/RockRevolution''. Creator/{{Konami}} already had [[VideoGame/{{Gitadora}} long-running franchises of drum and guitar video games in Japan]], ''[=DrumMania=]'' and ''Guitar Freaks''. These games, in turn, inspired the exponentially bigger ''VideoGame/GuitarHero'' and ''VideoGame/RockBand'' franchises. Faced with these new rivals, Konami had Zoe Mode [[LostInImitation directly imitate the style of its American competitors]], rather than try to maintain the mechanics of the original game. The result came across as a bad CoverVersion, with bad-looking graphics and menus, undercharting and a severe lack of polish. Speaking of cover versions, all but two of the game's 41 songs were covers (by contrast, its main competitors -- ''Guitar Hero World Tour'' and ''Rock Band 2' -- both touted that they would feature 100% master recordings and no covers). Critics were also divided over its top-down note perspective (carried over from ''Gitadora'', except more like ''Guitar Hero'' in appearance than a tablature style). Konami also made a questionable decision to exclude vocals from the game entirely so it wouldn't cannibalize ''VideoGame/KaraokeRevolution'' (originally developed in the first place by ''Rock Band'' studio Harmonix), nor produce a guitar controller specifically for it (In other words, bring your own 5-button guitar) -- although they did create a rather interesting [[http://kotaku.com/5051409/another-look-at-konamis-rock-revolution-drums/ drum kit]]. In the end, it got scathing reviews, most arguing that the game probably would have been revolutionary had ''Guitar Hero'' or ''Rock Band'' not been released yet.

to:

* The aforementioned ''Power Gig'' has nothing on ''VideoGame/RockRevolution''. Creator/{{Konami}} already had [[VideoGame/{{Gitadora}} long-running franchises of drum and guitar video games in Japan]], ''[=DrumMania=]'' and ''Guitar Freaks''. These games, in turn, inspired the exponentially bigger ''VideoGame/GuitarHero'' and ''VideoGame/RockBand'' franchises. Faced with these new rivals, Konami had Zoe Mode [[LostInImitation directly imitate the style of its American competitors]], rather than try to maintain the mechanics of the original game. The result came across as a bad CoverVersion, with bad-looking graphics and menus, undercharting and a severe lack of polish. Speaking of cover versions, all but two of the game's 41 songs were covers (by contrast, its main competitors -- ''Guitar Hero World Tour'' and ''Rock Band 2' 2'' -- both touted that they their entire soundtrack would feature 100% be master recordings and no covers).recordings). Critics were also divided over its top-down note perspective (carried over from ''Gitadora'', except more like ''Guitar Hero'' in appearance than a tablature style). Konami also made a questionable decision to exclude vocals from the game entirely so it wouldn't cannibalize ''VideoGame/KaraokeRevolution'' (originally developed in the first place by ''Rock Band'' studio Harmonix), nor produce a guitar controller specifically for it (In other words, bring your own 5-button guitar) -- although they did create a rather interesting [[http://kotaku.com/5051409/another-look-at-konamis-rock-revolution-drums/ drum kit]]. In the end, it got scathing reviews, most arguing that the game probably would have been revolutionary had ''Guitar Hero'' or ''Rock Band'' not been released yet.
Is there an issue? Send a MessageReason:
None


* The aforementioned ''Power Gig'' has nothing on ''VideoGame/RockRevolution''. Creator/{{Konami}} already had [[VideoGame/{{Gitadora}} long-running franchises of drum and guitar video games in Japan]], ''[=DrumMania=]'' and ''Guitar Freaks''. These games, in turn, inspired the exponentially bigger ''VideoGame/GuitarHero'' and ''VideoGame/RockBand'' franchises. Faced with these new rivals, Konami had Zoe Mode [[LostInImitation directly imitate the style of its American competitors]], rather than try to maintain the mechanics of the original game. The result came across as a bad CoverVersion, with bad-looking graphics and menus, undercharting and a severe lack of polish. Speaking of cover versions, all but two of the game's 41 songs were covers (ironic, given that its main competition -- ''Guitar Hero World Tour'' and ''Rock Band 2'', both promised to only use master recordings). Critics were also divided over its top-down note perspective (carried over from ''Gitadora'', except more like ''Guitar Hero'' in appearance than a tablature style). Konami also made a questionable decision to exclude vocals from the game entirely so it wouldn't cannibalize ''VideoGame/KaraokeRevolution'' (originally developed in the first place by ''Rock Band'' studio Harmonix), nor produce a guitar controller specifically for it (In other words, bring your own 5-button guitar) -- although they did create a rather interesting [[http://kotaku.com/5051409/another-look-at-konamis-rock-revolution-drums/ drum kit]]. In the end, it got scathing reviews, most arguing that the game probably would have been revolutionary had ''Guitar Hero'' or ''Rock Band'' not been released yet.

to:

* The aforementioned ''Power Gig'' has nothing on ''VideoGame/RockRevolution''. Creator/{{Konami}} already had [[VideoGame/{{Gitadora}} long-running franchises of drum and guitar video games in Japan]], ''[=DrumMania=]'' and ''Guitar Freaks''. These games, in turn, inspired the exponentially bigger ''VideoGame/GuitarHero'' and ''VideoGame/RockBand'' franchises. Faced with these new rivals, Konami had Zoe Mode [[LostInImitation directly imitate the style of its American competitors]], rather than try to maintain the mechanics of the original game. The result came across as a bad CoverVersion, with bad-looking graphics and menus, undercharting and a severe lack of polish. Speaking of cover versions, all but two of the game's 41 songs were covers (ironic, given that (by contrast, its main competition competitors -- ''Guitar Hero World Tour'' and ''Rock Band 2'', 2' -- both promised to only use touted that they would feature 100% master recordings).recordings and no covers). Critics were also divided over its top-down note perspective (carried over from ''Gitadora'', except more like ''Guitar Hero'' in appearance than a tablature style). Konami also made a questionable decision to exclude vocals from the game entirely so it wouldn't cannibalize ''VideoGame/KaraokeRevolution'' (originally developed in the first place by ''Rock Band'' studio Harmonix), nor produce a guitar controller specifically for it (In other words, bring your own 5-button guitar) -- although they did create a rather interesting [[http://kotaku.com/5051409/another-look-at-konamis-rock-revolution-drums/ drum kit]]. In the end, it got scathing reviews, most arguing that the game probably would have been revolutionary had ''Guitar Hero'' or ''Rock Band'' not been released yet.
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* The aforementioned ''Power Gig'' has nothing on ''VideoGame/RockRevolution''. Creator/{{Konami}} already had [[VideoGame/{{Gitadora}} long-running franchises of drum and guitar video games in Japan]], ''VideoGame/DrumMania'' and ''Guitar Freaks'' -- games that helped inspire the ''VideoGame/GuitarHero'' and ''VideoGame/RockBand'' franchises that reached mainstream acceptance outside of Japan (and the handful of arcades that [[NoExportForYou imported these particular games]]). Rather than making what could have been an AdaptationExpansion that maintained the core mechanics of its own games, Konami decided to FollowTheLeader and have its developer, Zoe Mode, directly imitate the style of its competitors. The result came across as a bad CoverVersion, with bad-looking graphics and menus, undercharting and a severe lack of polish. Speaking of cover versions, all but two of the game's 41 songs were covers (ironic, given that its main competition -- ''Guitar Hero World Tour'' and ''Rock Band 2'', both promised to only use master recordings). Critics were also divided over its top-down note perspective (carried over from ''Gitadora'', except more like ''Guitar Hero'' in appearance than a tablature style). Konami also made a questionable decision to exclude vocals from the game entirely so it wouldn't cannibalize ''VideoGame/KaraokeRevolution'' (originally developed in the first place by ''Rock Band'' studio Harmonix), nor produce a guitar controller specifically for it (In other words, bring your own 5-button guitar) -- although they did create a rather interesting [[http://kotaku.com/5051409/another-look-at-konamis-rock-revolution-drums/ drum kit]]. In the end, it got scathing reviews, most arguing that the game probably would have been revolutionary had ''Guitar Hero'' or ''Rock Band'' not been released yet.

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* The aforementioned ''Power Gig'' has nothing on ''VideoGame/RockRevolution''. Creator/{{Konami}} already had [[VideoGame/{{Gitadora}} long-running franchises of drum and guitar video games in Japan]], ''VideoGame/DrumMania'' ''[=DrumMania=]'' and ''Guitar Freaks'' -- games that helped inspire Freaks''. These games, in turn, inspired the exponentially bigger ''VideoGame/GuitarHero'' and ''VideoGame/RockBand'' franchises that reached mainstream acceptance outside of Japan (and the handful of arcades that [[NoExportForYou imported franchises. Faced with these particular games]]). Rather than making what could have been an AdaptationExpansion that maintained the core mechanics of its own games, new rivals, Konami decided to FollowTheLeader and have its developer, had Zoe Mode, Mode [[LostInImitation directly imitate the style of its competitors.American competitors]], rather than try to maintain the mechanics of the original game. The result came across as a bad CoverVersion, with bad-looking graphics and menus, undercharting and a severe lack of polish. Speaking of cover versions, all but two of the game's 41 songs were covers (ironic, given that its main competition -- ''Guitar Hero World Tour'' and ''Rock Band 2'', both promised to only use master recordings). Critics were also divided over its top-down note perspective (carried over from ''Gitadora'', except more like ''Guitar Hero'' in appearance than a tablature style). Konami also made a questionable decision to exclude vocals from the game entirely so it wouldn't cannibalize ''VideoGame/KaraokeRevolution'' (originally developed in the first place by ''Rock Band'' studio Harmonix), nor produce a guitar controller specifically for it (In other words, bring your own 5-button guitar) -- although they did create a rather interesting [[http://kotaku.com/5051409/another-look-at-konamis-rock-revolution-drums/ drum kit]]. In the end, it got scathing reviews, most arguing that the game probably would have been revolutionary had ''Guitar Hero'' or ''Rock Band'' not been released yet.
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* ''VideoGame/DoubleDragonII: Wander of the Dragons'' is a laughably inept attempt at remaking the arcade version of ''Double Dragon II'' for XboxLiveArcade. The four stages from the arcade are stretched out over the course of 15 boring and ugly levels, with the action occasionally broken up by set pieces that do nothing to make the game exciting. Controls are needlessly complicated, the graphics are quality- and personality-free, the background music plays on an annoying short loop, the voiced narration is terrible and often doesn't even match up with the subtitles, and the few special moves added to add variety to combat are worthless (as actually ''using'' them at any point in the game automatically gives you the bad ending). ''Wander'' does a disservice to its inspiration in every way imaginable, and is a sharp contrast to the quality of ''VideoGame/DoubleDragonNeon'' (Creator/WayForwardTechnologies' '80s-flavored remake of the original game), or even the NES home version of ''Double Dragon II'', released more than two decades ago.

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* ''VideoGame/DoubleDragonII: Wander of the Dragons'' is a laughably inept attempt at remaking the arcade version of ''Double Dragon II'' for XboxLiveArcade.UsefulNotes/XboxLiveArcade. The four stages from the arcade are stretched out over the course of 15 boring and ugly levels, with the action occasionally broken up by set pieces that do nothing to make the game exciting. Controls are needlessly complicated, the graphics are quality- and personality-free, the background music plays on an annoying short loop, the voiced narration is terrible and often doesn't even match up with the subtitles, and the few special moves added to add variety to combat are worthless (as actually ''using'' them at any point in the game automatically gives you the bad ending). ''Wander'' does a disservice to its inspiration in every way imaginable, and is a sharp contrast to the quality of ''VideoGame/DoubleDragonNeon'' (Creator/WayForwardTechnologies' '80s-flavored remake of the original game), or even the NES home version of ''Double Dragon II'', released more than two decades ago.



* ''Fighters Uncaged'' was released as a showcase title for the {{Xbox 360}}'s new-at-the-time Kinect motion controller. It was a mess from start to finish, with an overly long tutorial that treated the player like an idiot (forcing the player to attack several times with each limb individually before proceeding to the next lesson), a laughable story accompanied by dreadful writing and voice acting, the inability to register basic moves correctly most of the time, and sluggish fighting on the rare occasions that the Kinect ''did'' register the player's moves.

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* ''Fighters Uncaged'' was released as a showcase title for the {{Xbox UsefulNotes/{{Xbox 360}}'s new-at-the-time Kinect motion controller. It was a mess from start to finish, with an overly long tutorial that treated the player like an idiot (forcing the player to attack several times with each limb individually before proceeding to the next lesson), a laughable story accompanied by dreadful writing and voice acting, the inability to register basic moves correctly most of the time, and sluggish fighting on the rare occasions that the Kinect ''did'' register the player's moves.



