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History Headscratchers / NineHoursNinePersonsNineDoors

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* Here's one nobody thought of. What happened to the bombs of the first game? The kids in that game had real bombs in their intestines (no reason to believe they didn't given Hongou's instistence in adding real danger), which would presumably be excreted shortly after. Cradle could retrieve the bombs from the kids in the Q building, but there was no chance to do with the kids in the Gigantic. Does that mean live bombs have been floating in Japan's sewers ever since?
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** Nothing concrete is mentioned in-game or in supplementary material about the how. However, we can take the fact that Akane was supposedly the only "casualty" of the first game as implied evidence that everyone in Building Q managed to make it out. We might also infer that the final puzzle in the incinerator was **meant** to be a puzzle that had to be solved to allow a second group of players with digital root of 9 through the door, judging by Gentarou's insistence that Akane must receive the answer to get out; we ultimately never know what is supposed to happen due to the players on the Gigantic escaping through the vent, and Akane wasn't going to be getting any answers from Building Q anyway.

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** Nothing concrete is mentioned in-game or in supplementary material about the how. However, we can take the fact that Akane was supposedly the only "casualty" of the first game as implied evidence that everyone in Building Q managed to make it out. We might also infer that the final puzzle in the incinerator was **meant** ''meant'' to be a puzzle that had to be solved to allow a second group of players with digital root of 9 through the door, judging by Gentarou's insistence that Akane must receive the answer to get out; we ultimately never know what is supposed to happen due to the players on the Gigantic escaping through the vent, and Akane wasn't going to be getting any answers from Building Q anyway.
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** Nothing concrete is mentioned in-game or in supplementary material about the how. However, we can take the fact that Akane was supposedly the only "casualty" of the first game as implied evidence that everyone in Building Q managed to make it out. We might also infer that the final puzzle in the incinerator was **meant** to be a puzzle that had to be solved to allow a second group of players with digital root of 9 through the door, judging by Gentarou's insistence that Akane must receive the answer to get out; we ultimately never know what is supposed to happen due to the players on the Gigantic escaping through the vent, and Akane wasn't going to be getting any answers from Building Q anyway.
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** Yes, according to [[https://zeroescape.fandom.com/wiki/Answers#36 Kotaro Uchikoshi's Q&A,]] there were two siblings in Building Q as well, though we don't really know anything about them.


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** I figured as much. The final door in Building Q had to be a 9 in the first game, since if it was a q all along, Clover and Ace would have known. But if we assume five kids went through the door like they did on the Gigantic, how did the remaining four get out when there was nobody there to rescue them?
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** It's a possibility that Akane deliberately changed the conditions of the door unlocking from no longer requiring the digital root of 9 in the second Nonary Game, since ultimately the entire events of the game were needed to do that one puzzle in the incinerator during the first game and no further. In fact, some of the kids on the Gigantic leave through their door, which given they were supposed to be receiving the answers from the Nevada group would imply the conditions were originally identical.

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* So I understand Why June gets the fevers and the significance of why they happen, but why does she get a fever when we open Door 5 to see what happened to the 9th man? We haven't even done anything yet to start down a wrong path besides open a Door 5. Since this also happens no matter what, Just checking the door should not lead to her final fate.

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* So I understand Why June gets the fevers and the significance of why they happen, but why does she get a fever when we open Door 5 to see what happened to the 9th man? We haven't even done anything yet to start down a wrong path besides open a Door 5. Since this also happens no matter what, Just just checking the door should not lead to her final fate.


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* How did everyone in the Nevada group in the first Nonary Game escape the incinerator? Only up to five people could go through the 9 door, and unlike on the Gigantic, Seven wasn't there to save them.
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** It's all a [[TemporalParadox]]. Akane is seeing into a future where Junpei was able to keep her from dying in the past which required her to create the game. Like most paradoxes the more you pick at it, the more it falls apart.

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** It's all a [[TemporalParadox]].TemporalParadox. Akane is seeing into a future where Junpei was able to keep her from dying in the past which required her to create the game. Like most paradoxes the more you pick at it, the more it falls apart.
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*** But there was also a pretty good risk of a situation that they couldn't deactivate. What if Ace tried to kill someone else the same way he thought he killed Snake? Then there was the DEADs that were located a significant distance away from the doorway, why would they put them there if the last thing they wanted to happen was them to fail to deactivate?

