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* Pisha's interaction with a Malkavian PC. She isn't the least bit worried or annoyed of the Malkavian and even goes as far to casually correct them when they call her a Black Widow, saying a Mantis is a more apt nickname. Very impressive for a freaky-looking cannibal vampire, implying 1) she's been called worse by other Kindred, and 2) she's done a lot of soul-searching about her nature.

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* Pisha's interaction with a Malkavian PC. She isn't the least bit worried or annoyed of the Malkavian and even goes as far to casually correct them when they call her a Black Widow, saying a Mantis is a more apt nickname. Very impressive for a freaky-looking cannibal vampire, nickname, implying 1) she's been called worse by other Kindred, and 2) she's done a lot of soul-searching about her nature.nature. Very impressive for a freaky-looking cannibal vampire.
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* Pisha's interaction with a Malkavian PC. She isn't the least bit worried or annoyed of the Malkavian and even goes as far to casually correct them when they call her a Black Widow, saying a Mantis is a more apt nickname. Very impressive for a freaky-looking cannibal vampire.

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* Pisha's interaction with a Malkavian PC. She isn't the least bit worried or annoyed of the Malkavian and even goes as far to casually correct them when they call her a Black Widow, saying a Mantis is a more apt nickname. Very impressive for a freaky-looking cannibal vampire.vampire, implying 1) she's been called worse by other Kindred, and 2) she's done a lot of soul-searching about her nature.
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** After becoming a ghoul and moving into whichever haven you occupy, after a few missions she mentions that she was being followed by some unknown shadowy assailant while she was out. The player has the ability to send her away on account of things getting too dangerous. That alone is heartwarming enough, but the way the dialogue phrases it makes it even more so: the player tells her [[IWantMyBelovedToBeHappy they cannot allow her to continue ruining her life for them.]]

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** After becoming a ghoul and moving into whichever haven you occupy, after a few missions she mentions that she was being followed by some unknown shadowy assailant while she was out. The player has the ability to send her away on account of things getting too dangerous. That alone is heartwarming enough, but the way the dialogue phrases it makes it even more so: the player tells her [[IWantMyBelovedToBeHappy they cannot allow her to continue ruining her life for them. A Malkavian can make it painless by removing their memory of you, and only being a happy dream for them.]]
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It only really hit me, when I did the quest again recently.

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** One overlooked fridge heartwarming possibility within this quest chain is finding the homeless man scared out of his mind having witnessed the brutal murder of Sean Milton in Downtown. You can intimidate or simply convince him to never speak of the event in question; but by using ''Dominate'' the PC ends up mentally erasing the event from his mind and sparing a man who is already well down on his luck further hell from a lifetime of nightmares.
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* From the ''Clan Quest'' Mod, you have the entire 'Dance of the Thrashing Dragon' sidequest in Chinatown. You met this Kuei-jin named Kalliyan who wants you to show her around LA. Throughout the 'date', you two spent the time together enjoying the nightlife around the city and gradually opens up more and more to each other. If you're nice to Kalliyan, at the end of the date she'll trust you enough to reveal her past to you: she was actually a young man whose spirit got trapped inside his girlfriend's body after both of them died of drug overdose in life, and that he spent the afterlife trying to follow the Dance of the Thrashing Dragon Dharma philosophy to live his second life to the fullest and showing others to follow that part as well, and should you not react negatively with this reveal, he'll be very thankful for your understanding and you two could potentially end up spending the night together at your apartment as lovers. Putting aside the fact that this is a story of a western vampire and a Kuei-jin being together without any shred of FantasticRacism presented between them, it's also a very heartwarming slice-of-life story in a game full of terror and tragedies.

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* From the ''Clan Quest'' Mod, you have the entire 'Dance of the Thrashing Dragon' sidequest in Chinatown. You met this Kuei-jin named Kalliyan who wants you to show her around LA. Throughout the 'date', you two spent the time together enjoying the nightlife around the city and gradually opens up more and more to each other. If you're nice to Kalliyan, at the end of the date she'll trust you enough to reveal her past to you: she was actually a young man whose spirit got trapped inside his girlfriend's body after both of them died of drug overdose in life, and that he spent the afterlife trying to follow the Dance of the Thrashing Dragon Dharma philosophy to live his second life to the fullest and showing others to follow that part as well, and should you not react negatively with this reveal, he'll be very thankful for your understanding and you two could potentially end up spending the night together at your apartment as lovers. Putting aside the fact that this is a story of a western vampire and a Kuei-jin being together without any shred of FantasticRacism presented between them, it's also a very heartwarming slice-of-life story in a game full of terror and tragedies.tragedies.
* Pisha's interaction with a Malkavian PC. She isn't the least bit worried or annoyed of the Malkavian and even goes as far to casually correct them when they call her a Black Widow, saying a Mantis is a more apt nickname. Very impressive for a freaky-looking cannibal vampire.
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* On a similar note to Jack, interacting with Beckett can be heartwarming in a subtle way, since he almost always treats a player with some level of respect and politely answers their questions. Given he's one of only two people you are outright told you can trust, it almost becomes easier to look up to him in the same way

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* On a similar note to Jack, interacting with Beckett can be heartwarming in a subtle way, since he especially if playing as a Gangrel. He almost always treats a player with some level of respect and politely answers their questions. Given he's one of only two people you are outright told you can trust, it almost becomes easier to look up to him in the same way
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* On a similar note to Jack, interacting with Beckett can be heartwarming in a subtle way, since he almost always treats a player with some level of respect and politely answers their questions. Given he's one of only two people you are outright told you can trust, it almost becomes easier to look up to him in the same way
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natter