* ''Guitar Superstar'', a horrid [[{{Plagiarism}} ripoff]] of [[VideoGame/GuitarHero a certain popular rhythm game franchise]]. [[http://www.youtube.com/watch?v=-z4DhMtGW54 You have to see it to believe it.]] The songs (the most important part of the game) are [[SuspiciouslySimilarSong rip-offs]] of well-known rock songs, which are done in horrible UsefulNotes/{{MIDI}} style. And it's not the only one of its kind: WebVideo/{{Ashens}} [[http://www.youtube.com/watch?v=JhHOaMXYXU4 reviewed]] another extremely similar game once.
* ''Hour of Victory'' was a bizarre and terrible mishmash of the ''VideoGame/CallOfDuty'' and ''VideoGame/{{Wolfenstein}}'' games, starting out as another historical WorldWarII shooting game, but then taking a jump off the deep end and turning into a game about the Nazis developing nuclear weaponry. As if that weren't bad enough, the [[RealIsBrown brownish]] graphics were barely even of UsefulNotes/PlayStation2 standard (despite the game proudly boasting on the box that it was the first World War II shooter to use the [[GameEngine Unreal Engine 3]]), the gameplay mechanics were screwed up beyond belief, the heavily promoted destructible scenery and vehicular combat barely even featured, and the multiplayer mode somehow managed to have fewer options than games released ten years previously. There were even rumors of the player character's PistolWhipping attack glitching out and killing ''everything'' in one hit, ''including tanks!'' It was the worst-reviewed {{Xbox 360}} game to have been released until that point, and a GenreKiller for the World War II shooter, with only ''Call of Duty: World at War'' having met with any real success since ''Hour of Victory's'' release. [[http://www.youtube.com/watch?v=CMieqp6ya8o The Blame Truth's attempt]] at playing the game showcases most of these flaws plus more.

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* ''Guitar Superstar'', a horrid [[{{Plagiarism}} [[TheMockbuster ripoff]] of [[VideoGame/GuitarHero a certain popular rhythm game franchise]]. [[http://www.youtube.com/watch?v=-z4DhMtGW54 You have to see it to believe it.]] The songs (the most important part of the game) are [[SuspiciouslySimilarSong rip-offs]] of well-known rock songs, which are done in horrible UsefulNotes/{{MIDI}} style. And it's not the only one of its kind: WebVideo/{{Ashens}} [[http://www.youtube.com/watch?v=JhHOaMXYXU4 reviewed]] another extremely similar game once.
* ''Hour of Victory'' was a bizarre and terrible mishmash of the ''VideoGame/CallOfDuty'' and ''VideoGame/{{Wolfenstein}}'' games, starting out as another historical WorldWarII UsefulNotes/WorldWarII shooting game, but then taking a jump off the deep end and turning into a game about the Nazis developing nuclear weaponry. As if that weren't bad enough, the [[RealIsBrown brownish]] graphics were barely even of UsefulNotes/PlayStation2 standard (despite the game proudly boasting on the box that it was the first World War II shooter to use the [[GameEngine Unreal Engine 3]]), the gameplay mechanics were screwed up beyond belief, the heavily promoted destructible scenery and vehicular combat barely even featured, and the multiplayer mode somehow managed to have fewer options than games released ten years previously. There were even rumors of the player character's PistolWhipping attack glitching out and killing ''everything'' in one hit, ''including tanks!'' It was the worst-reviewed {{Xbox 360}} game to have been released until that point, and a GenreKiller for the World War II shooter, with only ''Call of Duty: World at War'' having met with any real success since ''Hour of Victory's'' release. [[http://www.youtube.com/watch?v=CMieqp6ya8o The Blame Truth's attempt]] at playing the game showcases most of these flaws plus more.



* The latter half of the ''VideoGame/{{Painkiller}}'' series was already notorious for basing ''Overdose'' on a [[RunningTheAsylum fan-made game mod]]. ''Painkiller: Resurrection'' does the same thing, but not as well. Everything but a single monster (which looks like an orc made of raw hamburger and has [[YourSizeMayVary three different sizes]]) and a single weapon (a re-skinned "Battle Out Of Hell" weapon) are taken pixel-for-pixel from earlier installments. The levels are the largest the franchise has ever seen, but are usually either too cramped to comfortably accomodate the sort of monsters found in them or so huge that the player must backtrack constantly to find a new monster spawn point. The clumsy storyline is shoehorned into the game with comic-style cutscenes ''à la'' ''VideoGame/MaxPayne'' and mood-killing voice acting ''à la'' ''Franchise/ResidentEvil'' ([[http://www.youtube.com/watch?v=KfWFImtwLnQ case in point]]). It's [[ObviousBeta loaded with bugs]] that no patch effort has successfully deterred — it crashes to desktop frequently, the weather effects slow the dated engine to a crawl, [[ArtificialStupidity enemy AI tends to get hung up on the scenery]], online co-op (a major selling point) was inaccessible at launch, the game crashed if a certain weapon was fired in multiplayer, and glitching out the final checkpoint was common and made hour-long levels UnwinnableByMistake. If that won't make you quit playing ''Painkiller'', put on "[[Music/JudasPriest Painkiller]]" (or even ''[[Music/LittleBigTown Pain Killer]]''), and down some painkillers, then nothing will.

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* The latter half of the ''VideoGame/{{Painkiller}}'' series was already notorious for basing ''Overdose'' on a [[RunningTheAsylum fan-made game mod]]. ''Painkiller: Resurrection'' does the same thing, but not as well. Everything but a single monster (which looks like an orc made of raw hamburger and has [[YourSizeMayVary three different sizes]]) and a single weapon (a re-skinned "Battle Out Of Hell" weapon) are taken pixel-for-pixel from earlier installments. The levels are the largest the franchise has ever seen, but are usually either too cramped to comfortably accomodate accommodate the sort of monsters found in them or so huge that the player must backtrack constantly to find a new monster spawn point. The clumsy storyline is shoehorned into the game with comic-style cutscenes ''à la'' ''VideoGame/MaxPayne'' and mood-killing voice acting ''à la'' ''Franchise/ResidentEvil'' ([[http://www.youtube.com/watch?v=KfWFImtwLnQ case in point]]). It's [[ObviousBeta loaded with bugs]] that no patch effort has successfully deterred — it crashes to desktop frequently, the weather effects slow the dated engine to a crawl, [[ArtificialStupidity enemy AI tends to get hung up on the scenery]], online co-op (a major selling point) was inaccessible at launch, the game crashed if a certain weapon was fired in multiplayer, and glitching out the final checkpoint was common and made hour-long levels UnwinnableByMistake. If that won't make you quit playing ''Painkiller'', put putting on "[[Music/JudasPriest Painkiller]]" (or even ''[[Music/LittleBigTown Pain Killer]]''), Killer]]'') and down downing some painkillers, painkillers won't make you quit playing ''Painkiller'', then nothing will.



* ''VideoGame/PowerGigRiseOfTheSixString'' is considered not only one of the worst ''VideoGame/GuitarHero'' clones ever made, but also one of the worst rhythm games in recent memory. Its mission statement was ambitious: get players to "rock for real" by replacing the standard guitar controllers, with their coloured buttons and strum bars, with a proper six-string guitar that works both in and out of the game, going so far as to make {{Take That}}s for this reason. Now, one of their competitors did this -- ''VideoGame/RockBand 3'' can be played with a real six-string -- but the real guitar for ''Power Gig'' barely works in the game and sounds like you'd expect a $150 guitar to sound in RealLife. Worse, this game barely encourages players to learn to play real guitar. Aside from the "power chords," which can be turned off, the gameplay is ''identical'' to the game's chief competitors, only there are ''only'' six-string guitar charts -- no bass guitars. The notes you play in the game aren't even close to how you would play the song in real life, eliminating the reason to have a real six-string as a controller.\\

to:

* ''VideoGame/PowerGigRiseOfTheSixString'' is considered not only one of the worst ''VideoGame/GuitarHero'' clones ever made, but also one of the worst rhythm games in recent memory. Its mission statement was ambitious: get players to "rock for real" by replacing the standard guitar controllers, with their coloured buttons and strum bars, with a proper six-string guitar that works both in and out of the game, going so far as to make {{Take That}}s for this reason. Now, one of their competitors did this -- ''VideoGame/RockBand 3'' can be played with a real six-string -- but the real guitar for ''Power Gig'' barely works in the game and sounds like what you'd expect a $150 guitar to sound like in RealLife. Worse, this game barely encourages players to learn to play real guitar. Aside from the "power chords," which can be turned off, the gameplay is ''identical'' to the game's chief competitors, only there are ''only'' six-string guitar charts -- no bass guitars. The notes you play in the game aren't even close to how you would play the song in real life, eliminating the reason to have a real six-string as a controller.\\



* ''Family Party: 30 Great Games: Obstacle Arcade'' for the UsefulNotes/WiiU is a shining example of [[NeverTrustATitle deception in advertising]]. The graphics are bland, barely any more detailed than a Nintendo 64 game (on an ''eighth-gen console''), and the sound is mediocre; the music at least would be tolerable if it weren't constantly drowned out by the obnoxious voice acting. Most of all, though, various critics have noted that all of the so-called 'great' minigames are poorly designed (including a target-shooting game where the players are required to aim with the Wii Remote's Nunchuk attachment instead of pointing and shooting with the remote) and nearly unplayable. [[http://www.gamerevolution.com/review/family-fun-30-great-games-obstacle-arcade Game Revolution gave the game zero stars out of 5]], the only game to receive such a score since the website switched from a letter-grade review system. [[http://web.archive.org/web/20130531012444/http://www.officialnintendomagazine.co.uk:80/46932/reviews/family-party-obstacle-arcade-30-great-games-review-review/ Joe Skrebels of the UK Official Nintendo Magazine]] gave it 11%, styling his review as an ApocalypticLog with a summary claiming it caused him to suffer [[SanitySlippage a psychotic breakdown]]. Furthermore, PeanutButterGamer considered it the [[https://youtu.be/i8VTZEsPOD0?t=865 second-worst party video game he's ever played]], with the only reason why it's not #1 was due to the fact that the other game was more of a disappointment to him.

to:

* ''Family Party: 30 Great Games: Obstacle Arcade'' for the UsefulNotes/WiiU is a shining example of [[NeverTrustATitle deception in advertising]]. The graphics are bland, barely any more detailed than a Nintendo 64 game (on an ''eighth-gen console''), and the sound is mediocre; the music at least would be tolerable if it weren't constantly drowned out by the obnoxious voice acting. Most of all, though, various critics have noted that all of the so-called 'great' minigames are poorly designed (including a target-shooting game where the players are required to aim with the Wii Remote's Nunchuk attachment instead of pointing and shooting with the remote) and nearly unplayable. [[http://www.gamerevolution.com/review/family-fun-30-great-games-obstacle-arcade Game Revolution gave the game zero stars out of 5]], the only game to receive such a score since the website switched from a letter-grade review system. [[http://web.archive.org/web/20130531012444/http://www.officialnintendomagazine.co.uk:80/46932/reviews/family-party-obstacle-arcade-30-great-games-review-review/ Joe Skrebels of the UK Official Nintendo Magazine]] gave it 11%, styling his review as an ApocalypticLog with a summary claiming it caused him to suffer [[SanitySlippage a psychotic breakdown]]. Furthermore, PeanutButterGamer WebVideo/PeanutButterGamer considered it the [[https://youtu.be/i8VTZEsPOD0?t=865 second-worst party video game he's ever played]], with the only reason why it's not #1 was due to the fact that the other game was more of a disappointment to him.



* ''Iron Soul'', a third-person shooter on Steam. Issues abound, including a text crawl intro narrated by what sounds like a text-to-speech program that can't pronounce words like "evil" and "hypothetical", a crosshair that has to be manually turned on instead of being on by default, a severe dearth of enemy types, an obnoxious MissionControl character (who's even ''called'' the Annoying Voice in the game's trading cards) that sounds like a mix between [[Franchise/SuperMarioBros Mario]] and [[Franchise/StarWars Jar Jar Binks]], a laughable plot involving the world governments discovering possible life on other planets and then apparently ''immediately'' constructing an army of {{Killer Robot}}s to fend off a "[[RougeAnglesOfSatin hypothatical]]" AlienInvasion, wonky jumping mechanics, and complaints of at least one copy of the game in which the first boss was rendered [[UnwinnableByMistake unbeatable]] by having no health meter. Watch WebVideo/{{Brutalmoose}} tear the game apart (at least up until the aforementioned boss) [[https://www.youtube.com/watch?v=6F9jahNX9EY here.]]
* ''The Letter'' is a low-budget exploration game in the vein of ''VideoGame/DearEsther'', ''VideoGame/GoneHome'' or ''VideoGame/{{Proteus}}'', but has barely a fraction of the flair required to match any of them, and isn't worth the $2 it costs to download the thing from the VideoGame/{{Wii U}} [=eShop=]. Your player character gets a letter supposedly left by his parents, and then fumbles around drab, empty environments trying to figure out what happened to them. It tries to pass itself off as a horror game, but there are no scares to be found whatsoever unless you count playing this crap. Worst of all, the game can be finished in less than 15 minutes, and ends with [[spoiler:a trite AllJustADream twist]].

to:

* ''Iron Soul'', a third-person shooter on Steam. Issues abound, including a text crawl intro narrated by what sounds like a text-to-speech program that can't pronounce words like "evil" and "hypothetical", a crosshair that has to be manually turned on instead of being on by default, a severe dearth of enemy types, an obnoxious MissionControl character (who's even ''called'' the Annoying Voice in the game's trading cards) that sounds like a mix between [[Franchise/SuperMarioBros Mario]] and [[Franchise/StarWars Jar Jar Binks]], a laughable plot involving the world governments discovering possible life on other planets and then apparently ''immediately'' constructing an army of {{Killer Robot}}s to fend off a "[[RougeAnglesOfSatin "[[YouMakeMeSic hypothatical]]" AlienInvasion, wonky jumping mechanics, and complaints of at least one copy of the game in which the first boss was rendered [[UnwinnableByMistake unbeatable]] by having no health meter. Watch WebVideo/{{Brutalmoose}} tear the game apart (at least up until the aforementioned boss) [[https://www.youtube.com/watch?v=6F9jahNX9EY here.]]
* ''The Letter'' is a low-budget exploration game in the vein of ''VideoGame/DearEsther'', ''VideoGame/GoneHome'' ''VideoGame/GoneHome'', or ''VideoGame/{{Proteus}}'', but has barely a fraction of the flair required to match any of them, and isn't worth the $2 it costs to download the thing from the VideoGame/{{Wii U}} [=eShop=]. Your player character gets a letter supposedly left by his parents, and then fumbles around drab, empty environments trying to figure out what happened to them. It tries to pass itself off as a horror game, but there are no scares to be found whatsoever unless you count playing this crap. Worst of all, the game can be finished in less than 15 minutes, and ends with [[spoiler:a trite AllJustADream twist]].

