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** The same suggestion also became HarsherInHindsight after ''VideoGame/SilentHills,'' a game which had accumulated a great deal of hype and anticipation after the ''P.T'' teaser game, was unceremoniously cancelled by Creator/Konami, apparently because [[StoppedCaring they simply ceased to give a shit about making good games at all any more]].

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** The same suggestion also became HarsherInHindsight after ''VideoGame/SilentHills,'' a game which had accumulated a great deal of hype and anticipation after the ''P.T'' teaser game, was unceremoniously cancelled by Creator/Konami, Creator/{{Konami}}, apparently because [[StoppedCaring they simply ceased to give a shit about making good games at all any more]].
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** The same suggestion also became HarsherInHindsight after ''VideoGame/SilentHills,'' a game which had accumulated a great deal of hype and anticipation after the ''P.T'' teaser game, was unceremoniously cancelled by Creator/Konami, apparently because [[StoppedCaring they simply ceased to give a shit about making good games at all any more]].
*** And then [[UpToEleven even harsher]] when, after ''VideoGame/MetalGearSolidVThePhantomPain'' was supposed to be the absolute final game in the MGS series (with Creator/HideoKojima leaving Konami under acrimonious circumstances), Konami announced they were making a new [[InNameOnly "Metal Gear Solid"]] game ''anyway'' (a [[VideoGame/MetalGearSurvive multiplayer-focused zombie survival shooter]] which has been received about as well by the fanbase as a flatulent hobo at a royal wedding), apparently as nothing more than a TakeThat at Kojima.
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* In his review of ''VideoGame/DiabloIII'' he decried the use of procedurally-generated dungeons, comparing it to a book with randomly ordered chapters: "If a book randomly rearranged its chapters with every read, then every chapter would have its characters doing fuck all, because the plot wouldn't make sense otherwise. So the end result will always be a fucking boring book." [[http://en.wikipedia.org/wiki/The_Unfortunates Someone actually did write such a book]], in which the chapters are unbound and can be read in any order, and true enough, nothing much happens in any given chapter. It's open to debate whether the end result is a boring book however.

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* In his review of ''VideoGame/DiabloIII'' he decried the use of procedurally-generated dungeons, comparing it to a book with randomly ordered chapters: "If a book randomly rearranged its chapters with every read, then every chapter would have its characters doing fuck all, because the plot wouldn't make sense otherwise. So the end result will always be a fucking boring book." [[http://en.wikipedia.org/wiki/The_Unfortunates Someone actually did write such a book]], in which the chapters are unbound and can be read in any order, and true enough, nothing much happens in any given chapter. It's open to debate whether the end result is a boring book however.however.
* In his ''VideoGame/{{Catherine}}'' review, a one-off joke depicts Vincent rejecting Catherine and Katherine and running off with [[TakeAThirdOption Qatherine]]. Then ''[[UpdatedRerelease Catherine: Full Body]]'' gets announced, and with it, a third "Catherine", nicknamed Rin, is introduced.
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* In his 2007 review of The Orange Box, he says that while Creator/{{Valve}} seems to have aspects one and two of the EpisodicGame model "by having shorter games at lower prices released more frequently, and while they have aspects one and two down, '''they continue to struggle with three'''." This is well before ''Half-Life 2: Episode Three'' would fall into {{vaporware}} territory, which helped lead to the meme "Valve can't count to three" due to none of their games having a "3" in the title.

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* In his 2007 review of The Orange Box, he says that while Creator/{{Valve}} seems to have aspects one and two of the regarding Creator/{{Valve}}'s EpisodicGame model "by having shorter games at lower prices released more frequently, and while they have aspects one and two down, '''they continue to struggle with three'''." This is well before ''Half-Life 2: Episode Three'' would fall into {{vaporware}} territory, which helped lead to the meme "Valve can't count to three" due to none of their games having a "3" in the title.
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* In his 2007 review of The Orange Box, he says that while Creator/{{Valve}} seems to have aspects one and two of the EpisodicGame model "by having shorter games at lower prices released more frequently, and while they have aspects one and two down, '''they continue to struggle with three'''." This is well before ''Half-Life 2: Episode Three'' would fall into {{vaporware}} territory, which helped lead to the meme "Valve can't count to three" due to none of their games having a "3" in the title.
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* In his ''VideoGame/DiabloIII'' review, he remarks how one could recreate a dungeon-crawler RPG using a humorously slapdash method involving Microsoft Excel. [[http://www.escapistmagazine.com/news/view/122906-Accountant-Creates-RPG-Entirely-in-Excel-Spreadsheet Turns out that it's possible in actual game form, though..]]

