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No meta moment.


* Meta: Play the game while a Palico is following you around; apparently, players' cats can hear them mewing, and there is quite a response.
** On the same note, the ability to make a customized Palico to accompany you has proven to be almost as big a draw as the main gameplay itself. Naturally, many players have chosen to recreate their real-life pets (living or former) in the game. Real cats have been known to recognize themselves on the screen. ''Iceborne'' even takes it a step farther: In the Seliana Gathering Hub, there are areas like the foot bath where your hunter can just chill and ''play'' with your Palico.

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* Meta: Play the game while a Palico is following you around; apparently, players' cats can hear them mewing, and there is quite a response.
** On the same note, the ability to make a customized Palico to accompany you has proven to be almost as big a draw as the main gameplay itself. Naturally, many players have chosen to recreate their real-life pets (living or former) in the game. Real cats have been known to recognize themselves on the screen. ''Iceborne'' even takes it a step farther: In the Seliana Gathering Hub, there are areas like the foot bath where your hunter can just chill and ''play'' with your Palico.



* A meta example, but why did the Great Jaggi never appear in ''Generations''? WordOfGod claims that it needed a break from being the game's [[ButtMonkey punching bag]]. To spare them the pain like that is kinda sweet.
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** Occasionally in end screens, the hunter will pull out their Wirebug companion, which will do a little fly-around before hovering above their hand.
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* It's subtle and easily missable, but during the Urgent Quest against Amatsu, several small aspects - the item-carving/item pick-up sound effect, meat-roasting jingle, etc - aren't the normal 5th gen versions you're accustomed to hearing throughout ''Rise''; they're the older gen versions. Between that and the nod to the Amatsu/Zingore lore, it's a nice subtle, yet heartful homage to the older games.

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* It's subtle and easily missable, but during the Urgent Quest against Amatsu, several small aspects - the item-carving/item pick-up sound effect, meat-roasting jingle, etc - aren't the normal 5th gen versions you're accustomed to hearing throughout ''Rise''; they're the older gen versions. Between that and the nod to the Amatsu/Zingore lore, it's a nice subtle, yet heartful heartfelt homage to the older games.
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* Taking Followers with you leads to a lot of these in their dialogue. If you bring Hinoa and Minoto with you, for example, Minoto will attempt to [[DeclarationOfProtection declare her intent to protect her sister]], only to be cut off by Hinoa, who kindly tells her to loosen herself up, since she's just glad for the opportunity to go out together with the Kamura Hunter.
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* It's subtle and easily missable, but during the Urgent Quest against Amatsu, several small aspects - the item-carving/item pick-up sound effect, meat-roasting jingle, etc - aren't the normal 5th gen versions you're accustomed to hearing throughout ''Rise''; they're the older gen versions.

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* It's subtle and easily missable, but during the Urgent Quest against Amatsu, several small aspects - the item-carving/item pick-up sound effect, meat-roasting jingle, etc - aren't the normal 5th gen versions you're accustomed to hearing throughout ''Rise''; they're the older gen versions. Between that and the nod to the Amatsu/Zingore lore, it's a nice subtle, yet heartful homage to the older games.
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* When fighting against Primordial Malzeno, Fiorayne comes to realize that Malzeno - whom she's regarded as a threat to her Kingdom, and the latest legend about it bringing calamity bringing that sentiment close to the surface - isn't actually their enemy; he's hunting the Qurio themselves, and they/the Kamura Hunter had jumped the gun in trying to kill him. So when they repel Malzeno and see him fighting the Qurio, [[EnemyMine they help him out]], and afterward Malzeno takes the time to regard them in thanks before flying off into the sunset. For the first time in a ''Monster Hunter'' game, our final story hunt is us ''saving'' a monster.

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* When fighting against Primordial Malzeno, Fiorayne comes to realize that Malzeno - whom she's regarded as a threat to her Kingdom, and the latest legend about it bringing calamity bringing that sentiment close to the surface - isn't actually their enemy; he's hunting the Qurio themselves, and they/the Kamura Hunter they had all jumped the gun in trying to kill him. So when they repel Malzeno and see him fighting the Qurio, [[EnemyMine they help him out]], and afterward Malzeno takes the time to regard them in thanks before flying off into the sunset. For the first time in a ''Monster Hunter'' game, our final story hunt is us ''saving'' a monster.
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** Talking to them has them remark on how much they missed you but also how happy they are to be able to see you. It's especially touching since these three NPCs are established as being particularly close to the player character and they were previously the most upset about the prospect of your hunter leaving Kamura before the events of ''Sunbreak'', but now they can visit you any time they like.
** Hinoa and Minoto have a cute interaction where sometimes if both of them are visiting Elgado together, Minoto may sometimes be found sitting next to Hinoa and sharing a plate of dango with her.
** Utsushi makes an unlikely friend in Pasapato the Wyverian Historian who is usually found in the Tea Shop. Pasapato mentions that Utsushi is one of a few people interested in his work and appreciates Utsushi's interest and companionship. Sometimes when Utsushi is visiting, he can be found on his usual perch high above the Tea Shop with Pasapato on his shoulders.
*** If Pasapato is on Utsushi's shoulders in the hub and the player character tries to send their Cohoot to menace Utsushi like you can do, Pasapato will intercept the Cohoot swoop and calmly let it perch on his cane before sending the Cohoot back on its way peacefully. [[ThrowTheDogABone Utsushi gets a break]] from the Cohoot terror at last!