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* ''VideoGame/PowerGigRiseOfTheSixString'' is considered not only one of the worst ''VideoGame/GuitarHero'' clones ever made, but also one of the worst rhythm games in recent memory. Its mission statement was ambitious: get players to "rock for real" by replacing the standard guitar controllers, with their coloured buttons and strum bars, with a proper six-string guitar that works both in and out of the game, going so far as to make {{Take That}}s for this reason. Now, one of their competitors did this -- ''VideoGame/RockBand 3'' can be played with a real six-string -- but the real guitar for ''Power Gig'' barely works in the game and sounds like you'd expect a $150 guitar to sound in RealLife. Worse, this game barely encourages players to learn to play real guitar. Aside from the "power chords," which can be turned off, the gameplay is ''identical'' to the game's chief competitors, only there are ''only'' six-string guitar charts -- no bass guitars. The notes you play in the game aren't even close to how you would play the song in real life, eliminating the reason to have a real six-string as a controller. The track list does have some decent songs in it (including artists who have never appeared in any previous music game, such as Music/EricClapton and The Dave Matthews Band), but very few songs are available from the get-go. Players will have to slog through the game's story mode, which has an idiotic plotline centered around collecting "mojo" from different bands to defeat the evil Headliner who has [[CulturePolice outlawed playing music in public]]. The accompanying drum kit seems designed to turn people off music games--it's simply four pads sitting on the floor, and you have to air drum ''over'' them. Yes, it is quieter, but it misses the point of playing drums. You also have to be absurdly precise to know which pad you're "hitting"; you get no touch feedback from air drumming, and keeping an eye on the screen and another on the ground won't let you watch your hands to be sure where they are.

to:

* ''VideoGame/PowerGigRiseOfTheSixString'' is considered not only one of the worst ''VideoGame/GuitarHero'' clones ever made, but also one of the worst rhythm games in recent memory. Its mission statement was ambitious: get players to "rock for real" by replacing the standard guitar controllers, with their coloured buttons and strum bars, with a proper six-string guitar that works both in and out of the game, going so far as to make {{Take That}}s for this reason. Now, one of their competitors did this -- ''VideoGame/RockBand 3'' can be played with a real six-string -- but the real guitar for ''Power Gig'' barely works in the game and sounds like you'd expect a $150 guitar to sound in RealLife. Worse, this game barely encourages players to learn to play real guitar. Aside from the "power chords," which can be turned off, the gameplay is ''identical'' to the game's chief competitors, only there are ''only'' six-string guitar charts -- no bass guitars. The notes you play in the game aren't even close to how you would play the song in real life, eliminating the reason to have a real six-string as a controller. \\
\\
The track list does have some decent songs in it (including artists who have never appeared in any previous music game, such as Music/EricClapton and The Dave Matthews Band), but very few songs are available from the get-go. Players will have to slog through the game's story mode, which has an idiotic plotline centered around collecting "mojo" from different bands to defeat the evil Headliner who has [[CulturePolice outlawed playing music in public]]. The accompanying drum kit seems designed to turn people off music games--it's simply four pads sitting on the floor, and you have to air drum ''over'' them. Yes, it is quieter, but it misses the point of playing drums. You also have to be absurdly precise to know which pad you're "hitting"; you get no touch feedback from air drumming, and keeping an eye on the screen and another on the ground won't let you watch your hands to be sure where they are. While you can use standard ''Guitar Hero'' and ''Rock Band'' drums and guitars, doing so for the latter case also defeats the "purpose" of the game, if any.
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* ''Rogue Warrior'' is a FPS/stealth action hybrid title based on the exploits and [[Literature/RogueWarrior autobiography]] of real-life Navy SEAL Dick Marcinko (voiced by Mickey Rourke), with a multiplayer mode that was supposed to revolutionize online play with its randomized maps. Bethesda was hoping that this would be their big game for the 2009 holiday season, but instead, it was roundly trashed for its completely broken enemy AI, hit detection, and [[UselessUsefulStealth stealth mechanics]], a single-player campaign runtime of under two hours, and a script [[ClusterFBomb so foul-mouthed]] that it was more annoying than hardcore. The only redeeming factor was the SoBadItsGood [[http://www.youtube.com/watch?v=OVoyGUcXepc rapping]] that Mickey Rourke does over the credits. [[http://www.giantbomb.com/quick-look-rogue-warrior/17-1719/ Here's]] Website/GiantBomb having their fun with it. If you want to see it in all of its glory, watch ChipCheezum [[https://www.youtube.com/watch?v=jmdILE4EIns&index=1&list=PLrekaHLD2rhYehngs_IE0OwRTtyPq6Vpl play through the game.]]

to:

* ''Rogue Warrior'' is a FPS/stealth action hybrid title based on the exploits and [[Literature/RogueWarrior autobiography]] of real-life Navy SEAL Dick Marcinko (voiced by Mickey Rourke), with a multiplayer mode that was supposed to revolutionize online play with its randomized maps. First announced in 2006 under the development of Creator/ZombieStudios, it entered DevelopmentHell and resurfaced in 2009, with its development having been taken over by Creator/{{Rebellion}}, who threw out just about everything Zombie Studios had worked on (not even the map randomizer made the cut). Bethesda was hoping that this would be their big game for the 2009 holiday season, season. However, the studio was not satisfied but instead, it was roundly trashed for its completely broken enemy AI, hit detection, and [[UselessUsefulStealth stealth mechanics]], a single-player campaign runtime of under two hours, and a script [[ClusterFBomb so foul-mouthed]] that it was more annoying than hardcore. The only redeeming factor was the SoBadItsGood [[http://www.youtube.com/watch?v=OVoyGUcXepc rapping]] that Mickey Rourke does over the credits. [[http://www.giantbomb.com/quick-look-rogue-warrior/17-1719/ Here's]] Website/GiantBomb having their fun with it. If you want to see it in all of its glory, watch ChipCheezum [[https://www.youtube.com/watch?v=jmdILE4EIns&index=1&list=PLrekaHLD2rhYehngs_IE0OwRTtyPq6Vpl play through the game.]]
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Added DiffLines:

%% Please note that the "generation" labels are for the year that the ''console'' was released. (NES games go under 3rd generation, SNES/Genesis games go under 4th generation, etc.) If you're not sure where a game belongs, look at the first line under the folder name.
%% PC and other computer games, on the other hand, can be placed under the folder for the year the game was released.
%% Please namespace wicks to game systems to UsefulNotes!
[[foldercontrol]]