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* In his ''VideoGame/DiabloIII'' review, he remarks how one could recreate a dungeon-crawler RPG using a humorously slapdash method involving Microsoft Excel. [[http://www.escapistmagazine.com/news/view/122906-Accountant-Creates-RPG-Entirely-in-Excel-Spreadsheet [[https://carywalkin.ca/2013/03/17/arena-xlsm-released/ Turns out that it's possible in actual game form, though..]]
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* An Extra Punctuation feature on sanity mechanics that talks about ''VideoGame/CallOfCthulhuDarkCornersOfTheEarth'', has him complain about the idea of the player character being DrivenToSuicide if his sanity gets too low. This was of course ''long'' before Yahtzee himself used a very similar, albeit more randomized variant on the same idea when he made ''VideoGame/TheConsumingShadow''.

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* An Extra Punctuation feature on sanity mechanics that talks about ''VideoGame/CallOfCthulhuDarkCornersOfTheEarth'', has him complain about the idea of the player character being DrivenToSuicide if his sanity gets too low. This was of course ''long'' before Yahtzee himself used a very similar, albeit more randomized variant on the same idea when he made ''VideoGame/TheConsumingShadow''.''VideoGame/TheConsumingShadow'' (he actually defended this decision and explained the reasoning behind it in an ''Extra Punctuation'' column).
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* While not as complex as he envisioned, Yahtzee's Extra Punctuation column about a ''VideoGame/PapersPlease'' successor set in a bureaucracy-laden portrayal of the afterlife seems pretty close to ''Peace, Death!''.

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* While not as complex as he envisioned, Yahtzee's Extra Punctuation column about a ''VideoGame/PapersPlease'' successor set in a bureaucracy-laden portrayal of the afterlife seems pretty close to ''Peace, Death!''.Death!''.
* In his review of ''VideoGame/DiabloIII'' he decried the use of procedurally-generated dungeons, comparing it to a book with randomly ordered chapters: "If a book randomly rearranged its chapters with every read, then every chapter would have its characters doing fuck all, because the plot wouldn't make sense otherwise. So the end result will always be a fucking boring book." [[http://en.wikipedia.org/wiki/The_Unfortunates Someone actually did write such a book]], in which the chapters are unbound and can be read in any order, and true enough, nothing much happens in any given chapter. It's open to debate whether the end result is a boring book however.
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* In his review of ''VideoGame/{{Darksiders}}'' he sarcastically pointed out that it was pretty obvious which horseman you'd play as because, among other reasons, [[OneHitKill "Death would be overpowered"]]. Come ''VideoGame/DarksidersII'' and no, this time you play as [[TheGrimReaper Death]], and he's not nearly as overpowered as Yahtzee had expected (something he [[LampshadeHanging lampshaded]] when it came time to review that game).

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* In his review of ''VideoGame/{{Darksiders}}'' he sarcastically pointed out that it was pretty obvious which horseman you'd play as because, among other reasons, [[OneHitKill "Death would be overpowered"]]. Come ''VideoGame/DarksidersII'' and no, this time you play as [[TheGrimReaper Death]], and he's not nearly as overpowered as Yahtzee had expected (something he [[LampshadeHanging lampshaded]] when it came time to review that game).game).
* While not as complex as he envisioned, Yahtzee's Extra Punctuation column about a ''VideoGame/PapersPlease'' successor set in a bureaucracy-laden portrayal of the afterlife seems pretty close to ''Peace, Death!''.
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* In his review of ''VideoGame/{{Darksiders}}'' he sarcastically pointed out that it was pretty obvious which horseman you'd play as because, among other reasons, [[OneHitKill "Death would be overpowered"]]. Come ''VideoGame/DarksidersII'' and no, this time you play as [[TheGrimReaper Death]], and he's not nearly as overpowered as Yahtzee had expected.

