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** After becoming a goul and moving into whichever haven you occupy, after a few missions she mentions that she was being followed by some unknown shadowy assailant while she was out. The player has the ability to send her away on account of things getting too dangerous. That alone is heartwarming enough, but the way the dialogue phrases it makes it even more so: the player tells her [[IWantMyBelovedToBeHappy they cannot allow her to continue ruining her life for them.]]
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* However, becoming Max Strauss's Sheriff is pure Heartwarming. He's a true leader and he ''trusts'' you.

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* However, becoming Max Strauss's Sheriff is pure Heartwarming. He's a true leader and he ''trusts'' you.you.
* Throughout her three quests, Velvet slowly grows more fond of the player (provided you complete her quests the way she asks) and eventually, she'll insist you call her by her nickname; VV. Later, she'll start to email you endearingly terrible poetry, and seems to have grown quite the crush on you.
** Additionally, her fondness for David Hatter is pretty sweet in its own right. She does get genuinely ''very'' angry with you if you kill him. Once you bring back his masquerade-violating script, she admits she's having a hard time bringing herself to destroy it and will ask you do it for her.
* The first bit of the Anarch ending can also be this. You're basically at an all-time low after what happened in Griffith Park; Nines is gone and everyone thinks you killed him, losing you your Anarch-aligned allies. [=LaCroix=] was the one who threw you under the bus, so going back to the Camarilla doesn't feel like an option either. Provided you side with the Anarchs in the cab ride, you can lament to the Cabbie that you should have joined them properly the moment Nines saved you. He'll in turn offer to take you somewhere where the rebellion is still alive, though he'll warn that you'll likely spend the rest of your life fighting off other factions as a part of their ranks. If you answer that [[BadassBoast you wouldn't have it any other way]], he'll drop you off at the back of a Hollywood hotel. There, you're greeted surprisingly fondly by Skelter, who assures you you're safe and that Nines is both alive and waiting inside. Inside, you'll also be stopped by Damsel, who will playfully banter with you a bit before letting you into Nines' room. He'll be waiting inside with the werewolf's head as a trophy sitting on his bed, and though injured, is perfectly alive and well. Before sending you on the two final missions, he'll even comment that he'd have joined you in ripping Ming Xiao and [=LaCroix=] a new one if he wasn't so banged up already, and is notably the ''only'' sideable faction leader to do so. Needless to say, it's pretty heartwarming and really makes the player feel like they've found a group of decent friends and allies they can actually trust.
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** It's even more impressive for the Malkavian, who despite being batshit crazy is still motivated to retain their humanity, and download amazing for a Nosferatu, '''whose had all strips of humanity stolen from them''', and can't even be seen in public, and ''still'' maintains their humanity.
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*** [[spoiler: Doubtful. In the [=LaCroix=] ending, the Sheriff is noticeably absent from his place in [=LaCroix's=] office, for no outright stated reason. Diablerie boost or no, [=LaCroix=] does not do his own dirty work and would likely prefer to just dominate you into staying still while his Sheriff finishes you off. Thus, it's more likely that he has decided to replace the Sheriff with you. Which still undercuts the heartwarming if you start to wonder [[FridgeHorror what must have]] [[YouHaveOutlivedYourUsefulness happened to the Sheriff]].]]
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** Considering that his real security is his [[TheDragon Dragon]] as well as a group of other Ventrue vampires, he probably just wanted his human guard to be a convenient idiot who wouldn't ask questions or figure out what was going on.
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I've looked and I've looked for five years but I've never seen anywhere that shows this can happen, so I think it's time to take it off the list.


* Reuniting Isaac and Ash is something that's surprisingly touching. Possibly because Isaac, at least, is a FriendlyNeighborhoodVampire.
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* Remember that security guard the female PC can seduce to get inside the exhibition during the slash the painting quest for Jeanette? Well, LaCroix probably hears that the poor guard lost his job after that and offers the guard a job at his tower. LaCroix doesn't seem that bad, right?

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* Remember that security guard the female PC can seduce to get inside the exhibition during the slash the painting quest for Jeanette? Well, LaCroix [=LaCroix=] probably hears that the poor guard lost his job after that and offers the guard a job at his tower. LaCroix [=LaCroix=] doesn't seem that bad, right?
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** [[spoiler: Considering [=LaCroix=] probably realizes you've grown more powerful than him, he's probably holding back his betrayal for ''after'' he diablerizes the Antideluvian (that doesn't exist).]]