[[folder:Seventh Generation (2005-present)]]
%% Playstation 3, Nintendo Wii, Xbox 360, etc.
* In a bizarre reversal from the norm, the Uwe Boll movie ''[[http://en.wikipedia.org/wiki/1968_Tunnel_Rats 1968 Tunnel Rats]]'' was given a tie-in [[http://www.youtube.com/watch?v=ukcoitqzkr8 video game.]] The film is one of Uwe's best to date, but the game "makes up for it" by [[TheProblemWithLicensedGames being simply bad]]. Not only is it [[ObviousBeta infested with bugs]], the story is also ruined by the protagonist's erratic characterization. It tries to portray SanitySlippage by having him make angrier and more sadistic comments as the game goes on, but since the game is unfinished, the comments often play at inappropriate times, so, for example, he'll [[MyGodWhatHaveIDone show remorse]] after one kill and then mock his slain enemy after the next. [[http://www.gamespot.com/pc/action/tunnelrats/review.html Gamespot]], whose reviewers usually have at least one good thing to say about some of the worst games, couldn't even find a good point to fill in the summary.
* ''Aha! I Found It! Hidden Object Game'' is a HiddenObjectGame developed by A-TEAM for UsefulNotes/{{WiiWare}}. For one thing, the graphics are awful. They look like a three year old cut bits of construction paper out and pasted them together. Some have claimed to get headaches by looking at the graphics. None of the hidden objects which you are supposed to find look anything like they are supposed to look like; for example, the "sea turtle" looks like a yellow letter C. And the plot is an ExcusePlot UpToEleven: there are four aliens who want to find ways to help people, and it turns out that looking for hidden objects is how you help them. [[http://www.ign.com/articles/2010/01/26/aha-i-found-it-hidden-object-game-review IGN reviews it here.]]
* ''Alien Disco Safari'' is a [[http://www.youtube.com/watch?v=KE_IqhOO0k0 shooter]] where you shoot aliens for... coming to Earth because they like disco. There's ''no disco-related content in the game at all'' [[AllThereInTheManual aside from the backstory]], so you're just [[WhatMeasureIsANonHuman shooting aliens for existing]] on their own ship. You have unlimited ammo in your main weapon, and that weapon [[BoringYetPractical kills most enemies in one hit and is perfectly accurate]]. The levels are the same six bland levels played again and again in order without getting harder.
* SurvivalHorror game ''VideoGame/{{AMY}}'', released as a downloadable title for the [=PS3=] and Xbox 360, boasts a novel premise (an EscortMission game in which [[InvertedTrope the player needs the NPC to survive]]), but has too much wrong with it to even bother. Controls are difficult (if even possible) to correctly use, the AI is very stupid, clipping and HitboxDissonance are far too common, and the [[CheckpointStarvation checkpoint system is unfairly sparse]]. This results in [[http://www.youtube.com/watch?v=wb3K25x6kh4 repetitive]] TrialAndErrorGameplay with a ''very'' high degree of FakeDifficulty. On top of that, the writing's clichéd, the voice-acting's terrible, and the puzzles and [[JumpScare scares]] seem shoehorned in. It was declared one of the worst games of 2012 before the year had even fully started, [[http://www.escapistmagazine.com/videos/view/zero-punctuation/5346-Amy and Yahtzee explains why as only Yahtzee can.]]
* The ''VideoGame/BackyardSports'' games released from 2006 until 2009. With their blocky graphics, stoic voice acting ([[ReplacementScrappy except in some cases]]), and awful controls, these games were hated by pretty much everyone when they came out (including Creator/RonGilbert, creative director of the original ''Backyard Baseball''). X-Play gave ''Baseball 2007'' a one out of five (their lowest possible ranking), and IGN gave ''Baseball 2009'' a 1.0 out of 10 (only three games in the history of the site have gotten worse scores). These games wiped out what was left of the franchise's already declining fanbase and sales eventually got so low that Creator/{{Atari}} tried to relaunch the series with ''Sandlot Sluggers'' and ''Rookie Rush'' (which were reasonably well-received) before dumping it for good.
* ''VideoGame/BombermanActZero'' is considered one of the worst reboots in video game history for good reason. Firstly, it lacks a [[CheckpointStarvation save feature]], so you have to complete the entire single-player game in one try. It also has a boring, tedious "[[ScrappyMechanic first person bomber]]" (actually in third person) mode that serves little purpose, and which also is difficult to control and requires manual camera adjustment. It also lacks offline multiplayer. Finally, ''Act Zero'' has a needlessly ugly DarkerAndEdgier aesthetic, that clashes with the rest of the series' more cartoonish and cutesy theme. It's often [[https://www.theguardian.com/technology/2015/oct/15/30-worst-video-games-of-all-time-part-one listed]] [[http://www.gamesradar.com/worst-games-all-time/8/ as one of the worst games of all time.]]
* ''VideoGame/{{Damnation}}'' [[http://www.youtube.com/watch?v=-x1mhUjl3IQ shows]] that basing a commercial release on a popular [[GameMod mod]][[note]]''Damnation'' started out as a total conversion mod for ''VideoGame/UnrealTournament 2004''[[/note]] is not always a good idea. Though everyone agreed the premise (involving a AlternateHistory where steampunk weaponry severely extended the length of UsefulNotes/TheAmericanCivilWar) and the concept of an "acrobatic" third person shooter could have been cool in a better game, it was bashed for its insanely idiotic friendly and enemy AI, inconsistent game design (for example, being killed by gunfire boots you back to a checkpoint but falling to your death respawns you immediately on the spot for some reason), laggy aiming, boring weapons and an insane number of bugs. Developer Blue Omega Entertainment [[CreatorKiller went bust]] immediately after releasing the game.
* ''Dimension Witches'', a free game that at one point was apparently for sale at a price, plays off the ''VideoGame/{{Touhou}} Project'' style of playing but fails horribly. The gameplay's botched and the designs of ''all'' the characters are even worse and cliched. It was taken down from the [=IndieCity=] site and would have been forgotten if it weren't for [=MikeNnemonic=] posting a [[http://www.youtube.com/watch?v=PxAeC-H0TqQ somewhat NSFW video of him playing it on a live stream on his YouTube channel]].
* ''VideoGame/DoubleDragonII: Wander of the Dragons'' is a laughably inept attempt at remaking the arcade version of ''Double Dragon II'' for XboxLiveArcade. The four stages from the arcade are stretched out over the course of 15 boring and ugly levels, with the action occasionally broken up by set pieces that do nothing to make the game exciting. Controls are needlessly complicated, the graphics are quality- and personality-free, the background music plays on an annoying short loop, the voiced narration is terrible and often doesn't even match up with the subtitles, and the few special moves added to add variety to combat are worthless (as actually ''using'' them at any point in the game automatically gives you the bad ending). ''Wander'' does a disservice to its inspiration in every way imaginable, and is a sharp contrast to the quality of ''VideoGame/DoubleDragonNeon'' (Creator/WayForwardTechnologies' '80s-flavored remake of the original game), or even the NES home version of ''Double Dragon II'', released more than two decades ago.
* ''VideoGame/ElfBowlingOneAndTwo'' for the UsefulNotes/GameBoyAdvance and UsefulNotes/NintendoDS. To begin with, the price was $30 when it was released, for a game that was already available for free on the internet. Not only that, ports have even been slightly ''downgraded'' from the PC versions by removing some animations and sounds and the coin toss from the beginning of ''Elf Bowling 2'', which is unacceptable since the games were so minimalist in the first place. But even then, everything about it is bad beyond belief -- the graphics are pathetic and don't remotely take advantage of the GBA and DS's capabilities, the music non-existent, the occasional quips from the elves are embarrassingly juvenile ("Those all the balls you got, Santa?") and the gameplay is as bare-bones as you can get with a bowling game.
* ''European Street Racing'', one in a series of budget racing titles by Dutch developer Team 6, fails in many ways -- blocky-looking cars that neither drive nor sound like high-powered vehicles, laughably stupid computer driver AI, and a physics engine that causes cars and other objects to bounce off walls like pinballs. Someone went so far as to explain the "ESR" acronym as '''E'''xtremely '''S'''hitty '''R'''acing. [[http://www.youtube.com/watch?v=xEAs6134U4g See it in action.]]
* ''Fighters Uncaged'' was released as a showcase title for the {{Xbox 360}}'s new-at-the-time Kinect motion controller. It was a mess from start to finish, with an overly long tutorial that treated the player like an idiot (forcing the player to attack several times with each limb individually before proceeding to the next lesson), a laughable story accompanied by dreadful writing and voice acting, the inability to register basic moves correctly most of the time, and sluggish fighting on the rare occasions that the Kinect ''did'' register the player's moves.
* ''Fireplacing'' isn't so much a terrible {{WiiWare}} game as much as it is a not particularly interactive screensaver. It's a virtual fireplace. You can choose about three themes (graphics for the fireplace/room) and whether to manually kindle the thing, but it doesn't provide anything of interest at all. Heck, even the sound effect for the crackling logs is glitched and sometimes goes silent, and there's no music. [[http://www.nintendolife.com/reviews/2010/12/fireplacing Nintendo Life]] gave it one out of ten, while N Gamer gave it about 0.1 out of 10 due to the complete lack of entertainment value.
* ''VideoGame/FlatOut 3: Chaos and Destruction''. Not helmed by series creator Bugbear Entertainement (it was instead made by Team 6, a developer of Wii and PC shovelware, including the aforementioned ''European Street Racing'') and stealthily released during the 2011 holidays season, the few that played it were treated to a mess of [[http://www.youtube.com/watch?v=xIzGfIRK8IU broken physics]], missing features, overdone bloom effects (later toned down in a patch) and other inept oversights, such as an online mode that wouldn't end a game if one of the players got disconnected (which happens often) or a reset function which would make the car face the wrong way. [[http://www.youtube.com/watch?v=e3kjrDFXY9Q This video on the game]] by LetsPlay/LewisBrindley, LetsPlay/SimonLane and Tinman of the LetsPlay/{{Yogscast}} should give you an idea. Rev from ''WebVideo/{{Vinesauce}}'' looked into the game himself, [[https://www.youtube.com/watch?v=IdfIektJO_4 noting that it's considered the worst game that's on Steam (at the time of his video), and it shows.]]
* ''Film/GIJoeTheRiseOfCobra'' was rushed to come out with the new film to make a fast buck. Its controls are awful, the graphics (if you can call them that) look like they were programmed 15 years ago, and the sound and music are annoying. (German computer games magazine CBS said it was "[...]the first game which is better WITHOUT sound.") If you try to aim at anything, the weapon will most probably fire at the enemy... then the bullet rethinks this and flies straight to any random object but the enemy. Oh, and if you die (which happens easily), then you land right at the beginning because no save points exist. This is an unwelcome throwback.\\\
By the way, you get to play as Cobra in it for one mission... fighting other Cobra troops as they say "GI Joe is HERE!"
* ''Guitar Superstar'', a horrid [[{{Plagiarism}} ripoff]] of [[VideoGame/GuitarHero a certain popular rhythm game franchise]]. [[http://www.youtube.com/watch?v=-z4DhMtGW54 You have to see it to believe it.]] The songs (the most important part of the game) are [[SuspiciouslySimilarSong rip-offs]] of well-known rock songs, which are done in horrible UsefulNotes/{{MIDI}} style. And it's not the only one of its kind: WebVideo/{{Ashens}} [[http://www.youtube.com/watch?v=JhHOaMXYXU4 reviewed]] another extremely similar game once.
* ''Hour of Victory'' was a bizarre and terrible mishmash of the ''VideoGame/CallOfDuty'' and ''VideoGame/{{Wolfenstein}}'' games, starting out as another historical WorldWarII shooting game, but then taking a jump off the deep end and turning into a game about the Nazis developing nuclear weaponry. As if that weren't bad enough, the [[RealIsBrown brownish]] graphics were barely even of UsefulNotes/PlayStation2 standard (despite the game proudly boasting on the box that it was the first World War II shooter to use the [[GameEngine Unreal Engine 3]]), the gameplay mechanics were screwed up beyond belief, the heavily promoted destructible scenery and vehicular combat barely even featured, and the multiplayer mode somehow managed to have fewer options than games released ten years previously. There were even rumors of the player character's PistolWhipping attack glitching out and killing ''everything'' in one hit, ''including tanks!'' It was the worst-reviewed {{Xbox 360}} game to have been released until that point, and a GenreKiller for the World War II shooter, with only ''Call of Duty: World at War'' having met with any real success since ''Hour of Victory's'' release. [[http://www.youtube.com/watch?v=CMieqp6ya8o The Blame Truth's attempt]] at playing the game showcases most of these flaws plus more.
* ''Wrestling/HulkHogan's Main Event'' for the Xbox Kinect was an absolute joke, and not in a good way. Meant to showcase the Kinect's capabilities, it was horribly unresponsive, with the menus nearly impossible to navigate through due to its poor motion capture. The wrestlers were just plain ugly, as was the gameplay. Cutscenes were done in a semi-animated comic book style with speech balloons that didn't quite line up with the characters. While it had the creative concept of having Hype gain you points, it wound up being something of a GoldenSnitch (though not unlike actual wrestling, little fun to do). Ultimately, it failed to even show off Kinect, as matches boiled down to flailing one's arms to do nothing but punches. Game Informer gave it the "prestigious" honor of a 1/10, the first of its kind in years. Watch WebVideo/TwoBestFriendsPlay tackle the [[https://www.youtube.com/watch?v=_i-Q_83dYcY game]] for their "Rustlemania" month.
* ''Film/{{Jumper}}: Griffin's Story'' is an ObviousBeta if there ever was one, with too many {{Game Breaking Bug}}s to count. It hurts all the more because of how promising it was—Jamie Bell voiced the cutscenes quite well, and the teleporting mechanic came within hairs-breadth of being ''fun''. Being rushed to market to meet the movie's opening date ruined it.