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*** But there was also a pretty good risk of a situation that they couldn't deactivate. What if Ace tried to kill someone else the same way he thought he killed Snake? Then there was the DEADs [=DEADs=] that were located a significant distance away from the doorway, why would they put them there if the last thing they wanted to happen was them to fail to deactivate?



*** Except this isn't how it works. Virtue's Last Reward makes it clear that timelines in this universe work via a many words interpretation, with Schrödinger's cat as the basis. All the timelines are as real as one another, none are "hypothetical". What happened to Akane in 999 was that she was essentially being the player, so she knows everything that happens in all timelines, while understanding that those aren't the "true ending" where her life is saved. That doesn't mean Akane's live being saved was "true" and other possibilities weren't. Both were true at once. What 999 did with Akane's whole "I know the true ending" thing was just a meta gimmick more than anything that makes any actual sense in-universe. [[labelnote:note]]It's obviously mimicking another similar twist from another of Kotaro Uchikoshi's visual novels, ''VisualNovel/Ever17'', where [[spoiler:the player literally manipulates the events as an all knowing entity, but without it literally being the player in this instance. Akane is basically standing in for that role, as a player proxy, which you can really tell in the way they do the reveal in the narration. You could easily shift around 999's ending a little to make the narrator the player or the player-entity from Ever1y and it'd make as much sense.]] This is probably why some more meta aspects of the reveal don't make much sense, especially when put against information from VLR.[[/labelnote]]

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*** Except this isn't how it works. Virtue's ''Virtue's Last Reward Reward'' makes it clear that timelines in this universe work via a many words interpretation, with Schrödinger's cat as the basis. All the timelines are as real as one another, none are "hypothetical". What happened to Akane in 999 was that she was essentially being the player, so she knows everything that happens in all timelines, while understanding that those aren't the "true ending" where her life is saved. That doesn't mean Akane's live being saved was "true" and other possibilities weren't. Both were true at once. What 999 did with Akane's whole "I know the true ending" thing was just a meta gimmick more than anything that makes any actual sense in-universe. [[labelnote:note]]It's obviously mimicking another similar twist from another of Kotaro Uchikoshi's visual novels, ''VisualNovel/Ever17'', where [[spoiler:the player literally manipulates the events as an all knowing entity, but without it literally being the player in this instance. Akane is basically standing in for that role, as a player proxy, which you can really tell in the way they do the reveal in the narration. You could easily shift around 999's ending a little to make the narrator the player or the player-entity from Ever1y and it'd make as much sense.]] This is probably why some more meta aspects of the reveal don't make much sense, especially when put against information from VLR.[[/labelnote]]
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** What if the Nevada group was supposed to warn the Gigantic group they had to go through the door 1?
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* We all know that Akane was supposed to be a transmitter (in Building Q), but because of an administrative error, she ended up on the Gigantic with the receivers... Does that mean she got swapped with someone who was supposed to be a receiver, and they ended up in Nevada instead? Who? What happened to them?
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** There are multiple gates. After coming out of the kitchen, the Door 4 group notices that a gate near the staircases that was closed when they'd first emerged from the Mars door was now open, while the Venus gate that they'd encountered was still in place. That's the Venus gate that actually gets opened. On a meta level, this is also probably the reason that the 9th Man is made to fo through Door 5 specifically--because of that gate that forced the Door 4 group through the kitchen still being locked, there'd actually be no direct path to his corpse without reopening the #4 Door.

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** There are multiple gates. After coming out of the kitchen, the Door 4 group notices that a gate near the staircases that was closed when they'd first emerged from the Mars door was now open, while the Venus gate that they'd encountered was still in place. That's the Venus gate that actually gets opened. On a meta level, this is also probably the reason that the 9th Man is made to fo through Door 5 specifically--because of that gate that forced the Door 4 group through the kitchen still being locked, there'd actually be no direct path to his corpse without reopening the #4 Door.Door.
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Dewicked trope


*** Of course, Snake (who is blind) manages to take down [[BadassBeard Ace]], unarmed, Ace with a pistol, out of a pure frenzied revenge. Clover may have done the same. Furthermore, they likely wouldn't have died instantaneously, June interrupting Clover having her bloody, bloody revenge as the two "murderers" writhe. She was doing it for pure vengeance, remember, and would likely not have stopped at their deaths. Perhaps June finds out at that time, June "was in her way,"as the above troper stated.