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** [[spoiler: Considering [=LaCroix=] probably realizes you've grown more powerful than him, he's probably holding back his betrayal for ''after'' he diablerizes the Antideluvian (that doesn't exist).]]]]
* However, becoming Max Strauss's Sheriff is pure Heartwarming. He's a true leader and he ''trusts'' you.
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* Remember that security guard the female PC can seduce to get inside the exhibition during the slash the painting quest for Jeanette? Well, LaCroix probably hears that the poor guard lost his job after that and offers the guard a job at his tower. LaCroix doesn't seem that bad, right?

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* Your Malkavian can use his Dementation powers to make Heather believe her entire experience with you has been nothing more than a wonderful dream. This allows her to move on with her life [[spoiler: and spares her a grisly fate]], even as she'll spend the rest of her life dreaming about you her "Master of Dreams."

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* Your Malkavian can use his their Dementation powers to make Heather believe her entire experience with you has been nothing more than a wonderful dream. This allows her to move on with her life [[spoiler: and spares her a grisly fate]], even as she'll spend the rest of her life dreaming about you you, her "Master of Dreams."


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* Strauss offers to let the Tremere PC "inside the pyramid", so long as they prove themselves first. Considering how structured that pyramid is, how important it is to the Tremere, and how closely they guard it, him offering a position in it to some days-old fledgling is very touching.
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* Your mileage may seriously vary on this one, but if you [[spoiler:pursue the [=LaCroix=] ending, [=LaCroix=] offers you a place at his side, as a reward for being so loyal to him! He doesn't backstab you, he doesn't think YouHaveOutlivedYourUsefulness, instead he gives a huge speech about everything you've made possible and how awesome you are in general, so when [=LaCroix=] rules the world how would you like to have a place at his side, for making his greatness happen? Then you and he open the sarcophagus...and of course the heartwarming moment is shot straight to hell given what you find inside the sarcophagus.]]

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* Your mileage may seriously vary on this one, but if you [[spoiler:pursue the [=LaCroix=] ending, [=LaCroix=] offers you a place at his side, as a reward for being so loyal to him! He doesn't backstab you, he doesn't think YouHaveOutlivedYourUsefulness, instead he gives a huge speech about everything you've made possible and how awesome you are in general, so when [=LaCroix=] rules the world how would you like to have a place at his side, for making his greatness happen? Then you and he open the sarcophagus...and of course the heartwarming moment is shot straight to hell given what you find inside the sarcophagus.]]]]
** [[spoiler: Considering [=LaCroix=] probably realizes you've grown more powerful than him, he's probably holding back his betrayal for ''after'' he diablerizes the Antideluvian (that doesn't exist).]]
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* One of the most popular fanmade add-ons, Clan Quest Mod, adds an additional questline involving a sassy Kuei-Jin named Kalliyah, who wants you to take her out on a date. You and she proceed to tear up LA with her adrenaline-junkie antics as she explains what Kuei-Jin are and what they do as compared to Kindred - and as the night progresses, it gradually becomes more and more obvious that genuine ''feelings'' are developing between you. This, despite all evidence to the contrary that the undead are only supposed to truly care for one thing - feeding. It comes to a point where you [[spoiler: defend her honor by killing two Camarilla underlings who attack her, and then the two of you consumate your relationship back at your haven]]. The addition of this quest makes it a lot easier to consider picking the Ming Xiao ending, even though she's a snake, though Kalliyah is constantly and openly contemptuous of the woman.

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* One of the most popular fanmade add-ons, Clan Quest Mod, adds an additional questline involving a sassy Kuei-Jin named Kalliyah, who wants you to take her out on a date. You and she proceed to tear up LA with her adrenaline-junkie antics as she explains what Kuei-Jin are and what they do as compared to Kindred - and as the night progresses, it gradually becomes more and more obvious that genuine ''feelings'' are developing between you. This, despite all evidence to the contrary that the undead are only supposed to truly care for one thing - feeding. It comes to a point where you [[spoiler: defend her honor by killing two Camarilla underlings who attack her, and then the two of you consumate your relationship back at your haven]]. The addition of this quest makes it a lot easier to consider picking the Ming Xiao ending, even though she's a snake, though Kalliyah is constantly and openly contemptuous of the woman. woman.
* Your mileage may seriously vary on this one, but if you [[spoiler:pursue the [=LaCroix=] ending, [=LaCroix=] offers you a place at his side, as a reward for being so loyal to him! He doesn't backstab you, he doesn't think YouHaveOutlivedYourUsefulness, instead he gives a huge speech about everything you've made possible and how awesome you are in general, so when [=LaCroix=] rules the world how would you like to have a place at his side, for making his greatness happen? Then you and he open the sarcophagus...and of course the heartwarming moment is shot straight to hell given what you find inside the sarcophagus.]]
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** His lines in a couple of the endings also fit the page. [[spoiler:If you choose [=LaCroix=] ending or opened the sarcophagus in the Independant[=/=]Anarch ending, he'll express some regrets that you ended as a collateral victim of his plan against the Prince.]]
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** Another occasion where the Malkavian can create heartwalming; you can keep the Masquerade without leaving Sam heartbroken. Instead she's overjoyed that she got to see her [[ItMakesSenseInContext childhood pet turtle again.]]