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** Talking to them has them remark on how much they missed you but also how happy they are to be able to see you. It's especially touching since these three NPCs [=NPCs=] are established as being particularly close to the player character and they were previously the most upset about the prospect of your hunter leaving Kamura before the events of ''Sunbreak'', but now they can visit you any time they like.
** * Hinoa and Minoto have a cute interaction where sometimes if both of them are visiting Elgado together, Minoto may sometimes be found sitting next to Hinoa and sharing a plate of dango with her.
** * Utsushi makes an unlikely friend in Pasapato the Wyverian Historian who is usually found in the Tea Shop. Pasapato mentions that Utsushi is one of a few people interested in his work and appreciates Utsushi's interest and companionship. Sometimes when Utsushi is visiting, he can be found on his usual perch high above the Tea Shop with Pasapato on his shoulders.
*** ** If Pasapato is on Utsushi's shoulders in the hub and the player character tries to send their Cohoot to menace Utsushi like you can do, Pasapato will intercept the Cohoot swoop and calmly let it perch on his cane before sending the Cohoot back on its way peacefully. [[ThrowTheDogABone Utsushi gets a break]] from the Cohoot terror at last!
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Added DiffLines:

* Sometimes when you load into Elgado's hub, you can randomly encounter Hinoa, Minoto and Utsushi near the Tea Shop, having come all the way from Kamura to visit you while you were away. As most players who go into Master Rank will likely become permanently based in Elgado's hub during ''Sunbreak'', it's lovely to be able to see some familiar faces from home again to remind you of where your journey began.
** Talking to them has them remark on how much they missed you but also how happy they are to be able to see you. It's especially touching since these three NPCs are established as being particularly close to the player character and they were previously the most upset about the prospect of your hunter leaving Kamura before the events of ''Sunbreak'', but now they can visit you any time they like.
** Hinoa and Minoto have a cute interaction where sometimes if both of them are visiting Elgado together, Minoto may sometimes be found sitting next to Hinoa and sharing a plate of dango with her.
** Utsushi makes an unlikely friend in Pasapato the Wyverian Historian who is usually found in the Tea Shop. Pasapato mentions that Utsushi is one of a few people interested in his work and appreciates Utsushi's interest and companionship. Sometimes when Utsushi is visiting, he can be found on his usual perch high above the Tea Shop with Pasapato on his shoulders.
*** If Pasapato is on Utsushi's shoulders in the hub and the player character tries to send their Cohoot to menace Utsushi like you can do, Pasapato will intercept the Cohoot swoop and calmly let it perch on his cane before sending the Cohoot back on its way peacefully. [[ThrowTheDogABone Utsushi gets a break]] from the Cohoot terror at last!
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None


* When fighting against Primordial Malzeno, Fiorayne comes to realize that Malzeno - whom she's regarded as a threat to her Kingdom, and the latest legend about it bringing calamity - isn't actually their enemy; he's hunting the Qurio themselves, and they/the Kamura Hunter had jumped the gun in trying to kill him. So when they repel Malzeno and see him fighting the Qurio, [[EnemyMine they help him out]], and afterward Malzeno takes the time to regard them in thanks before flying off into the sunset. For the first time in a ''Monster Hunter'' game, our final story hunt is us ''saving'' a monster.

to:

* When fighting against Primordial Malzeno, Fiorayne comes to realize that Malzeno - whom she's regarded as a threat to her Kingdom, and the latest legend about it bringing calamity bringing that sentiment close to the surface - isn't actually their enemy; he's hunting the Qurio themselves, and they/the Kamura Hunter had jumped the gun in trying to kill him. So when they repel Malzeno and see him fighting the Qurio, [[EnemyMine they help him out]], and afterward Malzeno takes the time to regard them in thanks before flying off into the sunset. For the first time in a ''Monster Hunter'' game, our final story hunt is us ''saving'' a monster.
Is there an issue? Send a MessageReason:
None



to:

* When fighting against Primordial Malzeno, Fiorayne comes to realize that Malzeno - whom she's regarded as a threat to her Kingdom, and the latest legend about it bringing calamity - isn't actually their enemy; he's hunting the Qurio themselves, and they/the Kamura Hunter had jumped the gun in trying to kill him. So when they repel Malzeno and see him fighting the Qurio, [[EnemyMine they help him out]], and afterward Malzeno takes the time to regard them in thanks before flying off into the sunset. For the first time in a ''Monster Hunter'' game, our final story hunt is us ''saving'' a monster.
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None


* Much like in ''World'', the hunter is able to interact with their animal companions in numerous ways:

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* Much like in ''World'', the ''Rise'' hunter is able to interact with their animal companions in numerous ways:

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