Follow TV Tropes

Following

History Headscratchers / ResidentEvil7Biohazard

Go To

OR

Is there an issue? Send a MessageReason:
None


!!! Did Lucas [[spoiler: actually kill Oliver?]]

to:

!!! Did '''Did Lucas [[spoiler: actually kill Oliver?]]
Oliver?]]'''




to:

*** If Oliver wasn't real, [[spoiler: there would be no meta reason at all for having had the diary entries say more than the implications that Lucas was always eccentric (if "he killed another kid" wasn't meant to lend credence to his having always been violent/the earlier mention of his having been a "bad seed", "he fantasized about killing another kid" would have been redundant with "he got a CAT scan when he was small" and "other kids keep calling me crazy") and that he modded the attic remote lock into a lamp. Nobody ever said that Jack and Marguerite never found the body, meanwhile - given that they're obviously ''heavily'' "family comes first/look after your own" in mindset, it's more likely they tried to cover everything up because they didn't know how to better handle Lucas's issues and didn't want any trouble to come to their kid or their "quiet, wholesome salt-of-the-earth family people" way of life.]]

Added: 278

Changed: 326

Is there an issue? Send a MessageReason:
None


** For the "why didn't the Bakers tell anyone that they found a woman and a girl" part, the Daughters DLC shows that a huge storm had just passed through the area, causing massive flooding which likely knocked out phone lines and then the Bakers get infected almost immediately.




to:

** There's definitely one receipt in the kitchen from the hardware store for 20 collars and other stuff which would be post-infection. Evie probably just leaves Zoe mostly alone and has enough control to stop her permanently escaping. Maybe Evie even likes the idea of a rebellious teenager older sister as part of her family.
Is there an issue? Send a MessageReason:
None


** For now, it seems like inflicting enough physical damage on advanced Molded like the Baker family is enough to overwhelm their healing factors and cause them to calcify. In the "Not a Hero" DLC, an Umbrella research file states that Jack's healing factor was abnormally more powerful than what the other Bakers possessed. Molded with more advanced regeneration would require a special serum to kill.

to:

** For now, it seems like inflicting enough physical damage on advanced Molded like the Baker family is enough to overwhelm their healing factors and cause them to calcify. In the "Not a Hero" DLC, an Umbrella research file states that Jack's healing factor was abnormally more powerful than what the other Bakers possessed. Molded with more advanced regeneration would require a special serum to kill.kill.

!!! ''Joe's family knowledge''
How does he not know that his family was turned? He seems to live fairly close, because Zoe couldn't have gotten far, so how could he not know that they were turned and blamed Umbrella for what happened to Zoe?
Is there an issue? Send a MessageReason:
None


!!!'''Why did Marguerite [[spoiler: calcify when you kill her?]]

to:

!!!'''Why did Marguerite [[spoiler: calcify when you kill her?]]her?]]'''

Added: 2888

Removed: 2888

Is there an issue? Send a MessageReason:
rearranging connected questions


!!! '''Zoe's Diet'''
* Okay, so Zoe spends three years on her family's estate, avoiding them, keeping to herself, helping strangers, and trying to survive. That's all well and good and all, but how the hell DID she survive. She's the least infected of the family and isn't under the normal mind control. Okay, so maybe Evie was taunting her and just didn't care as long as she was cowed. However, what the hell did she ''eat''? One of the notes says that the food the family feeds you accelerates the transformation. Even if we assume that Zoe could eat that and not go absolutely insane from it, there's no way that she would be able to stomach it. She can't eat fish or birds because they get infected and die near the house. She can't hunt. It seems like any animal that gets close is killed, chopped to pieces, and hung like Christmas tree decorations. Plus they are probably infected. She certainly can't go to town and simply buy food. Evie doesn't trust her and calcifies her if she tries to leave. I also have a really hard time believing her parents go out and buy her food. While they can pass as creepy eccentric people if they go out into town (assuming they can control their murderous instincts), I doubt they still care about their daughter enough to get her real food. The food can't come from the people she helps. So... what the hell is she eating?
** Add to that the overcrowded ashtrays everywhere, when it's unlikely she'd be able to nip off to the convenience store for ciggies, and the beer bottles, potato chip bags and fast food drink cups littering the house, when it's doubtful the family had been sitting on a 3-year supply of that stuff before everything went to pot. It's likely that Evie ''does'' allow the other Bakers to make trips to town for food and supplies (and to scout for new "family members" to kidnap), as she can make certain they don't try to escape or attract any unwanted attention to themselves. In fact, if I'm remembering correctly, one file even flat-out states that the Bakers ''do'' leave the property to search for victims. As for how Zoe feeds herself, the Bakers appear to still eat normal food in addition to the more disgusting stuff --you can't make a proper roux with just mold, after all-- and must not particularly care if Zoe helps herself to the pantry now and then; she doesn't pose any threat to things as they are, and Evie already knows she isn't going anywhere.