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* In his review of ''VideoGame/{{Darksiders}}'' he sarcastically pointed out that it was pretty obvious which horseman you'd play as because, among other reasons, [[OneHitKill "Death would be overpowered"]]. Come ''VideoGame/DarksidersII'' and no, this time you play as [[TheGrimReaper Death]], and he's not nearly as overpowered as Yahtzee had expected.expected (something he [[LampshadeHanging lampshaded]] when it came time to review that game).
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* In his initial review of ''VideoGame/DemonsSouls'' he dismissed the game with the comment "A challenge is one thing, but trying to break down a fucking cement wall with your forehead isn't a challenge, it's grounds for getting fucking ''sectioned!"'' Years later, after ''VideoGame/DarkSouls'' had gotten him thoroughly onboard with the series' trademark brand of [[NintendoHard "If at first you don't succeed, die, die again"]] difficulty, "breaking down a wall by bashing your head against it" was still the same metaphor he used to describe the gameplay, only now he was a big fan of it.

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* In his initial review of ''VideoGame/DemonsSouls'' he dismissed the game with the comment "A challenge is one thing, but trying to break down a fucking cement wall with your forehead isn't a challenge, it's grounds for getting fucking ''sectioned!"'' Years later, after ''VideoGame/DarkSouls'' had gotten him thoroughly onboard with the series' trademark brand of [[NintendoHard "If at first you don't succeed, die, die again"]] difficulty, "breaking down a wall by bashing your head against it" was still the same metaphor he used to describe the gameplay, only now he was a big fan of it.it.
* In his review of ''VideoGame/{{Darksiders}}'' he sarcastically pointed out that it was pretty obvious which horseman you'd play as because, among other reasons, [[OneHitKill "Death would be overpowered"]]. Come ''VideoGame/DarksidersII'' and no, this time you play as [[TheGrimReaper Death]], and he's not nearly as overpowered as Yahtzee had expected.
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* Yahtzee opens his review of ''VideoGame/ResidentEvil6'' with a remark about the core series doing away with the idea of subheadings. And then ''[[{{VideoGame/ResidentEvil7Biohazard}} Resident Evil 7]]'' came along with a "Biohazard" subheading attached.

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* Yahtzee opens his review of ''VideoGame/ResidentEvil6'' with a remark about the core series doing away with the idea of subheadings. And then ''[[{{VideoGame/ResidentEvil7Biohazard}} Resident Evil 7]]'' came along with a "Biohazard" subheading attached.attached.
* In his initial review of ''VideoGame/DemonsSouls'' he dismissed the game with the comment "A challenge is one thing, but trying to break down a fucking cement wall with your forehead isn't a challenge, it's grounds for getting fucking ''sectioned!"'' Years later, after ''VideoGame/DarkSouls'' had gotten him thoroughly onboard with the series' trademark brand of [[NintendoHard "If at first you don't succeed, die, die again"]] difficulty, "breaking down a wall by bashing your head against it" was still the same metaphor he used to describe the gameplay, only now he was a big fan of it.
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Not Hilarious In Hindsight as the Temeraire series started several years before Yahtzee made that comment.


* In his ''VideoGame/DarkVoid'' review, he says, "You know, it'd be nice to see a game set, say, in an alternative Napoleonic war for once, where Waterloo was fought on the backs of pterodactyls." Replace pterodactyls with dragons, and you've got the ''Literature/{{Temeraire}}'' series.
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* Similarly, he praised how Kratos stood out from most video game protagonists, complaining about how the medium is saturated by "generic, dark-haired, clear-skinned, hypocritically violent, self-righteous white boys, assigned the role of 'hero' by virtue of being the handsomest guy in the plot, usually voiced by NolanNorth". Then in 2012 ''VideoGame/SpecOpsTheLine'' came out and [[GenreDeconstruction turned that entire sentiment]] [[PlayingWithCharacterType on its head]], and ''boy'' was Yahtzee surprised.