** Considering [=LaCroix=] probably realizes you've grown more powerful than him, he's probably holding back his betrayal for ''after'' he diablerizes the Antideluvian (that doesn't exist).
*** Doubtful. In the [=LaCroix=] ending, the Sheriff is noticeably absent from his place in [=LaCroix's=] office, for no outright stated reason. Diablerie boost or no, [=LaCroix=] does not do his own dirty work and would likely prefer to just dominate you into staying still while his Sheriff finishes you off. Thus, it's more likely that he has decided to replace the Sheriff with you. Which still undercuts the heartwarming if you start to wonder [[FridgeHorror what must have]] [[YouHaveOutlivedYourUsefulness happened to the Sheriff]].
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* From the ''Clan Quest'' Mod, you have the entire 'Dance of the Thrashing Dragon' sidequest in Chinatown. You met this Kuei-jin named Kalliyan who wants you to show her around LA. Throughout the 'date', you two spent the time together enjoying the nightlife around the city and gradually opens up more and more to each other. If you're nice to Kalliyan, at the end of the date she'll trust you enough to reveal her past to you: she was actually a young man whose spirit got trapped inside his girlfriend's body after both of them died of drug overdose in life, and that he spent the afterlife trying to follow the Dance of the Thrashing Dragon Dharma philosophy to live his second life to the fullest and showing others to follow that part as well, and should you not react negatively with this reveal, he'll be very thankful for your understanding and you two could potentially end up spending the night together at your apartment as lovers. Putting aside the fact that this is a story of a western vampire and a Kuei-jin being together without any shred of FantasticRacism presented between them, it's also a very heartwarming side-story in a game full of terror and tragedies.

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* From the ''Clan Quest'' Mod, you have the entire 'Dance of the Thrashing Dragon' sidequest in Chinatown. You met this Kuei-jin named Kalliyan who wants you to show her around LA. Throughout the 'date', you two spent the time together enjoying the nightlife around the city and gradually opens up more and more to each other. If you're nice to Kalliyan, at the end of the date she'll trust you enough to reveal her past to you: she was actually a young man whose spirit got trapped inside his girlfriend's body after both of them died of drug overdose in life, and that he spent the afterlife trying to follow the Dance of the Thrashing Dragon Dharma philosophy to live his second life to the fullest and showing others to follow that part as well, and should you not react negatively with this reveal, he'll be very thankful for your understanding and you two could potentially end up spending the night together at your apartment as lovers. Putting aside the fact that this is a story of a western vampire and a Kuei-jin being together without any shred of FantasticRacism presented between them, it's also a very heartwarming side-story slice-of-life story in a game full of terror and tragedies.
Is there an issue? Send a MessageReason:
None


* From the ''Clan Quest'' Mod, you have the entire 'Dance of the Thrashing Dragon' sidequest in Chinatown. You met this Kuei-jin named Kalliyan who wants you to show her around LA. Throughout the 'date', you two spent the time together enjoying the nightlife around the city and gradually opens up more and more to each other. If you're nice to Kalliyan, at the end of the date she'll trust you enough to reveal her past to you: [[spoiler:that she was actually a young man whose spirit got trapped inside his girlfriend's body after both of them died of drug overdose in life, and that he spent the afterlife trying to follow the Dance of the Thrashing Dragon Dharma philosophy to live his second life to the fullest and showing others to follow that part as well, and should you not react negatively with this reveal, he'll be very thankful for your understanding and you two could potentially end up spending the night together at your apartment as lovers. Putting aside the fact that this is a story of a western vampire and a Kuei-jin being together without any shred of FantasticRacism presented between them, it's a very heartwarming side-story in a game full of terror and tragedies.

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* From the ''Clan Quest'' Mod, you have the entire 'Dance of the Thrashing Dragon' sidequest in Chinatown. You met this Kuei-jin named Kalliyan who wants you to show her around LA. Throughout the 'date', you two spent the time together enjoying the nightlife around the city and gradually opens up more and more to each other. If you're nice to Kalliyan, at the end of the date she'll trust you enough to reveal her past to you: [[spoiler:that she was actually a young man whose spirit got trapped inside his girlfriend's body after both of them died of drug overdose in life, and that he spent the afterlife trying to follow the Dance of the Thrashing Dragon Dharma philosophy to live his second life to the fullest and showing others to follow that part as well, and should you not react negatively with this reveal, he'll be very thankful for your understanding and you two could potentially end up spending the night together at your apartment as lovers. Putting aside the fact that this is a story of a western vampire and a Kuei-jin being together without any shred of FantasticRacism presented between them, it's also a very heartwarming side-story in a game full of terror and tragedies.
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* A small one, but if you played as a female PC, seduced Chunk in your first encounter, and completely played along with his flirting every time you returned to [=LaCroix=]'s building, during the final level he won't be there to stop you from entering the building where he would be otherwise. Presumably, he quit upon getting the order from [=LaCroix=] to not allow your entry, which is a rather sweet show of loyalty.