!!! '''Zoe's Diet'''
* Okay, so Zoe spends three years on her family's estate, avoiding them, keeping to herself, helping strangers, and trying to survive. That's all well and good and all, but how the hell DID she survive. She's the least infected of the family and isn't under the normal mind control. Okay, so maybe Evie was taunting her and just didn't care as long as she was cowed. However, what the hell did she ''eat''? One of the notes says that the food the family feeds you accelerates the transformation. Even if we assume that Zoe could eat that and not go absolutely insane from it, there's no way that she would be able to stomach it. She can't eat fish or birds because they get infected and die near the house. She can't hunt. It seems like any animal that gets close is killed, chopped to pieces, and hung like Christmas tree decorations. Plus they are probably infected. She certainly can't go to town and simply buy food. Evie doesn't trust her and calcifies her if she tries to leave. I also have a really hard time believing her parents go out and buy her food. While they can pass as creepy eccentric people if they go out into town (assuming they can control their murderous instincts), I doubt they still care about their daughter enough to get her real food. The food can't come from the people she helps. So... what the hell is she eating?
** Add to that the overcrowded ashtrays everywhere, when it's unlikely she'd be able to nip off to the convenience store for ciggies, and the beer bottles, potato chip bags and fast food drink cups littering the house, when it's doubtful the family had been sitting on a 3-year supply of that stuff before everything went to pot. It's likely that Evie ''does'' allow the other Bakers to make trips to town for food and supplies (and to scout for new "family members" to kidnap), as she can make certain they don't try to escape or attract any unwanted attention to themselves. In fact, if I'm remembering correctly, one file even flat-out states that the Bakers ''do'' leave the property to search for victims. As for how Zoe feeds herself, the Bakers appear to still eat normal food in addition to the more disgusting stuff --you can't make a proper roux with just mold, after all-- and must not particularly care if Zoe helps herself to the pantry now and then; she doesn't pose any threat to things as they are, and Evie already knows she isn't going anywhere.
!!!'''Why did Marguerite [[spoiler: calcify when you kill her?]]
* [[spoiler: You don't have the cure, so why does she calcify? Did Evie get bored/ decided to cut her loss and calcify Marguerite remotely, like Zoe in the bad ending?]]
** Because [[spoiler: Eveline already has a new "mommy" in Mia. Marguerite meant nothing to her now. Well, that and the fact that Evie was getting pretty old, so she wouldn't have as much control over the mold as she used to.]]


Added DiffLines:


!!!'''Why did Marguerite [[spoiler: calcify when you kill her?]]
* [[spoiler: You don't have the cure, so why does she calcify? Did Evie get bored/ decided to cut her loss and calcify Marguerite remotely, like Zoe in the bad ending?]]
** Because [[spoiler: Eveline already has a new "mommy" in Mia. Marguerite meant nothing to her now. Well, that and the fact that Evie was getting pretty old, so she wouldn't have as much control over the mold as she used to.]]
Is there an issue? Send a MessageReason:
None


** Speaking of the Deputy, it's standard SOP that Law Enforcement Officers get routine check-ups every two to ten minutes (vary depending on exact dept. policy and circumstances) when on a call, traffic stop, or simply out talking with someone in town. Within five minutes of his death, every available cop should be on their way to the Baker Estate.

to:

** Speaking of the Deputy, it's standard SOP that Law Enforcement Officers get routine check-ups every two to ten minutes (vary depending on exact dept. policy and circumstances) when on a call, traffic stop, or simply out talking with someone in town. Within five minutes of his death, every available cop should be on their way to the Baker Estate.
Is there an issue? Send a MessageReason:
None


** Speaking of the Deputy, it's standard SOP that Law Enforcement Officers get routine check-ups every two to ten minutes (vary depending on exact dept. policy and circumstances) when on a call, traffic stop, or simply out talking with someone in town. Within ~five minutes of his death, every available cop should be on their way to the Baker Estate.

to:

** Speaking of the Deputy, it's standard SOP that Law Enforcement Officers get routine check-ups every two to ten minutes (vary depending on exact dept. policy and circumstances) when on a call, traffic stop, or simply out talking with someone in town. Within ~five five minutes of his death, every available cop should be on their way to the Baker Estate.
Is there an issue? Send a MessageReason:
None


** Speaking of the Deputy, it's standard SOP that Law Enforcement Officers get routine check-ups every two to ten minutes (vary depending on exact dept. policy and circumstances) when on a call, traffic stop, or simply out talking with someone in town. After he dies, there should be a running timer of 60 minutes max (and only that long because of how isolated the Baker Estate seems to be) before every cop within 50 miles is on scene to provide back-up due to lack of response. Although I suppose this could be what eventually leads to Umbrella showing up--although that doesn't seem to be the case based on in-game information.

to:

** Speaking of the Deputy, it's standard SOP that Law Enforcement Officers get routine check-ups every two to ten minutes (vary depending on exact dept. policy and circumstances) when on a call, traffic stop, or simply out talking with someone in town. After he dies, there Within ~five minutes of his death, every available cop should be a running timer of 60 minutes max (and only that long because of how isolated on their way to the Baker Estate seems to be) before every cop within 50 miles is on scene to provide back-up due to lack of response. Although I suppose this could be what eventually leads to Umbrella showing up--although that doesn't seem to be the case based on in-game information.Estate.
Is there an issue? Send a MessageReason:
None