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* Similarly, he praised how Kratos stood out from most video game protagonists, complaining about how the medium is saturated by "generic, dark-haired, clear-skinned, hypocritically violent, self-righteous white boys, assigned the role of 'hero' by virtue of being the handsomest guy in the plot, usually voiced by NolanNorth".Creator/NolanNorth". Then in 2012 ''VideoGame/SpecOpsTheLine'' came out and [[GenreDeconstruction turned that entire sentiment]] [[PlayingWithCharacterType on its head]], and ''boy'' was Yahtzee surprised.
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* Yahtzee opens his review of ''VideoGame/ResidentEvil6'' with a remark about the core series doing away with the idea of subheadings. And then ''VideoGame/ResidentEvil7'' came along with a "Biohazard" subheading attached.

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* Yahtzee opens his review of ''VideoGame/ResidentEvil6'' with a remark about the core series doing away with the idea of subheadings. And then ''VideoGame/ResidentEvil7'' ''[[{{VideoGame/ResidentEvil7Biohazard}} Resident Evil 7]]'' came along with a "Biohazard" subheading attached.

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* The ''Videogame/DeusExHumanRevolution'' review has a joke about Adam "being required to carry a heavy vehicle license to walk down the street". Come ''Vidoegame/DeusExMankindDivided'' Adam DOES require permits and licenses to [[FantasticRacism walk around as an aug]]

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* The ''Videogame/DeusExHumanRevolution'' review has a joke about Adam "being required to carry a heavy vehicle license to walk down the street". Come ''Vidoegame/DeusExMankindDivided'' Adam DOES require permits and licenses to [[FantasticRacism walk around as an aug]]aug]].
* Yahtzee opens his review of ''VideoGame/ResidentEvil6'' with a remark about the core series doing away with the idea of subheadings. And then ''VideoGame/ResidentEvil7'' came along with a "Biohazard" subheading attached.
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* The review of ''Videogame/TheForceUnleashed'' describes Starkiller as "the most hideously overpowered thing in the Star Wars universe until they glue three Death Stars together". In comes ''Film/TheForceAwakens'' with ''Starkiller'' Base, which is essentially a suped-up Death Star several times the size of the original, capable of destroying multiple planets at once.

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* The review of ''Videogame/TheForceUnleashed'' describes Starkiller as "the most hideously overpowered thing in the Star Wars universe until they glue three Death Stars together". In comes ''Film/TheForceAwakens'' with ''Starkiller'' Base, which is essentially a suped-up Death Star several times the size of the original, capable of destroying multiple planets at once.once.
* The ''Videogame/DeusExHumanRevolution'' review has a joke about Adam "being required to carry a heavy vehicle license to walk down the street". Come ''Vidoegame/DeusExMankindDivided'' Adam DOES require permits and licenses to [[FantasticRacism walk around as an aug]]
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* Yahtzee makes a remark in his ''VideoGame/AgeOfConan'' review about how he looks back on the time spent with [=MMORPGs=] and says he could've spent it, amongst other things, writing a best-selling novel. This became so much funnier when he said that he got the idea for [[{{Literature/Mogworld}} his first print novel]], "after I stopped playing ''VideoGame/WorldOfWarcraft''".

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* Yahtzee makes a remark in his ''VideoGame/AgeOfConan'' review about how he looks back on the time spent with [=MMORPGs=] and says he could've spent it, amongst other things, writing a best-selling novel. This became so much funnier when he said that he got the idea for [[{{Literature/Mogworld}} his first print novel]], "after I stopped playing ''VideoGame/WorldOfWarcraft''".''VideoGame/WorldOfWarcraft''".
* The review of ''Videogame/TheForceUnleashed'' describes Starkiller as "the most hideously overpowered thing in the Star Wars universe until they glue three Death Stars together". In comes ''Film/TheForceAwakens'' with ''Starkiller'' Base, which is essentially a suped-up Death Star several times the size of the original, capable of destroying multiple planets at once.
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None


* An Extra Punctuation feature on sanity mechanics that talks about ''VideoGame/CallOfCthulhuDarkCornersOfTheEarth'', has him complain about the idea of the player character being DrivenToSuicide if his sanity gets too low. This was of course ''long'' before Yahtzee himself used a very similar, albeit more randomized variant on the same idea when he made ''VideoGame/TheConsumingShadow''.

