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* Why does the ground in Stardust Speedway seem to be partly made out of musical instruments? That always just seemed really random. Is it just to show Little Planet is a weird place (in the same way Collision Chaos is filled with MindScrew nonsense?)

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* Why does the ground in Stardust Speedway seem to be partly made out of musical instruments? That always just seemed really random. Is it just to show Little Planet is a weird place (in the same way Collision Chaos is filled with MindScrew nonsense?)nonsense?)
* Why is destroying the transporters enough to stop Robotnik from using the Time Stones to undo his defeat?
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** The first sentence refers most likely to Sonic[=/=]the player, and the second to Eggman. The song is encouraging the player him by telling him that Eggman doesn't stand a chance against him.

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** The first sentence refers most likely to Sonic[=/=]the player, and the second to Eggman. The song is encouraging the player him by telling him that Eggman doesn't stand a chance against him.him.
* Why does the ground in Stardust Speedway seem to be partly made out of musical instruments? That always just seemed really random. Is it just to show Little Planet is a weird place (in the same way Collision Chaos is filled with MindScrew nonsense?)

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*** This is the only game in the series where he doesn't use animals as badnik cores, but FLOWERS. Even the ending animation shows flowers appearing when Sonic smashes the badniks, ergo this question is out of place for this game. And remember this; ROBOTNIK IS AN EVIL MAD SCIENTIST. Enphasis on MAD and EVIL; he's not going to do the practical, sensible thing when he can be a sadist and screw someone or something over to get his way.

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*** This is the only game in the series where he doesn't use animals as badnik cores, but FLOWERS. Even the ending animation shows flowers appearing when Sonic smashes the badniks, ergo this question is out of place for this game. And remember this; ROBOTNIK IS AN EVIL MAD SCIENTIST. Enphasis Emphasis on MAD and EVIL; he's not going to do the practical, sensible thing when he can be a sadist and screw someone or something over to get his way.


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** It's possible that Metal Sonic also contained a flower or small animal, but it was destroyed in Metal Sonic's explosion (which is rather more dramatic than that of most badniks).
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** It was meant to be more silly than scary. They didn't know what the US boss music would be like, and looking at the screen with the JP/EU music shows that it was meant to be silly.
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* In the boss theme, does the line "Wow, the power you possess is incredible! He doesn't stand a chance!" refer to Sonic or Eggman?

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* In the boss theme, does the line "Wow, the power you possess is incredible! He doesn't stand a chance!" refer to Sonic or Eggman?Eggman?
** The first sentence refers most likely to Sonic[=/=]the player, and the second to Eggman. The song is encouraging the player him by telling him that Eggman doesn't stand a chance against him.
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** Probably budgetary reasons. That way he doesn't have to buy expensive batteries to power up his robots. He was probably cool with buying one for Metal Sonic, who was supposed to be his ultimate robot, but not for random mooks. He may have stopped using them in modern games due to batteries becoming cheaper and more efficient.

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** Probably budgetary reasons. That way he doesn't have to buy expensive batteries to power up his robots. He was probably cool with buying one for Metal Sonic, who was supposed to be his ultimate robot, but not for random mooks. He may have stopped using them in modern games due to batteries becoming cheaper and more efficient.efficient.
* In the boss theme, does the line "Wow, the power you possess is incredible! He doesn't stand a chance!" refer to Sonic or Eggman?

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** According to some sources, it's a copy protection screen that is supposed to show when using a burned disc. Hence it has that scary pic (to "punish" pirates by scaring them) and the "Unlimited fun with Sega Enterprises" message (to promote Sega and incentivate pirates to buy the actual games). However, they decided to make it accessible via a cheat code as well, and that's where most people know it from.

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** According to some sources, it's a copy protection screen that is supposed to show when using a burned disc. Hence it has that scary pic (to "punish" pirates by scaring them) and the "Unlimited "Endless fun with Sega Enterprises" message (to promote Sega and incentivate incentivize pirates to buy the actual games). However, they decided to make it accessible via a cheat code as well, and that's where most people know it from.