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* A small one, but if you played as a female PC, seduced Chunk in your first encounter, and completely played along with his flirting every time you returned to [=LaCroix=]'s building, during the final level he won't be there to stop you from entering the building where he would be otherwise. Presumably, he quit upon getting the order from [=LaCroix=] to not allow your entry, which is a rather sweet show of loyalty.loyalty.
* From the ''Clan Quest'' Mod, you have the entire 'Dance of the Thrashing Dragon' sidequest in Chinatown. You met this Kuei-jin named Kalliyan who wants you to show her around LA. Throughout the 'date', you two spent the time together enjoying the nightlife around the city and gradually opens up more and more to each other. If you're nice to Kalliyan, at the end of the date she'll trust you enough to reveal her past to you: [[spoiler:that she was actually a young man whose spirit got trapped inside his girlfriend's body after both of them died of drug overdose in life, and that he spent the afterlife trying to follow the Dance of the Thrashing Dragon Dharma philosophy to live his second life to the fullest and showing others to follow that part as well, and should you not react negatively with this reveal, he'll be very thankful for your understanding and you two could potentially end up spending the night together at your apartment as lovers. Putting aside the fact that this is a story of a western vampire and a Kuei-jin being together without any shred of FantasticRacism presented between them, it's a very heartwarming side-story in a game full of terror and tragedies.
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Per Spoilers Off policy, spoilers in Moments pages (Funny, Heartwarming, etc.) are unmarked.


* Your Malkavian can use their Dementation powers to make Heather believe her entire experience with you has been nothing more than a wonderful dream. This allows her to move on with her life [[spoiler: and spares her a grisly fate]], even as she'll spend the rest of her life dreaming about you, her "Master of Dreams."

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* Your Malkavian can use their Dementation powers to make Heather believe her entire experience with you has been nothing more than a wonderful dream. This allows her to move on with her life [[spoiler: and spares her a grisly fate]], fate, even as she'll spend the rest of her life dreaming about you, her "Master of Dreams."



* When the feuding Voerman sisters, having screamed, argued, pointed fingers, [[spoiler: revealed themselves as [[SplitPersonality split personalities]] ]], and tried to kill each other, finally reconcile:

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* When the feuding Voerman sisters, having screamed, argued, pointed fingers, [[spoiler: revealed themselves as [[SplitPersonality split personalities]] ]], personalities]], and tried to kill each other, finally reconcile:



** His lines in a couple of the endings also fit the page. [[spoiler:If you choose [=LaCroix=] ending or opened the sarcophagus in the Independant[=/=]Anarch ending, he'll express some regrets that you ended as a collateral victim of his plan against the Prince.]]
* One of the most popular fanmade add-ons, Clan Quest Mod, adds an additional questline involving a sassy Kuei-Jin named Kalliyah, who wants you to take her out on a date. You and she proceed to tear up LA with her adrenaline-junkie antics as she explains what Kuei-Jin are and what they do as compared to Kindred - and as the night progresses, it gradually becomes more and more obvious that genuine ''feelings'' are developing between you. This, despite all evidence to the contrary that the undead are only supposed to truly care for one thing - feeding. It comes to a point where you [[spoiler: defend her honor by killing two Camarilla underlings who attack her, and then the two of you consumate your relationship back at your haven]]. The addition of this quest makes it a lot easier to consider picking the Ming Xiao ending, even though she's a snake, though Kalliyah is constantly and openly contemptuous of the woman.
* Your mileage may seriously vary on this one, but if you [[spoiler:pursue the [=LaCroix=] ending, [=LaCroix=] offers you a place at his side, as a reward for being so loyal to him! He doesn't backstab you, he doesn't think YouHaveOutlivedYourUsefulness, instead he gives a huge speech about everything you've made possible and how awesome you are in general, so when [=LaCroix=] rules the world how would you like to have a place at his side, for making his greatness happen? Then you and he open the sarcophagus...and of course the heartwarming moment is shot straight to hell given what you find inside the sarcophagus.]]
** [[spoiler: Considering [=LaCroix=] probably realizes you've grown more powerful than him, he's probably holding back his betrayal for ''after'' he diablerizes the Antideluvian (that doesn't exist).]]
*** [[spoiler: Doubtful. In the [=LaCroix=] ending, the Sheriff is noticeably absent from his place in [=LaCroix's=] office, for no outright stated reason. Diablerie boost or no, [=LaCroix=] does not do his own dirty work and would likely prefer to just dominate you into staying still while his Sheriff finishes you off. Thus, it's more likely that he has decided to replace the Sheriff with you. Which still undercuts the heartwarming if you start to wonder [[FridgeHorror what must have]] [[YouHaveOutlivedYourUsefulness happened to the Sheriff]].]]

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** His lines in a couple of the endings also fit the page. [[spoiler:If If you choose [=LaCroix=] ending or opened the sarcophagus in the Independant[=/=]Anarch ending, he'll express some regrets that you ended as a collateral victim of his plan against the Prince.]]
Prince.
* One of the most popular fanmade add-ons, Clan Quest Mod, adds an additional questline involving a sassy Kuei-Jin named Kalliyah, who wants you to take her out on a date. You and she proceed to tear up LA with her adrenaline-junkie antics as she explains what Kuei-Jin are and what they do as compared to Kindred - and as the night progresses, it gradually becomes more and more obvious that genuine ''feelings'' are developing between you. This, despite all evidence to the contrary that the undead are only supposed to truly care for one thing - feeding. It comes to a point where you [[spoiler: defend her honor by killing two Camarilla underlings who attack her, and then the two of you consumate your relationship back at your haven]].haven. The addition of this quest makes it a lot easier to consider picking the Ming Xiao ending, even though she's a snake, though Kalliyah is constantly and openly contemptuous of the woman.
* Your mileage may seriously vary on this one, but if you [[spoiler:pursue pursue the [=LaCroix=] ending, [=LaCroix=] offers you a place at his side, as a reward for being so loyal to him! He doesn't backstab you, he doesn't think YouHaveOutlivedYourUsefulness, instead he gives a huge speech about everything you've made possible and how awesome you are in general, so when [=LaCroix=] rules the world how would you like to have a place at his side, for making his greatness happen? Then you and he open the sarcophagus...and of course the heartwarming moment is shot straight to hell given what you find inside the sarcophagus.]]
sarcophagus.
** [[spoiler: Considering [=LaCroix=] probably realizes you've grown more powerful than him, he's probably holding back his betrayal for ''after'' he diablerizes the Antideluvian (that doesn't exist).]]
exist).
*** [[spoiler: Doubtful. In the [=LaCroix=] ending, the Sheriff is noticeably absent from his place in [=LaCroix's=] office, for no outright stated reason. Diablerie boost or no, [=LaCroix=] does not do his own dirty work and would likely prefer to just dominate you into staying still while his Sheriff finishes you off. Thus, it's more likely that he has decided to replace the Sheriff with you. Which still undercuts the heartwarming if you start to wonder [[FridgeHorror what must have]] [[YouHaveOutlivedYourUsefulness happened to the Sheriff]].]]