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** Another occasion where the Malkavian can create heartwalming; heartwarming; you can keep the Masquerade without leaving Sam heartbroken. Instead she's overjoyed that she got to see her [[ItMakesSenseInContext childhood pet turtle again.]]]]
** In fact, there's a heartwarming moment in the Samantha encounter even if you act like a jerk to her at first--if you do that, instead of assuming you never came back because you have amnesia, she assumes you never came back because you're on ''drugs''...and then says nobody's judging you, everyone will just be happy to hear you're alive.
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* One of the most popular fanmade add-ons, Clan Quest Mod, adds an additional questline involving a sassy Kuei-Jin named Kalliyah, who wants you to take her out on a date. You and she proceed to tear up LA with her adrenaline-junkie antics as she explains what Kuei-Jin are and what they do as compared to Kindred - and as the night progresses, it gradually becomes more and more obvious that genuine ''feelings'' are developing between you. This, despite all evidence to the contrary that the undead are only supposed to truly care for one thing - feeding. It comes to a point where you [[spoiler: defend her honor by killing two Camarilla underlings who attack her, and then the two of you consumate your relationship back at your haven]]. The addition of this quest makes it a lot easier to consider picking the Ming Xiao ending, even though she's a snake.

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* One of the most popular fanmade add-ons, Clan Quest Mod, adds an additional questline involving a sassy Kuei-Jin named Kalliyah, who wants you to take her out on a date. You and she proceed to tear up LA with her adrenaline-junkie antics as she explains what Kuei-Jin are and what they do as compared to Kindred - and as the night progresses, it gradually becomes more and more obvious that genuine ''feelings'' are developing between you. This, despite all evidence to the contrary that the undead are only supposed to truly care for one thing - feeding. It comes to a point where you [[spoiler: defend her honor by killing two Camarilla underlings who attack her, and then the two of you consumate your relationship back at your haven]]. The addition of this quest makes it a lot easier to consider picking the Ming Xiao ending, even though she's a snake.snake, though Kalliyah is constantly and openly contemptuous of the woman.
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** As with most happy sidequests, you get an option to take the low-humanity approach and drive a wedge between the couple. Unlike the others, ''it doesn't work''. The most you can achieve this way is E telling you to stick it.
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* One of the most popular fanmade add-ons, Clan Quest Mod, adds an additional questline involving a sassy Kuei-Jin named Kalliyah, who wants you to take her out on a date. You and she proceed to tear up LA with her adrenaline-junkie antics as she explains what Kuei-Jin are and what they do as compared to Kindred - and as the night progresses, it gradually becomes more and more obvious that genuine ''feelings'' are developing between you. This, despite all evidence to the contrary that the undead are only supposed to truly care for one thing - feeding. It comes to a point where you [[spoiler: defend her honor by killing two Camarilla underlings who attack her, and then the two of you consumate your relationship back at your haven]]. The addition of this quest makes it a lot easier to consider picking the Ming Xiao ending, even though she's a snake.
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-->'''The PC:''' You both must have gotten along at one time.
-->'''Jeanette:''' Yes... there was a time.
-->'''Therese:''' When I was a child... I didn't have many friends. I suppose Jeanette was the only one. We never did get to go out of the house much; Father wouldn't allow us-
-->'''Jeanette:''' He said we'd get hurt. So we stayed inside and imagined our own worlds. And we spent so much time there, together, ruling over those places... those were-
-->'''Therese:''' Happier times. Before we grew apart.

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-->'''The PC:''' You both must have gotten along at one time.
-->'''Jeanette:'''
time.\\
'''Jeanette:'''
Yes... there was a time.
-->'''Therese:'''
time.\\
'''Therese:'''
When I was a child... I didn't have many friends. I suppose Jeanette was the only one. We never did get to go out of the house much; Father wouldn't allow us-
-->'''Jeanette:'''
us-\\
'''Jeanette:'''
He said we'd get hurt. So we stayed inside and imagined our own worlds. And we spent so much time there, together, ruling over those places... those were-
-->'''Therese:'''
were-\\
'''Therese:'''
Happier times. Before we grew apart.