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** Probably budgetary reasons. That way he doesn't have to buy expensive batteries to power up his robots. He was probably cool with buying one for Metal Sonic, who was supposed to be his ultimate robot, but not for random mooks. He may have stopped using them in modern games due to batteries becoming cheaper and more efficient.
* When the 2011 remake made the level select menu accessible in normal gameplay (as opposed to being a cheat), as it's the only way of freely selecting levels in that game, why didn't they polish it and make it more user friendly? It's nice that they put Palmtree Panic 3 in the right spot, and removed the WARP, OPENING AND COMMING entries, but it still feels rather unpolished. They could have changed the number of Collision Chaos and later Rounds so that it doesn't skip from Round 1 to Round 3. Or even better, make it so that rather than numbers, it shows the Rounds' names. By contrast, the level select in Sonic 1 underwent a major overhaul for the remake, despite still being just a cheat.

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** Probably budgetary reasons. That way he doesn't have to buy expensive batteries to power up his robots. He was probably cool with buying one for Metal Sonic, who was supposed to be his ultimate robot, but not for random mooks. He may have stopped using them in modern games due to batteries becoming cheaper and more efficient.
* When the 2011 remake made the level select menu accessible in normal gameplay (as opposed to being a cheat), as it's the only way of freely selecting levels in that game, why didn't they polish it and make it more user friendly? It's nice that they put Palmtree Panic 3 in the right spot, and removed the WARP, OPENING AND COMMING entries, but it still feels rather unpolished. They could have changed the number of Collision Chaos and later Rounds so that it doesn't skip from Round 1 to Round 3. Or even better, make it so that rather than numbers, it shows the Rounds' names. By contrast, the level select in Sonic 1 underwent a major overhaul for the remake, despite still being just a cheat.
efficient.
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* When the 2011 remake made the level select menu accessible in normal gameplay (as opposed to being a cheat), as it's the only way of freely selecting levels in that game, why didn't they polish it and make it more user friendly? It's nice that they put Palmtree Panic 3 in the right spot, and removed the WARP, OPENING AND COMMING entries, but it still feels rather unpolished. They could have changed the number of Collision Chaos and later Rounds so that it doesn't skip from Round 1 to Round 3. Or even better, make it so that rather than numbers, it shows the Rounds' names. By contrast, the level select in Sonic 1 went a major overhaul for the remake, despite still being just a cheat.

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* When the 2011 remake made the level select menu accessible in normal gameplay (as opposed to being a cheat), as it's the only way of freely selecting levels in that game, why didn't they polish it and make it more user friendly? It's nice that they put Palmtree Panic 3 in the right spot, and removed the WARP, OPENING AND COMMING entries, but it still feels rather unpolished. They could have changed the number of Collision Chaos and later Rounds so that it doesn't skip from Round 1 to Round 3. Or even better, make it so that rather than numbers, it shows the Rounds' names. By contrast, the level select in Sonic 1 went underwent a major overhaul for the remake, despite still being just a cheat.

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* When did the 2011 remake made the level select menu accessible in normal gameplay (as opposed to being a cheat), as it's the only way of freely selecting levels in that game, why didn't they fix it to make it more polished and user friendly? It's clear that it was originally designed like for testing purposes, and they didn't bother fixing it in the Sega CD version because it wasn't meant to be accessible by the common player, being accessible only with a cheat code. But that's no longer true for the remake, so they could have replaced the 1-1-A, 1-1-B, etc. labels with the actual names of the stages, and fix their order. As it is, the menu is pretty awkward and unpolished, as they levels are labeled with numbers and letters, skip the world 2 (which was a scrapped world), shoehorn the Warp, Opening and some Coming Soon screens between worlds 1 and 3, and places levels 1-3-C and 1-3-D ''after'' 3-3-D.

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* When did the 2011 remake made the level select menu accessible in normal gameplay (as opposed to being a cheat), as it's the only way of freely selecting levels in that game, why didn't they fix polish it to and make it more polished and user friendly? It's clear nice that they put Palmtree Panic 3 in the right spot, and removed the WARP, OPENING AND COMMING entries, but it still feels rather unpolished. They could have changed the number of Collision Chaos and later Rounds so that it was originally designed like for testing purposes, and they didn't bother fixing doesn't skip from Round 1 to Round 3. Or even better, make it in so that rather than numbers, it shows the Sega CD version because it wasn't meant to be accessible by Rounds' names. By contrast, the common player, being accessible only with level select in Sonic 1 went a cheat code. But that's no longer true major overhaul for the remake, so they could have replaced the 1-1-A, 1-1-B, etc. labels with the actual names of the stages, and fix their order. As it is, the menu is pretty awkward and unpolished, as they levels are labeled with numbers and letters, skip the world 2 (which was despite still being just a scrapped world), shoehorn the Warp, Opening and some Coming Soon screens between worlds 1 and 3, and places levels 1-3-C and 1-3-D ''after'' 3-3-D.cheat.
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* [[DistressedDamsel Amy Rose]] [[CaptainObvious is on the Little Planet]]... How exactly did she get there?