** Speaking of the Deputy, it's standard around the entirety of the United States that Law Enforcement Officers get routine check-ups every two to ten minutes (vary depending on exact SOP and circumstances) when on a call, traffic stop, or simply out talking with someone in town. After the Deputy dies, there should be a running timer of 30-60 minutes max (and only that long because of how isolated the Baker Estate seems to be) before every cop within 50 miles is on scene to provide back-up due to lack of response. Although I suppose this could be what eventually leads to Umbrella showing up--although that doesn't seem to be the case based on in-game information.

to:

** Speaking of the Deputy, it's standard around the entirety of the United States SOP that Law Enforcement Officers get routine check-ups every two to ten minutes (vary depending on exact SOP dept. policy and circumstances) when on a call, traffic stop, or simply out talking with someone in town. After the Deputy he dies, there should be a running timer of 30-60 60 minutes max (and only that long because of how isolated the Baker Estate seems to be) before every cop within 50 miles is on scene to provide back-up due to lack of response. Although I suppose this could be what eventually leads to Umbrella showing up--although that doesn't seem to be the case based on in-game information.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Speaking of the Deputy, it's standard around the entirety of the United States that Law Enforcement Officers get routine check-ups every two to ten minutes (vary depending on exact SOP and circumstances) when on a call, traffic stop, or simply out talking with someone in town. After the Deputy dies, there should be a running timer of 30-60 minutes max (and only that long because of how isolated the Baker Estate seems to be) before every cop within 50 miles is on scene to provide back-up due to lack of response. Although I suppose this could be what eventually leads to Umbrella showing up--although that doesn't seem to be the case based on in-game information.
Is there an issue? Send a MessageReason:
The DLC is called "Not a Hero". "No More Heroes" was already taken.


** The "No More Heroes" DLC finally puts this to rest. The giant monster is Jack and Lucas escapes in the base game. The entire plotline of the DLC is Chris hunting down Lucas after he rescues Ethan.

to:

** The "No More Heroes" "Not a Hero" DLC finally puts this to rest. The giant monster is Jack and Lucas escapes in the base game. The entire plotline of the DLC is Chris hunting down Lucas after he rescues Ethan.



** The "No More Heroes" DLC explains that the remnants of Umbrella were reformed into a PMC dedicated to combating bioweapons and cleaning up the old Umbrella's messes.

to:

** The "No More Heroes" "Not a Hero" DLC explains that the remnants of Umbrella were reformed into a PMC dedicated to combating bioweapons and cleaning up the old Umbrella's messes.



** [[spoiler: The "No More Heroes" DLC reveals that Eveline was created by a criminal organization called Connections, and that the new Umbrella is trying to bring Connections down and stop their bioweapon research.]]

to:

** [[spoiler: The "No More Heroes" "Not a Hero" DLC reveals that Eveline was created by a criminal organization called Connections, and that the new Umbrella is trying to bring Connections down and stop their bioweapon research.]]



** This is mostly just GameplayAndStorySegregation. Funnily enough, the "No More Heroes" DLC does add a new Molded enemy type that can instantly regenerate.

to:

** This is mostly just GameplayAndStorySegregation. Funnily enough, the "No More Heroes" "Not a Hero" DLC does add a new Molded enemy type that can instantly regenerate.



** For now, it seems like inflicting enough physical damage on advanced Molded like the Baker family is enough to overwhelm their healing factors and cause them to calcify. In the "No More Heroes" DLC, an Umbrella research file states that Jack's healing factor was abnormally more powerful than what the other Bakers possessed. Molded with more advanced regeneration would require a special serum to kill.

to:

** For now, it seems like inflicting enough physical damage on advanced Molded like the Baker family is enough to overwhelm their healing factors and cause them to calcify. In the "No More Heroes" "Not a Hero" DLC, an Umbrella research file states that Jack's healing factor was abnormally more powerful than what the other Bakers possessed. Molded with more advanced regeneration would require a special serum to kill.

Added: 113

Changed: 8

Is there an issue? Send a MessageReason:
None


** Zoe [[spoiler: earns her happy ending through Ethan, the new Umbrella, Chris and mainly her uncle Joe Baker]].



** The "No More Heroes" DLC confirms it's Chris.

to:

** The "No More Heroes" "Not A Hero" DLC confirms it's Chris.

Added: 1353

Changed: 485

Is there an issue? Send a MessageReason:
None


** Considering how tech savvy Lucas is and the fact that he was acting under the orders a larger organization, it is very likely that most cell signals are blocked, with Lucas' phone being an exception.



** The "No More Heroes" DLC finally puts this to rest. The giant monster is Jack and Lucas escapes in the base game. The entire plotline of the DLC is Chris hunting down Lucas after he rescues Ethan.



** The "No More Heroes" DLC explains that the remnants of Umbrella were reformed into a PMC dedicated to combating bioweapons and cleaning up the old Umbrella's messes.




to:

** The "End of Zoe" DLC gives a conclusive answer to this question.




to:

** The "No More Heroes" DLC confirms it's Chris.



** [[spoiler: The "No More Heroes" DLC reveals that Eveline was created by a criminal organization called Connections, and that the new Umbrella is trying to bring Connections down and stop their bioweapon research.]]





to:

\n*** [[spoiler:Umbrella was actively intercepting all of the e-mails going out of the Baker household, which is how they were able to find out about Lucas. It's very likely they also saw the email sent to Ethan.]]





to:

** This is mostly just GameplayAndStorySegregation. Funnily enough, the "No More Heroes" DLC does add a new Molded enemy type that can instantly regenerate.