* ''VideoGame/LeisureSuitLarry: Box Office Bust'' has a terrible, offensive sense of humor. The gameplay mostly consists of fetch quests and awkward jumping puzzles, and it has multiple {{Game Breaking Bug}}s. Following the franchise tradition and having some eye-candy shots of attractive girls in it would maybe at least make it a GuiltyPleasure, but it even fails at this, as many of the female characters [[FetishRetardant look butt-ugly]]. The game currently holds one of the lowest composite scores of any game on Metacritic, with [[http://www.metacritic.com/game/playstation-3/leisure-suit-larry-box-office-bust 17 whole points to its name]], and reviews of it can be found from [[http://thatguywiththeglasses.com/bt/the-sage/sage-review/5931-lslbob Bennett the Sage,]] [[http://www.gamespot.com/xbox360/adventure/leisuresuitlarryboxofficebust/review.html Gamespot,]] and even [[http://www.allowe.com/Larry/BOB.htm Al Lowe]], the series' original creator (who had [[GodDoesNotOwnThisWorld no input on BOB or its prequel]], and is [[CreatorBacklash all the happier for it]]).
* ''Videogame/LimboOfTheLost'' was an irredeemably bad AdventureGame thrown together in thirteen years by a group of three middle-aged Brits with no experience in coding, graphic design, or writing. [[http://www.youtube.com/watch?v=Qj0S_IMKrZs The results show all too well]] -- the game combines all of the most annoying elements of the genre: {{Combinatorial Explosion}}s, {{Pixel Hunt}}s, GuideDangIt moments, [[MoonLogicPuzzle nonsensical puzzles]], and [[{{Plagiarism}} resources stolen from more famous games]], piled together using a freeware adventure game engine with code almost entirely written by wide-eyed forumgoers who [[UngratefulBastard have yet to receive a single mention of gratitude for their effort]] and aren't listed in the game credits. Tying it all together is a dreadful generic fantasy story played out through [[UncannyValley terribly modeled pre-rendered characters]] whose dialogue was practically phoned-in from across the globe (almost all voiced by the same guy). Fortunately, the game was pulled off the shelves by its distributors after they learned that the devs used stolen assets, for the greater good of mankind and the survival of the distributors. [[http://www.youtube.com/watch?v=URcvdDtnM_0 To top it all off, check out the ending]]... or experience it in all its traumatizing "glory" in [[http://forum.rpg.net/showthread.php?t=400406 Wields-Rulebook-Heavily's]] screenshot-and-comment LetsPlay.\\\
How bad is the writing? Half the characters are an offensive stereotype of some sort, and the rest are just vilely disgusting and superfluous to the so-called plot. The plot is barely even a generic fantasy story, but mostly consists of [[PinballProtagonist the main character wandering from one scene to the next]] and generally either [[DesignatedHero acting like a dick for no reason]], or getting forced to do something. One chapter has you collect 50 items, but you only use about four of them before a troll comes up and removes your items (no lie; a random troll barges in at the end of the chapter and shakes the guy down).\\\
Polish video game magazine CD-Action gave ''Limbo of the Lost'' [[BrokeTheRatingScale -1 out of ten possible points]] (giving the game a ''negative'' score for plagiarism alone) for the first time in their history.
* ''M&Ms Kart Racing'' is a textbook example of how even a concept as simple as "Make a ''VideoGame/MarioKart'' [[FollowTheLeader knockoff]] [[ProductPlacement with mascot stars]]" can be completely botched, and exemplifies just about everything that can go wrong with a [[TheProblemWithLicensedGames licensed video game]]. Everything about it is rushed and uninspired: the core racing has no substance, challenge or strategy--there are no weapons, no shortcuts, and no techniques to exploit. The game doesn't even try to instill a sense of speed beyond having a voice periodically shout "Approaching sound barrier!" The race tracks are so poorly designed that they often [[FakeDifficulty trap or bottleneck players]]--the fact that the vehicles have little to no grip just makes it worse. The unlockables that do exist are nowhere near worth it. The graphics are bland, owe more to older consoles, and have a very obvious draw distance. The sounds are obnoxious, and the soundtrack, levels, and bonus characters are all completely generic. On top of that, it still takes as many as ten seconds to load a single screen. [[http://www.gamespot.com/m-and-ms-kart-racing/reviews/mandms-kart-racing-review-6189077/ This]] Gamespot review says it best in a screenshot caption: "If you think this looks bad, just wait until you see the game moving." [=AbsntMindedProfessor=] [[http://www.youtube.com/watch?v=82ZgQJDkQ5c shows off the game in motion...very, very slow motion]].
* ''Motorbike'' is a $15 downloadable [=PS3=] title that plays almost identically to ''VideoGame/{{Trials}}'', except it does every single possible thing wrong. The presentation is horrendously dated, with [=PS1=]-grade textures and audio that makes motorcycle engines sound like wet farts. The levels are all thrown together in such a way that it feels like they were randomly generated. In addition, each level is almost impossible to win without sheer luck thanks to [[CheckpointStarvation a major lack of checkpoints]] and wacky physics that sometimes send your rider sky-high just from hitting a bump in the road. Multiplayer is even worse, with a [[http://www.youtube.com/watch?v=iwZBq_xq49w jittery splitscreen camera]] that frequently loses track of both players. To top it all off, the game is a buggy mess. The frame-rate drops all the time, and the game crashes just as much as your biker does. Gamespot [[http://www.gamespot.com/motorbike/reviews/motorbike-review-6410885/ gave the game a 1.5]], rating it only slightly better than ''Big Rigs'' (listed above) and ''Ride to Hell: Retribution'' (listed below).
* The latter half of the ''VideoGame/{{Painkiller}}'' series was already notorious for basing ''Overdose'' on a [[RunningTheAsylum fan-made game mod]]. ''Painkiller: Resurrection'' does the same thing, but not as well. Everything but a single monster (which looks like an orc made of raw hamburger and has [[YourSizeMayVary three different sizes]]) and a single weapon (a re-skinned "Battle Out Of Hell" weapon) are taken pixel-for-pixel from earlier installments. The levels are the largest the franchise has ever seen, but are usually either too cramped to comfortably accomodate the sort of monsters found in them or so huge that the player must backtrack constantly to find a new monster spawn point. The clumsy storyline is shoehorned into the game with comic-style cutscenes ''à la'' ''VideoGame/MaxPayne'' and mood-killing voice acting ''à la'' ''Franchise/ResidentEvil'' ([[http://www.youtube.com/watch?v=KfWFImtwLnQ case in point]]). It's [[ObviousBeta loaded with bugs]] that no patch effort has successfully deterred — it crashes to desktop frequently, the weather effects slow the dated engine to a crawl, [[ArtificialStupidity enemy AI tends to get hung up on the scenery]], online co-op (a major selling point) was inaccessible at launch, the game crashed if a certain weapon was fired in multiplayer, and glitching out the final checkpoint was common and made hour-long levels UnwinnableByMistake. If that won't make you quit playing ''Painkiller'', put on "[[Music/JudasPriest Painkiller]]" (or even ''[[Music/LittleBigTown Pain Killer]]''), and down some painkillers, then nothing will.
* ''Ping Pals'' was a completely pointless (and paid!) clone of [=PictoChat=], a close-range peer-to-peer chat function that already came bundled in every version of the UsefulNotes/NintendoDS by default. The few advantages it had over [=PictoChat=] (a customizable avatar, single-player and multiplayer minigames, and other such things) are either pedestrian or difficult to manage, and thus fail to make the experience any more compelling. Plus, the game actually ''omits'' certain features present in [=PictoChat.=] Allegedly, {{Creator/WayForward|Technologies}} were put on a ''really'' tight schedule and only agreed to produce this so they could get devkits for the DS.
* ''VideoGame/{{Postal}} III'', released several years after ''Postal II'', was released by an unknown team with little input from original developers Running with Scissors, taking several giant steps backward from its predecessor. Gone is the free-roaming mayhem of ''Postal II'', replaced with a linear mission structure that plays like a "me-too" version of many first- and third-person shooters of its generation. On top of that, the game sports terrible AI for enemies and NPC escorts alike, it glitches up and crashes constantly, the actual shooting is a mess (though you still get to play around with a lot of "unconventional" weapons), and a lot of the series' typical off-color humor is hampered by bad writing and flat, uninspired voicework. RWS has no kind words to say about the project, and [[DisownedAdaptation refuses to recognize it as a "true sequel"]] to ''Postal II''.
* ''VideoGame/PowerGigRiseOfTheSixString'' is considered not only one of the worst ''VideoGame/GuitarHero'' clones ever made, but also one of the worst rhythm games in recent memory. Its mission statement was ambitious: get players to "rock for real" by replacing the standard guitar controllers, with their coloured buttons and strum bars, with a proper six-string guitar that works both in and out of the game, going so far as to make {{Take That}}s for this reason. Now, one of their competitors did this -- ''VideoGame/RockBand 3'' can be played with a real six-string -- but the real guitar for ''Power Gig'' barely works in the game and sounds like you'd expect a $150 guitar to sound in RealLife. Worse, this game barely encourages players to learn to play real guitar. Aside from the "power chords," which can be turned off, the gameplay is ''identical'' to the game's chief competitors, only there are ''only'' six-string guitar charts -- no bass guitars. The notes you play in the game aren't even close to how you would play the song in real life, eliminating the reason to have a real six-string as a controller. The track list does have some decent songs in it (including artists who have never appeared in any previous music game, such as Music/EricClapton and The Dave Matthews Band), but very few songs are available from the get-go. Players will have to slog through the game's story mode, which has an idiotic plotline centered around collecting "mojo" from different bands to defeat the evil Headliner who has [[CulturePolice outlawed playing music in public]]. The accompanying drum kit seems designed to turn people off music games--it's simply four pads sitting on the floor, and you have to air drum ''over'' them. Yes, it is quieter, but it misses the point of playing drums. You also have to be absurdly precise to know which pad you're "hitting"; you get no touch feedback from air drumming, and keeping an eye on the screen and another on the ground won't let you watch your hands to be sure where they are.
* ''Prisoner Of Power'' (not to be confused with the 4X strategy game) is a Russian FPS released in 2008. It's notable for having horrible modelling and textures work for its time, complete with eye-searing orange textures. It is [[ObviousBeta obviously unfinished]]: the human enemies had '''no AI''' at launch, the physics are broken (hitting a single empty wood crate can somehow make a buggy fall over) and it featured a plethora of other bugs, mostly involving clipping through physical objects. The level design is atrocious, with the maps being littered with one-hit kill mines that are impossible to see until it's too late. Its promotional material also had the balls to call it "The Genesis to VideoGame/{{Stalker}}" despite having absolutely nothing to do with it beyond being a FPS based on a novel by the same authors as ''Roadside Picnic''. [[http://www.youtube.com/watch?v=pP4Bou3RbM0 This video]] (or [[http://www.youtube.com/watch?v=0ZugdQb6vZo this review]], if you understand French) should give you an idea.
* ''Rambo: The Video Game'' takes TheProblemWithLicensedGames to heights not reached since ''VideoGame/{{Superman 64}}''. It is an on-the-rail shooter, with the only "movement" of Rambo being able to take cover behind nearby obstacles, which you will find yourself doing for about 50% of the game due to the ridiculous number of on-screen enemies and their accuracy. You can regenerate health by using the [[UnstoppableRage "wrath"]] meter that is supposed to help you fend off enemies, but it barely lasts long enough and you will often find your shots missing due to the horrible targeting. Cinematic portions are progressed by lazily implemented quicktime events in which an unlockable perk ''renders them infallible'', making them pointless. The graphics are atrocious, muddy and look like something from a [=PS2=] rather than a 360 or [=PS3=] game with [[UncannyValley some absolutely ugly character models]]. The rail-shooter gameplay is stiff, simplistic, lifeless, and flatout ''boring'' (for example, disarming cops requires no more than shooting them in the legs), and the perk and gun system is laughably trivial. Even the sound assets are bad -- every single line of dialogue is directly ripped from the first three ''Franchise/{{Rambo}}'' films with no normalisation of volume [[WelcomeToCorneria and repeated over and over]]. The bland music (that doesn't even come from the film soundtrack) is just as annoyingly repetitive. Combine all this with hundreds of [[GameBreakingBug Game-Breaking Bugs]], [[DarthWiki/IdiotProgramming frequent crashes]], a [[FakeDifficulty ridiculously cheap final level]], and a total runtime of two hours for a ''$40 game'', and you have a serious contender for worst game of 2014. Watch Angry Joe tear it apart [[http://www.youtube.com/watch?v=CFFi3PHp5qM here]]. 2 Best Friends also played it for their "Mystery Box" [[https://www.youtube.com/watch?v=byxcpCs0tHo series.]] Astonishingly, the developers actually released DLC for this game ''two years after release''... though to their credit, said DLC was free.