* The serial killer turns out to be an [[spoiler: independent Gangrel who was getting vigilante justice on the men who'd murdered his family and gotten off on manslaughter charges. In your final confrontation with him, he'll imply that he plans to continue his crusade of "justice" to other criminals, and the player will have to decide whether to kill him or let him go. With a high enough persuasion, however, the player can TakeAThirdOption ask him if his family would have wanted this for him. He'll then break down into tears, realizing that they wouldn't and promising to change his ways.]]

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* The serial killer turns out to be an [[spoiler: independent Gangrel who was getting vigilante justice on the men who'd murdered his family and gotten off on manslaughter charges. In your final confrontation with him, he'll imply that he plans to continue his crusade of "justice" to other criminals, and the player will have to decide whether to kill him or let him go. With a high enough persuasion, however, the player can TakeAThirdOption ask him if his family would have wanted this for him. He'll then break down into tears, realizing that they wouldn't and promising to change his ways.]]
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* If you sided against the Camarilla in the end, but played as a Tremere who was on good terms with Strauss throughout the game, you can still go speak to him while in your Haven in the Chantry between the final two missions. There, he'll express his sympathies about the mix-up and assure you he doesn't believe your guilt. He makes no move to stop or otherwise convince you away from your path, even though you are essentially turning your back on the clan by going Anarch/Independent.

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* If you sided against the Camarilla in the end, but played as a Tremere who was on good terms with Strauss throughout the game, you can still go speak to him while in your Haven in the Chantry between the final two missions. There, he'll express his sympathies about the mix-up and assure you he doesn't believe your guilt. He makes no move to stop or otherwise convince you away from your path, even though you are essentially turning your back on the clan by going Anarch/Independent.Anarch/Independent.
* A small one, but if you played as a female PC, seduced Chunk in your first encounter, and completely played along with his flirting every time you returned to [=LaCroix=]'s building, during the final level he won't be there to stop you from entering the building where he would be otherwise. Presumably, he quit upon getting the order from [=LaCroix=] to not allow your entry, which is a rather sweet show of loyalty.
Is there an issue? Send a MessageReason:
None


* The opportunity to save the life of Heather in the first act. A young girl crying out for her grandmother is dying because of a hit and run, but you can save her by feeding her some of your vitae. This encounter happens early into the PC's first night as a vampire, making it entirely likely that as a newly-minted bloodsucker, you ''save a life'' before ever taking one.

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* The opportunity to save the life of Heather in the first act. A young girl crying out for her grandmother is dying because of a hit and run, but you can save her by feeding her some of your vitae. This encounter happens early into the PC's first night as a vampire, making it entirely likely possible that as a newly-minted bloodsucker, you ''save a life'' before ever taking one.
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* Thrust into an undead life as a Vampire, saddled with an Inner Beast and a thirst for blood, surrounded by plotting elders, hordes of enemies human and super natural, and despite all the horrors the game throws at you, you can still end it with a Humanity Rating of 10 = SAINTLY.
** It's even more impressive for the Malkavian, who despite being batshit crazy is still motivated to retain their humanity, and download amazing for a Nosferatu, '''whose had all strips of humanity stolen from them''', and can't even be seen in public, and ''still'' maintains their humanity.

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* Thrust into an undead life as a Vampire, saddled vampire, cursed with an Inner Beast and a thirst for incurable addiction to blood, surrounded by plotting elders, hounded by hordes of enemies both human and super natural, and supernatural -- you would think that even Gandhi would abandon the gentle path. Yet despite all the horrors the game throws at you, you can still end it with a maxed out (and ''saintly'') Humanity Rating of 10 = SAINTLY.
10!
** It's even more impressive for the Malkavian, who despite being batshit crazy is still motivated to retain their humanity, and download downright amazing for a Nosferatu, '''whose had all strips of humanity stolen from them''', and '''who is cursed to be so hideous they can't even be seen ever show themselves in public, and ''still'' maintains public''', yet STILL manages to maintain their humanity.

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* Remember that security guard the female PC can seduce to get inside the exhibition during the slash the painting quest for Jeanette? Well, [=LaCroix=] probably hears that the poor guard lost his job after that and offers the guard a job at his tower. [=LaCroix=] doesn't seem that bad, right?

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* Remember Chunk, that security guard the female PC can seduce to get inside the exhibition during the slash the painting quest for Jeanette? Well, [=LaCroix=] probably hears that the poor guard lost his job after that and offers the guard a job at his tower. [=LaCroix=] doesn't seem that bad, right?