** Very likely she fled to some other part of the property. It's not as if Zoe is in a particularly trusting mood. She's only helping Ethan out of convenience.



* The WMG for this game titled Marguerite [[spoiler: isn't in the Hive Mind because she's completely gone]] got me thinking. The implication given by the fates of [[spoiler: Jack, Eveline and Zoe if you choose to inject her with the serum is that you can only truly destroy these Moulded characters by administering serum to them, overriding their HealingFactor and calcifying them (additional physical damage before or after nonwithstanding). But ''Margeurite'' was never injected. Ethan managed to inflict seemingly-lethal damage on her with his firearms, but she calcified regardless and then crumbled. Is this because Eveline pulled a YouHaveOutlivedYourUsefulness after Margeurite was unable to pacify Ethan and cut her losses by destroying her would-be granny for good? Perhaps. But this is not explicitly confirmed. Alternatively, is it possible that just as how we thought Jack was out for the count after the second round with him (but he nevertheless came back for one more go, eventually), that Marguerite's dust could be reconstituted and her form could come back for another encounter in a DLC/later game? It's unclear as to how Eveline's death would affect this possible outcome.]]

to:

* The WMG for this game titled Marguerite [[spoiler: isn't in the Hive Mind because she's completely gone]] got me thinking. The implication given by the fates of [[spoiler: Jack, Eveline and Zoe if you choose to inject her with the serum is that you can only truly destroy these Moulded characters by administering serum to them, overriding their HealingFactor and calcifying them (additional physical damage before or after nonwithstanding). But ''Margeurite'' was never injected. Ethan managed to inflict seemingly-lethal damage on her with his firearms, but she calcified regardless and then crumbled. Is this because Eveline pulled a YouHaveOutlivedYourUsefulness after Margeurite was unable to pacify Ethan and cut her losses by destroying her would-be granny for good? Perhaps. But this is not explicitly confirmed. Alternatively, is it possible that just as how we thought Jack was out for the count after the second round with him (but he nevertheless came back for one more go, eventually), that Marguerite's dust could be reconstituted and her form could come back for another encounter in a DLC/later game? It's unclear as to how Eveline's death would affect this possible outcome.]]]]
** For now, it seems like inflicting enough physical damage on advanced Molded like the Baker family is enough to overwhelm their healing factors and cause them to calcify. In the "No More Heroes" DLC, an Umbrella research file states that Jack's healing factor was abnormally more powerful than what the other Bakers possessed. Molded with more advanced regeneration would require a special serum to kill.
Is there an issue? Send a MessageReason:
A new question


* The WMG for this game titled Marguerite [[spoiler: isn't in the Hive Mind because she's completely gone]] got me thinking. The implication given by the fates of [[spoiler: Jack, Eveline and Zoe if you choose to inject her with the serum is that you can only truly destroy these characters by administering serum to them, overriding their HealingFactor and calcifying them. But ''Margeurite'' was never injected. Ethan managed to inflict seemingly-lethal damage on her with his firearms, but she calcified regardless and then crumbled. Is this because Eveline pulled a YouHaveOutlivedYourUsefulness after Margeurite was unable to pacify Ethan and cut her losses by destroying her would-be granny for good? Perhaps. But this is not explicitly confirmed. Alternatively, is it possible that just as how we thought Jack was out for the count after the second round with him (but he nevertheless came back for one more go, eventually), that Marguerite's dust could be reconstituted and her form could come back for another encounter in a DLC/later game? It's unclear as to how Eveline's death would affect this possible outcome.

to:

* The WMG for this game titled Marguerite [[spoiler: isn't in the Hive Mind because she's completely gone]] got me thinking. The implication given by the fates of [[spoiler: Jack, Eveline and Zoe if you choose to inject her with the serum is that you can only truly destroy these Moulded characters by administering serum to them, overriding their HealingFactor and calcifying them.them (additional physical damage before or after nonwithstanding). But ''Margeurite'' was never injected. Ethan managed to inflict seemingly-lethal damage on her with his firearms, but she calcified regardless and then crumbled. Is this because Eveline pulled a YouHaveOutlivedYourUsefulness after Margeurite was unable to pacify Ethan and cut her losses by destroying her would-be granny for good? Perhaps. But this is not explicitly confirmed. Alternatively, is it possible that just as how we thought Jack was out for the count after the second round with him (but he nevertheless came back for one more go, eventually), that Marguerite's dust could be reconstituted and her form could come back for another encounter in a DLC/later game? It's unclear as to how Eveline's death would affect this possible outcome.]]