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* [[DistressedDamsel Amy Rose]] [[CaptainObvious Rose is on the Little Planet]]...Planet... How exactly did she get there?
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* When did the 2011 remake made the level select menu accessible in normal gameplay (as opposed to being a cheat), as it's the only way of freely selecting levels in that game, why didn't they fix it to make it more polished and user friendly? It's clear that it was originally designed like for testing purposes, and they didn't bother fixing it in the Sega CD version because it wasn't meant to be accessible by the common player, being accessible only with a cheat code. But that's no longer true for the remake, so they could have replaced the 1-1-A, 1-1-B, etc. labels with the actual names of the stages, and fix their order. As it is, the menu is pretty awkward and unpolished, as they levels are labeled with numbers and letters, skip the world 2 (which was a scrapped world), shoehorn the Warp, Opening and some Coming Soon screens between worlds 1 and 3, and have levels 1-3-C and 1-3-D ''after'' 3-3-D.

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* When did the 2011 remake made the level select menu accessible in normal gameplay (as opposed to being a cheat), as it's the only way of freely selecting levels in that game, why didn't they fix it to make it more polished and user friendly? It's clear that it was originally designed like for testing purposes, and they didn't bother fixing it in the Sega CD version because it wasn't meant to be accessible by the common player, being accessible only with a cheat code. But that's no longer true for the remake, so they could have replaced the 1-1-A, 1-1-B, etc. labels with the actual names of the stages, and fix their order. As it is, the menu is pretty awkward and unpolished, as they levels are labeled with numbers and letters, skip the world 2 (which was a scrapped world), shoehorn the Warp, Opening and some Coming Soon screens between worlds 1 and 3, and have places levels 1-3-C and 1-3-D ''after'' 3-3-D.
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*** Nope, the metal encasing is canon, as it's the way Eggman trapped the planet and prevented it from disappearing/going away (as it's known to do). Perhaps it has a fake sky inside.
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** Apparently it's a copy protection screen that is supposed to show when using a burned disc. Hence it has that scary pic (to "punish" pirates by scaring them) and the "Unlimited fun with Sega Enterprises" message (to promote Sega and incentivate pirates to buy the actual games). However, they decided to make it accessible via a cheat code as well, and that's where most people know it from.

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** Apparently According to some sources, it's a copy protection screen that is supposed to show when using a burned disc. Hence it has that scary pic (to "punish" pirates by scaring them) and the "Unlimited fun with Sega Enterprises" message (to promote Sega and incentivate pirates to buy the actual games). However, they decided to make it accessible via a cheat code as well, and that's where most people know it from.

Changed: 105

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** Probably budgetary reasons. That way he doesn't have to buy expensive batteries to power up his robots. He was probably cool with buying one for Metal Sonic, who was supposed to be his ultimate robot, but not for random mooks.
* When the 2011 remake made the level select menu accessible in normal gameplay (as opposed to being a cheat), as it's the only way of freely selecting levels in that game, why didn't they fix it to make it more polished and user friendly? It's clear that it was originally designed like for testing purposes, and they didn't bother fixing it in the Sega CD version because it wasn't meant to be accessible by the common player, being accessible only with a cheat code. But that's no longer true for the remake, so they could have replaced the 1-1-A, 1-1-B, etc. labels with the actual names of the stages, and fix their order. As it is, the menu is pretty awkward and unpolished, as they levels are labeled with numbers and letters, skip the world 2 (which was a scrapped world), shoehorn the Warp, Opening and some Coming Soon screens between worlds 1 and 3, and have levels 1-3-C and 1-3-D ''after'' 3-3-D.