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** On the subject of Chunk working for [=LaCroix=], when you first encounter him at the Venture Tower's front desk, one dialog option leads to Chunk giving a big spiel about how he's the thin blue line keeping all the riff-raff out of the tower, and with ''him'' on the job, Mr. [=LaCroix=] has nothing to worry about. While Chunk's delusion of grandeur is pathetic (and a snarky PC can call him on it), the ''earnest'' way that he describes the difference he thinks he's making is somehow endearing.
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You wouldn't imagine that this game would have a lot of heartwarming moments, being about playing undead bloodsucking monster but you would be wrong. There's quite a few heartwarming moments.

* The opportunity to save the life of Heather in the first act. A young girl crying out for her grandmother is dying of a hit and run. Encountered on your player character's first night as a vampire, it's entirely likely that they save a life as a vampire first rather than takes it.
** It is especially touching when helping her as a Malkavian. So far in the game, odds are your character has acted like the typical CloudCuckooLander. However, when Heather wakes up and speaks to you after you've fed her your blood, you character can give a reply that actually sounds quite sane, telling her that you only wanted to ease her suffering. It actually quite a touching moment, showing that even the Malkavian PC can retain their humanity, even through the insanity.
** After becoming a goul and moving into whichever haven you occupy, after a few missions she mentions that she was being followed by some unknown shadowy assailant while she was out. The player has the ability to send her away on account of things getting too dangerous. That alone is heartwarming enough, but the way the dialogue phrases it makes it even more so: the player tells her [[IWantMyBelovedToBeHappy they cannot allow her to continue ruining her life for them.]]
* The entire story of E and Lilly, the two Thin Blooded lovers. They're both FriendlyNeighborhoodVampires who would never harm a fly. You really want these two characters to get together in the end. The fact that you get to rescue Lilly from a FateWorseThanDeath in the process only makes it better. They get as close to a HappilyEverAfter as any character in ''TabletopGame/VampireTheMasquerade'' is likely to get.

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You wouldn't imagine that this a game would have a lot of heartwarming moments, being about playing undead scheming, backstabbing, bloodsucking monster vampires could be at any point ''heartwarming'', but you would be wrong. There's quite a few heartwarming moments.

Observe:

* The opportunity to save the life of Heather in the first act. A young girl crying out for her grandmother is dying because of a hit and run. Encountered on run, but you can save her by feeding her some of your player character's vitae. This encounter happens early into the PC's first night as a vampire, it's making it entirely likely that they save a life as a vampire first rather than takes it.
newly-minted bloodsucker, you ''save a life'' before ever taking one.
** It is especially touching when helping her as a Malkavian. So far in the game, odds are your character has acted like the typical CloudCuckooLander. However, when Heather wakes up and speaks to you after you've fed her your blood, you character can give a reply that actually sounds quite sane, telling her that you only wanted to ease her suffering. It actually quite a touching moment, showing that even the a Malkavian PC can retain PC's humanity is still present under all their humanity, even through the insanity.
** After becoming a goul ghoul and moving into whichever haven you occupy, after a few missions she mentions that she was being followed by some unknown shadowy assailant while she was out. The player has the ability to send her away on account of things getting too dangerous. That alone is heartwarming enough, but the way the dialogue phrases it makes it even more so: the player tells her [[IWantMyBelovedToBeHappy they cannot allow her to continue ruining her life for them.]]
* The entire story of E and Lilly, Lily, the two Thin Blooded Thin-Blooded lovers. They're both FriendlyNeighborhoodVampires who would never harm a fly. You really want these two characters to get together in the end. The fact that you get to rescue Lilly Lily from a FateWorseThanDeath in the process only makes it better. They get as close to a HappilyEverAfter as any character in ''TabletopGame/VampireTheMasquerade'' is likely to get.

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** This is surprisingly backed up further if you were rude to Nines in your first encounter at the Last Round, as speaking to him again after the Elizabeth Dane quest will lead to more bickering... but if you keep pushing, he'll eventually compliment your "fire" and [[TheMentor advise against picking random fights with people like this]], as he points out that doing so with anyone besides himself will likely end in your death. Even when you've been nothing but rude and dismissive to him, he's ''still'' kinda trying to look out for you.



* If you sided against the Camarilla in the end, but played as a Tremere who was on good terms with Strauss throughout the game, you can still go speak to him while in your Haven in the Chantry between the final two missions. There, he'll express his sympathies about the mix-up and assure you he doesn't believe your guilt. He makes no move to stop or otherwise convince you away from your path, even though you are essentially turning your back on the clan by going Anarch/Independent.
* If you were rude to Nines in your first encounter at the Last Round, speaking to him again after the Elizabeth Dane quest will lead to more bickering... but if you keep pushing, he'll eventually compliment your "fire" and [[TheMentor advise against picking random fights with people]], as he believes doing so with anyone besides himself will likely end in your death.

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* If you sided against the Camarilla in the end, but played as a Tremere who was on good terms with Strauss throughout the game, you can still go speak to him while in your Haven in the Chantry between the final two missions. There, he'll express his sympathies about the mix-up and assure you he doesn't believe your guilt. He makes no move to stop or otherwise convince you away from your path, even though you are essentially turning your back on the clan by going Anarch/Independent.
* If you were rude to Nines in your first encounter at the Last Round, speaking to him again after the Elizabeth Dane quest will lead to more bickering... but if you keep pushing, he'll eventually compliment your "fire" and [[TheMentor advise against picking random fights with people]], as he believes doing so with anyone besides himself will likely end in your death.
Anarch/Independent.