* ''VideoGame/RideToHellRetribution: 1%'', a late [=1960s=]-era biker gang adventure released in 2013, was [[http://www.ign.com/articles/2009/01/12/ride-to-hell-impressions originally designed to be a]] WideOpenSandbox, but the version that eventually made it to retail {{railroad|ing}}s you onto a linear path even during the long, drawn-out driving missions which don't even allow you to stop the bike and there's no animations for crashing into anything. The story is a confusing, disjointed ClicheStorm big on sleaze and devoid of charm or logic[[note]]one such mission involves stealing a gas tanker and crashing it into a nearby power plant, [[DesignatedHero murdering many innocent people along the way]], just to get past a simple electric fence[[/note]], and the characters are all obnoxious and one-dimensional, many of whom exist solely to facilitate contrived and [[FetishRetardant distasteful]] RescueSex in which [[RightThroughHisPants no clothes are shed]]. It's also filled with [[LoadsAndLoadsOfLoading long loading screens]]; the voice acting and writing are [[Horrible/VoiceActing abysmal]]; the graphics and animation are dated, ugly as sin, and in several cases, ''incomplete and error-prone''; and the combat sequences are brainless brawls that rely heavily on ActionCommands, ArtificialStupidity and [[HitboxDissonance faulty hit detection]]: this is especially transparent in the driving segments, where none of the onscreen enemies actually attack you in any way and the ones that do are obviously spawned by the game for the purpose of the ActionCommands that follow. The game also lacks any sort of dedicated GameOver or "mission failed" screen and instead forces you into the pause menu with "mission failed" plastered in the corner of the screen and the option to unpause the game disabled. It came as little surprise to anyone that the publisher and developer [[NotScreenedForCritics refused to send out review copies of the game]], or [[StillbornFranchise release any of the planned spinoff games]]. [[http://www.youtube.com/watch?v=a1HTKWX15oo Angry Joe]], [[https://www.youtube.com/watch?v=tKucJJeZMwc ProJared]], and [[http://www.escapistmagazine.com/videos/view/zero-punctuation/7785-Ride-to-Hell-Retribution Yahtzee]] were more than happy to mock it, [=GameSpot=] gave ''Ride to Hell'' a score of [[http://www.gamespot.com/reviews/ride-to-hell-retribution-review/1900-6411189/ 1 (out of 10)]] (only the second such rating in the site's history after ''Big Rigs'') and it was eventually withdrawn from sale altogether. WebVideo/MediaHunter reviewed it for his [[https://youtu.be/hT-qSjBiSA0 2K Subscriber Special]].
* The aforementioned ''Power Gig'' has nothing on ''VideoGame/RockRevolution''. Creator/{{Konami}} already had [[VideoGame/{{Gitadora}} long-running franchises of drum and guitar video games in Japan]], ''VideoGame/DrumMania'' and ''Guitar Freaks'' -- games that helped inspire the ''VideoGame/GuitarHero'' and ''VideoGame/RockBand'' franchises that reached mainstream acceptance outside of Japan (and the handful of arcades that [[NoExportForYou imported these particular games]]). Rather than making what could have been an AdaptationExpansion that maintained the core mechanics of its own games, Konami decided to FollowTheLeader and have its developer, Zoe Mode, directly imitate the style of its competitors. The result came across as a bad CoverVersion, with bad-looking graphics and menus, undercharting and a severe lack of polish. Speaking of cover versions, all but two of the game's 41 songs were covers (ironic, given that its main competition -- ''Guitar Hero World Tour'' and ''Rock Band 2'', both promised to only use master recordings). Critics were also divided over its top-down note perspective (carried over from ''Gitadora'', except more like ''Guitar Hero'' in appearance than a tablature style). Konami also made a questionable decision to exclude vocals from the game entirely so it wouldn't cannibalize ''VideoGame/KaraokeRevolution'' (originally developed in the first place by ''Rock Band'' studio Harmonix), nor produce a guitar controller specifically for it (In other words, bring your own 5-button guitar) -- although they did create a rather interesting [[http://kotaku.com/5051409/another-look-at-konamis-rock-revolution-drums/ drum kit]]. In the end, it got scathing reviews, most arguing that the game probably would have been revolutionary had ''Guitar Hero'' or ''Rock Band'' not been released yet.
* ''Rogue Warrior'' is a FPS/stealth action hybrid title based on the exploits and [[Literature/RogueWarrior autobiography]] of real-life Navy SEAL Dick Marcinko (voiced by Mickey Rourke), with a multiplayer mode that was supposed to revolutionize online play with its randomized maps. Bethesda was hoping that this would be their big game for the 2009 holiday season, but instead, it was roundly trashed for its completely broken enemy AI, hit detection, and [[UselessUsefulStealth stealth mechanics]], a single-player campaign runtime of under two hours, and a script [[ClusterFBomb so foul-mouthed]] that it was more annoying than hardcore. The only redeeming factor was the SoBadItsGood [[http://www.youtube.com/watch?v=OVoyGUcXepc rapping]] that Mickey Rourke does over the credits. [[http://www.giantbomb.com/quick-look-rogue-warrior/17-1719/ Here's]] Website/GiantBomb having their fun with it. If you want to see it in all of its glory, watch ChipCheezum [[https://www.youtube.com/watch?v=jmdILE4EIns&index=1&list=PLrekaHLD2rhYehngs_IE0OwRTtyPq6Vpl play through the game.]]
* ''WesternAnimation/RudolphTheRedNosedReindeer'' for the Nintendo Wii, based on the Creator/RankinBass special of the same name. It was sold as a full Wii title but wouldn't even be passable as UsefulNotes/WiiWare. The game consists of just four minigames, none of which require much effort, and the entire game can be beaten in less than 15 minutes. The voice acting is extremely annoying (for example, every few seconds Hermey the elf will shout "I'm a dentist!" if you play as him) and the music is just generic Muzak that has nothing to do with Rudolph or Christmas. If you're curious, you can see [=NintendoFanFTW=]'s review of the game [[http://youtu.be/UyUou1wbaiY here.]]
* ''Spy Games: Elevator Mission'' for the Wii. Most of the floors in the building the hero infiltrates look exactly the same with ugly textures and low resolution polygons. Hell, your gun is represented with a two-dimensional sprite. The music is full of laughably terrible [=MIDIs=] and almost every bad guy dies with the same groan. Levels feel aimless as there are no clues on where to locate the five secret disks and the halls look so similar, it's easy to get lost. The only satisfying thing one can do is shooting plants as they shatter with a glass-breaking sound effect. [[http://www.youtube.com/watch?v=M4Qk33Minps Have a taste of the gameplay here.]]
* ''VideoGame/StalinVsMartians'' aimed for the SoBadItsGood camp... [[http://www.gamespot.com/pc/strategy/stalinvsmartians/review.html and missed by a country mile.]] It's ''supposed'' to be a real-time strategy game, but instead is a buggy, unplayable mess of bad design decisions — bad AI, bad enemy placement, bad mission structure, and bad attempts at humor. Fortunately, a series of music videos were produced for the game, and they remain firmly in the SoBadItsGood category. The best part? They're all available online, meaning you don't have to play the game to watch them!
* ''[[http://www.youtube.com/watch?v=7Eo8W3VsBrE Terrawars: NY Invasion]]'', a PC game released in 2006 by Tri Synergy and developed by Philippines-based Ladyluck Digital Media. The game purports to be a budget-priced quality shooter inspired by ''Film/TheWarOfTheWorlds''. Instead, the game is just about as shoddy if not much worse than its price tag. Level designs are either incredibly bland or painful to the eyes. Most enemies are generic aliens with different colors. The story doesn't make much sense apart from "aliens invade New York," with phoned-in voice acting done by people who barely even ''pretend'' [[NotEvenBotheringWithTheAccent to give an American accent]]. Graphics-wise, it uses the dated Lithtech Jupiter engine (the same one used in ''VideoGame/NoOneLivesForever'') but manages to look ''even worse.'' While gameplay itself is repetitive, dragging and plain un-engagingly boring. Gamespot described the game as [[http://asia.gamespot.com/terrawars-new-york-invasion/reviews/terrawars-new-york-invasion-review-6154704/ a rip-off that has to be avoided]]. And the sad part of all this: not only did the developers [[ShownTheirWork go through the trouble of making a scale recreation of NYC]], but the game was also intended to be a ''showcase'' of a burgeoning Filipino gaming industry.
* ''Film/{{Thor}}: God of Thunder'' is a towering symbol of [[TheProblemWithLicensedGames every problem with licensed games]]. The last-gen graphics and phoned-in voice acting should be warning signs, but if you soldier on, you will find yourself confronted by a combat system that can't even get button-mashing right due to laggy controls and broken hit detection. Throw on tedious, mind-numbingly repetitive combat and more FakeDifficulty than you can shake an Creator/{{LJN|Toys}} cartridge at, and you've got Exhibit A for why not every game should cost $60. While this game was ported to different consoles, including the 3DS, it should be noted that the DS game was handled by {{Creator/WayForward|Technologies}}, and is actually a pretty good side-scrolling beat-em-up, making this an [[SugarWiki/NoProblemWithLicensedGames inversion.]]
* ''Unearthed: Trail of Ibn Battuta'' at first appears to be an ambitious adventure game with good intentions but playing it reveals it to be more like TheMockbuster of the ''VideoGame/{{Uncharted}}'' series. It is programmed using the UsefulNotes/{{Unity}} game engine but it barely utilizes its potential, having graphics that are reminiscent of UsefulNotes/PlayStation2 games and absolutely terrible animation. In addition, it has awful and broken controls and gameplay mechanics poorly nicked from ''Franchise/TombRaider'' and ''Uncharted''. Throw in a car driving sequence with terrible physics, an unlikable protagonist, a RandomEventsPlot, and bad dialogue and you have a game with all of its potential squandered by shoddy programming and game design. The best part? It's being released in really short episodes and the first one ends abruptly on a cliffhanger. Vinny from WebVideo/{{Vinesauce}} [[https://www.youtube.com/watch?v=hFxM7HWFH3Q takes a look]] at the first episode in his stream.
* ''Vampire Rain'' is a piss-poor stealth-action survival horror game that features among other things: a thinly written plot with wooden voice acting, dreadful dialogue, lousy gameplay that shamelessly rips off both ''VideoGame/SplinterCell'' and ''Franchise/MetalGear'' (and doesn't deserve to be mentioned in the same sentence as either), laughable enemy A.I. and [[SchizophrenicDifficulty wildly inconsistent difficulty]]. You know a game is terrible when the most innovative thing about it is that your knife (a ''melee'' weapon) actually requires ''ammo'' to use! (The game [[HandWave attempts to justify it]] by making the knife ''[[TheyWastedAPerfectlyGoodPlot explode inside the victim]]'', but this doesn't make things less frustrating).\\\
It got an UpdatedRerelease on the UsefulNotes/PlayStation3 called ''Vampire Rain: Altered Species'' that fixed precisely nothing, and make have made the graphics even ''worse''.
* ''The War at the End of the Days'' on Xbox LIVE Indie Games is a very strong contender for the worst first-person shooter ever made. The game is clearly [[ObviousBeta unfinished]], the graphics are barely a step above a tech demo from 1995, the HUD and menus looks like they barely left the drawing board, it has annoying MIDI-quality music, the sound effects are abysmal, the gunshots from your weapon are ear-piercingly loud, the level designs are horrendous, and your character moves and turns at a snail's pace. There's only ''one'' enemy in this game -- a mech that looks as if it came out of ''VideoGame/MechWarrior'' -- and they have the artificial intelligence of a rock. You can literally go through the game entire without bothering with the enemies, and when you beat all ''four'' levels, you get booted to the title screen. You can witness the misery [=NavyBoy5499=] went through [[http://www.youtube.com/watch?v=ZxzgcELPH-s this]] Let's Play. [[http://www.youtube.com/watch?v=VBXEMSmhGuQ This]] player was unfortunate enough to buy the full game but the game thinks he's still playing the demo despite paying $1 for it -- it's so broken it can't even handle ''business transactions'' properly.
* ''VideoGame/WindyXWindam'' was derided by fighting game enthusiasts for its choppy animation, bland music and repetitive sound effects, a small roster of characters (half of whom are ''VideoGame/GuiltyGear'' knockoffs), and a bug-riddled fighting engine coupled with extreme ArtificialStupidity that discourages any strategy beyond ButtonMashing. The threadbare plot is done no favors by U.S. publisher Creator/GraffitiEntertainment's weak translation (misspellings and [[NoPunctuationPeriod dropped commas and periods]] are commonplace), and even the game's [[JustHereForGodzilla main draw]] -- the chance to play as Izuna and Shino from ''VideoGame/IzunaLegendOfTheUnemployedNinja'' -- is short-lived, as they can only be unlocked for play by finishing the game on the higher difficulty levels.
* ''Yaris'', an [[http://www.youtube.com/watch?v=LoSHY5n74_4 advergame on XBLA]] which, despite being free, somehow managed to make the customers feel ripped off. The graphics look awful. They are barely even of UsefulNotes/PlayStation 1 standard. (However, it was made in 2007 for the Xbox 360, so you'd expect the graphicst at least be acceptable!) The gameplay isn't fun at all and the enemies consist of ''animals riding bikes.'' not only that, but it only has Yaris cars. It would actually be nice if they made up futuristic Yarises, but instead, there are only 3 Yarises. The audio sounds like nuclear water going all over the place. It feels jumbled up on a pile of shit. Its gameplay rips off other games -- you have to use a crane ''on top of your Yaris'' to collect coins, and you also have to Kill bad guys. The tracks are all generic and there arent even any unlockables. It managed to whip up a whopper of ''17'' from Metacritic. (According to Wikipedia, Yaris has the lowest metascore on the Xbox 360.) Thankfully, It was pulled from the service after a while due to bad reception.
* ''You Are Empty'', a [[http://www.youtube.com/watch?v=mXWPeXq7VkA Russian game]] released by 1C Games in 2006. The plot reads like a mishmash of ''Film/TheButterflyEffect'', ''VideoGame/TheRedStar'' and ''VideoGame/CommandAndConquerRedAlert'', the game is bugged to death, and it uses flat textures. That's right, folks — in 2006, someone released a game with no lighting effects whatsoever. Gamespot's reviewer '''apologized''' for wasting the reader's time with the review. One of the game's greatest moments is when a monster jumps out at you from a higher level... and [[NotTheFallThatKillsYou dies on impact with the floor]].
[[/folder]]