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*** Of course, Snake (who is blind) manages to take down [[BadassBeard Ace]], Ace, unarmed, Ace with a pistol, out of a pure frenzied revenge. Clover may have done the same. Furthermore, they likely wouldn't have died instantaneously, June interrupting Clover having her bloody, bloody revenge as the two "murderers" writhe. She was doing it for pure vengeance, remember, and would likely not have stopped at their deaths. Perhaps June finds out at that time, June "was in her way,"as the above troper stated.
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*** Alice isn't ON the ship
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** Clearly, Alice did it. I mean, she's literally the only person left alive on the ship.
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* I really don't understand how the iron gate (opened with Venus key) works. I'm not sure I can post a link to wiki page here, but, according to the B-deck map, it goes like this: people who go through door 4 enter the "right" corridor, finish the puzzle in 2nd class cabin, go through Mars door. Now to their left they have the Venus gate preventing them from going to C-deck by stairs, but they can go to kitchen to exit on the other side of the gate and proceed. Okay, fair enough. But the 5-door team goes through the left corridor, which means that after finishing 1st class cabin puzzle they turn out on the "left" side of the gate and can immediately go down the stairs. But that's now how it happens in-game - the 5-door team also has their path blocked by iron gate and has to go through the casino to get Venus key. But that would mean that both teams end up on the same side of Venus gate after their first puzzles, so why wouldn't both teams rejoin in the kitchen or the casino... it makes no sense to me. Also, if 5-door team doesn't need to open the Venus gate, what's the point of door 5 to begin with?

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* I really don't understand how the iron gate (opened with Venus key) works. I'm not sure I can post a link to wiki page here, but, according to the B-deck map, it goes like this: people who go through door 4 enter the "right" corridor, finish the puzzle in 2nd class cabin, go through Mars door. Now to their left they have the Venus gate preventing them from going to C-deck by stairs, but they can go to kitchen to exit on the other side of the gate and proceed. Okay, fair enough. But the 5-door team goes through the left corridor, which means that after finishing 1st class cabin puzzle they turn out on the "left" side of the gate and can immediately go down the stairs. But that's now how it happens in-game - the 5-door team also has their path blocked by iron gate and has to go through the casino to get Venus key. But that would mean that both teams end up on the same side of Venus gate after their first puzzles, so why wouldn't both teams rejoin in the kitchen or the casino... it makes no sense to me. Also, if 5-door team doesn't need to open the Venus gate, what's the point of door 5 to begin with?with?
** There are multiple gates. After coming out of the kitchen, the Door 4 group notices that a gate near the staircases that was closed when they'd first emerged from the Mars door was now open, while the Venus gate that they'd encountered was still in place. That's the Venus gate that actually gets opened. On a meta level, this is also probably the reason that the 9th Man is made to fo through Door 5 specifically--because of that gate that forced the Door 4 group through the kitchen still being locked, there'd actually be no direct path to his corpse without reopening the #4 Door.
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*** Except this isn't how it works. Virtue's Last Reward makes it clear that timelines in this universe work via a many words interpretation, with Schrödinger's cat as the basis. All the timelines are as real as one another, none are "hypothetical". What happened to Akane in 999 was that she was essentially being the player, so she knows everything that happens in all timelines, while understanding that those aren't the "true ending" where her life is saved. That doesn't mean Akane's live being saved was "true" and other possibilities weren't. Both were true at once. What 999 did with Akane's whole "I know the true ending" thing was just a meta gimmick more than anything that makes any actual sense in-universe. [[labelnote:note]]It's obviously mimicking another similar twist from another of Kotaro Uchikoshi's visual novels, ''VisualNovel/Ever17'', where [[spoiler:the player literally manipulates the events as an all knowing entity called "?, but without it literally being the player in this instance. Akane is basically standing in for that role, as a player proxy, which you can really tell in the way they do the reveal in the narration. You could easily shift around 999's ending a little to make the narrator the player and it'd make as much sense.]] This is probably why some more meta aspects of the reveal don't make much sense, especially when put against information from VLR.[[/labelnote]]

to:

*** Except this isn't how it works. Virtue's Last Reward makes it clear that timelines in this universe work via a many words interpretation, with Schrödinger's cat as the basis. All the timelines are as real as one another, none are "hypothetical". What happened to Akane in 999 was that she was essentially being the player, so she knows everything that happens in all timelines, while understanding that those aren't the "true ending" where her life is saved. That doesn't mean Akane's live being saved was "true" and other possibilities weren't. Both were true at once. What 999 did with Akane's whole "I know the true ending" thing was just a meta gimmick more than anything that makes any actual sense in-universe. [[labelnote:note]]It's obviously mimicking another similar twist from another of Kotaro Uchikoshi's visual novels, ''VisualNovel/Ever17'', where [[spoiler:the player literally manipulates the events as an all knowing entity called "?, entity, but without it literally being the player in this instance. Akane is basically standing in for that role, as a player proxy, which you can really tell in the way they do the reveal in the narration. You could easily shift around 999's ending a little to make the narrator the player or the player-entity from Ever1y and it'd make as much sense.]] This is probably why some more meta aspects of the reveal don't make much sense, especially when put against information from VLR.[[/labelnote]]
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*** Except this isn't how it works. Virtue's Last Reward makes it clear that timelines in this universe work via a many words interpretation, with Schrödinger's cat as the basis. All the timelines are as real as one another, none are "hypothetical". What happened to Akane in 999 was that she was essentially being the player, so she knows everything that happens in all timelines, while understanding that those aren't the "true ending" where her life is saved. That doesn't mean Akane's live being saved was "true" and other possibilities weren't. Both were true at once. What 999 did with Akane's whole "I know the true ending" thing was just a meta gimmick more than anything that makes any actual sense in-universe. [[labelnote:note]]It's obviously mimicking another similar twist from another of Kotaro Uchikoshi's visual novels, ''VisualNovel/Ever17'', where [[spoiler:the player literally manipulates the events as an all knowing entity called "?, but without it literally being the player in this instance.]] Akane is basically standing in for that role, as a player proxy, which you can really tell in the way they do the reveal in the narration. You could easily shift around 999's ending a little to make the narrator the player and it'd make as much sense. This is probably why some more meta aspects of the reveal don't make much sense, especially w when put against information from VLR.[[/labelnote]]

to:

*** Except this isn't how it works. Virtue's Last Reward makes it clear that timelines in this universe work via a many words interpretation, with Schrödinger's cat as the basis. All the timelines are as real as one another, none are "hypothetical". What happened to Akane in 999 was that she was essentially being the player, so she knows everything that happens in all timelines, while understanding that those aren't the "true ending" where her life is saved. That doesn't mean Akane's live being saved was "true" and other possibilities weren't. Both were true at once. What 999 did with Akane's whole "I know the true ending" thing was just a meta gimmick more than anything that makes any actual sense in-universe. [[labelnote:note]]It's obviously mimicking another similar twist from another of Kotaro Uchikoshi's visual novels, ''VisualNovel/Ever17'', where [[spoiler:the player literally manipulates the events as an all knowing entity called "?, but without it literally being the player in this instance.]] Akane is basically standing in for that role, as a player proxy, which you can really tell in the way they do the reveal in the narration. You could easily shift around 999's ending a little to make the narrator the player and it'd make as much sense. ]] This is probably why some more meta aspects of the reveal don't make much sense, especially w when put against information from VLR.[[/labelnote]]
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*** Except this isn't how it works. Virtue's Last Reward makes it clear that timelines in this universe work via a many words interpretation, with Schrödinger's cat as the basis. All the timelines are as real as one another, none are "hypothetical". What happened to Akane in 999 was that she was essentially being the player, so she knows everything that happens in all timelines, while understanding that those aren't the "true ending" where her life is saved. That doesn't mean Akane's live being saved was "true" and other possibilities weren't. Both were true at once. What 999 did with Akane's whole "I know the true ending" thing was just a meta gimmick more than anything that makes any actual sense in-universe. [[labelnote:note]]It's obviously mimicking another similar twist from another of Kotaro Uchikoshi's visual novels, ''VisualNovel/Ever17'', where [[spoiler:the player literally manipulates the events as an all knowing entity called "?, but without it literally being the player in this instance.]] Akane is basically standing in for that role, as a player proxy, which you can really tell in the way they do the reveal in the narration. You could easily shift around 999's ending a little to make the narrator the player and it'd make as much sense. This is probably why some more meta aspects of the reveal don't make much sense, especially w when put against information from VLR.[[/labelnote]]
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** Nope. Junpei doesn't actually have a bomb inside him, so leaving him to go through the door alone wouldn't do anything except alert everyone that the bombs were an empty threat. That realization is something that Zero can't allow to happen, because removing the sense of danger would eliminate any possibility of Junpei being able to save Past Akane through the morphogenic field, so June and Santa have no choice but to go along with Junpei's scheme. And even if Seven felt like leaving Junpei to his fate, there's no way he'd condemn Santa and June as well, so he's also forced to go along with it.
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* Door 3 choice: Was there any reason for the gang to do as Junpei said ignoring Santa (who had to hide the fact about the bracelets, hence why he panicked). Couldn't they just wait outside after opening the door and give the middle finger to Junpei for trying to screw them over?