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* If you sided against the Camarilla in the end, but played as a Tremere who was on good terms with Strauss throughout the game, you can still go speak to him while in your Haven in the Chantry between the final two missions. There, he'll express his sympathies about the mix up and assure you he doesn't believe your guilt. He makes no move to stop or otherwise convince you away from your path, even though you are essentially turning your back on the clan by going Anarch/Independent.

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* If you sided against the Camarilla in the end, but played as a Tremere who was on good terms with Strauss throughout the game, you can still go speak to him while in your Haven in the Chantry between the final two missions. There, he'll express his sympathies about the mix up mix-up and assure you he doesn't believe your guilt. He makes no move to stop or otherwise convince you away from your path, even though you are essentially turning your back on the clan by going Anarch/Independent.Anarch/Independent.
* If you were rude to Nines in your first encounter at the Last Round, speaking to him again after the Elizabeth Dane quest will lead to more bickering... but if you keep pushing, he'll eventually compliment your "fire" and [[TheMentor advise against picking random fights with people]], as he believes doing so with anyone besides himself will likely end in your death.
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** An extra bit of heartwarming concerning this character: If you were Anarch-aligned AND managed to persuade him, you can mention to him that he should check out [[LocalHangout The Last Round]] downtown, presumably to join the cause. Skip to the end of the game to the Anarch ending, and you can actually find him helping guard the Anarch Stronghold [[note]]He's outside the building in the far corner of the patio standing in the shadows, near where Skelter is guarding[[/note]]. The guy not only truly took your words to heart and changed his ways, but he actually found something else to be passionate about and joined the cause at your recommendation!

to:

** An extra bit of heartwarming concerning this character: character with the plus patch: If you were Anarch-aligned AND managed to persuade him, you can mention to him that he should check out [[LocalHangout The Last Round]] downtown, presumably to join the cause. Skip to the end of the game to the Anarch ending, and you can actually find him helping guard the Anarch Stronghold [[note]]He's outside the building in the far corner of the patio standing in the shadows, near where Skelter is guarding[[/note]]. The guy not only truly took your words to heart and changed his ways, but he actually found something else to be passionate about and joined the cause at your recommendation!
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** Nines is even slightly ''nicer'' to a Malkavian PC over the others when you go to speak to him at his bar after he saves you from the Sabbat. When referred to as an "Anarch Prince" by a sane clan PC, he'll be annoyed with the insinuation and warns that they're fighting words. When referred to as the same by the Malk, he calmly explains why the implication wouldn't be taken too kindly around there and warns them away from doing so. Beyond that, he largely treats them exactly the same as he would any other clan.

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** Nines is even slightly ''nicer'' to a Malkavian PC over the others when you go to speak to him at his bar after he saves you from the Sabbat. When referred to as an "Anarch Prince" by a sane clan PC, he'll be annoyed with the insinuation and warns that they're fighting words. When referred to as the same by the Malk, he calmly explains why the implication wouldn't be taken too kindly around there and warns them away from doing so. Beyond that, he largely treats them exactly the same as he would any other clan.clan.
* If you sided against the Camarilla in the end, but played as a Tremere who was on good terms with Strauss throughout the game, you can still go speak to him while in your Haven in the Chantry between the final two missions. There, he'll express his sympathies about the mix up and assure you he doesn't believe your guilt. He makes no move to stop or otherwise convince you away from your path, even though you are essentially turning your back on the clan by going Anarch/Independent.
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None


* There's something oddly touching about the way Strauss and Nines treat the Malkavian PC. Most people react with annoyance, assume you're on drugs, or act creeped out when they first hear you spouting trademark Malkavian PurpleProse. The two of them are rare examples who don't really seem to mind your strange speech patterns at all.

to:

* There's something oddly touching about the way Strauss and Nines treat the Malkavian PC. Most people react with annoyance, assume you're on drugs, or act creeped out when they first hear you spouting trademark Malkavian PurpleProse. The two of them are rare examples who have specific Malkavian dialogue, but still don't really seem to mind your strange speech patterns at all.
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* Even in non-Camarilla endings, you'll never have to fight any Tremeres or Nosferatu while storming [=LaCroix=]'s tower (you only fight humans for most of it, some Ventrues on the 7th floor, and the Sheriff on the 8th), which suggests that both Gary and Strauss didn't believe your guilt and had decided to remain uninvolved in [=LaCroix=]'s plans.

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* Even in non-Camarilla endings, you'll never have to fight any Tremeres or Nosferatu while storming [=LaCroix=]'s tower (you only fight humans for most of it, some Ventrues on the 7th floor, and the Sheriff on the 8th), which suggests that both Gary and Strauss didn't believe your guilt and had decided to remain uninvolved in [=LaCroix=]'s plans.plans.
* There's something oddly touching about the way Strauss and Nines treat the Malkavian PC. Most people react with annoyance, assume you're on drugs, or act creeped out when they first hear you spouting trademark Malkavian PurpleProse. The two of them are rare examples who don't really seem to mind your strange speech patterns at all.
** Strauss recognizes that you aren't simply spouting nonsense and warns you not to speak ''too'' liberally about your visions, as it might make you a target. Overall, he reacts with gentle amusement and your eccentric way of speaking doesn't change his opinion that you're a capable neonate even slightly.
** Nines is even slightly ''nicer'' to a Malkavian PC over the others when you go to speak to him at his bar after he saves you from the Sabbat. When referred to as an "Anarch Prince" by a sane clan PC, he'll be annoyed with the insinuation and warns that they're fighting words. When referred to as the same by the Malk, he calmly explains why the implication wouldn't be taken too kindly around there and warns them away from doing so. Beyond that, he largely treats them exactly the same as he would any other clan.
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* If you choose the Camarilla ending where you '' don't'' side with Lacroix, you end up staggering into the Chantry during a bloodhunt, hoping beyond hope that Strauss will listen to you, knowing perfectly well his faction wants you dead. [[ReasonableAuthorityFigure His first words to you are to immediately express relief you're alive, showing that he believed in you all along and never once entertained the possibility you were guilty of what LaCroix insisted you were.]]