[[folder:Eighth Generation (2011-present)]]
%% Playstation 4, Wii U, Xbox One, Nintendo 3DS, [=PlayStation=] Vita, etc.
* ''Anime/AfroSamurai 2: Revenge of Kuma'', a sequel to the 2009 ''Afro Samurai'' video game, was panned across the board for numerous issues, including a bevy of visual glitches, disjointed storytelling that relied too heavily on flashbacks, clunky combat that tried to be strategic but almost invariably devolved into ButtonMashing, and terrible sound mixing during cutscenes (characters speaking to one another would have their lines spoken at different volumes, and at times, the conversations would either be drowned out by the background music or run overlong and bleed into an entirely different scene). Only one of three planned episodes was released, with the game's publisher taking the whole thing down from UsefulNotes/{{Steam}} and the UsefulNotes/PlayStationNetwork just two months after its launch, offering refunds to everyone who purchased it and effectively [[UnPerson wiping the game from existence]]. [[LetsPlay/{{Critikal}} Cr1tikal]] showcases how badly it is back when it was still available to the public [[https://www.youtube.com/watch?v=RHSiMzUhLKY here]].
* ''Air Control'' (the Steam one, not the [=iOS=] one) is supposedly a flight simulator where the player switches between the pilot and the flight attendant. It's easily one of the most buggy, unstable, and unfinished pieces of software on this ''entire page''. Instructions overlap each other, buttons often have to be clicked multiple times to register, the mouse cursor and the first person camera are both run at the same time resulting in your character waving his head around as you try and close out of dialogue boxes... the list goes on. It's so lazily programmed that at one point, the game tells you how to work around a bug, ''in-game''. The game somehow forgets to clear global variables when you exit to the main menu, which means if you try and switch from "casual" to "realistic" mid-session, ''the game will crash and you have to force quit from the task manager!'' The developers have responded to negative reviews pointing out how often the game crashes with single-sentence rebuttals like "[[NeverMyFault your computer isn't strong enough]]". And to top it all off, almost all the art assets are stolen without credit, up to and including a safety instruction video from an actual, real life airline company! It's so bad, it was "rewarded" with Gamespot's ''[[http://www.gamespot.com/reviews/air-control-review/1900-6415776/ third-ever 1/10 score]]''. ''Air Control'' is considered so abysmal that many believe its existence to be a satirical joke, a deliberately unplayable train wreck created to demonstrate how easy it can be to deceive people foolish enough to not preview video games via video before making the decision to buy them. Thankfully, it has finally been removed from UsefulNotes/{{Steam}}. WebVideo/{{Markiplier}} suffered through it, as seen [[https://www.youtube.com/watch?v=L7UwKGWc7gI here]] and WebVideo/DarkLordJadow1 had [[https://www.youtube.com/watch?v=ZAio9PltTO0 more than a few things to say about it.]] [[WebVideo/{{Jimquisition}} Jim Sterling]] also talks about it [[https://www.youtube.com/watch?v=N7i2TgdFXsg here.]]
* ''[[Franchise/AloneInTheDark Alone in the Dark: Illumination]]'', released on PC in 2015, was a third-person co-op shooter that had [[InNameOnly little to do with the rest of the franchise.]] Despite it being pushed back from an initial release date of December 2014, the game [[ObviousBeta still comes off as largely unfinished]]: Gameplay is mind-numbingly repetitive with every level being a lengthy slog through mostly empty environments with braindead, generic enemies and the same "FetchQuest" objectives over and over again. Virtually no attempt to balance the game for both single-player and multiplayer was made, meaning single-player is unfairly brutal on any difficulty but easy, and multiplayer (for the few players who could find a match) is too easy. Bugs, including frequent crashing and enemies able to clip and attack through walls, were rampant. What little story the game has is told entirely through paragraphs of text with no voice-acting or music at all. Sound effects, when not entirely absent, were very muted and limp. Critics tore ''Illumination'' to pieces, giving it a Metacritic score of '''19.''' Not even long-time fans of the series, including [[https://www.youtube.com/watch?v=DFBYntBEtsU ProJared]], [[https://youtu.be/paMCStBtu0M?t=18m38s Angry Joe]], and [[http://www.thejimquisition.com/2015/06/alone-in-the-dark-illumination-review/ Jim Sterling]], have any kind words to say about it, each ranking the game high on their "Worst Games of 2015" lists; in Sterling's case, at the very top.
* ''Art of Stealth'' is a first person shooter/stealth game made by newcomers Matan Cohen Studios and distributed on UsefulNotes/{{Steam}}. The studio describes the game as its first project, and it shows. The game opens with a narration that oozes of DullSurprise and outlines the ludicrous ExcusePlot of a man falsely accused of a crime and then committing a real one by massacring innocent people and breaking into a mansion. This is then followed up by a trailer of the gameplay, which has failed to remove the Bandicam logo and would be better suited to a Greenlight page. Despite the name of the game, stealth is literally irrelevant as the game requires you to throw grenades and shoot without a silencer after the AI detect you from across the road, since the stock assets purchased by the developer were designed for a shooter and not a stealth game. Guards are not programmed with proper animations, leading to them sometimes shooting you without moving whatsoever. Graphics are similarly poor, with stock assets glowing brightly and confusing players and the backdrop not fixed in place, leading to some gamers feeling nauseated when they look outside of a window and move the mouse around. To add insult to injury, walking around has a random chance of causing you to fall through the world and after completing the first mission traces of the "Mission One" text are still faintly visible on your HUD. All of this can be seen on [[https://www.youtube.com/watch?v=s_QSQrJyvc4 Jim Sterling's video]], as well as from [[https://www.youtube.com/watch?v=9SWCD7qOSTM 0Bennyman]]. This would usually be 'excusable' as a poor, low-quality asset flip, but what makes this horrible is the $6 price tag for a blatantly broken game, as well as the developer's CantTakeCriticism attitude (which drew Jim to the game in the first place); MCS swiftly became infamous for censoring negative reviews on the game's Steam page, and then targeting Sterling and Bennyman for their first impressions videos by threatening them with legal action (clearly ignorant of the failed lawsuit from Digital Homicide in Jim's case) and a DMCA takedown of said videos, where the developer also started a flame war in the comments sections. This left a negative impression on most gamers (as well as a small ColbertBump for Bennyman), as well as Creator/TheCynicalBrit who defended Jim, but the final straw for Valve was [[http://kotaku.com/steam-bans-game-after-developer-posts-fake-reviews-1791307979 the developer posting fake positive reviews]] to try and drown out the criticism; the game was subsequently forcibly removed from Steam. [[https://twitter.com/JimSterling/status/822200804669063169 The developer has since apologised to Jim for their behaviour]], so there may be hope yet.
* ''Ashes Cricket 2013'' was an incredibly glitchy UsefulNotes/{{Cricket}} simulation. Upon its release on UsefulNotes/{{Steam}}, players discovered mountains of bugs that rendered the game nearly unplayable and utterly confusing to anyone unfamiliar with the sport. With sub-par graphics, poor backgrounds repetitive and annoying announcers, and terrible controls, it was so bad that the game's publisher, 505 Games, pulled it from Steam just one week after it was released, gave refunds to anyone who bought the game (then an outright rarity), and cancelled all development on porting it to video game consoles in order to [[http://www.incgamers.com/2013/11/ashes-cricket-2013-sent-back-pavilion-good-full-refunds-everyone "protect the Ashes name and that of the ECB and Cricket Australia"]]. WebVideo/{{Vinesauce}} [[http://www.youtube.com/watch?v=xKm7GVceWQQ streamed it]] with nary an idea on how UsefulNotes/{{Cricket}} is played. Similarly, the LetsPlay/{{Yogscast}} [[https://www.youtube.com/watch?v=6SVpiV1mwkw forced themselves to play it as an incentive to raise $100,000 in the first night]] of their 2013 charity stream. This resulted in LetsPlay/DuncanJones and LetsPlay/{{Sjin}} bailing so they wouldn't have to, and left Simon, Lewis (who had initially defended the game as OK) and Ridgedog (who also had no idea how the sport is played) frothing at the mouth by the end.
* ''Asphalt 3D'', released in 2011 as a launch game for the UsefulNotes/{{Nintendo 3DS}}, is a [[PortingDisaster shoddy port]] of the iOS game ''Asphalt 6'' and regarded (by [[http://www.ign.com/articles/2011/03/27/asphalt-3d-review at least]] [[http://www.gamesradar.com/asphalt-3d-review/ two review outlets]]) as one of the worst starter titles for the system. The car models look fair enough, but the scenery is simplistic and occasionally glitches out, and the frame rate grinds to the single digits even with the 3D effects turned off. Pedestrian traffic is sparse, so your only real opponents besides your rival racers are the police, who can be taken down with one or two nudges. Most bizarrely of all, however, is the fact that the car engines sound like they're shifting into infinite gears.
* ''Basement Crawl'', a downloadable UsefulNotes/PlayStation4 title, was intended to be a horror-themed clone of the ''VideoGame/{{Bomberman}}'' games of old, but is closer in overall quality to the infamous ''VideoGame/BombermanActZero''. It's a multiplayer-focused game that supports up to eight players online, but the netcode is so sloppy that trying to find and get an online match working properly is almost like a mini-game in itself. And even when the game works as intended, the confusing user interface (the dimly lit arenas and lack of {{palette swap}}s for players using the same character can easily lead to [[ExplosiveStupidity accidental explosive death]]) and complete absence of available options for customizing matches make this game a dud. It's the second-lowest rated [=PS4=] game on Metacritic [[http://www.metacritic.com/game/playstation-4/basement-crawl with a score of 27]] (only ''Afro Samurai 2'', listed above, is ranked lower), and the developers went so far as to [[http://www.gamespot.com/articles/ps4-s-lowest-rated-game-will-be-rebuilt-from-scratch-developer-pledges/1100-6419830/ apologize for the game, hit the reset button, and rebuild it from scratch]] as ''Brawl'', which fixes some of the aforementioned problems.
* ''[[VideoGame/CallOfDutyBlackOps2 Call of Duty: Black Ops Declassified]]'', a PS Vita GaidenGame for the PC[=/=]console game ''Black Ops 2'', is packed with game-breaking bugs ''on the first mission'', poor and ludicrously obligatory touch controls, ArtificialStupidity, and poorly rendered graphics. As if those problems weren't bad enough, the single-player campaign only lasts 45 minutes and the multi-player is next to impossible to get working properly. And to pound the nail in further, it completely omits one of ''Black Ops 2''[='=]s [[JustHereForGodzilla largest selling points]]: [[VideoGame/NaziZombies Zombie mode.]] Gamespot employees [[http://www.giantbomb.com/call-of-duty-black-ops-declassified/61-38542/reviews/ past]] and [[http://www.gamespot.com/call-of-duty-black-ops-declassified/ present]] concur.\\
\\
It doesn't help that the multiplayer maps are extremely tiny. One such example is Nukehouse, a scaled-down version of Nuketown, the extremely popular and extremely small map from the console versions of ''VideoGame/CallOfDutyBlackOps''. They took a map known for being small and somehow [[UpToEleven made it even]] ''[[UpToEleven smaller]]''.
* ''VideoGame/DayOneGarrysIncident'' is a classic case of trying to do too much with too little. It's an open-world, first-person survival game in the vein of ''VideoGame/{{Minecraft}}'' and ''VideoGame/DayZ'', but made by people without even a tenth of the talent needed to put such an ambitious title together. Combat is a mess of ButtonMashing, [[ClassicVideoGameScrewYous cheap deaths, and random enemy attack damage]], the frame rate is incredibly choppy, gratuitous {{Invisible Wall}}s restrict the main character's movement and make the open world feel like a joke, actions as simple as using a bandage require a cumbersome [[PressXToNotDie quick-time event]], enemy AI [[ArtificialStupidity works seemingly at random]], and while the game looks decent enough when it's not moving, the animations are hideous. As the icing on the cake, the game's developers attempted to have [[Creator/TheCynicalBrit TotalBiscuit]]'s [[http://www.youtube.com/watch?v=KjTa_x3rbJE extremely negative video]] of the game (which compared it to the below-mentioned ''Revelations 2012'') taken down from Website/YouTube, but they wisely backed down after an InternetBackdraft.
* ''Earth: Year 2066'' was not a game so much as it was an insultingly small sandbox put together with all the care of a tweaker cooking his own homebrew meth. Awful textures, no real missions or enemy variety, and bugs that would be laughable if the game weren't being sold on UsefulNotes/{{Steam}} for $20. It was [[http://www.destructoid.com/valve-pulls-shady-earth-year-2066-from-steam-offering-refunds-274385.phtml pulled from Steam]] (with full refunds for all who bought it) for flat-out lying in its marketing, and it became a ''cause celebre'' for those demanding that Steam put in place quality control standards for their Greenlight and Early Access programs. This is also without going into the [[SmallNameBigEgo rather shady]] practices of the developer when it comes to criticism, which [[{{WebVideo/Jimquisition}} Jim Sterling]] has discussed [[http://www.escapistmagazine.com/videos/view/jimquisition/9075-Salt-Of-The-Earth-A-Steam-Fail-Story here]].
* ''Family Party: 30 Great Games: Obstacle Arcade'' for the UsefulNotes/WiiU is a shining example of [[NeverTrustATitle deception in advertising]]. The graphics are bland, barely any more detailed than a Nintendo 64 game (on an ''eighth-gen console''), and the sound is mediocre; the music at least would be tolerable if it weren't constantly drowned out by the obnoxious voice acting. Most of all, though, various critics have noted that all of the so-called 'great' minigames are poorly designed (including a target-shooting game where the players are required to aim with the Wii Remote's Nunchuk attachment instead of pointing and shooting with the remote) and nearly unplayable. [[http://www.gamerevolution.com/review/family-fun-30-great-games-obstacle-arcade Game Revolution gave the game zero stars out of 5]], the only game to receive such a score since the website switched from a letter-grade review system. [[http://web.archive.org/web/20130531012444/http://www.officialnintendomagazine.co.uk:80/46932/reviews/family-party-obstacle-arcade-30-great-games-review-review/ Joe Skrebels of the UK Official Nintendo Magazine]] gave it 11%, styling his review as an ApocalypticLog with a summary claiming it caused him to suffer [[SanitySlippage a psychotic breakdown]]. Furthermore, PeanutButterGamer considered it the [[https://youtu.be/i8VTZEsPOD0?t=865 second-worst party video game he's ever played]], with the only reason why it's not #1 was due to the fact that the other game was more of a disappointment to him.
* ''Fighter Within'', the sequel to the above-mentioned ''Fighters Uncaged'' was developed for the Xbox One by the same companies, for the same reason. The few improvements there are over ''Uncaged'' owe only to the Kinect 2.0's improved capabilities as compared to the Kinect's, save for the presence of a multiplayer option, which is local-only and has too many issues to be worthwhile. Little or nothing else was changed for the better. Now sit back, and watch WebVideo/TwoBestFriendsPlay trash [[https://www.youtube.com/watch?v=LE11LjHg-gE it.]]