Added: 1168

Changed: 2

Is there an issue? Send a MessageReason:
A new question


* Where the hell is Zoe at in the middle of the game? The start of the game, she could be in her trailer, and at the end of the game, [[spoiler:she's tied up]], but when you first reach the yard, where does she go? Where does she call you from? Why does she not stay in her trialer to meet with you personally?

to:

* Where the hell is Zoe at in the middle of the game? The start of the game, she could be in her trailer, and at the end of the game, [[spoiler:she's tied up]], but when you first reach the yard, where does she go? Where does she call you from? Why does she not stay in her trialer trailer to meet with you personally?personally?
!!!'''Disrepancy in deaths for characters'''
* The WMG for this game titled Marguerite [[spoiler: isn't in the Hive Mind because she's completely gone]] got me thinking. The implication given by the fates of [[spoiler: Jack, Eveline and Zoe if you choose to inject her with the serum is that you can only truly destroy these characters by administering serum to them, overriding their HealingFactor and calcifying them. But ''Margeurite'' was never injected. Ethan managed to inflict seemingly-lethal damage on her with his firearms, but she calcified regardless and then crumbled. Is this because Eveline pulled a YouHaveOutlivedYourUsefulness after Margeurite was unable to pacify Ethan and cut her losses by destroying her would-be granny for good? Perhaps. But this is not explicitly confirmed. Alternatively, is it possible that just as how we thought Jack was out for the count after the second round with him (but he nevertheless came back for one more go, eventually), that Marguerite's dust could be reconstituted and her form could come back for another encounter in a DLC/later game? It's unclear as to how Eveline's death would affect this possible outcome.
Is there an issue? Send a MessageReason:
None


** Several possible reasons. If she was smoking before the incident (as opposed to after purely because of the stress) that's not going to make her a great endurance speed runner. More importantly, Zoe [[spoiler: is not an empowered protaganist like Mia or Ethan (and not motivated yet by a TraumaCongaLine like Clancy was to encourage rapid movement). She has no access to firearms, and her only means of physical self defence is using a broken bottle against Jack. She is a victim of events in the Daughters episode, so her sprint speed reflects this. It also evokes the common nightmares of not being able to run, fight back or move fast enough in other ways to protect yourself or loved ones, and the way these nightmares can reflect on how such horrible situations would play out in reality because certain people aren't built for running, period. Finally, in addition to all of those ideas, if Eveline was able to infect Zoe right from her creepy first words on the bed, it's possible Evie is able to restrict her running speed all the better to force her to watch her family being assimilated into this sick new family]]. In fairness, Ethan and the other proataganists are not ''much'' faster than her; it's common in survival horror to be unable to reach Usain Bolt levels (to maintain the tension) and especially in Madhouse difficulty, Jack can easily catch up with Ethan at full pelt.

to:

** Several possible reasons. If she was smoking before the incident (as opposed to after purely because of the stress) that's not going to make her a great endurance speed runner. More importantly, Zoe [[spoiler: is not an empowered protaganist protagonist like Mia or Ethan (and not motivated yet by a TraumaCongaLine like Clancy was to encourage rapid movement). She has no access to firearms, and her only means of physical self defence is using a broken bottle against Jack. She is a victim of events in the Daughters episode, so her sprint speed reflects this. It also evokes the common nightmares of not being able to run, fight back or move fast enough in other ways to protect yourself or loved ones, and the way these nightmares can reflect on how such horrible situations would play out in reality because certain people aren't built for running, period. Finally, in addition to all of those ideas, if Eveline was able to infect Zoe right from her creepy first words on the bed, it's possible Evie is able to restrict her running speed all the better to force her to watch her family being assimilated into this sick new family]]. In fairness, Ethan and the other proataganists protagonists are not ''much'' faster than her; her either; it's common in survival horror to be unable to reach Usain Bolt levels (to maintain the tension) and especially in Madhouse difficulty, Jack can easily catch up with Ethan at full pelt.
Is there an issue? Send a MessageReason:
None


** Several possible reasons. If she was smoking before the incident (as opposed to after purely because of the stress) that's not going to make her a great endurance speed runner. More importantly, Zoe [[spoiler: is not an empowered protaganist like Mia or Ethan (and not motivated yet by a TraumaCongaLine like Clancy was to encourage rapid movement). She has no access to firearms, and her only means of physical self defence is using a broken bottle against Jack. She is a victim of events in the Daughters episode, so her sprint speed reflects this. It also evokes the common nightmares of not being able to run, fight back or move fast enough in other ways to protect yourself or loved ones, and the way these nightmares can reflect on how such horrible situations would play out in reality because certain people aren't built for running, period. Finally, in addition to all of those ideas, if Eveline was able to infect Zoe right from her creepy first words on the bed, it's possible Evie is able to restrict her running speed all the better to force her to watch her family being assimilated into this sick new family. In fairness, Ethan and the other proataganists are not ''much'' faster than her; it's common in survival horror to be unable to reach Usain Bolt levels (to maintain the tension) and especially in Madhouse difficulty, Jack can easily catch up with Ethan at full pelt.

to:

** Several possible reasons. If she was smoking before the incident (as opposed to after purely because of the stress) that's not going to make her a great endurance speed runner. More importantly, Zoe [[spoiler: is not an empowered protaganist like Mia or Ethan (and not motivated yet by a TraumaCongaLine like Clancy was to encourage rapid movement). She has no access to firearms, and her only means of physical self defence is using a broken bottle against Jack. She is a victim of events in the Daughters episode, so her sprint speed reflects this. It also evokes the common nightmares of not being able to run, fight back or move fast enough in other ways to protect yourself or loved ones, and the way these nightmares can reflect on how such horrible situations would play out in reality because certain people aren't built for running, period. Finally, in addition to all of those ideas, if Eveline was able to infect Zoe right from her creepy first words on the bed, it's possible Evie is able to restrict her running speed all the better to force her to watch her family being assimilated into this sick new family.family]]. In fairness, Ethan and the other proataganists are not ''much'' faster than her; it's common in survival horror to be unable to reach Usain Bolt levels (to maintain the tension) and especially in Madhouse difficulty, Jack can easily catch up with Ethan at full pelt.
Is there an issue? Send a MessageReason:
Zoe's running speed ideas



to:

** Several possible reasons. If she was smoking before the incident (as opposed to after purely because of the stress) that's not going to make her a great endurance speed runner. More importantly, Zoe [[spoiler: is not an empowered protaganist like Mia or Ethan (and not motivated yet by a TraumaCongaLine like Clancy was to encourage rapid movement). She has no access to firearms, and her only means of physical self defence is using a broken bottle against Jack. She is a victim of events in the Daughters episode, so her sprint speed reflects this. It also evokes the common nightmares of not being able to run, fight back or move fast enough in other ways to protect yourself or loved ones, and the way these nightmares can reflect on how such horrible situations would play out in reality because certain people aren't built for running, period. Finally, in addition to all of those ideas, if Eveline was able to infect Zoe right from her creepy first words on the bed, it's possible Evie is able to restrict her running speed all the better to force her to watch her family being assimilated into this sick new family. In fairness, Ethan and the other proataganists are not ''much'' faster than her; it's common in survival horror to be unable to reach Usain Bolt levels (to maintain the tension) and especially in Madhouse difficulty, Jack can easily catch up with Ethan at full pelt.
Is there an issue? Send a MessageReason:
None


** The same briefcase was also given to Marguerite for "safekeeping" which definitely did not received from Tentsu, but Eveline. It's more likely that Eveline gave Lucas the head as she had given Marguerite the arm, since Lucas who where part of her "family" ''despite'' not being under her control, should have appeared as far more trustworthy in her eyes since despite not having to keep him under a leash, he still ''willingly'' wanted to be part of her "family", which in a way, might have been the reason for her being so lenient on Lucas and his "games".

to:

** The same briefcase was also given to Marguerite for "safekeeping" which definitely did not received from Tentsu, but Eveline. It's more likely that Eveline gave Lucas the head as she had given Marguerite the arm, since Lucas who where was part of her "family" ''despite'' not being under her control, should have appeared as far more trustworthy in her eyes since despite not having to keep him under a leash, he still ''willingly'' wanted to be part of her "family", which in a way, might have been the reason for her being so lenient on Lucas and his "games".

Added: 421

Changed: 2

Is there an issue? Send a MessageReason:
Another VHS justification.





* [[spoiler: First a ship goes down in the bayou, far enough from just about anything that no one know it happened and the company want it to stay that way. So they don't send a salvage team. Believable. The Bakers find Evelyne and Mia. They don't tell anyone in town, don't get a medic or something. Weird. At some point however Marguerite is diagnosed with some fungus growing on her brain. Apparently they just drop from existence some time later. No medic put two and two together, in a world where it's a known fact engineered horrors are running around. Over the next three years, twenty persons disappear near the Baker house. At this point, it would be perfectly reasonable to call a really thorough investigation of that place. What kind of sweep the police did in the houses before and after the events of beginning hour is best left to imagination since they found litteraly nothing. ]]How exactly did the mystery of the Dulvey haunted house stayed a mystery for 3 years?

to:

* [[spoiler: First a ship goes down in the bayou, far enough from just about anything that no one know it happened and the company want it to stay that way. So they don't send a salvage team. Believable. The Bakers find Evelyne and Mia. They don't tell anyone in town, don't get a medic or something. Weird. At some point however Marguerite is diagnosed with some fungus growing on her brain. Apparently they just drop from existence some time later. No medic put two and two together, in a world where it's a known fact engineered horrors are running around. Over the next three years, twenty persons disappear near the Baker house. At this point, it would be perfectly reasonable to call a really thorough investigation of that place. What kind of sweep the police did in the houses before and after the events of beginning hour is best left to imagination since they found litteraly literally nothing. ]]How exactly did the mystery of the Dulvey haunted house stayed a mystery for 3 years?


Added DiffLines:



Added DiffLines:

** It can still be logically justified as a video Mia's organisation made her record in the event that she died or was otherwise incapacitated so that there would be a chance of finding out what happened on the ship. Perhaps there's superior VHS production/editing equipment on board which allows Lucas or Eveline to create the tape from the digital source sans-VHS effects. Or the lack of VHS effects is a hallucination.
Is there an issue? Send a MessageReason:
Pretty misleading to misname this game as Resident Evil 4.