to:

* An Extra Punctuation feature on sanity mechanics that talks about ''VideoGame/CallOfCthulhuDarkCornersOfTheEarth'', has him complain about the idea of the player character being DrivenToSuicide if his sanity gets too low. This was of course ''long'' before Yahtzee himself used a very similar, albeit more randomized variant on the same idea when he made ''VideoGame/TheConsumingShadow''.''VideoGame/TheConsumingShadow''.
* Yahtzee makes a remark in his ''VideoGame/AgeOfConan'' review about how he looks back on the time spent with [=MMORPGs=] and says he could've spent it, amongst other things, writing a best-selling novel. This became so much funnier when he said that he got the idea for [[{{Literature/Mogworld}} his first print novel]], "after I stopped playing ''VideoGame/WorldOfWarcraft''".
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* This exchange from his review of VideoGame/AloneInTheDark2008 referring to two hypothetical developers as a metaphor for good ideas with poor execution, upon realizing that absolutely everything within this exchange is a core game mechanic of VideoGame/{{Lit}}:

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* This exchange from his review of VideoGame/AloneInTheDark2008 ''VideoGame/AloneInTheDark2008'' referring to two hypothetical developers as a metaphor for good ideas with poor execution, upon realizing that absolutely everything within this exchange is a core game mechanic of VideoGame/{{Lit}}:''VideoGame/{{Lit}}'':
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* One of the credit comments in his video on ''VideoGame/BatmanArkhamOrigins'' has him complain about how the Mad Hatter has had more appearances in the Arkham series than the Scarecrow. [[{{VideoGame/BatmanArkhamKnight}} Guess who shows up in the next game?]]

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* One of the credit comments in his video on ''VideoGame/BatmanArkhamOrigins'' has him complain about how the Mad Hatter has had more appearances in the Arkham series than the Scarecrow. [[{{VideoGame/BatmanArkhamKnight}} Guess who shows up in the next game?]]game?]] And then Mad Hatter shows up in the game's DLC anyway so he ''still'' has more appearances than Scarecrow.
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* In his ''VideoGame/DarkVoid'' review, he says, "You know, it'd be nice to see a game set, say, in an alternative Napoleonic war for once, where Waterloo was fought on the backs of pterodactyls." Replace pterodactyls with dragons, and you've got the ''{{Temeraire}}'' series.

to:

* In his ''VideoGame/DarkVoid'' review, he says, "You know, it'd be nice to see a game set, say, in an alternative Napoleonic war for once, where Waterloo was fought on the backs of pterodactyls." Replace pterodactyls with dragons, and you've got the ''{{Temeraire}}'' ''Literature/{{Temeraire}}'' series.
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* When he names ''VideoGame/CallOfDutyGhosts'' the worst game of 2013 on account of its blatant racism, he sarcastically wonders if the next game of the franchise is going to feature a deadly bio-weapon that only targets anyone who is not American. Sure enough, the BigBad of ''VideoGame/CallOfDutyAdvancedWarfare'' creates such a weapon. [[spoiler:However, he actually plans on using it ''against'' Americans.]]

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* When he names ''VideoGame/CallOfDutyGhosts'' the worst game of 2013 on account of its what he feels is blatant racism, he sarcastically wonders if the next game of the franchise is going to feature a deadly bio-weapon that only targets anyone who is not American. Sure enough, the BigBad of ''VideoGame/CallOfDutyAdvancedWarfare'' creates such a weapon. [[spoiler:However, he actually plans on using it ''against'' Americans.]]
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Wait, hold on, I got Mother 1 mixed up with Mother 3. Sorry!


* An Extra Punctuation feature on sanity mechanics that talks about ''VideoGame/CallOfCthulhuDarkCornersOfTheEarth'', has him complain about the idea of the player character being DrivenToSuicide if his sanity gets too low. This was of course ''long'' before Yahtzee himself used a very similar, albeit more randomized variant on the same idea when he made ''VideoGame/TheConsumingShadow''.
* His review of ''Super Smash Bros: Brawl'' has a remark about ''Mother 3'' being a case of NoExportForYou. Seven years later, Nintendo eventually ''did'' release ''Mother 3'' internationally.