* ''Guise of the Wolf'' makes all werewolf media feel ashamed for its existence. It does literally everything wrong. Like many awful, awful games before it, the art style disguises itself as cel-shaded to cover up its terrible textures; if the player stands in certain spots, they can see the lines misaligned with objects and people, and it's often possible to just walk right through them. The options menu only covers music and sound volume. The mechanics are half-assed as the "stealth system" consists of crouching, causing nobody to see you; not that you'll know to use it at first, because [[GuideDangIt there's no mention of it anywhere in the game, not even in the help menu]]. The central mechanic of turning into a werewolf is barely used for anything and doesn't have a significant impact on the gameplay. Moreover, the game is full of backtracking and instant death traps. WelcomeToCorneria is present ([[MemeticMutation Good evening, milord! Helps to have a map!]]) complete with a dialogue volume that isn't normalized. Its ending is told by a series of bad drawings, like they ran out of money before they could make a proper game animation. Finally, as expected of horrible games, [[ObviousBeta there are loads of glitches]]: the enter key can crash the game, [[SensoryAbuse sound effects can stack and distort to near-deafening levels]], and you can clip through almost everything. And it doesn't help that the developer CantTakeCriticism, as they attempted to place a copyright strike on [[Creator/TheCynicalBrit TotalBiscuit]]'s videos concerning the game. While they denied putting out the strike, there is plentiful evidence that they had something to do with it -- including issuing TB a "Final Warning" to take down his channel. The devs rescinded their claim after an InternetBackdraft, so the videos are back up and [[http://www.youtube.com/watch?v=ask3Dn1ocIQ you can watch the research stream here]] and a full review of the game [[http://www.youtube.com/watch?v=ZB8YRafUfCY here]].
* ''Hell's House'', a downloadable game on the Microsoft Indie Game Channel. It's a FullMotionVideo SurvivalHorror game, where all you do is simply press the on-screen button prompts to win. The plot doesn't get brought up after the opening text crawl; instead, the entire game consists of the actress wandering room to room in the house, attempting to act. Since the death scenes can only occur when you lose, winning only shows a boring night routine with '''nothing''' interesting happening. The death scenes '''might''' fall under SoBadItsGood, but they're not worth going through the rest of the game. The incomparable ''WebVideo/{{Retsupurae}}'' duo [[http://www.youtube.com/watch?v=UGkDoYQdzxc give it the proper treatment]] -- and even with their commentary, it's a chore to sit through!
* ''Into the War'', a game sold on Steam that was both Early Access and Greenlit. The game aimed to be a type of arena shooter like ''Quake 3'' or ''Team Fortress 2'', but the developers put a bare minimum of effort into actually making a game. Graphics consisted of stock Unity assets. A few days after release several levels were removed from the game because of problems with players walking through or falling through solid objects. There were four classes, which varied only in their starting weapon, and the shotgun used by the engineer was by far the most effective. Players had grenades, which made a sound and had a graphical effect, but didn't actually do anything. Lag was often unbearable at times, and players could be killed one second after respawning because there was no invulnerability or grace period. Running animations were bugged, and players looked like they were sliding along the ground or spinning in place while running. The developers took whatever money they made from the game and abandoned the project and shut down their servers. The game is still sold on Steam, despite the fact that the only thing a player can do now is look at the main menu.
* ''Iron Soul'', a third-person shooter on Steam. Issues abound, including a text crawl intro narrated by what sounds like a text-to-speech program that can't pronounce words like "evil" and "hypothetical", a crosshair that has to be manually turned on instead of being on by default, a severe dearth of enemy types, an obnoxious MissionControl character (who's even ''called'' the Annoying Voice in the game's trading cards) that sounds like a mix between [[Franchise/SuperMarioBros Mario]] and [[Franchise/StarWars Jar Jar Binks]], a laughable plot involving the world governments discovering possible life on other planets and then apparently ''immediately'' constructing an army of {{Killer Robot}}s to fend off a "[[RougeAnglesOfSatin hypothatical]]" AlienInvasion, wonky jumping mechanics, and complaints of at least one copy of the game in which the first boss was rendered [[UnwinnableByMistake unbeatable]] by having no health meter. Watch WebVideo/{{Brutalmoose}} tear the game apart (at least up until the aforementioned boss) [[https://www.youtube.com/watch?v=6F9jahNX9EY here.]]
* ''The Letter'' is a low-budget exploration game in the vein of ''VideoGame/DearEsther'', ''VideoGame/GoneHome'' or ''VideoGame/{{Proteus}}'', but has barely a fraction of the flair required to match any of them, and isn't worth the $2 it costs to download the thing from the VideoGame/{{Wii U}} [=eShop=]. Your player character gets a letter supposedly left by his parents, and then fumbles around drab, empty environments trying to figure out what happened to them. It tries to pass itself off as a horror game, but there are no scares to be found whatsoever unless you count playing this crap. Worst of all, the game can be finished in less than 15 minutes, and ends with [[spoiler:a trite AllJustADream twist]].
* ''The Monster'' is a first-person shooter/survival horror game 'made' by Robogames. The 'game' has been put on Greenlight no less than three times, and voted against the first two. While Greenlight is usually subject to SturgeonsLaw on a constant basis, this game stands out as especially terrible for multiple reasons. To begin with, it is just made of prebought assets (from 'REALISTIC FPS PREFAB') which aren't put together coherently, running atrociously slowly with low frames and having no coherent plot or even an ExcusePlot. Unlike most 'asset flips', this game takes the source material and tries passing it off as entirely original work, having copied the pack more or less shot for shot. To make matters worse, the developer seems hellbent on resubmitting it despite the same criticism coming up repeatedly, censors any negative comments and is blatantly lying about having plagiarised someone else's work. Watch Jim Sterling [[https://www.youtube.com/watch?v=o2_heYV08eI&ab_channel=JimSterling tear it a new one]] here.
* ''The Mystery of the Missing Hotpot Recipe'', a game ostensibly based on the long-running British soap opera ''Series/CoronationStreet''. Start with cutscenes which consist of still images and uninspired dialogue, then add a frustratingly complex [[HiddenObjectGame "click to find the item" game]]. What could have only been made tedious at worst is made downright infuriating by several factors: 1.) The items are ridiculously small; 2.) some items are literally hidden in the background; 3.) if you click five times without finding anything, the cursor [[InterfaceScrew swirls around randomly]] for a few seconds; and 4.) while there is a hint button, it outright highlights the item for you, not so much hinting as spoiling it entirely. After a brief minigame, it's back to more of the same. Oh, and there is no music and very little sound...on a PC game released in '''2011'''. [[http://metro.co.uk/2011/10/14/coronation-street-the-mystery-of-the-missing-hotpot-recipe-review-readers-feature-3425161/ Metro]] gave it 0/10, [[http://forums.bigfishgames.com/posts/list/212682.page this forum thread]] is laden with negative reviews, and WebVideo/{{Caddicarus}} had [[https://www.youtube.com/watch?v=Fn_XvdWEafA no kind words]] for it in his review.
* ''VideoGame/RavensCry'' (later renamed ''Vendetta: Curse of Raven's Cry'') looks and feels every bit like a third-rate ''VideoGame/{{Risen}} 2'' and ''VideoGame/AssassinsCreedIVBlackFlag'' clone, but was sold at a premium price despite a mess of bugs (a few of the major game-breaking bugs were patched out multiple times after release, but rendered previous saves incompatible) and technical gaffes. The horrendous and wooden voice-acting oozes DullSurprise, at least when you can hear it, as many voice-overs were flat-out missing in the release version, which resulted in characters seemingly having telepathic conversations with one another. The combat is painfully generic and dull, and it ends up boiling down to "mash the attack button until everything around you dies" -- that is if your weapon hits or ''equipment'' register at all. Characterisation is uniformly unlikeable and at worst offensive. Even the only potentially good parts of the game end up being ruined -- the music, while well-done, ends up [[SoundtrackDissonance playing at the most inappropriate times]] (e.g. having a sweeping orchestral playing during a conversation in a tavern), the graphics while not always horrible looking will knock down the frame-rate severely unless you either turn the options all the way down or have an expensive graphics card, and the ship-combat often boils down to luck rather than skill. Gamespot gave this game a [[http://www.gamespot.com/reviews/raven-s-cry-review/1900-6416027/ 1 out of 10]] (one of only a handful of games reviewed that earned such a low score, owing as much to the terrible writing and characterization as the uninteresting gameplay) and Jim Sterling called it "disgusting on almost every level".
* ''Revelations 2012'' is a blatant ripoff of ''VideoGame/Left4Dead'', only instead of zombies, the player characters must fight Mayan demons of some sort (one can guess [[MayanDoomsday the theme of the game]] by looking at the game's title). The game mechanic isn't the only thing to be ripped off; the menu, the game engine, and a bit of coding is pretty much stolen from ''VideoGame/Left4Dead2''. The game itself costs $10 on Steam, even though publishing such content with lack of quality is questionable. Likely, it's on Steam because the game runs on the Source Engine, and that's it (meanwhile, acclaimed and quality-assured games continue to wait in line to get up on Steam behind this "game"). One look at the developers' [[http://www.darkartzentertainment.com/ website]] ([[XtremeKoolLetterz Dark Artz]] Entertainment) can suggest how unprofessional and pretentious this group is. Here's a [[http://www.youtube.com/watch?v=JQ9TCmzAim0 video]] of some of the quirks this game has to offer, along with [[http://www.youtube.com/watch?v=LzTo6XUiIA4 an equally detailed smackdown]] from [[Creator/TheCynicalBrit TotalBiscuit]].
* ''Secret Agent Files Miami'' is a 3DS eshop title that sells itself on the CIA-employed protagonist being falsely given a burn notice, and needing to clear her name. Unfortunately, that generic-sounding plot is the best thing about the game, since the writing is boring at best and downright awful at worst. During the first bit of the game, she: vandalizes her mother's house then runs off when she's caught, has her hidden funds stolen by her ex-boyfriend (who says it's her fault he was able to find and steal them) that she still somehow has feelings for after that, and steals a van simply because she doesn't want to walk across town. The "gameplay" isn't any better, as it's a hidden object game with absolutely zero explanation that that's what type of game it is (even the description on the eshop doesn't mention it!) and has the game stop registering any taps after a few ones. The visuals and music aren't any better, as they looks like something out of a budget Gameboy Advance game instead of something on the 3DS.
* ''Self Defense Training Camp'' was a boxed Kinect release for the UsefulNotes/{{Xbox 360}} that serves as a set of self-defense drills, ostensibly to ward against robbers or other attackers at close range. Surprisingly, the Kinect's functionality is quite decent compared to other games of its ilk, and the game looks fine, as well. The problem is that there's no gameplay, for starters--it's just a series of repetitive motions as read by the Kinect, not actually giving you any sort of goals aside from following actions. There's no challenge or variety, or really any reason to actually ''play'' it when you could get just as much from acting out the motions yourself while watching a video. With no responsive feedback, you also have no idea how effective any of your movements will be if they're genuinely needed in a real-world scenario, so the limp slaps to the head or pokes of the foot that the game claims are okay might just make things even worse. It's not even good exercise, with the moves being too slow in sequence or too poorly guided to be of any help in maintaining good form while performing the motions. ''SDTC'' received a blisteringly harsh 1/10 score from IGN and an only slightly less painful 35/100 from the Official Xbox Magazine. One Youtube reviewer lambasted it as "little more than a [[GroinAttack genital kicking simulator]]," and if you ''really'' want that sort of thing, just play ''VideoGame/GodHand'' and [[BraggingThemeTune don't act like you don't like the Ball Buster]].
* ''Shannon Tweed's Attack of the Groupies HD'' (which is incidentally not at all HD) is a blatant ripoff of ''VideoGame/PlantsVsZombies'', only instead of fighting zombies, you defend Shannon Tweed's husband, [[Music/{{KISS}} Gene Simmons]], from crazed groupies using robots with water guns. It suffers from sluggish, skill-less, and just ''boring'' gameplay, a clunky and fiddly UI[[note]]for example, checking for robot upgrades requires one to pause the gameplay, click on the robot, click again on "upgrade", and finally ''manually'' resume the game, ''every single time.''[[/note]], and lazy game design that recycles the same environment for multiple levels in a row. The animated cutscenes and character models [[UncannyValley are hideously drawn]], the voice acting is flat and wooden, and all that passes for music is one annoyingly repetitive track that does not even loop properly. But the icing on this cake of terrible is a GameBreakingBug that ''blocks all enemies from spawning'' when you quit during the tutorial stage or skip the intro cutscene, making the game UnwinnableByMistake. Watch [=TotalBiscuit=] savage it [[https://www.youtube.com/watch?v=lulVX_a_ipQ here]], as well as [[WebVideo/{{Jimquisition}} Jim Sterling's]] equally negative playthrough [[https://www.youtube.com/watch?v=tuoYqOL8Drs here]].
* ''VideoGame/SonicBoom: Rise of Lyric''. They said it couldn't be worse than ''VideoGame/SonicTheHedgehog2006'', but '''they were wrong'''. This game suffers from controls that make exploration and platforming an exercise in frustration and futility, the combat is boring as hell, the puzzles are incredibly simplistic, the graphics are garish, and the game can barely run as it is thanks to the myriad bugs that threaten to break it entirely (including one that allowed Knuckles to jump infinitely, making the game beatable within ''one hour''). Worse still, the humor in the game is incredibly banal and nowhere near the quality set by the [[WesternAnimation/SonicBoom cartoon series]] that came out around the same time.
* ''VideoGame/TakedownRedSabre'' was supposed to be billed as a return to true tactical shooters to counterbalance the increasing popularity of modern military shooters. Sadly, this game has soured that statement thanks to its overall horrendous quality. Enemy AI is rather sketchy as they will either shoot in random directions or make their mark from miles away. Allies act the same way, but with the added bonus of standing around in gunfire like targets. Jarringly, despite being a '''tactical''' shooter, you cannot issue commands to your squadmates. The HUD, which was kept minimal for realism, only served to confuse players as they had no way to recheck their objectives or even figure out who is friend or foe. Add uninspiring levels, buggy menus, and network issues and publisher 505 Games may have the worst first person shooter of 2013.
* The UsefulNotes/PlayStation4 and UsefulNotes/XboxOne ports of ''VideoGame/{{Tetris}} Ultimate''. [[PortingDisaster There's something wrong]] when a thirty-year-old puzzle game that can be emulated on graphing calculators whose assets are entirely small 2D sprites somehow causes powerful eighth-generation consoles to suffer graphical stutters and framerate drops every several seconds and has been known to crash out entirely even after patching. Even more insultingly, the UsefulNotes/{{Nintendo 3DS}} and UsefulNotes/PlayStationVita versions of the game had no such issues.
* ''[[https://www.youtube.com/watch?v=XxNqXwGBjMs Zen Fish Sim]]'' follows in the footsteps of the aforementioned ''Air Control'' by being irredeemably broken in all aspects. The "gameplay" merely consists of advancing through extremely linear levels (which have no collision detection with the scenery), and getting booted back to the main menu at the end. Said main menu also doubles as the main way of experiencing the game's {{narm}}-filled and poorly written story (one scene shows fish ''[[WaterIsAir burning]]'' to death). Add to this copyrighted music used without permission, CriticalResearchFailure when one of the game's selling points is "you can learn about the wide variety of the creatures of the ocean" (one level is a gallery of different marine creatures, and clicking on the "sperm whale" button brings up a sea urchin), and a $10 asking price, and you have one of the worst things to come to Steam ever... well, "had", since [[http://steamcommunity.com/app/321310/discussions/0/613936673556689499/ the publisher yanked the game from the service]] almost as quickly as it spawned.
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