to:

* If you choose the Camarilla ending where you '' don't'' side with Lacroix, you end up staggering into the Chantry during a bloodhunt, hoping beyond hope that Strauss will listen to you, knowing perfectly well his faction wants you dead. [[ReasonableAuthorityFigure His first words to you are to immediately express relief you're alive, showing that he believed in you all along and never once entertained the possibility you were guilty of what LaCroix insisted you were.]]]]
* Even in non-Camarilla endings, you'll never have to fight any Tremeres or Nosferatu while storming [=LaCroix=]'s tower (you only fight humans for most of it, some Ventrues on the 7th floor, and the Sheriff on the 8th), which suggests that both Gary and Strauss didn't believe your guilt and had decided to remain uninvolved in [=LaCroix=]'s plans.
Is there an issue? Send a MessageReason:
None


** An extra bit of heartwarming concerning this character: If you were Anarch-aligned AND managed to persuade him, you can mention to him that he should check out [[LocalHangout The Last Shot]] downtown, presumably to join the cause. Skip to the end of the game to the Anarch ending, and you can actually find him helping guard the Anarch Stronghold [[note]]He's outside the building in the far corner of the patio standing in the shadows, near where Skelter is guarding[[/note]]. The guy not only truly took your words to heart and changed his ways, but he actually found something else to be passionate about and joined the cause at your recommendation!

to:

** An extra bit of heartwarming concerning this character: If you were Anarch-aligned AND managed to persuade him, you can mention to him that he should check out [[LocalHangout The Last Shot]] Round]] downtown, presumably to join the cause. Skip to the end of the game to the Anarch ending, and you can actually find him helping guard the Anarch Stronghold [[note]]He's outside the building in the far corner of the patio standing in the shadows, near where Skelter is guarding[[/note]]. The guy not only truly took your words to heart and changed his ways, but he actually found something else to be passionate about and joined the cause at your recommendation!

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Changed: 8

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* The first bit of the Anarch ending can also be this. You're basically at an all-time low after what happened in Griffith Park; Nines is gone and everyone thinks you killed him, losing you your Anarch-aligned allies. [=LaCroix=] was the one who threw you under the bus, so going back to the Camarilla doesn't feel like an option either. Provided you side with the Anarchs in the cab ride, you can lament to the Cabbie that you should have joined them properly the moment Nines saved you. He'll in turn offer to take you somewhere where the rebellion is still alive, though he'll warn that you'll likely spend the rest of your life fighting off other factions as a part of their ranks. If you answer that [[BadassBoast you wouldn't have it any other way]], he'll drop you off at the back of a Hollywood hotel. There, you're greeted surprisingly fondly by Skelter, who assures you you're safe and that Nines is both alive and waiting inside. Inside, you'll also be stopped by Damsel, who will playfully banter with you a bit before letting you into Nines' room. He'll be waiting inside with the werewolf's head as a trophy sitting on his bed, and though injured, is perfectly alive and well. Before sending you on the two final missions, he'll even comment that he'd have joined you in ripping Ming Xiao and [=LaCroix=] a new one if he wasn't so banged up already, and is notably the ''only'' sideable faction leader to do so. Needless to say, it's pretty heartwarming and really makes the player feel like they've found a group of decent friends and allies they can actually trust.

to:

* The first bit of the Anarch ending can also be this. You're basically at an all-time low after what happened in Griffith Park; Nines is gone and everyone thinks you killed him, losing you your Anarch-aligned allies. [=LaCroix=] was the one who threw you under the bus, so going back to the Camarilla doesn't feel like an option either. Provided you side with the Anarchs in the cab ride, you can lament to the Cabbie that you should have joined them properly the moment Nines saved you. He'll in turn offer to take you somewhere where the rebellion is still alive, though he'll warn that you'll likely spend the rest of your life fighting off other factions as a part of their ranks. If you answer that [[BadassBoast you wouldn't have it any other way]], he'll drop you off at the back of a Hollywood hotel. There, you're greeted surprisingly fondly by Skelter, who assures you you're safe and that Nines is both alive and waiting inside. Inside, you'll also be stopped by Damsel, who will playfully banter with you a bit before letting you into Nines' room. He'll be waiting inside with the werewolf's head as a trophy sitting on his bed, the table, and though injured, is perfectly alive and well. Before sending you on the two final missions, he'll even comment that he'd have joined you in ripping Ming Xiao and [=LaCroix=] a new one if he wasn't so banged up already, and is notably the ''only'' sideable faction leader to do so. Needless to say, it's pretty heartwarming and really makes the player feel like they've found a group of decent friends and allies they can actually trust.