* A friend and I have been stumped on this for a little bit. In "Beginning Hour", the house is a mess - there's a bisected cow with a pair of bolt cutters stuck in it, there's creepy sculptures hanging on the ceiling of one of the rooms, there's a lot of mold near the Basement... But in the opening of Resident Evil 4, going back through this house, there's none of that. Sure, it's still a bit unkempt and gross, but there's no mold, there's no bisected cows, even the mannequins are gone. As stated in the Headscratcher above this one, the main player character in Beginning Hour is not Clancy (Except during the VHS segment where you play as him.) In the True Ending, [[spoiler: The unnamed protagonist escapes and tells the police, but they search the place and find no evidence of murder, and no video. They also find the protagonist has LSD on their person, which led to his story being discarded.]] So with that in mind, obviously the Bakers cleaned up the place between Beginning Hour and the main game, right? The only thing that doesn't match up is [[spoiler: The fact that the VHS is easily accessible from the attic in the main game, even though the demo's True Ending says that the police couldn't find it.]] I'm not sure what the deal is there, so it's hard to tell where Beginning Hour takes place in the game's timeline. I mean, "Beginning Hour" suggests it takes place before the game proper, but... you never know.

to:

* A friend and I have been stumped on this for a little bit. In "Beginning Hour", the house is a mess - there's a bisected cow with a pair of bolt cutters stuck in it, there's creepy sculptures hanging on the ceiling of one of the rooms, there's a lot of mold near the Basement... But in the opening of Resident Evil 4, 7 proper, going back through this house, there's none of that. Sure, it's still a bit unkempt and gross, but there's no mold, there's no bisected cows, even the mannequins are gone. As stated in the Headscratcher above this one, the main player character in Beginning Hour is not Clancy (Except during the VHS segment where you play as him.) In the True Ending, [[spoiler: The unnamed protagonist escapes and tells the police, but they search the place and find no evidence of murder, and no video. They also find the protagonist has LSD on their person, which led to his story being discarded.]] So with that in mind, obviously the Bakers cleaned up the place between Beginning Hour and the main game, right? The only thing that doesn't match up is [[spoiler: The fact that the VHS is easily accessible from the attic in the main game, even though the demo's True Ending says that the police couldn't find it.]] I'm not sure what the deal is there, so it's hard to tell where Beginning Hour takes place in the game's timeline. I mean, "Beginning Hour" suggests it takes place before the game proper, but... you never know.
Is there an issue? Send a MessageReason:
Don't be salty.


*** [[spoiler: It means the "third party" can't be Ethan, because the third party in question was in communication with the company for years before Ethan ever showed up. You're overcomplicating this.]]

to:

*** [[spoiler: It means the "third party" can't be Ethan, because the third party in question was in communication with the company for years before Ethan ever showed up. You're overcomplicating this.The sender could still be Lucas or Zoe though.]]
Is there an issue? Send a MessageReason:
None


** One, that wound was made by a chainsaw, missing pieces are to be expected. Two, the reason that wound doesn't knit up is due to what's in it to fill up the empty space from the missing pieces. Look closely when he holds it up in the light and you can see [[spoiler:the Mold]] neatly pasted in between the two halves, keeping it together. There's no knitting over that.

to:

** One, that wound was made by a chainsaw, missing pieces are to be expected. Two, the reason that wound doesn't knit up is due to what's in it to fill up the empty space from the missing pieces. Look closely when he holds it up in the light and you can see [[spoiler:the Mold]] neatly pasted in between the two halves, keeping it together. There's no knitting over that.that (okay, there obviously ''is'', going by Jack's incredible HealingFactor, but Ethan's infection hasn't had three whole years to take effect).

Changed: 171

Removed: 143

Is there an issue? Send a MessageReason:
None


*** Jack's mention of a piece of shit hippy refers to Clancy (he had long hair). The events of the Beginning Hour demo likely aren't canon at all, given the unexplained supernatural things in it, as well as the different layout of the Guest House.
*** Or, you know, the character in that game was hallucinating a different layout from the mold hallucinations or the LCD he had on his person.

to:

*** Jack's mention of a piece of shit hippy refers to Clancy (he had long hair). The events of the Beginning Hour demo likely aren't canon at all, given the unexplained supernatural things in it, as well as the different layout of the Guest House.
*** Or, you know, the character in that game was hallucinating a
House and basement; too different layout from for simple "hallucinations" to HandWave away all the mold hallucinations or the LCD he had on his person.discrepancies.