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** Probably budgetary reasons. That way he doesn't have to buy expensive batteries to power up his robots. He was probably cool with buying one for Metal Sonic, who was supposed to be his ultimate robot, but not for random mooks.
mooks. He may have stopped using them in modern games due to batteries becoming cheaper and more efficient.
* When did the 2011 remake made the level select menu accessible in normal gameplay (as opposed to being a cheat), as it's the only way of freely selecting levels in that game, why didn't they fix it to make it more polished and user friendly? It's clear that it was originally designed like for testing purposes, and they didn't bother fixing it in the Sega CD version because it wasn't meant to be accessible by the common player, being accessible only with a cheat code. But that's no longer true for the remake, so they could have replaced the 1-1-A, 1-1-B, etc. labels with the actual names of the stages, and fix their order. As it is, the menu is pretty awkward and unpolished, as they levels are labeled with numbers and letters, skip the world 2 (which was a scrapped world), shoehorn the Warp, Opening and some Coming Soon screens between worlds 1 and 3, and have levels 1-3-C and 1-3-D ''after'' 3-3-D.
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** Probably budgetary reasons. That way he doesn't have to buy expensive batteries to power up his robots. He was probably cool with buying one for Metal Sonic, who was supposed to be his ultimate robot, but not for random mooks.
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** Apparently it's a copy protection screen that is supposed to show when using a burned disc. Hence it has that scary pic (to "punish" pirates by scaring them) and the "Unlimited fun with Sega Enterprises" message (to promote Sega and incentivate pirates to buy the actual games). However, they decided to make it accessible via a cheat code as well, and that's where most people know it from.
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*** The [=SA1=] thing was character development. She couldn't "handle herself" until the very end of her story.



*** This is the only game in the series where he doesn't use animals as badnik cores, but FLOWERS. Even the ending animation shows flowers appearing when Sonic smashes the badniks, ergo this question is out of place for this game. And remember this; ROBOTNIK IS AN EVIL MAD SCIENTIST. Enphasis on MAD and EVIL; he's not going to do the practical, sensible thing when he can be a sadist and screw someone or something over to get his way.

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*** This is the only game in the series where he doesn't use animals as badnik cores, but FLOWERS. Even the ending animation shows flowers appearing when Sonic smashes the badniks, ergo this question is out of place for this game. And remember this; ROBOTNIK IS AN EVIL MAD SCIENTIST. Enphasis on MAD and EVIL; he's not going to do the practical, sensible thing when he can be a sadist and screw someone or something over to get his way.way.
* When the 2011 remake made the level select menu accessible in normal gameplay (as opposed to being a cheat), as it's the only way of freely selecting levels in that game, why didn't they fix it to make it more polished and user friendly? It's clear that it was originally designed like for testing purposes, and they didn't bother fixing it in the Sega CD version because it wasn't meant to be accessible by the common player, being accessible only with a cheat code. But that's no longer true for the remake, so they could have replaced the 1-1-A, 1-1-B, etc. labels with the actual names of the stages, and fix their order. As it is, the menu is pretty awkward and unpolished, as they levels are labeled with numbers and letters, skip the world 2 (which was a scrapped world), shoehorn the Warp, Opening and some Coming Soon screens between worlds 1 and 3, and have levels 1-3-C and 1-3-D ''after'' 3-3-D.
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no!!!!!!!!


** Probably an [[http://tvtropes.org/pmwiki/pmwiki.php/Main/OffscreenMomentOfAwesome Offscreen Moment of Awesome]], after all she can handle herself in Sonic Adventure 1. She also could've just hitched a ride on one of eggman's machines, followed Sonic when he was jumping up to Little Planet as well perhaps.

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** Probably an [[http://tvtropes.org/pmwiki/pmwiki.php/Main/OffscreenMomentOfAwesome Offscreen Moment of Awesome]], OffscreenMomentOfAwesome, after all she can handle herself in Sonic Adventure 1. She also could've just hitched a ride on one of eggman's machines, followed Sonic when he was jumping up to Little Planet as well perhaps.
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** Metal Sonic was an experiment. I imagine Eggman kept the animals as batteries as a backup plan, because they'd been proven to work time and time again. If it ain't broke, don't fix it, you know?