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* An Extra Punctuation feature on sanity mechanics that talks about ''VideoGame/CallOfCthulhuDarkCornersOfTheEarth'', has him complain about the idea of the player character being DrivenToSuicide if his sanity gets too low. This was of course ''long'' before Yahtzee himself used a very similar, albeit more randomized variant on the same idea when he made ''VideoGame/TheConsumingShadow''.
* His review of ''Super Smash Bros: Brawl'' has a remark about ''Mother 3'' being a case of NoExportForYou. Seven years later, Nintendo eventually ''did'' release ''Mother 3'' internationally.
''VideoGame/TheConsumingShadow''.
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* His ''Bayonetta 2'' review (from late 2014) has a brief part hypothetically wondering whether the character would appear in ''VideoGame/SuperSmashBros''. In December of 2015, this was announced to be the case.

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* His ''Bayonetta 2'' review (from late 2014) has a brief part hypothetically wondering whether the character would appear in ''VideoGame/SuperSmashBros''. In December of 2015, this was announced to be the case. He would then acknowledge this in his review of ''Devil's Third''.
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* An Extra Punctuation feature on sanity mechanics that talks about ''VideoGame/CallOfCthulhuDarkCornersOfTheEarth'', has him complain about the idea of the player character being DrivenToSuicide if his sanity gets too low. This was of course ''long'' before Yahtzee himself used a very similar, albeit more randomized variant on the same idea when he made ''VideoGame/TheConsumingShadow''.

to:

* An Extra Punctuation feature on sanity mechanics that talks about ''VideoGame/CallOfCthulhuDarkCornersOfTheEarth'', has him complain about the idea of the player character being DrivenToSuicide if his sanity gets too low. This was of course ''long'' before Yahtzee himself used a very similar, albeit more randomized variant on the same idea when he made ''VideoGame/TheConsumingShadow''.''VideoGame/TheConsumingShadow''.
* His review of ''Super Smash Bros: Brawl'' has a remark about ''Mother 3'' being a case of NoExportForYou. Seven years later, Nintendo eventually ''did'' release ''Mother 3'' internationally.
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* A complaint for VideoGame/BeyondTwoSouls involved the lead character [[strike:Jodie Holmes]] Creator/EllenPage spending part of her time staring at hunky boys. Some time later, Ellen Page came out of the closet.
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* His comments in his 3DS video about a head-based mount for the system seems rather amusing after the explosion of the Oculus Rift and similar devices.

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* His comments in his 3DS video about a head-based mount for the system seems rather amusing after not only the explosion of the Oculus Rift and similar devices.devices, but also how the New Nintendo 3DS attempted to alleviate the problem he was talking about through head-tracking.
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* His ''Bayonetta 2'' review (from late 2014) has a brief part hypothetically wondering whether the character would appear in ''VideoGame/SuperSmashBros''. In December of 2015, this was announced to be the case.

to:

* His ''Bayonetta 2'' review (from late 2014) has a brief part hypothetically wondering whether the character would appear in ''VideoGame/SuperSmashBros''. In December of 2015, this was announced to be the case.case.
* An Extra Punctuation feature on sanity mechanics that talks about ''VideoGame/CallOfCthulhuDarkCornersOfTheEarth'', has him complain about the idea of the player character being DrivenToSuicide if his sanity gets too low. This was of course ''long'' before Yahtzee himself used a very similar, albeit more randomized variant on the same idea when he made ''VideoGame/TheConsumingShadow''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* This exchange from his review of VideoGame/AloneInTheDark2008 referring to two hypothetical developers as a metaphor for good ideas with poor execution, upon realizing that absolutely everything within this exchange is a core game mechanic of VideoGame/{{Lit}}:
-->'''Terry''': Hey again. How about [we put in] a dangerous gooey black floor that becomes neutralized by bright lights?"
-->'''Gonad''': Okay again. Now let's make the flashlight incredibly ineffectual against it, and make the floor a one hit kill.
* Pretty much the entirety of the ''VideoGame/BioShock2'' review is this once his Top 5 of 2013 episode came out and labelled ''VideoGame/BioShockInfinite'' as the best game of 2013.
* In his ''VideoGame/DarkVoid'' review, he says, "You know, it'd be nice to see a game set, say, in an alternative Napoleonic war for once, where Waterloo was fought on the backs of pterodactyls." Replace pterodactyls with dragons, and you've got the ''{{Temeraire}}'' series.
* In his review of ''VideoGame/GodOfWarIII'', he thinks about how [[{{VideoGame/Uncharted}} Nathan Drake]] would fare in a fight against Kratos. Fast-forward to 2012 [[VideoGame/PlayStationAllStarsBattleRoyale and Sony hath delivered!]]
* Similarly, he praised how Kratos stood out from most video game protagonists, complaining about how the medium is saturated by "generic, dark-haired, clear-skinned, hypocritically violent, self-righteous white boys, assigned the role of 'hero' by virtue of being the handsomest guy in the plot, usually voiced by NolanNorth". Then in 2012 ''VideoGame/SpecOpsTheLine'' came out and [[GenreDeconstruction turned that entire sentiment]] [[PlayingWithCharacterType on its head]], and ''boy'' was Yahtzee surprised.
* His comments in his 3DS video about a head-based mount for the system seems rather amusing after the explosion of the Oculus Rift and similar devices.
* In his ''VideoGame/DiabloIII'' review, he remarks how one could recreate a dungeon-crawler RPG using a humorously slapdash method involving Microsoft Excel. [[http://www.escapistmagazine.com/news/view/122906-Accountant-Creates-RPG-Entirely-in-Excel-Spreadsheet Turns out that it's possible in actual game form, though..]]
* His ''VideoGame/BrutalLegend'' review says that he might have enjoyed the ''VideoGame/TotalWar'' series more if you could tear up the battlefield yourself in some kind of vehicle as the battle went on. This was pretty much the central concept behind ''Divinity: Dragon Commander''.
* In his ''VideoGame/AlanWake'' review, he criticizes the game's episodic chapter structure, commenting "I've always felt that games that out-and-out ''instruct'' you to stop playing them would be difficult to explain to the marketing department". Fast-forward two years and he's awarding ravishing praise (and eventually his game of the year award) to [[VideoGame/SpecOpsTheLine a game which has the latter concept as its central premise]].
* During his Top Ten of 2011 list, Yahtzee hands out praise to Sucker Punch for tying up Infamous while giving it a spot on his Top 5, but mentions that if a sequel is made he'll give the reward over to Minecraft. ''VideoGame/InfamousSecondSon'' would then be announced, although in his review, he clarified that he would only change over the recipient of the reward if the game was a direct sequel.
* One of his Extra Punctuation columns discussed the idea of easily creating a difficulty curve by starting the player off with a lot of powers, and then having them lose them as the game progresses. Seems like the developers behind ''[[http://www.kickstarter.com/projects/1507109559/project-maiden?ref=thanks Project Maiden]]'' and the ''Lifeline'' DLC for ''VideoGame/StateOfDecay'' were both thinking along those exact lines.
* During his ''VideoGame/{{Minecraft}}'' review, he talks about how it's better than games like VideoGame/GarrysMod because it ''forces'' the player to gather the materials rather than just giving you them outright. His review was released on January 26, 2011, when the game was in Beta 1.2_02. Fast-forward to September 15 of that year: Minecraft updates with Beta 1.8 and the addition of "Creative Mode"... which does ''exactly that''.
* As many can agree on, the "Next Gen Buyer's Guide" video became ''hilariously'' outdated by the time E3 2013 rolled around.