** Another occasion where the Malkavian can create heartwalming; you can keep the Masquerade without leaving Sam heartbroken. Instead she's overjoyed that she got to see he [[ItMakesSenseInContext childhood pet turtle again.]]

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** Another occasion where the Malkavian can create heartwalming; you can keep the Masquerade without leaving Sam heartbroken. Instead she's overjoyed that she got to see he her [[ItMakesSenseInContext childhood pet turtle again.]]
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** Another occasion where the Malkavian can create heartwalming; you can keep the Masquerade without leaving Sam heartbroken. Instead she's overjoyed that she got to see he [[ItMakesSenseInContext childhood pet turtle again.]]
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* When you meet your friend (Samantha) in Hollywood, she starts exclaiming about how everyone thought you were dead, asking if you we all right, saying that everything will be fine, wondering if you have amnesia, organizing all your old friends from your mortal existence to get back together and try to jog your memory. You can persuade her not to make the call, which gives you a Masquerade redemption, but it feels surprisingly good to know that there are still people in the daylight world who care about you, and letting her make the call (while it puts a ding in your Masquerade violations) is heartwarming in that you still have one connection to the world of humanity.

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* When you meet your friend (Samantha) friend, Samantha, in Hollywood, she starts exclaiming about how everyone thought you were dead, asking if you we all right, saying that everything will be fine, wondering if you have amnesia, organizing all your old friends from your mortal existence to get back together and try to jog your memory. You can persuade her not to make the call, which gives you a Masquerade redemption, but it feels surprisingly good to know that there are still people in the daylight world who care about you, and letting her make the call (while it puts a ding in your Masquerade violations) is heartwarming in that you still have one connection to the world of humanity.
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*** Even more heartwarming is when you visit them later. They still argue, but it is far more friendly now. And they seem genuienly happy to see the PC again. If anyone feels the end game is depressing visit to the asylum will serve as proof that your PC did do good.
* When you meet your friend (Vanessa?) in Hollywood, she starts exclaiming about how everyone thought you were dead, asking if you we all right, saying that everything will be fine, wondering if you have amnesia, organising all your old friends from your mortal existence to get back together and try to jog your memory. You can persuade her not to make the call, which gives you a Masquerade redemption, but it feels surprisingly good to know that there are still people in the daylight world who care about you, and letting her make the call (while it puts a ding in your Masquerade violations) is heartwarming in that you still have one connection to the world of humanity.

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*** Even more heartwarming is when you visit them later. They still argue, but it is far more friendly now. And they seem genuienly genuinely happy to see the PC again. If anyone feels the end game is depressing visit to the asylum will serve as proof that your PC did do good.
* When you meet your friend (Vanessa?) (Samantha) in Hollywood, she starts exclaiming about how everyone thought you were dead, asking if you we all right, saying that everything will be fine, wondering if you have amnesia, organising organizing all your old friends from your mortal existence to get back together and try to jog your memory. You can persuade her not to make the call, which gives you a Masquerade redemption, but it feels surprisingly good to know that there are still people in the daylight world who care about you, and letting her make the call (while it puts a ding in your Masquerade violations) is heartwarming in that you still have one connection to the world of humanity.
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** It is especially touching when helping her as a Malkavian. So far in the game, odds are your character has acted like the typical CloudCuckooLander. However, when Heather wakes up and speaks to you after you've fed her your blood, you character can give a reply that actually sounds quite sane, telling her that you only wanted to ease her suffering. It actually quite a touching moment, showing that even the Malkavian PC can retain their humanity, even through the insanity.
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* The whole ordeal with Jack in the beginning is kind of sweet. He takes the time to show you the ropes of being a vampire, and depending on how you've played out, he'll return to help you out. He's like an undead big brother.
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* Thrust into an undead life as a Vampire, saddled with an Inner Beast and a thirst for blood, surrounded by plotting elders, hordes of enemies human and super natural, and despite all the horrors the game throws at you, you can still end it with a Humanity Rating of 10. SAINTLY.

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* Thrust into an undead life as a Vampire, saddled with an Inner Beast and a thirst for blood, surrounded by plotting elders, hordes of enemies human and super natural, and despite all the horrors the game throws at you, you can still end it with a Humanity Rating of 10. 10 = SAINTLY.
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* Thrust into an undead life as a Vampire, saddled with an Inner Beast and a thirst for blood, surrounded by plotting elders, hordes of enemies human and super natural, and despite all the horrors the game throws at you, you can still end it with a Humanity Rating of 10. Saintly.