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** Metal Sonic was an experiment. I imagine Eggman kept the animals as batteries as a backup plan, because they'd been proven to work time and time again. If it ain't broke, don't fix it, you know?know?
*** This is the only game in the series where he doesn't use animals as badnik cores, but FLOWERS. Even the ending animation shows flowers appearing when Sonic smashes the badniks, ergo this question is out of place for this game. And remember this; ROBOTNIK IS AN EVIL MAD SCIENTIST. Enphasis on MAD and EVIL; he's not going to do the practical, sensible thing when he can be a sadist and screw someone or something over to get his way.
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** WordOfGod states that a developer nicknamed "Madin" (the name you see at the bottom corner) just threw it in because he likes the attention.
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Adding my two cents.

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** Probably an [[http://tvtropes.org/pmwiki/pmwiki.php/Main/OffscreenMomentOfAwesome Offscreen Moment of Awesome]], after all she can handle herself in Sonic Adventure 1. She also could've just hitched a ride on one of eggman's machines, followed Sonic when he was jumping up to Little Planet as well perhaps.
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* Why does Robotnik/Eggman need to go to the trouble of using animals as organic batteries for his robots if he's capable of building Metal Sonic without one?

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* Why does Robotnik/Eggman need to go to the trouble of using animals as organic batteries for his robots if he's capable of building Metal Sonic without one?one?
** Metal Sonic was an experiment. I imagine Eggman kept the animals as batteries as a backup plan, because they'd been proven to work time and time again. If it ain't broke, don't fix it, you know?
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** Someone in development probably threw that in as a joke.

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** Someone in development probably threw that in as a joke.joke.
* Why does Robotnik/Eggman need to go to the trouble of using animals as organic batteries for his robots if he's capable of building Metal Sonic without one?

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* Why the hell is that "Fun is infinite" easter egg in a Sonic game?!

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** It looks like MS is tormenting them. My thought is that those projectors were built to scare off the animals, hence why you see them prancing around in the level once it's destroyed.
* Why the hell is that "Fun is infinite" easter egg in a Sonic game?!game?!
** Someone in development probably threw that in as a joke.
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* Why is Metal Sonic doing in those projectors?

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* Why What is Metal Sonic doing in those projectors?
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** Amy supposedly [[http://info.sonicretro.org/Sonic_CD_JP_Manual read in some Tarot cards]] that she had a 'destined' encounter with Sonic on Little Planet, but then I guess that's more accurately 'why', as for how...er. she climbed the chain?

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** Amy supposedly [[http://info.sonicretro.org/Sonic_CD_JP_Manual read in some Tarot cards]] that she had a 'destined' encounter with Sonic on Little Planet, but then I guess that's more accurately 'why', as for how...er. she climbed the chain?



* Why the hell is that easter egg in a Sonic game?!

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* Why the hell is that "Fun is infinite" easter egg in a Sonic game?!
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* Why is Metal Sonic doing in those projectors?

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* Why is Metal Sonic doing in those projectors?projectors?
* Why the hell is that easter egg in a Sonic game?!
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*** You could be right. The D.A. Garden is probably what it actually looks like and I'd imagine the version of it covered in metal was from concept art or something.

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*** You could be right. The D.A. Garden is probably what it actually looks like and I'd imagine the version of it covered in metal was from concept art or something.something.
* Why is Metal Sonic doing in those projectors?
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* [[DistressedDamsel Amy Rose]] [[CaptainObvious is on the Little Planet]]... How exactly did she get there?
** Amy supposedly [[http://info.sonicretro.org/Sonic_CD_JP_Manual read in some Tarot cards]] that she had a 'destined' encounter with Sonic on Little Planet, but then I guess that's more accurately 'why', as for how...er. she climbed the chain?
* When Sonic sees the Little Planet, it's covered in metal. I would think that the Past and Good Future would have the sky visible, but in the Present it is even before the generator in the past is destroyed, and ''why is it visible in the Bad Future at all''?
** Possibly GameplayAndStorySegregation for the most part, but for some stages, that can be [[HandWave explained away]] as Sonic standing on top of the metal the Little Planet is covered in. ''However'', the D.A. Garden shows Little Planet in all it's glory ([[BadFuture or lack thereof]]) and there's little to no metal covering the place at all. The metal covering was only shown in the full-motion videos. Knowing what we know about the stages themselves, the D.A. Garden rendering of Little Planet might be the more accurate depiction of the place.
*** You could be right. The D.A. Garden is probably what it actually looks like and I'd imagine the version of it covered in metal was from concept art or something.

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