* In his ''VideoGame/SilentHillHomecoming'' he suggested that it is probably unwise to continue a franchise if the original developers are no longer interested in making new entries, as the quality of the subsequent titles will probably suffer. He later named ''VideoGame/SpecOpsTheLine'' his game of the year for 2012, a game that was part of an existing franchise but not created by the original developers.
* In his ''VideoGame/{{Bayonetta}}'' review, he mentions at the beginning how SEGA have "never been afraid to represent people with hideous birth defects", like the [[Franchise/SonicTheHedgehog character with an extraneous tail (and presumably by extension an extraneous arsehole]])". He mentions how Nintendo wouldn't do something like that. [[VideoGame/{{Bayonetta 2}} Eh, nope]].
* A minor RunningGag of his involves a placeholder for a media premise being illustrated by "cheeseburger spiders". It turns out this gag predates ''WesternAnimation/CloudyWithAChanceOfMeatballs2'' by a few years.
* In the credits for his ''VideoGame/PrinceOfPersiaTheForgottenSands'' review, he states that [[LetsPlay/TwitchPlaysPokemon "They should show video games in cinemas and everyone in the audience chooses on what button to press next."]]
* His review of ''Deus Ex Human Revolution'' has him noting that ideally, the boss fights would allow you to hack turrets to fight them. Guess what? That's exactly what's recommended you do in the ''Director's Cut'' version of Barrett's fight.
* He mentions that the vigors in ''VideoGame/BioShockInfinite'' probably fell out of a rift to the "convenience dimension". [[spoiler:''Burial at Sea'' reveals the technology actually was taken straight from Rapture.]]
* One of his complaints about ''Drake's Deception'' was its outdated portrayal of London, showing [[http://img2.wikia.nocookie.net/__cb20111116221234/zeropunctuation/images/6/63/Uncharted_3_1.png an English pub with a red phone box in front of it]]. Eventually, someone added a picture to the wiki of [[http://zeropunctuation.wikia.com/wiki/File:Londonbooth.jpg a real-life example of just that]].
* Yahtzee once called the Instant Kill Grab Attack in ''God of War'' the "Fuck-You Button". During his ''Let's Drown Out'' of the ''Doom II'' Mod, ''Brutal Doom'', it's revealed that pressing F on the keyboard makes the Doom Marine flip off whatever is in front of him, shouting "Fuck yoself!" That's right: ''Brutal Doom'' has a ''literal Fuck-You Button!''
* In whats either this or HarsherInHindsight, his ''VideoGame/DeadSpace'' review has this gem that varies with the sequels and viewer:
--> Yahtzee: "Isaac Clarke is basically the character who does everything we keep yelling at people in horror films to do. He has a suit of armor that he never takes off, he uses convenient high-powered cutting tools to carve his initials into slime monsters, and he never speaks, because he knows his dialogue would have to come from the same God-awful script that all the other sods are using."
* In his ''SuperMario3DWorld'' review, he mentions how stupid of a idea it would be for Captain Toad to get his own game. [[https://www.youtube.com/watch?v=IMLQhTs4MnE E3 2014 rolls around, and...]]
* One of the credit comments in his video on ''VideoGame/BatmanArkhamOrigins'' has him complain about how the Mad Hatter has had more appearances in the Arkham series than the Scarecrow. [[{{VideoGame/BatmanArkhamKnight}} Guess who shows up in the next game?]]
* His ''VideoGame/HyruleWarriors'' review has him briefly snark about the lack of representation from the cast of ''[[{{VideoGame/TheLegendOfZeldaTheWindWaker}} Wind Waker]]''. Around mid-2015, the 3DS version of ''Hyrule Warriors'' remedies that omission with the King of Hyrule and Tetra.
* When he names ''VideoGame/CallOfDutyGhosts'' the worst game of 2013 on account of its blatant racism, he sarcastically wonders if the next game of the franchise is going to feature a deadly bio-weapon that only targets anyone who is not American. Sure enough, the BigBad of ''VideoGame/CallOfDutyAdvancedWarfare'' creates such a weapon. [[spoiler:However, he actually plans on using it ''against'' Americans.]]
* In his Extra Punctuation feature on the dilemma surrounding HelloInsertNameHere, he comes up with the idea of a protagonist's customizable name being read out by some robot companion. While granted, it doesn't use a SyntheticVoiceActor like he suggested, this is still similar to what Codsworth in ''VideoGame/{{Fallout4}}'' is able to do.
* His mission statement in ''VideoGame/{{Minecraft}}'' about building a skull fortress that cries lava seems a lot funnier in hindsight when you know that Magnus in ''VideoGame/MinecraftStoryMode'' does exactly that in Episode 2.
* His ''Bayonetta 2'' review (from late 2014) has a brief part hypothetically wondering whether the character would appear in ''VideoGame/SuperSmashBros''. In December of 2015, this was announced to be the case.

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