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* Thrust into an undead life as a Vampire, saddled with an Inner Beast and a thirst for blood, surrounded by plotting elders, hordes of enemies human and super natural, and despite all the horrors the game throws at you, you can still end it with a Humanity Rating of 10. Saintly.SAINTLY.
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* Thrust into an undead life as a Vampire, saddled with an Inner Beast and a thirst for blood, surrounded by plotting elders, hordes of enemies human and super natural, and despite all the horrors the game throws at you, you can still end it all with a Humanity Rating of 10. Saintly.

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* Thrust into an undead life as a Vampire, saddled with an Inner Beast and a thirst for blood, surrounded by plotting elders, hordes of enemies human and super natural, and despite all the horrors the game throws at you, you can still end it all with a Humanity Rating of 10. Saintly.
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* When you meet your friend (Vanessa?) in Hollywood, she starts exclaiming about how everyone thought you were dead, asking if you we all right, saying that everything will be fine, wondering if you have amnesia, organising all your old friends from your mortal existence to get back together and try to jog your memory. You can persuade her not to make the call, which gives you a Masquerade redemption, but it feels surprisingly good to know that there are still people in the daylight world who care about you, and letting her make the call (while it puts a ding in your Masquerade violations) is heartwarming in that you still have one connection to the world of humanity.

to:

* When you meet your friend (Vanessa?) in Hollywood, she starts exclaiming about how everyone thought you were dead, asking if you we all right, saying that everything will be fine, wondering if you have amnesia, organising all your old friends from your mortal existence to get back together and try to jog your memory. You can persuade her not to make the call, which gives you a Masquerade redemption, but it feels surprisingly good to know that there are still people in the daylight world who care about you, and letting her make the call (while it puts a ding in your Masquerade violations) is heartwarming in that you still have one connection to the world of humanity.humanity.
*Thrust into an undead life as a Vampire, saddled with an Inner Beast and a thirst for blood, surrounded by plotting elders, hordes of enemies human and super natural, and despite all the horrors the game throws at you, you can still end it all with a Humanity Rating of 10. Saintly.
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* The entire story of E and Lilly, the two Thin Blooded lovers. They're both FriendlyNeighborhoodVampires who would never harm a fly. You really want these two characters to get together in the end. The fact that you get to rescue Lilly from a FateWorseThanDeath in the process only makes it better. They get as close to a HappilyEverAfter as any character in VampireTheMasquerade is likely to get.

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* The entire story of E and Lilly, the two Thin Blooded lovers. They're both FriendlyNeighborhoodVampires who would never harm a fly. You really want these two characters to get together in the end. The fact that you get to rescue Lilly from a FateWorseThanDeath in the process only makes it better. They get as close to a HappilyEverAfter as any character in VampireTheMasquerade ''TabletopGame/VampireTheMasquerade'' is likely to get.
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*** Even more heartwarming is when you visit them later. They still argue, but it is far more friendly now. And they seem genuienly happy to see the PC again. If anyone feels the end game is depressing visit to the asylum will serve as proof that your PC did do good.

to:

*** Even more heartwarming is when you visit them later. They still argue, but it is far more friendly now. And they seem genuienly happy to see the PC again. If anyone feels the end game is depressing visit to the asylum will serve as proof that your PC did do good.good.
* When you meet your friend (Vanessa?) in Hollywood, she starts exclaiming about how everyone thought you were dead, asking if you we all right, saying that everything will be fine, wondering if you have amnesia, organising all your old friends from your mortal existence to get back together and try to jog your memory. You can persuade her not to make the call, which gives you a Masquerade redemption, but it feels surprisingly good to know that there are still people in the daylight world who care about you, and letting her make the call (while it puts a ding in your Masquerade violations) is heartwarming in that you still have one connection to the world of humanity.
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** They do immediately threaten to kill you if you tell anybody about them, though. Ironically, this becomes faintly heartwarming in that for the first time in the story, the sisters speak in perfect unison.

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** They do immediately threaten to kill you if you tell anybody about them, though. Ironically, this becomes faintly heartwarming in that for the first time in the story, the sisters speak in perfect unison.unison.
*** Even more heartwarming is when you visit them later. They still argue, but it is far more friendly now. And they seem genuienly happy to see the PC again. If anyone feels the end game is depressing visit to the asylum will serve as proof that your PC did do good.

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