** It is possible that the events of the ''Beginning Hour'' demo aren't canon at all, considering that the player has Ethan's model and the Guest House's layout is fairly different in the basement; too different for simple "hallucinations" to HandWave away the discrepancy.

to:

** It is possible that the events of the ''Beginning Hour'' demo aren't canon at all, considering that the player has Ethan's model and the Guest House's layout is fairly different in the basement; too different for simple "hallucinations" to HandWave away the discrepancy.
basement.
Is there an issue? Send a MessageReason:
None


** It is possible that the events of the ''Beginning Hour'' demo aren't canon at all, considering that the player has Ethan's model and the Guest House's layout is fairly different in the basement.

to:

** It is possible that the events of the ''Beginning Hour'' demo aren't canon at all, considering that the player has Ethan's model and the Guest House's layout is fairly different in the basement.basement; too different for simple "hallucinations" to HandWave away the discrepancy.
Is there an issue? Send a MessageReason:
None


** Because [[spoiler: Eveline already has a new "mommy" in Mia. Marguerite meant nothing to her now. Well, that and the fact that Evie was getting pretty old, so she wouldn't have as much control over the mold as she used to.]]

to:

** Because [[spoiler: Eveline already has a new "mommy" in Mia. Marguerite meant nothing to her now. Well, that and the fact that Evie was getting pretty old, so she wouldn't have as much control over the mold as she used to.]]]]
!!!'''Where was Zoe?'''
* Where the hell is Zoe at in the middle of the game? The start of the game, she could be in her trailer, and at the end of the game, [[spoiler:she's tied up]], but when you first reach the yard, where does she go? Where does she call you from? Why does she not stay in her trialer to meet with you personally?

Added: 242

Changed: 7

Is there an issue? Send a MessageReason:
None


* At the beginning of the game, Ethan gets a call from his missing, presumed dead for 3 years wife, that tells him to stay away from a location. Instead of calling the local police (Ethan evidently isn't from Louisiana), he drives there himself, alone, without a cellphone. He also isn't dettered by the wall of animal carcasses, or even the video tape of the TV show crew being murdered (in fact, right afterwards, he goes down the exact same path they did, and sure enough, finds a body.) Granted, after he's met the Bakers, he does become more proactive in his attempts to get help or leave leave, but why can't he use the phones Zoe calls him on to call for help? And why can't he try to use the fallen deputy's radio? [[JustEatGilligan This kind of stupidity is a staple of the genre]], I know, but it makes much of the conflict seem manufactured, and plenty of horror movies and games have actually used the idea of rescue being as simple as getting out of the place or finding a working phone to their advantage .

to:

* At the beginning of the game, Ethan gets a call from his missing, presumed dead for 3 years wife, that tells him to stay away from a location. Instead of calling the local police (Ethan evidently isn't from Louisiana), he drives there himself, alone, without a cellphone. He also isn't dettered by the wall of animal carcasses, or even the video tape of the TV show crew being murdered (in fact, right afterwards, he goes down the exact same path they did, and sure enough, finds a body.) Granted, after he's met the Bakers, he does become more proactive in his attempts to get help or leave leave, but why can't he use the phones Zoe calls him on to call for help? And why can't he try to use the fallen deputy's radio? [[JustEatGilligan This kind of stupidity is a staple of the genre]], I know, but it makes much of the conflict seem manufactured, and plenty of horror movies and games have actually used the idea of rescue being as simple as getting out of the place or finding a working phone to their advantage .advantage.
** One could assume that the Bakers' landline couldn't dial out, but the bad ending does reveal that Ethan had a phone on him the entire time. And we can't say there's no cell tower, because the "Daughters" DLC shows Lucas using a smartphone.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

!!! '''[[ThereAreNoPolice There are no police]]'''
* At the beginning of the game, Ethan gets a call from his missing, presumed dead for 3 years wife, that tells him to stay away from a location. Instead of calling the local police (Ethan evidently isn't from Louisiana), he drives there himself, alone, without a cellphone. He also isn't dettered by the wall of animal carcasses, or even the video tape of the TV show crew being murdered (in fact, right afterwards, he goes down the exact same path they did, and sure enough, finds a body.) Granted, after he's met the Bakers, he does become more proactive in his attempts to get help or leave leave, but why can't he use the phones Zoe calls him on to call for help? And why can't he try to use the fallen deputy's radio? [[JustEatGilligan This kind of stupidity is a staple of the genre]], I know, but it makes much of the conflict seem manufactured, and plenty of horror movies and games have actually used the idea of rescue being as simple as getting out of the place or finding a working phone to their advantage .
Is there an issue? Send a MessageReason:
None


!!! '''Zoe surviving for Three Years'''

to:

!!! '''Zoe surviving Surviving for Three Years'''



!!! '''She can do ''what'', now?'''

to:

!!! '''She can do ''what'', now?''''''Wait... She Can Do ''What'', Now?'''



!!! '''Mia's purse'''

to:

!!! '''Mia's purse'''Purse'''



!!! '''Zoe's diet'''

to:

!!! '''Zoe's diet'''Diet'''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

!!! '''She can do ''what'', now?'''
* Where are so many people getting the idea that [[spoiler: Mia is supposed to be a highly skilled, elite uber-badass CorporateSamurai]] from? All evidence in the game suggests that [[spoiler: she's been trained on containment procedures as part of her job]] and reasonably apt at handling a gun, but she's about as capable as Ethan is, i.e. perfectly able to defend herself, but nowhere close to the level of combat prowess that the series regulars display. Heck, anyone who's job involves looking after something dangerous is going to be trained on how to deal with it; even an ordinary zookeeper is going to know his way around a rifle, but that doesn't mean he's ready to be air-dropped into a war zone and start building his own weaponry from scratch. Besides, she ''was'' living in Texas before everything went down, so it's not unthinkable that she and Ethan both already knew a bit about guns to begin with.

Top