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* Door 3 choice: Was there any reason for the gang to do as Junpei said ignoring Santa (who had to hide the fact about the bracelets, hence why he panicked). Couldn't they just wait outside after opening the door and give the middle finger to Junpei for trying to screw them over?over?
* I really don't understand how the iron gate (opened with Venus key) works. I'm not sure I can post a link to wiki page here, but, according to the B-deck map, it goes like this: people who go through door 4 enter the "right" corridor, finish the puzzle in 2nd class cabin, go through Mars door. Now to their left they have the Venus gate preventing them from going to C-deck by stairs, but they can go to kitchen to exit on the other side of the gate and proceed. Okay, fair enough. But the 5-door team goes through the left corridor, which means that after finishing 1st class cabin puzzle they turn out on the "left" side of the gate and can immediately go down the stairs. But that's now how it happens in-game - the 5-door team also has their path blocked by iron gate and has to go through the casino to get Venus key. But that would mean that both teams end up on the same side of Venus gate after their first puzzles, so why wouldn't both teams rejoin in the kitchen or the casino... it makes no sense to me. Also, if 5-door team doesn't need to open the Venus gate, what's the point of door 5 to begin with?
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* Door 3 choice: Was there any reason for the gang to do as Junpei said ignoring Santa (who had to hide the fact about the bracelets, hence why he panicked). Couldn't they just wait outside after opening the door and give the middle finger to Junpei for trying to screw them over.

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* Door 3 choice: Was there any reason for the gang to do as Junpei said ignoring Santa (who had to hide the fact about the bracelets, hence why he panicked). Couldn't they just wait outside after opening the door and give the middle finger to Junpei for trying to screw them over.over?
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** Perhaps the bracelets were made by modifying existing watches, or they were intentionally designed to resemble digital watches (including buttons) to subconsciously remind the wearer's that time was passing (and thus the danger that the morphogenic field theory relied on) every time they look at their wrists.

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** Perhaps the bracelets were made by modifying existing watches, or they were intentionally designed to resemble digital watches (including buttons) to subconsciously remind the wearer's that time was passing (and thus the danger that the morphogenic field theory relied on) every time they look at their wrists.wrists.
* Door 3 choice: Was there any reason for the gang to do as Junpei said ignoring Santa (who had to hide the fact about the bracelets, hence why he panicked). Couldn't they just wait outside after opening the door and give the middle finger to Junpei for trying to screw them over.
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*** With how small the door was? Unlikely. The door looked to be designed for people to enter single file. That would allow for maybe two people to get in there at once and that's only if the second person manages to shove themselves in before the bars land. Considering the above headscratcher already determined that it was always planned that there would be three people in here, it's safe to say that Zero didn't see a need to worry.

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*** With how small the door was? Unlikely. The door looked to be designed for people to enter single file. That would allow for maybe two people to get in there at once and that's only if the second person manages to shove themselves in before the bars land. Considering the an above headscratcher already determined that it was always planned that there would be three people in here, it's safe to say that Zero didn't see a need to worry.
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*** With how small the door was? Unlikely. The door looked to be designed for people to enter single file. That would allow for maybe two people to get in there at once and that's only if the second person manages to shove themselves in before the bars land. Considering the above headscratcher already determined that it was always planned that there would be three people in here, it's safe to say that Zero didn't see a need to worry

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*** With how small the door was? Unlikely. The door looked to be designed for people to enter single file. That would allow for maybe two people to get in there at once and that's only if the second person manages to shove themselves in before the bars land. Considering the above headscratcher already determined that it was always planned that there would be three people in here, it's safe to say that Zero didn't see a need to worryworry.
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*** With how small the door was? Unlikely. The door looked to be designed for people to enter single file. That would allow for maybe two people to get in there at once and that's only if the second person manages to shove themselves in before the bars land. Considering the above headscratcher already determined that it was always planned that there would be three people in here, it's safe to say that Zero didn't see a need to worry

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