Added DiffLines:

** An extra bit of heartwarming concerning this character: If you were Anarch-aligned AND managed to persuade him, you can mention to him that he should check out [[LocalHangout The Last Shot]] downtown, presumably to join the cause. Skip to the end of the game to the Anarch ending, and you can actually find him helping guard the Anarch Stronghold [[note]]He's outside the building in the far corner of the patio standing in the shadows, near where Skelter is guarding[[/note]]. The guy not only truly took your words to heart and changed his ways, but he actually found something else to be passionate about and joined the cause at your recommendation!
Is there an issue? Send a MessageReason:
None


* If you choose the Camarilla ending where you 'don't' side with Lacroix, you end up staggering into the Chantry during a bloodhunt, hoping beyond hope that Strauss will listen to you, knowing perfectly well his faction wants you dead. [[ReasonableAuthorityFigure His first words to you are to immediately express relief you're alive, showing that he believed in you all along and never once entertained the possibility you were guilty of what LaCroix insisted you were.]]

to:

* If you choose the Camarilla ending where you 'don't' '' don't'' side with Lacroix, you end up staggering into the Chantry during a bloodhunt, hoping beyond hope that Strauss will listen to you, knowing perfectly well his faction wants you dead. [[ReasonableAuthorityFigure His first words to you are to immediately express relief you're alive, showing that he believed in you all along and never once entertained the possibility you were guilty of what LaCroix insisted you were.]]
Is there an issue? Send a MessageReason:
None


* Nines sticking up for the player more than once counts. The game doesn't offer a definitive answer as to why, but Jack points out that Nines also spent his time as a fledgeling sireless and that he has a soft spot for the little guy. Given that Nines never really takes advantage of the fact that he saved you nor seems to expect anything for it, Jack's theory seems to be the correct one.

to:

* Nines sticking up for the player more than once counts. The game doesn't offer a definitive answer as to why, but Jack points out that Nines also spent his time as a fledgeling sireless and that he has a soft spot for the little guy. Given that Nines never really takes advantage of the fact that he saved you nor seems to expect anything for it, Jack's theory seems to be the correct one.one.
* If you choose the Camarilla ending where you 'don't' side with Lacroix, you end up staggering into the Chantry during a bloodhunt, hoping beyond hope that Strauss will listen to you, knowing perfectly well his faction wants you dead. [[ReasonableAuthorityFigure His first words to you are to immediately express relief you're alive, showing that he believed in you all along and never once entertained the possibility you were guilty of what LaCroix insisted you were.]]
Is there an issue? Send a MessageReason:
None


* The first bit of the Anarch ending can also be this. You're basically at an all-time low after what happened in Griffith Park; Nines is gone and everyone thinks you killed him, losing you your Anarch-aligned allies. [=LaCroix=] was the one who threw you under the bus, so going back to the Camarilla doesn't feel like an option either. Provided you side with the Anarchs in the cab ride, you can lament to the Cabbie that you should have joined them properly the moment Nines saved you. He'll in turn offer to take you somewhere where the rebellion is still alive, though he'll warn that you'll likely spend the rest of your life fighting off other factions as a part of their ranks. If you answer that [[BadassBoast you wouldn't have it any other way]], he'll drop you off at the back of a Hollywood hotel. There, you're greeted surprisingly fondly by Skelter, who assures you you're safe and that Nines is both alive and waiting inside. Inside, you'll also be stopped by Damsel, who will playfully banter with you a bit before letting you into Nines' room. He'll be waiting inside with the werewolf's head as a trophy sitting on his bed, and though injured, is perfectly alive and well. Before sending you on the two final missions, he'll even comment that he'd have joined you in ripping Ming Xiao and [=LaCroix=] a new one if he wasn't so banged up already, and is notably the ''only'' sideable faction leader to do so. Needless to say, it's pretty heartwarming and really makes the player feel like they've found a group of decent friends and allies they can actually trust.

to:

* The first bit of the Anarch ending can also be this. You're basically at an all-time low after what happened in Griffith Park; Nines is gone and everyone thinks you killed him, losing you your Anarch-aligned allies. [=LaCroix=] was the one who threw you under the bus, so going back to the Camarilla doesn't feel like an option either. Provided you side with the Anarchs in the cab ride, you can lament to the Cabbie that you should have joined them properly the moment Nines saved you. He'll in turn offer to take you somewhere where the rebellion is still alive, though he'll warn that you'll likely spend the rest of your life fighting off other factions as a part of their ranks. If you answer that [[BadassBoast you wouldn't have it any other way]], he'll drop you off at the back of a Hollywood hotel. There, you're greeted surprisingly fondly by Skelter, who assures you you're safe and that Nines is both alive and waiting inside. Inside, you'll also be stopped by Damsel, who will playfully banter with you a bit before letting you into Nines' room. He'll be waiting inside with the werewolf's head as a trophy sitting on his bed, and though injured, is perfectly alive and well. Before sending you on the two final missions, he'll even comment that he'd have joined you in ripping Ming Xiao and [=LaCroix=] a new one if he wasn't so banged up already, and is notably the ''only'' sideable faction leader to do so. Needless to say, it's pretty heartwarming and really makes the player feel like they've found a group of decent friends and allies they can actually trust.trust.
* The serial killer turns out to be an [[spoiler: independent Gangrel who was getting vigilante justice on the men who'd murdered his family and gotten off on manslaughter charges. In your final confrontation with him, he'll imply that he plans to continue his crusade of "justice" to other criminals, and the player will have to decide whether to kill him or let him go. With a high enough persuasion, however, the player can TakeAThirdOption ask him if his family would have wanted this for him. He'll then break down into tears, realizing that they wouldn't and promising to change his ways.]]
* Nines sticking up for the player more than once counts. The game doesn't offer a definitive answer as to why, but Jack points out that Nines also spent his time as a fledgeling sireless and that he has a soft spot for the little guy. Given that Nines never really takes advantage of the fact that he saved you nor seems to expect anything for it, Jack's theory seems to be the correct one.

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